Showing posts with label #RPGaDAY. Show all posts
Showing posts with label #RPGaDAY. Show all posts

Thursday, August 7, 2025

#RPGaDay2025 Day 7 Journey

"Not all journeys begin on roads. Some start on broomsticks, others in dreams, or through a mirror no one else sees."

 - From the Journal of Larina Nix

A few days back, I talked about the Tavern as the iconic adventuring location, maybe as famous as the dungeon itself. But that’s only one, very early stop on the Journey. Capital J.

When I think of the Journey for characters, I can’t help but go full myth-nerd and drift back to Joseph Campbell’s The Hero with a Thousand Faces and the whole Hero’s Journey structure. That moment of Departure, when the character leaves the known world behind and enters the realm of magic, danger, and transformation? That’s the real start of the story. Not the tavern. Not the rumors. Not the first goblin in a dark hallway. But that choice, that first real step.

Now, for most D&D-style characters, that might be heading off with sword and/or spellbook, saying goodbye to the family farm, or signing on for a job in a shady city.

But for witches? It’s a little different.

Their journeys often begin in the unknown. It’s not “go out and find magic.” It’s “magic came calling, and now you’re part of it whether you like it or not.” It starts when the moon speaks. When the cat stares too long. When you dream of fire and wake with cinders in your hair. When you start to understand what the crows are saying.

Larina’s journey didn’t begin on a trail or caravan road. It began the moment she heard the voice of the Goddess, when she could see ghosts, and when she stepped behind her grandmother’s mirror and realized she could see her own reflection walking away.

That moment, the crossing of the first threshold, is crucial. And in gaming terms, it’s one of the most rewarding to roleplay, even if most of the time we skip right past it with a background paragraph.

But what if we didn’t?

What if we slowed down and let that Journey take shape in play? What if we saw the moment a young hedge witch received her first vision, or a would-be warlock stood at the edge of the Standing Stones, whispering a name they don’t remember learning?

Journeys matter. Not just because they get you from Level 1 to 20, but because they reveal who your character is, and what they’re willing to become.

And for witches, that journey never truly ends. It just spirals onward, like a sigil carved in bone, leading deeper into the mystery.

For witches I replace the circle of the Monomyth with the Spiral Dance.  

I'll come back to this more. 

Questions

When. Proud. Adventure.

When was my proudest moment in an adventure? So many, really. When my kids discovered the plot concocted by the demons to kill all the gods of the sun to invade the world. When they killed Strahd. When *I* killed Strahd nearly 30 years prior to that. When running Ghosts of Albion Blight and one group REALLY embraced their roles as the Protectors of Ériu. It's why I keep dong this!


#RPGaDAY2025

Wednesday, August 6, 2025

#RPGaDay2025 Day 6 Motive

Witchcraft Wednesday Edition

In most games, when the party gathers for the first time, there's a fairly straightforward motive: treasure, fame, glory, revenge. Maybe they’re trying to save their village. Maybe they just need to pay off a bar tab. Whatever the case, the classic adventurer is easy to motivate. Dangle gold or justice in front of them, and they’ll go down into the dungeon willingly.

But witches and warlocks?

Their motives tend to be… different.

“She didn’t go into the ruins for gold. She went looking for the name she saw in her dreams.”

 - page, recovered from the bog near Meirath’s Hollow

Witches often aren’t chasing wealth. They might live in crumbling cottages or vine-covered towers filled with tea, bones, and books. They have what they need. Their magic doesn’t come from loot, it comes from knowing. From power earned through pacts, practices, and pain.

When a witch goes on a journey, it’s usually because something has shifted in the world:

  • The stars have changed their alignment.
  • A long-forgotten spirit has begun to whisper again.
  • A charm buried under a tree has broken.
  • A name has been spoken that should not have been known.

Their motive isn’t external. It’s internal, symbolic, spiritual. Sometimes it’s not even clear to them at first. But they feel it. A pull. A path. The wind shifts through the birches in a different way, and suddenly she knows it’s time to move.

Warlocks, too, have unique motives, but theirs are often tied to obligation.

 Their power comes at a cost, after all. And sometimes that cost is paid in quests, souls, or favors. Maybe they heard their patron whisper something in their sleep. Maybe they found a rune etched into the frost on their window and knew they had to follow it. Or maybe they have no choice. Maybe the pact has come due.

