Showing posts with label Witch Language. Show all posts
Showing posts with label Witch Language. Show all posts

Monday, January 31, 2022

Character Creation Challenge: Motherland Fort Salem

I missed a couple of days last week on this.  Busy at the day job.  But I am making up for it today, the last day.  Today I want to feature the witches of Motherland Fort Salem

Season 3 has not started yet and there is a huge push to get a Season 4.  While I do respect the creators to tell their story in a three-season arc, I would love to see more.

If you have not been watching then you are missing out. The show is fantastic really. 

Motherland gives us an alternate history where witches rose up during Salem and forged a pact with the then Colonies to protect the new country from their enemies.  There are fewer states in the US and a large portion, The Cession, was given back to the Native Americans in return for their help and magic.  

The series follows three new witch recruits, Abby, Tally, and Raelle, as they go through Basic Training and later War College and how they survive as a unit.   The show does a great job of featuring both their strengths and their weaknesses and how they work together to be a better whole. 

The show features a full cast of strong, interesting women characters.  The leader of the Army is General Alder, a 300+-year-old witch, their drill sergeant is a woman. Even the President is an African-American woman.  Men are either tertiary characters at best (the Witch-Father) or eye-candy (Abby's two boy toys).  Tally doesn't even see a man until one gives up his seat for her so she can fly from California to Massachusetts.  Not that men are put into a bad light.  The Witch Father is respected and well-liked. Raelle's dad is proud of his daughter and worries about her.  It's just their stories are not as important here.  That's a nice change of pace really.

The witches are also not a Ms. Pac-Man trope. They are warriors, witches but also women and they are allowed to be all three. It really is quite enjoyable and very different from what I have seen in the past. 

I can't wait for Season 3!

In the past, I have stated the witches of the Bellweather Unit/Sekhmet Company for OSR D&D, D&D 5e, and NIGHT SHIFT.  

So here they are again for another show overtly about empowered (and powered up) women, Buffy the Vampire Slayer RPG, and mixing in bits of Ghosts of Albion RPG

Since magic has a greater role in M:FS than it does in Buffy, I am going to use Ghost of Albion Magic Rules.

Since I missed four days, here are all the characters to make for it (with an extra one)!

Raelle Collar
(Taylor Hickson)

Hero

"I'm in this with you, and we're gonna figure it out together, okay? Whoever you are, whoever you were, I'm in. No matter what happens, no matter what anybody else thinks, I'm with you."

Life Points: 65
Drama Points: 15

Strength 2
Dexterity 4
Constitution 5
Intelligence 3
Perception 3
Willpower 2

Qualities
Attractiveness (2)
Contacts (2, Amry, Spree)
Hard to Kill 9 (bonded with the Mycelium) 
Immortal (bonded with the Mycelium) 
Nerves of Steel
Soldier
Witch (Magic) (3)
- Magical Philosophy, Fixer (Healer)

Drawbacks
Adversary (lots)
Honorable (2)
Love, Romantic (Scyla)
Obligation (3, Army)

Useful Information
Initiative +4
Observation +5

Height: 5'4" 
Hair:  Blonde
Eyes:  Blue

Skills
Acrobatics 1
Art 2
Computers NA (Tech seems to be about 1980 levels, but no computers)
Crime 2
Doctor 6
Driving 1
Gun-Fu 0 (I have not seen any guns in this universe)
Getting Medieval 4
Influence 3
Knowledge 3
Kung Fu 2
Languages 2 (English, Méníshè)
Mr. Fix-it 1
Notice 2
Occultism 4
Science 1
Sports 1


Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +8 - Defense Action                           
Grapple +9 - Defense Action
Scourge +8 7 Attack Action
Windstrike +6 7 Attack Action
Witch Bomb +6 Special Special

Gear
Scourge, Salva

Raelle lived in the part of American known as the Chippewa Cession where the Indigenous Tribal Federations are.  She is a healer of great power like her mother was.  Her mother was reported dead by the Army and Raelle blames the Army and Gen. Bellweather in particular.  She doesn't want to be there and her plan was to get enlisted in the infantry and get killed as soon as possible.  Her attitude earned her the nickname "shitbird" from Abby.

