Showing posts sorted by relevance for query Cailleach. Sort by date Show all posts
Showing posts sorted by relevance for query Cailleach. Sort by date Show all posts

Friday, January 22, 2010

Ghosts of Albion: The Cailleach Bheur

The Cailleach Bheur

It was her eyes that still haunt me.

She was abnormally tall, at least 8 ft., though that is normal if you consider her species. She was ghastly thin, weighing maybe 12 or 13 stone at the most. Her skin was a dark blue, like that of a bruise. It left the impression of having been dyed in woad for countless nights. She appeared as many of her kind; hideous countenance, with her face and body a little too sharp and too many angles. Her hair was a chaotic nest of wiry and frozen strands. Her clothing, what little remained, was a tattered rag reminiscent of a peasant’s garb of a bygone age. She stood her ground holding her staff. If she were affected by the cold then we could certainly not see it. She spoke with a voice of ice cracking tree limbs.

“Begone Protectors. These are my lands to vanguard.”
She glared at us with those bright blue, all too human, eyes.
- From the Journal of Tamara Swift

Known as the Crow of Winter, The Cailleach Bheur is deadly hag. She appears only after Samhain/All Hallow’s Eve and stays till Beltane eve. While as evil as other hags, Cailleach Bheur is more interested in eating sheep and deer than children. In Ireland and Scotland she is the personification of Winter. During the summer months Cailleach Bheur turns to stone and is indistinguishable from the other standing stones of the area.

The Cailleach Bheur was cursed into her existence back in a time before writing came to Scotland. One tale, disturbing as it sounds, describes the Cailleach as the ancient Protector of Alba, maybe even a faerie queen or goddess.

The Cailleach Bheur as a human witch
In her previous life Cailleach Bheur was a lone protector of animals and a follower of the Great Goddess. One night he fell asleep by a well. The well overflowed with the thaw and she nearly drown. She invoked powerful magics to move the water away, but in the process created Loch Awe (in Scotland) and drowning several villagers and cattle. As repentance she is to walk the snowy earth till she can feel the mid-summer sun on her face, something that can’t ever happen since she is cursed to be stone from Beltane to Samhain.

The Cailleach Bheur still protects her lands as she did before, ignoring humans unless they tread on her domain, then she kills them with glee by freezing them solid. She blames humans for her current state.

The Cailleach Bheur is believed to be at least 4000 years old.

Staff of Winter: Possibly a remnant of her former life the Cailleach Bheur carries a magical staff. The Staff of Winter is made up of holly and gorse branches intertwined to form a 7’ long staff of solid wood. It acts as a magical focus tool providing the Cailleach Bheur +2 magic to all magic related rolls and checks.

Anyone in possession of this staff can command Cailleach Bheur to leave the area by holding the staff and saying “Bì falbh buitseach!” (begone (get out) witch!). Both Cailleach Bheur and her staff will disappear after the command is uttered. This would require research into Cailleach Bheur specifically (occultism with 5 SLs) or local lore (occultism with 7 SLs).

Unisystem / Ghosts of Albion
Name: The Cailleach Bheur
Motivation: To keep winter alive, protect the local animals
Creature Type: Faerie
Attributes: Str 6, Dex 6, Con 5, Int 4, Per 3, Will 6
Ability Scores: Muscle 18, Combat 19, Brains 14
Life Points: 75
Drama Points: 2-4
Special Abilities: Attractiveness –4, Increased Life Points, Faerie, Magic 5 (+2 from staff)


Manoeuvres
Name Score Damage Notes
Bite 21 27 Must grapple first; no defence action
Claw 19 19 Two attacks per Turn
Grapple 21 — Resisted by dodge

Spellcasting 19 Varies By spell
Deflect 19 — Magic defence action; deflects spells 45º
Hold 18 — Magic defence action; delays spell
Lesser Sensing18 — Notice magical effects, nature, or possession
Volley 13 — Magic defence action; returns spell to caster
Dispel 16 — Magic defence action; dispels spell

The Cailleach Bheur as a human witch

The Cailleach Bheur by Andrew Paciorek

Victoriana
The Cailleach Bheur
Rank: 14 (Focused)
Physical Competence: +10
Mental Competence: +4
Health: 10 dice (20 pips)
Signature Skills: Fisticuffs +6; Survival +20; Thaumaturgy +5 (+2 from staff)
Talents: Ageless; Fear; Huge; Immunity (Cold); Incapacitating Attack (Freeze victims)
Combat: Claws and bite (16 dice)
Damage: Claw (5 dice) Bite (3 dice)