That’s the thing about occult characters in fantasy RPGs: their motives aren’t lesser or greater than the standard adventurer’s, they’re just deeper. More tangled in the weird threads of fate and prophecy and intuition. Sometimes they’ll ride alongside the party for gold and steel and good company, but eventually, something will pull them off the path. And that’s when the story really begins.

So next time a witch joins your adventuring party, ask her why she’s there.

 If she tells you it’s for gold, she’s lying.

 She already knows something’s coming.

 She just doesn’t want to be the only one standing when it arrives.

Questions

How. Optimistic. Accessory.

Hmm. How does a particular accessory keep you optimistic? 

As I mentioned yesterday, I often take the point of view of the characters. A while back, I got some art done of Larina. I don't remember which one it was, but around her waist she wore chain and it was threaded with dragon teeth. I had asked for a dragon tooth charm, and that is what I got back. I like to trust the artists with their vision, and this was a good choice. In my games from that point, it was a "charm" she wore to provide protection. While mechanically it added to her saving throws, I said it was something that gave her hope. She could collect all these dragon teeth and know she helped defeat those monsters, so whatever challenge was next, she could handle. 

#RPGaDAY2025

Tuesday, August 5, 2025

#RPGaDay2025 Day 5 Ancient

 "Before the first cleric lifted a holy symbol, before the first wizard penned a scroll, they were already here, gathering in moonlight."

- From the Journal of Larina Nix

A lot of what goes into the assumptions of D&D, or really any fantasy RPG, is that there were once glorious empires (or terrible ones), long before the current age. Civilizations rose, ruled, and collapsed. Names were lost. Gods were forgotten. Ruins now dot the land like scars on old skin. And the heroes of today walk through the bones of that forgotten world, looting what little wisdom and gold remains.

It’s a familiar formula. And it works. Even the Greeks did it with the Egyptians, and that’s where some of the myth of Atlantis comes from, trying to make sense of a culture already ancient when theirs was young.

We build that same idea into our games.

Why does this dungeon have magic no wizard understands?  Why is this sword sealed behind twelve runes in a language no one speaks?  Why are there pyramids on this island when no one remembers building them?

Because something came before.

 And whatever it was, it was older, deeper, and probably stranger.

But for me, “Ancient” doesn’t always mean “a thousand years ago.” Sometimes it means before memory. Before civilization. Before the gods got organized.

When Larina speaks of “they,” she means the ones who practiced the old ways before spells had names and magic had schools. The ones who made offerings in stone circles, who brewed potions by feel, who danced naked in the moonlight, not because it was part of a ritual, but because that was the ritual.

They didn’t even call themselves witches. They didn’t call themselves anything. They were simply those who knew.

And sometimes… still do.

That’s one of the things I love about Wasted Lands: The Dreaming Age.

 It flips the paradigm. The world isn’t ancient yet, but you’re playing in the mythic past that future bards will whisper about. You are the ancients, carving out the foundations of legend. The ruined towers in your 5e game? Yeah, maybe your hero built one of those. Or destroyed it. Or died there.

There’s a strange beauty to playing in the age before the age. You’re not unearthing forgotten relics, you’re making them.

And for witches, who remember too much and live too long, every new age is just another layer of dust on a story that began long before gods had names.

Questions

How. Contemplative. Character.

I often will contemplate what a bit of writing means from the point of view of the characters, or a specific character. With the quote above, I often view my witch writing from the point of view of the witches in the game. Like Larina or Emse or Amaranth. When doing my Forgotten Realms reviews I'll often take the point of view of the characters in that. Moria, Jaromir, or Sinéad.

It helps me get immersed in what the world looks like to those in it.

#RPGaDAY2025

Monday, August 4, 2025

#RPGaDay2025 Day 4 Message

 Monstrous Monday Edition

It’s a quiet night in the tavern (for yesterday!)

The fire has burned low. The regulars have stumbled home. The bard’s stopped playing and is asleep in the stables. Just you, your companions, the dregs of your drinks, and a few moments of rare peace.

Then the door creaks open and a message arrives.

Not a letter. Not a scroll. Not a pigeon with a satchel. 