Raelle attitude changed when she met and fell in love with fellow cadet Scylla Ramshorn.

She came in contact with the great mycelium network under Fort Salem and she has bonded to it. This makes her practically immortal.  She has a special attack dubbed "the witch bomb" which lays waste to all around her.  She is hesitant to use it.

--

Tally Craven
(Jessica Sutton)

Hero

"
It's my duty to fight for this country. I think of it more as a privilege. A privilege we witches share."

Life Points: 37
Drama Points: 15

Strength 2
Dexterity 3
Constitution 4
Intelligence 3
Perception 5
Willpower 4

Qualities
Attractiveness (2)
Contacts (1, Army)
Fast Reaction Time
Hard to Kill 1 
Nerves of Steel
Soldier
Witch (Magic) (3)
- Magical Philosophy, Seer

Drawbacks
Adversary (lots)
Honorable (3)
Obligation (3, Army)
Tradition Bound

Useful Information
Initiative +5
Observation +10 (+13 with magic)

Height: 5'6"
Hair: Auburn
Eyes: Brown

Skills
Acrobatics 2
Art 2
Computers NA (Tech seems to be about 1980 levels, but no computers)
Crime 1
Doctor 2
Driving 1
Gun-Fu 0
Getting Medieval 4
Influence 3
Knowledge 4
Kung Fu 2
Languages 2 (English, Méníshè)
Mr. Fix-it 1
Notice 5
Occultism 4
Science 1
Sports 1


Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +7 - Defense Action                           
Grapple +8 - Defense Action
Scourge +7 7 Attack Action
Windstrike +7 7 Attack Action
Sight +13 Special Special

Gear
Scourge, Salva

Tally comes from the depleted Craven line. All her aunts had gone to fight in the Army and they all died.  She is the last of her line. She lived in the Matrifocal Allotment near Sacramento, California. She had not even seen a male until she answered her call of duty, an action her mother strongly wished her not to do.  Her power is to "see." She can detect disguised and hidden objects or people and might be one of the most powerful seers to come up in the ranks in a long time.

Tally is a sweet girl who loves with all her heart because that is what she knows.  She is fiercely loyal to her Unit.

She saved Alder's life when she volunteered to become a Biddie for a short time.  This has given her access to Alders memories.

--

Abigail Bellweather
(Ashley Williams)

Hero

"
Obviously you're familiar with the Bellweather name..."

Life Points: 44
Drama Points: 15

Strength 3
Dexterity 3
Constitution 4
Intelligence 4
Perception 3
Willpower 3

Qualities
Attractiveness (2)
Contacts (2, Army, Bellweather family)
Hard to Kill 2 
Nerves of Steel
Resources (10)
Soldier
Status (4)
Witch (Magic) (3)
- Magical Philosophy, Storm magic

Drawbacks
Adversary (lots)
Honorable (3)
Obligation (4, Army)
Tradition Bound

Useful Information
Initiative +3
Observation +6

Height: 5'8" 
Hair:  Brown 
Eyes: Brown  

Skills
Acrobatics 4
Art 0
Computers NA (Tech seems to be about 1980 levels, but no computers)
Crime 1
Doctor 1
Driving 2
Gun-Fu 0
Getting Medieval 4
Influence 4
Knowledge 4
Kung Fu 3
Languages 2 (English, Méníshè)
Mr. Fix-it 1
Notice 3
Occultism 5
Science 1
Sports 1


Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +7 - Defense Action                           
Grapple +8 - Defense Action
Scourge +7 7 Attack Action
Windstrike +7 7 Attack Action
Maelstrom Generation +11 Special Special

Gear
Scourge, Salva

Abigail "Abby" Bellweather, of the East Coast Bellweathers, is the leader of the Bellweather Unit.  She starts out in the show as an arrogant, if even spoiled, girl of privilege. By the end of the series she is the leader she was born to be.  Even her rivalries with Raelle and fellow East Coast witch Libba Swythe become something different as she accepts the responsibility of what being a soldier-witch means.

