Showing posts sorted by relevance for query tarot witch. Sort by date Show all posts
Showing posts sorted by relevance for query tarot witch. Sort by date Show all posts

Friday, March 27, 2020

Kickstart Your Weekend: Tarot Witch of the Black Rose: Origins TPB

Stuck inside What we all need are comics and games, so here is a Kickstarter from my friends Jim and Holly.

Tarot Witch of the Black Rose: Origins TPB



https://www.kickstarter.com/projects/jimbalent/tarot-witch-of-the-black-rose-origins-tpb?ref=theotherside

I can't sell this any better than Jim himself, so here are his words.
Hello and Welcome to the Tarot: Witch of the Black Rose ORIGINS trade paperback Kickstarter!  20 years ago, Holly and I  had this idea to start a Comic Company (BROADSWORD COMICS)and to publish an ongoing series. I always loved sword and sorcery comics as well as the superhero comics. I combined the two and created Tarot: Witch of the Black Rose.

            I based the Art and Stories on myself, people I knew and my Imagination.
            I was told, by the so called experts, that Tarot wouldn’t last past 3 issues . As of the writing of this letter Tarot#121 is being published.

            So to celebrate that first year of Tarot , we have gathered the first 5  sold out issues that launch this adventure series!  In these issues you will find the FIRST APPEARANCE of Tarot, Raven Hex, Jon Webb the Skeleton Man , Crypt Chick, and Mor Meb Dred the Dragon Witch! For those of you just discovering Tarot, welcome to the adventures of this voluptuous Redheaded Witch who is the Swordmaiden to the Goddess and charged with keeping the balance between man and Magick! This is where it all started!

               Holly and I started BROADSWORD COMICS 20 years ago, so come and join the celebration and with your help we can make this Magickal tome happen.

Jim Balent 
There you go.  There are a ton of great stretch goals full of some great Jim and Holly art. I hope you check it out!

Monday, August 29, 2016

Tarot Witch of the Black Rose for Villains & Vigilantes

We have two great comic-related Kickstarters going on right now, one just getting going and the other about to end.
We have the update to the classic super-hero RPG Villains & Vigilantes from +Jeff Dee and Jack Herman, The Mighty Protectors RPG. It is doing great and still a few more weeks.
Also, we have issue #100 of Jim Balent's and +HOlly Golightly's comic Tarot Witch of the Black Rose.

So to celebrate both I thought some V&V stats for Tarot might be in order.  I have not played V&V in years, so I am a little rusty on character creation.

Notice:  Neither of these Kickstarters or their respective properties have anything to do with each other or their respective creators. Except of course that I am a fan and wish them all the best of luck!

Tarot, Witch of the Black Rose
Identity: Tarot, Witch of the Black Rose
Name: Rowan

Side: Good
Sex: Female
Age: Late 20s/Early 30s
Height: 5'9"
Weight: 135 lbs 

Training: Coven Witch, Swordmaiden

Level: 13
Experience: 100,000 xp

Strength: 13
Endurance: 15
Agility: 35
Intelligence: 18
Charisma: 30

React. Mod.: 5
Basic Hits: 3
Agility Mod: 0

Hit Mod. (1.2) (1.8) (3.4) (1.3)=9.5472

Hit Points: 29
Power: 81

Healing Rate: 1.2
Accuracy Modfier: +6
Damage Modifier: +5
Detect Hidden: 14%
Detect Danger: 18%
Reaction from Good: +5
Reaction from Evil: -5

Movement rate: 63

Powers:
Skills: Swordsmanship, Witchcraft

Power: Precognition
- Tarot Reading/Tarot Magic - Can use tarot cards as divination devices.

Power: Magick (Spell casting)
- Dazzle
- Eye bite (Blast, does not require hands)
- Flight
- Magickal Senses
- Teleport
- Telekinesis

Magic Items
- Magic Armor (resistance to magical attacks,  enhanced agility)
- Magic Sword, Sword of the Black Rose (heightened attack, magical attack)

Legal status: Citizen of the United States with no criminal record.
Security clearance: 0

Other Tarot Character Builds
Hair: Red
Eyes: Green
Group Affiliation: The Black Rose Coven
Base of Operation: Witches' Hollow, Salem, MA

Notes: I have posted about Tarot before.  She has some magic, some skills and combat ability.  She has a winged cat familiar named Pooka as well as a two lovers, Skeleton Man (Jon Webb) and Boo Cat (a werecat).  She does some really cool comic things, but then ends up loosing her clothes while sledding due to some faeries (ok to be fair the whole vacationing lot, Jon, Mother and Raven, did too).

All in all not a bad fit.  I like her at 13th level which lines up nicely with her other builds.  Tarot really amounts to what is a Witch Guardian in my games.  A little magic, some combat ability, and a desire to protect others.  Everything else aside that is what Tarot (the character) is all about; protecting others.
Kinda makes her perfect for a game called "Mighty Protectors".
Other Characters for Villains & Vigilantes

Thursday, September 1, 2011

Tarot Witch of the Black Rose for Unisystem

In celebration of Holly G.'s birthday today here is a Tarot post!

I'll admit it.  I like Tarot. Yes, yes there are some gratuitous images that puts most fan-service to shame, there is also a story here that I like.  That battle between the mundane and magical worlds and those that try to protect both sides.    In a way, Tarot is a bit like Tamara Swift or Buffy Summers, except that while Tamara and Buffy are more explicitly protecting humans and the mundane world, Tarot has the more difficult job of protecting mundanes and magicals from each other.

The exploits of Tarot are also the perfect kind of story you could tell with any Cinematic Unisystem game.  Though the attention paid to real world pagan beliefs and world view make it closer in tone really to WitchCraft RPG, a game I still love.

It is easy to see Tarot (Rowan) as a Buffy-style witch (using Magic) or even a WitchCraft Gifted.  My general rule of thumb is WitchCraft for books and some movies and Cinematic Unisystem for everything else.

Given some of the comic book action, I think Cinematic Unisystem (Buffy and Ghosts of Albion) is the way to go.

Again, Tarot really amounts to what is a Witch Guardian in my games.  A little magic, some combat ability and a desire to protect others.  Everything else aside that is what Tarot (the character) is all about.

