Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Thursday, January 24, 2019

Featured Artist: Hope Alexandra

I met today's Featured Artist, Hope Alexandra, in the D&D Fantasy Art Facebook Group. She is new to me artist but I really like her style.

Here is hope in her own words.
My name is Hope, and I've been an artist for the last 20+ years. I've always loved bringing characters to life for people to see, as it seems to make people really happy. I always try to incorporate the character's personality into my art to truly bring it to life. I've been mostly experienced in traditional art, though lately I am becoming better every day with digital art. I stream my art live on twitch at SheGamesHeGames, and you can find me on DeviantArt by the name littletzili. Thank you for taking the time to learn about what I do, and please don't hesitate to contact me on either platform for commissions.
Excellent! Here are some of her works.


This dark elf reminds me of a character I have, a drow necromancer.



This one is so cute. I just love the freckles on her face.




This dark elf reminds of my youngest son's warlock character.



Great stuff.

You can find Hope on these sites:

Thursday, December 13, 2018

Featured Artist: Anna Marine

I am not sure how I found my next Featured Artist, I am just glad I did!

Anna Marine is from Prague, Czech Republic and is an amazing talent.  As you can expect from me she loves to draw witches and demons.

Here is a commission I had gotten from her for my Swords & Wizardry White Box Witch.
She was so great to work with that I am now looking for any excuse to get to do it again!


It's a young Larina flying to her sabbat sky-clad.  She does some really wonderful stuff.


Her newest is "Yule".










You can buy all these prints from her Big Cartel or Etsy stores.

You can find her on the net at:
She is available for commissions as well.


Thanks so much Anna!

Thursday, November 15, 2018

Featured Artist: Eugene Jaworski

Welcome back to my Featured Artist series.  Today I want to share with you someone I have been following a while, Eugene Jaworski.

I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook.  He has a style that recalls the old days of the D&D game and he is certainly a fan of that era.  In fact, it was his version of the classic D&D character Skylla that first got my attention.


I loved it so much I bought a print of it for my game room.


He has also done Kelek the evil Wizard.


Love the giant wolf he is on.

And Red Sonja,



But the ones I really love are his series of painting of his original goddess Numora.





According to Eugene,
She was a goddess from a home brew campaign that I ran a couple years ago. Numora the Whisperer of Secrets. Very enigmatic.
She reminds me a little of my own Nox, Goddess of the Near Dark. Even down to the shadow cats (Gloamings in my world) and walking around barefoot.  100% coincidence, of course, we have read a lot of the same books.

You can find him here:

Thursday, November 8, 2018

Featured Artist: Teresa Guido

Welcome back to another Featured Artist post.
I discovered my next artist, as I have discovered many others that will be future FAs, in the Facebook group D&D Fantasy Art.

Teresa Guido has a great style and has some really fantastic character art.  I believe it was her art of a drow that got my attention. She has done work for both Paizo Inc. and Purple Duck Games.

Here are some that I really liked. As usual, posted with permission.





She is available for commissions.
You can find her at:

Thursday, November 1, 2018

Featured Artist: Jacob Blackmon

Welcome to a new feature here at the Other Side!
I love art. I am terrible at it, I mean just god awful really, but my curse is to love things I am not very good at like art and music.   But I have a good paying job and a huge list of contacts so one of my pleasures is to get art made of my characters.

What I thought I could do is start to share some of these artists I have found and maybe you will want to commission them as well.

While my peers are moving more and more to podcasts, art is truly a visual medium and needs to be shared in a place like this.  So without further ado here is the inaugural post of the newest Other Side feature: Featured Artist.

I could not really do this without having Jacob Blackmon as my first artist.
Jacob and I have been working together for years on various game books, but primarily on the Strange Brew line for Pathfinder.

Jacob has an absolute ton of art out there.  You can see work from a dozen or so publishers, but primarily from Misfit Studios and Purple Duck Games.  He has an RPG art line out for authors/publishers on a budget. He does commission work and has a Patreon site.

Readers here know him best as the artist that first brought my Pathfinder version of Larina to life.




