Showing posts sorted by relevance for query piasa bird. Sort by date Show all posts
Showing posts sorted by relevance for query piasa bird. Sort by date Show all posts

Tuesday, December 22, 2009

The Piasa Bird

I have always been fascinated with the Piasa bird. I have been to the bluff (what left of it) many times, read a number of stories about it and remember finding it in a school history book from 1921. It is nice to know that some really cool myths and stories don't have to come from faraway lands with strange sounding names, sometimes it can come from your own back yard.

So for my 100th Blog post, I wanted to do something special, a monster from my childhood.



 The Piasa Bird

The Piasa (Bird of Piasa, Piasa Bird) resembles a mythical chimera in many respects. It has the head of a black bear with a man's face, large disproportionate teeth, and the horns of an elk. Its head and neck are covered with a whiskery mane, like the beard of a man. The body resembles a lion's or a bear's save that it is scaly like that of a large fish, and it has a bear's legs ending with an eagle's claws. Its tail is at least fifty feet long, wound three times around the body, and tipped with a spearhead thrust backward through its hind legs. Large bat-like wings extend over its shoulders. Overall its body is black with red horns. It stands over seven feet tall and is twenty feet long.

The Piasa makes its home in caves in the bluffs along the Mississippi river. Its favorite or most active spot comes from the areas North of St. Louis in what is now called Alton.

The Piasa is the only one of its kind, or rather it is the only one that has ever been seen. It is unknown that if this is the same monster that attacked Chief Ouatoga's tribe or an offspring. The Piasa seems to go through periods of activity and inactivity that can last for years. Again it is unknown if it is the same creature or some offspring of the original.

The Piasa lives on fresh meat. Its preferred food is man, in particular children and young adults. When humans can not be found the Piasa will eat any large game animal.

The Piasa attacks its opponents by swooping down on top of them. Its first attack is usually a high-pitched scream that causes fear. Anyone with a fifteen foot radius of the Piasa under must fear check. The Piasa will then rip into its victims with a claw/claw/bite routine using its horns and tail as needed. The Piasa can attack multiple opponents per turn. Due to its size, any bite attack doing more than 50% of a target's Life Points are considered to have swallowed the victim whole. When the Piasa does this it will break off its attack and fly to its lair to digest. The victim does not immediately die; the Piasa prefers fresh meat in its own lair. The victim can attack while inside the Piasa, but will fight at a penalty of -1 to hit. The victim also takes 1 Life Points of damage per turn.

The Piasa Bird lives solely on freshly-killed meat. It produces nothing that is otherwise useful to human-kind. Due to its rarity a captured live Piasa could command a king's ransom from some of the less-respected zoos in the world. Most scientists consider the Piasa a myth, or at best, an extinct creature from eons past. Scholars of a more arcane bent agree that the Piasa bird was once the terror of the Mississippi and Missouri valleys, but even most them believe it is now extinct.

Name: Piasa Bird
Motivation: Eat       
Creature Type: flying monster
Attributes: Str 16, Dex 8, Con 9, Int 1, Per 6, Will 3
Ability Scores: Muscle 38, Combat 20, Brains 9
Life Points: 125
Drama Points: 3
Special Abilities: Additional Actions +2 (3 total), Armour Value 8, Attractiveness –5, Cause Fear, Flight, Increased Life Points
Manoeuvres

Name
Score
Damage
Notes
Bite
+22
48
Slash/stab
Claw x2
+20
34
Slash/stab
Horns
+18
30
Stab
Tail
+18
34
Bash


Story of the Piasa Bird
The following story appeared recently (1836) in the Alton Telegraph by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the Indian tribes of the valley.

When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the Indians what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."

The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible killer before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.

He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. They will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.

The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one, since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."

The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.

Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi river and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act the returned to the site and painted a life-size picture of the monster. Every time an Indian went down the river after that, he fired an arrow at the bluff. In alternate versions of the story the youngest brave stands on the cliff instead of the chief. When he is healed the next day he becomes the new chief.

Monday, September 30, 2019

Monstrous Mondays: Piasa Bird for Basic era games

Well.  It is 85 degrees and humid here in Chicago today.  But I don't care. The calendar says October-eve and it's fall.  Time to get to some of my favorite monsters.

Top of that list is Illinois' favorite, The Piasa Bird. My dad introduced this monster to me.


The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"

According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."

Piasa Birds in the game are larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.

Story of the Piasa Bird 
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the native tribes of the valley.

When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the natives what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."

The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.

He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. It  will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.

The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."

The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.

Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi River and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act, the returned to the site and painted a life-size picture of the monster. Every time a member of the tribe went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story, the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.