So here is the Tarot for Unisystem. And happy birthday Holly!

Tarot, Witch of the Black Rose (Rowan)
Witch
Str: 3 Dex: 3 Con: 3 Int: 4 Per: 4 Wil: 5

Life Points: 46 Drama Points: 10

Qualities
Attractive 3, Contacts 3 (supernatural), Fast Reaction Time, Hard to Kill 4, Heightened Senses 1, Magic 4, Magical Philosophy (Witchcraft), Natural Toughness, Nerves of Steel, Occult Library 4, Witch Guardian, Visions

Drawbacks
Adversary 3 (her sister, dragon witches,other evil supernaturals), Honorable 2, Love 4 (Jon "Skeleton Man" Webb (romantic), Boo Cat (romantic), Mother (platonic)), Obligation 3 (her coven), Reputation 3, Tradition Bound

Skills
Acrobatics 4, Computer 1, Crime 1, Doctor 4, Driving 1, Engineering 1, Getting Medieval 6, Gun Fu 2, Influence 4, Knowledge 4, Kung Fu 4, Languages 2 (English, Latin), Notice 4, Occultism 6, Science 1, Sports 2

Combat
Maneuver Bonus Base Damage Notes
Sword of the Goddess* +11 16/20 (two handed) Slash/stab
Punch +8 Bash
Dodge +10 Defense action
Parry +10 Defense action

Spell +15, special
 - Deflect +15
 - Hold +14
 - Dispel +12
 - Lesser Sensing +12

The Sword of the Goddess is a unique weapon, but not an uncommon concept. Using Tarot's own magic the weapon gains a +1 bonus in combat and adds to her strength by +1.

I have not detailed the Witchcraft magical philosophy yet, though i have a good intuitive idea of what I want and need for it.  Witches get a +1 to their Doctor/Physician skills for herbal healing,  and +1 to their Occult Library.

Wednesday, April 23, 2014

A to Z of Witches. T

T is for Tarot

Maybe it is when I grew up and was thinking about all this stuff (the late 70s early 80s) I associate witches and tarot cards.

There is no really overt connection, but they seem to go well together if you ask me.
I have used Tarot cards in my games and even made a suggestion on how to use them instead of dice while playing Ghosts of Albion.  Tarot decks work rather well for Unisystem since the dice mechanic is a straight d10 (1 to 10 roll).

I have a couple of tarot decks laying around and even a book or two, but I never really use them anymore.  Maybe I should.   I used to use them all the time when playing Ravenloft.

Do any of you use tarot in your games or books?

Tarot Witch of the Black Rose
Tarot Pinup by pziomek 
Another Tarot associated with witches is the famous, or infamous, Tarot Witch of the Black Rose.  Yeah I have talked about her a few times here and I won't lie, I find the comic to be a guilty pleasure.
Tarot is actually a good example of what I would call a Witch Guardian. She is a witch, yes, but has taken up the sword in order to protect her coven.

Typically though they wear more armor than this.

I know some people complain about Tarot's proportions. And yes they are ridiculous.
But they are also based on the artist's own wife, so maybe this is how he see's her.  Since she is one doing the coloring in the comic maybe she does as well.






Supernatural AtoZ

Friday, January 26, 2024

Kickstart Your Weekend: The Week of Valiant Heroes!

 Ok I have three semi-related Kickstarters for you this week. None of them need my encouragement as they were all funded pretty quickly, but they are still fun.

Tarot, Witch of the Black Rose: LAST STAND

Tarot, Witch of the Black Rose: LAST STAND

https://www.kickstarter.com/projects/jimbalent/tarot-witch-of-the-black-rose-last-stand?ref=theotherside

Jim Balent and Holly Golightly are back with another huge issue of Tarot Witch of the Black Rose. I am a massive fan of Jim and Holly. They are great people and put a lot of love into everything they do. Tarot is no different. I am woefully behind on my reading of these, but that's fine, I'll get caught up. 

Tarot and her allies (from the pic above, her sister Raven, her lover Jon "Skeleton Man" Webb, and more) are fighting a massive battle against the undead.  Sounds fantastic really.

I have supported many of their Kickstarters in the past, and they are always really fast in getting their material out. My general advice for these? Come to see what Jim is doing with Tarot, but also check out all the fun stuff Holly does in the stretch goals, add ons!

Moving on to other Supers.

Valiant Adventures Roleplaying Game

Valiant Adventures Roleplaying Game

https://www.kickstarter.com/projects/greenroninpub/valiant-adventures-roleplaying-game?ref=theotherside

Green Ronin, a company I adore, is up with a new set of Supers using their iconic Mutants & Masterminds system. 

I have been dying for some new superhero RPG rules, which should be fantastic. I know very, very little about the Valiant Universe, but I know it will be great. 

There are many options here, and there should be some level for everyone. They even have a free Quickstart that looks great, by the way. If this is how the full books look, then this will be a great-looking game. I also can't help but think I could use this with their own M&M 3 universe and the DC Adventures game they had out years ago. 

Tales of the Valiant Game Master's Guide 5E

Tales of the Valiant Game Master's Guide 5E

Another Valiant, this time Kobold Press' 5e alternative. The look is something of a cross between 5e and Pathfinder 2r. Still compatible with 5th edition.

There looks like there is a lot of good stuff in this book and more coming. I am just not sure if it is for me. I bet my oldest would love it though.


Wednesday, December 29, 2010

Tarot Witch of the Black Rose for Mutants and Masterminds 3rd Edition

As many of you know I have been in "research mode" on Tarot, Witch of the Black Rose for some time. And you may also know I just picked up Mutants and Masterminds 3rd Edition. Well I felt it was time to give them both a spin and see what I can come up with.

