Showing posts with label #RPGaDAY. Show all posts
Showing posts with label #RPGaDAY. Show all posts

Tuesday, August 18, 2026

#RPGaDAY2026: Day 18 Directness

 Sometimes subtlety is overrated, and the direct approach is needed.

One must have tact. There is a time for patience and for choosing one’s words with care, for the sake of hidden meanings or to let another arrive at the truth in his own good time.

But then there are also monsters.

In Jackson, IL, the characters know where directness is warranted. But at times it is necessary to put it bluntly: "That house is haunted." "Your boyfriend is no good for you, he is dangerous." "What is in the basement is not your grandmother." "That skeezy motel is built on a forgotten graveyard." 

Let people go on dancing around the facts and the horror will have all the time in the world to put in its appearance and get comfortable. Or worse, it will have the time to harm or kill someone.

Witches are well aware of this.

They can be as subtle as they like; half their art is in the silence, the symbols, and the timing. Yet a witch also knows when there is no room for subtlety, when a name must be spoken, a warning made plain, and the circle drawn. Some threats are answered with a quiet ritual; others have to be dealt with fire and fury.

To be direct is not to be rude. It is mercy without the frills. And if a witch can be kind about it, she will tell the truth before the screaming has a chance to begin.

Again, or worse, when the screaming has stopped.

Yog NPC

Today is Day 18, Tuesday, Instinct and Full of Grace. 

Sable Reed: A young Yog scout who moves like smoke and always knows which way the hunters are coming. She is tall for her age, but she is also one of the fastest runners around. She has avoided the Slavers and now acts as a scout, lookout, and messenger of the Liberation Front. 

Jackson Soundtrack

Monday, August 17, 2026

#RPGaDAY2026: Day 17 Intensity

 Witches are intense.

That is fairly obvious at this point. Whether it is my Jackson, IL setting, my Yog setting or even (especially) my Advanced Witches & Warlocks.

 A witch does not take the things of consequence casually. She has a tendency to believe and see and feel and remember far more than most. There is an intensity to her that is the source of her power.

And her danger as well.

You will not find that kind of intensity in Jackson, IL, in the form of parlor tricks with candles or dramatic pronouncements made under the moon. It is more likely to be a young girl holding someone’s gaze in a school corridor. Or Larina, who will not let a matter rest because she can tell something is amiss even if the rest of them are content to feign ignorance.

Such intensity is capable of saving people. Of frightening them too.

This is what I look for in my Advanced Witches & Warlocks class. I do not want a student to come across as some sort of dispassionate technician of magic, merely ticking off a spell from a list. The witch brings her whole self to the circle: her will and devotion, yes, but also her anger, fear, and desire.

Intensity is focus with a certain heat to it. And when a witch puts her mind to something, heavens help anything that gets in her path.

Jackson NPC

Back to Monday, so Instinct and Fair of Face. Dana Marlowe is a beautiful Jackson Public High senior with a dangerous talent for knowing who is lying, who is lonely, and who is about to make a terrible mistake. She doesn't know, but suspects, that she might have fae background. Her grandmother used to have stories about how her own grandmother once spent an "evening" that turned out to be many years with an unearthly handsome "Gentleman Caller."

Jackson Soundtrack

Sunday, August 16, 2026

#RPGaDAY2026: Day 16 Composure

 Composure is not the same thing as calm.

There is a difference between having composure and being calm. Calm is the absence of fear. Composure is when you are terrified, angry, heartbroken, or worn out, yet you are aware of all the eyes on you. So you take a breath, put your back straight, and level your voice. You get on with what has to be done.

I would say that is very Jackson. 

In Jackson, IL, one needs composure to survive. It is what the cheerleader puts on her face for something truly awful. It is the witch in class after she has made eye contact with a ghost. The child who can tell the teacher is not being honest but has no way of putting it into words. Or the friend who insists "I’m fine" because a tear now could set off a flood.

Witches find it to be a form of practical magic as well. You need focus for your rituals and attention for your wards; panic will break a circle. A witch may be in a right fury or grieving or frightened half to death. But once the candles are going and others are looking to her, she has to hold the line. The same is true for the Spirit Riders, Divine Warriors, and other supernaturals who take up the fight against the darkness. And more importantly, it is true for the scores of normal people who do what needs to be done even when they have no chance of winning.

