Day 12 - Entertainment
Day 12-What do people do for entertainment around here?
Music? Theatre? Sports? Gambling? What do the adventurers in your campaign do on their 'day off'? What is there for tourists to spend money on?
Elowen's Journal
"I used to think entertainment was something you planned for. A concert. A festival. Something announced ahead of time. West Haven taught me that it is more like stumbling into the right room at the right moment.
There are tea shops everywhere here. My hometown had one, and I thought that was very impressive. In West Haven, I find a new one every time I go out. Some are quiet places meant for thinking. Others are loud with laughter and gossip. You can always tell which coven favors which shop by the kinds of cups they use and how long people linger. At the risk of sounding pedestrian, my favorite is Renee's. I know, everyone loves Renee's; it has more teas than I ever knew existed (it was just "tea" singular before I came here), and has the most variety of patrons. But it is still my favorite. I think I could now write a book on the opinions witches have about tea.
Young witches race brooms through the streets when they think no one important is watching, even though the elders pretend to scold them while remembering when they did the same thing.
Larina once told me there used to be poetry competitions, years ago, until too many witches started sneaking spells into their verses. Apparently, it became impossible to tell whether people were applauding the poetry or the enchantments, so they stopped altogether. These days, she prefers a card game called Pentacles, played with a modified tarot deck and four other witches. Esmé plays too, but I have never managed to keep track of the rules. There are halls where the game is played seriously, but Larina treats it as a way to pass the time. Witches rarely gamble with coin. They gamble with favors and promises instead.
Aisling drags me to the Purple Dragon whenever she can. Her boyfriend, Eodard, plays music there, and the food is always good. She sings along and dances in the crowd. Amaranth occasionally dresses in something that would make a courtesan blush and disappears into the night, not returning until morning. When I asked her about it, she said she would tell me when I was older. I blushed and decided not to press. West Haven has taught me that some entertainments are not meant to be shared."
Designer's Notes
West Haven is designed to feel alive at all hours, especially at night. It never truly sleeps, because there is always something happening somewhere, whether it is a quiet game of cards, an impromptu performance, or a coven gathering that looks suspiciously like a social call. Entertainment here is communal, informal, and often layered with meaning that outsiders may not immediately grasp.
Different spaces serve different social roles. The Drunken Orc Inn caters primarily to adventurers and outsiders, a place to unwind loudly and visibly. The Purple Dragon is more for locals, a hub for music, good food, and familiar faces. Tea shops act as neutral ground for conversation, negotiation, and quiet observation. Together, these locations reinforce the idea that rest and play are part of survival in West Haven. In a setting where danger is never far away, entertainment becomes a way to stay human, connected, and grounded.
Mostly, I want a place where adventurers can find as much adventure even when they are not on the road.
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