Showing posts with label #RPGaDAY. Show all posts
Showing posts with label #RPGaDAY. Show all posts

Saturday, August 22, 2020

#RPGaDAY 2020: Day 22 Rare

I am what I would call a casual collector of old-RPGs.  I don't think I go crazy to find certain items, but there are some I am always on the lookout for.

I am particularly fond of anything printed in England for example.  I have mentioned before I am an anglophile and a huge fan of anything English/British/Celtic/Gaelic.  So I have made some effort to get some of the older D&D/AD&D books that were printed in England by Games Workshop.

All these books are softcover, which is kind of interesting.

On my list is a Holmes Basic box published by Games Workshop.

I don't have one of these and all the ones I have found are really expensive.

I am also not an autograph hound, but I have a couple items that I am proud of.

First, Deities & Demigods signed by Jim Ward and a couple of the artists. 

Need to get some more of these.  Erol Otus and Darlene are my goal.

And my only Gary Gygax signed item.


One last thing on my list is a carded set of Dragon Dice.  

I used to get these at B. Dalton's Bookseller in Springfield IL.  Had I know how much they go for now I would have bought a couple extra sets.

Yes I know. There are superior dice. And what I would pay for these I could several dozen sets of other dice. But what is the point of going to grad school for 14 years and living on popcorn and pineapple for a year if I can't spurge now?

Friday, August 21, 2020

#RPGaDAY 2020: Day 21: Push

There is always one day in these month-long posting sessions that I have nothing.

Today is that day.  I mean I can come with stuff for "Push" don't get me wrong, just nothing I feel inclined to write about in a meaningful way.   I usually allow my self a pass on any given day. Today I am taking it.

So here is something "push" related.

I guess Garbage is from the same area as D&D, so there is that.

Thursday, August 20, 2020

#RPGaDAY 2020: Day 20 Investigate

I have made some off-handed comments here, and on Facebook and other social media platforms, but nothin solid or concrete yet.  So now is that time. I am pulling together several loose ideas and a couple more developed ones into a single narrative.  

All summer long I have been fairly focused on some "Basic-era" games.  In particular OSE, BXRPG, and BECMI.  I knew I was going to get a game together using one or more of these rules.  I also have a big campaign I want to do, War of the Witch Queens, which I have been going back and forth on; should it be Basic-Era (BECMI in particular) or Castles & Crusades.

The premise is simple really, deceptively so.
While our intrepid adventurers are doing their normal adventuring thing they notice that there are an awful lot of powerful, but low level, witches causing troubles.  Making power grabs and largely being a problem.  The adventurers discover, but some means not fully developed yet, that the problem is the witch hierarchy is in shambles.  Someone has murdered the High Queen of Witches.

I said this bit before, but every 13 years the witches gather to choose a new High Queen of Witches. While all the Witch Queens, leaders of their respective traditions, have a say in truth it is the current High Queen that chooses the new High Queen.  This year the witches have gathered and the High Queen has been killed.  Every Witch Queen suspects the others and the entire power structure is in shambles. 

That is the goal.  The characters have to investigate the murder and find out who did it.

Simple, right?  Well...the trouble is that for the most part I don't know who did it. At least not yet.

Here are the details.

Who was murdered? The High Queen of Witches.
How was she killed? It looks like a mundane dagger. But that can't be it right??
Why was she killed? Unknow, it is suspected that one of the out-of-favor Queens did it.
Are we sure? No. Witches are not allowed to harm each other.  This taboo gets more powerful as the witch increases in level.  The powerful the witch, the less able she is to harm another witch.  I call this the Pact of Baba Yaga. She demanded that no witch harms another or SHE will come in and do the harming. 
Ok, why was she really killed? To destabilize the power base of the witches.  The Witch Queens keep the lower level witches in line.  They can't harm them directly...but you can be surprised what they can do.

So, this puts me on an investigation of my own.  Essentially I have to go through the mystery myself and see where it leads me. But this isn't just a murder mystery.  This is a power grab.  Someone wanted the High Witch Queen dead to destabilize the witch power structure on purpose. Who would want to do that?  The other Witch Queens?  No. Can't be one of them. They can't actually harm each other due to the Pact of Baba Yaga.  Plus, why would they want too? Without that High Queen the witches will start warring, start causing trouble and basically doing all the things that got them all sent to the gallows and the stake the first time around.  Plus any new High Queen is going to spend most of her 13 years ruling just cleaning up the mess of the last 13 months.  No.  This is someone outside the hierarchy looking to weaken the witches.

But who?

Enter Kelek the Cruel.

Kelek has the notable distinction of being the first AD&D Toy Line product I ever bought. I thought he would be great as an antagonist, but in the end, I never used him.  In my investigations of Skylla, I also ran into more details about Kelek.  I learned that like Skylla, Kelek was changed to evil by the Heartstone. He also was a friend to Ringlerun, the good wizard. Skylla had been Ringlerun's apprentice, but now she works with Kelek.  Kelek seems more than happy to use her to his own ends.

Then I discovered two details that really sold it for me.  

First. Kelek was in the Dungeons and Dragons cartoon, Episode "Valley of the Unicorns", where he unwillingly served Venger.  That is not the important bit.  The important bit is who wrote the episode.