Tarot, Witch of the Black Rose

Real name: Rowan Gender: F Age: mid-20s Height: 5'9" Weight: 140 lbs Hair: Red Eyes: Green
Group Affiliation: The Black Rose Coven. Base of Operation: Witches' Hollow, Salem, MA

Power Level: 9


Abilities
STR: 2AGL: 3FGT: 4AWE: 4
STA: 3DEX: 2INT: 3PRE: 5

Dodge: 6
Parry: 6
Fortitude: 5
Toughness: 6/3
Will: 5
Armor +3

Advantages
All out attack, Artificer, Attractive 2, Benefit (Witch of the Black Rose), Connected, Contacts, Diehard, Equipment (Sword and Armor), Extraordinary Effort, Languages (English, Latin), Minion 3 ("Pooka" her flying Goblin Cat), Power Attack, Precise Attack (all), Prone Fighting

Skills

Acrobatics +7, Athletics +6, Close combat (sword) +12, Deception +7, Expertise (Magic) +11, Insight +6, Intimidation +5, Investigation +5, Perception +6, Persuasion +7, Sleight of Hand +5, Stealth +5, Treatment +5

Powers
Healing 2
Magic 5 (Dynamic)
 Eye bite (Blast, does not require hands) 2
 Dazzle 2
 Flight 5
 Forcefield 5
 Impervious Toughness 3
 Teleport 5
Magickal Senses (Awarness: Magic, Precognition (limited to Tarot's loved ones and to tarot card images)) 3
Telekinesis (Move Object) 5

Complications
Rival: Raven Hex (sister)
Enemy: Dragon Witches
Prejudice: Wiccan
Relationships: Jon "Skeleton Man" Webb (lover), Boo Cat (lover), Mother (mother)

Power Points
Abilities: 52 Powers: 34 Advantages: 21 Skills: 20 Defenses: 8 = 135 pp

This version of Tarot focuses on her fighting ability. She admits herself that she is not the most powerful witch, magic wise, around, but she has had quite a bit of training with the sword and in combat as a Swordmaiden of the Goddess. I also wanted to focus on the magical nature of her armor. Sure she goes to the same armorsmith as Red Sonja, but there is a magical aura about it that protects her all the same.

I opted for PL 9 here. She could not stand toe to toe with the likes of Zatanna or even Willow and Tara magic wise, but still has some room to grow her abilities.

ETA: I am also posting this on The Atomic Think Tank.

Friday, March 21, 2025

Kickstart Your Weekend: Castles, ShadowDark, Witches and More Witches

 Still at Gary Con, having a great time. A few more Kickstarters from some good souls. They honestly don't need my help, but here they are all the same.

Castle Zagyg Galleries of the Arch Mage

Castle Zagyg Galleries of the Arch Mage

https://www.backerkit.com/c/projects/troll-lord-games/castle-zagyg-galleries-of-the-arch-mage

Long story short, this is the real Castle Greyhawk brought to us from Gary Gygax via Troll Lord Games. You know you want this. 

Shadowdark RPG: The Western Reaches Setting

Shadowdark RPG: The Western Reaches Setting

https://www.kickstarter.com/projects/shadowdarkrpg/western-reaches

At the time of writing this is at $1.6 Million. Not too shabby, and they are crazy popular here at Gary Con. 

25th Anniversary of Tarot, Witch of the Black Rose Issue!

25th Anniversary of Tarot, Witch of the Black Rose Issue!

https://www.kickstarter.com/projects/jimbalent/25th-anniversary-of-tarot-witch-of-the-black-rose-issue

Jim and Holly are good friends of the Other Side. This is the 25th anniversary of their little comic that could, Tarot Witch of the Black Rose. This Kickstarter is doing well already, but I would love to see it do even better.

SPELL BOUND vintage witchcraft occult 1960s 1970s art

SPELL BOUND vintage witchcraft occult 1960s 1970s art

https://www.kickstarter.com/projects/centuryguild/spell-bound-vintage-witchcraft-occult-hardcover-art-book

Okay, how could I not love this? Witchcraft covers from the 1960s and 1970s? It's like it was custom-made for me. How could I not love this?

So lots of great choices here. Spend wisely!

Monday, January 31, 2011

Tarot Witch of the Black Rose for True20

So I have been doing some Tarot posts of late and playing around again with True20 so this should really be a no brainer.  Plus Tarot #66 is now out, so why not.

Now one would expect that her True20 stats should be somewhat similar to her M&M 2nd Ed stats.  But if I build her by the book she ends up a touch weaker.  These are her "by the book stats".  In comparison to her M&M counterpart, this Tarot lives in a more darkly supernatural world, say like that of most modern supernatural novels like The Dresden Files or even the urban fantasy of Kim Harrison.
As typical I am using the Adept's Handbook and the guide to Horror Role-Playing from the True20 Revised book.

I would see her as something like a member of an Occult Guard or a Witch Knight.  Her armor then would be more traditional and ornate, but I would not change the character one bit.

Tarot Witch of the Black Rose

Human
Adept 6 / Warrior 3

Abilities
STR: 0 INT: +1
DEX: +2 WIS: +1
CON: +1 CHA: +3

Combat
Initiative: +2
Defense: +8
Base Attack bonus: +6  (Melee +8, Ranged +8)

Saving Throws
Toughness: +4
Fortitude: +3
Reflex: +5
Will: +8

Virtue: Compassionate
Vice: Impulsive
Calling (Blue Rose): Justice
Reputation: +3

Skills
Bluff +5, Climb -3 (armor), Concentration +8, Craft (Blacksmith) +3, Diplomacy +4, Disguise +3, Handle Animal +4, Intimidate +4, Jump -2, Knowledge (history) +5, Knowledge (Occult/Supernatural) +10,  Knowledge (theology and philosophy) +10,  Medicine +5, Notice +6, Perform (Ritual) +6, Research +6,  Search +6, Sense Motive +5, Sleight of Hand +3, Survival +5

Feats
The Talent, Imbue Item, Connected, Weapon Training (Sword), Armor Training (light), Attack Focus (Sword), Iron Will

Powers
Object Reading, Wind Walk, Heart Reading,  Elemental Blast, Elemental Resistance, Plane Shift, Ward

Other
Languages: Latin, English
Equipment: Sword of the Goddess, Armor

Conviction: 7

Starts out as an Adept and then picks up some levels in Warrior to cover her training.
Adept powers are based on Charisma.
Philosophy: Witchcraft.

So this Tarot is physically weaker than her M&M counterpart, but still rather powerful for the world she would be in.

Friday, August 2, 2024

Kickstart Your Weekend: Fun and Games Special!