Savage Worlds / Rippers / Gaslight
The Cailleach Bheur
Attributes: Agility d10, Smarts d10, Spirit d10 Strength d12 Vigor d8
Skills: Fighting d8, Intimidation d8, Knowledge (Nature) d10, Notice d6, Persuasion d12, Taunt d8
Charisma: –4; Pace: 5; Parry: 5; Toughness: 6
Special Abilities:
* Arcane Background (Magic): barrier (wall of ice), blast (cold wind), deflection (winds), fly (ride the winds), obscure (create snow storm) (50 Power Points)
* Claws: Str+2
* Curse: Like a hag, the Cilleach can curse one enemy within sight each round. The target must make a Spirit roll or be Shaken.
* Fear: Anyone seeing the Cailleach must make a Guts roll at -1.

In honor of post #114 of my blog I put up the cover from Dragon Magazine #114 by David Martin, called "Spirit of the Night".  This issue featured the witch NPC class and the first time I ever saw the class.  From October 1986. Caused quite a stir back then I recall.

The other picture is the Cailleach Bheur by Andrew Paciorek at http://www.batcow.co.uk/strangelands/.

Monday, May 9, 2016

The Return of Monstrous Mondays: The Cailleach Bheur

For a while now I have been contemplating returning to an old feature here, Monstrous Mondays.
A few other bloggers I met in the A to Z Challenge also do it, tailored to their respective audiences.  The last one I did was just over a year ago (Yog, Monster from Space) but I never kept going.

Natasha Duncan-Drake
Part Time Monster
MindweaverRPG
Dispatches from Kickassistan,

For this blog, I would feature monsters that would likely appear in my games. I would likely focus on OSR stats.  Also, I am likely to release them all as "Open" via the OGl.  Art is excluded from that of course.  Wish to join me?  Let me know each Monday and post with the hashtag #MonsterMonday (Twitter) or #MonsterMonday on Google+.

So let's get going!

I think for my "OSR" stated monsters I am going to start using the format/stat block I used for some of the vampires I did last year.

The following text is considered Open for use under the OGL.

It was her eyes that still haunt me.

She was abnormally tall, at least 8 ft., though that is normal if you consider her species. She was ghastly thin, weighing maybe 12 or 13 stone at the most. Her skin was a dark blue, like that of a bruise. It left the impression of having been dyed in woad for countless nights. She appeared as many of her kind; hideous countenance, with her face and body a little too sharp and too many angles. Her hair was a chaotic nest of wiry and frozen strands. Her clothing, what little remained, was a tattered rag reminiscent of a peasant’s garb of a bygone age. She stood her ground holding her staff. If she were affected by the cold then we could certainly not see it. She spoke with a voice of ice-cracking tree limbs.

“Begone Witch. These are my lands to vanguard.”
She glared at us with those bright blue, all too human, eyes.
- From the Journal of Larina Nix


The Cailleach Bheur as a human witch
The Cailleach Bheur by Andrew Paciorek
used with permission
The Cailleach Bheur
AKA: The Blue Hag, The Crow of Winter
Frequency: Very Rare
No. Appearing: 1 (believed unique)
Size: Large 8" (L)
Armor Class: 2 [17]1
Movement
 Basic: 120' (40')
 Advanced: 12"/18"
 3e: 30ft
Hit Dice: 10d8+5 (50 hp)
% in Lair: 50% (roaming countryside in winter, dormant in summer)
Treasure Type: None
Attacks: 3 (claw/claw/bite) + cold, fear
Damage: 1d6+4/1d6+4/1d4
Special Attacks: Cold 6d6 (breath), once per day. Cause Fear once per day.
Special Defenses: Immune to cold based attacks
Save As: Witch 102
Magic Resistance: 25%
Morale: 103
Alignment: Chaotic evil
Level/XP: 10/5,530 + 15/hp

STR: 19 INT: 10 WIS: 17 DEX: 16 CON: 204  CHA: 75

1 Descending and [Ascending] Armor classes are given.
2 This is used for Basic games, and S&W. Also for monsters that I think need to save a little differently than others.
3 Morale is "Basic" Morale and based on a 1-12 scale. Multiply by 1.6667 for 1-20 scale.
4 Have not decided yet if I want to use 3.x style undead Constitutions or not. (15) Reflects what their Con would be if I do use it.  I might just put a number in () like I do for Ghosts of Albion.
5 monster witches can use an "absolute value" for Charisma.  So a really bad CHA is just as good as a really good one.

