It's been a while since I have done one of these, but today seems to be a good day for it.
The very first Class Struggles I did way back in August of 2015 was about the Mystic class.
This week Wizards of the Coast just released a new mystic class to their Unearthed Arcana feature.
You can get it for free for your D&D 5th edition games.
The new mystic is partially like a monk, but more in tune with the Psionic classes of 4th edition. In truth, there is a lot here that people should be able to see previous edition origins. But that is getting ahead of myself.
The mystics are Psionic characters. Not the first if you consider Monks still to be Psionic, but the first fully Psionic class complete with Psionic Strength Points/Psi Points.
Mystics are given certain "quirks" or taboos. These are odd personality traits that they must obey as part of their solitary training. I am reminded (and not for the last time) of the Wu Jen from 1st edition Oriental Adventures or the Mystics from the D&D Rules Cyclopedia.
Powers are split up into Talents (which use no points) and Disciplines (which use points). Talents are open to all mystics, but Disciplines are usually focused by Orders. In many ways these have a familiar feel to them. On first glance, they are most similar to the Psionics used by +Richard LeBlanc in the Psionics Handbook Mystic.
Orders are "flavor" but like many of the "subclasses" (1st ed terms) or "kits" (2nd ed terms). I have to say I REALLY like these. Again, this is where D&D 5 plays like "D&D's greatest hits".
We get Orders of the Avatar (emotions), Awakened (mental), Immortal (body), Nomads (like the Akashic Brotherhood), Soul Knife (combat, 4e return), and Wu Jen (Elementalist). So lots and lots of potential here.
The one thing they need is a more esoteric sort of mystics like the ones found in +Alexander Macris' Adventure Conquer King Player's Companion Mystic or even the Mystic from +Joseph Bloch's A Curious Volume of Forgotten Lore or Adventures Dark and Deep. Or even the mystics in the Dragonlance 3.5 setting, though those were more of godless clerics.
One could easily do an Esoteric Order that also gets some cleric spells like the Wu Jen get "arcane dabbling".
There is a lot in this class I find fascinating to be honest. Can't wait to try it out. Not just in terms of the class, but how Mystic Orders fit into my game world.
Wednesday, March 15, 2017
Tuesday, March 14, 2017
To A2Z or Not To A2Z
So we are coming up on April. Insane I know.
This is the time of year I start going into blogging overdrive to get posts together for the annual Blogging from A to Z blogfest.
I have participated every year since 2011. It is a lot of work and ultimately enjoyable.
But it is a lot of work.
In addition to posting something A to Z I have been part of a team that helps other bloggers do their A to Z, I visit scores of sites every day to post on others blogs and try to squeeze in a post or two above and beyond normal.
This year I am just not feeling it.
I have a lot of projects that need to get done that need my attention.
I have other work I have been doing that also is making demands on my time.
Plus I am not blind to my traffic numbers. I see I get a bump from outside my normal postings, but the engagement isn't there. I feel like with the A to Z I am ignoring my regular reader in favor of new readers that really don't stay on. I could be wrong about that, but I am basing it on posting behavior and my Google Analytics data.
My plan this year had been Free (or Cheap) RPGs. Knowing what I know about my audiences I wanted to try to get people that are not gamers into playing with a low barrier to entry. I like being an ambassador of gaming, but I also know I can get more people to play if I just sat up shop a couple weekends a year at my FLGS and ran demos.
I don't know.
What do you think?
Are you going to miss me doing the A to Z this year?
This is the time of year I start going into blogging overdrive to get posts together for the annual Blogging from A to Z blogfest.
I have participated every year since 2011. It is a lot of work and ultimately enjoyable.
But it is a lot of work.
In addition to posting something A to Z I have been part of a team that helps other bloggers do their A to Z, I visit scores of sites every day to post on others blogs and try to squeeze in a post or two above and beyond normal.
This year I am just not feeling it.
I have a lot of projects that need to get done that need my attention.
I have other work I have been doing that also is making demands on my time.
Plus I am not blind to my traffic numbers. I see I get a bump from outside my normal postings, but the engagement isn't there. I feel like with the A to Z I am ignoring my regular reader in favor of new readers that really don't stay on. I could be wrong about that, but I am basing it on posting behavior and my Google Analytics data.