Piasa Bird
(Labyrinth Lord, Pumpkin Spice Editon)
No. Enc.: 1 (1)
Alignment: Chaotic Evil
Movement: 90’ (30’)
    Fly:  240' (80')
Armor Class: -2 (scales and hide)
Hit Dice: 11d8+6 (55 hp)
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Save: F11
Morale: 9
Hoard Class: None (The Piasa eats all meat and discards everything else.)
XP: 2,800

The Piasa can cause fear as per the spell once per day.

Piasa Bird
(Blueholme Journeymanne Rules)
AC: -2
HD: 11d8
Move: 90
   Fly: 240
Attacks: 4 (claw/claw/bite/tail swipe) + fear  (1d6+2 x2 2d6+2/1d6)
Alignment: CE
Treasure: None
XP: 2,214

Piasa Bird
(Old-School Essentials)
A large creature with the body of a fish, the wings and claws of a dragon, the antlers of a stag and the face of an evil man.
AC -2 [22], HD 11* (55hp), Att 4 claw  (1d6+2) /claw  (1d6+2) /bite (2d8) /tail swipe (1d6), THAC0 10 [+10], MV 90’ (30’) flying 240' (90'), D6 W7 P8 B8 S10 (11), ML 9, AL Chaotic Evil, XP 2,214, NA 1 (1), TT None
 Attacks with claws, bite and tail sipe
 The Piasa can cause fear as per the spell once per day.

STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15  CHA: 4

Monday, June 16, 2025

Monstrous Monday: The Piasa Bird for Wasted Lands

 Since I am moving my War of the Witch Queens over to Wasted Lands/O.G.R.E.S. I thought I would try out one of my favorite monsters in this system. Granted converting any monster over to Wasted Lands is pretty easy, sometimes it is nice to have the pre-converted stats in front of you.

So here is the Piasa Bird for the Wasted Lands game, and some background for the Dreaming Age.

Piasa Bird
A Piasa Bird sneaks up on our unsuspecting blogger enjoying his coffee.

Piasa Bird

"The Bird that Devours Men"

Among the haunted cliffs and ancient river valleys of Cruithnia, tales are told in trembling voices of a winged beast whose eyes glow like fire and whose shriek curdles blood. The Piasa Bird is not a true dragon but a nightmare-born predator, a twisted remnant of the Deeper Dark, possibly a lesser apresaur or something even older. It hunts alone, preying on isolated villages and lone travelers, often taunting them with screeches echoing through the night.

Its painted form appears on sacred stones, its legend preserved in desperate rites meant to ward it off. But when it comes, few are prepared. Shamans cast mighty spells to keep it away, and warriors take turns shooting arrows at effigies of the monster to prepare when they must face it in the horrible flesh. 

Piasa Bird Special Abilities

  • Death Screech: Once per day, the Piasa Bird unleashes a bone-chilling screech. All within 60 feet must make a Wits or be paralyzed with fear (treat as per the paralyze other spell cast by a 10th-level caster) for 1d6 rounds. 


  • Swallow Whole: On a successful bite attack against a target of human size or smaller, the Piasa Bird may attempt to swallow the victim. The target takes 2d6 damage per round inside the creature. Starting the second round, the victim may attempt an Easy (+5) Strength save to escape. Failure to escape by the sixth round results in death.


  • Tearing Claws: The Piasa Bird's claws deal 1d6 damage each. If both claw attacks hit the same target in a single round, it automatically rends for an additional 2d6 damage.


  • Dive Strike: If the Piasa Bird attacks from flight, it gains +2 to hit and deals an extra +1d6 damage with a single claw or bite attack. It must recover during the following round.

No. Appearing: 1
DV: 1
Move: 60 ft ground, 120 ft flight
Vitality Dice: 11
Attacks: Two claws (1d6 each), one bite (2d6), tail slap (3d6, keep best 2d6)
Special Abilities: Death Screech, Swallow Whole, Tearing Claws, Dive Strike
XP Value: 3,840

--

I like it.  I think this system conversion will work out fine. 

Here are some other stats.

Monday, May 16, 2016

Monstrous Mondays: The Piasa Bird

Welcome back to Monstrous Mondays!
Today I want to add a monster from stories of my childhood.  If you grew up in Central or Southern Illinois you heard stories of the Piasa Bird.   I featured this monster in one of my earliest posts here and thought I really need to bring it back.

The following text is considered Open for use under the OGL.


The Piasa Bird
AKA: The Piasa, "The Bird That Devours Men", "The Destroyer"
Frequency: Very Rare
No. Appearing: 1
Size: Large 18'
Armor Class: -2 [22]1
Movement
 Basic: 90' (30') Fly:  240' (80')
 Advanced: 9" Fly: 24"
 3e/5e: 25 ft  Fly: 60
Hit Dice: 11d8+6 (55 hp)
% in Lair: 50%
Treasure Type: None. The Piasa eats all meat an discards everything else.
Attacks: 4 (claw/claw/bite/tail swipe) + fear
Damage: 1d6+2/1d6+2/2d8/1d6
Special Attacks: Cause Fear once per day.
Special Defenses: none
Save As: Fighter 102
Magic Resistance: 0%
Morale: 93
Alignment: Chaotic evil
Level/XP: XXXX4

STR: 22 INT: 8 WIS: 8 DEX: 14 CON: 15  CHA: 4

1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Still working out an XP systems that works across all games.

