Showing posts with label Hex. Show all posts
Showing posts with label Hex. Show all posts

Wednesday, May 28, 2014

Who is Your Favorite Witch?

Something I did for another site, but thought it would work well here.  I started watching "Salem" finally. Love it so far.  Has not grabbed me like American Horror Story did, but it is only a matter of time.
We also have Maleficent out this weekend so really it is a good time for witches on TV and Movies.

Or as Time Magazine said it, "Witches are the new Vampires".

My goal with Strange Brew: The Ultimate Witch and Warlock would be to allow you play ANY type of witch. Good, Bad, Wicked, whatever type of witch is YOUR favorite, that is what I want to do.

Here is a list of my Top Ten witches, in no particular order.  Who is your favorite?  Let me know in the poll below and in the comments section.

1. Cordelia Foxx (American Horror Story: Coven) - In the 13 episodes of 'American Horror Story - Coven' we saw Cordelia go from meek instructor of Miss Robichaux's Academy for Exceptional Young Ladies and living in the long shadow of Jessica Lange's Supreme to be being blinded, given the Sight, finding out her husband was a witch killer, given some new eyes, blinded again and then finally displaying the Seven Wonders to become the newest Supreme.
As the Supreme she is in charge of all the world's witches.  Since going public that is a lot more girls that need training.  American Horror Story never shied away from death, gruesome dismemberment, sexual taboos and killing off main cast members.  While we might not see Supreme Cordelia again, we certainly will see Sarah Paulson in more seasons.

2. Hermione Granger (Harry Potter Books and Movies) - Harry may have been the 'Chosen One' but you know what he would have been without the "most brilliant witch of her generation"?  Easy. Dead.  Remember in the books Hermione was shy, not very attractive and an infuriating know-it-all.  By Book 3 Harry and Ron both begin to notice, but long before her magical makeover Hermione was proving she was worth more than a full Quidditch team of Chosen Ones.  She mastered spells long before any of her classmates, she brewed the Pollyjuice potions, even in Book 3 (the Prisoner of Azkaban) she is using a Time Turner to take extra classes in the same day.  Who else has done that?  Not to mention while dealing with the whole You-Know-Who thing she still manages to fight for House Elf rights.
Plus, and let us be honest here, she could have a wicked temper.  She was the one that tricked Dolores Umbridge into the Forbidden Forest to get captured by Centaurs and she keeps Rita Skeeter trapped in a jar for the last part of The Goblet of Fire.

3.  Piper Halliwell (Charmed) - For eight seasons of Charmed Piper went from the quiet middle sister of the Halliwell witches to the ass-kicking, demon killing leader of the Charmed Ones, the most powerful witches in the world.   She helped kill the leader of the demon-world, The Source of All Evil, twice. Three times if you count the near attempts in the later seasons.   She married a Guardian Angel (a "White Lighter" in the show), gave birth to two sons that were half-witch and half-lighter and destined to be the future protectors of the innocents of the world.  But more importantly she did all of this while keeping her family and friends safe. Well...mostly safe.

4.  Willow Rosenberg & Tara Maclay (Buffy the Vampire Slayer) - Willow was the shy Scooby. The one that didn't want cause problems, but she helped her new friend Buffy Summers, another chosen one, because if nothing else Willow does what it right.  She got a little taste of magical power in Season 2 and the rest. Well Willow became the most powerful witch in the series.  She re-ensouled Angel, she went toe to toe with demons of all sorts, and when a god destroyed her girlfriend Tara's mind then Willow did something that the Slayer herself had not done. She made a god scream.  Willow though struggled with her power and when a stray bullet killed Tara, Willow (and the Willow and Tara fans) went crazy and nearly destroyed the world. She was talked back down, but she never seemed the same after that.
Tara was and is my favorite Buffy character. For me she is a quiet, but deep well of power. Spend anytime on this site to see what I mean.