My plan this year had been Free (or Cheap) RPGs. Knowing what I know about my audiences I wanted to try to get people that are not gamers into playing with a low barrier to entry. I like being an ambassador of gaming, but I also know I can get more people to play if I just sat up shop a couple weekends a year at my FLGS and ran demos.
I don't know.
What do you think?
Are you going to miss me doing the A to Z this year?
Monday, March 13, 2017
More Weekend Gaming in the Second Campaign
It was my youngest son's birthday last week so we spent the weekend having kids over and gaming.
I decided to run another session of my so-called "Second Campaign".
We had a variety of kids playing including some that have played before and some who never had played. I stuck with Under Illefarn since there other adventures in the book that would work.
Also, I had 7 kids between the ages of 13-14 so I needed something to keep them all busy.
So I ran the "Rescue Mission" mini-adventure. The conceit of having all the characters be part of the city guard is great and it worked out well for this group of mixed new and old characters. Plus we had three paladins, so that worked out well.
It took us three hours to play that adventure.
Overly caffeinated and sugar-dosed kids (birthday cake, ice cream) makes for some difficult times in focusing. Plus I was tired, having worked on my son's computer all week and weekend to get it running (I failed, but that is a different tale for a different day).
I will give the kids credit, they caught up with the Baron that had kidnapped the Duke's sister and instead of fighting him made a VERY convincing plea to the Baron that why kidnapping is not a good way to profess your undying love to someone. They managed to do such a good job that the Baron agreed to go back with them to the Duke and plead his case for the hand of Bronwyn (the Sister) to the Duke himself. By the end of the adventure, they Baron and Duke were already discussing wedding plans in front of an aghast Bronwyn. I know, not very forward thinking of me, but it was a time when people were married off for political alliances all the time.
Of course on the way they managed to fight some ghouls and rescue a band of pixies. One of the pixies is now part of the city guard. We had about an hour left so my oldest joined us and I had them take out a nest of ghouls. The nest of ghouls was added by me, it was something that I have used in the past to great effect.
I have decided that I am going to spend more time on the personalities populating the Realms than my usual games. I am still fairly sure that many of the "Big Names" won't be making an appearance, but it would be a shame if I didn't at least name-drop them.
One thing I am thinking of doing is have Demogorgon make an appearance or be a "thing" in this game. Orcus has what, 30,000 adventures out there, Lolth has at least as many. But no one ever does anything with the Prince of Demons.
It will be this campaign that I introduce the multi-verse to the players and characters.
One character, in fact, is coming over from our Come Endless Darkness game. Cynder is the daughter of one of the wizards of my 3rd Edition game. She made a brief appearance in the Come Endless Darkness game during one of the flashback adventures. The other characters had forgotten about her but when the flashback was done they remembered and began to wonder what happened to her.
She is going to wake up in the Realms and it will soon be discovered that she can wield Spellfire. Why not. It is an homage to first ever Realms novel I ever read and I love that cover art from Clyde Caldwell. How she got there is not as important as to why she got there. Spellfire could have changed the tide of the war brewing in Come Endless Darkness.
This is going to be a great time.
I decided to run another session of my so-called "Second Campaign".
We had a variety of kids playing including some that have played before and some who never had played. I stuck with Under Illefarn since there other adventures in the book that would work.
Also, I had 7 kids between the ages of 13-14 so I needed something to keep them all busy.
So I ran the "Rescue Mission" mini-adventure. The conceit of having all the characters be part of the city guard is great and it worked out well for this group of mixed new and old characters. Plus we had three paladins, so that worked out well.
It took us three hours to play that adventure.
Overly caffeinated and sugar-dosed kids (birthday cake, ice cream) makes for some difficult times in focusing. Plus I was tired, having worked on my son's computer all week and weekend to get it running (I failed, but that is a different tale for a different day).
I will give the kids credit, they caught up with the Baron that had kidnapped the Duke's sister and instead of fighting him made a VERY convincing plea to the Baron that why kidnapping is not a good way to profess your undying love to someone. They managed to do such a good job that the Baron agreed to go back with them to the Duke and plead his case for the hand of Bronwyn (the Sister) to the Duke himself. By the end of the adventure, they Baron and Duke were already discussing wedding plans in front of an aghast Bronwyn. I know, not very forward thinking of me, but it was a time when people were married off for political alliances all the time.
