Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Thursday, October 15, 2020

DMSGuild Witch Project: 5e Wizards as Witches

And our last look at D&D 5e Base classes as witches.  Today I will work with Wizards.

Again, I am using these rules/guidelines for my reviews.

School of Witchcraft

This pdf is only two pages (no cover). It is listed as PWYW with a suggested price of $1.00.

It is a pretty straight-forward Arcane Tradition (Wizard sub-class) to add a witchy feel to a wizard. IT does offer a stat block for a witch, which is nice, but some new spells would have been nicer or even a list of spells the witch can access outside of the wizard's list.  The Warlock's Witch Bolt and the divine/Cleric Cure Wounds would have been good choices. 

I had hoped for more.


The Coven Guide to Witchcraft (5e Bundle)

This pdf is 39 pages and is priced at $5.99. So also a bit more than my ¢10 per page rule of thumb.  This one combines four of the author's previous works into one pdf with a witchcraft theme.  As themes, they work and I can see where the author is coming from but there is one rather big issue.

There is no witch class within these pages.  I am sure that the four different crafts could be layered over the top of other classes, say like the druid or wizard, there is no advice on how to do so.  This is a supplement where I don't have the book it is a supplement too. 

There plenty of neat ideas here and 20 some odd new spells as well as recipes and poisons. 

The author has close to 150 titles on DMSGuild, but this one looks like an early attempt. I searched to make sure there wasn't a book of classes that this might be referring too.  

Which is too bad for the size and the price I was hoping for a bit more.

Wednesday, October 14, 2020

DMSGuild Witch Project: 5e Sorcerers as Witches

We have done druids, warlocks so let's now have a look on how D&D 5e Sorcerers can be witches. 

Up first might have the longest title yet.

The Witch - A Sorcerous Origin and Character Background Option for 5th Edition Dungeons & Dragons

This PDF is seven pages and is PWYW with a suggested payment of $1.17.  Ok, a bit random, especially since the $1.14 makes a little more historical sense. 

The author knows his sorcerers, so that is reflected here. The pdf has background information for your witch characters as well as some other useful tables. The Sorcerous origin reads like a "Natural" or "Born" witch archetype so often used.  It works well here too.

No new spells, but none were expected to be honest. 

This one packs quite a bit into six or so pages of content.


Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e)

This one a bit larger at 35 pages. It is also PWYW with a suggestion of $2.99. This falls under my $0.10 per page rule of thumb so we are still good.  This book offers a lot of varied content. 

There are different sorts of animal-folk (beast folk, bear folk, cat folk), a full witch class (not a sorcerer build as I was expecting) complete with hexes and curses. There are also three Witchcraft "Practices", the Herbalist, the Pact Maker, and the Soulsplitter.

There are also new class options for all the D&D5 classes. There is a new Sorcerous Origin, the Hagborn, and three new Warlock Patrons/Matrons including Mother Nature.  

Both the Sorcerer and the Warlock could double as a witch.   

What might be fun for this one is choose one of the new races and make a coven of the Witch, Warlock, and Sorceror types here.  

This book also doesn't have any new spells which is a bit of surprise given how much else it has.  


Archetypes for D&D

This seven-page PWYW PDF covers five new archetypes for some D&D 5e classes.  Of interest to me are the Witch archetype for sorcerers and the Witch Hunter archetype for any martial-type class.

The witch gets some new spells (from other classes) and four new powers. If I were to use this with other witch classes I might call it a Witch-kin or a Witch-blooded.

This one also highlights one of my strong dislikes for DMSGuild.  The art on the cover for this comes from the book Four From Cormyr.  I could be mistaken, but I don't think that is in any of the approved art packs I have downloaded.  Some of the author's other titles also feature art that I know is not part of the approved packs.

Tuesday, October 13, 2020

DMSGuild Witch Project: 5e Warlocks as Witches

Yesterday I reviewed some DMSGuild Druid circles that would work as witches.  Today I am going to look at some Warlock Pacts that would work as witches. 

For many a witch is a distaff warlock, but as you can imagine that has never really worked for me.  That is not to say you can't do it. I am currently playing a very witchy warlock. In fact the whole point of the character is to see if I can get a witch-like experience of the Rules As Written warlock.   



For these reviews, I am still following my rules


Warlock Patron: The Witch

This PDF is one page (cover not included in the download).  It is a PWYW with a suggested price of $1.00.  

While it is called the Warlock Patron The Witch, I am not seeing much to differentiate it from other warlocks. Nor anything about it that is particularly witchy.  I was hoping for warlocks that make pacts with ancient witches and Witch Queens like Baba Yaga, or even Tasha/Iggwilv.  So some neat ideas here and there, but not pulled together well enough for me. 

Which is too bad, the cover art had a lot of promise.


Warlock Patron- Hala

Hala was the Goddess of Witches for Ravenloft.  She was introduced in the late 2nd Edition days along with the Ravenloft Witch. 

This PDF is three pages (1 cover, 1.5 content) and sells for PWYW, suggested $0.50. 

In this case the warlocks do choose Hala as their patron and we get a Warlock pact that is very, very similar to what we saw in 2nd Ed Ravenloft, Van Richten's Monster Hunter Compendium Vol. 3. It works so well in fact that this could be the model for other witchy-type warlocks.  