According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."

Piasa Birds in the game are a larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.

Story of the Piasa Bird 
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the Indian tribes of the valley.

When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the Indians what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."

The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.

He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. They will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.

The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one, since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."

The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.

Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi river and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act the returned to the site and painted a life-size picture of the monster. Every time an Indian went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.

The rare female Piasa Bird.   
Section 15: "The Piasa Bird". Copyright 2016 Timothy S. Brannan.


Don't forget to include the hashtag #MonsterMonday  on Twitter or #MonsterMonday on Google+ when you post your own monsters!

Monday, October 31, 2016

Monstrous Mondays: The Piasa Bird for 5e

Welcome back to Monstrous Mondays!
Today I want to add a monster from stories of my childhood.  If you grew up in Central or Southern Illinois you heard stories of the Piasa Bird.   I featured this monster in one of my earliest posts here and thought I really need to bring it back.

The following text is considered Open for use under the OGL.


According to the diary of Louis Joliet, the Piasa Bird "was as large as a calf with horns like a deer, red eyes, a beard like a tiger's, a face like a man, the body covered with green, red and black scales and a tail so long it passed around the body, over the head and between the legs."

Piasa Birds in the game are a larger and resemble a manticore or a dragon.
They do not keep treasure. They are only interested in killing for meat and sport.

Story of the Piasa Bird 
The following story appeared in the Alton Telegraph (1836) by John Russel. It is claimed that this is story told to Father Jacques Marquette and Louis Joliet by the Indian tribes of the valley.

When Marquette and Joliet came down the Mississippi river in 1673 they encountered a bluff on the east side of the river with the painting of a giant monster. When they asked the Indians what this monster was, they retold for them the story that had been handed down to them for generations. Marquette named the monster "Piasa," pronounced Pie-a-saw, which means "the Destroyer."

The Legend of the Piasa bird that was related to Marquette and Joliet went something like this. Many years ago a great bird roamed the land. Every morning the people would wake in fear to the shrill screams of the great Bird. The bird awoke hungry and would carry off dozens of boys and girls to its cave to be eaten. Chief Ouatoga [OO-wa-toe-ga] was getting old. He wanted to destroy this terrible monster before he died. He called his braves to a meeting and told them he was going to ask the Great Spirit what to do.

He went up on the highest bluff. He spoke with the Great Spirit. The Great Spirit told the Chief, "Dip your arrows deep into the poison of a copperhead snake and shoot them into the body of the Bird. They will cause its death." He returned to the camp and told his people what the Great Spirit had told him. He gathered up a small army of the strongest braves and set out to hunt the Bird. Chief Ouatoga told his braves that the plan was for someone to stand on the cliff to lure the Bird down. When the great monster swoops down they were to shoot it with their poison arrows.

The braves all begged their chief to be the one to sacrifice themselves. But the chief told them no, he would be the one, since he was older. While the braves practiced with their bows, Chief Ouatoga spoke with the Great Spirit. "Think not of my life," he said, "but the lives of the children."

The next morning the chief stood tall waiting for the great bird to come. Its screams could be heard as flew down the river looking for victims. The bird saw the old chief and swooped down on him with a terrible scream.

Just as the monster was ready to attack the braves shot their arrows and all 100 met their mark. The monster fell into the Mississippi river and died. The braves carried the broken and bruised body of their chief back to the tribe. The medicine man healed him and he awoke the next day surrounded by his grateful people. In remembrance of the act the returned to the site and painted a life-size picture of the monster. Every time an Indian went down the river after that, he fired an arrow at the bluff.
In alternate versions of the story, the youngest brave stands on the cliff instead of the Chief. When he is healed the next day he becomes the new Chief.

The rare female Piasa Bird.   
Section 15: "The Piasa Bird for 5e". Copyright 2016 Timothy S. Brannan.


Don't forget to include the hashtag #MonsterMonday  on Twitter or #MonsterMonday on Google+ when you post your own monsters!

Monday, May 12, 2025

Monstrous Monday: The Piasa Bird

 Getting back to an old favorite of mine. My AD&D 1st edition Forgotten Realms game is still going great. The characters are still on a stolen boat and will land soon. I already know what is waiting for them.