He also brought my D&D 5 character, and Larina's daughter, Taryn to life.


From his bio:
Jacob E. Blackmon was born in California, where he studied art – which is to say, he read a lot of comics and RPG game books and created art based on the things he loved. He now lives in Oklahoma (for some reason) and spends even more time drawing, playing games, and watching movies to fuel his addled imagination.

Jacob has worked as a freelance artist for over ten years, working with companies such as Fainting Goat Games, Misfit Studios, Rite Publishing, and Rogue Genius Games. He had dipped his toes in writing with the sourcebooks ‘Lunar Knights’ and ‘Super Powered Bestiary.’ Jacob's current project is the 'Super Powered Legends' series for the Mutants and Masterminds RPG.

A collection of Jacob’s work can be found at https://www.deviantart.com/prodigyduck

Support Jacob here: https://www.patreon.com/jacobblackmon

Jacob can be hired for art commissions at this email: commissionprodigyduck@gmail.com
You can find Jacob here:

Thursday, October 25, 2018

Happy Birthday Larina!

Sort of.  I actually rolled the character up in July of 86 but I put her birthday down as October 25. It was one of those character quirks I gave her. She was born on the 25th but told everyone that her birthday was the 31st.  Yeah, a weird thing. We used real-world dates since we could never really liked the World of Greyhawk ones.

So for 32 years, she has been one of my favorite characters and my iconic witch for my books. She is also one of my favorite characters to get art of.   The most recent one comes from artist Hassly.

I discovered Hassly from his Patreon site with his Alice Kyteler, the "First" Irish Witch post.
My post was here and his is here.  I loved it.  She looked like, to me, that she could have been one of Larina's ancestors. I had to get a commission from him for my witch.

He posted his version of my witch today.
https://www.patreon.com/posts/larina-22225140


I love it. I wanted something that showed off her back tattoo and I am not disappointed.

So check out his Patreon, he has a bunch of other great pin-up style art.

I absolutely love getting art of my characters and love how every artist gives me something new. I have something REALLY special coming up next month.  Can't wait to share it with you all.

Monday, September 24, 2018

Alice Kyteler, the "First" Irish Witch

But now wind drops, dust settles; thereupon
There lurches past, his great eyes without thought
Under the shadow of stupid straw-pale locks,
That insolent fiend Robert Artisson
To whom the love-lorn Lady Kyteler brought
Bronzed peacock feathers, red combs of her cocks.
-  William Butler Yeats, "Nineteen Hundred and Nineteen"

I love finding new things.  In this case, I found a new artist and a new (sorta) witch.

The artist is Neftali Hinojosa aka Hassly.  They have DeviantArt, Patereon, and Facebook pages, so there is plenty of chances for you to enjoy their art.

The witch is Alice Kyteler and she was the first woman to be tried for witchcraft in Ireland. Reading through her history she was a fascinating woman. Really a self-made woman who had made a small fortune and it appears as if she was targeted for her money.  Also, it is very likely she did kill her husbands.

Looking over Hassly's version of Alice I can't help but think she has to be some ancestor of my Larina.  Not one of the "good" witches to be sure, but all witches have a little good and bad in them, don't they?  They share the same hair color, eyes and taste in tattoos.

Reading over her trail there is a lot here to assume that she was a Demonic witch, but I am going to say this is just the populace spreading rumors.  There is a lot more to support her as a Venefica, or poisoning witch.  Her husbands were poisoned and she kept all sorts of jars of strange ingredients.
Plus I have not tried to make a Venefica in a while.

Alice Kyteler
Alice was the only daughter, and only surviving child, of Flemish merchants who settled in Ireland near Kilkenny.  She was married 4 times, but each husband died with poison being the prime suspected method. 
Dame Alice escaped her trial, but her chief servant Petronella de Meath  (Petronella of Meath) was burned in her stead.