Easily worth the $0.50.

Gingerbread Witch

This one is a neat idea.  A Warlock with a special kind of patron to become a Gingerbread Witch, ala the witch from "Hanzel and Gretel."
This PDF is a straight sale of $0.75 and you get three pages of class features to the Warlock. There is also a Gingerbread familiar which is a nice touch.  Though I am less impressed with the art; the author uses the Gingerbread man from the movie "Shrek."  This is doubly disappointing given the number of public domain images that could have been used or artists out there that would have done art for this. 
While the idea has some merit I don't see a lot of people playing this as a class option long term.


Lastly, I have one that covers Warlocks, Druids, Sorcerers and Wizards all as witches.

A Witch with Options- Witch Character Options

This 9 page PDF is PWYW with a suggestion of $2.00.  It covers four different subclass archetypes that can be used as the witch.  

There is Druid: Circle of the Coven, which draws on the natural powers associated with the Fey.  Sorcerer: Witch Stigma, which is a sorcerer with faerie blood, or witch blood if you prefer. Warlock: Haggardly Pact which is a pact with hags and finally the Wizard Arcane Tradition: Coven, which is similar to the witch kit found in AD&D 2nd ed or the witch subclass for wizards in D&D 4e.

Each one is like viewing the witch through the lens of the stated class. Each one also provides something unique, but also each one is an incomplete picture.  I think what might be fun is to have a coven of five witches, each one represented by a subclass here and one more as a Witch class. OR create a witchy subclass for the cleric.

That would be fun to try. 

Monday, October 12, 2020

Monstrous Monday: Monsters of the Basque

“El sueño de la razon produce monstruos” - Francisco Goya

The sleep of reason produces monsters. Or in my case right now the lack of sleep produces monsters.


Yesterday I watched The Baztán Trilogy and it featured, or least talked about, three monsters from the Basque region of Spain. 

While I have seen variations of these creatures from other myths and regions, this was the first time I had seen them under these names. So let's give them a bit love.

Basajaun
Large Monstrous Humanoid
Frequency: Very Rare
Number Appearing: 1 (1d4)
Alignment: Neutral [Neutral Good]
Movement: 120' (40') [12"]
Armor Class: 4 [15]
Hit Dice: 5d8+10* (32 hp)
Attacks: 2 fist slam
Damage: 1d6+3, 1d6+3
Special: Stay hidden 95%.
Size: Large
Save: Monster 5
Morale: 6 (6)
Treasure Hoard Class: None
XP: 525

The Basajaun is a type of large wild man of the forests similar in many respects to the Sasquatch and Yeti.  It also has commonalities with the Wood Wose due to it's more benign and protective nature. They are tall (9') humanoids covered in course black and brown hair. 

The name Basajaun means "Lord of the Woods". The plural is basajaunak and the female of the species is a basander.  They are suspected of building megaliths with their immense strength and keep flocks of sheep.  They are a shy and reclusive species, speaking only their own language, although a few know the local languages.  They are averse to fighting but will protect their lands if necessary. 

They can avoid being spotted 95% of the time. Often they are just confused for a large bear.  They can be recognized though by the whistling they do to communicate with others of it's kind.


By Luistxo eta Marije
originally posted to Flickr as
Izenaduba-Olentzeroren etxea
CC BY-SA 2.0

Tartalo
Large Fiendish Humanoid
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 2 [17]
Hit Dice: 6d8+12* (32 hp)
Attacks: 2 fist slam or by weapon
Damage: 1d6+4, 1d6+4 or 1d10
Special: Magic required to hit, evil eye
Size: Large
Save: Monster 6
Morale: 6 (6)
Treasure Hoard Class: See below
XP: 660

The tartalo is another large creature found in the Basque region of Northern Spain. It appears as a cyclops or as a one-eyed ogre. It has a fiendish glint in it's one large eye.  Many scholars of the occult believe they are connected to demons, either by birth or by actions.

The tartalo lives alone in caves. They are 10' tall and only speak in simple grunts. They do seem to be intelligent, it is just speech is beyond them. Only males have ever been spotted leading scholars to conclude they seek out young maidens as their "wives."  

Anyone wandering into the cave of the tartalo runs the danger of becoming the monster's next meal.  They prefer the taste of young men and women, especially ones that have not been baptized (or dedicated to a god).  Their tactic is to use their "evil eye" to stun (treat as a Hold Person spell) their victims. They will kill and eat any young men and anyone over marriage age.  They will keep the young unmarried women to birth their monstrous sons.  These women when then also be killed and eaten.

The only treasure a tartalo has is a fine wrought golden ring.  The ring is a curse and anyone wearing it will be known to any other tartalo in the region and they will seek the wearer out to kill them. 


Inguma
Small Fiend (Demon)
Frequency: Unique
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 180' (60') [18"]
Armor Class: 2 [17]
Hit Dice: 12d8+12* (66 hp)
Attacks: 2 claws, nightmares
Damage: 1d4, 1d4 or 1d10
Special: Magic or +2 weapons required to hit, cause fear, nightmares, ability drain
Size: Small*
Save: Monster 12
Morale: 10
Treasure Hoard Class: See below
XP: 1,900

Inguma is a demonic lord of sleep and dreams. He is believed to create incubi and can give his followers riches if they give him his preferred sacrifices, that of baby girls before two years of age.  He commands a small sect of Mara Witches.