Piasa Bird
PIASA BIRD

Frequency: Very Rare
No. Appearing: 1
Armor Class: –2
Move: 9" / 24" (Flying, Class C)
Hit Dice: 11 + 6 (55 hp average)
% in Lair: 50%
Treasure Type: Nil
No. of Attacks: 5 (claw/claw/horn/bite/tail)
Damage/Attack: 1–4 / 1–4 / 1–6 / 2–8 / 1–6
Special Attacks: Shriek (fear)
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Low (5–7)
Alignment: Chaotic Evil
Size: H (20' long, wingspan 40')
Psionic Ability: Nil
Attack/Defense Modes: Nil
XP Value: 3,200

DESCRIPTION

The Piasa Bird is a terrible predator, said to haunt river cliffs and lonely forested bluffs. It combines the scaled body of a giant fish or serpent with the wings of a bat, antlers like a stag, claws like a dragon, and a monstrous human-like face complete with beard and gore-slick teeth. Most sages believe it to be unique, a living myth given form either by ancient curse or dark magic.

Legends trace its origin to a painted bluff near the Mississippi River, where the Illini people spoke of "the Bird That Devours Men." It is feared for its physical strength and its unearthly scream, which has driven entire camps mad with terror. It hunts mainly for pleasure and meat, especially favoring children and young adults.

COMBAT

The Piasa swoops upon its prey from above, initiating combat with its terrifying shriek. This is followed by a flurry of physical attacks: claws, horns, bite, and lashing tail. It can engage multiple foes at once, often striking with claws and bite against one target while sweeping others away with its tail or gore.

Shriek (Fear Effect): Once per day, the Piasa may emit a horrifying shriek. All creatures within 30 feet of the creature and of 5 Hit Dice or fewer must save vs. Spells or flee in panic for 1d4+2 rounds. Those above 5 HD must save or suffer –2 to hit rolls for the same duration due to overwhelming dread.

Only one Piasa Bird is known to exist, though superstitious accounts claim it disappears and reappears across generations. It lairs in a high cliffside cavern overlooking riverlands. It has no use for treasure, discarding anything it cannot eat. Its hunting cycle includes long periods of dormancy.

The Piasa feeds exclusively on fresh meat. It is a solitary apex predator. Due to its grotesque appearance and violent habits, it is considered a dire omen and subject of local legend. Some arcane scholars believe it to be a cursed spirit or manifestation of fear or ancient blood magic. Capturing one alive would be nearly impossible, but if somehow achieved, its display would command a king’s ransom.

Its shriek functions similarly to a fear spell but has a sonic origin.

Due to its chaotic nature, it may sometimes slaughter creatures without feeding, simply to instill dread.

--

I debated on whether to make him Chaotic Evil or not. I went with it since he his described as an evil monster and eater of humans, especially children. Plus tales of the Piasa used to scare the crap out of me as a little kid.

Piasa on a bluff in Alton, IL


Tuesday, July 12, 2022

New Release Tuesday: Blue Rose Six of Cups

I have been waiting a bit to share this one with you all.  I have an adventure in the newest Blue Rose RPG book, Six of Cups!

Blue Rose: Six of Cups

Yes, that is my name at the bottom. 

I am quite excited about this really. There are a lot of great adventures here from a lot of great authors/designers.  Working with Green Ronin was a joy really. I am honored to have been able to contribute even just a small part to the World of Aldea.

My adventure, appropriately named "Witching Weather" deals with the birth of five children all of who have some sort of magical power and the forces of darkness that are closing in around them.

In addition to the adventure, I was given the privilege to add a bit more detail to the City of Garnet. 

I have seen the world of Blue Rose described as "fantasy Seatle" which may or may not be true, but Garnet as I have written it is "Fantasy Alton, IL."  Alton is a blue-collar riverside town with some great history, some unexpectedly good restaurants, and the shadow of the Piasa Bird everywhere you go.  Vyon Bloodwing, one of the adversaries of the adventure, is my homage to the Piasa Bird.  

So grab this book. It has my adventure in it and a bunch of other great adventures and guides to lesser-traveled places in Aldea.  When you are walking along the "Riverwalk" or "Restaurant Row" in Garnet please don't forget to raise your drink, be it a hearty stout or an equally strong tea, to both the Sovereign and the famous Admiral Celeste Vorcolio. Both the pride and joy of Garnet.  

Wednesday, June 7, 2023

Tales from the Other Side

Growing up the shows I really loved (in addition to Doctor Who and Star Trek) were the various horror anthologies that came and went during the 80s, 90s, and before. "The Twilight Zone (all versions)" was chief among these, but so were shows like "Night Gallery," "Monsters," "The Outer Limits (both versions)," "Amazing Stories," and two of my favorites, "Tales from the Crypt" and "Tales from the Darkside."  It was "Tales from the Darkside" that influenced me the most. I wanted my games (at the time largely AD&D) to be more horror-like.  Even in sci-fi, I could not help but notice how many of the elements in The Outer Limits would also appear in Star Trek, or more to the point the other way around since I watched Star Trek first.

