Thursday, August 18, 2022

100 Days of Halloween: Publisher's Choice - Colin C. Throm (Baba Yaga)

Publisher's Choice - Colin C. Throm (Baba Yaga)
More stock art tonight and this one is a treat, some Baba Yaga.

Publisher's Choice - Colin C. Throm (Baba Yaga)

Another one I bought a while back but I have not had the chance to use this one yet.

Though looking at it now I think I have the perfect place for it now.

I mean really, who wouldn't to have Baba Yaga in an adventure or book?

The Other Side - 100 Days of Halloween

Wednesday, August 17, 2022

#RPGaDAY2022 Day 17 - Past, Present, or Future? When is your favorite game set?

Well, I have a lot of favorite times for games. But I have to say in general. 


I know total cop-out answer.

I love my D&D and fantasy set in the past. I am a sucker for anything in the Victorian era and at last count, I think I own every Victorian RPG out.  Though I am looking forward to getting my BlackStar game going again.

So I guess yes. All the Above.


100 Days of Halloween: Fantasy Witch Stock Art

Fantasy Witch Stock Art
More stock art today.  This is another great one from Daniel Comerci.

Fantasy Witch Stock Art

I am sure I have used this one somewhere, but I can't recall where.  It is a great piece. She could work well as a witch, warlock, shaman, druid or about anything really.

I remember seeing this one and grabbing it right away.

Other great pieces include:

The Other Side - 100 Days of Halloween

Tuesday, August 16, 2022

#RPGaDAY2022 Day 16 - What would be your perfect game?

Perfect game? Hmm.

If you mean the perfect RPG then I have to say NIGHT SHIFT, but that is kind of a cheat for me really since it was designed out of the box to be my perfect game.

Night Shift

For a perfect game, I have run? Hmm. Either my "Dragonslayers" game I ran with my kids some years ago. "The Dragon and The Phoenix" Buffy game that eventually would influence my writing on Ghosts of Albion. I also love my current "War of the Witch Queens."

Maybe I should re-tool The Dragon and The Phoenix or Season of the Witch for NIGHT SHIFT!


100 Days of Halloween: Stock Art: Blackmon Witch and Cat

Blackmon Witch and Cat
Some more stock art from Jacob Blackmon. 

I have to admit I am rather fond of a green-skinned witch.  I grabbed this one with plans of using it in one of my witch books.

It is very witch-y too. Pointy hat, broom, cat. Yup. Everything is there.

The Other Side - 100 Days of Halloween

Monday, August 15, 2022

Monstrous Mondays: Monster Manual III (3.5)

Monster Manual III (3.5)
Moving through the 3.x Monster Manuals this month.  Getting to the third named Monster Manual for 3.x and the first time we get a "3" in our Monster Manual.  Yes AD&D had three monster books and AD&D2 had...well a lot, I was curious to see if we were hitting a point of diminishing returns on our books yet.

But in any case, the cover is rather cool.

Monster Manual III (3.5)

For this review, I am considering the PDF version of this book from DriveThruRPG. I did have the hardcover of this book but I downsized my 3.x collection a few years back. 

PDF. Color cover and interior art. 244 pages.

This book is the first monster supplement for the new "updated" 3.5 version of the D&D rules.  Honestly, I used 3.0 and 3.5 interchangeably, so for me, it was another monster book.  

This one gives us roughly 170+ new monsters. We get some new demons, and more old favorites from the Yugoloths return (one of the reasons why I wanted this one).  This book gives us the Warforged outside of their origin world of Eberron.  There is a creature called a "Witchknife" that caught my attention as well as a "wood woad" but both of them disappointed me. I rather liked the new undead in the Bone Claw, Bone Drinker, Charnel Hounds, and Necronaut.  The Eldritch Giant is also rather cool.

Some of these monsters I did not meet in this book first. Many I ended up getting in packages of mini from Wizards of the Coast before I even knew what they were.  The Chraal and Blackscale Lizardfolk are two perfect examples. I thought the Chraal was a sort of demon at first. I did not play the minis game, so I rarely looked at the cards in detail.