Though small, he is a powerful demonic lord.  He can cast Fear and Nightmare three times per night. His physical attacks are weak, but he can gain entrance into the minds of sleepers, save vs. death to avoid. Once there he will invade the dreams and learn all the victim's secrets. Their sleep is disrupted so they can't heal normally nor will spellcaster regain their spells. By the third night of the invasion, the victim begins to lose Constitution points at the rate of 1 per night.  Only an exorcism (cleric) or cleanse (witch) spell will remove the influence of Inguma.  Often Inguma forces his victims into suicide long before they succumb to his draining effects. Each night the victim must make a save vs. death. A failed save means they will kill themselves.

Inguma rarely takes physical form. When he does magic is required to attack him. When he does manifest it is always as what the viewer fears the most.

It is believed that Inguma is the father, or at least the ancestor and patron, of the Tartalo and possibly the Imps of the Perverse. Some incubi revere him as their lord. 

Basque Mara witches see him as their lord and patron and will offer sacrifices to him. He rewards them with riches.

DMSGuild Witch Project: 5e Druids as Witches

Back in the days of AD&D I was really taken by the Druid.  Part of it was my own self-style Anglophilia and Celtophila, but another part was that the class was not only so very, very close to the type of witch I wanted to play, it was also a good example of taking a pre-Middle Ages archetype and making it work in D&D.  As a then fan of the work of Margaret Murray, this appealed to me.   Yes, yes I know that her thesis and premise has been booted from academics. That is fine and the way it should be, but it also works fine in my games.  

So today I thought let's have a look at Druids as Witches in D&D 5.  For the first time since 1st Ed AD&D the Druid is close to the witch archetype again.

I am still following my rules as I mentioned here.

Druidic Circle: Circle of Witchcraft

This pdf is three pages and is a PWYW price, with a suggestion of $1.00.  

There is a cover and a page of legal, so only one page is dedicated to the class.  This witch is a Druid of the Circle of Witchcraft.  The witch gains Ritual Spellcasting, a bonus cantrip, and some powers.  At level 6 there is a Blood Sacrifice option, Speak with Dead at 10th, and an "Occult Power" at 14th level. 

It is interesting, but there is really not a lot here.

3 Archetypes #04 - Druid

This PDF is four pages and costs $1.00. This one offers three druid circles, the Circle of Rebirth, the Circle of Seasons, and the Circle of Witchcraft.  

The Circle of Witchcraft has some interesting features.  You gain a familiar, your wild shape can old become older or younger versions of your self, and you gain some new circle spells.

There are also powers at 6th, 10th and 14th level (like all druid Circles). These are Coven Ward, Evil Eye and Deathly Gaze respectively. 

In general, I like this Circle of Witchcraft better than the first one. I think the first one is good for a Blood Witch like archetype and the second better for the nature priestess, Ban Drui, type.

Both could be used. 

Saturday, October 10, 2020

October Horror Movie Challenge: Addams Family (1991, 1993)

When regular "family" channels start showing Halloween movies then you know October is in full swing.  These were on today and I thought I'd catch them while do other things.  Are they Horror?  Maybe not. But they are certainly in the spirit of Halloween and that is what matters to me.

The Addams Family (1991)

Gomez: Tish, when was the last time we waltzed?
Morticia: Oh, Gomez. Hours.

I have said it before, I'll say it again. Gomez and Morticia Addams might be the two most loving characters of all time. And no one does Gomez with the same flair and attitude as the late Raul Julia. Sorry John Astin, but it is true. If he were the only bright spot in this movie that would be enough. But we have chameleon actor Christopher Lloyd as Fester, a very young, but already brilliant, Christina Ricci (who claimed to be channeling Winona Ryder as Lydia Deetz for her role), a regal Anjelica Huston as Morticia Addams, and a great supporting cast. 

The movie deals with the return of Uncle Fester, but that is really not the point. You don't enjoy the Addams Family for its plot. You enjoy it for its wonderful campiness, its weirdness, and to paraphrase the old Addams Family TV series, its creepiness, and cookieness. 

Addams Family Values (1993)

Morticia: Wednesday's at that very special age when a girl has only one thing on her mind.
Ellen: Boys?
Wednesday: Homicide.

Why this movie wasn't spun off into a Wednesday Addams featured movie (or direct to video) still raises questions, because seriously. Christina Ricci outright stole this damn movie as teenage homicidal maniac Wednesday.  It is easy to see why Wednesday eclipsed the other characters here because she is just so much damn fun. It would later give us Adult Wednesday Addams from Melissa Hunter (which was taken down). 

The plot of this one, such that it is, is reminiscent of the first. Fester being manipulated to steal all the Addams' money. Maybe why it didn't fare as well in the box office. But that doesn't matter, the movie is fun and funny. 

Frankly, it would not be Halloween if I didn't catch one or the other of these.



NIGHT SHIFT and Old-school Content:  

I have talked about witch families in the past. I think what we have here is a very functional, loving family that just happens to be really weird.  It got me thinking, why do all D&D characters have a tragic backstory and are orphans? Well I guess that loving families don't produce adventurers any more than they produce Batman.  But what would an adventuring party of siblings be like? Wouldn't that be fun? I get along great with my sibs, taking them on an adventure would be fun. 