Yes. Paul Dini. The same Paul Dini that invented Harley Quinn, wrote SO MUCH material about Zatanna and gave us the definitive Evil-Lyn episode of the Masters of the Universe, "The Witch and the Warrior."


I don't know about you, but for me, that is a pedigree.

Second, and this happened while doing my investigations of both Kelek and Skylla and BECMI related merchandise, I found that Kelek was featured a lot in the AD&D coloring books and in the D&D story books for kids.

In one, The Treasure of Time, Kelek is creeping on Charmay (the good magic-user, and subject of a crazy idea of mine) where he discovers a map to the "Treasure of Time".  Long story (ok it is not that long) short, he finds the treasure and becomes young again, but loses all his knowledge of magic. 

He is humiliated by Charmay who laughs at him while he cries.

The thought occurred to me. Here is a guy that obviously already has issues. Bullied by Venger, humiliated by Charmay, and wants nothing more than to be the Master of all Evil Magic according to his bio in the Shady Dragon Inn and has no problem destroying Skylla once he gets what he wants.

I have been watching a lot of the new Harley Quinn animated series lately where they have Doctor Psycho as a full-on misogynistic asshole.  Further strengthens that Paul Dini connection (I know. He has nothing to do with that show, but there would have never been that show had it not been for Dini) and make Kelek the same.  It's not a stretch really.  Plus it also allows me to play with current politics in my game.  Taking an old misogynistic white dude (and likely aging incel. he had to lure those unicorns in some way) and make him the bad guy in a situation were witches/women hold more power than he does and he wants. 

I have not decided though if Skylla is working with him on this.  Either he has promised her the High Witch Queen crown OR if he is manipulating her as well.


After his defeat at the hands of Charmay, a bitter Kelek had no choice but to go back to magic school and relearn everything.  Only this time instead of a bright young man who had a friend (Ringlerun) with him, he is a bitter old-man in a young man's body.  That also makes him extremely focused. He doesn't go for the types of fun that a young magic-school student might get into. Instead he is bitter, focuses 100% of time on his studies and plots of revenge.  In the process, he sees "enemies" everywhere.  Everyone is trying to stop him or mock him and he is SOOOO much smarter than these fools around him.  It is easy to think of someone like this in real life. He hates his fellow students because they are so stupid in his mind. He hates his teachers because in his mind he has already done far more than they have. Every day that they have to teach him something he already knew long ago, but can't quite remember, is a stinging reminder of his defeat.

Why is Kelek going after the witches? Well he hates women and his old friend and enemy Ringlerun died of natural causes, robbing Kelek of the chance to kill him. 

Sometimes I like to make villains that you can relate too. It's my Lex Luthor philosophy.  Lex never thinks he is the villain, he is the Hero, and that flying abomination is the villain. 

Kelek is just an asshole whose thoughts are so twisted in on themselves that he doesn't care if he is the villain or the hero, he is just going make everyone that laughed at him pay.  No one will stop him because he is so much smarter than everyone around him.

And those types of villains are really fun to defeat.

Wednesday, August 19, 2020

#RPGaDAY 2020: Day 19 Tower

Why do wizards have towers?

Thieves get to start guilds, fighters get strongholds and clerics get to establish churches.  Wizards get a tower.  Seems a little weak if you ask me.  But there are some good reasons.

The wizard in his* tower likely goes all the way back to Merlin if not before.  

I do say "his" in this case since the archetypical wizard in the tower was always depicted as male.  Witches get an even worse deal, relegated to just a hut or cabin.

So for a game steeped in medieval quasi-history and tropes, the fastnesses of the other classes make sense.  As does the wizard tower.

The tower represents a sense of isolationism and separation from the rest of humanity.  To reach the top takes work, takes effort. 
Much like becoming a wizard in the first place.

There are also academic associations. We call institutions of higher learning the "Ivory Tower" not just for their remoteness and inaccessibility to the hoi polloi, but also a reflection of the inhabitants' distance from the affairs of the world. 

The Tower (capital T) represents, in the physical, the "otherness" of the wizard.

It can also represent the hubris of the wizard as depicted in the Major Arcana of the Tarot.  I always thought the Tower here was allegorical, like the Tower of Babel from the Abrahamic religions. "You can be powerful, but not too powerful."

I am not a map-maker. But in my spare-time (hahahahahaha) I have been picking at a tower that I might feature in one of my games.  The top of the tower is for star-gazing and for magic that needs to be done under the sky.  The tower also extends down to a lower chamber for darker magics.  Maybe I'll make it part of my BECMI campaign I am planning.  I do have the ground floor all mapped.  There is a statue of a syncretized Ereshkigal-Hecate-Cardea guarding the doorways to the upper levels and lower levels.

Maybe I get my son to 3D print one for me.

Tuesday, August 18, 2020

#RPGaDAY 2020: Day 18 Meet

"You meet in an Inn..."

Or not.  Meeting in an inn or tavern has to be one of the biggest clichés in Fantasy Gaming.  I mean, yes it works, but it is certainly a bit of a lazy meeting anymore. But does that make it bad?

Lately, I have noticed, especially with on-line game streamers, that they take the cliché and are very tongue-in-cheek with it.  I also think it is something that has largely been replaced by what is now called "Session Zero."