 I have a BIG Kickstart Your Weekend post here with lost of fun and games. Quite literally. Perfect since this is Gen Con weekend and I can't be there. So let's see what we have.

The African Boardgames Convention - AB Con 2024

AB Con

https://www.kickstarter.com/projects/oluwafemi/the-african-boardgames-convention-ab-con-2024?ref=theotherside

This is such a great Kickstarter. Yes there are rewards, but biggest reward is knowing you helped out a worthy cause and got some kids together to play some games. Check it out and support them if you can.

Damn It, Owen! Cartoons That Refused To NOT Be Drawn

Damn it Owen

https://www.kickstarter.com/projects/owenkcstephens/damn-it-owen-cartoons-that-refused-to-not-be-drawn?ref=theotherside

Drawings from industry vets Stan! on the words and wisdom of Owen K.C. Stephens.

This one is great on it's own, but knowing it helps Owen in his fight against cancer is just a huge bonus.

Kitty Clacks - Halloween Treats Polyhedral Dice!

Kitty Clacks - Halloween Treats Polyhedral Dice!

https://www.kickstarter.com/projects/blackoakworkshop/kitty-clacks-halloween-treats-polyhedral-dice?ref=theotherside

This one is fun! I love the dice from Black Oak Workshop and have a BIG feature I am doing on them in October. So this is quite timely really. 

If you like cats, dice, and Halloween, then this seems like a no-brainer.

D6 System: Second Edition

D6 System: Second Edition

https://www.kickstarter.com/projects/gallantknightgames/d6-system-second-edition?ref=theotherside

I like the D6 system. There are a lot of really fun games out there that use it and honestly I have never given it the attention it really deserves. Looks like I might get to change that with a new version/edition coming out from Gallant Knight Games and West End Games. 

This Kickstarter is doing well and I hope this is the start of a new era for the D6 system.

80's Adventures: 5e Supplement & Adventure Modules for DnD

80's Adventures: 5e Supplement & Adventure Modules for DnD

https://www.kickstarter.com/projects/dicedungeons/80s-adventures?ref=theotherside

Ok this one is just silly and I love it. D&D Adventures set in the 1980s. I mean really, this has my name written all over it. Way of the Crane Monk, Path of Dance Barbarian? Yeah this will be fun.

Couple of comics featuring witches are next!

Tarot, Witch of the Black Rose: The Vampire of Halloween

Tarot, Witch of the Black Rose: The Vampire of Halloween

https://www.kickstarter.comprojects/jimbalent/tarot-witch-of-the-black-rose-the-vampire-of-halloween?ref=theotherside

Jim (and Holly) are friends of The Other Side and of course I am a fan of all witches.

This one is not live yet, but they are seeking sign-ups for when it is launched next month. I will also repost this one then.

SKYCLAD: Graphic Novel by David Campiti & Michal Dutkiewicz

SKYCLAD: Graphic Novel by David Campiti & Michal Dutkiewicz

https://www.kickstarter.com/projects/banzaigirl/skyclad-graphic-novel-by-david-campiti-and-michal-dutkiewicz?ref=theotherside

This one is new to me and seem cut from the same cloth as Tarot. Real witches in the real world. This one has witches running a strip club. Maybe it will give me some idea for my Mayfairs.

Not for everyone, but it looks fun.

Quite the round up. Have fun!

Monday, April 29, 2013

Kickstarters of the Week

Y post up a little later today.  But here are some Kickstarters that caught my eye over the last week.

The Victorian Academy of Magick Book
http://www.kickstarter.com/projects/415194828/the-victorian-academy-of-magick-book
Paul Voodini is running this one and it looks really cool.  I spoke with him a bit and it would make for a great background book in any magic-based Victorian era RPG.

To get an idea of what the book will be like, check out the Facebook page, The Victorian Academy of Magick, https://www.facebook.com/VictorianAcademyMagick

The Way of Tree, Shadow & Flame for The Secret Fire RPG
http://www.kickstarter.com/projects/georgestrayton/the-way-of-tree-shadow-and-flame-for-the-secret-fi

reviewed the Secret Fire a while back and Tenkar brought this one up.  It looks pretty cool and I was pleasantly surprised with the Secret Fire.

Tarot, Witch of the Black Rose: Eleventh Collected Trade
http://www.kickstarter.com/projects/jimbalent/tarot-witch-of-the-black-rose-eleventh-collected-t
Finally the 11th collected Tarot Witch of the Black Rose trade-paperback is up.
It already met it's funding so now it about the stretch goals.
I have stated up Tarot in the past and I like the character to be honest.

Dark Dungeons: The Movie
http://www.kickstarter.com/projects/295102457/rpgs-are-evil-dark-dungeons-the-movie
I am not even sure what to say about this one.  You all know the Chick tract.
There was even an animated movie made of it once.

http://vimeo.com/17338896

I of course like my own MST3k treatment (two sites of many)
http://www.rpglibrary.org/inspiration/darkdungeons/intro.html
http://www.humpin.org/mst3kdd/

I might just have to throw some money at this one.

ETA:

The World's Worst Dungeon Crawl!
http://www.kickstarter.com/projects/epiclevel/the-worlds-worst-dungeon-crawl

No idea yet. But it looks fantastic.  Though I do enjoy the line "Killing characters is easy, entertaining players is hard."

Friday, September 20, 2024

Kickstart Your Weekend: Shadowy Victorian Space Witches?

Nice eclectic bunch this week!

Gaslight Victorian Fantasy Revised and Expanded for 5E

Gaslight Victorian Fantasy Revised and Expanded for 5E

https://www.backerkit.com/c/projects/battlefield-press/gaslight-victorian-fantasy-revised-and-expanded-for-5e

This one is special to me. It was something that Jonathan M. Thompson was working before he died. We talked a bit about, and I contributed some material. No idea if that material will show up in this book or not, and that is fine. His brother Adam is working on getting Battlefield Press back going.

This is Victorian-era so I am going to buy this. It looks fun and I need some more Victorian games in my life. Plus it would be a nice tribute to Jonathan's memory. 


