Showing posts sorted by relevance for query kelek. Sort by date Show all posts
Showing posts sorted by relevance for query kelek. Sort by date Show all posts

Wednesday, November 20, 2019

Review: AC1 The Shady Dragon Inn

Going through some of my favorite Basic-era books and games and I should really spend some time with another favorite, but one that became a later favorite.

AC1 The Shady Dragon Inn was one of the first accessories for the BECMI flavor of the D&D game.

This book also has the distinction of being one of the first Print on Demand books that Wizards of the Coast would release for the old TSR catalog.

The book also has special interest to me since it features the stats for one of my favorite characters Skylla.

I will be reviewing both the PDF and the Print on Demand versions.

The book is 32 pages with color covers and black & white interiors.  The print version is perfect bound; so no staples.   The scan is sharp and clean and PoD version is easy to read.

The book features the titular inn, but really the main feature of this book is the collection of NPCs.  Designed to be a bit like the original AD&D Rogues Gallery.  This product though is a little more robust.  The Shady Dragon Inn write-ups include some background on who these characters are, more than just a collection of stats.  Maybe indicative of shift between the AD&D and D&D lines.

The characters are split by class.   In each case, we get a dozen or so individual characters of Fighters, Thieves, Clerics, Magic-users, Dwarves, Elves and Halflings. with art by Jim Holloway and Larry Day.  While the art helps, each write-up includes a brief description.  This all covers roughly two-dozen pages.

There is another section of "Special" characters.  These are the ones with TM next to their names. Such notables as Strongheart, Warduke, Kelek and of course Skylla.

There is a bit at the end about the Shady Dragon Inn itself along with some pre-gen adventuring parties based on level.  A great aid for DMs that need some NPCs.

The Print on Demand version includes the maps to the Inn as part of the print.  The main PDF does not have them, but they can be downloaded as a separate file.   There are PDFs and image files to print out to use with minis.  So with some minor tweaks, you can use this with any version of D&D you like.  The characters inside can be converted to 5e easily enough.
Ignore the saving throws, and recalculate the base to hit as 20 - THAC0.  I find that 22 or 23 -THAC0 actually works out a little bit better for 5e.

The maps are set to 1" = 5', so D&D 3, 4 & 5 standard.
The Print on Demand versions do not come out to 1" exactly, but when you buy the pdf you get the maps as files to print on your own.

While this book lacks the numbers of NPCs the Rogues Gallery does, it is superior in every other aspect.  Starting in an Inn might be a D&D cliché, but a product like this makes you want to embrace the cliché anyway.

The Print on Demand version is fantastic really.







The maps are part of the book, not detachable, but that is fine really.





Here is the spine.  It is Perfect bound. No staples.



Various shots of the text.  It appears the same as the early editions.  Maybe a touch fuzzier, but nothing that I consider a deal-breaker.  Barely noticeable in fact.


How can you tell this is a new print versus a really, really well kept original?  This page. This is the same sort of page found in all DriveThru/OneBookShelf/LightningSource books.
Note how the bar code is not an ISBN one.

Thursday, November 30, 2023

Into the Forgotten Realms: Baldur's Gate 3 Characters (and HeroForge minis)

Into the Forgotten Realms
 For my personal foray into the Forgotten Realms, I will name this series exactly that: Into the Forgotten Realms. This is also appropriate because my very first recollection of the Forgotten Realms was not the "Grey Box" but rather an adventure in the pages of Dragon Magazine.

When Ed Greenwood was exploring the Realms in the pages of Dragon, he had a guide, the Sage of Shadowdale Elminster. Elminster told him stories of the Realms and was the intermediary between his world and ours. 

But Elminster, like Ed, was an expert on the Realms. I am not. I am not even good. I am an enthusiastic novice with no idea how much I am trying to bite off here.  So. I also need a guide. But my guide has to be as naïve as me so we can discover it together. 

Generally, for these explorations, I have characters on hand. When I was writing about vampires and undead it was my Paladin Johan. When it is magic, the occult or witches, it is my witch Larina. They are great characters, but neither is appropriate here. Neither has anything to do with the Realms for starters and I need a native.