I like Session Zero.  You get to meet all the characters as they are being rolled up and some backstory is given. Plus there are other house-keeping items that are covered such as what the game is about, any house rules, and what the limits are.

"Meet in an Inn" and "Session Zero" are not mutually exclusive, but they are both typical of the styles of games they usually start.  "Meet in an Inn" is more common with old-school games and "Session Zero" with newer games.  There is also one other factor they represent; expectations of character deaths.

"Meeting in an Inn" is often situated in a game where character death is a likely occurrence. Even though the archetype of this trope, the meeting of Strider in the Prancing Pony, resulted in all the participants surviving to the campaign's end.

"Session Zero" is usually associated with the understanding, either tacit or implicit, that the characters have a good chance of survival.  There is often the aforementioned back story. 

For my "Order of the Platinum Dragon" campaign, I did do the "you meet in an inn" scenario.  Again the purpose of that campaign was to give my kids a "classic D&D" experience and I was not going to rob them of that.

For my "War of the Witch Queens" I have not figured out yet how the characters will meet.  I know how they are going to get on the trail of the mystery, the murder of the Witch High Queen, but before that, I am still at a blank.  But that is ok. There will be a Session Zero, so maybe we can all figure it out then.   Although. I really have wanted an excuse to use The Shady Dragon Inn.

It would give me an excuse to use these two,


Monday, August 17, 2020

#RPGaDAY 2020: Day 17 Comfort

Back in 1972, Dr. Alexander Comfort wrote a groundbreaking book, "The Joy of Sex".

Groundbreaking in the frank portrayal of the sexual act as something to celebrate and enjoy.  Also groundbreaking for its illustrations (and photographs at least in the 2008 version) and its place as part of the start of the sexual revolution.

I think what we need today is an equally revolutionary "Joy of D&D."

One might ask why we would need such a book. One could also ask why we need a Joy of Sex, but if nearly 30 years of studying (and three degrees in) psychology you would be surprised by how little people actually know about sex.  Sure they can "do it" and have been since, well forever, but there is still much that people don't know. 
People can ride a bicycle, but that does not mean they are ready for the Tour de France.

I am not talking about a book on how to play the game. We have those, the rulebooks from TSR/WotC.  Or even a manual on how to run the game.  I'll contend that the pinnacle of this is still the AD&D 1st Ed Dungeon Master's Guide.

No. In this case, I am talking about an easy to read book; a breezy sort of guide. Maybe even a collection of essays and personal stories mixed in with guidelines on not just how to play D&D (and I think D&D in particular) but also how to get the most enjoyment out of it.  A Gourmet Guide to D&D and Roleplaying as it were. 

And just like how Dr. Comfort's book broke free of the Puritanical notion that sex had to be done one way for one reason alone, this guide would break the notion that D&D has to be done way.  Sure it can be a serious game, but it can also be light, breezy, and fun. 

Both books serve the same purpose


Sunday, August 16, 2020

#RPGaDAY 2020: Day 16 Dramatic

How Dramatic do you like your games?

I suppose I do enjoy some drama. I like the game feel high stakes for the players (and characters) but I am more interested in Cinematic Style play anymore.  Even my horror games are a little more Cinematic than they are Gritty Dramatic. 

Just the other night my wife and I were talking Power Creep in games and TV shows and how to prevent it from being a series killer.  Shows like Grimm, or Buffy, tend only to last 6 or 7 seasons because you have to keep upping the ante on the power to increase the drama.  Fight a vampire Season 1, you need a demon Season 2, a God Season 3 and then...oops. Too far too fast.  Star Trek TNG had the same problem, once you introduce the Borg where is up? 

Shows like X-Files and Supernatural have to come up with ways to justify what is going on. In X-Files' case, I think the show fell apart under its own weight. Supernatural...they just keep doing their own thing and the audience is happy. In the case of X-Files, the drama got too much. In Supernatural, it didn't.

But in the case of Supernatural, the drama hasn't changed, it just gets reused. Certainly not the melodrama.  In Arrow, also mostly normal humans, the drama had to come from strained interpersonal relations that were supposedly solved in the previous seasons. Which is the same thing the next season. While it has worked, one can argue, for Supernatural, it didn't as much for Arrow. 

On the other end of the spectrum, you can have games like old-school D&D.

People will often claim that old-school D&D doesn't have, or shouldn't have drama. I say people are missing out.  I often prefer more cinematic play in my D&D as well, but there is still room for some drama.  Of course, D&D is not like a TV show. There is always something more powerful. And thus the Power Creep. We see as the levels go on and even as the editions go on.  I did my analysis a while back where I showed a 1st level D&D 4 character was as powerful as a 6th level BECMI character.  The monsters accordingly so as well.

Can you increase drama without power creep? Sure. But you have to be careful about it.


Saturday, August 15, 2020

#RPGaDAY 2020: Day 15 Frame

I bought this commission from Claudio Pozas years ago.  I did not get it framed since I wanted to take to Gen Con to get it signed.

I got it signed, yeah! But I should have gotten it framed as well!

Now I am having a hell of a time finding a frame that fits it.   

I am loathed to trim it and equally loathed to take it to Hobby Lobby.  Although in their defense, they never gave me grief for the WitchCraft RPG prints I had framed.