The Expanse Roleplaying Game: Transport Union Edition

The Expanse Roleplaying Game: Transport Union Edition

https://www.backerkit.com/c/projects/green-ronin-publishing/the-expanse-roleplaying-game-transport-union-edition

I mentioned this one briefly yesterday. I love the Expanse and the AGE system, so this should be fantastic. I need more Belter love in my life. And more Mars. A lot more Mars!


Tarot, Witch of the Black Rose: The Vampire of Halloween

Tarot, Witch of the Black Rose: The Vampire of Halloween

https://www.kickstarter.com/projects/jimbalent/tarot-witch-of-the-black-rose-the-vampire-of-halloween

Another new from Friends of the Other Side Jim and Holly Balent. Halloween is a great time for the Tarot comic and Jim and Holly are the hardest working couple in comics. This time they are featuring Rowan's "evil" sister Raven (she isn't evil, she had some very reasons to do what she does!).

Anyway lots of goodies, lots of stretch goals. This is the true spirit of Kickstarter, two highly motivated creatives working their assess off to get you all their labors of love.


Shadow City Mysteries: Tabletop Roleplaying Game

Shadow City Mysteries: Tabletop Roleplaying Game

https://www.backerkit.com/c/projects/play-on-words-studios/shadow-city-mysteries-tabletop-roleplaying-game

I have seen this one advertised a lot and it looks really cool. Has a Pulp Noir meets Call of Cthulhu meets Cyberpunk vibe to it and I really like it. The art is rather amazing too.


Have a great start of Autumn weekend!

Tuesday, September 17, 2013

Tarot Witch of the Black Rose for Superbabes

I have posted about Tarot before.  Unlike the characters of Superbabes and Femforce, Tarot is often considered to be part of the "Bad Girl Art" type.  Not that she is the opposite of the Good Girl Art, but rather the situations she gets herself in never would have happen to Nightveil or Miss Victory.

I am not going to lie. I like Tarot. Its a guilty pleasure to be sure, but my enjoyment of it is honest.  Plus +HOlly Golightly and creator Jim Balent are both really cool.

Tarot in Superbabes is actually a good fit.  She has some magic, some skills and combat ability and certainly the chance to earn Bimbo Points.  If you read the comic then yeah. She does some really cool comic things, but then ends up loosing her clothes while sledding due to some faeries (ok to be fair the whole vacationing lot, Jon, Mother and Raven, did too).

Character: Tarot, Witch of the Black Rose
Secret ID / AKA: Rowan
Age: she isn't saying   Apparent Age: mid 20s
Origin: Supernatural Pupil (50cp)
50 CPs

Primary Stats
Muscles: 14  Max Press: 700
Health: 17 ("Buxom" seems right)  Regen, Combat: - Regen, At rest: 1pp/3rds  HTK/Day: 2d10
Moves: 19 ("Fast")  Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 16  Mental Attack Bonus: +1 Mental Hittability: 5
Will: 19  Regen Rate: 1pp/2rds HTK Regen/Day: 1d6+3
Personality: 18 ("Sparkling")
Looks: 51 ("So gorgeous she is hard to look at")
308 CPs

Secondary Stats
PP: 154
HTK: 50
Fame: 5/15 (normal/supernatural world)
Bimbo Points: 1 (there will be more)
XP: 15,002 ("Big Leaguer")
Level: 9 ("Junior Heroine")
CPs: 4 more to spend

Powers
Magic Spells (Tarot admits she is still a student here)
- Blast 4d6 (48cp)
- Flight 10 (80cp)
- Force Field 10 (60cp)
- Go Places (teleport) (200cp)
Healing II 100cp
Visions of Elsewhere 40cp
Visions of the Past 30cp
588 CPs

Gizmos
Armor (Invulnerability 4)
Sword of the Goddess (free gizmo)
20 CPs

Skills
Occultist 50 cp (gained for free at 1st level)
First Aid 20cp
Melee Weapon (Sword) 10cp
Persuasion 20cp
Blind Fighting 25cp
Contacts (Supernatural) 20cp
Survival 20cp
Weaponsmith 25cp
140 CPs

Character Description
Height: 5'4"
Weight: 140 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Unique Characteristics: She has a black rose tattoo/birthmark on her left shoulder.

All in all not a bad fit.  I like her at 9th level which lines up nicely with her other builds.
She has a winged cat familiar named Pooka as well as a two lovers, Skeleton Man (Jon Webb) and Boo Cat (a werecat).  Given how often they are endangered or get Tarot into trouble they should be worth a couple of Bimbo incident-free Bimbo Points.

Links to other Tarot stats
And Tarot's home on the Internet http://www.jimbalent.com 

Tuesday, November 5, 2024

Mail Call and Review: Hexbound: A Witchy Supplement for 5e

Hexbound: A Witchy Supplement for 5e
 So this one was a bit of a surprise for me this week. I honestly kinda forgot I backed it over two and half years ago. But it came in yesterday and I thought I would share it.

Hexbound: A Witchy Supplement for 5e

There are a lot of reasons why I have never put together a witch class of my own for 5e. One of the biggest is I have wanted to see what others have done with their own ideas. You know, try and recapture that thrill of discovery that I had back in the 1980s and 90s when I'd find a new witch class. 

Hexbound is the first big 5e "Witch" class Kickstarter I have backed.  So how did they deliver?

I got the PDFs and STLs a while back and they looked great, but I have been waiting on the book.

Here is what I was sent.

The level I pledged at was for the  Collector's Edition cover of the Hexbound Hardcover, a set of Hexbound Reference Cards, two pins, four minis and digital files of the book and minis.

Hexbound set

The book is really nice. I love the art and in particular the Art Nouveau style cover. Really fits the vibe I want for my witches in 5e. 

Hexbound art

Hexbound art

Hexbound art

The add-ons are nice. I am a sucker for a deck of tarot-like cards for a game. I want to make a witch character for 5e JUST so I can use these cards.

Hexbound cards

And the minis are also nice. I am not sure I recall what that big one is, but it is in the book.

Hexbound minis

Hexbound: The Good

REMINDER: I am always sensitive when I am reviewing someone else's witch material. I am not aware of any RPG author who has written as much about witches as I have, so I need to be careful on how critical I could be. 

