Thursday, July 11, 2024

Quests from the Infinite Staircase

 I picked up the new D&D 5 adventure omnibus, Stairway to HeavenQuests from the Infinite Staircase yesterday. It looks like it was well done.

Quests from the Infinite Staircase

Quests from the Infinite Staircase

The back cover has a "50" logo on the back which is nice, but damn, Wizards is really dropping the ball on this 50th Anniversary.

The adventures are some classics.

The Lost City

The Lost City

I have not looked to see how well this new version of the Lost City compares tot he Goodman Games version out a few years ago. I know there are a lot of tweaks to the older adventures in this new version.


Expedition to the Barrier Peaks

Expedition to the Barrier Peaks

The Expedition to the Barrier Peaks looks down right scary, which is great as far as I am concerned. 


The Lost Caverns of Tsojcanth is an old favorite of mine and this new version looks like a lot of fun. 

Drelnza

It even has stats (as it should) for my old girl-friend Drelnza.

Beyond the Crystal Cave

Of all of these , Beyond the Crystal Cave is the only one I have not run or played in. As you can see, my old copy is a bit worse for the wear. 

Infinite Staircse and 13th Doctor

I also picked up the Thirteenth Doctor sourcebook for the Doctor Who RPG. It also looks great.

Wednesday, July 10, 2024

Larina Nix and Malcear for Quest of the Ancients

 The other night my oldest son Liam and I were going to continue our AD&D 2nd Ed game in the Forgotten Realms. I got to talking about about some of the NPCs of the Realms and mentioned the strangest one I knew was Raven of Raven's Bluff.  Which got me on the topic of Quest of the Ancients in general and what a Fantasy Heartbreaker was. He asked if I had stated up Larina for it already, and too my utter shock I saw I had not.

Instead of playing some AD&D 2nd Ed, we rolled up characters for Quest of the Ancients. I built Larina and he did his human/demon-hybrid assassin Malcear. 

Quest of the Ancients


I do want to extend my public thanks to Vince Garcia. I told my wife there was a game developer out there who was as obsessed with witches and Stevie Nicks as me, and she didn't believe it.

Larina Nix
Larina Nix
13th level Human Witch
Female

Armor rating: 0 / 0
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 9 (Dmg. +0, L/N/H/VH Load 18/45/63/90, Max lift 180)
Ag 12 (AR att +0)
Cn 12 (Rest 7, Stamina/Body recovery 1/1)
IQ 20 (memorization time 1)
Ch 19 (Reaction +15%)
Ap 18
Lk 7

Attack 1
Combat phase: 4
Dmg: 1D4+1 (dagger) or by spell
Ethics: I
Size: 5'4", 125#

Witch Abilities
A: Create Focus (wand)
B: Additional Combat Skill Slot (2 for 4 total)
C: Create Potions and Elixirs
D: Form Coven

Skills (200 pts)
Language: 50 (read/write 10)
Courtliness: 15%
Danger Sense: 4%
Herbalism: 60%
Music: 10%
Nature Lore: 10%

Spells

Rank 1: Beguile, Control Fire, Disenchantment, Evil Eye, Magic Dart, Read Magic Script, Skull of Flame, Slumber, Trick, Whisper, Witch Warrior
Rank 2: Cure Wounds, Enchant Bracers, Fire Darts, Jack-o-lantern, Moon Sigils, Witch Wand, Witch Wind
Rank 3: Babble, Charm, Charm, Electric Arc, Energy Blast, Hand of Glory, Sheet Lightning, Starburst, Witch Mark
Rank 4: Bat Swarm, Death's Eye, Hex, Shooting Stars, Time Vision, Witch's Eye
Rank 5: Candle Magic, Cauldron of Magic, Moon Web, Witchfire
Rank 6: Aura of Fear, Enflame, Pentagram of Protection, Starfire
Rank 7: Ethereal Whirlwind, Witch Ward


Malcear
1st level Human (demonic) Assassin
Male

Armor rating: 1 / 1
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 17 (Dmg. +1, L/N/H/VH Load 34/85/119/170, Max lift 340)
Ag 20 (AR att -5)
Cn 15 (Rest 6, Stamina/Body recovery 1/1)
IQ 15 
Ch 12 (Reaction +0%)
Ap 13
Lk 10

Attack 1
Combat phase: 1
Dmg: 1D6+1 x (short sword) 
Ethics: I
Size: 5'8", 175#

Assassin Abilities
Disguise: 40%
Information Gathering: 37%
Stealth: 45%
Climb: 67%
Concealment: 40%
Detrap: 40%
Lock Pick: 40%

Skills (150 pts)
Blindsight: 30 pts
Danger Sense: 24%

Larina and Malcear in Islay

--

Ok. Not bad. The system was not really enough to keep Liam's attention, so we did not try to play it. I am thinking I have extracted pretty much everything out of this game I can get. I think this one is moving to the lower shelves now.