When the Camarilla targeted her family and killed her cousin she has dedicated her entire training to wiping them out. 

--

Scylla Ramshorn
(Amalia Holm)

Hero, Villan, Anti-Hero

"I like you, okay? I have feelings for you, and they're not something I'm used to having ... not something I'm used to dealing with. I'm a dodger, which means no attachments. Because things go away, we go away."

Life Points: 44
Drama Points: 15

Strength 2
Dexterity 3
Constitution 5
Intelligence 4
Perception 4
Willpower 3

Qualities
Attractiveness (2)
Contacts (1, Spree)
Hard to Kill 2 
Nerves of Steel
Soldier (Dodger)
Witch (Magic) (4)
- Magical Philosophy, Necromancer

Drawbacks
Adversary (lots)
Love, Romantic (Raelle)
Obligation (1, Army)
Obligation (4, The Spree)

Useful Information
Initiative +3
Observation +8

Height: 5'3" 
Hair: Brown 
Eyes: Blue 

Skills
Acrobatics 1
Art 1
Computers NA (Tech seems to be about 1980 levels, but no computers)
Crime 4
Doctor 2
Driving 1
Gun-Fu 0
Getting Medieval 3
Influence 3
Knowledge 3
Kung Fu 3
Languages 2 (English, Méníshè)
Mr. Fix-it 1
Notice 4
Occultism 5
Science 1
Sports 1


Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +6 - Defense Action                           
Grapple +7 - Defense Action
Scourge +7 - Attack Action
Windstrike +8 - Attack Action
Other magic +12 Special Special

Gear
Scourge, Salva

Scylla is a "Necro" or a Necromancer.  Because their power makes others uneasy they are quartered in a different part of the base. We learn that Scylla's parents were killed when she was young.   She meets and falls in love with Raelle.  Later we find out she is part of the terrorist organization known as The Spree, responsible for hundreds of deaths across the country.  Her job was to recruit Raelle, but she actually fell in love with her.

Scylla was instrumental in discovering the location and leadership of the local Camarilla faction.  With her help Raelle got to see her mother one more time and now she, along with the Spree, are protecting the Bellwether Unit.

--

General Sarah Alder
(Lyne Renee)

Very Experienced Hero

"Honor me, make a place for me and my kind and we will win your wars."

Life Points: 88
Drama Points: 20

Strength 3
Dexterity 3
Constitution 9 (with biddies)
Intelligence 5
Perception 5
Willpower 4

Qualities
Age (3)
Attractiveness (2)
Contacts (4, Army, Governments)
Fast Reaction Time
Hard to Kill 6 
Nerves of Steel
Soldier
Witch (Magic) (8)
- Magical Philosophy, War magic

Drawbacks
Adversary (lots)
Honorable (3)
Obligation (4, Army)
Tradition Bound

Useful Information
Initiative +5
Observation +9

Height: 5'9"
Hair: Black
Eyes: Blue 

Skills
Acrobatics 3
Art 2
Computers NA (Tech seems to be about 1980 levels, but no computers)
Crime 4
Doctor 3
Driving 3
Gun-Fu 
Getting Medieval 9
Influence 7
Knowledge 5
Kung Fu 5
Languages 3 (English, Méníshè, French)
Mr. Fix-it 2
Notice 4
Occultism 9
Science 1
Sports 1

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +12 - Defense Action                           
Grapple +13 - Defense Action
Scourge +17 18 Attack Action
Windstrike +17 18 Attack Action
Other magic +21 Special Special

Gear
Scourge, Salva

Sarah Alder was a survivor of the witch hunts of the 16th and 17th Centuries. She rallied her fellow witches at Salem, Massachusetts and presented the new government with a deal. Save us and we will fight your wars.  The US Government and the Witches have been allies ever since.  

Sarah maintains her youth with her select group of "biddies" or women that have sacrificed their own youth so she may remain forever young.  The biddies and Alder are all connected, much in the way a witch and familiar might be.  Thus Sarah can call on greater magics than her already high level has access to.

Alder appears to die at the end of the last episode of Season 2, but instead we see she has become part of the mycelium network.