A thing, bone-thin, cloaked in rags that hang like wet skin, with eyes like coins held too long in the mouth. It doesn’t speak. It simply places something on the table and turns to leave.

What did it leave behind?

That’s the start of the adventure I’m working on.

See, I’ve always loved the idea that not all messengers are human, or even alive. Some messages come from older places, places where ink isn’t used and paper doesn’t burn. Where secrets aren’t written so much as bound. And sometimes, the thing carrying the message doesn’t even understand it. It’s just a vessel. A warning. A test.

This whole adventure started with that moment:

 A creature. A message. A choice.

What do you do when something too old to name brings you a letter with your name on it?

What if the wax seal bears a symbol you saw once in a dream you forgot?

What if the ink moves when no one’s looking?

What if you break the seal and something breaks back?

The message in this case? It’s not a quest hook. Not exactly.

It’s a summons.

Something ancient remembers you.

And it’s time to remember it back.

That’s the thread I’m pulling on right now, something I’m weaving into the adventure that begins at the most clichéd tavern I could dream up. I want the players to laugh at the trope… until it gets quiet… and the thing at the door isn’t part of the trope anymore.

It’s part of the world.

And now, so are they.

Questions

When. Grateful. Genre.

When was I grateful for a particular genre? Hmm. I think that would have to be when I approached Christopher Golden about collaborating on a Buffy adventure for Eden Studios, and he instead asked me if I knew Victorian/Gothic horror. I stepped up and said I was practically an expert! I wasn't, I was just an enthusiastic fan, but it worked and that is one of the reasons why we all have Ghosts of Albion now.

#RPGaDAY2025

Sunday, August 3, 2025

#RPGaDay2025 Day 3 Tavern

 I’ve been working on an adventure for a little while now, off and on, between other projects, late at night when inspiration strikes and I let myself go back to being just a DM for a while.

And yes, I’m going to start it in a tavern.

 Not a mysterious tower. Not a burning village. Not a cosmic rift in the sky.

 A tavern. 

(ok, to be fair, all those other things are going to show up as well.)

And not just any tavern.

 The most clichéd, wood-paneled, hearth-warmed, ale-soaked, smoke-filled tavern you’ve ever seen. There’s a fire in the hearth, a surly dwarf in the corner, a nervous man with a hood who keeps checking the door, and a barmaid named Tilly who’s much more than she seems.

Why? Because I love it.

We’ve spent the last few decades trying to subvert the tropes, and that’s good; it keeps things fresh. But sometimes, I just want to embrace the classic feel. I want it to smell like spilled beer and pipe smoke and wet cloaks. I want the players to know the adventure is starting the moment they walk through that door.

This adventure I’m writing is a bit of an homage. It draws from the games I played in high school and college, when our graph paper was full of hastily drawn rooms and our taverns were, honestly, just ways to get the party together before we threw owlbears or goblins at them. But those games mattered. And I want to recapture that feeling. Not just nostalgia, but the invitation that those early games always offered:

You are here. The world is waiting. What will you do next?

Writing this for others, though, is a whole different challenge. I’ve written plenty of adventures for my own groups, messy, notes-in-the-margins kind of things. But polishing it up for other DMs? That’s a skill I’m re-learning.

And I still need a name for the tavern itself. Something that feels like it could exist in any D&D world, just off a dirt road outside of town. The kind of place travelers mutter about and locals warn you not to drink the green stuff.

No idea what the name is yet, but I’ll figure it out.

For now, the fire’s warm, the mugs are full, and someone just walked through the door who shouldn’t be here.

Got a good name for me?

Questions

Who. Envious. Accessory. 

Back in the day, I was always envious of the guys who had lead minis AND could do a good job of painting them. Back then (1980s) gaming dollars were tight and lead minis were rare and an expense I could never justify. 

Today I am drowning in minis. Plastic minis are so much cheaper and I can get them pre-painted, printed in color, hire people to pain them, have my wife paint them (something she loves to do), or most recently, paint them myself. I am rather terrible at it to be honest, but looking to my left and my two most recent ones I can say I am getting better. Better than I ever thought I would be.


#RPGaDAY2025

Saturday, August 2, 2025

#RPGaDay2025 Day 2 Prompt

Today's prompt is, well, Prompt.