So what are the D&D classes of the Addams?

Gomez: Rogue
Morticia: Bard
Fester: Artificer (basing this on the old TV series)
Pugsly: Barbarian
Wednesday: Assassin
Grandma: Witch
Lurch: Golem Fighter
Thing: Familiar?

Ok, not a perfect fit, but something to have some fun with.

Watched: 13
New: 9


Friday, October 9, 2020

Friday Night Videos: Burning Witches

It's Friday! It's October! Let's start some Friday Night Videos!

Since I am also doing my October Horror Movie Marathon posts I am writing these posts early to autopost.

So let's get started.

Last week I did the Hex Girls, a fake all-girl band.  Tonight lets do a real all-girl, witch-themed band.  And these women have more in common with the Ostrogoths than they do with eco-goths.

Here they are, The Burning Witches!

Jay, Romana, Laura, Larissa, Lala


They have seen some line-up changes over the years, but right now the current coven consists of lead singer Laura Guldemond, guitarist and founding member Romana Kalkuhl, bass player Jeanine "Jay" GrobLala Frischknecht on drums, and newest member Larissa Ernst on guitar.

This is the first video of the Witches I ever saw and features their former lead singer Seraina Telli (now of Dead Venus) and former guitarist Sonja "Anubis" Nusselder


After this Lead singer Laura Guldemond took over and oh does she has some energy!





And just released two weeks ago, The Circle of Five! With new Witch Larissa. 

I am looking forward to seeing some more new material with Larissa!

Links

DMSGuild Witch Project: The Witch - A 5E Class

We continue this first full week of October with full witch classes from the DMSGuild.  

I grabbed this one because I rather liked the cover. Let's hope the text can live up to my expectations.  For those following, I have set up some rules for myself that you can see here.

The Witch - A 5E Class

This PDF is listed as 9 pages, but the revised PDF is actually 13. There is a cover page, but the rest is content.  Unlike many of the other products on DMSGuild this one has it's own style of layout.  In truth, it is a nice change of pace.

We get all the expected elements for a full class for 5e; level advancement charts, quick builds, as well class and spell information.  This witch is a Wisdom caster.  

A couple of things stick out.  One, this witch needs a special sort of spell focus known as a Staff of Hexes.  Without it she can't cast spells.  Also this witch has something called "Magicka" points.  So a little different than other casters.

The archetypes or subclasses for this witch are called different "Wonders"; ie "Wonder of the Grimoire", "Wonder of the Cauldron", "Wonder of Voodoo", "Curse of the Hag" (not Wonder of the Hag), "Wonder of the Hedge Witch", "Wonder of the White Witch", and "Wonder of Prophecy".  While I am not overly fond of the name I do like what they do.  I think I would have gone with "Path of the ..." myself.

The archetypes seem well balanced and thought out.  

There is a spell list, but no new spells.  There is no art, save for the cover.

This is another PWYW item with a suggestion of $2.00.

The layout is crisp and very utilitarian. It doesn't scream "Witch" to me, nor does it feel "D&D." Although it is attractive and very functional.

I certainly would try a couple of these archetypes/subclasses out.  Some interesting ideas.

Thursday, October 8, 2020

October Horror Movie Challenge: Malenka / Fangs of the Living Dead (1968, 1969)

I am sure I had seen this one.  But like SO MANY Italian, French and Spanish horror films from the late 60s and early 70s plots, scenes and even whole movies were recycled.  I mean this one even has the same music as "The Night She Rose From the Grave" which I am getting too later and is on the same DVD as this movie.  Though that could even be because of the disk.

This movie has been known as "Malenka", "Fangs of the Living Dead" and "The Vampire's Niece" with various dates between 1968 and 1969.

Anyway, this one features Anita Ekberg, so that is a good reason to check it out.

The movie starts with a nice creepy, "Dracula's Guest", feel to it.  Sylvia Morel (Ekberg) learns she has inherited a fortune, a castle, and a new title.   Julián Ugarte plays the Count, Sylvia's uncle, Count Walbrooke.  Sylvia becomes the Harker stand-in and Walbrooke is Dracula.

I think I was getting this one confused with the Thirst from 1979. But while the beginnings are similar, they become quite different movies. This movie was the obvious prototype for Satan's Slave (also known as Evil Heritage) in 1976 and many Franco movies like A Virgin Among the Living Dead (1973).

We learn that Sylvia's grandmother was burned at the stake as a witch and she was able to turn her children into vampires.

The basic story cleaves very, very close to the Dracula tale. So nothing really new here.
Until the end, and there is a neat little twist. It really saved the movie for me.

Kind of a fun little flick really.

Watched: 9
New: 9

NIGHT SHIFT Content

So many of these movies have old cursed families with a suspension of witchcraft and vampirism.  
I think what I need, both for NIGHT SHIFT and maybe even my various witch books is a family of witches, in decay, whose members become vampires after death.  Not all are powerful vampires, some are little more than ghouls really, but a few.  Take notes from the Karnsteins and movies like this.
In some ways the Montblancs in NIGHT SHIFT's "Ordinary World" can cover this. Maybe this is a direction I could take them.  The American Montblancs are an old family, but the European Montblancs are ancient and maybe a little more evil.  Combine this with my Byleth idea from last week.
Maybe that is how I separate them, the American Montblancs are featured in NIGHT SHIFT but the "European" Montblancs would be featured in my Witch books for Basic-era.   I would need to have a map for the run down, but still better than anywhere you have lived, Château Montblanc.




