Showing posts sorted by date for query Mark Taormino. Sort by relevance Show all posts
Showing posts sorted by date for query Mark Taormino. Sort by relevance Show all posts

Thursday, March 7, 2019

Maximum Mayhem Mail!

Got home last night to a mail call from Mark Taormino.  This is always a good time.



The box came with his new adventure module #5 Palace of the Dragon's Princess and some dice in a bag.  The dice are actually quite nice.


The box is nice an sturdy.


It holds all five of the Maximum Mayhem adventures and the monster book, Monsters of Mayhem #1.  It will also hold a bunch of his characters sheets once I print them out on goldenrod paper and all the extra perks that came with the adventures (posters, 3D art).


There is also enough room in the box for a rule set.  While the monsters and adventures are overtly "Advanced" in design (OSRIC, Advanced Labyrinth Lord), the maximum level for the adventures is 14 and that screams B/X to me.   I'll have to find the right OSR rules that fits the feeling of these.

You can still get a box while supplies last directly from Dark Wizard.
The adventure modules, monster book, and character sheets can be found at DriveThruRPG/RPGNow.


I should spend some time and go through all of these in detail. Maybe look over different games to run them under.

Wednesday, March 6, 2019

Darlessa the Vampire Queen

I have had a long and sorted history with the "Vampire Queen" in my games.

One of the first adventures I worked on for OSR publication was called "The Tomb of the Vampire Princess" or "Vampire Queen" or "Palace" depending on my mood at the time.

I essentially saw it as a sequel of sorts to the original Wee Warriors / Pacesetter Games "Palace of the Vampire Queen".  But a few things happened. First Mark Taormino published his own "Hanging Coffins of the Vampire Queen" which was AWESOME.  Then Bill Barsh of Pacesetter Games produced some sequels of his own with Castle Blood and Crypts of the Living.
So the need for my own sequel dwindled.

A couple years back Small Niche Games produced Guidebook to the Duchy of Valnwall. I had the pleasure of working on that product.  I submitted a character to be "Saint" in the game, Father Johan Werper, my very first D&D character ever.  When I got my copy I was so thrilled. Something I had wanted to happen for ages was going to happen, Johan was going to be a real saint in a "D&D" book! I opened it up and I was not disappointed at all!  Moreover the book's main author and designer Pete Spahn had added this section:
He died in a tragic tale that is recounted in the Hunt for the Dark Mistress, where he tracked down and slew Darlessa the Vampire Queen who had abducted his granddaughter.
Unfortunately, Johan was himself cursed by the taint of the vampire's blood. Rather than remain an undead abomination, he bid goodbye to his granddaughter and used the last of his strength to douse his body with oil and set himself alight.
Pete never contacted me about this and I could not have been happier!  Without knowing it he included things that happened in my game; Johan dying and leaving his granddaughter, Celene, behind (Celene was my first 2nd Ed character, and afraid of the dark.  Now I know why).  The use of holy oil in my games (does 1d8 damage to undead; more when lit) and of course giving a name to an enemy that had been lurking in the back of my mind ever since I first read about Elizabeth Bathory.

It was like throwing a deck of cards into the air and having them land in a perfect house of cards.

So modules V5 and V6 combined will cover a lot of similar territory to what I was going to do in my adventure. So I'll just drop that and keep the elements that are new.  The opening of the crypts.

I have a stack of various notes, maps, ideas and going through them all I think I have something pretty cool here.  I'll have to get it all together in time for my annual Halloween horror game.

Right now the working title is Descent into the Crypts of the Vampire Queen. It will be my homage to the great adventures of the Golden Era but also a nod to the two Vampire Queen adventures that brought me so much joy.

Here she is for Advanced Labyrinth Lord.