For me, the monsters I liked made it worth the price to buy the book. But it was not enough to have me keep it when I downsized my 3.x collection. 

The art is still all quite good and what I expect from WotC at this stage.

#RPGaDAY2022 Day 15 - Who would you like to Gamemaster for you?

Interesting question.

Normally I prefer to game with people I know. Conventions are an obvious exception.  So there isn't really anyone out there that I would like to have as a Game Master. 

I would however like to play a game with Matt Mercer of Critical Role.  He just looks like he runs a fun game. Yeah, that might make me a heretic among the old-school crowd, but I stopped caring about that years ago.



100 Days of Halloween: Talented Adventurers - The Witch: Marena Lenoire

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire
Ok, this is a bit harder to give a fully objective review to because I have worked with nearly everyone involved on other projects.  That being said I will be following my rules for this work. 

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire

PDF. $3.95. 24 pages. 1 cover page, 1 credits page, 1 about the author page, 3 pages for the OGL. 18 pages of content. Color cover and interior art.

This product does one thing and does it really, really well.  It presents us a single witch, the titular Marena Lenoire, from 1st level to 20th level.

We are given a little bit of background on her and then detailed stat blocks for her 20 levels.

It is a great product for any Pathfinder DM/GM who needs a reoccurring NPC to aid the party. She is a Lawful Good witch (rare and nice to see) so she would not make a good "bad guy" for them. 

Use in War of the Witch Queens

I mean, yeah, she really begs to be used.  I have worked with everyone involved with her creation, so I owe them at least that much to have her show up in the campaign at some point.  I see her in the exact role she was designed for; as something of a folk hero.  She is not a witch that would seek out the title of Witch Queen but would accept it if her peers willed it and she could use it to help her people.

I just need to find a good spot for her.

The Other Side - 100 Days of Halloween

Sunday, August 14, 2022

#RPGaDAY2022 Day 14 - Suggestion Sunday

So today is Suggestion Sunday.  I am supposed to "Roll 1d8+1, and tag that many friends and suggest a new RPG to try."

But generally speaking, I don't like to tag people like that. I have a few on my friend's list that in fact do not like to be tagged. The alternate is also tagging people. 

So instead I am rolling a 1d8+1 and recommending that number of RPGs in my to-be-read pile.

I rolled a 4 so here are 5 RPG recommendations from my to-be-read and to-be-reviewed piles.

1. The Dark Eye.  The English version of the German Die Schwarze Auge has been sitting here taunting me forever. It just looks like so much fun! Plus it has witches. You know I love that.

2. Coyote & Crow Core Rulebook. Alternate future, Native American RPG. The premise intrigues me and any game that has Cahokia as its central city already moves up several notches in my mind.

3. Hero Kids. I just love the idea of this game.

4. Far Away Land. I am embarrassed by how long this one has been on my TBR piles. It is so good and so much fun.

5. Blue Rose. I know I have reviewed it already and played it. But it is the "+1" part so I can go off of my own script. Seriously check it out it is a wonderful game.


100 Days of Halloween: Stock Art: Curlee Witch's Ritual

Some stock art tonight. This is another Marc Curlee piece. It was featured as the cover for The Talented Witch I reviewed last night.

Stock Art: Curlee Witch's Ritual

I knew Marc only tangentially, but I am friends with many people that were very close to him.

You can buy this piece and use it in your projects.  I think I would like to use it in one of mine, just need to find the right one.

It has a solid Pathfinder feel to it with the inclusion of the hag.

The Other Side - 100 Days of Halloween

Saturday, August 13, 2022

#RPGaDAY2022 Day 13 - How would you change the way you started RPGing?

I don't think I would change anything, to be honest with you.  Save for maybe hold on to some items longer.

Generally speaking, I am not one to have regrets or second guess my past. Things happened, I made the best choices I could with the knowledge I had and it made me what I am right now and I would not want to change that.

My struggles to figure out how Holmes Basic worked with the Monster Manual or Moldvay Basic/Cook Expert worked with the AD&D Players Handbook set me off into directions to understand these systems better. Which got me to write my own material. Which got me into writing my own material for online use. Then to working with real publishers. To produce materials that people buy now. 