Known as the Crow of Winter, The Cailleach Bheur is a very deadly hag. She appears only after Samhain/All Hallow’s Eve and stays till Beltane eve. While as evil as other hags, Cailleach Bheur is more interested in eating sheep and deer than children. In Ireland and Scotland, she is the personification of Winter. During the summer months, Cailleach Bheur turns to stone and is indistinguishable from the other standing stones of the area.

The Cailleach Bheur was cursed into her existence back in a time before writing came to Scotland. One tale, disturbing as it sounds, describes the Cailleach as the ancient Protector of Alba, maybe even a faerie queen or goddess.

In her previous life, the Cailleach Bheur was a lone protector of animals (a Ranger) and a follower of the Great Goddess. One night he fell asleep by a well. The well overflowed with the thaw and she nearly drown. She invoked powerful magics to move the water away, but in the process created Loch Awe (in Scotland) and drowning several villagers and cattle. As repentance, she is to walk the snowy earth till she can feel the mid-summer sun on her face, something that can’t ever happen since she is cursed to be stone from Beltane to Samhain.

The Cailleach Bheur still protects her lands as she did before, ignoring humans unless they tread on her domain, then she kills them with glee by freezing them solid. She blames humans for her current state.

The Cailleach Bheur is believed to be at least 400 years old.

Staff of Winter: Possibly a remnant of her former life the Cailleach Bheur carries a magical staff. The Staff of Winter is made up of holly and gorse branches intertwined to form a 7’ long staff of solid wood. It acts as a magical focus tool providing the Cailleach Bheur +2 magic to all magic related rolls, attacks, saves and checks.

Anyone in possession of this staff can command Cailleach Bheur to leave the area by holding the staff and saying “Bì falbh buitseach!” (begone (get out) witch!). Both Cailleach Bheur and her staff will disappear after the command is uttered. This would require research into Cailleach Bheur specifically or local lore.

Section 15: "The Cailleach Bheur". Copyright 2016 Timothy S. Brannan.

Tuesday, July 23, 2013

Dream of the Blue Orcs

I had the oddest dream the other night.  I am blaming all the allergy drugs. And the Absinthe I had on Sunday.

So the the other night I dreamed about this giant orc with a blue face. Not sure if it was painted blue or was blue.  It was wielding a giant axe, but one that looked like it was more chopping word than necks.  He was screaming and running at "me".  He was also wearing a kilt.

Now a lot of this can be explained away.  I have been reading a lot of Tolkien of late and his orcs are more, for a lack of better word, demonic than the typical D&D Orc or even the typical "new" Orc as first given to us by John Wick. I have talked about orcs before and how they fit into my world and the various sub-races.
I was also at the Bristol Ren Faire that day, so that explains the axes and even the kilt.

The idea of a blue orc is a cool one, so I looked for them online.  I see there are blue orcs in Heroscape and they have sabre-toothed tigers. That is a cool idea.  The axe makes me think northern climes and the kilt, well Scottish.  I have a "White Orc", but I was thinking that these Orcs would be south of the artic areas, but still northern and cold.  Think Canada.

Given my world's population they could even  be another offshoot of the Green Orcs, like the White.   Culturewise they are not much different than the Green.  Maybe more savage and certainly more tribal.   Wars with the Green and White keep their numbers in check.   To continue the metaphor, if Blue Orcs live in Canada then the Green live in the US and the White only the most northern places.  Greenland, Iceland, Siberia and Alaska.

Blue Orcs do not differ significantly from the other strains/sub-races of Orc in terms of stats.  Though if anything I would give them a bit better survival skills in colder climates.  Though this also reminds me of the Cailleach Bheur, the hag of Winter.    Maybe Blue Orcs worship the Cailleach as some sort of Goddess figure.  Pagan Orcs...the idea has some possibility and different than the other orcs.  Perhaps they believe that their Goddess carved them from ice and stone and then breathed on them to bring them to life.

The more I think about it the more I like it.  I'll have to use these guys soon.
Plus it gives me a chance to come up some Blue Orc witches.

Monday, September 26, 2022

Monstrous Mondays: Twilight Fables (5e & OSR)

Taking a break from Pathfinder for a bit on this first Monstrous Monday of Fall 2022 to do something a little darker.  There is a chill in the air here in Chicago. I have a flannel shirt on and my mood ever shifts more and more to Halloween.  A Halloween bestiary would be nice and thankfully Izegrim Creations has just the thing I need.