Composure is not about pretending there is no problem. It is seeing that everything is wrong and deciding not to let it have the upper hand.

Jackson NPC

Another Sunday for Day 16, Sunday, Associates and Blessed. Miriam Kestrel is a West Haven altar girl at St. Mark's Lutheran Church and novice herbalist who seems blessed mostly because frightened people calm down when she enters the room. She enters Jackson Public High School in the Fall of 1986.

Jackson Soundtrack


Saturday, August 15, 2026

#RPGaDAY2026: Day 15 Endurance

Endurance is not glamorous, but it is what is needed.

It's not in the dramatic speech before the monster makes its entrance, or in the final fight and the big spell. It is in the aftermath. The next morning comes, and one has to get up for school or work, field questions, and put on a poor show of lying to adults, all while making an effort not to let on that the sound of something scratching at the window last night is still ringing in one’s ears.

Jackson, IL is a town made of such stuff.

Its old buildings that still hold their secrets; the town puts up with its ghosts. The children have to make do with the fact that the grownups will not believe them. And the witches, they endure the price of seeing and knowing more than they should, and yet are expected to be there on Monday as if they had not.

In a game, this is what counts.

A character does not become interesting just because they survive one terrible night. If it was just about the fight, well, I have plenty of combat-focused games for that.  No, they become interesting because they keep going after it. They carry the scars, the memories, the bad dreams, the unfinished business, and somehow they are still there when the next bad thing happens.

Endurance is not the same as being invulnerable. It is simply standing your ground after you have been worn down. 

So for me, winning the fight is not enough. It is how they walk away from the fight that matters. Sometimes it is more important than the fight itself.

Irianador NPC

Today is Saturday of Week 3, so Associates and Works Hard. 

Rourke Flint is an Iriandor blacksmith who repairs weapons for heroes of the Last War and listens to their stories. He sometimes will do the work for free if the story is a good one. 

Jackson Soundtrack



Friday, August 14, 2026

#RPGaDAY2026: Day 14 Regard

 Vera is a character I keep seeing differently with regard to the world she is in.

Take Jackson, IL for instance. There you have Vera Rook as a rival; she is sharp and selfish, with a dangerous edge to her because she will do as she pleases. Yet Jackson allows for some development. When, in the future, she becomes Megan’s adoptive mother and uses the name Vera Connors, my view of her shifts. The bad girl act is gone in favor of someone who has made a choice for love and protection. But to become Vera Connors, divorced mother of two and now adoptive mother of Megan Connors, she had to be Vera Rook first.

Or did she?

We get a slightly different Vera Rook in Carbon Vale. Here, one thing was changed. Vera's mother left her father and traveled south to finish her degree, taking teenage Vera with her. This Vera Rook saw her mother stand up for something better than what she had. Instead of becoming bitter and sullen, this Vera became open to the idea that better things happen because you can make them happen. I am not sure of what her future holds, but it is likely she will not become Vera Connors in this world.

And in Yog, she is Veyra Shadowraven. You see her through the haze of sword and sorcery and the light of a dying world there. A darker figure with more shadow and a name to match. Where Vera in Jackson has to improve herself, Veyra in Yog is left to make of her legend what she will.  The ruling class of Yog calls her a terrorist and a subversive. An "evil witch." She agrees with all of those and keeps on doing what she has always done, working to improve the lot of witches everywhere in Yog.

That is the nature of regard in gaming. 

It puts a different light on the same girl under a different set of rules, altering the character while leaving the core intact.

Each Vera shard is real and as valid as the other. She is just shaped in regard to her world. 

West Haven/Yog NPC

Friday, Associates and Loving & Giving: 

Constance, no last name, is a West Haven caretaker who welcomes Yog refugees with soup, blankets, and no questions. She is a former Yogian slave and now refugee who escaped to West Haven. Katrina of West Haven removed her brand with powerful healing magic, and now she spends her days trying to show the same kindness to others.

Jackson Soundtrack


Thursday, August 13, 2026

#RPGaDAY2026: Day 13 Strain

Strain is what happens before something breaks.

In Jackson, IL, everyone is under some kind of strain. The students are trying to act normal. The parents who know less than they think, or the ones who know more than they let on. The teachers pretending the old building is just old. The witches holding wards, secrets, friendships, and bad dreams together with both hands.