Of course on the way they managed to fight some ghouls and rescue a band of pixies. One of the pixies is now part of the city guard. We had about an hour left so my oldest joined us and I had them take out a nest of ghouls. The nest of ghouls was added by me, it was something that I have used in the past to great effect.
I have decided that I am going to spend more time on the personalities populating the Realms than my usual games. I am still fairly sure that many of the "Big Names" won't be making an appearance, but it would be a shame if I didn't at least name-drop them.
One thing I am thinking of doing is have Demogorgon make an appearance or be a "thing" in this game. Orcus has what, 30,000 adventures out there, Lolth has at least as many. But no one ever does anything with the Prince of Demons.
It will be this campaign that I introduce the multi-verse to the players and characters.
One character, in fact, is coming over from our Come Endless Darkness game. Cynder is the daughter of one of the wizards of my 3rd Edition game. She made a brief appearance in the Come Endless Darkness game during one of the flashback adventures. The other characters had forgotten about her but when the flashback was done they remembered and began to wonder what happened to her.
She is going to wake up in the Realms and it will soon be discovered that she can wield Spellfire. Why not. It is an homage to first ever Realms novel I ever read and I love that cover art from Clyde Caldwell. How she got there is not as important as to why she got there. Spellfire could have changed the tide of the war brewing in Come Endless Darkness.
This is going to be a great time.
Saturday, March 11, 2017
Zatannurday: Zatanna by Paul Dini
Not often I get to talk about a new Zatanna specific release in the DC world, but this week had one.
Collected from Paul Dini's run of Zatanna. A run that many of us fans consider the definitive run.
Out this week.
Collected from Paul Dini's run of Zatanna. A run that many of us fans consider the definitive run.
Out this week.
Friday, March 10, 2017
Kickstart Your Weekend: Awesome Returns and More Passion!
It's the weekend folks! Or very nearly anyway. What does Kickstarter have for us?
+Venger Satanis is back with another Kickstarter of Awesome.
Trinity of Awesome Returns!
Venger is back with, huh, a vengeance to give us more gonzo adventures.
He has hit his target funding but more money means more awesome right? Well, he has a "blank" stretch goal at $2,000 so it will be interesting to see what people come up with if he hits that.
VS has done a great job with his Kickstarters so far; he delivers what he promises and usually gets things to people before the deadline. I think I ended up with Alpha Blue 3-4 weeks before the promised date if I remember right.
Bottom line you know what to expect here; gonzo D&D of the Heavy Metal magazine meets Weird Tales variety and it getting done on time.
Couple weeks back I mentioned the Book of Passion from Misfit Studios.
Well, the project has been funded and they are headed to the stretch goals.
They do have a few add-ons already.
From their Facebook page:
Personally, I am enjoying the new "Love" oath for Paladins and the material on Agrat bat Mahlat.
+Venger Satanis is back with another Kickstarter of Awesome.
Trinity of Awesome Returns!
Venger is back with, huh, a vengeance to give us more gonzo adventures.
He has hit his target funding but more money means more awesome right? Well, he has a "blank" stretch goal at $2,000 so it will be interesting to see what people come up with if he hits that.
VS has done a great job with his Kickstarters so far; he delivers what he promises and usually gets things to people before the deadline. I think I ended up with Alpha Blue 3-4 weeks before the promised date if I remember right.
Bottom line you know what to expect here; gonzo D&D of the Heavy Metal magazine meets Weird Tales variety and it getting done on time.
Couple weeks back I mentioned the Book of Passion from Misfit Studios.
Well, the project has been funded and they are headed to the stretch goals.
They do have a few add-ons already.
From their Facebook page:
Because of your support you've unlocked the 200 backers level which means all $20+ level backers will receive an exclusive Impassioned version of the Talented Bard.There is also a free preview up on DriveThruRPG if you want to check it out.
Also we're now less than $500 away from our next big stretch goal! Tell your friends and share this project, because if we can reach our $13,600 goal then that means you'll get SIX additional class options (Anti-paladin, Gunslinger, Magus, Ninja, Samurai, & Vigilante).
Personally, I am enjoying the new "Love" oath for Paladins and the material on Agrat bat Mahlat.
Thursday, March 9, 2017
This Old Dragon: Issue #97
Grabbing the next issue on the pile is a very mildewy Dragon #97 from May 1985. When this was published I would have been slightly older than my youngest son is now. This issue either pre-dates or was published around the same time as Unearthed Arcana. There are some letters and Forum comments on his article on demi-humans limits from issue #95. Personally, I never got the logic behind level limits for demihumans and never used them myself.