Friday, August 14, 2020

#RPGaDAY 2020: Day 14 Banner

Hmm. This one gives me a couple of ideas, but none I feel like expanding into a full blog post. 

I mean I have some Javascript to make my banner above display random images like my Book panel to the right. 

I suppose I still fly the Banner of Old-School games here even though I am more and more inclined to newer games these days.

I still have my giant Victorian London Map from Banners on the Cheap

I'll have to come up with something better for the other posts.

Thursday, August 13, 2020

#RPGaDAY 2020: Day 13 Rest

We are at the mid-point of the monthly #RPGaDAY2020 and today is Rest.

Given the amount of work I have ay my day job I have to do today, rest sounds great.

Though they say there is no rest for the weary/wicked, here is something I was working on last night.



So. Yeah. Expect to see Super Dungeon Explorer Adventure Team Go, Go, GO! Sometime.

Maybe I can forego sleep for a while.

Larina by OneEyedNeko


Wednesday, August 12, 2020

#RPGaDAY 2020: Day 12 Message

The cryptic message, or even messenger, is likely one of the oldest tropes in RPGs next to "you all meet in an inn."

It is a central feature of the Ravenloft module, likely because of it's prominence in Dracula.  It's a good hook to get otherwise sane adventurers to go into a creepy castle that they know has a vampire in it.  They have a leg up on Harker. 

The difference between a message to the characters and hanging out in the bar is one of tangible props.

While I discovered in college that D&D&Drinking don't mix well for me.  Soaking some resume paper in a bath of tea and setting it in the sun to dry as a message to the characters also really pleases the players.

I remember when LARPing was getting really big in the 90s (yes it was a thing before that, but not where I lived) and I was confused. Playing D&D in 80s we did some of that, but doing too much of it got you pegged as one of those "steam tunnel weirdoes" and with the Satanic Panic still on people's minds we tried to avoid too many real-world activities.  Hell, I got looked at weird for dressing in all black.  Now? No one bats an eye. 

A message then, as a prop, was always easy to create.  Now it is even easier. 

Plus it is also a good way to get the adventurers back on track.  They are wandering off in the wrong direction? A messenger shows up with news!  Doing the wrong thing?  A booming voice from the clouds! Ok, I tend to avoid divine, or even powerful, intervention like that. I didn't even use the Protectors in B3 where they were needed.  Fire is often it's own lesson.

Right now I am planning on some minor divine intervention in my Order of the Platinum Dragon campaign.  The characters (and players) are really just about 6 hours of play time away from completing the adventure and really, the campaign.  I have a post script though I want them to do.  I might need to nudge them into the right direction.  If they don't...well I'll need a plan for what happens when a group of 18th level character land smack in the middle of my Drow civil war.

Tuesday, August 11, 2020

#RPGaDAY 2020: Day 11 Stack

Well. Last night's derecho here in the mid-west left me without power for a while, so I did not get a chance to write today's post ahead of time.

Today is Day 11 and the word is Stack.

This is a pretty easy one.  I typically have two stacks I am working on.

My TBR, to Be Read, Pile, and my Research Stack.

I mentioned my research stack yesterday.  I am going through a lot of books and some older D&D material to research my High Witchcraft Tradition.

My current TBR includes a lot of philosophy. I am currently working through "The Modern Intellectual Tradition: From Descartes to Derrida" by Prof. Lawerence Cahoone.  I am likely to continue this path with "The Philosophy of Science" and the "Great Scientific Ideas that Changed the World" or I might take a break from this and go with this "Early Middle Ages" book.  Or I might reread Robert A. Heinlein's "Friday."

Hard call. Depends on how drained I am after Cahoone's book. While I read philosophy of science in grad school, I have not read any philosophy proper, unless you count John Dewey or Paulo Freire, since I was an undergrad.  

Normally when I start a new project, like the High Witchcraft book, I find a book that supplements it well.  I have not done that this time. I hope my writing doesn't suffer for it.

Monday, August 10, 2020

#RPGaDAY 2020: Day 10 Want

When it comes to RPGs I really don't have a lot of "Wants."

I have been successful in my career so many daily needs of home, food, and health are all covered.  
I certainly don't *need* any books or games. I have enough here to last me the rest of my life and then some.

Though I do think back to a time when a combination of my low income, lack of access and lack of choice produced some Wants in my RPG life.  

The biggest examples of these are my various witch books.  

I have often said that the main drive behind everything I write and publish is a reflection of the wants I had of growing up in the 80s. 
I write the books I wanted to buy back then, but couldn't.  Sometimes that couldn't was because I could not afford it or didn't have access to a good Local Game Store. But most often it was because the books I wanted didn't even exist. 

So really nearly all my "wants" are in the form of "I want to write this book." or "I want to run this game."
And there are a lot of those.

I am currently working on two separate projects (well...more than two, but these are the two I am talking about today).  I have alluded to them both in passing, but I guess today is a good day to make them official.

First, and since today is Monstrous Monday it is good to mention it, is my book on monsters.

The Basic Bestiary: Monsters from the Other Side is my homage to the Fiend Folio and the source of many of those monsters, The Fiend Factory from White Dwarf magazine. 