Alice Kyteler (14th level witch)
The Witch

Strength: 12 Death Ray, Poison 9
Dexterity: 12 Magic Wands 10
Constitution: 16 Paralysis, Polymorph or Turn to Stone 9
Intelligence: 17 Dragon Breath 12
Wisdom: 16 Rods, Staffs, Spells 11
Charisma: 17

Hit Points: 41
Alignment: Chaotic (Evil)
AC: 6 (Tattoo of Protection, on her chest and back)

Occult Powers (Veneficia Tradition)
Familiar: Robin Artison / Robert, son of Art / Robertum filium Artis (Alchemical Familiar)*
7th level: Brew Love/Hate Potion
13th level: Manufacture Potions

Spells
Cantrips (6): Arcane Mark, Black Flame, Daze, Irritate, Object Reading, Sound

First (5+2): Bewitch I, Cause Fear, Charm Person, Command, Glamour, Increase Sex Appeal, Silver Tongue

Second (4+2): Ecstasy, Enhanced Familiar, Enthrall, Hold Person, Phantasmal Spirit, Twisting the Heartstrings II

Third (4+1): Bestow Curse, Clairaudience/Clairvoyance, Enlarge Familiar, Fly, Witch Wail

Fourth (4+1): Confusion, Intangible Cloak of Shadows, Masque, Neutralize Poison, Withering Touch

Fifth (3): Endless Sleep, Nightmare, Waves of Fatigue

Sixth (2): Mass Suggestion, Repulsion

Seventh (2): Foresight, Wave of Mutilation

*Alchemical Familiars are created by venefica witches. They are similar to homunculi but are given life by a familiar spirit.  In Alice's case, this familiar was a demonic spirit. She was accused of sexual relations with it.

Alice Kyteler, Green Witch
Some point out that Alice is believed to be evil only through the lens of her time.  Indeed if she did not kill her husbands then she very easily could have been a pagan caught up in a wave of new religion.  You can play her as you like in your games.

If you want to know more about Alice, she is all over the web (more or less).
Hassly can be found on Pateron.

Saturday, August 18, 2018

#RPGaDAY2018 DAY 18: Art that inspires your game.

Day 18, Second Weekend.


DAY 18: Art that inspires your game.

There is a lot of art out there that inspires what I do.

For starters, I LOVE old woodcut artwork and early prints dating from the witch craze.


Something about them really transports me back in time.  Yeah it's the junk-art of it's day but something really grabs about it.

I also love the 1970's Occult Revival. While most of that are photographs, but there is still look here I want to capture in my own games.


 Among the "names" of this time is Rosaleen Norton, the Witch of King's Cross.



And at last.   The 80s with Larry Elmore.








Thursday, January 11, 2018

This Old Dragon: Issue #52

It's August 1981.  I am hitting what is about to become the "Golden Years" of my D&D Basic playing.  Up to this point, I had been relying on a poorly Xeroxed copy of Holmes Basic (I never even knew what the cover was till almost now) and some monsters from the AD&D Monster Manual.  I had started playing a year and half before because of my interest in Greek myths.  So that had lead me to the MM and then to D&D proper. Though I was still not exactly playing proper D&D. Just a DIY version that I think many gamers of a certain age went through.  From here though I discovered The Hobbit, Tolkien and the wonderful world of Fantasy Art.  Seriously, no issue of Dragon has better captured what was going on in my life than this Issue #52 of This Old Dragon!

Ok. Let's stop here and look at this cover.  The Art is pure fantasy, but not really D&D is it.  Doesn't matter.  Dragon has had some great artists grace their covers over the decades. Many started here and got famous. Some were famous before but still growing in their fame.  Not this artist.  This is Boris Vallejo.  He was famous and popular before this.  Dragon made a lot of A-listers in the world of fantasy art, but Boris was an A-lister already.  Let's look at this cover again.  A Faerie Dragon hatching from an egg. A woman looks on (likely a faerie herself) while mountains float in the background.  It's not D&D as it was then, but it could should have been.  I want to rank this among my favorite covers, but that feels unfair.  Kinda like watching Michael Jordan join the 92 Dream Team in the Olympics.  Yes we love Mike, yes we know that he is going to kick everyone's ass. But he is the best professional there is and everyone else he meets is also great, but only at the start of their career. Still, we have more Boris in this issue and I have not even opened it up yet!