Darlessa the Vampire Queen



Darlessa, The Queen of Vampires
Female Vampire Witch, Demonic Tradition
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 120’ (40’)
   Fly: 180’ (60’)
Armor Class: -5 (bracers of defense, amulet of protection, ring of protection)
Hit Dice: 13
Attacks: 1 (touch, see below) or spell
Damage: 1d10, drain 2 points of Constitution, witch Spells
Save: W13
Morale: 12
Hoard Class: XXII
XP: 11,400

Str: 18 Int: 15 Wis: 14 Dex: 18 Con: (18) Cha: 22

In addition to the powers of a vampire, Darlessa has the following witch spells and Occult Powers.  She casts as a 13th level witch.

Spells by Level
Cantrip (3+5): Alarm Ward, Black Flame, Daze, Knot, Mend, Mote of Light, Object Reading, Spark
1st (4+3): Burning Hands, Cause Fear, Everlasting Candle, Hecate's Spiritual Dog, Minor Curse, Read Languages
2nd (4+3): Agony, Bewitch II, Burning Gaze, Enthrall, Ghost Touch, Produce Flame, Rite of Remote Seeing
3rd (3+2): Astral Sense, Clairaudience/Clairvoyance, Danse Macabre, Toad Mind, Tongues
4th (3+2): Arcane Eye, Bewitch IV, Elemental Armor, Moonlit Way, Phantom Lacerations
5th (2): Death Curse, Greater Command
6th (2): Death Blade
7th (1): Wave of Mutilation

Occult Powers
Familiar (Undead Raven)
Evil’s Touch
Devil’s Tongue

Magic Items
Intangible Cloak of Shadows, Amulet of Protection* (also prevents cleric turning), bracers of defense, ring of protection, ring spell storing.

Links to Adventures
Links to my 'Vampire Queen' posts


Friday, May 11, 2018

Kickstart Your Weekend: Maximum Mayhem #5: Palace of the Dragon's Princess

Maximum Mayhem #5: Palace of the Dragon's Princess

Mark Taormino is at it again and this time he has turned his offerings up.


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-5-palace-of-the-dragons-princess-bo

His fifth module, Palace of the Dragon's Princess, on the way and it has already seen all it's funding met.

I have talked a lot about Mark's adventures and books.

I expect this one to be just as good. It's an obvious nod to Palace of the Silver Princess.



But the best thing about this?  We are getting a BOX!


I am in for a box, module and dice.

I am so stoked for this.

While overtly for OSRIC/AD&D 1st Ed, I want to play an epic B/X game with all of these.  The Hanging Coffins of the Vampire Queen goes to level 14 and that is perfect.  Sure they are all deadly as hell, but that is part of the fun, right?

Monday, March 26, 2018

Monday Mail Call: Monsters of Mayhem #1

It's Monday of my Spring Break.  I am getting a lot done over here but wanted to take a break and show off what came in the mail today.


+Mark Taormino's Monsters of Mayhem #1

While I have had the PDF for a little bit now I was waiting on this print version to sing its praises.   First off if you loved his adventures then you will low this monster book.

36 pages and 48 new monsters, each one more deadly than the last and just tons of fun.

You won't find these monsters in the Fiend Folio or Monster Manuals, nor even in the pages of Dragon.  But you will find them all here.

I have been waiting for a good reason to use a Demonica Gigantica against my players now for a while.



According to the book this is a small one.


Now how about 5e conversion Mark?

Sunday, October 29, 2017

Weekend Gaming: Halloween Gaming, Return of the Vampire Queen

It was our weekend of Halloween gaming.  It's was also my oldest son's birthday weekend.
He ran games all night long and while he slept today I ran  "Hanging Coffins of the Vampire Queen" again, this time for my younger son and his group.



It was 2014 when I first ran this adventure for my oldest son, so I wanted to run it again this year for my youngest since they would have been the same ages.  Very different experiences!

I picked up this adventure back when +Mark Taormino kickstarted a few years back and it is one of my favorites. It's just so much fun.  I also combine it a lot with the classic Palace of the Vampire Queen and the sequels made by Bill Barsh at Pacesetter.

Combined they really make for a great full palace, dungeons, and vampire pits.