Not every adventure begins with a map and a reward poster.

Sometimes, the adventure starts with a whisper you didn’t expect to hear. A shadow in the same place every night. A child saying something they shouldn’t know. The sound of something scratching inside the walls, but there are no mice, and the walls aren’t hollow.

These are the kinds of prompts I love best. The ones that feel like a dare from the world.

Sure, a good old-fashioned “Help us, adventurers!” hook is tried and true, and it works well. But what keeps me coming back, what really gets me writing, is when the prompt is uncanny. Subtle. Occult even. Note I will often use "occult" here in the original sense of "hidden" or "unknown."

It’s the dream you can’t shake.  It’s the name you don’t remember learning but now can’t forget.  It’s the cracked mirror in the old inn that only reflects one of the party members, and no one else.

These are the prompts that get the witch involved. The ones that pull the warlock out of their tower. That make the players sit forward in their chairs.

The best part? You can drop these kinds of prompts anywhere.

 The party’s resting in a sleepy village? One of the locals offers them tea and casually mentions that no one’s seen the moon in three nights. 

 They’re walking through a forest? A dead bird falls from the sky, but its body is still warm. Or maybe it is frozen solid. 

 They open a letter meant for someone else. There’s no writing inside, just a sigil, drawn in blood, that starts to glow faintly when it rains.

You don’t have to explain it right away. In fact, please don’t. Let it linger. Let it get under their skin, worm its way into their brains. Let the players dig. Let them argue over what it means. If they follow down the wrong path, let them go.

The Prompt is not the Plot. The Prompt is the door.

Let them decide whether to knock, kick it down, or walk away.

But if they walk away… it might follow.

Questions

Let's roll again!

Who, Excited, Art. "Who's art am I most excited to see in a book?"

I think it would have to have been Clyde Caldwell back in the day, or Larry Elmore. They defined the "old-school" look for me. 


#RPGaDAY2025

Friday, August 1, 2025

#RPGaDay2025 Day 1 Patron

 Today is the start of the #RPGaDAY2025. 

This year, in addition to the prompts detailed below, I am going to write a lot on my Occult D&D project and some upcoming adventure ideas. It will help me focus on where those projects need to go.

#RPGaDAY2025

We start this year’s #RPGaDAY with Patron, and I’m diving in with something near and dear to my design heart: Patrons for witches and warlocks.

Now, the usual suspects are easy to name; demons, devils, faerie lords and ladies, and Lovecraftian horrors from beyond the veil. And yes, I use all of them. Often. Enthusiastically.

But lately I’ve been thinking more about the other kinds of patrons. The less obvious ones. The ones that add flavor and complexity beyond the usual infernal bargain.

Here are a few I’ve been playing around with:

Dragons

Honestly, I should have done this ages ago. My oldest is dragon-obsessed, and I’ve lost count of how many dragon miniatures, plushies, and LEGO sets we have in the house.

Dragons are ancient, magical, and powerful. Why wouldn’t a warlock or witch swear themselves to a mighty drake of time or flame? Not just as treasure-hoarding monsters, but as elemental, almost divine beings with long memories and stranger agendas. Only the most ancient and cunning ones offer pacts, and they always come with a price.

Angels

This one’s a bit unexpected, but stick with me.

Crack open any New Age spellbook or Victorian spiritualist guide, and you’ll find incantations invoking angels, Raphael, Michael, Uriel, and so on.

Why should only demons offer deals?

The Watchers of Enochian lore taught witchcraft, after all. And their punishment? Eternal exile, watching their children, the Nephilim, fall. There’s something beautiful and tragic there. An angelic patron might offer guidance, power, or forbidden knowledge, but at what cost to their divine purpose?

Animal Lords

Briefly touched on this in one of my warlock projects, but worth revisiting. These are like the Archfey, but aligned with the primal wild. Lords of the Fox, the Raven, the Serpent, the Stag, each with their own ancient cults, taboos, and riddles. A warlock bound to the Panther Lord might wear shadows like a cloak. A witch devoted to the La Lechuza, the Owl Queen, might speak only in questions and dreams.

Witch Queens

When a witch becomes powerful enough, she doesn’t kneel to a patron, she becomes one.