In the end, I got my wish. NIGHT SHIFT is the perfect distillation of both Horror and old-school adventure rules. A rule system I have been doing in one form or another along with a horror-filled background that is perfect to model the horror and dark sci-fi I grew up loving.

The only thing missing is the anthologies. 

I spent my weekend (like every weekend in late spring early summer) out in the garden helping my wife. I was doing some weeding and thought I needed to do a set of themed adventures I could publish. They are unrelated to each other, but all have a common thread of horror.

Then I realized something. I had already started this.

Tales from the Other Side

I have written a lot of adventures for many different games. All of them (for the most part) have a horror feel to them.

So to get the ideas rolling for Tales from the Other Side, I figure I will talk about the adventures I have already done and how they can be used with NIGHT SHIFT. I am just going to focus on ones that are readily available. I am looking back at some of my old docs and seeing which ones I own outright and can re-do and which ones never saw the light of day.

The Dark Druid
The Dark Druid
The Buffy the Vampire Slayer RPG
Published in Games Unplugged, July 2002

This adventure was a prequel adventure to what was called "The Djinn Arc" that never got going. It's purpose was to introduce new players to the game, and it featured the original cast of "Buffy the Vampire Slayer." It focused on Willow and Tara as the reincarnations of Bohdmal and Liath (respectively) as the foster mothers of the great Irish hero Fionn MacCumhail (Finn McCool). It features the return of an ancient evil and two new kinds of vampires. The biggest issue with it is that it is an introductory adventure for what should be a "season" of related adventures, not an anthology.

So much of my writing from that time is baked into the DNA of NIGHT SHIFT that converting the game's tone is minimal at worst.

Mechanics changes:

  • Use the vampire and vampire spawn from the NIGHT SHIFT core. Give them the unique kill listed in the Dark Druid adventure.  
  • The Dark Druid himself is a weak (CON = 6) warlock of only 3 or 4 levels. 

This adventure gives some argument of while the stories are anthologies, the characters remain the same throughout.

Guidebook to the Duchy of Valnwall Special Edition
The Haunting of Oakcrest Manor
Labyrinth Lord
Published in Guidebook to the Duchy of Valnwall Special Edition, 2017

This adventure has been successfully converted to NIGHT SHIFT many times. Since it uses Labyrinth Lord rules, conversion is trivial. I ran this both at Gary Con 2021 and Gen Con 2021 as a NIGHT SHIFT adventure where I changed the name to Willow Crest Manor. Both manors are based on a real-life place from my old hometown known as Maplecrest.

The biggest change here is to update when and where you put it. Personally, any small town will do. It just needs to have about 100 years worth of history. Dark woods are good too, so somewhere above the 40º North Latitude line is good in my mind. When I did it for Gary Con I set it near Rockford, IL. 

Six of Cups
Witching Weather
Blue Rose AGE Edition
Published in the Six of Cups, July 2022

I do adore Blue Rose, I love the optimism and the feel of the game. So of course I bring horror to it. I must be damaged. This adventure requires that you find and rescue five psychic children. Trouble is there is a monster that wants to eat them (thinking they will make it more powerful) and a demon lord of storms that thinks they are his children. In Blue Rose this is all set in the town of Garnet, but in my running of this using NIGHT SHIFT, I set it in Alton, IL. It features another member of the unpleasant Meacham family and my homage to the Piasa Bird.

For changes, there is the tone and location.  Use the demon stats from NIGHT SHIFT and one of the many versions of the Piasa Bird I have posted here. 

The Nightmare
The Nightmare
Chill 1st Edition
Published by Yeti Spaghetti and Friends, April 2023

My most recent adventure is horror through and through. A night hag, or in this case a dab tsog, has been attacking members of the local Hmong community. There is also a Will-o-the-Wisp feeding off of the dying energies. Tone wise this is perfect for NIGHT SHIFT.

Chill's skill checks are little different than that of NIGHT SHIFT, but as a rule of thumb, and roll pf +1 above what a character makes in NIGHT SHIFT is 5%.  The Nightmare, in addition to being written for Chill, is fairly self-explanatory and can be used as is with a variety of systems.

For the Will-o-the-Wisp you can use my stats for them here. For the Night Hag you can use the hags in the core rules of NIGHT SHIFT.

The next two are total cheats since I did not write them but I did do the D&D 5e conversions for them.

The Shrine of St. Aleena
The Shrine of St. Aleena
Labyrinth Lord and D&D 5e
Published by Peter C. Spahn on DMsGuild

This adventure is a conversion of the Labyrinth Lord adventure created by Peter C. Spahn. The horror elements here are light, but as St. Aleena is the patron Saint of adventurers she is still a good choice. The characters come here and then the horror ensues. There is still an evil cult and still unnamable evil spawn here. 

The Shrine of St. Aleena has thematic connections with my own Dark Druid, or at least, it did when I ran it for my group here

To update this adventure change it over to some modern location, I would say on the outskirts of some town, but it has to be old. So East of the Mississippi River.  Otherwise you are good to go.