So introducing (again) Sinéad. She is a half-elf from the Moonshae Isles and her elven mother claims to have ancestry from Evermeet. And...that is all I know. Fun right? Now to expand her out I used her as a character in Baldur's Gate 3 and of the many games I have played of it I liked her run the best.

As I progress through the material and books I am taking the literary license of having her tell me what she shows me as my guide, munch in the same way the Ed has Elminster. Plus it feels like a fun little nod to Ed and Elminster as well. 

Sinéad

What do I know about her? Well looking back at my 2nd Ed idea I know she is a magic-user of some sort and a Bard. Given some of the material I have read I also like idea she has wild magic, something she is not quite capable of controlling. This is why she leaves home. She needs a reason to go away from a loving family after all and I am not reverting to the trope of dead parents. 

This worked great in my run with her in Baldur's Gate. But I'll get to pencil and paper details in future posts.

Since I had such a great time with her and I'll be using her in tabletop games next year I couldn't help but get a new HeroForge mini of her as an early Christmas present to myself.

Sinéad
Sinéad from HeroForge

Not too bad really.  Here is how she looks on the HeroForge site AND in Baldur's Gate 3.

Sinéad Hero ForgeSinéad Baldur's Gate 3

I rather like how she came out.  Of course, I had to do two of my favorite characters from the game, Shadowheart and Karlach.

Shadowheart, Sinéad, and Karlach

Shadowheart and Karlach

I rather like how they all came out.

Shadowheart:

Shadowheart

Shadowheart

Shadowheart

And Karlach

Karlach

Karlach

Karlach

Yeah. If I am going to do this, then I will do it right.

I am also doing runs with Skylla and Kelek in BG3. Those have also been fun.

Thursday, September 10, 2020

This Old Dragon: Retrospective, The Wizards Three

Getting back into the "This Old Dragon" frame of mind. I thought I might try something new here and instead of looking at one issue, I would look at one feature across many issues. A few easily come to mind but I want to start with the one that gave me the idea in the first place. The feature in question is "The Wizards Three."

The concept is a bit silly. The great sage and mage Elminster has guests over to his place for dinner and light chat. The guests are typically other wizards. Most often Mordenkainen of Oerth (World of Greyhawk) and Dalamar of Krynn (Dragonlance). Later Dalamar was replaced by Mordenkainen's, young apprentice Rautheene. Hiding in a suit of armor and trying to remember it wall was out helpless scribe Ed Greenwood.

Like so many, Dragon was my first introduction to the Realms and to Elminster. Throughout my AD&D 1 and 2 years, I was focused largely on Greyhawk and then Ravenloft. I didn't even pay much attention to the Realms at all until later in the 3.x days and it was not even an option I took seriously until 4e.


Even so, I always enjoyed this series because I love the idea of the multiverse and that travel between the world can sometimes be done. Sometimes it is easy, as this series shows, and sometimes impossible; as this series also shows.

So without further ado. Let's grab a drinking jack, see if we can squeeze into Ed's old armor and spend a nice evening, or a dozen, with some old friends.

"The Game Wizards" by Jeff Grubb, Dragon #153
This one is not really part of the series, but it fits the mold well enough to be a proto-version of the tale. In this case, Elminster has come to our world and is imparting wisdom on Jeff Grubb.

"Magic In the Evening", Dragon #185 (56), September 1992
This is the first piece of the series before it was the Wizards Three. Here Elminster and Mordenkainen meet on Earth (with Ed hiding away). A lot of the conceits of the series are established here. Elminster with his typically archaic speaking. Mordenkainen always feeling like he is about an hour or two away from some cosmic victory or equally cosmic defeat. Some good-natured fun poked at each character, plenty, but never enough to make them actual caricatures. I did sometimes wonder how Gary, who had been long gone from TSR at this time, felt about Ed's portrayal of Mordenkainen.
I did enjoy how the characters did seem rather fond of each other. Maybe not friends exactly, but certainly more than co-professionals.
Also, the rules of their meetings are established. So this is the first meeting of this sort between the master mages.
One thing I get now, that I didn't then, was how Realms and Oerth lore was weaved into the conversations. Nice little treat that must have been for people reading all the novels at the time. The spells that were later presented we also worked into the discussions.