It is good for horror gaming. Fear is the easy part to come by. Strain is more subdued. It is in the poor grades and the lack of sleep, the tremor in one’s hands or a hallway argument born of exhaustion and fear for which there is no ready explanation.

For a witch, this strain takes on a magical quality. There is a price to be paid for every spell, a demand for focus with each ritual. Hold onto a secret for too long, and it begins to weigh on the soul. A witch has her limits; one can bear much, but not indefinitely.

Eventually something has to give. In Jackson at least, it tends to happen at the worst possible moment.

In fact, "the worst possible moment" for the characters is often the best possible moment for the game.

I have an adventure outlined, but not developed yet. Something to get all the characters in the game to distrust each other to distract them from the problem of my big bad, The Hollow King, attacking Rowan. It's an old trope, but an effective one. I am ratcheting up the stress and strain. These are teens. Sturm und Drang. The idea is to have them confront their personal demons before confronting actual demons. 

Jackson, IL or Carbon Vale, IL NPC

Still in Associates Week, and today is Thursday Far to Go. 

Tessa Marr: A runaway from Jackson who keeps turning up in towns where witch trouble is about to start. She has traveled most of Southern Illinois and so far has avoided becoming a sad statistic. This is because of her uncanny ability to avoid trouble and be where she needs to be. 

Her older sister Selene, a woman with pre-cognitive gifts of her own, has been looking for her.

Jackson Soundtrack


Wednesday, August 12, 2026

#RPGaDAY2026: Day 12 Loss

Another Witchcraft Wednesday. Let's talk about my favorite witch. 

In most versions of Larina, she has lost both of her parents.

I have used that for nearly forty years now, and honestly, I have come to realize it is a little lazy. Dead parents are easy character development. Too easy, sometimes. They explain the pain, clear the stage, and give the hero a wound without making the writer work too hard. And gives them a reason to be away from their homes. I mean it works, and everyone does it.

But loss has defined Larina for a long time.

So now I am experimenting with it. In Jackson, IL, Larina has lost her mother, but not both parents. In my Carbon Vale, Illinois setting, she still has both. The question becomes less "what did she lose?" and more "who is Larina when that loss changes?"

That is the useful part for gaming.

And since this is all about occult associations, there is another thing to consider. Jackson Larina, aka "Nix," and Carbon Vale Larina, aka "Creepy," communicate back and forth via notes slipped into a copy of "A Wrinkle in Time." And Nix warned Creepy what was going to happen. So Creepy stopped it from happening. There will be a debt to be paid here; I am not sure what, and I am not sure when or even who will need to pay it.  

But it will come due.

A character’s loss can be canon, variant, rumor, retcon, or alternate timeline. What matters is not whether every version has the same tragedy. What matters is what the loss taught her, what it cost her, and what she refuses to lose next.

Jackson, IL NPC

Still in Associates Week and Wednesday's Child is Full of Woe. 

Evan Harrow is a Jackson teen descended from a family everyone whispers about, but no one confronts. Evan is from a long-suspected witch family, which is true, but not for a generation or two. It is not something they are happy about, and they still get a lot of grief in Jackson, but no one quite remembers why.

Jackson Soundtrack


Tuesday, August 11, 2026

#RPGaDAY2026: Day 11 Tact

Tact is not lying.

That is worth remembering in Jackson, IL, where everyone is keeping secrets, everyone knows more than they are saying, and half the adults in town have perfected the art of saying nothing with a pleasant smile.

But for a witch, the definition changes.

Tact is in the knowing; it is understanding when the truth is of service and when it will do nothing but wound. It means a character can inform someone their home is haunted without adding that their grandfather had it coming. Or put a friend on notice of some peril without having them feel like a fool for their fear.

Stephanie possesses this quality naturally. Larina has to work on it. Faye has heard something like it exsits, but has never had much use for it. Which is why they are all so well suited to each other.

A horror game can't always afford being blunt. The truth has a way of being unclean. There are real monsters and old curses and family histories that are thoroughly rotten, and the one asking for help may not be in a position to take it all in at once.

A witch will tell the truth, of course. She is only expected to know how sharp to make it.