Twilight Fables

Twilight Fables

I swear the Kickstarter for this had just ended and I got my DriveThruRPG notification that the hardcovers were available. 

So for this I Monstrous Monday, I want to talk about both the 5e and OSR versions of this book, the Print on Demand and PDF versions, plus all the other material that makes up this line. 

OSR and 5e

Overview

Both books are huge volumes at 336 pages (5e) and 326 pages (OSR) each. The covers are full color as is all the interior art.  And the art is fantastic.  

Twilight Fables books

Twilight Fables books

Both books have a solid 5e aesthetic to them; colorful art and backgrounds, text describing the creature and its place in the environment/land/myths, and followed by a stat block.

art

The 5e book features a standard-looking 5e stat block, the OSR one is largely a modified Basic-era stat block. It includes everything you would expect along with descending and ascending AC, an entry for THAC0, and XP. The art for both books is the same.  There is a good reason for this, the OSR version was added on a little bit later in the Kickstarter.  The 5e version, with art, was done before the kickstart began (minus some edits I am told) so adding on the OSR version was a matter of adding the new stat blocks.  One nitpick there are listings for "DCs" in the OSR version for magic item creation (more on that later). I would have preferred something that felt a little more pre-2000.

Now in most situations, I would fear translation errors, but the author Roderic Waibel had already developed that very successful Chromatic Dungeons RPG (reviewed here) which is solid OSR.  So I know he knows OSR.  My only gripe is kinda wanted the OSR stat blocks to look as nice as the 5e ones!  But that is only a gripe for people that own both.

Like many of Waibel's publications we get nice sidebar discussions from the intelligent and rather civilized Gnoll "Fleabag." It is a very nice touch (I have done something similar with my 'From the Journal of Larina Nix') and it gives these (and his other books) character. 

Regardless of which one you get (get both!) you are in for a treat.

I grabbed both and will be using the OSR version in my Old-School Essentials game. My oldest grabbed the 5e version and is using it in his weekly 5e game. So far he says it is great and he loves all the different sorts of monsters it offers.

The Fables

The name of the book is Twilight Fables.  So you can expect that these are monsters from various myths, legends, and tales. And you would be 100% correct. Waibel has done his reading and there are a lot of great creatures here.  Even ones that might be familiar get new life and feel "new."  

For example, I mentioned one of my favorites, the Basajaun who appears in three different monster books. 

statblocks

Each one is a little different and yet each one 'feels' right. Perfect for DMs that want a familiar, yet different creature.

The creatures largely come from the myths, legends, and folklore of Europe. This is also what is advertised and leads to the logical assumption of Twilight Fables of other lands for future volumes. One for Africa, one for Asia, one for the Americas, all are possible.

In addition to the monsters, there are various legendary NPCs like Baba Yaga, Beowulf, Cailleach Beira, Cú Chulainn, Guy of Warwick, King Arthur, Little Red Riding Hood, Merlin, Morgan Le Fay, Robin Hood, Scáthach, Queen Úna of Faerie, and Väinämöinen. So yeah. Lots.

Cú Chulainn

There is a section on Mythological Treasures and Magic items. This includes some rules on how to make magic items as well. It is a very nice value add.  You saw this sort of thing with the old Mayfair "Fantastic Treasures" and something you see Troll Lord Games do with their Monster and Treasure books.

Both books also have rules for new character species (wanna play a Pech? You can!) and for 5e there are class options such as Warlock patrons and cleric domains.

There is even a small adventure (20 pages) to introduce these new monsters. 

The Monsters

All that is gravy.  The real meat here are the monsters.

In both cases, the monsters take up full pages. This includes the background and descriptions, the stat blocks, and whatever else is involved with this particular creature such as "Lore & Rumors", any special treasures, habitat, behaviors, and more.  In some cases, the material bleeds over to another entry, but not so much as to be an issue. 

There are, by my count, nearly 220 monsters here ranging in HD from 1-1 to 30+ (OSR) and CR 1/8 to 30 (5e).  So plenty of creatures to challenge any level of characters.

I have to say these are great books and well worth grabbing for your games, 5e or OSR, or both.  There is a lot of material here and plenty to keep many groups engaged for some time.

Extras

When you get the digital copy from DriveThruRPG you also get a bunch of tokens that can be printed and used in f2f table games or digitally online. It is another value add this game offers. There is also an RTF version of the book, a printer-friendly/no background version, and maps for the included adventure.