5.  Samantha Stephens (Bewitched) - You know what real power is?  Not strangling the annoying people around you! At least that is what I think Samantha's real power was.  Married to a muggl-sorry, mortal, Darren, Samantha still managed to use her powers, stay out of the spotlight (or at least the prying eyes of neighbor Mrs. Kravitz), solve the problems and still look fantastic all in 25 minutes.  A lot of Samantha's problems came from trying to please her husband Darren or from her relatives and later daughter.  With a twitch of her nose and nary a "hocus pocus" heard she still managed it all.

6. Joanna Beauchamp (Witches of East End) - Joanna Beauchamp has managed to do something so magical it makes the other witches seem like First Years at Hogwarts.  She made me really like Julia Ormond!  I am being slightly snarky with that I fear.  I like Julia Ormond, I just never cared for her characters till now.  Joanna is a fierce witch. She is the protective mother (and ALL that entails) of Freya and Ingrid and loving sister of Wendy (who I thought was going to be my favorite Beauchamp witch). She has proven to be strong, determined and despite all that, she still doesn’t know all the answers.  I like that in my witches; knowing that magic can’t solve all her problems.  Joanna and Julia keep me coming back for more Witches of East End.

7. Lafayette Reynolds (True Blood) - Lafayette may have died in the books early on, but in the TV series he is a series regular and one of the most popular characters.  Later on he learns he is witch when his boyfriend Jesus reveals to him that he is a Brujo.  Lafayette can channel the spirits of the dead and possibly even a demon.

8. Mary Sibley (Salem) - I have only just started watching this series but so far I love what I see. Mary is an interesting, conflicted character.  It is hard not to sympathize with her, but she is certainly not on the side of angels here.  Special recognition has to go out to Tituba, one of the historical Salem “witches” and the bridge point between this series and American Horror Story Coven.

9. Katrina (Sleepy Hollow) - We have only seen glimpses of Katrina and her power. But one thing is for sure she is firmly in the camp of the “Good Witches”.  Also given her birth she would be one of the first women to truly be called an “American Witch”.  I am looking forward to seeing so much more of her next season of what turned out to be one of my favorite shows of 2013.

10. Maleficent (Sleeping Beauty, Maleficent) - She is either a fairy or a witch, maybe both, but there is no doubt that she is powerful. She put a princess to sleep for 100 years and raised and entire forest of thorns.

Honorable Mention: Cassie (Hex), Wicked Witch of the West (Oz, Wicked), Angelique (Dark Shadows), Robin (Witch Hunter Robin), Sabrina (Sabrina the Teen Aged Witch), Luna and Tonks (Harry Potter), Witchiepoo (H.R. Puffinstuff), Jadis (The Lion, The Witch and Wardrobe), Rachel Morgan (The Hollows Series) and Kiki (Kiki’s Delivery Service)

Who is your favorite?

Favorite Witches
  free polls 

Monday, January 27, 2014

Hex and Skylla's Magic School Reunion

I am still enjoying the release of the Glantri Gazeteer on  One of the really fun things for me was of course the Magic School.  Loved the idea of a huge magical university, esp since I had gone off to University at that point myself.

The Seven Secret Crafts of the magic school also grabbed my attention.  They were Alchemy, Dracology, Elementalism, Illusion, Necromancy, Cyrptomancy and Witchcraft.  No surprise it got my notice.

I always wanted to try these out in a game, but by the time I had purchased this book I was moving on 2nd ed and gaming and grad school didn't mix so well.

With this new release I thought I would come back to it!  And I have two perfect characters to try out, Skylla and Hex.  

So former BFFs and now Frenemies have come back to Glantri's Magic School on their 10th year reunion. Wacky hijinks ensue. Yes. You D&D game is not complete if you can't have at least one Wacky Hijinks adventure.  To get even crazier why not have Aleena and Morgan Ironwolf there as well. All four could have been living in the apartment when going to their various schools. Sure and Skylla dated Bargle. 
Honestly, the more I think about it the more I like the idea of a "Class Reunion" style adventure.  The PCs come back to celebrate 10 years since they graduated/left home and some local guy gets the idea of disrupting the scene.   That might become my next Gen Con adventure.

This isn't too far out of an idea. The Glantri book itself suggests a "Magic School" game where all the PCs are 12 year old 1st level magic users.