Iriandor NPC

Today is Day 11, Tuesday, Associates + Full of Grace. Maelin Three-Strings is an Iriandor bard whose kindness opens doors faster than any lockpick. He is always welcome and tells stories of the heroes of the Last War.

Jackson Soundtrack


Monday, August 10, 2026

#RPGaDAY2026: Day 10 Secret

Jackson, IL is full of secrets.

What small town doesn’t? There are the family, school, and church kind of secrets. The sort of things that are common knowledge yet never voiced, or at least put out of mind because to remember them would be to have to deal with them.

Then there are the older ones in Jackson.

They can be found in the high school or the library stacks, in old houses and derelict buildings, in hospital tunnels and church basements, even in a family Bible where some pages are best left unread. Some are buried or put under lock and key, others are handed down like an heirloom. And then you have the ones strolling about town with a pleasant smile for all to see, pretending to be harmless.

It is what makes Jackson ideal for horror gaming. One does not always need a fresh monster from out of town to provide the terror; more often than not, the horror is built into the place, woven into the stories told and those that are not. The secrets are part of the town's foundations and even lower than the foundations. 

For a witch, secrets are a particular danger.

She understands the worth of silence, that certain truths and names should remain unspoken and some doors closed. At the same time, she is aware of their weight; the longer a secret is concealed, the more power it accrues. 

This is what is so compelling about Jackson. A secret held for protection is one matter. One held for power is quite another. The trick is knowing which secrets to keep and which ones to uncover.

Jackson, IL NPC

New week and a new topic. This week is Associates, and it's Monday, so back to Fair of Face. 

Julie Ann Keene is a pretty, popular Jackson girl somehow connected to every rumor before anyone else hears it. Many of the occult-minded think she might be a witch or an empath, but the truth is Julie is just well connected, and she pays attention. If the PCs can discover this, then they have found a useful resource.

Jackson Soundtrack


Sunday, August 9, 2026

#RPGaDAY2026: Day 9 Privilege

There is a certain kind of privilege in Jackson, IL and it comes with a name.

Vale. Thompson. Morgan.

These are old families, respected families, the sort of names people recognize before the person attached to them has said a word. That matters in a small town. A name can open doors, smooth over questions, excuse bad behavior, or make adults listen when they might ignore someone else.

Stephanie Vale is aware of it, if she does not put it in those terms. Then there is Andy Thompson, who reaps the same advantage, but in a more decent, unassuming way. The Morgans have a different brand of it altogether, the kind born of money and property and age, and of secrets others are happy to shield for them. Even Roderick Morgan, who despises his name, reaps the benefits of it. 

But in a horror game, such social standing is more than background. It is armor. A blind spot as well.

Some characters are believed because of who they are. Others have to fight twice as hard to be heard at all. And in Jackson, where the monsters are often hidden behind good manners and old reputations, privilege can be the thing that saves you.

Or it could be what allows the horrors to continue. 

Jackson, IL NPC

This is the last day of Week 2, and the topic is Intellect. Since it is Sunday again, the topic is Blessed.

Brother Anselm Grey. A Jackson Jesuit monk-scholar who knows more about witches than he admits, and likes them better than he should. He has an appointment at MacAlister College as a visiting lecturer, but it is St. Michaels High School that brought him to Jackson. 

Brother Anselm lectures at MacAlister on the history of the witch trials and the "Burning Times." His students are generally surprised when his lectures take an extremely positive point of view on the "witches" and a dismal point of view on the religious authorities of the time. When asked, he only claims that they should have known better.

Jackson Soundtrack


Saturday, August 8, 2026

#RPGaDAY2026: Day 8 Resolve

 Resolve is doing the thing anyway.

Not because it is easy. Not because it is fun. Not because anyone is going to thank you for it. Sometimes resolve means standing there when every sane instinct says to walk away, go home, lock the door, and let someone else deal with the nightmare.

Cases in point: Larina Nichols and Vera Rook of Jackson, IL.

Larina does what she believes is right, even when it costs her. Especially then. She will argue, complain, lose her temper, and probably make some deeply sarcastic comment along the way, but when the moment comes, she stands.

Vera is different.

Vera does what she wants. That can look like resolve from the outside, because she is stubborn, sharp, and hard to move. But there is a difference between holding your ground because something matters and refusing to move because you do not feel like it.