Wednesday, October 7, 2020

BaF - The Muse from Basic Witch Games

If you name your publishing label "Basic Witch Games" you are going to get my attention. 

So last night I got a new PDF from a just-as-new company.  The PDF is The Muse and the company is Basic Witch Games.  Now full disclosure, I knew about this class a while back and gave the author a tiny bit of advice about it and encouraged her to add a bit and publish it.  

So ethically I can not provide you all an unbiased review. 

Also, the book uses some of my own OGC, so there is another reason.

But I do want to tell you this is a fun class. It's not for every group, but that is true of all classes really, but for the right group this can be a lot of fun. 

The Muse is the first in what I hope will be more Basic era content from Basic Witch Games.
The class is something of a tempter or even a seducer.  I am immediately reminded of the old Houri Class from White Dwarf.  

The class itself is 14 level B/X style class.  The cover has a nice visual transition from red to blu to cover the red and blue of the beloved Basic and Expert books. In addition to the spells from my witch classes, there are new spells too.  There is also a new magic sword.

Basic Witch Games will be coming out with more material and even a Dark Fantasy / Romantic Fantasy setting. So I am looking forward to seeing what they do. 

So check them out. Spend a buck for this.

They can also be found on Twitter at, @BasicWitchGame

DMSGuild Witch Project: D&D Witch Class From David Belmonte

Another full class today.  This time one that is based on the classic Dragon Magazine #5 and #20 witches. 

The rules for my reviews are here.

D&D Witch Class From David Belmonte

I am, without a doubt, a huge fan of the witches for Dragon Magazine. I have spent hours reading and rereading those articles. I have many witch characters I have made using those rules and spent many, many more hours playing them.  So if you say that your class is based on those, you have my attention.

The Witch Class from David Belmonte is a 10 (1 cover, 1 title, 1-page addendum, 7 pages content) page PDF that is Free on DMSGuild.  So the price point is already good. It also presents a full witch class.

The pdf is sparce really. There is no art save for the cover art and the artist is not credited. 

The witch in this case is a Wisdom spellcaster. (They were Intelligence and Wisdom in Dragon #20).  

The powers this witch gets are in line with the witch from Dragon #20. Though the witch in Dragon got a lot more powers, this witch is a little more inline with the D&D 5 rules.  There are no subclasses listed even if the obvious choice would have been High and Low Order witches with some different powers.

There are 8 new spells.  One of the Spells "Oracle" only works "in obscure woods"  whatever that is supposed to mean.  

So nice effort, but it falls a little short for me.  Though it is tough to argue the price I guess.

Monday, October 5, 2020

October Horror Movie Challenge: Il Sesso Della Strega (1973)

Wait...didn't I watch this one last night?  Well, you would think so just comparing the posters.
Also known as "Sex of the Witch" this one came out a year after Byleth did.  Though in fairness BOTH movies do have a scene that the cover could represent.

An old wine merchant is dying so he curses his family, in particular his greedy grand-children.

One by one people start to die.

The plot, minus the sex and witchcraft, could have been a thriller or even a comedy.  There are some parallels to some murder mysteries like Clue and Knives Out.  In the sense that people keep dying and there are a bunch squabbling children trying to get Daddy's wealth.

There is lots of sex and nudity and it is pretty much the ultimate evolution of the Italian Giallo, Eurosleaze flick.  It was only missing a deformed henchman in my mind. Though there is a creepy dude in black.

I will admit that I am now likely to use "fondling the goldfish" as a sexual euphemism after watching this movie.  The said scene is about 40 mins into my copy.

It is notable that Camille Keaton of "I Spit On Your Grave" fame appears in this one as well as one of the nieces, Anna.  she gets clawed by the previously mentioned creepy dude.

The movie's biggest crime though is that it is a slog and actually kind of dull.

Maybe a Byleth +  Il Sesso Della Strega supercut is needed.  In fact, I know just how to do it.
At least we know what poster to use.

Watched: 6
New: 6

NIGHT SHIFT Content

The rich brother writes his sister out of his will because she was a witch and seduced him when they were younger.  Now their illegitimate daughter is back. She is also a witch (more powerful since her blood is "concentrated") and begins to kill off all her half-siblings (they think she is "just" a cousin) so she can have all the inheritance for herself.
Since she is a diabolic witch her patron is Byleth, the Demon Prince of Incest. 
While Byleth, or Beleth, has a history this version is closer to the D&D/Pathfinder demon Socothbenoth.

Now, this would obviously be a more R or even NC-17 rated game. 
To borrow a Scooby-doo trope one of the characters is a distant relative to the brother's wife (so no weird blood relations here).





Monstrous Monday: Zombie Witch

Welcome to the FIRST Monstrous Monday of October 2020.

If you are on social media you might have seen this little gem from last week.


The answer of course is, me. I had Zombie Witches on my bingo card!   

Well if I didn't I do now.


