Thursday, November 9, 2023

D&DGII The Black Forest Mythos: Kriegskönig, The God of War

Getting down to the last few gods here before I can call this project done. I ended up with a lot more entries than expected. This is good for the first run I think. Even ended up with more feedback online. 

Now I just need to come up with a name for this collection. "Myth, Monsters, & Magic" has a nice ring to it, but is that too close to "Man, Myth, & Magic?"  I mean there is nothing wrong with "Deities & Demigods II" but I was going to put them on DriveThruRPG (for free) to get better distribution.

Anyway, let's talk about a guy whose sphere of control is on a lot of our minds right now. Kriegskönig, the War King, The God of War.

God of War

Kriegskönig

The Kriegskönig, aka the War King, is the god of war for these peoples. I am taking some liberties here with both Ares/Mars and Tyr/Tiwas. I am going to lean in more on the Tyr side of the this and make this guy more Lawful Neutral than Ares' Chaotic Evil.  Mostly because Ares was always my least favorite god in Greek Myth and I felt that by the time he became Mars, he had "matured" more. I think this has more to do with the different approaches the Greek and Romans had to war.

Similarly, Tyr is more of a Justice god and he had more prominence in the Pagan Germanic tribes' worship. After all he gets a weekday named for him (Tuesday) along side Odin (Wednesday), Thor (Thursday), and Frigg (Friday). 

So my Kriegskönig should also be important, but his demeanor is different since I decided that when these two groups of different Pagans met up they did not go to battle with each other but instead blend into a community. This might not be very historically realistic, but it serves my game purposes well. Besides I have gods of hunting, and for berserkers, and one more of wild nature and violence coming up.

Kriegskönig then is the God of War, but war as a last resort. He battles not because he lusts for it, but because he is very, very good at it. He was the leader of the armies of the Gods that fought Die Hüne. He is the one who fights the hordes of demons to keep Érde (Earth) safe.

KRIEGSKÖNIG (God of War)

Intermediate God

ARMOR CLASS: -4
MOVE: 24"
HIT POINTS: 300
NO. OF ATTACKS: 3
DAMAGE/ATTACK:  1d10+4 x3
SPECIAL ATTACKS: Enspire Battle Frenzy
SPECIAL DEFENSES: +3 or better to hit
MAGIC RESISTANCE: 75%

SIZE: M (6' 8")
ALIGNMENT: Lawful Neutral
WORSHIPER'S ALIGN: All, Fighters, Warriors, those that seek justice
SYMBOL: Hawk
PLANE: Himmel

CLERIC/DRUID: Nil
FIGHTER: 20th level Fighter
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: 20th level Bard
WITCH/WARLOCK: Nil
PSIONIC ABILITY: II
S: 20 I: 17 W: 18 D: 18 C: 20 CH: 18

Kriegskönig is the War King, the God of War. He does not seek to start wars but he is there when he is needed. He appears as a very tall imposing warrior. His face is scarred from his many battles. 

In battle, he wields a great sword that he can use thrice per round. He has bonuses to hit and to damage due to his high strength. Though he is not a mindless brute in battle. Kriegskönig is well know for his battle strategies and can use 10 warriors to do the work of a 100 if needed. He can inspire a battle frenzy or battle trance where anyone under his command is a more effective fighter. This grants anyone in combat on the same side he is fighting an extra attack per round. Warriors in his armies or fighting by his side can never be frightened.

The Kriegskönig is not just the god of War. He is called on for matters of justice and legal disputes, so in this aspect, he is also the God of Judges. It is said that when souls go to their reward in the Afterlife it is Kriegskönig who decides where they go and what they will do in eternity.

Animal: Hawk
Rainment: (Head) warhelm or bare (Body) armor
Color(s): Black, red
Holy Days: Tuesdays
Sacrifices: War is sacrifice, so fallen enemies
Place of Worship: Battlefields, both present and former

Kriegskönig is not a demanding God except in times of war. Then he expects his worshipers, especially his warriors, to be brave. Clerics of this god tend to be dual-classed fighters or paladins.

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