In the game mechanics bit at the end Ed let's know what discussions were connected with which novels and which adventures. I usually more up on the adventures than the novels.

This episode included the spells "Curse of the Grinning Skull", "Thundaerl's Universal Taster", "Lesser Spelldream", "Greater Spelldream", and "Moonweb". Anytime I could get more spells the better. I figure these spells have been out for a bit so no need to detail them all here.

This one also included Samader's Ring and the Alhoon creature, or the Illithid Lich.

"The Wizards Three", Dragon #188 (26), December 1992
This one is a proper Wizards Three since it now includes Dalamar the Dark. The Master of the Black Robes Tower of High Sorcery in Krynn. Elminster's power was unknown to me, and Mordenkainen was always a guess I safely put them both in the "above level 20" area. I knew Dalamar was below level 20 thanks to the hardcover Dragonlance book.


Moving on to the tale, tragedy has struck Mordenkainen, of which I had been vaguely aware of thanks to the Greyhawk books that had been coming out in the end of 1st ed and the start of 2nd ed. Most of the Circle of Eight had fallen to the hand of Vecna leaving only Mordenkainen himself. I know it was a tale, with characters that were not real, but I was always happy with the exchange between Elminster and Mordenkainen here. It seemed, well, heartfelt. This is contrasted well with the near come to magical blows that Dalamar gets into with the other mages when he is introduced. If Elminster and Mordenkainen are beginning to act like something akin to friends, the Dalamar has a long way to go before even trust is part of the relationship. But at least he agrees to stay for dinner.

The inclusion of Dalamar changes the tenor of the meetings and the nature of some of the spells.

Our spells include "Blastbones", "Double Spell", "Whip of Pain", and "Manshoon’s Xorn Talons."
Magic items include a "Ring of ESP", "Cloak of Healing", and a "Fleeting Fail." And some undead monsters.

"3 Wizards Too Many", Dragon #196 (82), August 1993
Dalamar relaxes enough to have some fun with Mordenkainen and he gives as good as he gets now. It is easy to forget that on Krynn, Dalamar is the big badass evil mage. I just never read him as really being evil I guess. Not in the Dragonlance stories and not here either. Selfish, sure, but not really evil. I am sure I just missed some of his darker exploits.

The spells include "Bloodglass", "Fistandantilus's Firequench", "Thultaun's Thrust", "Barrier Reaver" and "Dragon Breath". Magic items include "Helping Hands" and "Spell Mirror".

"The Wizards Three", Dragon #200 (20), December 1993
I recall this one quite well. The Dragon magazine had the then way cool hologram cover, and this Wizards Three features the Simbul. This entire exchange with the Three Wizards and A Witch Lady was reproduced in the Forgotten Realms book "Pages from the Mages". I liked this one, even if Dalamar did go back to acting like a petulant child. But I can overlook all that. This was not the first time I had ever heard of The Simbul, but it was the first time I had read about the character and really grew to like her. Here are the three greatest mages of three worlds and they all pay deference to HER.


I mean look. Mordenkainen is bowing to her. That's impressive.

This one has the most spells, which includes "Shadow Bolt", "Slowspell", "Acid Bolt", "Mordenkainen's Involuntary Wizardry", "Bonebind", "Bloodstars", "Lightning Storm", "Alamanther's Return", and "Tempestcone".

I didn't spend a lot of pixels on it, but this might be my favorite of the lot.

"The Wizards Three", Dragon #211 (82), November 1994
Now we are getting into ones a little less familiar to me. Some I read when they came out, but only briefly, others I did not encounter at all until I bought the Dragon Magazine CD-ROM Archive.

This installment finds Elminster with a burning tongue from chili and a Mordenkainen in a jovial mood. So much so he even pranks Dalamar. See I find this totally in-character for Mordenkainen, knowing what I know of Gary. Though I don't pretend to be an expert on either Mordenkainen or Gary. The three share reminiscences of "Nights of Shadows" past, or essentially Halloween. The text seems to suggest that Dalamar is a Drow, but he isn't, he is a "Dark elf" which is something very different on Krynn.
Their spell trades have moved now into subtle contests of who can impress the others more. It seems less about power and more about the story behind the spell; a bit I really liked. Who cares how powerful a spell is, how interesting is it? Though there is less sharing of the stories behind each spell.
This is the shortest one to date, but it has a lot of spells.
For those interested, Elminster contributed "Falling Wall", "Jonstal's Double Wizardry", and "Jonstal's Improved Double Wizardry"; Mordenkainen presented "Argaster's Cloak of Shadows", "Belsham's Mace", and "Othnal's Spectral Dagger"; and Dalamar set forth "Battlecurse", "Sphere of Eyes", and "Valiancy".