Gary is still publishing articles in Dragon at this point, though we know now that it is not going to last. His article in this issue is about clerics and their gods. We had a run of articles on playing clerics closer to their gods; it seemed to be a big deal in the pages, but something we, or at least I, always did. I see now that it was not as universal as I thought.
There is an ad for the Pendragon game. I so wanted to play this back then but never saw it stores and never knew anyone that was playing it.
Another ad for the "Dragonfire" software for DMs. I should see if I can find a copy of this somewhere. I was always curious about it. There is a Wikipedia page for it and the manual is here. There are some interviews and other links, but I can't find the software itself.
An interesting article on improvised weapons. Personally, I wouldn't use this. The article is good and details a lot of weapons like chairs, frames, and other things. But there are more improvised weapons that can be covered. I read it then for ideas and I am sure I never used it. These days I am more likely to use a 1d4+Strength or 1d6+Strength for any weapon.
Ecology of the Gorgon is interesting to me only because it was written by Ed Greenwood and I focus on these things now. I noticed that the article never mentions a Medusa at all. As a fan of classical mythology, I always thought it was very odd that a Gorgon was a bull like creature. I am not sure if there was a mythological or literature-based reason for this. That is other than you can get "gored" by a bull.
Speaking of Ed, one of my favorite features is next. Pages from the Mages is back for round four. I collected a lot these over the years. Some of the spells were cool, others were odd. I loved the idea of spellbooks as treasure and loved making my own unique spellbooks. Wish I knew where that document got off to. I know the Pages from the Mages book collected and edited these all so I will have to add that to my list of Realms books to read over.
Game design icon Lew Pulsipher is back with an article on how to deal with captives in The Only Good Captive.
The Ares section covers some Traveller material and some Canadian supers for the Marvel Superhero game.
The trouble with nostalgia is there is the desire to look at everything old as being good. This is a case in point of how this is not the case at all. Not that this is a bad issue. It's not. It's also not full of any insights or secrets into playing the game we all enjoy.
While I am sure that there are people that will read the improvised weapons articles and shout for joy that it is the exact thing they have been looking for, others (like me) will find it overkill.
I found more interest in the ads.
Want to know what I said about White Dwarf magazine for the same month? Check out White Dwarf Wednesday for issue #65.
Gary is still publishing articles in Dragon at this point, though we know now that it is not going to last. His article in this issue is about clerics and their gods. We had a run of articles on playing clerics closer to their gods; it seemed to be a big deal in the pages, but something we, or at least I, always did. I see now that it was not as universal as I thought.
There is an ad for the Pendragon game. I so wanted to play this back then but never saw it stores and never knew anyone that was playing it.
Another ad for the "Dragonfire" software for DMs. I should see if I can find a copy of this somewhere. I was always curious about it. There is a Wikipedia page for it and the manual is here. There are some interviews and other links, but I can't find the software itself.
An interesting article on improvised weapons. Personally, I wouldn't use this. The article is good and details a lot of weapons like chairs, frames, and other things. But there are more improvised weapons that can be covered. I read it then for ideas and I am sure I never used it. These days I am more likely to use a 1d4+Strength or 1d6+Strength for any weapon.
Ecology of the Gorgon is interesting to me only because it was written by Ed Greenwood and I focus on these things now. I noticed that the article never mentions a Medusa at all. As a fan of classical mythology, I always thought it was very odd that a Gorgon was a bull like creature. I am not sure if there was a mythological or literature-based reason for this. That is other than you can get "gored" by a bull.
Speaking of Ed, one of my favorite features is next. Pages from the Mages is back for round four. I collected a lot these over the years. Some of the spells were cool, others were odd. I loved the idea of spellbooks as treasure and loved making my own unique spellbooks. Wish I knew where that document got off to. I know the Pages from the Mages book collected and edited these all so I will have to add that to my list of Realms books to read over.
Game design icon Lew Pulsipher is back with an article on how to deal with captives in The Only Good Captive.
The Ares section covers some Traveller material and some Canadian supers for the Marvel Superhero game.
The trouble with nostalgia is there is the desire to look at everything old as being good. This is a case in point of how this is not the case at all. Not that this is a bad issue. It's not. It's also not full of any insights or secrets into playing the game we all enjoy.