That is the real test of resolve for a witch.

Not whether she has the power to act, but whether she can make herself do what must be done when walking away would be so much easier.

In Jackson, walking or running away always feels easier.

Jackson, IL NPC

This is Week 2, and the topic is Intellect. Back to Saturday and "Works Hard." 

Kevin Pike: A JPHS AV-club kid who records every ghostly sound in the old school and catalogs them like science. One of the first kids in the school to own a camcorder; a JVC GX-N7 Lolux. 

Kevin is a good but odd kid. He doesn't trust anyone with his video collection so it sits in his room with his own organization and label codes. When asked, he says he is filming local wildlife. His mom thinks he is harmless. His dad is worried he is sneaking off to film the girls' dorms at Beecher College. But his tapes are filled with video footage of monsters, ghosts, and in one case a red-headed girl with glasses shooting fire from her hands.

Jackson Soundtrack


Friday, August 7, 2026

#RPGaDAY2026: Day 7 Mercy

Mercy is the hardest magic for a witch to learn.

Any witch can curse. Any witch can hex. Any witch can call down fire, rot, silence, madness, or whatever else the old books and older powers are willing to teach her.

Mercy is different.

Teenaged Larina is powerful, loyal, brilliant, and brave. But she is not famous for her impulse control or her anger control. Sometimes she sees the cruelty, the monster, the threat to someone she loves, and her first instinct is simple enough.

Burn it all down. Burn fucking everything.

And sometimes, that is the right call.

But mercy asks something harder of her. It asks her to stop. To breathe. To decide whether justice really needs fire this time.

For a witch, mercy is not weakness.

Often, it is choosing not to become the next thing people need saving from. 

Jackson, IL NPC

This is Week 2, and the topic is Intellect.  It's Friday, and Friday's Child is "Loving & Giving." 

Mara Ashcroft.  Mara is a librarian at St. Michael's Catholic School who quietly places the right forbidden book in the right frightened student’s hands. She likes most students, and more to the point, she knows which books NOT to give to which students.

Miss Ashcroft is not a "witch," at least that is what she tells herself. She says she is like her gran; a woman who knew how to "see around corners" and who always knew who was sneaking cookies from her drawer in the kitchen. Miss Ashcroft likes to think that she knows which books to give to which students because she is a good judge of character. And she is. It's just she often has the book in hand before the student even enters the library.

Jackson Soundtrack


Thursday, August 6, 2026

#RPGaDAY2026: Day 6 Reach

Learning and dealing with occult magic is all about reach.

It reaches across the veil, into dreams, through mirrors, down bloodlines, into old books, forgotten places, and the spaces between worlds. It is not always about power. Sometimes it is about contact.

That is what makes it dangerous.

The Witch Queen Larina of West Haven knows this better than most. The white streak in her otherwise red hair is not just cosmetic. It is a reminder. A mark. Proof that sometimes her reach goes farther than her grasp. It is also something that Teen Larina of Jackson, IL has yet to learn. 

And really, that is the risk every witch takes.

To be a witch is to reach for something beyond the safe and ordinary world, knowing that sometimes something reaches back.

Iriandor NPC

This is Week 2, and the topic is Intellect. Today is Thursday, and that is "Far to Go." Today's NPC is from Iriandor, my Daggerheart setting. Neris of the South Road. They are an Iriandor mapmaker who believes the world changes when no one is looking. Given the flux that Iriandor is in, they might be on to something.

Jackson Soundtrack


Wednesday, August 5, 2026

#RPGaDAY2026: Day 5 Burden

It is Witchcraft Wednesday, so let's make today witch-focused. 

Every witch carries a burden.

For some it is knowledge, either learned through books or experience. For many it is power. And for others still it is the terrible understanding that the world is larger, older, stranger, and crueler than most people will ever know.

Larina carries the burden of knowing what is really out there. Faye carries the burden of what was done to her. Rowan carries the pain of others. The witches of the Threefold Goddess carry faith, mystery, and contradiction. The High Order carries secrets. The Scaled Sisterhood carries ancient blood and older obligations.

That is part of what makes witches different from other magic-users.

A wizard learns spells. A cleric serves a god. But a witch inherits something. Often it is a terrible inheritance. A promise. A scar. A duty. A curse. A family. A coven. A town. Often all of them at once.