"The Wizards Three", Dragon #219 (90), July 1995
The subtitle of this one is "Warmer than Expected" which is appropriate. In July 1995 I got married and came home to the largest (and deadliest) heat wave Chicago had seen in decades (though we would surpass it many times later) and our AC was dead.
There is more "plot" in this story with the introduction of Shaan the Serpent-Queen. This whole set-up to trap the Serpent-Queen.
In the end we are introduced, sort of, to Mordenkainen's thee new young apprentices.
Spells featured here were "Handfangs" (turns your hand into a venomous viper), "Farscry", "Dauntra's Cloak", "Translocation Shift", "Temporal Freedom", and "Brainblaze".

"The Return of the Wizards Three", Dragon #238 (42), August 1997
The biggest gap of time between installments so far just occurred. Elminster even comments about the last installment noting reading about it on "the Net". Something about "gamers with dirty minds." I checked a little on the Usenet group rec.games.frp.dnd and there does seem to be some complaining. Was this the reason? Most likely it had more to do with the fact that this was a very dark time at TSR and Wizards of the Coast had either bought them at this time or was close. I just checked, this was one of the first Dragons to be published by the newly acquired TSR.
This installment tries to walk back some of the implied ribaldries of the last episode. We get nearly a page and a half of this before any other wizard shows up.
In something of a manifestation of this, we are introduced to Rautheene, one of the new apprentices of Mordenkainen. She was introduced to keep the number at three. Dalamar will not be joining the group this night, nor any other night, nor any other night for the next 10 years. I have to admit I was always curious about why exactly Dalamar was excluded. I know it had something to do with the relationship WotC now had with the Dragonlance properties. But for me, this was the big issue that overshadowed whether or not Mord and Elm went frolicking with young apprentices.
The addition of Rautheene also adds something akin to a Doctor Who companion; a younger, less learned character whose job is to ask "What is that Doctor?" or in Rautheene's case "What is that Lord?"
The spells shared were, "Spell Echo", "Scourage of Stars", "Firedart", "Turnblade", "Backshift" and the evocatively named "Mystra's Unraveling".

"Jest the Wizards Three", Dragon #242 (48), December 1997
This one comes a mere four months after the last. I know I said that I didn't care about the implied ribaldry between the old mages and young apprentices, but now I can't read about Elminster and Rautheene as nothing but really creepy flirting. Ah well. Thought maybe because of this Rautheene is also becoming a more developed character, though she is still something of a walking stereotype at the moment. But she is getting there.
The mages trade spells and strange flavor combinations (smoked salmon and ice-cream, which is something I think my youngest son has also done).
The spells include "Coinsharp", "False Ioun Stone", "Hither", "Wizard Gong", "Echo", "Fingerblade", "Nextremity", "Sortil's Aqueous Transfer", and "Spy".

"The Wizards Three", Dragon #246 (86), April 1998
This installment has the first full-color interior art. The artist, David Day has been with us since the start.



More discussion on how they can't reach Krynn. This installment is also fairly short, but there are some interesting spells. "Beneath the Surface" (looks beneath the surface of something), "Blade of Memory", "Brester's Beam of Light", "Onsible's Key", "Runefinger" (allows the mage to draw in mid-air), "Smahing Stike", "Standfast", "Tanatha's Melt", and "Tentacled Visage".