This book takes monsters that have appeared in my various witch books and monsters that have been featured on Monstrous Mondays.  So very much like the Fiend Folio.  I have even retained the alliteration of the original monster books.  Like the Fiend Folio I am including some new, never before seen monsters as well.  Also like the Fiend Folio/Fiend Factory relationship not all the Monstrous Mondays monsters will go into this book. I am going to leave some of the sillier or snarkier monsters out.

It was the original Monster Manual that got me into D&D all the way back in the 70s.  This also stands as my homage to that.

Presently the book is 220+ with 300+ monsters and no art yet.  So far on par with the original monster books.  The final art for the cover is not yet set and there will be a soft-cover version for fans of "Basic-era" D&D and a hard-cover for fans of "Advanced-era" D&D. While I love the Fuseli art, it predates my beloved Pre-Raphaelite Brotherhood art by about 80 years.  But, given the source material, it is quite apropos.  Though I might look for something that works better as a full cover. I am just loathed to not use this somehow.  Unless I can find something from say, Hieronymus Bosch. but he is even further outside my Pre-Raphaelite time period.

Second I have what I have been calling my "Last Witch Book."

The High Secret Order: The High Witchcraft Tradition is going to be the culmination of everything I have written about the witch to date.

Every witch book under the Basic-era Games banner I have written was designed to capture a particular Zeitgeist of playing.  Daughters of Darkness captured the witch as an evil temptress vibe.  The Children of the Gods: The Classical Witch captured that Fall/Winter of 1979 when I was heavy into mythology and picked up the Monster Manual for the first time and my experimentations with the Holmes Basic book.  The Basic Witch: The Pumpkin Spice Witch was not going for any particular time save for the fun of Halloween.  The Craft of the Wise: The Pagan Witch was made to capture the time playing Moldvay/Cook & Marsh B/X D&D game and my times discovering both Norse and Celtic myth as an alternative to Greek myths.

As the last Basic-era Witch book this book covers the time of me moving away from Basic-era D&D towards Advanced D&D. Though it is less about a "time" and more about a "process."  I can go with the process of moving from Holmes Basic (and their promise of a witch class) to AD&D.  I can go with the Greyhawk supplement for OD&D as the first real springboard towards what would become AD&D. Or I can go with my own process of moving from B/X Basic to AD&D and a time when we all mixed all the above freely and without concern that we were "doing it right."

Such things might not matter to you, or they might. I just want to capture that time/feeling and make it solid just for a little bit. My gift to that young teen in the middle of the mid-west who could not get his hands on the books he wanted. Let alone books with witches and demons in it in the 80s in an extremely White-Christian small town.  My book is the book form of the Santana song "Hold On" which consequently is from the same time period.

Again. Like Basic Bestiary above the art is not 100% final. I like Daniel Gardner's painting, but again he is outside of myPre-Raphaelite time period. The "compatible with" designation is not on yet since I am not 100% sure which game I want to make this compatible with.  I have a few choices, but the idea is to capture the proper feel of the time and I need to look to a clone ruleset that does the time in mind well.  Just like Children of the Gods was my time with Holmes, Blueholme Rules was a perfect fit. Basic Bestiary will go with Labyrinth Lord

So far my research into my last witch book is moving ahead, but not a lot of writing yet.

I keep saying "last witch book" because there are other things I want to do. I'd love to write some 5e material and I even have a good idea for a 5e series.

I have a Blue Rose book coming out soon which I am pretty happy with and I have had a desire to write some more for BESM4 after picking it up earlier this summer.

So there is a lot I want to do.

Sunday, August 9, 2020

#RPGaDAY 2020: Day 9 Light

Hmm. Light. Light has not been on my mind very much lately.

Shadow has.

Often when talking about light one also brings up dark as in the opposite of, or the absence of, light.  If you pay any attention to what is going on in the world of D&D publishing now there has been a strong push to change, or alter, the nature of certain "dark" races like Drow and Orcs.  I am not going to get into that today, nor do I even find the topic particularly interesting.  Want "good" Drow? Ok. Fine have them. Want good orcs? Sure! They existed in 2nd Ed, nothing new here. My Desert Orcs have been portrayed as "good" since I came up with them.

But if an "evil" race or species can be good, then a "good" race can also be evil.  I pretty much play elves as xenophobic assholes who really don't give two-shits about humans and frankly are just hoping they all kill themselves off.  Are they evil? No, but they are not "good" either.

But extremes are dull. They are cartoon versions of the people I want to represent.  Give me nuance. Give me flaws AND strengths.  Good and Evil. Light and Dark.  

Give me Shadows.

I got to thinking back in June when I was doing my BECMI work I picked a copy of the Shadow Elves guide for the BECMI system.   The Shadow Elves of Mystara are more interesting than Drow.  They are little more nuanced than the Drow are, and this was back in the late 80s.

While reading this I could not help but think of the Shadar-kai from newer D&D. The Shadar-kai from 3rd and 5th Edition D&D are a type of elf/fey, but they were more human-like in D&D 4 where they got the largest treatment.  

There is also the Shadow Fey from Kobold Press which are also interesting.

Between all these treatments there is something I am sure I can use. 