--

Damn. Now I want to rewatch all of Season 1 and 2 again!

Want to see more of the #CharacterCreationChallenge? Stop by Tardis Captain's Blog and the #CharacterCreationChallenge on Twitter for more! 

Character Creation Challenge

Monday, October 25, 2021

October Horror Movie Challenge: Mother of Tears (2007)

Mother of Tears (2007)
The third of Dario Argento's "Three Mothers" series that began with Suspiria (1977) and followed into Inferno (1980). This one deals with the Mother of Tears, Matter Lachymarum, the most beautiful and cruelest of all the mothers. 

Mother of Tears (2007)

A crypt is uncovered in an ancient Italian graveyard with a coffin and a reliquary.  Inside the reliquary are little stone carvings of demons and a red vest that they keep calling a talisman.  It is sent to the Museum of Ancient Art in Rome to be studied by the curator Michael Pierce. He is out so it is opened by art student (and Pierce's girlfriend) Sarah Mandy (director's daughter Asia Argento).  She lets out some demons that attack and kill her colleague. Sarah manages to escape by listening to a voice that tells her where to go.

Soon Rome descends into violence as more witches from all over the world begin to come to town. We learn that they have heard the call of Matter Lachymarum. She has returned from the dead with her red talisman. Sarah is watched by the police for her colleague's disappearance and by all the witches for reasons we don't know yet.  The voice she hears keeps getting her out of trouble. 

We learn that Sarah is the daughter of a powerful white witch that dealt a serious blow to Mater Suspiriorum (Suspiria). It is implied that she was one of the dancers.  Sarah also has power and that is why Matter Lachymarum is seeking her out. 

The witches coming to Rome manage to kill pretty much everyone that Sarah knows. 

Sarah finds Matter Lachymarum's home and before she can be sacrificed she uses a spear to rip off Matter Lachymarum red talisman and burns it.  All the witches panic and Matter Lachymarum is killed.

--

So. It's not a great movie. There are some good moments. I think what I should do is watch all three back to back sometime to get Argento's full experience.

Asia Argento is not a great actress.  She was ok in this, but someone with more skill would have been better. 

The witches coming to Rome though were great. One of the things I loved here was that the witches all spoke a language they alone understood. I have seen this in MotherlandCoven, and Emerald City.  Now I really want to try and implement it in a game somehow. 

Creating a language though. That is WAY beyond my skillset. 


2021 October Horror Movie Challenge

October 2021
Viewed: 45
First Time Views: 32

Sunday, October 17, 2021

October Horror Movie Challenge: Coven (2019)

Coven (2019)
Someone, really, REALLY, loved The Craft and thought "if four witches are good, then five MUST be better!"  That someone is writer and star Lizze Gordon. 

Coven (2019)

Our coven is made up of nice, but insecure Beth, crazy leader Ronnie, her psycho girlfriend Jax, and hippie wanna-be Taylor.   They need a fifth when Ronnie kills Christy.  That fifth turns out to be Sophie (Lizze Gordon).  Though, unlike the Craft, all these witches already have power, and seemingly quite a bit of it

The Coven wants to summon Ashura, the spirit of a witch to give them all even more power; all they need is Sophie. Though known only to Ronnie and Jax, they are planning to summon Ashura's spirit into Ronnie and not sharing in the power.

So Ronnie is the updated Nancy.  Sophie is the updated Sarah.  Beth is...well kinda like Bonnie. Jax is just crazy.  I do like the brand they all have on their backs; I did something similar with one of my witches.  

And again, like the Craft, the witches let the magic go to their heads. 

The night of the 22nd of September they summon Ashura, who is pretty obviously not good, starts out by killing Taylor.  Beth and Sophie runs off, but Jax and Ronnie, now possessed by Ashura plan to go after them.

I was about to talk about Beth and Sophie running around in just their underwear, but Sophie casts a spell that dresses them before they head back to the occult bookstore (yeah, just like store in The Craft).  Sophie, with the help of Beth and Emily (the bookstore owner played by Sofya Skya) powers up from her dead mother's magic.  They decide to go after Ashura. 