Like I said, the book is really attractive. The art is really nice I think I need some dice to go with it to fit the aesthetic (that should have been an option really.) The author of the book, Antonio Demico, is also the illustrator. 

What attracted me most to this book was there was not just one "Witch Class" but rather witch subclasses for each class. And there are some really fun ones here. All are considered "Witches" and they just have different ways of expressing their magics. This is the same idea I have witches but going in the opposite direction.  I have one witch class with a lot of options, aka Traditions which can be viewed as "subclasses." I rather like it to be honest and it would be a fun way to build a coven of witches in 5e. Everyone takes a class and then the witch sub classes. Each one has a lot of unique options to help keep the witches very flexible.

The classes and their witch subclasses are: 

  • The Intoner for Bards. I kinda love this one.
  • The Medium for Clerics. This one is so obvious that I am kicking myself for not doing it myself.
  • Circle of the Brew for Druids. Not how I would have gone, but it is certainly clever. 
  • The Witchblade for Fighters. File under "Why the hell didn't I think of that." Well, I guess I do have my Witch Knights.
  • Way of the Specter for Monks. Interesting, I'd have to play it to really understand it.
  • Path of the Coven for Paladins. Cool, different enough from my Green Knight to be fun.
  • Coven Conclave for Rangers. Similar to my Huntsman but more powers.
  • Duskwalker for Rogues. This one is interesting. I rarely mix rogues/thieves with witches. So I will have to try this one.
  • Coven of Spirits for Sorcerer. This one calls on the magic of family spirits. Pretty much exactly my Family Witch.
  • Witch Patron for Warlocks. This one is also pretty obvious, and likely one of the more popular ones that will get played. 
  • School of Witchcraft for Wizards. Now this one is both obvious and yet still a lot of fun. It also has conceptual roots going all the way back to the earliest editions of D&D. 
  • Path of the Witch for Barbarian. This one was added later on. In some ways it reminds me of my Cowan for the Pagan Witch, OR (better yet) this is how you can play Cú Chulainn (with Scáthach as his witch) OR even like the warriors on their dajemma with the Witches of Rashemen.

So yeah, if you have a witch concept then there is likely a subclass here that will fit your needs.

There are some new backgrounds for your new witch. All look great really. 

We also get some new familiars here too including a personal favorite, the Jackalope

There are some new spells, but only 10. That seems to be a bit, well, underwhelming to be honest. 

Part II of the book is for GMs.

This includes magic items (again, there should have been more), some wands (some really fun ones too), and some magical hats.

Part III is called "for the table." This discusses how to run and play a game filled with witches. There are adventure hooks, NPCs (lots of those), monsters, and some adventures to run. 

Hexbound: The Not So Good

While the book is great to look at, it is not without some issues.

I am not going to quibble about how long it took us to get this and how it may (or may not) sitll be compatible with D&D 5.5. That stuff happens and this is likely a one man show. They get a pass from me on that.

Hexbound cards

Some issues are like the cards above. Great idea, but I'd have to try them out to see how well they work in a game. And as you can see two of the cards went to press with their placeholder art and not the art for their NPCs.

Hexbound Minis

The minis are nice, but they are really too small. As you can see above compared to HeroForge minis; one I printed myself and one I bought color printed. 

I have the 3D printer, I can print new ones if I want to get them to 25/28 mm Not everyone has that option. OR I just redo the characters as halflings, dwarfs, gnomes and/or goblins.

There should have really been more spells. I know all to well that page count is all important when it comes to this Kickstarters fulfilments. But spells are important to the witch, and there should have been a lot more. 

Ok, so I do not know much about the creator Antonio Demico, but I think I have been writing about witches for longer than he has been alive. So I can't hold his work up to the same critical lens I would hold my own up too, but really. Ten spells is not even close to enough. Reduce the font size by a point and get at least 13 in there. Respect the source material. 

One last thing. Antonio Demico is a great artist and he certainly knows someone that is great at layout, there really should have been a redesigned witchy character sheet. I mean that cover BEGS to have a character sheet to match. I mean really, I do love that cover. 

Overall I am happy with the book and the cards. The minis are too small really and the pins, while nice, are largely forgettable. I mean I put them on my gamer bag and will I even remember what they were from next Gen Con?

At the end of the day, I am still happy to have another witch class and book for my collection. Since at last count I had, well, all of them.

Friday, March 20, 2015

Kickstart Your Weekend: Elizabeth Chaipraditkul Interview

I want to spend some more time talking about WITCH today with the developer Elizabeth Chaipraditkul, +Liz C. 
WITCH is getting a lot more attention and I wanted learn more about the game.

To say I am looking forward to this is an understatement.

Tim Brannan/The Other Side:  Let’s start at the beginning,  who are you and what is Angry Hamster Publishing?
Elizabeth Chaipraditkul/Angry Hamster: My name is Liz and I am the co-founder of Angry Hamster publishing. I’ve written WITCH and it is our flagship game for Angry Hamster Publishing. I’ve written for the Living Forgotten realms before and I am currently working on a project for Onyx Path Publishing.

TB: How did you get into gaming?
Liz: I was a very solitary kid, the kind of girl who spent all her time in her room playing with her Barbies and making up stories, so the moment I found out about gaming I jumped on it. I thought it was fantastic that there were other people out there that wanted to make-pretend as much as I did. I started out with form rpgs when I was in middle school and then in highschool I was introduced to D&D 3.5 and it took off from there.

TB: What are some of your favorite games? Why?
Liz: TTRPG-wise I would have to say Vampire the Masquerade. I love how gritty it is, the romance and the tragedy of an immortal existence. I blame Anne Rice and Joss Whedon for this. I also love Numenera and Monster Hearts. Numenera because it is unique and wonderful, I love adventure and this game is pure adventure. Monster Hearts holds a special place in my heart, because it is a game that perfectly encapsulates all the angsty supernatural/teen TV shows I love.

TB: Now the good stuff.  What is “WITCH”?
Liz: WITCH is a dark, modern fantasy role play game where you play a member of the Fated a witch or warlock who has sold their soul to a demon for power. The game is set in our world, but then if we had all the cool stuff like magic and monsters. The game deals heavily with how characters will find a way to survive and triumph over their personal storylines and demons. This rather dark theme is set in a world that is utterly fantastical. The world of WITCH, unlike the lives of the Fated, is not dark at all. In fact is it wondrous, magical, and begging to be explored.