Anyway. I am thinking 10 year since I am keeping Skylla at level 7. I'll use Hex at 7 as well since that would give me a good bit of comparison.  These builds will use the BECMI rules (not my more familiar B/X or Witch rules).

Both characters are basically 7th level Magic-users as per the BECMI Expert Set.

Skylla, 7th Level Magic-User (Witchcraft)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 8 (down from 11)

Hit Points:  25
Alignment: Chaotic
AC: 3 (Ring of Protection +1)

Witchcraft Circle Powers
First Circle: Brews and Philters, Silver Tongue
Second Circle: Doll Curse, Witch's Charm

First: Charm Person, Light, Read Magic
Second: Knock, Levitate
Third: Hold Person,  Lightning Bolt
Fourth: Dimension Door

Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)

Hex, 7th Level Magic-User (Necromancy)
Strength: 10
Dexterity: 9
Constitution: 10
Intelligence: 18
Wisdom: 13
Charisma: 15

Hit Points: 30
Alignment: Neutral (maybe a little Chaotic)
AC: 6 (talisman of protection)

Necromancy Circle Powers
1st Circle: Protection from Undead
2nd Circle:

First: Dark, Shield, Sleep
Second: Levitate, Phantasmal Force
Third: Fly, Hold Person
Fourth: Ice Wall

Magic Items
Talisman of Protection (AC 6)

Not bad builds. There must be something to this CHA reduction; I have seen it too many times now.  I am not a fan of it, especially in older D&D, but I guess people like how it works.

Thursday, October 24, 2013

Eldritch Witchery: Hex from Skylanders

It is no secret that I am a fan of the game Skylanders.  I even got caught up in all of the hype about collecting the figures and everything.  I am embarrassed (a little) to discuss the lengths I went too to get some of these figures.  There were other parents right there next to me, so I figured I was in good company.

Well just when we all though the madness was dying down, Activision released the new Skylanders Swapforce.  New game, new figures, and your old figures still work on it.  Here we go again.

I don’t think it is a stretch to  guess that my favorite character in the game is Hex, the dark elf witch of the “undead” element.  So given there is another new Skylanders game AND Eldritch Witchery is out I thought I would stat her up once again.

Here she is as an Eldritch Witchery warlock.

Hex, 13th Level warlock (Fraternity of Bones)

Strength: 10
Dexterity: 9
Constitution: 10
Intelligence: 18
Wisdom: 13
Charisma: 12

Hit Points:  30
Alignment: Unaligned Neutral
AC: 6 (talisman of protection)

Occult Powers
Familiar: Floating Skull (Spirit)
7th level: Necromantic Spell use, Hex can use Necromancer Spells
13th level: Summon Spirit (summons a skull spirit, 9HD Ghost)

First: Black Flames, Detect Spirits, Fey Sight, Ghostly Slashing, Minor Fighting Prowess, Sleep, Spirit Dart
Second: Agony, Death Armor, Discord, Ghost Touch, Levitate, Phantasmal Spirit
Third: Astral Sense, Cause Fear, Fly, Ghost Ward, Lesser Strengthening Rite, Speak with Dead
Fourth: Dance Macabre, Phantom Lacerations, Spiritual Dagger, Tears of the Banshee
Fifth: Death Curse, Dreadful Bloodletting, Teleport
Sixth: Death Blade, Wall of Bones

Originally posted here:
This one takes advantage of new rules written since then.

Other stats:

Friday, October 18, 2013

Review: Adventures Dark & Deep The Darker Paths

Nearing the end of my delve into Adventures Dark and Deep so here are two older products. In fact I picked them up about a two years ago and reviewed them then.

These two classes appeared under the subtitle "Darker Paths" and they are two favorite classes of mine.