Jackson, IL NPC

This is Week 2, and the topic is Intellect. Today is Wednesday, Full of Woe, which is why Wednesday Addams has the name she does. 

Lots of students at Jackson Public High School and St. Michaels know what is going on. David Cross is one such student. A Jackson Public student who keeps dreaming true things and writing them down before they happen. Sadly, it is likely he will come to the attention of the PCs when his diary shows up, and he predicts his own death. And others. 

Jackson Soundtrack


Tuesday, August 4, 2026

#RPGaDAY2026: Day 4 Charm

Today we move over to Rowan's boyfriend, Andy. Anderson Thompson has Charm

Not in the slick, silver-tongued way one usually associates with the elites. Andy's charm is quieter. Maybe because of who his family is, he has developed his own way of dealing with people. He does this by raising others up. He is the kind of person who makes others want to be better because they are sure that is what Andy already thinks of them. 

That is powerful.

He doesn't bully, guilt, or cajole people into doing the right thing. He doesn't shame them. He just looks at them with his strong, steady confidence and enthusiasm, and suddenly they want to be whatever it is Andy sees in them. And when they do it, Andy is there saying, "Yeah! I knew you could do it!"

That is a different use of Charisma/Persona that what Stephanie has. No seduction, no manipulation. But rather trust. Andy already knows you can do it; you just need a little encouragement.

Jackson, IL and Carbon Vale, IL NPC

This is Week 2, and the topic is Intellect, and Tuesday is Full of Grace. Today I reach into TWO campaigns. This character is part of my Carbon Vale, alt-universe setting, but she also makes appearances in Jackson due to her connection to Lars Nichols.   

Professor Étaín Ní Mhaoláin: A Carbon Vale folklore professor whose lectures feel almost like rituals. An Irish national in Illinois on a scholar's visa. Larina is obsessed with her research. 

Étaín Ní Mhaoláin is, of course, the modern horror version/echo/shard of Étaín Moonshadow. She is also based on a Classics professor I really liked.

Jackson Soundtrack



Monday, August 3, 2026

#RPGaDAY2026: Day 3 Poise

Rowan Abigail McGowan has Poise.

Not the finishing school kind. Far from it. Not the "walk with a book balanced on your head" kind. Rowan has more skill balancing a saddle and a sack full of feed while avoiding the usual hazards of a horse barn. No, Rowan's poise is the kind you get when the dead are restless, the living are scared, and someone has to ride into the middle of all of it. 

As a Spirit Rider, Rowan feels the connections more than most people. Pain, fear, grief, rage- all of it presses down on her. But she doesn't not break, despite only being a teen. She breathes, steadies herself, and keeps on going.

For a horror setting like Jackson, that is poise.

Not looking calm because nothing is wrong, but staying steady because everything is wrong and someone still has to do something about it. 

Jackson, IL NPC

This is the start of Week 2, and the topic is Intellect. Monday is "Fair of Face." That goes for a few of my characters, really. 

Alicia Wrenfield: A West Haven witch-scholar whose beauty makes people underestimate how ruthless her research can be. She is in her early 30s and is a former MacAlister student who still lives in town. She is an accountant at Gilbert & Todd Bank downtown by day, and an astute researcher at night. Her online fights with "The Wizard" on the local "Weird Jackson" Dial up BBSes are legendary.  

Jackson Soundtrack


Sunday, August 2, 2026

#RPGaDAY2026: Day 2 Stature

 Stephanie Wren Vale is 5'5" tall.

Not short, but not exactly physically imposing either. 

Yet when Stephanie walks into a room, everyone notices. More importantly, they relax. She has the sort of presence that fills the room beyond her 5 feet 5 inches, and she makes people feel, "Ok, good, Stephanie is here." 

That is her stature

It's not just height, it is how she holds herself. It's not power in an obvious sense, but Stephanie knows how to wield it like power.

She takes control of a situation because she understands people and their relationships. She can calm a room, redirect panic, shut down doubt and make people feel like there is a plan. Even if she is just making it up as she goes along.

In my Jackson, IL setting, Larina knows how the occult works. Faye knows survival. Roawn knows connection and community. Stephanie knows how to make people follow her because they want to.

And that is her special brand of magic.