While I am sure that there are people that will read the improvised weapons articles and shout for joy that it is the exact thing they have been looking for, others (like me) will find it overkill.
I found more interest in the ads.
Want to know what I said about White Dwarf magazine for the same month? Check out White Dwarf Wednesday for issue #65.
Tuesday, March 7, 2017
Witch & Witchcraft Reading Challenge: Silverfall, Stories of the Seven Sisters
Syluné: Hail Witch-Queen of Aglarond!
I picked up this book based on recommendations by others. I asked if there were any books that dealt with the Seven Sisters and The Simbul in particular. This book was mentioned, but with a caveat that many people didn't like it.
I went into the book with an open mind. I think I had it better than many becuase I have not really read a lot of Forgotten Realms books yet so I really had nothing to compare it too. I really enjoyed the idea of the basic structure; seven short stories featuring each sister in an over-arching plot. It is certainly a good idea, but how was it executed? Well...I'll get to that in a bit.
First up though, who are the Seven Sisters? Well to people like me who are new to the Realms even I have heard of these women. They are sisters (in the biological and mystical senses of the word) and daughters of the Goddess of Magic Mystra. They had a human father and mother as well, but they are Mystra's. "Chosen" in the book (though there are other Chosen). They all share some basic traits, they are immortal, immune to some magics, unearthly beautiful (natch) and all have long silver hair.
They are (in order of their stories in the book):
Dove Falconhand, a renowned Knight of Myth Drannor.
Qilué Veladorn, a drow (her parent were human) and high priestess of he good drow goddess Eilistraee.
Laeral Silverhand, the Lady Mage of Waterdeep.
The Simbul, the Witch-Queen of Aglarond and maybe the most powerful.
Storm Silverhand, Harper, sorceress and Bard of Shadowdale.
One thing is obvious from the start. Greenwood loves these characters. They are very well defined in his mind and each has a unique voice. He makes you want to love them as well. Sadly that makes some of the issues with the book more pronounced.
The overall story is an interesting one. There is a conspiracy of drow masquerading as humans, slavers, the involvement of various sell-swords, Red Wizards and Priestesses of Shar. How are all of these various factions related? Why are they working together? What is their aim?
Each story follows a formula. The Sisters discovers the activity of some group with nefarious ends. The Sister goes in magics a-blazin' (more or less) and takes out all the mooks, some other big-badder guy comes in and beats the sister to a bloody pulp (sometimes magically, sometimes physically), she has to tag in the next sister. Again there is nothing wrong with a formula, and if it is done well it can be a satisfying build up to a conclusion.
Sadly that is not what we get really. The conclusion never lives up to the build up. The troubles the sisters have never really justify the eventual revealed plot.
I had some other issues as well. Each sister has some reason to take off her clothes and move around naked. Even the ghost. Granted for some, like Qilué, this is needed. She is a High Priestess of Eilistraee so it is part of her religion. Also there is an awful lot of the sisters kissing others "passionately" even people they just met or people they by no logical means should be kissing. I guess this is all "fan service" really.
There is a bigger issue though. The Sisters go in to each conflict over-confident and underestimating their enemy. I get they are super-powerful and there needs be conflict worthy of their skills. But sometimes they make really dumb choices to get to that point. Not ones that powerful, intelligent, immortal magic wielding women should make. Compare their actions to those of another powerful witch Rachel Morgan. Rachel makes mistakes, but Rachel is in her mid-20s for most of her series and still learning. The mistakes she make makes in her first books would not be repeated in later books.
They need to act a little more intelligent and a little less "Chaotic Bimbo".
To be fair, everyone told me this was a problem with this book. I did enjoy it.
I was just hoping for more.
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 8
Level: Maiden
Witches in this book: Certainly The Simbul and Syluné. Maybe even Qilué. Myra the Dark is described as a cleric, but is very much a witch of Shar.
Are they Good Witches or Bad Witches: Mostly good, Myra is obviously evil.
Best RPG to Emulate it: Again, any edition of D&D would work, but this one is 3rd Edition. It does allow for better multiclassing. Most of the material though is based on the 2nd Edition versions I think.
Use in WotWQ: Hell yes! Like with Spellfire, this book is filled with ideas. I will certainly use these characters in my games. Now that I am playing in the Realms maybe the "Witch Queen" that is killed to start the War of the Witch Queens is The Simbul? I would hate to do that, but it would be a seismic shift in the game.