Witch Queens are legendary figures of folklore and power. Some, like Aradia, are benevolent guides. Others, like Babylon, the Mother of Harlots, demand devotion, transformation, and sacrifice. These patrons are perfect for witches who walk the line between mortal and myth.

Daimons

Not demons. Not daemons. Not even spirits in the traditional D&D sense.

Daimons, in the Platonic and Gnostic traditions, are spirits of knowledge—divine intermediaries who speak in symbols, guide seekers to hidden truths, and sometimes lead them into madness. A warlock who binds themselves to a daimon may not fully understand what they've done. But the dreams come anyway. And the visions never lie.

Honestly, I have way more, an absurd number, really. But these are some of my favorites right now. I love patrons that aren’t just “here’s some spells, go cause chaos,” but instead add weight and weirdness to a character’s story. The best patrons change their warlocks and witches. Slowly. Irrevocably.

And that’s where the real fun begins.

Questions

There are also questions I can answer. So let's roll and see what I get. 

I got "How," "Grateful," and "Person." 

Translating..."Who is a Person I am Grateful for and How?"

Hmm...Assuming I am keeping this in the game sphere...I am going to say Len Lakofka. Len passed away a few years ago, but not before we could establish a good online correspondence. His articles in Dragon were some of my favorite, so being able to talk to him much later in my life was a real treat. I am sad to see he is gone.

Tuesday, July 8, 2025

Gearing up for #RPGaDAY2025 in August

 August is around the corner. Gods? Really, didn't summer just start? Anyway, August is coming up and that means #RPGaDAY2025 is near. Dave Chapman over at Autocratik, along with CastingShadowsBlog, have announced the topics for this year. 

RPGaDAY2025
Here is the text version of the topics.

1) Patron
2) Prompt
3) Tavern
4) Message
5) Ancient
6) Motive
7) Journey
8) Explore
9) Inspire
10) Origin
11) Flavor
12) Path
13) Darkness
14) Mystery
15) Deceive
16) Overcome
17) Renew
18) Sign
19) Destiny
20) Enter
21) Unexpected
22) Ally
23) Recent
24) Reveal
25) Challenge
26) Nemesis
27) Tactic
28) Suspense
29) Connect
30) Experience
31) Reward


Question Prompts (roll D6)
1) Who
2) What
3) Where
4) When
5) Why
6) How

Mood Prompts (roll D10)
1) Envious
2) Nostalgic
3) Proud
4) Enthusiastic
5) Confident
6) Optimistic
7) Lucky
8) Grateful
9) Contemplative
10) Excited

Subject Prompts (roll D8)
1) Adventure
2) Character
3) Genre
4) Rule
5) Accessory
6) Art
7) Person
8) Lesson

As always, these look fun and I hope to have something good for each one.

Saturday, August 31, 2024

#RPGaDAY2024 Game or gamer you miss

 This one is very easy, and hard. In fact I am sitting here drinking a Mt. Dew (though now a Zero sugar one) in his honor.

My friend and old DM Michael Grenda, died last year. It was a rather sudden and unexpected death. We had not talked in years (jobs, marriages, kids), but we had met up about this time last year, and we fell right into old patterns. 

I was very happy that his life had turned out happy. Maybe not exactly like we used to talk about in High School, but really who can say that.  I still feel sorrow for his wife and daughter.

I have been working on an adventure that I want to get out dedicated to him and based on his version of the "Mad Archmage" archetype. No, it's not a mega-dungeon, but it's certainly closer to a funhouse dungeon.  He, his wife, and his daughter all used to work at this haunted house, one of the largest in the state of Illinois. I was comforted in seeing that there were so many of these "Boo Crew" folks at his funeral. It seems right that the adventure should be a large haunted house-like deal.

Tim and Grenda
Me and Grenda at Dell Rhea's Chicken Basket on Rt. 66 in July 2023

Yeah. I wore that Radio Shack shirt on purpose. We bonded over our love of the TRS-80 Color Computer.  I still have his old computer.

It was his birthday a couple of days ago. To be perfectly honest I am still coming to terms with the fact that he is gone. Weird. 

--

And that is all for Dave Chapman's #RPGaDAY2024 for August, 2024!

#RPGaDay2024

Friday, August 30, 2024

#RPGaDAY2024 Person You'd Like to Game With

 Hmm. That is an interesting one. I am not entirely sure, to be honest.