It all goes back to that. I would not want to change any of it really.


100 Days of Halloween: The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch
Rogue Genius Games does a LOT of great stuff. Their "Talented" line for various classes was always something I wanted to look into, but since I haven't been playing Pathfinder all that much so I never bought any of them.  But of course, I had to buy the Talented Witch.

As always I will be following my rules for these reviews, moreover, many of the people involved with these products are people I have worked with in the past. So I am going to try be extra careful in how I review these.

The Genius Guide to the Talented Witch

PDF ($4.95) and Softcover Print Options, 57 pages. 1 cover, 1 table of contents, 1 credits, 1 OGL, rest content.  Color cover and interior art. 

There is a lot to like about this really. The cover art is from the late Marcum Curlee and features an interesting trio of witches. There is art from Other Side friends Jacob E. Blackmon, Brian Brinlee, and Gary Dupuis.  I really love the art, but that is expected. Hell, even that Morpheus font is like they are flirting with me. 

The talented witch is a little different than the base Witch class in the Pathfinder book. It gets various Edges and Talents at alternate levels. These largely replace all the powers of the witch, including the Hexes.  

Edges are first and there are 40 of these. Edges are a lot like Feats in how they are presented. They include Combat, Cunning, Elemental, Hag, Patron, Spellcasting, and Spellcasting Conduits.  Hag for example can give the Edges of Bite or Claws to do damage. 

Talents are more like magical powers, like Hexes, and also have groupings. There are 140 of these in Blessing, Crafting, Curse, Necromancy, Personal, Spellcasting, and Utility. There are also Major and Grand Talents. Talents that are Hexes are marked with an asterisk.

The idea here is customization. Basically, if you can imagine a witch, you could build it from these options.  There is a dizzying array of choices here. There is even an appendix on familiars here and another on patrons and a compiled witch spell list from various Pathfinder products. 

There is an absolute ton of information here and more than I know what to do with.

The Genius Guide to More Witch Talents
The Genius Guide to More Witch Talents

PDF. ($2.95) 25 pages. 1 cover, 1 table of contents, 1 credits page, 1 OGL page. 

This adds more Edges and Talents to the witch class.

This gives us 5 new edges and 95 new witch Talents. And I thought I had options before. Talents that are Hexes are marked with an asterisk.

This one leans more into the curses which are nice. 

Like the Genius Guide to the Talented Witch, this book provides a lot of options for nearly any sort of witch.  Also, like that book the art here is really good.

I am not exactly sure where or when the Talented idea came about but checking the Rogue Genius Games listings there are lot of these. I am not sure how they change the game, but I do love the ideas here as a designer and player of witch classes. As a player, it would also be fantastic especially if you love character customizations.  As a Game Master, keeping track of all of this would be a bit of a chore I think.

I'd have to print these both out I think to get a real feel for them.  

One thing I didn't like about both books was the huge border around all the text. It makes the book pretty, but it is not as efficient when it comes to displaying the text. 

The Other Side - 100 Days of Halloween

Friday, August 12, 2022

Kickstart Your Weekend: Last Sabbath - The Witches' RPG

I am sneaking this one in under the wire.  It looks like it could be a lot of fun.

Last Sabbath - The Witches' RPG

Ok I love the look of this game and it would make for a great Session 0 for pretty much any sort of game I tend to play.  

This one id funded but in it's last days, so get on this one while you can.

#RPGaDAY2022 Day 12 - Why did you start RPGing?

Like I mentioned on Day 8 it was the late 70s and early 80s and honestly, Dungeons & Dragons was everywhere it seemed. This was before the full Satanic Panic had hit my small town (that would be later) and it just seemed like something all the cool kids were doing.

Of course by the time I picked up D&D all the "cool kids" had moved on to "Call of Cthulhu."  Yes I can still recall being told "oh. You are STILL playing D&D?"  Yeah, here I am 40 years later...and still not one of the cool kids I guess.

Eh. No worries. My kids think I am cool. 


I have been informed that they don't think I am cool.  Whatever. You all still like me.


Follow Friday: Greycast

I am working on adding more podcasts to listen to. 