Unlike some other games I have tried out over the last couple of years, I do not recommend this one as a D&D 5 replacement. 

Tuesday, July 9, 2024

Mail Call: More Mayhem from Dark Wizard Games

 Nice little surprise in the mail today.  Two new adventures from Mark Taormino's Maximum Mayhem adventures from Dark Wizard Games.

Adventures from Dark Wizards Games

Again there are 5e versions (for my kids) and classic OSR versions for me.

The OSR maps are in classic blue and the 5e are in full color.

Seven Golden Demons

Slime Pits of the Sewer Witch

Legend of the Seven Golden Demons is his highest-level adventure to date at levels 14-18.  This will stretch my ability to use these for OSE-Advanced, but I am sure I can do it.

Maximum Mayhem Adventures

Slime Pits of the Sewer Witch is a low-level mini-adventure that honestly looks like a lot of fun. Normally I would put this one in with the others in my Maximum Mayhem box to run as a gonzo campaign. But my box is getting full, and I can add it to my War of the Witch Queens adventures instead. 

War of the Witch Queens

 Right now I have WAY too many adventures to run, so I should maybe be more selective on what I get.

Monday, July 8, 2024

Dracula, The Hunters' Journals: 8 July Dr. Seward's Diary (kept on phonograph)

Dr. Seward keeps us apprised of his patient.

Dracula - The Hunters' Journals


8 July.—There is a method in his madness, and the rudimentary idea in my mind is growing. It will be a whole idea soon, and then, oh, unconscious cerebration! you will have to give the wall to your conscious brother. I kept away from my friend for a few days, so that I might notice if there were any change. Things remain as they were except that he has parted with some of his pets and got a new one. He has managed to get a sparrow, and has already partially tamed it. His means of taming is simple, for already the spiders have diminished. Those that do remain, however, are well fed, for he still brings in the flies by tempting them with his food.


Notes

Moon Phase: Waxing Gibbous

Stoker was reading up on popular theories of the new and growing field of psychology. Sometimes I wonder if my reading Dracula at an early age was not some seed that later put me on the path of a psychologist. 

I wonder what will happen to the sparrow?

#RPGaDAY2024 for August

 I know I have been really quiet here for a bit, trying to wrap up everything for Thirteen Parsecs. But I am taking a break to let you know I will be participating in Dave Chapman's #RPGaDAY2024 for August. I have done it in years past and this looks like a good list of prompts.

#RPGaDay2024

Here are the text prompts.

  1. First RPG bought this year
  2. Most recently played
  3. Most often played RPG
  4. RPG with great art
  5. RPG with great writing
  6. RPG that is easy to use
  7. RPG with 'good form'
  8. An accessory you appreciate
  9. An accessory you'd like to see
  10. RPG you'd like to see on TV
  11. RPG with well-supported one-shots
  12. RPG with well-supported campaigns
  13. Evocative environments
  14. Compelling characters
  15. Great character gear
  16. Quick to learn
  17. An engaging RPG community
  18. Memorable moment of play
  19. Sensational session
  20. Amazing adventure
  21. Classic campaign
  22. Notable non-player character
  23. Peerless player
  24. Acclaimed advice
  25. Desirable dice
  26. Superb screen
  27. Marvelous miniature
  28. Great gamer gadget
  29. Awesome app
  30. Person you'd like to game with
  31. Game or gamer you miss
  32. Alternative - Amazing anecdote

There is also an alternate version from Skala Wyzwania. who I do not know but seems to be a name in the Polish RPG scene. Here are her prompts.

Skala RPGaDay

Text version of the alternative campaign:

  1. Runes
  2. Forest
  3. Demonology
  4. Cosmos
  5. Fairies
  6. Portal
  7. Forgotten City
  8. Experiment
  9. Heroes
  10. Steampunk
  11. Invasion
  12. Parallel Worlds
  13. Zombie
  14. Awakening
  15. Genetics
  16. Dungeon
  17. AI
  18. Curse
  19. Hologram
  20. Battle 
  21. Disaster
  22. Interdimensional Space
  23. Ritual
  24. Antique
  25. Mutant
  26. Tattoo
  27. Shapeshifting
  28. Mimic
  29. Knight
  30. Trap 
  31. Dragons

Each day roll d10 to go with the prompt:

  1. Describe a Monster
  2. Create an NPC
  3. Write a Bulletin Board Quest
  4. Invent an Item
  5. Write a legend or rumour 
  6. Create a random table
  7. Create a simple mechanic
  8. Present an idea for a Random Encounter
  9. Write an Eavesdroppable Dialogue
  10. Draw!