Darker Paths 1: The Necromancer
The Necromancer is the first in a set of alternate classes for the Adventures Dark and Deep RPG.
The Necromancer is one of the more popular "alternate classes" developed for any fantasy RPG.  Almost always an alternate class and never a core one, the necromancer is the ultimate foe in many games or the ultimate PC in others.  But as long as horror and undead are popular in game, then the necromancer is right there with them.
Darker Paths 1: The Necromancer packs a lot of  punch in a small book. At only 24 pages, we get a new class, a "new" race and 75 new spells.  No small feat really. The material is for the Adventures Dark and Deep game, but it certainly can be used with any retro-clone, near-clone or any other game that emulate AD&D 1st ed or Basic D&D.  The art is mixed, but very evocative of the era.  Some new pieces and some public domain works (and it looks like the editor did his research too).
If you like Necromancers and play an older edition of the game, whether an honest older edition or a newer clone, then this is a good choice.

Darker Paths 2: The Witch
I am always a bit hesitant to review other peoples work on witch-related classes since I have products of my own out there. I fear of being too critical or too lax, each to out weigh the other.  In the end I think I just need to review the product as is.  Like DP1: The Necromancer this product is for the "Adventures Dark and Deep" RPG, OR any other near-clone of AD&D.  Also like the first Darker Path book this presents the witch as an evil character class; not the Earth loving priestess of old faiths or even the spiritual seeking witches of modern tales.  This must be recalled when reading the rest of this book.  These witches are more Baba Yaga and not Circe for example.  There is the obligatory disclaimer on Contemporary Witches and how this game is not that. (As an aside, as someone that has written these myself this one does seem more of a disclaimer of "don't email me" rather than a "I am not trying to offend", but that could just be me. EDITED: I did get an email clarification on this and the author was very much in the "I am not trying to offend, but these are different things" camp, which is cool by me.)
Witches in this game are all evil and their main ability is Wisdom.  Their Charisma must start high, but it degrades as the witch rises in level.  Interesting.  I am not sure I like that since it seems here that Charisma is used as an "Appearance" proxy and not as a "Force of Personality" one.  It would make it hard to make a character like Circe, who was evil, attractive and had a lot of force of personality, as a witch in these rules. That is fine, she would have to be something else, but I do want to point it out.
Witches advance to 13th level; so reminiscent of the druid.  She has a nice variety of spells to choose from (more on this) and there are rules for her brewing potions and poisons.   Like other witches of folklore, this witch can also have multiple familiars.  A nice touch in my mind.
The spells are the real gem of this book.  Nearly 50 new spells there are a lot of classics here.  There are spells on Candle Magic (and done differently than my own) and nearly every base is covered (curses, storm summoning, afflicting others).

Like with DP1, the art is a mix of new and public domain art, but all of it is appropriate to the feel of the book.  In the end this is a very good evil witch class.

One thing that is nice about these classes is  they are sub-classes of the Mage and Cleric respectively.  So you multi-class them.'s not in the rules per se but you should be able to.   Of course I have teh perfect test character for this.  My latest acquisition, Light Core Hex!

CE Female Dark Elf
Witch 5 / Necromancer 5

STR: 10
INT: 15
WIS: 18
DEX: 9
CON: 10
CHA: 13

Saving Throws
Paralyzation, Poison, Death: 9
Petrification, Polymorph: 12
Rod, Staff, Wand: 11
Breath Weapon: 15
Spells: 12

Special Abilities (class)
Magic bonus: +6 to magical saves
Spell casting
Create Magic Items
Affect Undead
Bell, Book & Candle
Brew Poison
Call Familiar
Limited to 13th level in Witch
Charisma degradation

Special Abilities (race)
Infravision 120'
Speed 150'
Bonus Spells
Sunlight Vulnerability

HP: 13
AC: 6 (Bracers)

Experience: 38,050 (19,025 each)

Blue Flame, Ghostly Hands, Witch's Mark, Blight Field, Fascinate, Magic Broom, Fear, Hand of Glory, Spit Poison

Chattering Skull, Death Mask, Detect Bones, Ectenic Blast, Eyes of the Dead, Animate Dead

Bonus (race)
Faerie Fire, Dancing Lights, Darkness 5' radius, Detect Magic, Know Alignment, Levitation, Clairvoyance, Detect Lie, Suggestion, Dispel Magic

Bonus (wisdom)
Detect Good, Ears of a Bat, Charm Monster, Misfortune, Magic Missile, Sleep

That's a lot of magic!