"The Wizards Three", Dragon #344 (56), June 2006
Previously we got three installments in eight months. Then eight years till this one! What changes happened to our trio of wizards? For me I went from being married and living in my brand new home to being married, having two kids, living in my second home, and having published a few of my own RPG materials. Soon I'll pick up the tattered remains of my old website and recreate it as this blog. This was also the time I had a subscription to Dragon.
Ed is still the author, but we get a new illustrator in Tom Fowler. Dragon is now published by Paizo, the system is now 3.0 D&D and TSR is almost 10 years gone.
Some other changes. Mordenkainen is now in his new "Anton Le Vey" look (ok that is not really a fair comparison, but he is bald with a goatee). Rautheene no longer seems to be his apprentice (though she is still called such), but a full mage in her own right, and she is sporting some new tattoos. Seems she was a college student in the 90s! Again, more lip service given to looking for Dalamar, this time it is Rautheene doing the looking. It occurs to me that an epic quest to find a completely lost world might be fun.
Interesting change in tone here. I attribute it to all the novels Ed had written since, but Rautheene is less the "giggling coed" and now more capable young mage. She is aware of the power difference between her and the two older mages, more so than Dalamar was, but for her, it is less "I am not as good as them" and more "that's going to be me if I learn from these two." I'd like to see if there is more about her out there.
The spells are now in 3e format, so they are for wizards and sorcerers. They include "Battle Tentacles", "Mailed Might", and "Wymcone". I would have liked some more discussion on the arrival of Sorcerers to these two worlds, but that has been discussed elsewhere.

"The Wizards Three", Dragon #359 (78), September 2007
This is the end of our journey. This is the last published, print copy of Dragon Magazine. I have not checked to see if any were published in the 4e online Dragon or Dragon+ for 5e. So let's see what this rather special installment has for us.
Dalamar has returned for this final meeting which I admit is a really nice surprise for the other wizards and myself. Rautheene now holds her own against Elminster.
This time Ed is outed, in a manner of speaking, as to why he hosts this gathering of wizards and the Wizards Four decide to let him live if he continues to show off their brilliance. Dinner is shared, but no spells this time.



The Wizards Three was a sometimes delightful, sometimes amusing little romp of the important worlds of classic D&D; Toril, Oerth, and Krynn and not to mention Earth.



I will admit I was disappointed in the end that Mystara was never represented, especially since the feature would share issues with such Mystara-centric features as "Voyages of the Princess Ark" and even an article about Mystara's wizards from Bruce Heard himself.

The spells were always welcome and I could never get enough new spells to be honest.

The series is also one of the few that is covered in both the Greyhawk online wiki and the Forgotten Realms one. The closest thing the online Dragonlance wiki has is an Ed Greenwood category.

Through these outside sources and from the articles I gathered that The Year of the Turret, 1360 DR marked the first meeting between Elminster and Mordenkainen on Earth (1992). On Oerth, this was shortly before the year 581 CY. I am unsure of what the date would have been on Krynn.

I am curious to know what the fans of the various worlds think of this series. Did it do your favorite mage justice? What else would you have liked to have seen? Who else? Ringlerun? Kelek?

I also wonder if this was re-done today what other wizards and worlds would be included. Would Dark Sun? Birthright? Eberron?

Edited to Add: Ed has weighed in on this!



Tuesday, October 19, 2021

Thoughts on "The Wild Beyond The Witchlight"

The Wild Beyond The Witchlight
The newest D&D 5e book is now out and so far it is a lot of fun.  I have not had the chance to read through it enough for a full review, but I do have some thoughts on it. 

It's An Adventure, Not A Source Book

Unlike Van Richten's Guide, or any of the other "name" books, this book is designed to be an adventure first and a source guide second.  The guide part comes into play for the setting, the Feywild D&D's version of the lands of Faerie, but that is the situation the adventure finds itself in.  The key piece here is the Carnival.

There are some "crunchy" bits here. But most of them deal with the adventure and its surroundings themselves.

There is a Non-Combat Solution to the Adventure

I have seen some complaints about this online and the question I have is "why are you complaining?"  I applaud the designers for trying something new.  I have often longed for a good adventure that you can get through without combat and get through on skill and cleverness alone.  Yes, D&D is a combat game and yes the monsters in this book still have stats, hitpoints, and alignments.  So you could very well murder hobo your way through it.   OR you can be more intelligent about it and try to get through it without combat.  I understand though that some gamers are not up to that challenge and might never get there.

The NPCs

I wanted this most of all for the NPCs.  I now have 5e stats for my beloved Skylla along with Kelek, Warduke, and more. I actually want to get into the NPCs in a future post. But I want to start with I am remarkably pleased with how the 5e versions of some classic villains (and let's be honest, the bad guys were always more interesting) turned out.