If you love monsters like I do then this is a must-buy.

Twilight Fables 5eTwilight Fables OSR


Wednesday, April 23, 2014

Interview with David Martin

Black Gate has an interview with artist with David Martin.
http://www.blackgate.com/2014/04/23/art-of-the-genre-an-interview-with-david-martin/

Long time readers here will know I am big fan of his work, but in particular the witch cover to Dragon #114.

The Cailleach Bheur as a human witch


Pop on over and have a read.


Friday, March 17, 2017

Witch & Witchcraft Reading Challenge: Fionn, Defence of Ráth Bládhma

"'I am An Cailleach Dhubh,' Bodhmhall replied cynically 'No secret is unknown to me.'"
- Bodhmhall, Bandroai of Ráth Bládhma

Fionn: Defence of Ráth Bládhma: The Fionn mac Cumhaill Series: Book One by Brian O'Sullivan

In this Part 1 of the story of Fionn mac Cumhaill, also known as Finn MacCool, the titular character barely makes an appearance.  He is there, yes, and all the events of the story are centered around him and his mother, but he is not the hero of this tale.
The heroes are the Bandroai (or Ban Drui or Druid) Bodhmhall and her protector and lover Liath Luachra.  When pregnant Muirne Muncháem shows up at Ráth Bládhma, Bodhmhall is duty bound to give her shelter even though she knows that this woman is being pursued by an army who want her and her unborn son dead.  There is also something else in the wood, something darker and evil.
Soon the siege of Ráth Bládhma is on and others are seeking protection and it is all one outcast druid and her warrior woman anamchara can do to protect Muirne and her son.

Since this is a part one there are a lot of characters to get introduced and the whole issue of the oncoming siege and the dark power in the woods.

Ultimately this book is a tale of survival. I hesitate to call it a book about war, there is war yes, but it is more about the survival of the clan and what others will do to survive.

What attracted me to this story was course it was about Fionn mac Cumhaill as well as well as Liath and Bodhmal.  I have read many of the tales about Fionn and most of the modern novelizations.  Fionn was also a central character in my own Buffy the Vampire Slayer games.  So imagine my surprise and pleasure when I discovered this tale was really more about Liath and Bodhmal!

Very little has been said about Fionn's fosterers in the tales and little more has been mentioned in the novels.   For this book to be all bout Liath and Bodhmal was more than I could have asked more.
While reading I found myself connecting to things O'Sulivan had written; we obviously have drawn from the same sources.  So I found his work to be familiar and yet completely new.  When I had read a quarter of the book I had to stop myself from saying "Liath wouldn't do that" or "That's not what Bodhmal would say." At about half way I was so completely enjoying the book that I forgot all that.  Before I finished I had already bought every book Brian O'Sullivan had written.  There are more parts to this story as well as one with Liath and her time with the warrior band Na Cineáltaí or "The Kindly Ones".

The book is largely self contained. That is you can read it and not be left on a cliff hanger if you know the tales of Fionn. I am planning to queue up the next books in the series right away to be honest.  The tale is timeless and one that can be retold many ways.

Liath & Bodhmal
I feel I should address this subject, especially if you have ever read my blog.  Many know my long time love affair with Liath and Bodhmal.  They have appeared in many of my games and have worked their way into the histories of not only the witches I write about, but my characters too.  I have spent a long time with these two. I have very definite opinions on who these characters are and what they should be doing in any given situation.  While my interpretations are different than O'Sullivan's we both agreed on some very important key points. Liath is a peerless warrior. Bodhmal was a druid with a past and not a great past at that. We also agreed on a very key point, that Liath and Bodhmal were lovers.  It's not something I had seen in other tales before. Morgan Llywelyn hinted at it, or maybe I read into it, but Brian O'Sullivan also saw that and his tale is worthy of these two.  Sure I have to get over the first meeting in my mind of Liath and Bodhmal (Liath sparing with her two brothers with a staff and keeping them both on the defense) but this is a really great book.
I can't wait to read more.


2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 9
Level: Maiden
Witches in this book: Bodhmhall is called a "Bandraoi" but she is a witch in my book.
Are they Good Witches or Bad Witches: Very good.
Best RPG to Emulate it: A better question is what RPG have I NOT used to emulate it!  Again, this Liath and Bodhmhall are not my Liath and Bodhmal exactly, but they are closer than any other set I have seen.  To date I have used Castles & CrusadesLabyrinth Lord, D&D 4th Edition,  and of course Unisystem.
Use in WotWQ: What do you think?  But seriously though, in the mythology of my games Bodhmal was not the first witch, but she was one of the first. The Daughters of the Flame coven come from here and in some ways so does the Aiséiligh Tradition.

