Friday, March 31, 2017

Willow & Tara: Armageddon, the End Times

This post has been a long time coming.

Back in 2001 I started a project to stat out two of my favorite witches for every RPG I have ever played.  You can see the fruits of those efforts here.  I printed out hundreds of character sheets, filled them out, even used a few in games.  Deep diving into two characters and seeing how they work across different systems and different worlds. It has been a great time.



One set of sheets I started in 2006 and thought, oh I'll get to these when I run my "Generation HEX" game.  Well...I never got around to those sheets.  I was in the habit putting the date of the game on the top of the sheet. That way I could keep the overall campaign straight in my head.

This week was the 20th anniversary of Buffy the Vampire Slayer, a milestone I was going to leave unremarked.  But I pulled out those sheets and noticed the date on them.   The game was also one I wanted to revisit this year given ...all sorts of reasons.

The year was 2017 and the game was Armageddon: The End Times.



There are so many reasons that Armageddon is the most perfect choice for Willow and Tara in 2017.

Armageddon is the sequel to the WitchCraft RPG much in the same sense that the Buffy RPG is; just a different evolutionary path. Armageddon features much more powerful characters in a post-apocalyptic world. In fact, there is a lot about the game world of 2017 that we can relate too in the real world of 2017.

I described Armageddon as:
The ultimate expression of the Classic Unisystem game line. Use it as a future for your WitchCraft games, or as source material for WitchCraft and All Flesh Must Be Eaten. Far improved over the poorly edited 1st Edition, this could be C.J. Carella's finest work and that is saying something.
It should then stand to reason that my versions of Willow and Tara should also be represented in their ultimate expression.

Willow & Tara in 2017



Given what I have been doing with the characters for the last few years I would have to say they have been largely retired.  Given the reunion staged by Entertainment Weekly, I would say something pulled them out of retirement.  Maybe a horrible orange monster threatening to take over the world. Or something.

On my sheets, I gave them both 200 extra character points. One of the first things I did was buy off many of their drawbacks. Most of that stuff dealt with youth and being young.  I am also going with the fan-favorite theory that they have two daughters by this time.

I didn't buy up their attributes much save for maybe ones that would be expected to improve due to better diet and exercise.

Willow Rosenberg-Maclay
Wicce Seeker of Knowledge
Gifted Master

Age: 36, Ht: 5'3", Hair: Red, Eyes: Green

Attributes: Str 2 Dex 3 Con 3 Int 5 Per 5 Wil 6
Life Points 36
Endurance 38
Speed 12
Essence 65

Channeling Level: 8

Qualities & Drawbacks: Gifted (+5), Essence Channeling (25), Increased Essence Pool (+20), Adversary (Assorted, 2), Ambidexterity, Anamchara, Attractiveness (+2), Hard to Kill (+2), Honorable (-1), Minority, Lesbian (-1), Nerves of Steel (3), Old Soul (2), Resources (3, wealthy)

Skills: Acrobatics (4), Brawling (3), Bureaucracy (5), Computers (9), Computer Hacking (9), Computer Programming (9), Craft (5), Dodge (6), Electronics (5), Engineering, Robotics (5), Humanities, Psychology (1), Languages (English, French, Greek, Hebrew, Latin, Russian), Magic Theory (5), Instruction (1), Medicine, General (2), Occult Knowledge (9), Research (4), Rituals, Wicce (7), Trance (1).

Powers: Absob Power, Aura of Confidence, Create Ward, Essence Shield, Farsee, Flame, Float, Mindtalk strength and art (7), Mindhands strength and art (5), Lightning Bolt, Mindfire strength (5) art (4), Mindtalk strength and art (5), Physical Shield, Search Person (4)* (8 if that person is Tara, Brianna or Chole), Sending, Soulfire Blast, Visual Illusion.


Tara Rosenberg-Maclay
Wicce Weird One
Gifted Master

Age: 37, Ht: 5'5", Hair: Blonde, Eyes: Blue


Attributes: Str 3 Dex 2 Con 3 Int 5 Per 6 Wil 6
Life Points 36
Endurance 38
Speed 10
Essence 70

Channeling Level: 8

Qualities & Drawbacks: Gifted (+5), Essence Channeling (25), Increased Essence Pool (+20), Artistic Talent (7), Hard to Kill (+1), Honorable (-1), Minority, Lesbian (-1),  Nerves of Steel (3), Old Soul (2), Resources (3, wealthy)

Skills: Cooking (5), Craft, Candle Making (2), Craft, Simple Crafts (4), Humanities, Art History (6), Humanities, Psychology (7), Languages (English, French, Gaelic [Irish], Greek, Japanese, Latin), Magic Bolt (4), Magic Theory (5), Instruction (5), Medicine, General (2), Myth and Legend, Folk Magic (7), Occult Knowledge (9), Research (4), Rituals, Wicce (7), Singing (2), Survival, Urban (2), Trance (2), Dancing (3)

Powers: Blessing of Protection, Create Ward, Essence Sheild, Flame, Float, Influence Emotional State, Lesser Healing (Heal Wounds, Cure Disease), Mindfire strength and art (4), Mindtalk strength and art (5), One with the Land, Perceive True Nature, Physical Shield, Search Person (4)* (8 if that person is Willow, Brianna or Chole), Sending, Touch of Healing*, Visual Illusion

*Tara still retains her healing touch divine powers from when she was brought back from the dead.