Photo by Thirdman from Pexels
Zombie Witch
Medium Undead (Corporeal)
Frequency: Very Rare
Number Appearing:  2d4 (2d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
Armor Class: 5 [14]
Hit Dice: 4d8+4** (22 hp)
Attacks: 2 claws + 1 bite, Cause Fear
Damage: 1d6, 1d6, 1d4
Special: Only harmed by silver, magic. Cause Fear 1x per day as per spell. Curse.
Size: Medium
Save: Witch 4
Morale: 12 (12)
Treasure Hoard Class: None; see below
XP: 100

When a powerful lord or lady dies they are often interred with fine weapons, treasures, and other grave goods that will support them in the after-life.  But these lords also know that these good are desired by the less pious and greedy.  So the lords will often arrange for a coven of witches to be sacrificed in a dark ritual and buried with the grave goods.  The witches do not volunteer for this task, they are captured and sacrificed after the lords' death. It is believed that the anger of the witches will transcend death and the tomb will be protected.

This is true and the undead witch, now a mindless zombie will attack anything living that enters the tomb.  Appearances may differ, but they are all undead witches in various states of decay or mummification.

Often lower level witches are used (under 6th level) and the only remains of their magic is a cause fear ability they can use as a group 1x per day.  They then attack as fast-moving zombies (normal initiative).  They will fight until they are destroyed. If the last zombie witch is destroyed and there are still combatants alive they will lay their final curse.  Anyone taking goods away from the tomb must save vs. death or be afflicted with a rotting disease that drops their HP by 1d6 per day until death. Healing magics, potions, or other means will not stop the spread of the curse.  Only a remove curse or similar magic can stop this curse. Then the victim can be healed. 

If destroyed, zombie witches will reform by the next new moon.  Only a cleric casting bless or a witch casting hallow or  remove curse on the tomb will stop their return. 

Zombie witches are turned as wights or 4HD undead.

Zombie Witch
(Night Shift)
No. Appearing: 2-8
AC: 5 
Move: 30ft.
Hit Dice: 4
Special: 3 attacks (2 claw, bite), cause fear, bestow curse

Weakness: Vulnerable to silver, magic weapons and holy items.  Holy water does 1d6+1 hp of damage to them.

If you want to see the other undead witches I have made over the years here is a list:

DMSGuild Witch Project: The Witch from Greg Baxter

Today I want to focus on a Witch class proper.  I grabbed this one a bit ago and it has been languishing on my harddrive ever since.

Again, here are my rules for these reviews of this series. 

A lot of pdfs on DMSGuild are named "The Witch" and I guess I am not really any better on DriveThruRPG, so to distinguish them I am going to include the author's name in the titles.

The Witch from Greg Baxter

This is an eleven-page PDF (8 pages of content, 1 cover, 1 title, 1 legal) that sells for $1.33 on DMSGuild (PWYW, suggested). So just a little over that 10 cents per page rule of thumb.

This product covers an entire witch base class.

These witches are very tied in with Hags and have the first witches as human women that have broken free from their transformation into hags. 

The main ability of these witches is Intelligence. 

The subclasses for this witch are Haglore Scholar, Athame Witch, and Rune Witch.  They have a lot of flavor, to be honest, and would be fun to try out.

No new spells, but the spell lists are rather extensive covering the Player's Handbook and many of the other sourcebooks.

The art is minimal, but at least there are credits to the artists. 

All in all there are some fun options here and I'd give them a try

Friday, October 2, 2020

DMSGuild Witch Project: Witches of Rashemen

Today I have three products again that work well with each other, but this time they are not by the same author.  

These products all deal with the area of the Forgotten Realms known as "The Unapproachable East" and Rashemen in particular.  This is of course one of the strengths of doing a product for the DMSGuild as opposed to doing it via the OGL; the ability to access Wizard's IP to use. 

While that is certainly attractive in some cases, I much prefer to use the OGL.  But if these authors had then we not have these products.

Again, here are my rules for these reviews of this series. 

The Great Dale Campaign Guide

This one is huge and has ten authors. The pdf and hardcover book fills it's 144 pages with full-color art and details on all sorts of details on the Great Dale section of the Unapproachable East.  This book actually rivals such books from WotC like The Sword Coast guide and the Icewind Dale. This book covers the people of the lands with new classes (sub-classes), new backgrounds, new feats as well as new spells and magic items. The lands are covered with geography, history, factions, friends, and foes.  There are guides for playing in the lands as well.  The author's introduction sets the stage for the book AND I think it also a good selling point for why people would want to use the DMSGuild rules over the OGL.  

In the case of this book it works well.  I also appreciate that authors not only took the time to properly credit the artists, the obtained commissions for some art as well.  This more than justifies the $19.95 price tag for the PDF.  It is also one of the few DMSGuild books I would want as a hardcover too.  If I played in the Realms more.  If I ever get a Realms 5e going then this will be on my list for getting the hardcover version.

While the Witches of Rashemen are mentioned, there is no "Witch" class.  Plenty of Warlock and Wizard sub-classes though.

Spells of the Unapproachable East

This is a modest PDF that punches above its weight class.  It gives us 13 pages of 5e style spells that are conversions of earlier spells from the Unapproacble East area.  A few I recognized from Unapproachable East (3.5) and from Spellbound (2e).  No art, but 39 spells that were not part of the D&D 5 corpus at the time the PDF was made.  All of that for just a PWYW of $0.50.  Not to bad really. 