Death's Ride
Classic Modules Today: CM2 Death's Ride
Basic D&D and D&D 5e
Published by TSR and Classic Modules Today

This is even a bigger cheat than the Shrine of St. Aleena above. But it is solid horror. Death's Ride is an old-school TSR adventure for Basic (Companion) D&D for characters 15th level and above. It has all sort of nasty things going on and really tough monsters.

My D&D 5e conversion scales them down a bit (but not much). It fits with the whole "weird shit going on in far off places" horror. I mean in this respect it is not much different than "The Children of the Corn."

--

Almost enough for a mini-campaign.

I'll have to work on some more and see what I have that I can resurrect. 

Hopefully there will be more Tales from the Other Side.


Monday, February 24, 2020

Monstrous Mondays: Monster of Lake Fagua for OSE

Today I wanted to get into a monster from my recent re-discovery of Daniel Cohen and a bunch of books I read as a kid and critical to my early ideas of what could be part of my D&D games.  One of those books was "Monsters, Giants and Little Green Men from Mars."

And one of those monsters was the Monster of Lake Fagua.

Appearing something like a large manticore, it reminded me a lot of the Piasa Bird.

The monster was said to have been "found in the kingdom of Santa Fe," in Peru, in the province of Chile, "in Lake Fagua, which is in the" lands of Prosper - Voston."  At least as reported in France on several prints sold in Paris in October 1784.

The creature was described as follows:

"Its length is eleven feet; the face is almost that of a man; the mouth is as wide as the face; it is furnished with two-inch teeth length. It has two 24 inch long horns which resemble those of a bull; hair hanging down to the ground; the ears are four inches long and are similar to those of a donkey; it has two wings like those of a bat, the thighs and legs are 25 inches; it has two tails, one very flexible, which it uses to grip the prey; the other, which ends in an arrow, is used to kill him; his whole body is covered with scales.”

It had been described as a relative to the harpy.  So let's keep that.  Potentially a manticore/harpy crossbreed.

Monster of Lake Fagua
(Old-School Essentials)

Armor Class 2 [18]
Hit Dice 8 (36hp)
Attacks [2 × claw (1d6), 1 × bite (2d4)] or 1 × tail spike (1d6+poison) or 2 x horn gore (1d4+1)
THAC0 13 [+7]
Movement Rate 90' (30') / 180' (60) flying / 360' (120')  swimming
Saves D8 W9 P10 B10 S12 (8)
Morale 9
Alignment Chaotic
XP for Defeating 1200
Number Appearing 1d4 (2d10)
Treasure Type None
  • Amphibious Movement. This creature is equally at home on land, water or sky.  The fagua monster can spend up to 12 hours underwater. 
  • Nocturnal. The creature is only active at night and can seel equally well in the dark. 
  • Tail Grab. On a critical success on a tail attack (natural 20) the Fugua Monster can instead grab a victim and squeeze them each round for 1d6 points of damage. A Strength check is needed to escape.
  • Tail Spike. The spike of the Fugua Monster has a paralytic poison. Save vs. Poison or become paralyzed for 1d4+2 rounds.

Nice to see this guy again!

Monday, March 20, 2023

Monstrous Mondays: But What About Dragons?

Did quite a bit of work on my Basic Bestiaries last week.  Mostly edits and some large-scale moving around of content. I am close to publishing yet, though I have more art for BB1.

Dragon

Here is where I am on content.

akaCompleteStarted
Basic Bestiary IWitch Monsters284339
Basic Bestiary IIUndead131378
Basic Bestiary IIIDemons155240
Basic Bestiary IVDragons1220

So, nearly 600 monsters are complete, and nearly 1,000 total started in one form or another.

A couple of things. 

Basic Bestiary I has shrunk while Basic Bestiary III has grown. I moved over about 20-25 creatures from I to III since they fit better.

Also, you might notice Basic Bestiary IV, aka Dragons.  I have talked about it, but not much. Mostly because I kept it closer to my chest, but really because so little of it was done.

This project grew out of something my oldest had been working on for a while, a book about dragons we were calling "Here There Be Dragons." It has been an on-again, off-again project for a while (ok 11 years) but I was leaving it in the hands of a then 11-year-old to work on. We resurrected it a while back and I have been slowly converting material from it to my Basic Bestiary format.  But that is not all, I also want to come up with a good monster stat block that will really take advantage of how awesome (in all senses of the word) dragons are.  I experimented with this one, but it is not 100% where I want it to be yet.  

I love the idea of Dragons getting their own book. I mean if I am going to do a book of Undead and Demons then Dragons really should get their own too.

In addition to the stat block, I have other issues to work out. Should Tiamat be in the Demon book or the Dragon book? Right now she is in both. What about one of my favorites, the Piasa Bird? Is it a dragon?