Greycast is a new one to me, introduced to me by Matt Fenn, a fellow Mystoerth fan.


They do deep dives into Greyhawk and early D&D topics.

Among my favorites are the ones on the Keep on the Borderlands, the Beginning in Greyhawk, and Greyhawk for Kids.

I am going to be on the Podcast on Monday talking about Mystoerth. Check it out!


100 Days of Halloween: Witches' Brews & Potions

Witches' Brews & Potions
A few days ago I had another Ennead Games product, Fantastic Feats Volume XXVII - Witches, today I am looking at another aspect of witch characters; brews and potions.

As always I will be following my rules for these reviews.

Witches' Brews & Potions

PDF. 9 pages. 1 cover, 1 title/contents page. Interestingly enough, no OGL. 

The is largely a set of tables and various notes on brewing various items including potions, but nothing game-specific.

Given the randomness of the tables they work, but produce all sorts of strange results.  Now sometimes this is great, but for a game like Pathfinder or d20 D&D there are very specific ingredients used. It would be good for an OSR-style game.

Since the material here is not really game-specific it would work for any sort of game really. 

I could use this as a GM tool to get me started, but I tend to make potions that have very specific ingredients related to their effects. 

The best use for me would be to use it to determine what any one particular witch has in her cupboards. Now that idea makes this product much more useful to me!

The Other Side - 100 Days of Halloween

Thursday, August 11, 2022

#RPGaDAY2022 Day 11 - If you could live in a game setting, where would it be?

Hmm.  These questions can sometimes be a little cringe. BUT I am going to take it at face value.

I rather like my Ordinary World setting for NIGHT SHIFT.  The supernatural is real, but it largely wants to be left alone.  I just kinda like the idea that vampires work the morgue night shifts, werewolves are postal carriers, and the scary old lady down the street really is a witch.

Who knows. It might be fun!


100 Days of Halloween: Echelon Reference Series: Witch Spells (3pp+PRD)

Echelon Reference Series: Witch Spells (3pp+PRD)
Something a little different today, although I am not moving on from Pathfinder just yet. Today I want to explore the amazing reference that is the Echelon Reference Series from Keith Davies.  There are a bunch of these, but I am going to focus my attention on the witch.

As always I will be following my rules for these reviews.

Echelon Reference Series: Witch Spells Compiled (3pp+PRD)

2 PDFs. $33.99. 186 pages (PF) and 544 pages (3PP).

Yes. 730 pages total. This compiled collection covers both spells from various Pathfinder products and the 3rd Party Pathfinder products.  There is no fluff. Very little art.  Here is how each book breaks down.  There is a cover page, and OGL statement of Open Content page, a table of contents, and two pages on what this book is.  For the Pathfinder book there is three pages of OGL. For the 3rd Party book there are seven pages for the OGL. There is a hyperlinked index for both and hyperlinked table of contents.

The rest is solid text of spells.

And by spells. I mean every single witch spell ever published by the date of this book.  The 3rd Party book for example has nearly 30 pages of cantrips, 50 pages of 1st level spells, 60 2nd level spells and so on. 

The spells are given an editorial clean-up so that they all look similar and can flow well. 

What these books lack (and were never trying to cover) is all the fluff or explanatory pieces that might go with the background of a spell.  For example "Air Bubble" mentions a firearm can be loaded within an Air Bubble, but makes no attempt to explain anything more.  This is perfectly within the scope of this product.

The number of spells break down as follows:

Witch 3pp
Cantrips: 123
1st level: 200
2nd level: 251
3rd level: 221
4th level: 188
5th level: 163
6th level: 142
7th level: 131
8th level: 122
9th level: 109
Total 1,650

Witch Prd
Cantrips: 15
1st level: 83
2nd level: 107
3rd level: 88
4th level: 70
5th level: 51
6th level: 39
7th level: 40
8th level: 28
9th level: 22
Total 543

That's insane really. 

He also has these per level and for every spell casting class in Pathfinder.

Echelon Spells

You might ask if you buy this does that get rid of the need to buy other Pathfinder spell books? I say no since there is nothing here but the spells.  Other products often have the spells, explanatory notes, monsters, feats, and items that might go with them.  These books are a fancy SRDs. Highly organized and very useful ones at that.