They find the spell to stop her, but needs a sacrifice.  Sophie's professor ends up sacrificing herself to defeat Ashura and Ronnie.

Ok. Let's be upfront. This is not a great movie, but it is a fun one.  Lizze Gordon looks like she is having the time of her life here really. I enjoyed the bit about the witches having their own ancient language, something we saw in Emerald City (Inha) and Motherland: Fort Salem (Méníshè) as well.  So it is a good idea. 

2021 October Horror Movie Challenge

October 2021
Viewed: 32
First Time Views: 19

Tuesday, June 22, 2021

Motherland: Fort Salem Season 2 and NIGHTSHIFT

Last year's big surprise hit for me was Motherland Fort Salem and Season 2 starts tonight!

Motherland Fort Salem

And I can't wait!

The show gave us a very different sort of Army and a different sort of witches.  Now with Season 2 we have two different witch factions (the Army and the Spree) and an ancient group of Witch Hunters called The Camarilla.  I am also looking forward to learning more about the "Mother Language" that witches can speak called Méníshè.  Reminds me of what was trying to be done with Inha as a witch language

If this all sounds like a great RPG setting, you are right! This is a fantastic setting for NIGHT SHIFT.

I am stating up the characters up to the end of Season 1, but not including the game-changing season finale.

Raelle Collar
(Taylor Hickson)

5th level Witch

Base Abilities
Strength: 12 (0)
Dexterity: 13 (+1)
Constitution: 15 (+1) s
Intelligence: 12 (0) s
Wisdom: 13 (+1) P
Charisma: 15 (+1) 

HP: 19  (5d4) +5
AC: 6 combat armor
Fate Points: 1d10

Check Bonus (P/S/T): +3/+2/+1
Melee bonus: +1  Ranged bonus: +2
Saves: +4 against spells and magical effects
Arcana: Innate Magic: Wind Shear (1d6 per level of witch)

Hair: Blonde
Eyes: Blue

Spells
1st level: Cure Light Wounds, Sleep, Wind Strike* (treat as an air-based magic missile)
2nd level: Continual Flame, Levitate
3rd level: Cure Disease

Raelle lived in the part of American known as the Chippewa Cession where the Indigenous Tribal Federations are.  She is a healer of great power like her mother was.  Her mother was reported dead by the Army and Raelle blames the Army and Gen. Bellweather in particular.  She doesn't want to be there and her plan was to get enlisted in the infantry and get killed as soon as possible.  Her attitude earned her the nickname "shitbird" from Abby.

Raelle attitude changed when she met and fell in love with fellow cadet Scylla Ramshorn.

Abigail Bellweather
(Ashley Williams)

5th level Witch

Base Abilities
Strength: 12 (0) s
Dexterity: 11 (0)
Constitution: 13 (+1)
Intelligence: 14 (+1) s
Wisdom: 11 (0)
Charisma: 17 (+2) P

HP: 18 (5d4) +5
AC: 6 combat armor
Fate Points: 1d10

Check Bonus (P/S/T): +3/+2/+1
Melee bonus: +1  Ranged bonus: +1
Saves: +4 against spells and magical effects
Arcana: Innate Magic: Wind Shear (1d6 per level of witch)

Hair: Dark Brown
Eyes: Brown

Spells
1st level: Detect Snares & Pits, Obscurement, Wind Strike* (treat as an air-based magic missile)
2nd level: Levitate, Suggestion
3rd level: Curse

Abigail "Abby" Bellweather, of the East Coast Bellweathers, is the leader of the Bellweather Unit.  She starts out in the show as an arrogant, if even spoiled, girl of privilege. By the end of the series, she is the leader she was born to be.  Even her rivalries with Raelle and fellow East Coast witch Libba Swythe become something different as she accepts the responsibility of what being a soldier-witch means.