Today's group got much further.  I made some changes based on previous runnings and some advice from Mark.

Sin, the Queen on her throne, Diabolica, and the Queen ready to attack
Combined with mins from three different companies this represents one of the things I love the best about this hobby; everyone coming together to provide something new and exciting.
Standing Lady Neeblack is the Vampire from Reaper Minis.


Ok and a bunch of tombstones and coffins from Michaels.



Oh and an old D&D action figure Umber Hulk to represent a giant Umber Hulk.  Yeah, they were scared about that.



They managed to survive long enough to face the Succubi Sin and Diabolica and finally Lady Neeblack the Vampire Queen herself.

I can't say enough good things about these adventures.  It would not be Halloween without them.

Friday, October 6, 2017

Kickstart Your Weekend: Jacob Blackmon style!

If you have been here for any period of time of bought any of my Pathfinder books then you will have seen the fantastic art of +Jacob Blackmon.

We are at a point where there are three Kickstarters out now featuring the art of Jacob and you can get in on all of them (if you hurry).

Super Powered Legends Sourcebook for M&M


A collection of supers for M&M that Jacob has been creating over the last couple of years. I have seen many of them and they are a lot of fun.  It features what I have come to think of his "cover girl" Pendragon.

https://www.kickstarter.com/projects/1768030821/super-powered-legends-sourcebook-for-mandm

The Orcish Beefcake Calendar 2018


In what gets the prize as one of the silliest things I have seen is a pinup calendar of orcs.
Sure. Let's do it!
https://www.kickstarter.com/projects/zombieorpheus/orcish-beefcake-calendar-2018

And ending in just a couple of hours is +Mark Taormino's

Dark Wizard Games: Double Mayhem Adventures


Jacob has had art in Mark's modules before, not sure if any will be in this one but I think so.

https://www.kickstarter.com/projects/marktaormino/dark-wizard-games-double-mayhem-adventures

There you go!

Jacob has a Pateron and can also be found on RPGNow with a TON of art and books you can buy.

He forever gets credit for really bringing my iconic witch Larina to life.


Not an easy task to draw a character that has been in my head for nearly 30 years and get her exactly right!

Friday, September 22, 2017

Kickstart Your Weekend: Adventures at End of the World Collection

Well according to the latest Doomsday theory tomorrow is the end of the World. Again.

But hey don't let that stop you! There are some great Kickstarters to be had.

Up first is another one from mad wizard +Mark Taormino.

Dark Wizard Games: Double Mayhem Adventures


https://www.kickstarter.com/projects/marktaormino/dark-wizard-games-double-mayhem-adventures
This one updates Hanging Coffins of the Vampire Queen and Secret Machines of the the Star Spawn. With new art and editing.  There is also the chance to get updates of other modules.


Burial Plots for the Cryptworld Game


https://www.kickstarter.com/projects/1895361773/burial-plots
This book has five new adventures for the Cryptworld game.  +Dan P does some really great things with Cryptworld.  I wish I had the time to play it more to be honest.

Baker Street: Strange Cases and Hood: Beyond the Forest



https://www.kickstarter.com/projects/fearlightgames/baker-street-strange-cases-and-hood-beyond-the-for/
A new casebook for Baker Street and adventures for  Hood: Swashbuckling Adventures in Sherwood. Adventures Beyond the Forest.   +Bryce Whitacre has done a great job and Baker Street is a lot of fun. I have not played Hood, but if it is half as fun as it sounds then we are in good shape.

And what is the end of the world without demons?

Hell Awaits... Wave 1


https://www.kickstarter.com/projects/552604905/hell-awaits-wave-1
Some more demons based on old woodcuts.  Pretty cool if you ask me.

So go out and spend your money! We could all be dead tomorrow! ;)

Tuesday, July 25, 2017

New in Print: Mail-call Edition

When I get games or game books together; either via a con, or an auction, 2nd hand sale, or whatever I tend to think of them as "linked" products whether they are or not.  This is doubly true when I get a bunch books at the same time in the mail.  Like I did over the last couple of days.