If you are like me this is a treasure trove.

The Other Side - 100 Days of Halloween

Wednesday, August 10, 2022

#RPGaDAY2022 Day 10 - When did/will you start Gamemastering?

When did I start Game Mastering?  Right away to be honest.

It would have been with the D&D Basic Set edited by Tom Moldvay. I am sure I ran my younger brother and sister through some adventures.  I know I had made my own dungeons then and still have a couple of the maps. One, in particular, had a red dragon in one room and a green dragon in another.  No idea how they got through the doors.

I would like to think I got better.


100 Days of Halloween: Character Options: Witches

Character Options: Witches
Going back to some Pathfinder tonight. I can't help it there is a lot of great Pathfinder content out there. 

As always I will be following my rules for these reviews.

Character Options: Witches

PDF. $1.49. 7 pages. 1 page cover.  ½page OGL. 5½ pages of content.

This PDF gives us what I consider the "usual bag" of options for the Pathfinder Witch class. NOTE that is not a slight on this book or even a bad thing.  It is very, very often exactly what people want.

There are 10 new Patrons with their bonus spells. There are 10 new hexes as well.

There are three (3) new archetypes as well. These include the Devoted Witch (I might call this a Divine Witch or Witch Priestess), Green Witch (largely the same as mine in feel), and the Storyteller Witch which is a lot of fun.  It is closest to my "Good Walker" witch.

So for just under $1.50 you can get all of this. Not at all bad really. If you need some new witch options then this is a good choice.

The Other Side - 100 Days of Halloween

Tuesday, August 9, 2022

Mail Call: Print on Demand

I took advantage of the latest Christmas in July Sales at DriveThruRPG to get myself some Print on Demand deals.

Print on Demand

I wanted a new Dragonlance hardcover to replace the one my son absconded with when he was little. I have also been wanting copies of City System and A Paladin in Hell for a while now.  Cult of the Dragon and Minsc and Boo's Journal of Villainy are gifts for the aforementioned son.

While that was getting printed and shipped to me my youngest was 3D printing my Sagarassi minis.  

Sagarassi and Dragonlance

They are a little hard to see, here is a close-up.

Sagarassi minis

Yeah, still a little hard. Here is what they will look like painted.

Sagarassi sea-elf

Sagarassi octo

I am pleased with how the prints turned out.

#RPGaDAY2022 Day 9 - What is the 2nd RPG you bought?

Ok. This one is up for some debate.

D&D and its variants of the time were all my "First" RPG.  I played them like they were all one game.  

My Second RPG?

That one was a bit fuzzier.  I know where I bought it though. It was from the Mail Order Hobby shop.  I know this because I am sure I bought them both at the same time because they were not available at my local book store.

It was either Chill or Traveller.  

Which one was Second?

For my "street cred" I will say Chill, but in my gut, I think it was Traveller. I do know that I did not get a chance to play either of them until much later in life. 

I still rather enjoy both games.


100 Days of Halloween: Incantations from the Other Side: Spirit Magic

Incantations from the Other Side: Spirit Magic
We are back to Pathfinder today, but honestly, with a name like this how can I possibly say no? 

Incantations from the Other Side: Spirit Magic

PDF. $9.99. 38 pages. 1-page cover. 1 credits page. 1-page table of contents. 1 page for OGL and index. 34 pages of content. Landscape page orientation (sometimes this cuts off art).

As always I will be following my rules for these reviews.

This book is divided into four major sections, each with a different author from the cover.  Each covers a different type of magic.

The Spirit World by Scott Gable introduces us to the book and the three types of spirit magic we will cover here. 

Vodou by Scott Gable. This is our first and is familiar by name. It involves working with various spirits, the Loa, many listed later in this section.  There seems to be some campaign setting specifics here. This is not a surprise because in our world Vodou, Vodun, and Voodoo are very location specific. This is mentioned in a sidebar here. 

There are some new spells, but beyond that there is plenty of information on how these spells are supposed to be used.  This section will not replace any of the works of say C.J. Carella on the subject, but it works great for Pathfinder.