Bad guys

And then there are the new NPCs and among them is one of my favorites.  Thaco the kid-hating clown.  I began my D&D playing LONG before "THAC0" was a term used except informally.  And I have to say this about Thaco.

Thaco
I think he is fucking hilarious!

Are they poking fun at a certain set of Grognards, many of which are actually younger than I am? Very likely.  But look, if you can't stand a little poke like this then maybe you stay off of the Internet for a while.  I have seen some insane and stupid shit like "oh WotC is making fun of us" and "I won't buy their books."  Well, they might be, get over it, and their marketing data shows that only 5% or so of their sales are to people age 45 or over.  WotC is approaching $1B in sales now.  Not Hasbro. Wizards of the Coast.   

I am going to tell you this now.  WotC does not NEED the old-school gamers anymore. They need to cater to the Grogs and the sooner they drop that bowing in fealty to a group that doesn't even buy their product the sooner they can move on to serving the people that buy their product. 

Our season in the sun is over and that is ok.  

Plays Well With Others

There are some obvious callbacks to older D&D here and that is always fun.  It also makes adding more material a little easier with that hook.

Want to know more about the League of Malevolence or Valor's Call? Simple grab a copy of Quest for the Heartstone and use it as an introduction.  Need an inn to stay at?  Why not The Shady Dragon Inn? I reviewed it a while back and it works fine with 5e, you just need to redo the characters. Well, guess what TWBTW has? Yup.  Again, some more about that in a bit.

Given that this place in the Feywild you could easily add, and I say get a great benefit from, the Tome of Beasts series from Kobold Press. Tome of Beasts and Tome of Beasts II both have a large number of Faerie Lords that would work very well here as well as a fair number of fey creatures.

Tomes of Beasts

If you are like me you also will look at this product and think, yeah it is great and all, but it needs more horror. Say along the lines of "Something Wicked This Way Comes" or "Carnival of Souls" or even "Freaks"

As it turns out the answers are not that far away over in the Demi-plane of Dread.  The AD&D 2nd Ed Ravenloft product Carnival has what you need.  There are many parallels between both traveling carnivals and their relationship to their respective planes.  Sadly, Carnival is not set up as a Print on Demand yet and print copies are super rare.  But the PDF is on sale and the "new" scan is 1000x better than the scan WotC used to give out for free on their website back in the  2000s.

The Wild Beyond the Witchlight has a lot going for it and is something I would love to use. I might even convert it over to an old-school ruleset, say like OSE.

Monday, December 15, 2014

Skylla: D&D 5th Edition

Time to revist one of D&D's iconic witches, Skylla.  Since I began this series I have had a few people email with interesting little tidbits of information. Such as how she was supposed to have a larger figure produced (like the likes of Warduke and Kelek).  Most interesting though was how she was supposed to appear in the D&D cartoon.

http://www.dungeonsdragonscartoon.com/2009/08/skylla.html
http://www.dungeonsdragonscartoon.com/2009/08/yugol-and-curse-of-stone.html

She appears as an old hag but that is only an illusion to cover her true features; that of a beautiful woman.  Interesting switch there, but she certainly sounds like a witch to me.
It seems even more fitting that I try her out under the latest version of the D&D rules.

I always knew I wanted to try her out under the 5th edition rules and I wanted to wait till I had a better grasp of those rules.

Well now I do; give or take, and I wanted to see how she stacks up.  But 5th edition gives me an interesting choice.  Do I stat her up as a Wizard or as a Warlock?  Both have their advantages.

The Wizard of course is closer to the source stats of Skylla.  The Warlock is really closer to the concept.  I suppose in truth she would have started out as a wizard and her desire for more power lead her on a path towards becoming a warlock.   I investigated both and it was educational.

In both cases I started with her same base stats and made her level 7.  In each case her primary stat was 16 (Int vs. Cha) and reversed for the 11 (Cha vs. Int). Though I mix up Wisdom a bit in there as well.