I do think playing a game where Matt Mercer DMing would be fun. I would also would love to sit in on a session with Todd Stashwick or Deborah Ann Woll because they just always look like they are having an absolute blast when they play.

Critical Role

But in truth I'd rather just play a game with some of the guys I used to game with. More on that one tomorrow.

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Thursday, August 29, 2024

#RPGaDAY2024 Awesome app

 Ok, this one is a bit of a cheat, but I enjoy the Google dice roller app.

Dice Roller

I can be anywhere and have access to all sorts of dice. It is not as nice as real dice and really only pseudorandom, but it works in a pinch.

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024


Wednesday, August 28, 2024

#RPGaDAY2024 Great Gamer Gadget

 I think following up on yesterday's post I have to go with HeroForge as a Great Gamer Gadget. 

HeroForge

Even if you never get a mini from them (and you should get at least one, they are great) their mini designer is one of the better Character design tools out there.

Come to think of it. I don't have a mini of Omar yet!

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024


Tuesday, August 27, 2024

#RPGaDAY2024 Marvelous Miniature

 This one is rather easy. I am completely in love with the miniatures from HeroForge.

HeroForge Minis
These all sit on my desk.

I was an early backer, and backed it again for their color print process. Since then I hove picked up quite a few. What can I say, I love them.

Me and Johan

Here is my "mini-me" and my alter ego Johan.

Larina

I have a few Larinas. A printed one and few I did on our home printer.

Sinéad, Karlach and Shadowheart

Some to commemorate my best Baldur's Gate 3 run, Sinéad, Karlach and Shadowheart.

Duchess & Candella

The mini standees of Duchess & Candella. I wanted to try it out.

Willow & Tara

And Willow & Tara. Because of course I did.

Not to mention all the screen shots I have used over the years.

Likely not long before I get an itch and want to make another one.


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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Monday, August 26, 2024

#RPGaDAY2024 Superb Screen

 GM's Screens are tools and I usually don't think about them much.  But there is one that stands out. The AD&D Dungeon Master's Screen.

AD&D Dungeon Masters Screen

AD&D Dungeon Masters Screen

There are couple of good reasons for this.

First the screen was on very heavy cardstock so it was durable and stood well on it's onw. There were some very, very flimsy ones that came out in the 90s and even into the 2000s that really were not very good.

The second was it collected a lot of must have information in one place. AD&D 1st Edition is notoriously bad for how it organizes information. You can see this if you step away from the game for any length of time, but come on, we knew it back then too.  The DM's Screen puts most of the most needed information in one place.

There are also a lot of nostalgia reasons too.


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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024


Sunday, August 25, 2024

#RPGaDay2024 Desirable Dice

 I have eBay alerts out for various dice sets, but mostly I am looking for original Dragon Dice. You know, like the kind that use to cost about $4 or so at Waldenbooks?

Here is mine, kept in the package. 

Dragon Dice

The markup on them now is about x100 what they were in the 1980s.

Thankfully I also found some new ones from Threshold Diceworks. They are new, resin cast dice, but they look very much like the old ones for a fraction of the markup.


Threshold Diceworks retro Dice

Threshold Diceworks retro Dice

These retro dice were made by Threshold Diceworks. Which you can find on Facebook and their Etsy store. He was taking pre-orders a while back and mine finally came in yesterday and I am very pleased with them!

They compare very favorably to the sets I had with my Expert set, the Dragon Dice polyhedrals, and the sets that came with the Mentzer Basic boxes.

Threshold Diceworks Dice compared to classic dice.

Threshold Diceworks Dice compared to classic dice.

Threshold Diceworks Dice compared to classic dice.

Yes. Those are my Mentzer dice still in a bag and unopened and unmarked.

Threshold Diceworks Dice and Armory dice markers

Now I just need to score an Orange d8.


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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024



Saturday, August 24, 2024

#RPGaDay2024 Acclaimed Advice

 Acclaimed Advice. I have had so much over the years it's hard to remember what was advice and what was things I learned on my own.

But I do know one that is pretty recent. Characters should not be perfect from Ginny Di.

Ginny Di

She wasn't the first to say it. Not by a long shot. Nor was what she was saying particularly original (which was also her point), but it is solid advice all the same. 