The Middle World by Uri Kurlianchik. Covers the magic found in the tales from Russia and the Slavs. This includes a number of "House spirits."  Again we are treated to some familiar names; the Leshy, the Domovoi, but here they are spirits and not fae creatures exactly. Here we also have a few spells associated with the various creatures.

The Arcanum by Clinton Boomer. Lastly we have the Arcanum. This one covers "Starry Patrons" but there is a solid "from beyond the stars" feel to these. You can read these as Lovecraftian horrors, but they seem more aloof and alien even than that. 

This book succeeds in giving us a very different felling magic system that still works with the rules of Pathfinder. Since the publication of this book there have been more book on magic for Pathfinder, so it would be interesting to see how this works with these new works.

The art is full color and quite good.

The Other Side - 100 Days of Halloween

Monday, August 8, 2022

Monstrous Mondays: Monster Manual II (3.0)

Monster Manual II (3.0)
The Monster Manual II for the 3.0 version of 3rd Edition appeared in 2002, just before the big transition to 3.5.  Like its namesake from 1st Edition, this MMII brings us some new monsters, but it also gives us a number of updated old favorites. 

Monster Manual II (3.0)

For this review, I am considering both the PDF from DriveThruRPG and the hardcover version I bought back in the early 2000s.

In the the 2 years since the Monster Manual was printed the designers of the 3rd Edition game had gotten a lot of feedback from players and also have seen the designs that other monster books have been able to do.  They knew what the players and the DMs were saying about monsters.  So the MMII has two overt purposes. The first, and the obvious one, is give us more monsters to use in out games. The second, and likely more helpful one, is to help clarify how the monster stat blocks are used and can be altered.  I want to discuss the second one first.

The first section of the book covers the monster stat blocks. How to read them and what sorts of details you are likely to find in them.  This is largely similar to the list to the MMI but there are a lot of additions, like the table of typic creature damage types by type and size.  Each creature type is broken down into what makes that type different than the other types with much more detail than in the MMI.

MMI detail vs. MMII

There are new guidelines on advancing monsters. This really is the reason to get this book. It expands greatly on the rules and lets you know how to do it with an example.

On the back side of the book, there are also new templates to apply to monsters to make other monsters.

In the middle, we have the reason that most people pick up the book, the monsters.  There are over 130 monsters listed here and some are new, others are old favorites.

We get some 1st Ed. MM1 favorites like the banshee, the catoblepas, the sylphs, the water weird (though now expanded into elemental weirds), and ixitxachitls.  There are a good number of Fiend Folio monsters too in the hook horror, grell, death knight (as a template), meenlock, dune stalker, Son of Kyuss, and needleman er needlefolk.  

The Daemons return, but this time they keep their 2nd Edition name of Yugoloths. Actually, I am good with that. Yugoloth always was cooler sounding than daemon anyway.  There are more demons and devils too and even some weird Lovecraftian beasts like the Moon Beast and more.

This addition to the Monster Manual line feels like it was more completing the MMI than it was a second book. I consider it a must-have book for any 3.x DM  with even a slight interest in monsters.

The art is great throughout and you can see the design is leaning into what will become known as "dungeon punk" later on.

Is this one of my favorite monster books? No. But it is a great work-horse book that has great designer information and a few really great monsters on top of that.

Monster Manual II

#RPGaDAY2022 Day 8 - Who introduced you to RPGs?

That one is a little harder to figure out.  I feel like that in the late 70s and early 80s D&D was all over the place. I knew of it as far back as 77 or 78. I didn't read any of it until 1979 though.

I borrowed the Monster Manual from my classmate Geordie Herald. I got a copy of Holmes' Basic from someone. My first real DM was Jon Cook. 

In truth, there was this critical mass of D&D in my town in the late 70s. I DO remember I almost didn't get involved with it due to my interest in video games. But reading mythology and "The Hobbit" and watching all sorts of horror movies I think made my involvement in the game at the time rather inevitable.

All roads lead to the Keep on the Borderlands it seemed.


