The passageway beyond the cave leads to another cave. There is more diffused light here and more of the strange plants. But that is not all.
Inside this cave are three (3) Carcass Crawlers. They are currently scuttling around and will attack when the party enters.
They have stashed here and there standard treasure type B and an additional 2d6 rubies of 1d6x10 gp value each.
There are two exits on the far side of the cave, one to the right and one to the left.
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Note about the plants. These plants were made by the necromancers to feed on the magical energies of these caves and to provide oxygen and food to the various creature here they needed for experiments. Casting a "sunlight" spell or other bright light (Continual Light, but not Light) will cause them to wither and die.
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