Here is what the UPS man left on my door in three different boxes.


That is +Mark Taormino's latest Maximum Mayhem Dungeon #4 Vault of the Dwarven King, fresh from the Kickstarter.  The print proof of my own The Green Witch, which you can now buy in print AND while it is on sale at RPGNow's Christmas in July.   With +Gavin Norman's print copy of Theorems & Thaumaturgy Revised Edition. His PDF is also on sale.

Let's jump in!

First up is the fourth installment of Mark Taormino's Maximum Mayhem Dungeon series.  This time for characters level 4 to 7 it involves investigating a Dwarven mine.  But you know that is not all.

The mine cars and tracks look more like roller coasters and there are monsters breeding down in the mines.  I would say they are unimaginable, but in truth, they are EXACTLY the sort thing we probably imagined at age 13-14 when making our own dungeons.  Mark just has better production values.  Like the others in this series, this is pure nostalgia fueled gonzo fun.   Crazy mines, insane monsters, goblins with chain saws. Yup.  This module has it all, and what it doesn't one of the others in the series does.


OR order them this way to have The Maximum Mayhem CampaignTM for levels 1 to 14!


Makes me want to pull out my Basic and Expert books and do that!

If so then you can bet that I will be including one of Gavin Norman's Vivimancers in the mix.

Theorems & Thaumaturgy Revised Edition has been out for about 7 months and it looks like it is doing well.  That's great because this is completely kick ass little book.


Inside we have three new classes, The Elementalist (specialist in the volatile energies of nature), The Necromancer (master of death and restless spirits), and The Vivimancer (expert of cloning, vat-growth, and bio-sorcery).  All for you Labyrinth Lord or Basic-era game.
If you have the older T&T then Gavin has put up a blog post to explain the differences.


And of course, I will have to include a Witch in the mix.


The Green Witch for Swords & Wizardry follows up my Warlock class.  These are witches that protect the wood.  Are they protecting it from humankind, or are they protecting humankind from it? Maybe both.

Like my other witch books, this presents a new witch Tradition which includes new Occult Powers and Spells.  It also has some new associated classes, the Green Knight (a paladin for witches) and the Huntsman (a pagan-inspired Ranger).


All my recent witch books are for Swords & Wizardry and written not only to be compatible, but also to have very little in the way of overlap.  Obviously, the Experience tables are the same (they are all witches) and some spells are shared by all witches (Bestow Curse is a good example).  I try to make each one worth your while and moeny to buy.



And right now it is on sale. In fact nearly everything for the witch is on sale now.



Friday, May 19, 2017

Kickstart Your Weekend: Monsters of Maximum Mayhem Dungeons

Evil genius +Mark Taormino is back with his fifth Kickstarter.  You might remember mark from The Hanging Coffins of the Vampire Queen and Maximum Mayhem Dungeon #2: Secret Machines of the Star Spawn.  Well, now he is back and bringing us all a new Monster book for Old-School style games.

Maximum Mayhem Dungeons: Monsters of Mayhem #1


I have come to expect some pretty great things from Mark in the past and I have not been disappointed.

This looks every bit as fun and at higher pledge levels you can get your own monsters made.

Mark always has a good spread of rewards and levels, so if yo are looking to finish up your collection of his adventures then this is a good Kickstarter to back.


This looks like a lot of fun.

https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-monsters-of-mayhem-1

Friday, December 2, 2016

Kickstart Your Weekend: Maximum Mayhem Dungeons #4: Vault of the Dwarven King

Mad genius +Mark Taormino is at it again!

Maximum Mayhem Dungeons #4: Vault of the Dwarven King


The 4th dungeon in the Maximum Mayhem Dungeon series is being Kickstarted.

These modules really embody what I think is best about Kickstarter.  Mark uses these to get to a wide audience to pay for his art and production costs, which are always top notch, and get them out to everyone despite being a one-man operation.