Again, no Witch class in this one. But plenty of spells.

Homebrewed Class: Wychlaran Witch

Ah! Now here is what I have been wanting.  You can't write about witches in D&D as long as I have and not come across the Wychlaran Witch, the Witches of Rashemen.  It was one of the reasons I finally put down my Greyhawk books to see what this "young upstart" of the Forgotten Realms was about.

This PDF is modest, only 8 pages, written by Bryan Williams.  It covers the Wychlaran Witch class as a full class.  It covers the class and all the class features, but it is missing the advancement tables and spells per level. It looks and reads like it should be akin to a sub-class of the Sorcerer, and that works to a degree, still I would have liked to see the table.  There is a section on new equipment, which is good, and 13 new spells.  I supposed the advantage to this particular PDF is if you have a Witch class you like you can use this in conjunction with it to create a more witch-y Wychlaran.  So that is a bonus in it's favor.

Also the PDF is PWYW with a listed price of $0, but I say use my guideline of ¢10 per page and give the author ¢80 (or ¢60 for the actual content).  For less than...well just about everything, you can have a class and some new spells.

Thursday, October 1, 2020

DMSGuild Witch Project: The Hedgewitch

Let's start this off with two products that are used in conjunction.

As a reminder the "rules" for reviews are here, http://theotherside.timsbrannan.com/2020/10/the-dmsguild-witch-project.html

The Hedgewitch (player class) by PCSpinner  and Covens (for the Hedgewitch) by PCSpinner 

Both products feature the same cover art with some color variation. 

The Hedgewitch PDF is a PWYW with a suggestion of $1.00 for 9 pages.  
Covens is $0.50 for 4 pages.

It looks like the math here is about ¢10 a page. Let's see if that holds up across the DMSGuild titles. 

Both come in standard format and printer-friendly format.

The Hedgewitch is true to its name and presents a Hedgewitch class.  She gets spell levels up to level 5 only. The class has a nice variety of features and powers and all have a really nice witchy feel to them. 

The "sub-classes" or archetypes of the hedgewitch are "covens" which is exactly what I would do and would expect since "Traditions" were taken by the Wizards class. There is a nic variety here.

The layout and art look really nice. I think some of it is public domain art and photos. At least they look a little familiar. 

There are no "new" spells, but it does use spells that were new at the time of publication.  

Covens for the Hedgewitch is similar in terms of art, layout, and options.  This pdf offers another four covens to use with the Hedgewitch.

So a couple of thoughts.

These easily could have been combined into one product, but I think I see the rationale for keeping them separate.  Either way it is fine.

The layout and art is really nice, the creator spent some time on this and it shows. This was released four years ago and I thought the creator would have done more, but I only see six total titles in the DMSGuild.  The inclusion of printer-friendly versions is a very nice touch.

I would try this class out. I think there are some good ideas here.  

ETA: The Hedge witch class was taken down since I wrote this review.

The DMSGuild Witch Project

October is here!  I am not sure about you, but my thoughts have turned to Halloween.  Ok, that’s not true. I was thinking about Halloween back in August.  But since most everyone else is now thinking about Halloween I thought it might be nice to delve into reviews.

My kids have been wanting me to create a 5e Witch class ever since 5e came out. I have not done it because, well, I think I can get out of the warlock and druid and some deft multiclassing the witch character I want.  Presently I am playing a wizard who also has the magical scholar background that is working out well.  I am also playing multiclass warlock/paladin to cover a “Green Knight” and Warlock that has been picking up various feats from sorcerer, wizard, and bard to get a more witchy feel.  But since I play so rarely (I am always the DM) it is hard for me to get out of these characters what I want.  Plus I feel the need to playtest everything.

So with Tasha’s Cauldron of Everything on the near horizon, I have turned to the DMSGuild for ideas.

There are so many witch classes on the DMSGuild I figure I would try a few. And I have. And my experiences...well...let’s just say they have been all over the place.

Now, I am planning to review these witch classes and witch related materials.  BUT I want to set some ground rules for myself.  

The Rules

I normally feel a little bad when reviewing someone else’s witch class.  Not to be too blunt, but there is just no way they have been writing about this as long as I have. So I can’t knock them down for missing something that is obvious to me, but maybe not to someone else.

Also, I have to remember that these publications, by their very nature, are amateur. I can’t expect high levels of layout, art, or design in most of these.  Yes, there is some absolutely stunning pdfs there in terms of production values and art.  But most of these are not going to be at that level; most of the books there are not at that level period.

In truth, art is going to be a big issue since a lot of the PDFs I have grabbed seem to have a lot of “borrowed” art.   I’ll mention art issues as they come up. 

The price point also seems to be an issue. A lot of these products are priced much higher than similar-sized ones on DriveThruRPG.  Like the art, I’ll talk about the price if it is a big issue for the item. My mental comparison on price here is going to be about ¢10 per page. 

I want to give each product a fair shot, given that I know that many of these could be the first effort of the author/designers.

Some products I’ll be reviewing here are quite small. Others are linked to other products.  Some others still are naturally paired with other products.  In any case, I have bought and downloaded enough to cover the entire month.

I am going to leave this page like this with the rules and what I am doing so I can link back to it with each review.

