Showing posts with label magazines. Show all posts
Showing posts with label magazines. Show all posts

Thursday, February 20, 2025

This Old Dragon: Issue #176

Dragon Issue #176
 Time once again to dip into the box of old Dragon Magazines under my desk. Today's magazine takes us back to December 1991. AD&D 2nd Edition is the new kid on the block, but there are still AD&D 1st ed holdovers. Hook and Star Trek VI: The Undiscovered Country are ruling the box office. In the US Michael Jackson's "Black or White" knocks out the superior (in my opinion) "Set Adrift on Memory Bliss" by P.M. Dawn. And on the magazine racks and shelves is Issue #176 of This Old Dragon.

As was common in the 1990s, this is a "feature" issue, and this month's feature was elves. Always a winner, to be honest. The cover art featuring elves fighting a group of goblins and gnolls, comes to us via Lissanne Lake. She would go on to do work for White Wolf and the Affliction: Salem 1692 game. 

The cover also tells me there is a Giant poster inside. But my issue doesn't have that. Neither does my Dragon DC-ROMs. A search reveals it to be a poster of the cover of Dragon #166.

Open to an ad for GDW's Dark Conspiracy. Nice to still see ads for other companies and games here. There is also an ad for "The NEW Easy to Master" Dungeons & Dragons Basic boxed set.  I covered this set a while back and it is fun.

Letters covers the concerns over the lack of a proper African campaign setting or myths in D&D, which  the new Egyptian art in the AD&D 2nd Ed Legends and Lore getting a particular call out. 

Is that Isis or Freya?
Is that Isis or Freya?

Dragon responds back with various excuses where a "Yeah, you are right, we should do better" would have been enough. 

Roger Moore's Editorial touches on this in a way. Providing some forward-thinking on how we should deal with people who are different from us, be that other ethnicities or other species (in D&D and ShadowRun terms). He does point to Star Trek the Next Generation as an example. 

More ads. Which, and lets be honest, are as fun as the articles. In this one for Waldenbooks (pour one out all you Otherworlds and Preferred Reader members out there!) and has some new D&D books on the way. One if the Ravenloft Van Richten's Guide to Vampires...and Other Undead. Ok so the content and cover changed from this to publication. Not the first time we have seen this. Nor the last.

We now get into our featured section on the Elves.

Servants of the Seldarine by Chris Perry covers and updates what we know about the gods and goddess of the Elves (and Drow) to AD&D 2nd Edition, with a bit of a lean in to the Forgotten Realms. I also have Monster Mythology sitting here on my desk for my next foray into the Realms, along with The Drow of the Underdark, so this is timely. This article predates Monster Mythology. While the information here for elven specialty priests will be superseded by newer books, the information is great to have and I'll add it to my cache of random Realms lore

If You Need Help - Ask the Drow! from Ed Greenwood and Steven E. Schend also adds more to the total of Realms lore. This time, obviously, about the Drow. This article also ties in with FOR2 The Drwo of the Underdark. There is a map of the Promenade of Elistraee, the "good" Drow Goddess and covers her specialty priests in more detail. 

And that appears to be it for the elves special feature. 

Forum covers some of the topics of the day, as usual, mostly related to past issues. The topic de jour deals with "psycho-pathic players" from issue #172's Forum. I am unsure if the authors' mean "players" or "characters."  The examples do lean in on characters, but the players have something to do with it. No advice is given really. 

Friend of the Other Side Bruce Heard is up with his Voyage of the Princess Ark, now up to Part 23. If you love Mystara/The Known World as much as I do then these are great reads. Nothing sets the tone for the BECMI line quite as well as these do. There is fiction here, but enough playable crunch to keep me coming back for more. 

The Convention Calendar gives us the run-down on the latest gaming conventions of the Winter of 91-92. None local to me though.

Ad for Vampire the Masquerade. Wonder if it will do well?

Spike Y. Jones has advice for "dressing up" your modern games in Propping Up Your Campaign. Though I can't see any GM wearing a suit and tie to a game session. Though there is some fun advice here. Among the things it suggests is raiding your little brother's toy box (with permission). A whiel back we did a huge cleaning and took a bunch of old toys from when the kids were little to WINGS. We kept anything that might be good for D&D props like toy dinosaurs and even some weird knock-off Pokemon and Yugioh toys we bought on a trip to Chicago's China Town. 

TSR Previews covers what is new for December 1991 and January 1992. Your mail-in registration for Gen Con 1992 is on the next page. Early bird entries much be post marked by January 31, 1992. 

The Lessers (Hartley, Patricia and Kirk) are back in The Role of Computers. Games covered are Heart of China (5 stars), J.B. Harlod Murder Club (4 stars), Phantasy Star III (4 stars), A-10 Tank Killer (5 stars), and Space Quest IIII (4 stars). 