Saturday, August 8, 2020

#RPGaDAY 2020: Day 8 Shade

I was going to do something today on Shadow Elves and the Shadar-kai, but I am going to hold off on that since my son pointed out some more 5e material on them. 

So lets go with another favorite Shade of mine.  Djinn in the Shade.

Djinn is a a very talented artist who loves to draw her D&D characters and others.  
I featured her as a Featured Artist a while back (and I really need to do more of those).   But she is just so much fun I was looking for any excuse to talk about her again.

You can find her on Twitter, Facebook, Instagram, but the best place is her Pateron site where she has a lot of art. 

Now a lot of it ranges to the adult to the very adult end of the spectrum, but all of it is so much fun.

I am particularly pleased with all the art she has done for me over the last year or more, including a lot of my iconic witch Larina. 

In fact she rather loves my little witch and has included here in this AWESOME comic where all her patrons of her Pateron site submitted their D&D characters to a pirate cruise, battle, and party afterward.

The battle itself is a little too risque even for my blog! But here are some pieces of it.



To see all the rest you will have to become a patron. Want to join here D&D parties like these? Then absolutely become a patron.

You can find her at:

Friday, August 7, 2020

#RPGaDAY 2020: Day 7 Couple

I could go a number of places with this one, but I think I know what, or more to point, who I want to talk about.

Back when I was working The Craft of the Wise: The Pagan Witch Tradition I wanted to go back through my years of notes, not just on witches and witchcraft or even my notes on playing a B/X-style game, but on who were the Pagans I was trying to represent.  So I took a two-pronged approach.

Lars and Siân from HeroForge

First. I looked to the rules I was going to be using.  In this case, it was the Old School Essentials from Necrotic Gnome, in particular, the Advanced Fantasy: Genre Rules. That was the feel I was going with.  

I wanted to create some characters to mimic the feel of a "pagan world."  At the same time I was organizing my other RPG books and was thumbing through the game Keltia and it's companion game Yggdrasill.  Both really captured the feel I wanted in a "Pagan World" game.   So I took two character concepts from here, one from each game, and looked to translate them into OSE, Rules As Written.

What character types fit this notion of both Celtic and Norse/Scandinavian Paganism?

Simple. The Druid and the Bard.  Both classes have their roots in Pagan Europe and might even be two of the most "pagan" classes out there save for the Barbarian. 

Since my iconic witch Larina is often used to test my new witch classes once they are written, I wanted these two other characters to be my tests for the materials I was still writing.  I like to keep my variables to a minimum when playtesting, so starting with established classes is always my first choice.  If Larina is my witch, then these are the parents of the witch.  Who they were now was easy.

Introducing Lars & Siân

Since I was playtesting a Pagan game I used our world circa 350-500AD.  Lars is a Bard from Denmark. He was a member of a raiding party heading towards the British Isles.  I choose to ignore the Romans there for this since it worked out better for me.  The ship that Lars was on was beset by terrible storms (same sort that would bedevil King James over a 1000 years later) and his ship, and all the raiders were lost.  
He washed ashore in Wales (they had gone through the English Channel.  I never said they were good or even smart raiders) and was encountered by the locals where they nursed him back to health.  They recognized that he was a bard (or a skald in his own language) and thought it would be ill-advised to harm him.  He was given over to the protection of Siân, a druidess.  If this sounds familiar then I essentially ripped off the story of Amergin Glúingel and his journey to Ireland. Though Lars was not a Milesian.
There was some initial mistrust, but soon they fell in love and consummated their relationship on Beltane night.  Some 38 weeks later, Larina was born.

It amused me to use these characters, ones really brand new to me, to be the parents of a character I know so well. 

Lars
Lars, son of Nichols 
Lawful Male Human Bard, 12th level

Str: 13
Int: 17
Wis: 16
Dex: 14
Con: 13
Cha: 18

HP: 42
AC: 5 (leather armor, ring of protection)

Spells
First: Detect Danger, Predict Weather, Speak with Animals
Second: Cure Light Wounds, Obscuring Mists, Produce Flame
Third: Hold Animal, Protection from Poison, Water Breathing
Fourth: Cure Serious Wounds, Summon Animals

Lars, despite his name, is not based on Lars Ulrich. If anything he based on a combination of Donovan and Van Morrison. 


Siân
Siân nic Stefon 
Neutral Female Human Druid, 12th level

Str: 10
Int: 16
Wis: 18
Dex: 12
Con: 12
Cha: 17

HP: 38
AC: 5 (leather armor, ring of protection)

Spells
First: Animal Friendship, Entangle, Faerie Fire, Predict Weather, Speak to Animals
Second: Barkskin, Create Water, Cure Light Wounds, Obscuring Mists, Slow Poison
Third: Call Lightning, Hold Animal, Protection from Poison, Tree Shape, Water Breathing
Fourth: Cure Serious Wounds, Dispel Magic, Protection from Fire & Lightning, Temperature Control
Fifth: Commune with Nature, Control Weather, Transmute Rock to Mud, Wall of Thorns


I once said "I don't explore dungeons, I explore characters" and I had a great time exploring these two.

It's like reading the Superman stories that take place on Krypton before the planet explodes. Here I explored the Pagan world before Christianity took over (appealing) AND two characters that shaped one of my most important characters. 