TB: What is here in WITCH to set it off from other Modern Supernatural games?
Liz: We place a large importance on character’s stories and their interactions with their personal demons. When I created this game I wanted the character’s lives to be as much a part of the main plot as whatever cool story the GM had cooked up. With the Fated constantly having to deal with their demons the game does that just that. In order for the Fated to gain more power they must summon their demon and make a new deal with them, demons are real characters who have wants and needs, and they will (probably) as the Fated to do something they are not comfortable with. How the Fated deal with their demons and how they still survive in their own lives is a unique feature in our game.



TB: Tell me more about the magic system in WITCH
Liz: Mechanics wise, our magic system is very unique. We don’t put a limit on how much magic players can use, they are able to use as much magic a day as they want, however, it comes at a price. Players can also do things such as Magic Alteration, changing the look and feel of their Spell, at will. This means that players can customise their characters without a penalty and each character’s magic will be unique.

TB:  What sort of games/stories do you expect that people will use this for?
Liz: I’d like to say the two themes I love most in games and that is - adventure and drama. There is nothing like your coven recovering an ancient artefact just for one of you to give it to your demon for power power is there? I love exploring places that beg to be explored and interacting with a world completely foreign to you. However, as a player I am also very selfish. I want a personal story and I want drama. I always hope my GM is going to pick apart my backstory and find something crazy to run with. I believe that is what WITCH allows GMs to do.

TB: Going on the drama bit for a second.  Would it be possible to do a Monster Hearts-like (a game I love) game with WITCH?
Liz: For sure! The setting isn’t limited to adventure, horror, etc. Often, in the WITCH games I run the player’s lives end up taking center stage, their relationships etc. The story I have in mind is always second and woven deeply into who the characters are. I also think that the Fated and their demons could have interesting relationships together. We have a story in the book of a woman named Mary, she was a Pagan and actually ended up married to her devil. I would not call their relationship love… actually the exact opposite, but how fantastic would that type of drama be in a story?

TB: Your Kickstarter is doing great.  You are funded and heading into stretch goals.  What what you like to do this with these funds?  (the Cape Town and Athens additions)
Liz: Well, our most recent stretch goal is one of my most beloved and that is the Devil’s Deck. The Devil’s Deck is an altered Major Arcana of a tarot deck that the fated use to divine the future. It features heavily in our game and if we get 100 more euros in our campaign we unlock it for our players! Each one of our backers will get the digital PNP files for the Devil’s Deck. The next stretch goal after that is getting all our backers (who have pledges for a physical copy of the book) a hard copy of the deck. I really hope we get there!

TB: Cool so a Tarot set to go along with the Witch board!  Any other goodies you would like to do?
Liz: Oh yeah! The next rewards is for sure going to be a GM screen or what I like to call - 4 page cardboard excuse to showcase the amazing art we have! I never use my GM screens as actual screens, but I love handy quick references and the art is always so amazing! Also, if the last two days go crazy I have also sourced custom dice, but we’ll see if we get there :D.

TB: What are your future plans for this game?
Liz: I have a companion that is half on paper and half in my mind. It will give players more options for higher Spell Levels and also introduce two new Fates. It will basically contain a lot of content that didn’t make it into the CRB. I am also working on a few adventures and I would love to get to write more about the Fates.

TB: Ok last question and this is for my own benefit. Who is your favorite wizard, witch or magic-user?
Liz: Argh! Just one? Okay, I am going to pick two - Tara (from Buffy the Vampire Slayer) and Halaster . I love Tara, because she is perfect and wonderful in every way. I love Halaster, because he is crazy. Haha, I actually can’t describe him more than that.
TB: I absolutely LOVE Tara!  Would it be possible to play Willow and Tara in WITCH?
Liz: YES! Well, I want to say no, because we know where the relationship ends up - but yes! Also, dark Willow would make such a cool higher Spell Level witch. In our game when you get to higher Spell levels you get to focus your magic into either redemption or utter damnation (and more, but see my answer above about wanting to write more books ^^). I totally see a tragic dark Willow and redeemed Tara story. Ahhhhh!
TB: Well Tara is alive and well in my games, so I will have to try stating them up!
Liz: I want to see that ^^.

TB: And finally where can we find you on the internet?
Liz: You can find more about WITCH at angryhamsterpublishing.com and follow us on Twitter @angryhamsterrpg. I also have a personal blog, which is epicxcloth.blogspot.com

--

In the process of talking to Liz I decided EXACTLY what my first WITCH game is going to be.
I am going to abandon the Fate version of my American Horror Story: Coven game I was playing around with and do it all under WITCH instead.

AND of course I need to stat up Willow and Tara as soon as I can.

Monday, July 25, 2022

100 Days of Halloween: Build A Witch

If you are starting to think I went on to Itch.io and bought everything witch-related...well you would be mostly right.  I didn't buy everything...just a lot.  Today's item was from that.

Build a Witch

This product says exactly what I am planning to use it for; not as a game in and of itself, but as an aid for building witch characters for any RPG.  

As always I will be following my rules for these reviews.

Build a Witch

The PDF is 21 pages, comes with a color (ish) and a printable version.  There is also a file on just the character section.  All for $3.00.  That's about 14 cents a page, but there is a bit of blank space due to layout. One title page, one table of contents page and one font attribution page leave 18 pages of content, 8 of which are pregenerated characters.  There is no art other than the cauldron pictured above.

The file is landscape, so shows up better on your screen, but if you want to use in on an iPad you'll need to turn of rotation.  

The pdf covers various questions that can be asked or random answers used (1d8, 1d12 and 1d30 are most common). 

You start out by choosing a name and gender for the witch.  Couple of things. I often like to choose their name last, once I get a feel for who they are.  Sometime the names jump out other times they don't.  This list is nice, but hardly long enough.

Gender is next.  I like the idea that Gender could be something like "The sound of waves crashing on the beach" yeah great! I can work with that. But I am unsure how to play that. Also, there are genders listed here and there genders mentioned in the sample characters. None of these lists match.  The sample characters are the pretty traditional "male", "female", and "non-binary."  Don't dangle "Wrath and revenge" and "The void" and not follow up with it.

