As of this writing, I have 292 monsters written and complete for the
Basic Bestiary I. I have about 10-12 more that are mostly done. Of the total 355 entries I have, a full
43 of them are
Vampires.
Yeah. That's a lot.
I have said it before but long before I was known as "the Witch guy" I was known as "the Vampire guy."
I have talked about my origins of the Basic Bestiary before. My love of Greek, Norse, and Celtic myth, old "monster movies" with my dad, and the day I picked up the AD&D Monster Manual for the first time. BB is my love letter to the MM. But it is not my first monster book, it is just the first one I am going to publish. I have sitting on my hard drives monster books that go all the way back to my earliest days. Some of these monsters have been revived in my various witch books. Many have been posted here. Among the files I have here and there there is one that is really old.
File "necro.txt" contains all the undead monsters I hand-typed from the Monster Manual, Fiend Folio, and Monster Manual II plus all the undead I could get from Dragon magazine and all the ones I made up. There are over 150 creatures in that file. Many of them are vampires.
Now the issue I have now is not whether to stat up all these creatures (I already have in some places) but how many to include as full monster entries and which ones are just AKAs.
So instead of posting a monster today (I did Vampires in the 2015 A to Z) I thought I might instead post the list of possible ones and see how I might combine, rearrange or otherwise categorize.
When I talked about the Undine on Saturday I mentioned large categories. Vampires will be a category in BB1.
Vampires
Vampires are among the most fearsome and feared of the undead. Unlike most undead creatures the vampire can often pass for a living creature. Moreso they charming, both in terms of personality and in magical ability, they are physically strong (19+) and difficult to kill. Vampires exist for a long time so many are also quite intelligent (16+) and have mundane and supernatural protections in place.
As undead, the vampire has all the following features of a corporeal undead creature. They do not need to check for morale and are immune to fear effects from spells or other creatures. They are susceptible to the Turning effects of clerics or other holy warriors. They are immune to the effects of Charm, Sleep and Hold spells or other mind-affecting magic.
Vampires take 1d6+1 hit points of damage from Holy Water and it is treated as though it were acid. As corporeal undead slashing and piercing damage of weapons are largely ineffective since their damage is done to vital organs or blood loss. Vampires take no damage from mundane weapons. Silvered piercing or slashing weapons only do 1 hp per hit. Magic weapons calculate damage per normal. Vampires only take half damage from electrical or cold attacks. They are immune to paralysis, poison or any gas-based weapon.
Most vampires drain blood to survive. This is done at the rate of 2 Constitution points per attack unless otherwise stated. Vampires also regenerate 3 hp per round.
Many vampires have alternate shapes they can assume. Most common are animals of the night and gaseous forms. Others may become moonlight or stranger things. All vampires need to rest at some point. Many are vulnerable to the light of the sun and all have at least some sunlight weakness. VAmpires also have common items that will repel them, such as garlic, a mirror, or rice, and nearly all will be forced back by holy symbols.
All vampires have a unique means to kill them these are detailed in each entry. Often this is what sets one type of vampire from the other.
Unless otherwise noted, all Vampires turn as Vampires.
Vampire (Base)
Vampire LordVampire, Alp
Vampire, Anananngel
Vampire, Asanbosam
Vampire, AstralVampire, AswangVampire, BerbalangVampire, Blautsauger
Vampire, Brukulaco
Vampire, Bruxsa
Vampire, Burcolakas
Vampire, Ch’ing-Shih
Vampire, Children of TwilightVampire, Dearg-DueVampire, Ekimmu
Vampire, Eretica and
hereVampire, EstrieVampire, FarkaskoldusVampire, GierachVampire, Hsi-Hsue-KueVampire, JigarkhwarVampire, Kathakano (Catacano)
Vampire, Krvopijac
Vampire, KyuuketsukiVampire, Lobishumen
Vampire, Moroi (Living Vampire)
Vampire, Mulo
Vampire, Neuntöter
Vampire, NosferatuVampire, OveguaVampire, PĕnanggalanVampire, Rolang, Demonic
Vampire, Rolang, PersonalVampire, SoucouyantVampire, Spawn
Vampire, StrigoiVampire, TenatzVampire, UpiercziVampire, Vrykolakas (Burcolakas)
Vampire, Wurdalak (
Vourdalak, Vlkodlak)
Vampire, Xiāng-shīVampire, Yara-ma-yha-whoVampire, Zburător (Zemu, Zmeu)
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And there you go! Clicking on the links above is like doing archeology into my ever-changing and adapting stat-block.
I did include some AKAs in the list above and those will likely just be a paragraph in the main entry of what makes them different. AS I work the remaining monster up I am likely to discover more.
This list though makes me wonder if I need yet another Basic Bestiary just for the undead. I know I have enough. But will it make my first book too light?
Here is where I am at right now. Aberration (0), Beast (24), Celestial (9), Construct (12), Dragon (5), Elemental (7), Fey (73), Fiend (0), Giant (4), Humanoid (45), Monstrosity (8), Ooze (0), Plant (3), Undead (71), Vermin (0), Total (261).
Removing the 71 undead would make the book stand at 190 monsters right now. I still have to add all those vampires, so 120+ undead creatures total? Would make for smaller books, and thus cheaper ones. Fiends are already going into their own book, Basic Bestiary II.
What do you all think?