Michael G. Ryan gives us this month's fiction piece, Time for an Experiment

Doug Niles is up with Role-Playing Reviews. He covers The Awful Green Things from Outer Space by Tom Wham and from Steven Jackson Games. This is an update of the same game that appeared in the pages of Dragon #28 all the way back in 1979. Niles still loves it. The Scotland Yard game from Ravensburger (German company fairly well known for their puzzles today) is a "whodunit" game where the players track down "Mr. X." It honestly sounds fun. He also covers the Battle of the Bulge game from who else, Avalon Hill. 

Marvel-Phile is up with lesser known characters like La Bandera, Windshear, and Witchfire. Ok, so I did already know Witchfire.

Ah. I knew thos toys we saved would come in handy! Gregory W. Detwiler gives us prehistoric beasts in Playing in the Paleozoic. These are AD&D 2nd Ed monster stats, but not the full monster listings with Combat and Habitat/Ecology sections. Still. We went to the Field Museum and the Illinois State Museum more times than I can recall. So we have tons of plastic prehistoric monsters here. This one is fun!

Playing in the Paleozoic

Skip Williams is up with Sage Advice. This time, covering the effects of various wizard spells. 

Not a review, not an ad, but somewhere in between is Novel Ideas by Marlys Heeszel. This time we cover the new R. A. Salvatore novel Canticle.

David Wise updates us on the AD&D Collector Cards in The Game Wizards

DragonMirth has our comics for the month including Yamara and Twilight Empire. 

Gamers Guide has our small ads. Ads for play-by-mail games (those will soon die out), music tracks for your games on cassette. Wargames West has their ad. A couple of ads look like they were printed out on a Macintosh pritner. Sign of the times. 

We end with Robert Bigelow's reviews of new minis in Through the Looking Glass. At the time of this issue I had maybe one or two minis I had saved up for. I read this ad now on a desk covered in all the minis I have been printing from our 3D printer. Currently all the lords of the Hels and then some are sitting here waiting for a coat of primer. 

So. A fun issue really, but the "special feature" was a little weak even if the articles themselves were pretty good. Loved the Paleozoic monsters the most really. 

Tuesday, August 8, 2023

End of an Era: Heavy Metal Magazine

Recently I read on fred's HM fan blog that Heavy Metal magazine is no more.

I have often said that Heavy Metal (the music, the magazine, and the movie) was/were as much of an influence on my early 80s gaming style as were the likes of Dragon magazine, White Dwarf, and really, far more than most of the Appendix N books.

The news comes to us via Bleeding Cool and Multiversity Comics.

While I have not read HM in a long time, it was part of my D&D experience as much as anything. I even rank Taarna among the celebrated heroes of fantasy, right along with Conan, Elric, Frodo, Fafhrd, and the Gray Mouser.

Heavy MetalHeavy Metal Movie

White DwarfHeavy Metal Special Taarna

This is not an age that is kind to the printed word, less kind even to the printed word on paper. I don't hold out any hope that HM will return in a new form any more than I hope that Dragon will.


Wednesday, October 14, 2015

Class Struggles: The Necromancer

Very, very few classes or class concepts have been gone over more than the Necromancer.  For a class that was never part of the original game, and never actually a proper class in it's own right, a lot of ink and pixels have been spent on this class.  So much that I am sure to miss things and might even need a part 2.  Where do we start?

Well to begin with what exactly is a necromancer and what is it that appears in so many games?
Taken from the Greek a necromancer is someone that communes with the dead. So spells like Speak to Dead are a good example.  Historical necromancers, like for example John Dee, spoke to the dead to get advice. or foretell the future.   In modern parlance and certainly in games (maybe one caused the other) necromancy has come to mean a wizard that controls or manipulates the forces of death and unlife.

The easiest Necromancer is simple.  Play a Wizard/Magic-User and then only choose necromancy spells.  Wear a lot of black and hang out with undead.  This is also a very satisfying necromancer since all the trappings have to be role-played.  Alternately one could play a cleric of a god of death, take only reversed necromancy spells and command instead of turn undead.
I think though as time wore on people wanted something that wa little bit of both.

The first, or at least one of the first was from White Dwarf Magazine #22 from December 1980/January 1981.  Lew Pulsipher gives us an article about evil priests, the "Black Priests".  While these are more cultist, there is a lot of necromancy being thrown around.  This is followed by a true necromancer class also by Pulsipher in issue #35 from November 1982.  Either of these classes is fine and represent the design philosophy of the times.  Namely take and rearrange already familiar elements.  The Black Priest and this Necromancer have the same shortcomings though; a reliance of human sacrifice.

The Necromancer is turned up to 11 with the publication of Dragon #76 in August 1983 and Len Lakofka's death master class.  Designed to be an "NPC Class only" I remember seeing it first in the pages of Best of Dragon Magazine Vol. 3.  I admit, I rolled up a death master right away.  He became a major antagonist in my games for many years to come.