I have done Skylander's Hex before for other systems:
This one is by far one of the more powerful!  To get an idea of the rule differences between the systems, have a look at all these versions.

So +Joseph Bloch, if I ever play Adventures Dark & Deep with you at a convention can I use this character?!

Wednesday, October 17, 2012

Witches: Hex from Skylanders

It is no secret that I am a fan of the game Skylanders.  I even got caught up in all of the hype about collecting the figures and everything.  I am embarrassed (a little) to discuss the lengths I went too to get some of these figures.  There were other parents right there next to me, so I figured I was in good company.

Well just when we all thought the madness was dying down, Activision is releasing the new Skylanders Giants this weekend.  New game, new figures, and your old figures can now go to level 15 (previously only 10).  Here we go again.

I don’t think it is a stretch to  guess that my favorite character in the game is Hex, the dark elf witch of the “undead” element.  Early this year I stated her up for Dungeons & Dragons 4e and Pathfinder using their respective witch classes.
Given there is a new Skylanders game AND my new books are on the way I thought I Would stat her up once again for The Witch and Eldritch Witchery.

And yes, I have already pre-ordered my "Lightcore Hex" figure.

Here she is as for The Witch.  I picked this one since her background is about serving some "other world power".

Hex, 13th Level (Maleficia Tradition)

Strength: 10
Dexterity: 9
Constitution: 10
Intelligence: 13
Wisdom: 18
Charisma: 15

Hit Points: 30
Alignment: Neutral (maybe a little Chaotic)
AC: 6 (talisman of protection)

Occult Powers
Familiar: Floating Skull
7th level:  Evil's Touch
13th level: Devil's Tongue

Cantrips: Chill, Daze, Detect Curse, Object Reading, Open, Spark
First: Cause Fear, Ghostly Slashing, Minor Fighting Prowess, Sleep, Spirit Dart
Second: Agony, Blast Sheild, Death Armor, Phantasmal Spirit
Third: Feral Spirit, Ghost Ward, Speak with Dead
Fourth: 3 Dance Macabre, Phantom Lacerations, Spiritual Dagger
Fifth: 2 Death Curse, Dreadful Bloodletting
Sixth: 2 Death Blade, Wall of Bones
Seventh:  Wave of Mutilation

All in all, I like it.  She might be a better Necromancer to be honest, but this works well.

Want to see how she would look for my other book "Eldritch Witchery"?
Head over to the Elf Lair Games blog and see,

Thursday, January 5, 2012

Skylanders Hex for Pathfinder

So we have been playing Skylanders a lot recently.  My little witch Hex is now 5th level.  Not to bad really.
To celebrate here she is in her Pathfinder Witch version.

You can read the background and see my 4e stats of her here.

I don't have my books with me, so I took some artistic license with how she is presented here.  So instead of the floating skull familiar I gave her a bat.  I am just going to say it is a skull with wings.

Hex HEX    CR 4
Female Drow Witch 5
CN Medium Humanoid (Elf)
Init -1; Senses Darkvision (120 feet), Low-Light Vision; Perception +7


AC 9, touch 9, flat-footed 9   (-1 Dex)
hp 23 (5d6)
Fort +1, Ref +0, Will +5
Immune sleep; Resist Elven Immunities; SR 11
Weakness Light Blindness


Spd 30 ft.
Melee Unarmed Strike +2 (1d3/20/x2)
Special Attacks Blight (DC 16), Misfortune (DC 16)
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Witch Spells Known (CL 5, 2 melee touch, 1 ranged touch):
3 (2/day) Bestow Curse (DC 17), Pain Strike (DC 17)
2 (3/day) Scare (DC 16), Death Knell (DC 16), Glide (DC 16)
1 (4/day) Chill Touch (DC 15), Cause Fear (DC 15), Mage Armor (DC 15), Ray of Enfeeblement (DC 15)
0 (at will) Touch of Fatigue (DC 14), Dancing Lights, Daze (DC 14), Bleed (DC 14)