I am not sure if I'll do just Dave's, both, or a combination.

In any case, it should be fun.

Monday, July 1, 2024

Dracula, The Hunters' Journals: 1 July Dr. Seward's Diary (kept on phonograph)

Dr. Seward keeps us apprised of his patient.

Dracula - The Hunters' Journals


1 July.—His spiders are now becoming as great a nuisance as his flies, and to-day I told him that he must get rid of them. He looked very sad at this, so I said that he must clear out some of them, at all events. He cheerfully acquiesced in this, and I gave him the same time as before for reduction. He disgusted me much while with him, for when a horrid blow-fly, bloated with some carrion food, buzzed into the room, he caught it, held it exultantly for a few moments between his finger and thumb, and, before I knew what he was going to do, put it in his mouth and ate it. I scolded him for it, but he argued quietly that it was very good and very wholesome; that it was life, strong life, and gave life to him. This gave me an idea, or the rudiment of one. I must watch how he gets rid of his spiders. He has evidently some deep problem in his mind, for he keeps a little note-book in which he is always jotting down something. Whole pages of it are filled with masses of figures, generally single numbers added up in batches, and then the totals added in batches again, as though he were “focussing” some account, as the auditors put it.


Notes

Moon Phase: Waxing Crescent

This is the start of one of the great exchanges in the novel, a prequel as it were to the exchanges between Van Helsing and Dracula. Note that in the novel, there is actually very little interaction with Dracula in London and Dracula and Van Helsing have no interactions at all.  But that is for a later date.

Here, we see the acolytes match wits. Renfield is Dracula's and Seward is Van Helsing's. 

Personal notes.

I played Seward in our High School production of Dracula. 

Years later, when working on my Master's degree in psychology, I was a QMHP (Qualified Mental Health Professional) for the State of Illinois. I worked with schizophrenics and yes, I saw one or two of them eat bugs.

Monstrous Mondays: Nouveau Orcs

 Still busy this week so this is drive-by. 

Art previews of the new D&D 5R (D&D 2024) Player's Handbook were released including art for orcs as a playable species.  As expected the Grognard crowd is taking this with measured patience one should expect from the elder statesmen of our hobby.

5r Orcs

No, they didn't. They predictably completely lost their shit. Again.

This seems especially true of the segments that claim never to play "WotC" versions of D&D and don't pay any attention to them.  So the ones that will be least likely to play this version are also bitching and moaning the loudest.

I mean the art is bit too cutesy for me, but a.) this is for a Player's book, not the monster book. and b.) I am not (nor should I be) the target audience.  That is something I am going to get back to, but let's address the prominent issue; that of non-evil orcs.

When it comes to orcs many like to point to their history as defined by the Professor. This great, IF (and only if) we are talking about Lord of the Rings or Middle-Earth. This is D&D and Gary did nothing else if not spend a lot of ink telling us that D&D is not Lord of the Rings. So all the talk of "Melkor can't create" is cute but has little bearing here. 

D&D and AD&D has had "good orcs" before, this is not a new concept. The Forgotten Realms boxed set had them. The AD&D 2nd Ed Monstrous Compendiums had them. Good Orcs are not a new thing. Even Half-orcs were a playable race as long as they were non-good.

One of the cardinal rules of D&D has always been to change what you want to work with your group. That means yes, people can have "good" orcs, and other groups can have "evil" orcs. This should counter any "one true wayism" that seems to clutter up the D&D-related YouTube channels.  

Besides no one is saying you can't have purely evil orcs as well. I have several sub-species of orc, some good, many very evil. Works great for me. Pathfinder 2 has orcs you can have as characters and still fight. 

I think what the older crowd, of which I am a member of that crowd, needs to realize is that we are no longer being catered to. We do not have the buying power we have enjoyed for so long. This group, or at least many members of it, have said "we are not buying any non-TSR D&D" and WotC has said "fine, we don't really need your money."  And they don't. The younger generations have shown they have buying power all on their own. 

Look, Wizards of the Coast is not without some serious flaws and a lot of blame. Their handling of the OGL, sending out Pinkertons, all the layoffs and firings. Not to mention some rather lack lustre adventures. But freaking out over good orcs? Yeah, that should not even be on the list.

So here are a couple of reminders.

  1. Whatever appears in the D&D 5r books only maters to people playing D&D 5r.
  2. Nothing posted in D&D 5r effects any other game. Same as nothing in Pathfinder effects any version of D&D.
  3. Despite the Chicken Littling out there no past book has ever been changed.

Play how you want. Let others play how they want. Stop acting like it's the end of the damn world.

Better yet, adopt these new orcs into your old-school games to challenge your players.