In AD&D1 the example of the Illusionist gave birth to the speciality wizards of 2nd Ed.  One of those speciality wizards was the Necromancer.  This continues in practice to the most current version.  Though unlike the Illusionist, the Transmuter or even the Evoker, the Necromancer got it's own book.  The Complete Book of Necromancers was one of those books that everyone seemed to want.  I remember picking it up back when it was first published. I paid $15 for it.  Later the cover price jumped to $18 and soon it became very rare. No idea why.  The aftermarket price jumped considerably and I ended up selling mine on eBay back in 2000 for $81. Not a bad deal really.   I recently picked up a copy at Half-Price Books for $9.  The PDF just about the same price.  Though the book is crammed full of necromancer goodies. Spells, magic items, undead familiars.

Moving out into the world of Fantasy Heartbreakers there is the near-compatible Quest of the Ancients.  This necromancer reads like the Death Master, but has some interesting spells and some powers.  The Arcanum/Bard Games also has a necromancer class.

3.x had, at the last time I looked, at least 3 different kinds of official Necromancer classes.  The two best are from Libris Mortis: The Book of Undead and Heroes of Horror.  Heroes of Horror featured the rather popular Dread Necromancer class.  There is also the Death Master class from Dragon updated to 3.0e.  The Crypt Lord from the aptly named Necromancer Games. Not to mention dozens of others from other third party publishers.  Most take the same elements and reorganize them, but every so often something new is produced.

4e had necromancers as well. It was a type of wizard (much like the witch was) and was introduced in the Player's Option: Heroes of Shadow book.  It had some rather neat features to it as well.

For the OSR things are really no different, dozens of different types and sorts of necromancers. I am only going to talk about a few.

One of the simplest also belongs to one of the simplest OSR games.  Basic Fantasy has a necromancer class on their downloads page for free.  It has a lot of spells and weighs in at an appropriate 13 pages.

I would have to say one of my favorites, at least in terms of style, is the one from Astonishing Swordsmen & Sorcerers of Hyperborea.  The necromancer here is cut from the "evil cultist" mold like their warlock and has a lot of great spells and powers.

Magical Theorems & Dark Pacts also has a great necromancer and the big feature of this class (and this book) is the number of spells.  While this book as more spells, the AS&SH class is slightly better in terms of what I want. Right along with that is the necromancer from the great Theorems & Thaumaturgy. A basic class, but some really nice spells.

Another really cool one in terms of how the necromancer is presented is the one from Adventures Dark & Deep.  Darker Paths 1: The Necromancer is certainly in the vein of the "this is an evil class" but +Joseph Bloch makes no bones about the fact that players will be playing these as evil characters.  It's sort of the point of his "Darker Paths" series. In that respect this is a good one to pick up just to get some ideas on how to play an evil character.  Plus it has some unique spells.


Back at home I have most of these printed out and put into a folder.  I also have a number of character sheets of all the different types of necromancers.  Basically I have six characters with two sheets each; a 3.x sheet and an OSR compatible one (the five above and an old fashioned MU with necromancy spells).  This gives me 12 different sorts of necromancers for 6 characters.  I call them the Order of Six based on a group I introduced in my Buffy games.  I am planning on using them as my bad guys in my games, but right now I am only playing 5e! So I can't really judge how well they all work.  Similar to what I did with the Witch's Nest.  Sounds like a plan to me.

By the way. My son has a 5e game he is in charge of.  He has a 15th level necromancer in that game and it is wicked.

I feel like there is alot more to say but I have only scratched the surface.

What is your favorite necromancer class?

Friday, July 11, 2014

30 Years Later The White Queen's Revenge


Got my copy of Gygax #4 in the mail the other day. Most striking of course is the cover by Den Beauvais.
Den contributed to some of the best covers for Dragon including the series of Chess themed covers that this is the fifth part of.


 

 

While exciting and full of great geek-fueled nostalgia, I fear that Gygax Magazine runs the risk of been only compared to early to mid 80s Dragon.

Sure. I enjoyed Dragon then. I still like picking up issues for then and rereading them looking for something I missed the first time.   While Gygax is new and covers new games it hasn't really done anything to pull it away from it's roots.

And maybe that is fine.  I enjoy Gygax Mag for the same reasons I enjoyed Dragon back in the day.
I think though now with the first four quarterly issues out it is a good time for Gygax to find it's own voice. Do something extra to make this their own.


Gygax Magazine #1
Gygax Magazine #2
Gygax Magazine #3
Gygax Magazine #4

Wednesday, February 26, 2014

20 Years of Starlog

Back in the 80s there was one magazine that vied for my attention as much as Dragon and White Dwarf.
Starlog.

Now the Internet Archive (one of my favorite websites ever) has 20 years worth of back issues of Starlog, Issue #1 to issue #224 (1976 to 1996).  Pretty much the golden and silver ages of the magazine.

https://archive.org/search.php?query=collection%3Astarlogmagazine&sort=-publicdate

No idea how long these will stick around.  People tend to upload this stuff without having the proper permissions.