You can find more of Brian O'Sullivan's books at http://irishimbasbooks.com/.


Tuesday, April 18, 2023

#AtoZChallenge2023: Doctor Who Occult Themes

#AtoZChallenge2023: Doctor Who Occult Themes
The Doctor: This lot have still got one foot in the Dark Ages. If I tell them the truth they’ll panic and think it was witchcraft.
Martha: Okay, what was it then?
The Doctor: Witchcraft.

- The Doctor and Martha, The Shakespeare Code

Doctor Who is overtly a sci-fi series and a family show. So one would imagine that themes of the occult and horror would not pop up, but you would be wrong!

Doctor Who has a long-established tradition of "hiding behind the sofa" when the Daleks show up and with some of the scarier episodes.  While there are plenty of scary episodes and plenty more that met with the disapproval of Mary Whitehouse, I want to focus on ones that had occult overtones as befitting my typical interests around here.  I'll also look into that most quintessential of all British horror, Folk Horror.

The Dæmons

This one has the dæmons returning to Earth, but they are not diabolic, but rather a race of giants that have "sufficiently advanced science" that looks like magic. Though it does have the Master posing as a Satanic Priest and using rituals to summon the dæmon Azal.  There is even a white witch in this one.

The magic here is couched very much in the science of Doctor Who, it is just highly advanced.

This episode is very much a British Folk Horror tale. And there was that time where the 11th Doctor fought them off with the help of Buffy and her friends

The Dæmons

Image of the Fendahl

Talked about this one all the way back on "F" day.

The Stones of Blood

Here is another "Science disguised as Magic" the large standing stones are disguised blood drinking creatures and the alien of our tale is disguising herself as The Cailleach of Scottish and Irish myth. 

Of note: This episode gave me the idea for Gog and Magog.

The Awakening

Another British Folk Horror episode this deals with a demon-like creature and old pagan rites. In some ways it reminded me a lot of The Dæmons. So much so that I was disappointed it wasn't more closely tied to it. 

The Curse of Fenric

I'll go into this one in more detail later on, but there are some interesting occult associations here as well. 

The Unquiet Dead

Ghosts in Cardiff. Or really, the Gelth caught in a time rift. In Universe, this was the reason that Charles Dickens wrote about ghosts in A Christmas Carol. In the real world this gave us some background for the Torchwood series. 

The Impossible Planet / Satan Pit

Ah. Now this one was so good.  I might have to add this as my one "TV Episode" per year to my Horror movie marathon in October. This one is more straight up horror than occult, but the appearance of the "Devil" at the end sends this one into occult territory.

The Beast of this episode does bring to mind the Dæmons of the Pertwee era. They might even be related to this creature as their former ruler. Maybe it was them that chained him up in the Pit.



The Shakespeare Code

Ah. This is not the first Doctor Who episode to feature witches or witch-like creatures, but it is a fun one. This Tenth Doctor romp features a subtly bisexual Shakespeare ("Fifty-seven academics just punched the air,") and former HEX actress Christina Cole as Lilith. 

Again this episode implies that magic and "witchcraft" are just a different type of science. Maybe an older type.

Hide

Hide is a fantastic haunted house episode. Among other things, there is a monster, a psychic, a witch, and all sorts of strange goings on. Our psychic is played by the amazing Jessica Raine, who will have more involvement with Doctor Who and our monster...well it is a quintessential Doctor Who twist. The monster is just a poor alien trapped in time. The witch is a time traveler from the future trapped in every moment of time but stuck at this house. So in the words of The Doctor, "this isn't a ghost story, it's a love story."

The Witchfinders

Few things are as British occult as the witches of Pendle Hill. It is here in this episode the Doctor, now in the form of Jodie Whittaker, finds herself in the middle of. 

Again, no witches or demons here, just aliens. In fact the Doctor says "A brilliant man once said, 'any sufficiently advanced technology is indistinguishable from magic.'" One of Arthur C. Clarke's Three Laws

While the Doctor will deal with various occult themes, the explanation will always be some sort of advanced science. It is a conceit of the show's universe and one that works well enough for me. 



A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.