Her advice in a nutshell? Build the character to be fun. For you that might mean optimal builds, or min-maxing. For me it cool magic and a bunch of other things.

Regardless of hearing it in 2024, 2014 or 1984 the advice is still good. 

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Friday, August 23, 2024

#RPGaDAY2024 Peerless Player / Amazing Anecdote

There are so many choices again here as well. Hard to narrow it down really.

So I am going to with "Amazing Anecdote" instead.

A couple years back we were all at Gen Con waiting to get into the Dealer room. I had been commenting to my wife and kids that the crowd seemed younger, and far more diverse than in previous years. We also noted more families.

Gen Con 2023

As we were walking by two young women, likely in their late teens or early twenties, were going the other direction. One was telling the other, "I love it here, this is one of the few places I can really feel like I am being myself."

I can completely relate!

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Thursday, August 22, 2024

#RPGaDAY2024 Notable Non-player Character

 I have a lot of characters. Often times, the difference between a PC and an NPC is only "Am I running this game."

One of my favorite NPCs is my unquestionably evil necromancer / warlock Magnus

Magnus in Baldur's Gate 3

I have had this guy for a few decades now really. He began as a Death Master from Dragon Magazine #76, expanded on him a bit more when Quagmire came out, and he got a big boost in college when he became my big bad for my "Atlantean" campaign. 

I created my Death Pact Warlock to make sure I could use him in my Basic-era games, too. 

One thing I've never done is play Magnus as a PC. However, I'm now experimenting by using the Dread Lord mod for Warlocks in Baldur's Gate 3. He's currently a 2nd level warlock, but I plan to give him some levels in Wizard (Necromancer). I'm playing him as a 'Dark Urge', which is a change from my usual preference for good characters fighting evil. 

Maybe I'll even hire some NPCs and mod them to be Runu and Urnu. I have a witch mod (naturally) for BG3, so that actually might be fun. I'll have to see if I can manage that.

I'll have to keep you all posted. 

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024



Wednesday, August 21, 2024

#RPGaDAY2024 Classic Campaign

 For today I have to talk about my Order of the Platinum Dragon campaign of my massive Come Endless Darkness romp through all the Classic D&D adventures. 

The Classic Adventures

Since D&D 5 came out I have been running my family through the "Gygaxian Classics." while we technically started with B1 In Search of the Unknown with AD&D 1st ed, we quickly moved to D&D 5.  From here we did B2 Keep on the Borderlands and moved through the Great Greyhawk Campaign.

Our order of games has been:

  • T1 Village of Hommlet (forgotten by the characters, played as a flashback after I6)
  • B1 In Search of the Unknown (Gen Con Game)
  • B2 Keep on the Borderlands
  • L1 The Secret of Bone Hill  (Gen Con Game)
  • X2 Castle Amber
  • I6 Ravenloft (Gen Con Game)
  • C2 Ghost Tower of Inverness
  • A1-5 Slave Lords
  • C1 The Hidden Shrine of Tamoachan
  • G123, G4 Against the Giants  (Gen Con Game)
  • D12, 3 Descent into the Depths of the Earth, Vault of the Drow
  • Q1 Queen of the Demonweb Pits (Gen Con Game)

I wanted my family to have the "Classic D&D Experience) with this.  Communities are often defined by the stories they share. These are the stories we all share.  How did you defeat Strahd? Did you shout 'Bree Yark'? What did you do in the Hill Giant's dining room?   Did you survive the Demonweb?

For various reasons we have not finished the last part of the Demonweb. Maybe we will one day.  I would like to hope so.


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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Tuesday, August 20, 2024

#RPGaDAY2024 Amazing Adventure

 Again, I seem to cheat on these more often than not. I know what this one is supposed to be about, but I am still going to do this. Today I want to feature Amazing Adventures!

Amazing Adventures

Amazing Adventures is overtly a pulp-style modern game from Jason Vey (long time writing partner) and Troll Lords Games using the same SIEGE game engine that powers Castles & Crusades.

Here are some reveiws I have done in the past.

Some characters for this world
And for free
I don't play AA as much as I used too, and I never got to play it as much as I wanted. NIGHT SHIFT has taken over that niche for me. 

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I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024