I loved using HeroForge to make these as well.  Lars has Larina's face and hair color. Siân has the same body and staff as my first version print of Larina so many years ago.  This pleases me to no end.  Siân's face is that of a half-elf with human ears since I consider her to have a bit of sidhe blood in her, but that is true of all the Welsh I think. 

I might have to get these. They are two of my new favorite characters. Plus I am so pleased with how the different versions of Larina turned out I am going to have to get her mom and dad!

For those that are curious, yes, I am working on a Digest sized version of Craft of the Wise. Out very soon I hope!

Thursday, August 6, 2020

#RPGaDAY 2020: Day 6 Forest

“A witch ought never to be frightened in the darkest forest, Granny Weatherwax had once told her, because she should be sure in her soul that the most terrifying thing in the forest was her.”

― Terry Pratchett, Wintersmith

From the primeval forests of our genetic race-memories to Sherwood to Mirkwood, to forest-covered moons in a galaxy far, far away.  The Forest has long been the boundary between what is civilized and safe to what is uncivilized, untamed, wild, and most definitely, not safe. 


The "Goblin" Forrest of Haven
The forested area outside of West Haven in the Haven Valley is an old-growth forest of ancient date.  The expanse westward left this forested area surprising untouched.  Located north-west of West Haven the forest has always had a reputation of being haunted by all sorts of unsavory creatures. 
In the mid to late 1600s when the Haven Valley was first settled, the local parish in what would become East Haven decried the forest, claiming it was the abode of Satan himself and set to burn it down.  A tree, that was by all claims to be healthy and sturdy, fell and killed three of the parishioners include the town's Calvinist priest.  Several other "bizarre" accidents and people began to claim that the forest was inhabited by goblins and other foul creatures.  It was here it earned the name "The Goblin Wood" or "The Goblin Forest."

Even when the Industrial Revolution hit in the 1800s and trees for miles around were fed to the Gods of the Furnace and Industry, the Goblin Wood remained untouched.  

Now in the 21st Century, the Goblin Wood remains but there is still an air of mystery and danger about it.  While the general population doesn't believe in goblins, ghosts or even witches anymore there are still plenty of strange occurrences.  

The local USGS office claims the area is rich in naturally occurring magnetic ore.  They claim that the particular features of both the forest and the Haven Valley, in general, disrupt cell phone coverage and GPS signals.  One surveyor even claimed he could see the laser he was using for measuring "bend," though no amount of ore outside one as massive as a black hole could do that.  People walking into the wood with cell phones or GPS devices will find themselves going in circles rather than a straight line.

While scientists, meteorologists, and geologists have all come up with interesting theories about why the Haven Forest is the way it is, the people of West and East Haven know the truth.  And staying out of the forest at night is the one thing both communities can agree on.



If you don't think I have witches guarding all my forests and wild areas in my games you have not been paying attention.

Wednesday, August 5, 2020

#RPGaDAY 2020: Day 5 Tribute

This is not the Greatest RPG in the World.  This is just a Tribute.


I have gone on record many, many times on how I feel that CJ Carella's WitchCraft is one of the, if not the, greatest RPGs I have ever played.  Yes. Even better than D&D.

I have also gone on record stating that my Ghosts of Albion game is really nothing more than an extended love letter to WitchCraft in Victorian prose.

Really, I would love to see an update to WitchCraft from Eden, but I am not holding my breath for it.

Another tribute is NIGHT SHIFT.

Night Shift is a tribute to the types of games Jason and I have been fond of playing over the years we have known each other.  So there are tributes here to Old-school D&D, to Buffy the Vampire Slayer, to Chill, to Call of Cthulhu and of course to WitchCraft. 


As much as I love Ghosts of Albion and Night Shift they can't take the place that WitchCraft has in my heart.  There are some things that both games can do better than WitchCraft, I did have the advantage of playing many games to add to my experiences, but still, WitchCraft remains.

Maybe one day some designer will write their tribute to Ghosts of Albion or to Night Shift!

And since we are talking tributes.



Which is, of course, a tribute to this, 



Tuesday, August 4, 2020

#RPGaDAY 2020: Day 4 Vision

"I was raised by witches boy, I see with more than eyes and you know that."
- Frigga to Thor in 2013, Avengers Endgame

Call me biased, but I have always liked the idea that witches see things that other character types don't.  Not just in terms of "infravision" or "dark vision" but in just "other vision."

A couple of house rules that I always use are witches can see ghosts, spirits, and other sorts of magical creatures that are typically invisible to others.  They can see magical auras which they can tell something about the person they are looking at.  Most importantly they can recognize other witches on sight.

Mechanically it really doesn't add much to D&D.  I argue the kinds of ghosts and things the witch can see are harmless to everyone.  But if you can see them, then they can see you.  So they are not always harmless to the witch herself.

In Ghosts of Albion, this type of vision is known as "Lesser Sensing" and it is something all magical creatures, including magicians and witches, have.   

Witches and Warlocks in NIGHT SHIFT do this as part of their class.

I have extended it to my fantasy games where it is just called "The Sight."

In D&D3-5 or Pathfinder1-2, it could easily be a Feat.  For my Basic-era witches an Occult Power.