Str 10, Dex 9, Con 10, Int 19, Wis 13, Cha 12
Base Atk +2; CMB +2; CMD 11
Feats Alertness, Arcane Talent: Daze (3/day), Ectoplasmic Spell
Traits Focused Mind, Scholar of the Great Beyond: Knowledge (History)
Skills Bluff +2, Diplomacy +2, Fly +3, Heal +6, Intimidate +9, Knowledge (Arcana) +12, Knowledge (Dungeoneering) +9, Knowledge (History) +11, Perception +7, Sense Motive +4, Spellcraft +12, Stealth +1, Survival +2
Languages Abyssal, Common, Draconic, Drow Sign Language, Elven, Undercommon
SQ +3 to Fly checks, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Poison Use (Ex), Share Spells with Familiar, Speak With Familiar (Ex), Ward +2 (Su)
Other Gear Staff of Necromancy


+3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane Talent: Daze (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Blight (DC 16) (Su) Curse animals, plants, or land
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Drow Immunities - Sleep You are immune to Sleep effects.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Elven Immunities +2 save bonus vs Enchantments.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Focused Mind +2 to Concentration checks
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round(s)) (DC 16) (Su) Target must take the lower of 2d20 for rolls.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Resistance (11) You have Spell Resistance.
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.

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Monday, January 2, 2012

My new game Sky..(mumble)...

So I got a new game over Christmas.  It is very popular and has may RPG elements in it and you get to fight monsters and explore an expanding world and I am already 3rd level and addicted to it.  It is called Skylanders.

Were you expecting a different "Sky" named game?

Well Skylanders is cool all the same.  We have been playing it on the Wii and there are all these little figures you can collect and use in the game in addition to magic items, new lands and all sorts of things.

My boys have had the game for a while, but since they know I love witches they got me the figure Hex for Christmas. She is Drow Dark Sorceress whose "element" is "undead".  The game play is fast and really fun.  Simple enough for the young kids to figure it out, yet enough detail to keep me entertained.  In fact I was killed at one point because I was paying too much attention to the details of the game.

Here is my character, Hex, done up as a 3rd level D&D4 Witch.
I decided she is a Drow. Not the best choice for a witch, but it works well for the story.  She has lower than average Dexterity to reflect her lower than average Agility.  She has a floating skull familiar (like in the pictures) and I figured she was cultist. Her Charisma is lower than one would expect for a Drow due to all the evil undead stuff about her.

====== Created Using Wizards of the Coast D&D Character Builder ======

Hex (witch), level 3
Drow, Wizard (Witch)
Moon Coven Option: Dark Moon Coven
Dark Apprenticeship (+2 to Bluff)
Theme: Cultist

STR 10
CON 10
INT 18
WIS 13
CHA 12

AC: 16 Fort: 12 Ref: 16 Will: 16
HP: 28 Surges: 6 Surge Value: 7

Arcana +12, Dungeoneering +8, Insight +8, Intimidate +11, Religion +10

Acrobatics +1, Athletics +1, Bluff +4, Diplomacy +2, Endurance +1, Heal +3, History +5, Nature +3, Perception +3, Stealth +3, Streetwise +2, Thievery +1

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Cultist Attack: Master's Eye
Drow Racial Power: Cloud of Darkness
Wizard Utility: Augury
Wizard Utility: Ghost Sound
Wizard Utility: Spook
Wizard Utility: Mage Hand
Wizard Attack 1: Dread Presence
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Witch Bolt
Wizard Attack 1: Ray of Fatigue
Wizard Utility 2: Shield
Wizard Attack 3: Grim Shadow

Arcane Familiar (Floating Skull)
Level 1: Shield of Shadows
Level 2: Disciple of Death

Battle Staff +1 x1
Delver's Cloth Armor (Basic Clothing) +1 x1
Cloak of Resistance +1 x1
Cloth Armor (Basic Clothing)
Adventurer's Kit
Staff Implement x1
====== End ======

Pretty good fit I think.  I might have her show up as an NPC sometime.  My boys would get a kick out of that.

Oh. And we got Skyrim too.  Just what I need, more distractions.