Tally Craven
(Jessica Sutton)

5th level Witch

Base Abilities
Strength: 11 (0)
Dexterity: 13 (+1) 
Constitution: 14 (+1) 
Intelligence: 13 (+1) s
Wisdom: 14 (+1) P
Charisma: 16 (+2) s

HP: 18 (5d4) +5
AC: 6 combat armor
Fate Points: 1d10

Check Bonus (P/S/T): +3/+2/+1
Melee bonus: +1  Ranged bonus: +2
Saves: +4 against spells and magical effects
Arcana: Innate Magic: Wind Shear (1d6 per level of witch)

Hair: Red
Eyes: Brown

Spells
1st level: Detect Evil, Detect Magic, Wind Strike* (treat as an air-based magic missile)
2nd level: Knock, Levitate
3rd level: Clairvoyance

Tally comes from the depleted Craven line. All her aunts had gone to fight in the Army and they all died.  She is the last of her line. She lived in the Matrifocal Allotment near Sacramento, California. She had not even seen a male until she answered her call of duty, an action her mother strongly wished her not to do.  Her power is to "see." She can detect disguised and hidden objects or people and might be one of the most powerful seers to come up in the ranks in a long time.

Tally is a sweet girl who loves with all her heart because that is what she knows.  She is fiercely loyal to her Unit.

Scylla Ramshorn
(Amalia Holm)

6th level Witch

Base Abilities
Strength: 11 (0)
Dexterity: 13 (+1) 
Constitution: 16 (+2) 
Intelligence: 14 (+1) s
Wisdom: 13 (+1) s
Charisma: 18 (+3) P

HP: 27 (6d4) +12
AC: 6 combat armor
Fate Points: 1d10

Check Bonus (P/S/T): +4/+2/+1
Melee bonus: +1  Ranged bonus: +2
Saves: +4 against spells and magical effects
Arcana: Innate Magic: Wind Shear (1d6 per level of witch)

Hair: Dark Brown
Eyes: Blue

Spells
1st level: Deathwatch, Obscurement, Wind Strike* (treat as an air-based magic missile)
2nd level: Levitate, Phantasmal Image, Suggestion
3rd level: Animate Dead, Speak with Dead

Scylla is a "Necro" or a Necromancer.  Because their power makes others uneasy they are quartered in a different part of the base. We learn that Scylla's parents were killed when she was young.   She meets and falls in love with Raelle.  Later we find out she is part of the terrorist organization known as The Spree, responsible for hundreds of deaths across the country.  Her job was to recruit Raelle, but she actually fell in love with her.

General Sarah Alder
(Lyne Renee)

20th level Witch

Base Abilities
Strength: 13 (+1) 
Dexterity: 14 (+1) 
Constitution: 20 (+4) 
Intelligence: 17 (+2) s
Wisdom: 16 (+2) s
Charisma: 20 (+4) P

HP: 123 (10d4+18) +80
AC: 6 combat armor
Fate Points: 1d10

Check Bonus (P/S/T): +8/+5/+3
Melee bonus: +7  Ranged bonus: +7
Saves: +8 against spells and magical effects
Arcana: Innate Magic: Wind Shear (1d6 per level of witch), Telepathic Transmission, Arcane Bonds (Biddies) 

Hair: Black
Eyes: Blue

Spells
1st level: Command, Cure Light Wounds, Detect Magic, Inflict Light Wounds, Protection from Evil, Wind Strike* (treat as an air-based magic missile)
2nd level: Cause Fear, Continual Flame, Lesser Restoration, Levitate, Suggestion
3rd level: Clairvoyance, Curse, Haste, Protection from Evil 10', Unholy Blight
4th level: Arcane Eye, Confusion, Hallucinatory Terrain, Phantasmal Killer, Restoration. 
5th level: Cloudkill, Commune, Domination, Telekinesis
6th level: Control Weather, Disintegrate, Feeblemind, Slay Living
7th level: Death Aura, Veneration, Wave of Mutilation, Windershins Dance
8th level: Antipathy/Sympathy, Damning Stare, Discern Location, Wail of the Banshee
9th level: Astral Projection, Breath of the Goddess, Mystic Barrier

"Honor me, make a place for me and my kind and we will win your wars."
- General Sarah Alder to Massachusetts Bay Militia, Say the Words

Sarah Alder was a survivor of the witch hunts of the 16th and 17th Centuries. She rallied her fellow witches at Salem, Massachusetts and presented the new government with a deal. Save us and we will fight your wars.  The US Government and the Witches have been allies ever since.  