Next page is a big ad for new D&D Basic Set.  I loved these ads and wanted to find them all to see how the story progressed.


The Dragon Rumbles deals with the various different looking dragons that have appeared on their covers the last few issues.   Gamers like things to be well defined I guess. I know I was no different then.  Also don't give money to Michael Stoner and his Beholder Zine.  I guess a bunch of readers did and he ran off with the cash.  Some things never change.

The Letters cover various praise and criticism of the last few magazines.   It's issue 52 and some readers want Dragon to "go back to the way it was".  What was I saying about change?

Robert Plamondon is up first with a feature on Clerics in The Role of the Cleric.    This is immediately followed by This Land is My Land... by Douglas Loss which also covers clerics, churches and land and The Sense of Sacrifices also by Douglas Loss.
All articles strive to give the players of clerics more insight on how to play these classes with an eye towards medieval realism AND good fantasy play.  In a way this pre-sages the "feature" issues we will see more of in the next 5 to 6 years.

Sage Advice covers various questions about spells and a lot about clerics.  If you are into clerics then this is a good issue to look back too.  Interesting how there is so much in this issue that appeals to me now AND would have appealed to me then as well.  In 81 I was all about clerics, Basic D&D and already thinking a little about my future witch classes.

The next article is a two for one deal, and a must read for any student of D&D's history.
Basic D&D Points of View...From the Editors Old and New by J. Eric Holmes and Tom Moldvay is a fascinating look back at the "1st Edition Basic Game" and the "2nd Edition Basic Game".  There is an interesting disclaimer on the first page of the article that says "the opinions expressed are those of the authors and not Dragon or TSR."  Interesting. I wonder what they say to merit such a notice.


Holmes is first discussing his version of the Basic rules.  His rules, he says, were designed to teach people how to play the game that had not seen the game played before.  By contrast, the "three little brown books" (what we refer to as "White Box" today) were for people already playing and are "incomprehensible" to new players (his words, not mine, but I tend to agree).
Here we learn that Holmes had the express permission from Gary to create a "beginners guide" to D&D.  He used wording from the White Box where he could and he wanted a Spell Point system (!) that Gary quickly rejected.   The classes chosen were the ones they felt starting players would want to try.  Given this logic, there is a clearer path to AD&D from Holmes Basic D&D. 
Holmes then compares his edition to Moldvay's "2nd Edition".  We are given reasons for the simplified alignment system and for the use of a Caller.  In general, I get the feeling that he approves of it and lauds many of the new ideas it brings.
Moldvay says his piece on why a new edition of the Basic set was even needed.  I think anyone that has read and played both editions can see the reasoning now but was the reasoning then?  Well, they wanted to correct some of the flaws found in the earlier edition (corrections that Holmes applauds) and they wanted the rules to follow the same outline as the upcoming Expert edition. So now Basic flows to Expert and not to Advanced. This shift seems to come from the idea that that Basic rules need to be flexible to allow the DM to do what they want while AD&D needs to be more rigid and codified.  I wonder though, what was the business decision to move to a new separate path of D&D? Not just what gave us the Moldvay D&D, but what prompted the desire for an Expert Set so that a new Moldvay-edited Basic was needed?

I can go on forever about Basic D&D. But we are only to page 17 as is!

Moving on we get a new one from Len Lakofka in Leomund's Tiny Hut. This is so new in fact that I think this might be the first ever Tiny Hut article ever!  There is an introduction by Gary himself.  This installment covers giving more depth to the humans of the Flanaess.  Cool article and one that every Greyhawk DM should have handy.  Actually, it is good for most DMs. The article is pretty long, longer than most Tiny Hut articles in my memory.

Paul Montgomery Crabaugh gives us The Undercover Job Guide for Top Secret, though I think it could work with any spy game.  I have to admit looking at the starting salaries for some of these jobs in 1981 is interesting.