The Sight
Using the Sight requires a moment of concentration but then the witch can See.  She can see magical auras that will give her some basic information on what she is looking at.
She can See:
- magical effects such as active spells, charms, curses or compulsions on a person
- magical lines of force (ley lines)
- whether or not a person is a spell-caster* (she can always detect another witch)
- undead

With more concentration (1 round) she can See:
- Invisible creatures
- alignment 
- polymorphed, shape-changed or lycanthropes

The subject of the witch's Sight knows they are being Seen. They get an uncomfortable feeling and know it is coming from the witch, even if they do not know what it means.

That's the rough version, it would need to be tweaked for the respective games.  For example it would work with D&D 5's perception skill. 

Monday, August 3, 2020

#RPGaDAY 2020: Day 3 Thread

Over the weekend two game-related thoughts kept going through my head.  Frist Gen Con and how we were all missing it and the adventures I was going to run for my family and the theme of Thread.

Since D&D 5 had come out I have been running my family through the "Gygaxian Classics." while we technically started with B1 In Search of the Unknown with AD&D 1st ed, we quickly moved to D&D 5.  From here we did B2 Keep on the Borderlands and moved through the Great Greyhawk Campaign.  We have been calling the group The Order of the Platinum Dragon


Our order of games has been:

T1 Village of Hommlet (forgotten by the characters, played as a flashback after I6)
B1 In Search of the Unknown (Gen Con Game)
B2 Keep on the Borderlands
L1 The Secret of Bone Hill  (Gen Con Game)
X2 Castle Amber
I6 Ravenloft (Gen Con Game)
C2 Ghost Tower of Inverness
A1-5 Slave Lords
C1 The Hidden Shrine of Tamoachan
G123, G4 Against the Giants  (Gen Con Game)
D12, 3 Descent into the Depths of the Earth, Vault of the Drow
Q1 Queen of the Demonweb Pits (Gen Con Game)

I wanted my family to have the "Classic D&D Experience) with this.  Communities are often defined by the stories they share. These are the stories we all share.  How did you defeat Strahd? Did you shout 'Bree Yark'? What did you do in the Hill Giant's dining room?   Did you survive the Demonweb?

One of the things I have been doing differently than the original narrative is thread everything together with a massive conspiracy.  Someone, or something, killed all the Gods of the Sun.  
The characters (and the players) have come to the conclusion that this something is the Elder Elemental Eye.  But they don't know who or what that is.
They have learned that Eclavdra betrayed her Goddess, Lolth, and has incited a civil war within the city of Erelhei-Cinlu.  The followers of Lolth vs the followers of the Elder Elemental Eye.

What they don't know yet is who has been manipulating these threads.  Behind the scenes, the Demon Lord Graz'zt has been scheming.  In my world Graz'zt has always coveted the Drow. He wants their devotion and is jealous of the iron hold Lolth has on them.  So he has been stirring her up into more and more desperate attacks on the Prime Material.  He is using Eclavdra and her devotion to the EEE to get to Lolth.  Eclavdra thinks Graz'zt can free the EEE from his prison in the Temple of Elemental Evil.  To this end Elcavdra has been using what is left of the EEE former followers, or rather their descendants, the Giants.  Titans and Primordials followed the EEE back in the Dawn War.  Graz'zt thinks he can control the EEE once he has the worship of the Drow.

What Elcavdra doesn't know is Graz'zt has no intention of releasing the EEE from the Temple of Elemental Evil, save as far as he wants that power too.  Graz'zt is not a demon at all, but rather a devil sent by Asmodeus to infiltrate the demon hierarchy and discover the source of pure evil for Asmodeus.  Graz'zt has gone too deep into the cold though and now he thinks like a demon lord. Asmodeus suspects this of course.  Both of these powerful evil creatures will betray each other on the first chance.

Graz'zt has long suspected that the Temple of Elemental Evil is the key.  Centuries ago he sent the Demon Lady Zuggtmoy into the Temple. He discovered she was essentially absorbed by the power of the EEE. Now her cults worship it. 

What none of the evil lords and ladies know though is that the EEE is really Tharizdûn. He is manipulating Graz'zt and Asmodeus to free him.  He tried with Graz'zt before and Graz'zt sent in Zuggtmoy.  Tharizdûn quickly overwhelmed, overpowered, and destroyed Zuggtmoy's form and spirit.  This gave Tharizdûn enough power though to put his final plans into action.  He needs the Temple of Elemental Evil open. Only Lolth has the keys to unlock the Temple.

And in my next adventure with the family, Graz'zt is going to get them.

That was supposed to happen this last weekend, but Gen Con shut down due to Covid-19 we did not get to do this.

One thing that never sat well with me, and many others, is that after this epic adventure of Giants and Drow and going to the Abyss the end antagonist is Lolth and her Spider-ship?  It seems a little anti-climatic. 

Instead of that my last layer of the Lolth Demonweb will be Skein of the Death Mother.  



The spider-ship will still be used in my ill-defined Q2 adventure, likely piloted by Eclavdra to invade the surface world, but starting with the houses still loyal to Lolth in Erelhei-Cinlu.

I am going to pull all these threads, and more, together with the grand finale, The Temple of Elemental Evil

Then I am looking forward to running my War of the Witch Queens.