The Simbul: Hail yourself Witch of Shadowdale.
...
Syluné: Others of (our) sisters have vigor, and low contacts across Faerûn, and a love for danger. I have something rarer: patience.
The Simbul: While I have a hunger to kill Red Wizards.
I picked up this book based on recommendations by others. I asked if there were any books that dealt with the Seven Sisters and The Simbul in particular. This book was mentioned, but with a caveat that many people didn't like it.
I went into the book with an open mind. I think I had it better than many becuase I have not really read a lot of Forgotten Realms books yet so I really had nothing to compare it too. I really enjoyed the idea of the basic structure; seven short stories featuring each sister in an over-arching plot. It is certainly a good idea, but how was it executed? Well...I'll get to that in a bit.
First up though, who are the Seven Sisters? Well to people like me who are new to the Realms even I have heard of these women. They are sisters (in the biological and mystical senses of the word) and daughters of the Goddess of Magic Mystra. They had a human father and mother as well, but they are Mystra's. "Chosen" in the book (though there are other Chosen). They all share some basic traits, they are immortal, immune to some magics, unearthly beautiful (natch) and all have long silver hair.
They are (in order of their stories in the book):
Dove Falconhand, a renowned Knight of Myth Drannor.
Qilué Veladorn, a drow (her parent were human) and high priestess of he good drow goddess Eilistraee.
Laeral Silverhand, the Lady Mage of Waterdeep.
Alustriel, Lady of Silverymoon.
Syluné, Witch of Shadowdale and a ghost.The Simbul, the Witch-Queen of Aglarond and maybe the most powerful.
Storm Silverhand, Harper, sorceress and Bard of Shadowdale.
One thing is obvious from the start. Greenwood loves these characters. They are very well defined in his mind and each has a unique voice. He makes you want to love them as well. Sadly that makes some of the issues with the book more pronounced.
The overall story is an interesting one. There is a conspiracy of drow masquerading as humans, slavers, the involvement of various sell-swords, Red Wizards and Priestesses of Shar. How are all of these various factions related? Why are they working together? What is their aim?
Each story follows a formula. The Sisters discovers the activity of some group with nefarious ends. The Sister goes in magics a-blazin' (more or less) and takes out all the mooks, some other big-badder guy comes in and beats the sister to a bloody pulp (sometimes magically, sometimes physically), she has to tag in the next sister. Again there is nothing wrong with a formula, and if it is done well it can be a satisfying build up to a conclusion.
Sadly that is not what we get really. The conclusion never lives up to the build up. The troubles the sisters have never really justify the eventual revealed plot.
I had some other issues as well. Each sister has some reason to take off her clothes and move around naked. Even the ghost. Granted for some, like Qilué, this is needed. She is a High Priestess of Eilistraee so it is part of her religion. Also there is an awful lot of the sisters kissing others "passionately" even people they just met or people they by no logical means should be kissing. I guess this is all "fan service" really.
There is a bigger issue though. The Sisters go in to each conflict over-confident and underestimating their enemy. I get they are super-powerful and there needs be conflict worthy of their skills. But sometimes they make really dumb choices to get to that point. Not ones that powerful, intelligent, immortal magic wielding women should make. Compare their actions to those of another powerful witch Rachel Morgan. Rachel makes mistakes, but Rachel is in her mid-20s for most of her series and still learning. The mistakes she make makes in her first books would not be repeated in later books.
They need to act a little more intelligent and a little less "Chaotic Bimbo".
To be fair, everyone told me this was a problem with this book. I did enjoy it.
I was just hoping for more.
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 8
Level: Maiden
Witches in this book: Certainly The Simbul and Syluné. Maybe even Qilué. Myra the Dark is described as a cleric, but is very much a witch of Shar.
Are they Good Witches or Bad Witches: Mostly good, Myra is obviously evil.
Best RPG to Emulate it: Again, any edition of D&D would work, but this one is 3rd Edition. It does allow for better multiclassing. Most of the material though is based on the 2nd Edition versions I think.
Use in WotWQ: Hell yes! Like with Spellfire, this book is filled with ideas. I will certainly use these characters in my games. Now that I am playing in the Realms maybe the "Witch Queen" that is killed to start the War of the Witch Queens is The Simbul? I would hate to do that, but it would be a seismic shift in the game.
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