Bryce Knorr has the big feature of this issue. Boris details the life and art of Boris Vallejo.
We get eight pages of information about the man and his art.  I would have liked to have seen more art, to be honest, but I understand that it could not have been cheap to get us what we see.  Also there four photos of the artist that are all essentially the same. Not sure why that was included.  The article itself is very interesting

Giants of the Earth is next. This time Katharine Kerr covers sorcerers that like to hang out on islands.  We have Shakespeare's Prospero, Ariel, and Caliban. Though sadly no Sycorax.
She does give me a wonderful version of Circe though.  Circe, of course, is a Magic-User here, but I built my own version as a witch and shared that with you all yesterday.



Our centerpiece is an introductory Gamma World adventure Cavern of the Sub-Train by Gary Jaquet. A fun adventure on a subway line.  A fun little adventure that captures what I liked best about Gamma World; taking something as mundane as a subway line and turning it into something exciting and dangerous.

Ooo. Just when I thought the issue could not get better we get a Dragon's Bestiary!  Victor Selby and Ed Greenwood give us a lizard thing in the form of the Rhaumbusun and the vaguely Lovecraftian Pelins by Lewis Pulsipher. 

Ok. If you are keeping score at home this issue has content from Ed Greenwood, Lew Pulsipher, a bit from Gary Gygax, Tom Moldvay, Eric Holmes, Katherine Kerr and Len Lakofka. Oh. And art by Boris.  To quote a popular song on the radio of the time "They Don't Write Like that Anymore"!

Michael Kluever has a good bit on the history of siege warfare in Knock! Knock!
Great if you can't tell your catapult from a trebuchet.

Next, we get a new class. No! Three versions of the same new class!
In Wanted: the editors tell us about getting three new Bounty Hunter classes all at once and they can't tell which one is the best.
The contributors are Scott Bennie, Tom Armstrong, Robert L. Tussey,  and Kenneth Strunk. With the last two giving us our last Bounty Hunter class.
Back in the day, I would have totally worked out one class from these three.  I wonder if I should try it for a Class Struggles someday.  That could be fun really.

Lew Pulsipher is back again with some DM advice in To err is human, to repair divine.  It's interesting since a lot of it runs very counter to the adversarial DM philosophy that was popular then and often misattributed to all old school DMs and creators.
This is followed up with The best DMs will look further than the book by Tom Armstrong.
Both articles could be reprinted today and still hold 100% true and valuable.

The Minarian Chronicles continue with The evolution of the Shucassamites by Glenn Rahman.  I really don't have enough of a background to speak to this, to be honest, but I am fascinated about learning some more.

And the hits keep on coming!  John Prados is next with his Simulation Corner (a feature that completely predates my first time encounters with Dragon).  His continuing series is on game design, or maybe I should say his first one since this is 1: Choosing a Topic.  I love all the Game Design posts, blogs and videos I can get to today, but some of what they are saying was already said here if we decide to go looking for it.   In this overview, though he mentions some of the new up and comers in game design that sadly are not around at all today.  If there is a meta-lesson here it is while game design is not rocket science, managing a game company still takes a fair amount of knowledge, skill and no short amount of luck. 

Reviews are next and we look to another "Basic" this time Chaosium's Basic Roleplaying, reviewed by John T. Sapienza, Jr. in Basic Role-Playing Made Easy.  He gives these basic rules a "highly recommended".  Given that the same rules still exist more or less in the same format and guise some 36+ years later it is a good indication that he was correct in his assessment.

Off the Shelf reviews books by Larry Niven, Robert Adams, and C.J. Cherryh.  A paperback book will set you back $3.00. 

We get some comics namely What's New and Wormy. But none of the small ads that dominated the pages before the comics.

Wow. Seriously. How packed was this issue?
When Ed Greenwood is providing the "lesser" content you know it is good. 

This is Dragon at it's best.  Great articles, helpful tips and plenty of things you can use on your table for $3.00. 

Want to know what White Dwarf was doing at this time?  Check out my White Dwarf Wednesday Issue #20.