Sarah maintains her youth with her select group of "biddies" or women that have sacrificed their own youth so she may remain forever young.  The biddies and Alder are all connected, much in the way a witch and familiar might be.  Thus Sarah can call on greater magics than her already high level has access to.

Sergeant Anacostia Quartermain
(Demetria McKinney)

10th level Witch

Base Abilities
Strength: 16 (+2) s
Dexterity: 17 (+2) 
Constitution: 16 (+2) 
Intelligence: 13 (+1) 
Wisdom: 15 (+1) P
Charisma: 16 (+2) s

HP: 45 (10d4) +20
AC: 6 combat armor
Fate Points: 1d10

Check Bonus (P/S/T): +5/+3/+2
Melee bonus: +4  Ranged bonus: +4
Saves: +5 against spells and magical effects
Arcana: Innate Magic: Wind Shear (1d6 per level of witch), Telepathic Transmission

Hair: Black
Eyes: Brown

Spells
1st level: Command, Inflict Light Wounds, Sleep, Wind Strike* (treat as an air-based magic missile)
2nd level: ESP, Levitate, Phantasmal Image, Suggestion
3rd level: Clairvoyance, Dispel Magic, Protection from Evil 10'
4th level: Arcane Eye, Phantasmal Killer, Produce Fire
5th level: Harm, Telekinesis

Staff Sergeant Anacostia Quartermain serves as the sergeant for the Bellweather Unit.  She is absolutely loyal to General Alder but also cares a great deal for the girls in her unit. 

She is a highly trained combat witch.

--

Motherland: Fort Salem would be an excellent setting, aka "Night World" for NIGHT SHIFT.  I am hoping to learn more about the witch hunters in the Camarilla this season and I hope Tally will be OK, and what ever happened to Rae and Abby.

Get NIGHT SHIFT here:

Friday, March 3, 2017

"Excuse me, can you repeat that in Olde Arcane?"

On Friday's I have been watching and enjoying more, more the new series on NBC "Emerald City".  It is yet another re-telling of the Wizard of Oz story.  As you can imagine I am a HUGE fan of Mistress West aka The Wicked Witch of the West played by Ana Ularu.

What I have been really enjoying is the conlang, Inha, the language spoken by all the witches in Oz.

You can read more about that here and check out the website of the creator David J. Peterson who also created Dothraki.

All witches in Oz are born knowing this language. There are for variants (fire-south, wind-east, stone-north, water-west)  but all witches understand it naturally.

I love this idea.  In my own games I never quite took it this far, but I have always played it that all witches can recognize another witch instantly.

This got me thinking about magical languages in RPGs.
In the real world the written word of magic was always held by the scholars and the clergy. So predominantly in Latin.  Most of the books in the Western tradition of magic were in Latin with some other in Arabic and Hebrew.    In D&D the obvious choices for magical languages are Draconic and Elvish.    In my own games, I have used Irish Gaelic as the language of "faerie magic".

Witches though would not have a learned language like these. All their writings, when written at all, would be in their own native languages.  But the idea of a language they are all born knowing is a very, very compelling on to me.
Personally, I like to think that witches have more in common with each other regardless of alignment than say a witch and a wizard of the same alignment.  This could be my biases showing. Very likely it is.  What really unites a people is language.

While in game design terms I could justify a "Witch language", after all Druids and Theives have their own languages, I don't think I will.  If I did I would also give all wizards the draconic language for free.  In fact there is MORE reason to do that. Hmm.  Ok. From now on all Wizards get "Auld High Wyrmish" (can you tell I have been reading a lot of old Dragons lately) for free.  This gives them a chance to speak Draconic.

Now one thing I can justify is giving the Sisters of the Aquarian Order their own language.
They start to train girls at a very young age, they have their own planet and history. A history that goes back thousands of years or more.

Speaking of which.

The Sisters of the Aquarian Order is on sale again for GM's Day.  Pick up a copy and let me know.