Jackson, IL NPC

This is Week 1 according to the schedule, and the topic is Drive. Today is Sunday, and the word is Blessed. Sister Margaret Doyle is a retired St. Michael’s teacher in Jackson who seems to know exactly which student needs help before they ask. She can often be found at Jackson's Public Library reading newspapers from all over the area. She always leaves them more organized than when she found them.

Sister Doyle has a couple of levels of Psychic; she is an empath and will talk to any character, especially teens, to help comfort them. She is a pleasant old woman whoes only secrets are the ones given to her by others. Can be helpful to connect characters to important NPCs.

Jackson Soundtrack


Saturday, August 1, 2026

#RPGaDAY2026: Day 1 Discipline

 Today's prompt is Discipline.

The daily discipline of writing mirrors the witch’s discipline of spellcraft, where one missed word can turn a charm into a curse.

I try to write every day. I often take the weekend off, but I still do a lot of writing. I honestly just can't stop. I see the same quality in the witches in my games, namely they have to keep practicing their magic.

Take one of my favorite characters: Zatanna. This is her day after all; Zatannurday.

Zatanna rather famously does her magic by speaking backward. It isn't that she speaks the words backward and the magic happens; she has to focus on saying the words backward because that is the intent of the spell. It gives her the focus she needs to make what she wants happen.

That is one of the reasons I am still a fan of Vancian magic for AD&D even though there have been scores of other systems that can work for it. It is the discipline, both for the character and the player, to make the magic count.

Jackson, IL NPC

According to the prompts, this is Week 1, and since today is Saturday, the prompt is Works Hard and Drive.

Greg Armstrong. Greg is a senior at Jackson Public High School. You won't see his name on the honor roll, nor on one of the athletic teams, but where you will find Greg most afternoons and every weekend is Armstrong's Body Shop. No one at JPHS knows car repair like Greg. His pride and joy (and justifiably so) is his 1982 Chevy Camaro painted cherry red. He bought it as a junker and has spent the last couple of years rebuilding it on his own, on his own dime. Since he has completed it, his popularity among the girls has gone way up. He is not a bad kid, but he understands cars a lot better than he understands people.

Graduating in the class of 1986. No. He does not like the song Bitchin' Camaro.

Jackson Soundtrack

Every day, I am also going to pick a song that matches the daily theme. In my Jackson setting, much like any Midwest town in the 1980s, music was important. Who and what you listened to was nearly as important as what you wore and who you hung out with. Music was a personality shorthand. but since this is a "Jackson, IL" soundtrack (though it would work for Carbon Vale, IL too) I am limiting the music to the years 1980 to 1986.

Up first, Elvis Costello and "Everyday I Write the Book."  Fairly appropriate, I think. 


Tuesday, July 7, 2026

#RPGaDAY2026 in August

 I never met a blog challenge I could walk away from! And one of my favorites is back. Anthony Boyd of Casting Shadows and Dave Chapman of AUTOCRATIK are once again hosting the #RPGaDAY for 2026.

RPGaDAY2026

Here are this year's prompts. 

#RPGaDAY2026 - English

  1. Discipline
  2. Stature
  3. Poise
  4. Charm
  5. Burden
  6. Reach
  7. Mercy
  8. Resolve
  9. Privilege 
  10. Secret
  11. Tact
  12. Loss
  13. Strain
  14. Regard
  15. Endurance
  16. Composure
  17. Intensity
  18. Directness
  19. Desire
  20. Promise
  21. Charity
  22. Grit
  23. Fortune
  24. Distance
  25. Familiarity
  26. Regret
  27. Hunger
  28. Devotion
  29. Labour
  30. Pride
  31. Edge

Weekly Modifiers:

  • Week 1 - Drive
  • Week 2 - Intellect
  • Week 3 - Associates
  • Week 4 - Instinct
  • Week 5 - Emotion
  • Week 6 - Ability

Daily Modifiers:

  • Monday - Fair of Face
  • Tuesday - Full of Grace
  • Wednesday - Full of Woe
  • Thursday - Far to Go
  • Friday - Loving & Giving
  • Saturday - Works Hard
  • Sunday - Blessed

So posting every day is not really a challenge here, so I am going to focus all month on my two big projects, Jackson, IL and Advanced Witches & Warlocks. I have a few regular features coming up in August too, so I might have these set to post earlier than normal. 