Next year, 2024, is not just the 50th Anniversary of D&D but it is also the Chinese year of the Dragon.  Feels like to me that an Old School monster book about dragons would be perfect.

I just need to get my ass moving on these.

I am also ditching the current covers I have for them and looking for something new. Still figuring out what to use.  I want the same artist for all four and they must feature the creature types covered. Still searching.

BTW if you want some cool dragon content now, Bruce Heard has a bunch up on his blog.


Tuesday, October 4, 2022

Mail Call: Blue Rose Six of Cups

Getting a new book in the mail is always a joy. Getting one you helped create is even better!

I got my author's copy of Blue Rose Six of Cups.

Blue Rose Six of Cups

Blue Rose Six of Cups

The PDF has been available for a bit and now the print book can be ordered from Green Ronin's online store.

As I have said in the past I adore Blue Rose. I just love the world, the system, everything about it. It is such a refresher after decades of "grim dark" RPGs.

I am particularly happy with this one. It has a new character I am particularly fond of.  My homage to the Piasa Bird and places I used to frequent. Another distateful member of the less than pleasant Meacham family. But most of all it was a joy and an honor to write something for Aldea. 

The Storm of the Century

The project lead, Joseph D. Carriker, for this book posted in Green Ronin News a little about this book. In particular, he talked about the "Storm of the Century" theme.  This was not something I (or to my knowledge) any of the other authors tried to do. I was pretty much working in my silo just to get this done with my only contact being Joseph. Who, please allow me to add, was great to work with.

Here is what he had to say about the storm.

One of the things I asked of our authors was to send me proposals for their adventures and gazetteers. In short order, it became apparent that (perhaps inspired by the elemental association of Cups with water) no less than three of the stories feature a massive coastal storm. Rather than require some of the authors to change their ideas, I thought I could include them all to highlight one of the interesting ways to use generally unrelated adventures.

Finding a common thread to run between adventures is an awesome way of building a sort of “accidental” campaign. The tumultuous weather plays a role in all three of the stories, and they are not written as being interrelated. An enterprising Narrator might, however, come up with some connecting concepts to help tie them together. Perhaps these are all part of a single, major storm system of some kind, a sort of terrifying storm of the century to strike the southern coast of Aldis? Or, perhaps there is something (or someone…) nefarious at work, hurling storm after storm into the world.

I do love this idea and the thought of a great storm coming to the southern coast of Aldis is too good to pass up. 

Personally, I think this is one of Blue Rose's greatest strengths when compared to D&D.  D&D can do a lot of great things. But it is largely still a game about and centered around combat.  In Blue Rose, you could make an adventure where the central focus was protecting a small coastal town from the coming storm. Not by fighting some demonic force or elemental, but as the Sovereign's Finest playing the role the National Guard does here. Organizing relief efforts, building sandbag walls, and figuring out what to do. Fantastic role-playing opportunity.  

So my darkfiend Dorgogz is not the cause of this massive storm, but rather he is here because of it. 

The adventures are leveled from 1 to 8 (mine for example is level 2-4). A new adventure, say levels 8-10 called "The Storm of the Century" would be this giant coastal storm.  Hmm...I am getting some ideas here.  With this sort of build-up, one could see that there is something connected and nefarious here. 

Can't wait to try out the other adventures in this book. They look great.

Wednesday, November 18, 2009

The City Built around a Tarrasque!

There is a really interesting thread about a (D&D) city built around a tarrasque.
http://forum.rpg.net/showthread.php?t=261519 and
http://waelfwulf.wordpress.com/

For those that don't know, in D&D the tarrasque is an immortal killing machine related to the dragons.  It's immune to magic and all sorts of things that make it so it just can't be killed.  It's a DM's way of ridding the world of unneeded PCs really.

But this concept is so cool that I feel the need to adopt it.  It would make sense to me, since I have never used the tarrasque in any of my games even when it first appeared in the MM2 for 1st Edition.  Though I have used the Piasa bird, a similar creature from my neck of the woods.

The idea behind this city is they have captured and immobilized it. Now they are feeding off of it's meat and blood which regenerates all the time. There is a corrupting power to this, plus the moral corruption of keeping a live beast chained up while you continously hack bits of it off.  Something we saw in the Torchwood episode Meat.

Plus it is the type fantastical, out of this world crazieness that I love to have in my games.  Cities built on the corpses of dead gods; Elven nations of thousands living in the trees and a city built around a Tarrasque.

Sunday, March 25, 2018

Arts and Crafts Weekend, Part 1

I am on Spring Break!  So we spent the first part of my vacation working on various arts and crafts.  My wife painted a bunch of minis. I'll share what I did in the next post.


First up is a little Piasa Bird.



She did a Tiefling Necromancer and a gold skinned demoness.


She also worked on my witch Larina!




She looks great with other versions of her!