With each class/pdf I am going to be looking for the following:

  • Is it a playable class?
  • What new things does it offer?
  • How “Witchy” is it?
  • Are there any new powers, feats, or spells?

My goal is to find something to recommend for each product and no to unfairly compare it to other, more polished witch products.

I might also make a distinction between a "witch" and a "Witch" or class that can act like a witch vs a class named Witch.  This is a distinction that might only matter to me, but hey, this is my blog.

Happy October! From the Other Side!

It is now October!

Larina by Djinn

Let's celebrate the most wonderful time of the year at The Other Side!

Wednesday, September 30, 2020

October Horror Movie Challenge: Getting Ready

I am getting ready for my annual October Horror Movie Challenge!


This year lacks a real theme save for "movies I have had laying around forever and I need to watch them or sell back the DVDs" and "movies I have been meaning to watch forever".

I am going to lean heavily on my preferred time of the late-60s to mid-70s.  And I have more than a few Italian horror films.


I have about 110 movies here.  Some I have already seen so won't do those. There are also more than a few overlaps.  I'll try to hit more than one per day, but often that is not really doable.  I'll also hit more over the weekends.

I am going to also try to include as much NIGHT SHIFT content as I can.

Let's see where I end up at the end of the next month!

Tuesday, September 29, 2020

New Page: Appendix O and the Purpose of Research

I just published a new Page and you can see the link above. It is my version of the classic "Appendix N."  But mine comes after it and it is more about the occult, witches, vampires, and other horror related topics.

So I am calling it Appendix O.

Just a small portion of my library.

If you are interested in seeing the sites on the web that I found useful or have good witch content then check out my other page Witch Links.

If you want to know what movies I have been influenced by to write witch, vampire, and other horror-related content then check out my October Horror Movie Challange.

And occasionally I do make an Appendix N post. 

Nothing in the citations will tell you how to play a better game of D&D, Ghosts of Albion, NIGHT SHIFT, or any other RPG.

Nor will they allow you rebuild one of my books or classes from just the content they have.  They all however have lead me to a place where those books could be written. 

Current research pile.

Also, this is not scholarly-level research here. I did not come up with a thesis statement, a research question, or anything like that and then carried out a systematic literature review.  This is 100% books that were within my grasp at the time (eg growing up in a small midwest town with a larger than average personal and public libraries), then access to one of the largest open shelve university libraries in the state, and of course then the internet.  These are titles that captured my attention at the time and then left a mark on my RPG writing. 

As with all my Pages here, I'll update this one periodically. In fact looking at the pictures above I see there are a few entries that I missed.

The Purpose of Research

Back when I was getting my Ph.D. in Ed. Psych my advisor was going over my records and my Master's Thesis and asked me why I did not go into Cognitive Psychology, which is what my academic life had been up to that point.  I told him I was (and am) more interested in how people learn.  We talked about my Master's Thesis where I showed that it takes about 550 ms to activate a memory from long-term memory when it had been properly primed by a queue. It was situated in the current Information Processing theories of the time.  My advisor, who was one of the nicest people you could ever meet, looked at me and said "so what?"  I was floored. So what? I spent months working on that theory, and then more weeks writing the software to test it, weeks testing undergrads, weeks of eating nothing but popcorn and pineapple while writing a 180-page thesis.  So what??  And, he was right.  I was in an Ed. Psych program now, not Cog Psych. My research had to mean something. If I could not tell that Fourth Grade teacher at CPS what my research meant to her then why should I do it?

This page came about not because I kept getting asked for it. That is true and a good enough reason, but the real reason is I am constantly going back and re-examining my own work and research.

I love to research for research's sake. But that is not the degree I ended up with. Research is fun, but it needs a goal.  Appendix O started out without a goal in mind.  But that doesn't mean I can't have one now.

Presently I am working on two books for my "Basic-era Games" banner; "The Basic Bestiary" and "The High Witchcraft" books.  I wanted at least one of these to be ready by Halloween.  That's not going to happen.  The Basic Bestiary is moving along well, but not as fast as I would like.  High Witchcraft...that's another matter.

I have been calling High Witchcraft my last book on Witches.  I want that to mean something.  But I think I am setting up too many mental roadblocks for myself. So I am going back to my first assumptions. Back to my first "research questions" as it were.  It might take me a little longer, but I want something really good. Something that is worthy of being called my "last witch book."


Basic Bestiary is moving along fine.  I have a ton of material, I just need to edit it.

The Secret Order is a call back to the witches of Dragon Magazine (but not setting them up the same way, I gotta do my own thing) and to that very strange time between 1981 and 1983 when we freely mixed in both Basic and Advanced D&D concepts.  I am publishing it with my "Basic-Era Compatible" logo as opposed to "Labyrinth Lord" or "Old-School Essentials" (and either of those would be fine) because I do want a lot more freedom to express my witch how I want. 

For the cover art, I am a huge fan of the Pre-Raphaelites. So there was really only one choice for the high Witchcraft book and that was "Astarte Syriaca" by Dante Gabriel Rossetti.  Astarte was one of the Goddesses I researched the most in those early days of my first witch.  I even made my first version of Larina a worshipper of Astarte, and not the more obvious Hecate.

For the Basic Bestiary I wanted a Pre-Raphaelite, but "The Nightmare" by Henry Fuseli was calling to me. I always loved that painting. 

Back to the books!