Now I typically focus on the main prompts, but the weekly and daily modifiers *could* be used as a character prompt. I could post a brief character for each one. For example, Week 1, August 1st is Saturday. So Drive and Works Hard. Does that describe a Jackson character? Sure, it could. I think I focus on an NPC a day and maybe avoid some of the bigger names. Jackson has 22,000 people in it. I can at least detail 31. Though reading some now I am like "oh that is great for Steph. Oh that would be perfect for Candy!" So yeah, I am going to try to branch out more. 

My goal is to get these all done ahead of time so I can interact with the other participants more. So if you are planning on doing this, please let everyone know in the comments section.

Thanks to Anthony Boyd and Dave Chapman for doing this again this year! And thanks once again to Roberto Micheri for the Spanish translation.

You can also follow the action on Facebook.

Sunday, August 31, 2025

#RPGaDay2025 Day 31 Reward

What is reward, really?

Is it gold? XP? Magic items? The thrill of leveling up and unlocking that next power, that new spell, that coveted domain?

Sure. It can be all of that.

But if you’ve been playing for a while, really playing, you know the real rewards aren't measured in coin or mechanics.

The real reward is the story you still remember fifteen years later.

It’s the time your witch stood alone in the haunted chapel, torch flickering, casting Augury with a deck of real tarot cards, trying to divine whether the village elder was possessed, or worse.

It’s the argument your players had, in character, about whether or not to open the sarcophagus sealed with silver nails, or follow that perfectly innocent-looking elf into the dark alley.

It was a battle so tense that you all jumped to your feet when the last die finally landed. 

My oldest’s Sunday D&D sessions will often get quite loud. I’ll turn to my wife and say “oh I wonder what happened this time!” Especially with his recent “It’s Always Sunny in Waterdeep” campaign. I know it will be something crazy.

You don’t tell stories about how many XP you got. You tell stories about the time the halfling bard tricked the lich into believing he was its long-lost apprentice, and somehow, it worked.

You tell stories about that game, the one that went off the rails in the best possible way. The one that ended at 2 a.m. with laughter and a hastily scribbled map and a blood pact to absolutely pick this up again next weekend.

The reward is connection. It’s the friendships forged in dungeons and dark forests. It’s the notes passed between players when they think the DM isn’t watching. It’s the memes, the inside jokes, the long-running gags about cursed dice or that one player who always rolls a natural 1 during stealth checks.

And yeah, sometimes it’s the bragging rights. The tale you tell at the next Gary Con or your local game store. The story you pull out at dinner when someone says, “Wait, you play D&D?”

The reward is knowing you built something together, something weird and magical and fleeting. A tale that never existed before you sat down to roll the dice.

And maybe, if you’re like me, the reward is watching your players squirm when the signs and portents line up just right, and they realize they’ve been dancing on the edge of something much older and darker than they imagined. 

Or when they finally connect all the dots and realize that they, and they alone, are the ones to save the whole freaking world.  When Willow & Tara held hands and jumped into the maw of Leviathan. When my son’s paladin used the Sun Sword from Ravenloft to split the Chaos Stone Lolth was using to cover the world in Darkness. And so many more that have meaning to me and my players.

So yes. Reward is treasure, sometimes.

But more often?

It’s the echoes of shared imagination, still lingering long after the dice are packed away.

It’s the memory of that witch, that warlock, that paladin who fell but didn’t break.

It’s the experience of creating together.

And that?

That’s priceless.


Questions

What. Nostalgic. Character. What Character am I nostalgic for? I have to admit I LOVED playing Johan, my AD&D 1st Paladin. I have played a version of him in every edition of D&D and many other fantasy games. I have even tried a couple of versions of him in Baldur's Gate 3 and other video games. But nothing really compares to that goldenrod sheet and those old sky-blue dice from my Expert set.

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And that’s a wrap on another #RPGaDAY! Huge thanks to David F. Chapman (Autocratik) and Casting Shadows Blog for keeping this tradition going year after year. It’s been a great excuse to reflect, reconnect, and rediscover why I love this hobby so much. Whether you joined in with every prompt or just caught a few along the way, I hope you found something that inspired you.

See you next year! 

#RPGaDAY2025