This adventure is for levels 4 to 7 so it helps round of the "missing levels" from the other three modules.  It's almost like he was listing to me! ;)
(for the record I know he was not, this is a logical level spread and my input was not needed.)

In any case, back this. You know you want too.

Thursday, September 1, 2016

Review: Maximum Mayhem Dungeons #2 and #3

+Mark Taormino is like some sort of mad genius.  I love his Maximum Mayhem Dungeons and each one "delivers the goods" in terms of hitting that nostalgia feel.  I reviewed his first offering, The Hanging Coffins of the Vampire Queen, a while back.   Today I want to look at the other two.

The Secret Machines of the Star Spawn
Let's play a game of what if.  What if the Expedition to the Barrier Peaks had been written in the 80s instead of the 70s?  What if there were influences of Star Wars, Buck Rogers, 50s sci-fi movies and just a little dash of 70s Blaxplotation?  You might get something like The Secret Machines of the Star Spawn, but it would not be as good as the module Mark Taormino wrote.
The module follows a similar flow of the other Maximum Mayhem Dungeons; something weird is happening, there are rumors, a long history of strangeness and a thin excuse to go adventuring.
What they PCs will uncover is...well I don't want to spoil it.  It's no shock that this adventure will feature a downed starship and some lasers.  But it doesn't end there.
In truth there is a lot to really, really like about this adventure.  In a different setting the monsters would be scary ass deadly and really, really awesome.  Also there is so many references to pop culture, especially sci-fi and 80s pop culture, that it would be pointless to address them all. The rock band KILL was one of my favorites.
Designed for OSRIC, I played bits and pieces of this using D&D5. Though it would work just as well with AD&D1, Castles & Crusades or any other OGL based clone game.
The one issue I have with it (and very minor)  is that players that didn't grow up in the 70s and 80s would not get all the jokes.   I ran Hanging Coffins for my kids and they loved it, but some of the jokes fell flat on them here. No surprise they have no context for them.  I thought they were hilarious to be honest.  Loved the Pinball Wizard!
If I were to run this again I would either merge it with a little bit of Expedition to the Barrier Peaks and run a huge Star Spawn mega-adventure.  Or I'd run it as is with some disposable characters and guys the grew up in the 80s too.

Villains of the Undercity
Here is another what-if game.  What if the Keep on the Borderlands was destroyed and then humans came in and built a new keep on top of the ruins.  Let's also say the caves of Chaos have been cleared, but not all the monsters were killed.  Where did they go? What did they do?  Now invite the Slave Lords from the A series over.  You would get Villains of the Undercity!
This adventure is an ode and homage to the great dungeon crawls of the day.
While this adventure fits the gonzo style of the other Maximum Mayhem Dungeons this one can also be played straight.  Well...sorta.  There is a crazy Halfling Illusionist Assassin, but that is for the players to figure out.
With this one anyone that has ever been inside a classic dungeon will find something to love.  There are lots of deadly traps, monsters and puzzles to figure out. Of course plenty of treasure too.
This adventure is also the one that I can see fitting into a larger campaign, even with adventures from other publishers.  I was mentally placing it in Greyhawk or even Dolmvay.
Just really a lot of fun.


Thursday, August 18, 2016

Maximum Mayhem Dungeons. My collection is now complete!

Look what I got in the mail today!



+Mark Taormino's Maximum Mayhem Dungeons #2 and #3.



I now have the complete set.

In order of playability, lowest to the highest.

Just missing an adventure for 4th to 6th and then 12th to 14th.

Not sure what I will do with these.  Hanging Coffins was so much fun I just had to have these.  The 3D glasses and pictures are a nice and unexpected treat.

I also can't help but think that Mark and +Venger Satanis need to get together to make a really gonzo adventure.  Liberation of the Demonslayer would fit into all of this really nice and Star Spawn practically begs to be mixed with Alpha Blue.  Get on that one guys!