Skylla's Background

For her Background I chose "Sage" since that deals with finding knowledge. For Skylla knowledge is power.  She was a former Wizard's Apprentice (Ringlerun) now turned to chaos and evil.
Personality Traits: "I am convinced that people are trying to steal my secrets."
Ideals: "Power. Knowledge is the path to power and domination."
Bounds: "I sold my soul for Knowledge."   (seems perfect)
Flaws: "Unlocking an ancient mystery is worth the price of a civilization."

Skylla 
7th Level Wizard, Female, Chaotic Evil

Strength: 9 (-1) [-1]
Dexterity: 11 (0) [0]
Constitution: 10 (0) [0]
Intelligence: 16 (+3) [+6]
Wisdom: 12 (+1) [+4]
Charisma: 11 (0) [0]

Proficiency Bonus: 3
AC: 12 (Cloak of Protection, +2)
Hit Points: 34 (d6)

Skills
Acrobatics 0, Animal Handling +1, *Arcana +6, Athletics -1, Deception 0, *History +6, *Insight +4, Intimidation 0, *Investigation +6, Medicine +1, Nature +3, Perception +1, Performance 0, Persuasion 0, Religion +3, Slight of Hand 0, Stealth 0, Survival +1
Common, Elven, Draconic, Abyssal

School of Enchantment

Spells
Cantrips: Light, Mage Hand, Poison Spray, Ray of Frost
1st: Charm Person, Detect Magic, Magic Missile, Tenser's Floating Disk
2nd: Knock, Invisible, Levitate
3rd: Hold Person (2nd level spell), Fear, Lightning Bolt
4th: Dimension Door

Skylla 
7th Level Warlock, Female, Chaotic Evil

Strength: 9 (-1) [-1]
Dexterity: 11 (0) [0]
Constitution: 10 (0) [0]
Intelligence: 12 (+1) [+1]
Wisdom: 11 (0) [+3]
Charisma: 16 (+3) [+6]

Proficiency Bonus: 3
AC: 12 (Cloak of Protection, +2)
Hit Points: 38 (d8)

Skills
Acrobatics 0, Animal Handling 0, *Arcana +4, Athletics -1, Deception +3, *History +4, Insight 0, *Intimidation +6, *Investigation +4, Medicine 0, Nature +1, Perception 0, Performance +3, Persuasion +3, Religion +1, Slight of Hand 0, Stealth 0, Survival 0
Common, Elven, Draconic, Abyssal

Pact of the Tome
Patron: The Fiend

Invocations
Book of Ancient Secrets
Armor of Shadows
Agonizing Blast
Mask of Many Faces

Pact Powers
Dark One's Own Blessing
Dark One's Own Luck

Spells
Cantrips: Chill Touch, Mage Hand, Eldritch Blast, +Light, +Poison Spray, +Ray of Frost
1st: Burning Hands, Command, Comprehend Languages (Ritual), Detect Magic (Ritual)
2nd: Blindness/Deafness, Scorching Ray
3rd: Fireball, Stinking Cloud
4th: Fire Shield, Wall of Fire


So, I like how the Warlock version plays out in terms various powers and role-playing elements.  In particular I really like her pact.  The wizard though has spells closer to the base version of Skylla.  Also since the wizard's primary stat is Int, her skills are better overall as a wizard.
The Pact of the Tome sorta fixes some of this, she can take some wizard spells as a ritual.

I want to try out a few more warlocks with different pacts to see how they play.

Tuesday, September 21, 2021

Post Gen Con Updates

Temple of Elemental Evil
Nothing gets my creative juices flowing better than being at Gen Con!  So I thought I might post some random updates on various projects, both public and personal.

Other Side Publishing

Fiend Folio II

This one has generated a LOT of discussions.  But here are my goals for it.

  1. This is just a project for me.  Not publishing it.
  2. I am doing it to get a good feel of monster evolution from OD&D to AD&D and from the late-70s to the mid-80s.  The "Sweet spot" of old-school gaming.  This will inform me on how to build better monsters for the Basic Bestiaries.
  3. I need to get in some Adobe Indesign practice.  This will give me that.

Basic Bestiaries

These are moving along nicely BB1 has 250 monsters in it now, which is by all measures a good number.  But I want to do some more for all the volumes I have planned so I can ensure a common look and feel across them all.  I am happy with what I have here and I am really looking forward to getting these out.