100 Days of Halloween: Witchology 101

Witchology 101
Now for something a little different. Pathfinder is great, but it is not the only 3.x-based game out there not named Dungeons & Dragons.  For a while there I did a lot stuff for D20 Modern and I still like to pick up material for it.  Though today I think a 5e-based Modern might be the way to go.

As always I will be following my rules for these reviews.

Witchology 101

PDF. 60 pages, $2.99. 1 page cover, 1 title page, 1 page introduction, 3 pages table of contents. 3 pages Creative Common license, 1 page OGL.  Rest content.

This book is punching way above its weight class, to be honest.   The organization is a bit odd, but nothing I can't navigate. 

We get a Glossary at the start, which I guess works to help people unfamiliar with some of these terms.  An introduction to a Who's Who of magical people and places. This includes the various school of magic as if they were actual schools. Each school gets its Latin motto, its center of studies, and titles. It is a pretty cool idea really.  Spells by school are listed with their appropriate colleges. 

There is a whole implicit setting here that can be used in conjunction with any Modern d20 game that also has magic, say like Urban Arcana. It can also be used with other modern games that are built on a d20 system.  I am not 100% sure, but I bet it would work with Mutants and Masterminds for example.

This is a d20-based rule book so there are some features of that. What am I saying? There are Feats! Quite a few in fact. There are spells, some new, some we have seen before (this is fine).  Also to my pleasure, there are new creatures or some reskinned ones. This is a must I think.

It has a Creative Commons License and the OGL. I am not really sure if you can mix the two.  But that does not detract from my enjoyment of it.

So for just under $3 you get 50 pages of solid content. There is no art to speak of, but that is fine really.

Solid work.

The Other Side - 100 Days of Halloween

Sunday, August 7, 2022

#RPGaDAY2022 Day 7 - System Sunday: Describe a cool part of a system that you love

I have to admit, I am a big fan of the "Rule of 2" we use for NIGHT SHIFT.

From the rules:

The rule of 2: this is my name for a sub-system in D&D that has never been precisely codified, but is buried deep in the bones of the game. Any time a situation needs to be adjudicated in D&D for which there is not another system, throw a die, and on a result of 1 or 2, it happens. Listening at a door (and not a thief)? You hear noise on a 1 or 2. Looking to notice a secret door (and not a dwarf or elf)? Roll a d6 and you find it on a 1 or 2. Surprise? 1 or 2. The only thing that changes, for the most part, is the type of die--rangers, for example, use a d8 surprise die--and some character types may adjust the probability (elves noticing a secret door without searching is a 1 on a d6).

A nice simple rule that covers a bunch of situations. 


100 Days of Halloween: Witch Feats

Witch Feats
A couple of PDFs tonight. Both giving me some new feats for the Pathfinder 1st Edition Witch.

As always I will be following my rules for these reviews.

Witch Feats
from Island Of Bees

PDF. 5 pages, PWYW, suggested $1.00. No cover. No OGL.

This one is oddly presented and I had to go back and make sure I had the right file. But once I got into it then yes it is the right PDF.  The cover to the right is not in the file (as a cover) and it jumps right into the content. The art takes up half of every page, so not really 5 pages, but 2.5 pages of content (more like 2). The art is good, very visually striking and I like it (our cover girl here is on page 4 for the Witch Brew), but there is one of what looks like a young girl in a Civil War-era Union uniform with a rat familiar.  It is good and I rather like it, but it looks very out of place, to be honest.

While presented as feats, these are really patron pacts.  So you get these if you take the feat. The text is mostly fluff. The advantage to this is you could use them with Pathfinder 2nd Ed or D&D 5th Ed warlocks too. It's just not what I thought it might be.

Witch Feats
Fantastic Feats Volume XXVII - Witches
from Ennead Games

PDF. 5 pages. $1.25. 1 page for cover, 1 page for Preface/Table of Contents, 1 page for the OGL. 2 pages of content.

This file has seven witch feats presented in the traditional manner for the Pathfinder 1st Edition RPG. There are some interesting ones here too. The Stable Spell gives the witch more control over the damage she can do while Unstable Spell adds some randomness. Aura of Menace should be taken by all witches I think!

Certainly some fun ideas here. 

The Other Side - 100 Days of Halloween