There are some tables. Great. Everyone loves a random table. There are Traits (1-8) *Note: at no point does the author say "roll a 1d8" that is my interpretation of the rules.  Backgrounds (1-12), Quirks and Knacks (1-12), Special Items and Trinkets (1-12), and some question prompts (30 of these).

Ok. I like all of that.  Every bit. I would scribble all of these on a character sheet whether I am playing D&D or Buffy or Mage.  A few little nitpicks though.

Layout.  I understand the desire to use landscape, but the layout used does not favor it.  Also, tables are broken by pages, which often can't be helped, but start the next table on the next page, not in the middle of the page.  I had flashbacks of trying to print papers on a dot-matrix printer and seeing a sentence print right on the tear line. 

Reading over the sample characters though is a bit confusing. Not that they confuse me, but I am not sure what they were made with.  Not following? Ok. Let's take an example.

Let's look at Hemlock.  Hemlock (he/his) is a genderfluid witch with Satyr ancestry.  Ok I already mentioned gender, so let's move past that now. Ancestry? No tables for that.  Ok. No big deal I am sure that ancestry is and has to be 100% dependent on the game you are playing. A Satyr witch would work fine in D&D, not as well in say C.J. Carella's WitchCraft or the American Witch.  But, oddly enough would be right at home in Mage.  (Someone will get that.) Moving on.

Appearance. Ok, fine no need for a table for that. Expertise.  Ah. wait. When was this discussed? Lifestyle. Again, this is brand new.  Favorite Things. I like it but not detailed above.  What isn't there are all those tables mentioned above. What are his Traits? What about his Background? His Quirks & Knacks?

I get the feeling that the author loves to make witch characters and I get that. I really, really do.  I love their obvious enthusiasm here too. It's just the product doesn't feel finished to me. 

How about this. I try this out on one of my own witches.  I'll choose a D&D 5th edition one since that has the most familiarity with readers.  So Taryn my fey-pack warlock. Look, I have the name and gender already. Taryn, she/her.  Since this is an established character I won't roll, but choose.

Traits: Calculating.  Taryn never does anything she doesn't think out a 100 different ways.
Background: You made a bargain with a fae being... Sort of. It was her mother, Larina, and Taryn was raised by her, no joking, fairy godmother, her first 13 years of life.   
Quirks and Knacks: You will only make potions that need to be stirred clockwise. Actually, this IS a habit I have for her. Her mother has the same one and it was something they noticed about each other when getting reacquainted. Though the once about crows is also cool. 
Special Items and Trinkets:  A spell bag to comfort and ease anxiety. She keeps a small black velvet bag. Among other things is a ring from her mother and a tooth of a small dragon.

The Prompts are also fun but with 30 of them no need to go into them all. A couple though.

2. She loves her witch hat. She wears it all the time to "embrace the stereotype."
5. Yes she uses a broom and loves to go fast on it. If she were a modern witch she would own a motorcycle. 
7. Her favorite season is Fall of course.
9. Her familiar is a black cat named Mojo.
22. She always has her deck of Tarot cards on her.
28. Uses tea in her craft? No self-respecting witch EVER goes without tea. 

So yeah.  The prompts are fun and should really help you get in the mindset for your witch character.  

Will I use this product? Yes. I will. In fact, I might use it to help define the more important NPCs in my War of the Witch Queens campaign.


The Other Side - 100 Days of Halloween

Friday, September 16, 2022

100 Days of Halloween: Tarot Magic

Tarot Magic
Digging deep tonight with one going all the way back to the d20 days. Everything about it just fills me with early 2000s nostalgia. Is it the lens flare on the logo? Is it the repeated use of the Morpheus font (which I STILL like)? I don't know. But whatever it is this one has been sitting on my hard drive for nearly 15 years or more (20 if you count the softcover I used to have) waiting for me to review it.

Tarot Magic

PDF. 90 pages, color cover, black & white interior art.

This book had been published originally back in 2002-2003 by Mystic Eye Games for the d20 OGL and STL. Yes we are going all the way back to the d20 System Trademark License here.

Now it has been updated in a 2016 re-upload by Samurai Sheepdog.  I still have my original PDF on a backup drive so I can compare them. The cover is the same, but a bit brighter and the Samurai Sheepdog logo and website is there.  Also, all mention of Mystic Eye Games is gone. The back cover is missing as well. But the PDF is also clearer to read and generally of better quality.

I will note that this book is filed under the D&D 3.5 category, but it is really D&D 3.0.  I don't think it makes much practical difference to be honest.

The book is divided into five major sections.

Chapter 1: Tarot Reading in the Game

This cover the basics of card layout and meaning and how they can be used in a game situation. In most cases, the book advises the GM to control what the deck will be saying to fit the narrative/structure of the game.  The most value here are the card meanings, though that information is also widely available elsewhere.

Chapter 2: Tarot Mage Class and Prestige Class

Now, this is fun.  Presents the Tarot Mage class that can be used as a regular class or as a prestige class.  Honestly, I like the option.  I think it works well as a Prestige Class with someone starting as a wizard, sorcerer, witch, or even a thief with some arcane ability.  Example NPCs of both a Tarot Mage and a Wizard/Tarot Mage are given.

Chapter 3: Tarot Mage Spells

This is a meaty chapter and kudos for coming up with all these spells. There are 38 pages worth of spells. Not a lot of art means a lot of text. 

The spells are all "Arcane" so they are also listed by their school.

Chapter 4: Magic Items

These come in three major types; cards, materials to make cards,  and items related to what are on the tarot cards. 

Chapter 5: Foul Locales

Ok. This one is odd. Chapters 1 to 4 all proper headers with large fonts.  This one starts at the bottom of a column when the magic items end.  The only thing connecting it to the book is the fact that members of the family living in this locale are all Tarot Mages.

In any case it is an interesting book and one I tried many times to use back in the 3.x days.  It is high on concept but the usability of the core class was limited compared to the Wizard/Sorcerer.  The prestige class was much more useful. 

Still it was rather fun.


The Other Side - 100 Days of Halloween