The High Witchcraft Book

What I have been calling my "last" witch book has been left on its own for so long it has mated with some other files on my hard drive and given birth to ANOTHER witch book! Yeah, I have enough material now for two books.  Those are a little later in coming.  I want to make sure I am not just putting out material because I have it, I want it to be good. The second book will come out first more than likely with the High Witchcraft book retaining the notoriety of being the Last Witch book.

Gen Con Brilliant Idea #1

My family and I got to play a LOT of games together over Gen Con.  Something came up during play that I think will be great.  Thankfully a lot of the work has already been done by my for other projects.  This project will complement the Basic Bestiaries, but one is not required for the other at all.  I am keeping this one close to my chest for now.

Personal

September Sales

WHAT IS HAPPENING HERE????  My sales are like 4x to 5x what they normally are! I looked at the sales and thought it had to be wrong.  I rechecked the math and yeah.  My only guess is that it is because Halloween is so close people are looking for horror-themed materials for their games. 

So. I spent some money.  Well...I spent a lot of money.

The Wild Beyond the Witchlight

Classic D&D characters? the Feywild? Creepy ass carnival? Creepier clown named Thaco?  HELL YES! Honestly, there is so much fun stuff here. It portrays the feywild as it should be, equal parts light and dark, beautiful and terrifying, whimsical and deadly. And often all at once. 

There is just so much here. Stats and backgrounds for Kelek, "Charmay", Skylla, and more!  Personally I LOVE want they did with the Charmay/Skylla confusion. A slightly different twist than my own, but one that works well enough.

The Wild Beyond the Witchlight

Temple of Elemental Evil

Going from 5e doing Old-School to Old-School going 5e.  I also grabbed the Temple of Elemental Evil today.

Temple of Elemental Evil

This one is so massive it will need its own post.

Since I was in an old school mood I also grabbed the Codex series for Castles & Crusades.

Codex myths series

The Temple will be the end cap to my 5e campaigns.  So this is going to be great really.

And on top of everything else, I actually lost some weight over Gen Con!

Thursday, November 15, 2018

Featured Artist: Eugene Jaworski

Welcome back to my Featured Artist series.  Today I want to share with you someone I have been following a while, Eugene Jaworski.

I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook.  He has a style that recalls the old days of the D&D game and he is certainly a fan of that era.  In fact, it was his version of the classic D&D character Skylla that first got my attention.


I loved it so much I bought a print of it for my game room.


He has also done Kelek the evil Wizard.


Love the giant wolf he is on.

And Red Sonja,



But the ones I really love are his series of painting of his original goddess Numora.





According to Eugene,
She was a goddess from a home brew campaign that I ran a couple years ago. Numora the Whisperer of Secrets. Very enigmatic.
She reminds me a little of my own Nox, Goddess of the Near Dark. Even down to the shadow cats (Gloamings in my world) and walking around barefoot.  100% coincidence, of course, we have read a lot of the same books.

You can find him here:

Tuesday, November 27, 2012

Grognardia Book Shelf Meme

James over at Grognardia wants to start a bookshelf meme.  What the hell.  Here are the books in my shelves that I go to most often.


Victorian Age games.


One of my D&D shelves; core rules from 0e to 4e, plus Pathfinder. Circa July, 2012.
Below are binders of characters, bottom right is my son's shelf.


More Character sheets.  Though the tabbed binder in backwards contains various OSR PDFs that I printed.


Various horror anthologies with witch minis.


Another view of the horror short stories, you can also see various d20 horror games I am reading currently below.  The White Box is the special Edition of Spellcraft and Swordplay.


Current research books for The Witch.  4e below that and various demon and devil minis above.


Another organization of my upper D&D shelves.

And of course...


My Eden/Horror shelves.  I have other horror games, but these are the ones I am playing/reading now.


And my witches meeting up in the Charmed Ones' attic in San Fran.  Zatanna is showing off by floating.

The large red book came from an AD&D Action figure, I thought it had belonged to Kelek, but I can't seem to find it online.

I don't have any pictures of my Sci-Fi/Doctor Who/Star Trek shelves.  You might recall from this post that all my superhero games have been sent to the lower shelves along with BESM, White Wolf games and other modern and non-horror games.