Larina and her daughter Taryn.






She also did Iggwilv for me!



Art imitates art!

Been a great time.  Love these little witches!

Friday, April 20, 2012

R is for Ravenloft: Masque of the Red Death

One of my first exposures to Victorian era gaming was through the Ravenloft: Masque of the Red Death.

Last year I did Ravenloft, and this year given all the Victorian games I am talking about this seems a natural.


Masque of the Red Death was a Ravenloft branded supplement for both AD&D 2nd Ed and for D&D 3.  Both dealt with a familiar; Earth, but one that was darker and magic was real.  It's almost a cliche with me anymore.  What made the first MotRD special was that for the first time you could play "D&D on Earth", in particular Victorian Age Earth that they called "Gothic Earth".

There were a lot of classes (kits too for AD&D 2nd Ed) and I always thought it was some what overkill. Magic was much more limited than your typical D&D game and a lot of the rules (Horror, Fear and Dread) were ported over from the Ravenloft line proper.

I SOOOO wanted to run this game, but it came at a bad time in my gaming career.  I was just about ready to give up on D&D altogether and this was the only thing I was excited about anymore.  Some of my first writing gigs was for the official Ravenloft Netbooks from the Kargatane. A lot of that I have been able to re-use here in fact (Haunted Illinois and the Piasa Bird).

There was such a cool, dark vibe to the game but it did do somethings that irked me.  To many of the bad guys were in fact monsters that looked human; Moriarty was a Rakshasa for example.  Sometimes I like my monsters to be human.  Also there were just too many classes.

I'd love to revisit Gothic Earth.  Maybe under one of the game systems I have reviewed already or even as something for Ghosts of Albion.

Sadly, Masque of the Red Death is long out of print.  You can still find copies though on ebay and at Nobel Knight.





Monday, April 13, 2020

Monstrous Monday: The Jackalope

There are few creatures that say "Americana" than the Jackalope.  Created from the same tall tales that gave up Paul Bunyan, Captain Stormalong, Piasa Bird and the Hodag. Stories I enjoyed as a kid.

The Jackalope, of course, has had the "advantage" of taxidermy where several stuffed Jackalopes can be purchased across the US.  I have lost track of the number of truck stops, gas stations or diners I have stopped in from California to New York that had at least one stuffed Jackalope for sale.  Though I admit I have never had the desire to own one.

Though having a Jackalope in my games?  Yeah, that is doable.

Jackalope
These creatures seem to be a magical crossbreed of a large rabbit and either a deer or antelope.  The jackalope is a large creature, larger than a rabbit, about the size of a large dog.  Its head comes up to about 2-3 feet, with its antlers adding another 12-18 inches.  Some are smaller but rarely larger.
The jackalope is an intelligent creature, capable of speech and is even known to sing.  It is fond of singing in the evening just as the stars are coming out.
When relaxed the jackalope is a cordial creature and good company. It will even share stories of other magical animals it has met in its life.
When hunted, the jackalope is a fierce opponent.  He will run towards hunters to attack with its antlers. The jackalope is also very fast and can outrun most opponents.


Jackalope (Old-School Essentials)
A large jack-rabbit like creature with antlers and intelligent eyes.
Armor Class 2
Hit Dice 3 (13)
Attacks 1 antlers (1d6+2)
THAC0 17 (+2)
Movement Rate 120' (40')
Saves D12 W13 P14 B15 S16 (3)
Morale 10
Alignment Neutral
XP for Defeating 50
Number Appearing 1
Treasure Type none (Jackalopes have no need for treasure)
  • Antlers. The jackalope can rush an opponent to attack.  The antlers are sharp and cause piercing damage.
  • Fast. Jackalopes are very fast when escaping they can double their speed once per day.
  • Speaking. Jackalopes can speak and sing.

Jackalope (Rhy-creature) (Blue Rose)

Abilities (Focuses)
1 Accuracy (Antlers)
3 Communication (Performance)
2 Constitution
2 Dexterity (Stealth)
1 Fighting (Antlers)
2 Intelligence
2 Perception (Hearing)
1 Strength (Jumping)
2 Willpower

Speed 16
Health 30
Defense 12
Armor Rating 0

Weapon Attack Roll Damage
Antlers +3 1d6+1

Special Qualities
Favored Stunts: Defensive Stance, Lightning Attack
Arcana: Calm, Illusion, Psychic Contact

Threat: Moderate

Jackalopes could be considered Rhy-Rabbits if there were such a thing, but they are a unique sort of creature. All Jackalopes are Rhydan. In this respect, they are more like unicorns or griffins, though some would contend as more humble and even "rustic".
Jackalope rhydan love nothing more than to hop through the land, sing and tell stories.  All jackalopes are natural storytellers.  Not for epics involving dragons and great queens or kings, but simple tales like the luck of widow's sons, or small clever creatures that most heroes would ignore.