Not sure if I spent all my points correctly, but that is fine. I had a lot of fun doing this.

So for me it has been nearly 10 years since I used these characters in these incarnations.
What have they been doing?  Well in the Dragon and the Phoenix/Season of the Witch timeline they moved to Boston, been married for years. Willow owned a software security firm ("RedWitch") that she later sold making millions. Tara has degrees in art history and counseling. She teaches at a school for young magicians and witches (no not Hogwarts). They have two daughters Brianna 12 and Chole 9.

If you want to see a "timeline" of their development then here you go. These are in world-chronological order, not the order I wrote them.

Pre-2000, BESM
2000-1, WitchCraft
2001, d20 Modern
2002, BESM-d20
2003, BESM 3rd Ed
2004, World of Darkness
2005, Chill
2006, Cartoon Action Hour Season 3
2006-7, Doctor Who
2007, Savage Worlds
2007, DC Heroes
2008, Cortext
2008, World of Darkness (new)
2009, Mutants and Masterminds 2nd ed
2010, OVA
2011, Mutants and Masterminds 3rd ed
2012, Marvel Heroic Roleplaying
2013, Superbabes

There are more, but you get the idea here.

This was great. Like meeting up with old friends again and seeing that they are getting along wonderfully. Been wanting to do this for a while now and it did not disapoint.

Thursday, March 30, 2017

The Witch: Hedgewitch for the Hero's Journey RPG in PRINT

I am pleased to announce that The Witch: Hedgewitch for the Hero's Journey RPG is now being offered in softcover.


The book is 68 pages, so it is a small book, but it goes great with your copy of +James Spahn's The Hero's Journey RPG. (Print copies are at Lulu in full color or B&W pages.)


Or even my other Witch books.



Each book offers a different set of witch "Traditions" so you can buy them all and combine them.

Get your copy today!

Wednesday, March 29, 2017

Preparing to Descend

The Order of the Platinum Dragon has just begun their attack on the Halls of the Fire Giant King, but I am thinking ahead to their descent into the depths.
While I am putting together my adventures now in truth I have been planning for this since 1983.

My Giants+ binder was so successful that I am doing the same thing for the D Series and Q modules.


I bought and printed out all the PDFs plus some extras.


Some 5th edition Lolth stats I found on Redit. (I think).


D1-2 Descent into the Depths of the Earth.




D3 Vault of the Drow with the 5th edition conversion from Classic Modules Today.


I am also adding "D4" Encyclopaedia Subterranica from Dragonsfoot.

Then we get into the "Q" series.



Q1 Queen of the Demonweb Pits and the 5e Classic Modules Today conversions.


I am going to add in bits from Skein Of The Death Mother also from Dragonsfoot.


I'll wrap up their underdark/Abyssal adventures with Monte Cook's Queen of Lies, which I am going to mod a bit to make my own Q2.

Been planning this since 1983, back when I went through all of these myself.

It is going to be epic!

Monday, March 27, 2017

Con Weekend!

Great weekend to start my Spring Break.

Frist up, met up with a friend at AdeptiCon on Friday for some Chicago style pizza.
On my way I picked up a copy of Tales from the Yawning Portal and Paternoster Investigations.  Just not sure if it needs to go on my Doctor Who shelf or my Victorian Age shelf!


Saturday we I got up early and drove up to Gary Con.
I ran into so many people I knew. It was so great to see +Erik Tenkar+Jeff Talanian, +R.J. Thompson, +Frank Mentzer+Bruce Heard, +Tim Kask, +Tim Burns, +Venger Satanis, +Satine Phoenix, Stephen Chenault (+Ends Meet Productions), +Mike Mearls, +Bill Barsh, and Danny O'Neill of Hammerdog Games.

Ran into Erik and picked up the AWESOME S&W Light. Helluva job on that!



Bill Barsh of Pacesetter was there too selling also sorts of great stuff.  I picked up his new 5e adventure Beyond the Caves of Chaos and some great minis; a "demon witch" which looks exactly like the Pacesetter Witch of Monte Rosa and Demogorgon.




Speaking of Caves of Chaos...
The word is out that Goodman Games will be producing reprint/updates to classic modules.
First up are B1 and B2. The new books will include the original versions, a new version for 5e and a bunch of additional material.

Ran into Bruce Heard and got "our favorite book" signed.


He says expect some more Calidar material soon!

Also ran into Frank Mentzer again.  He signed my British Basic book print.


It says: "To Tim (and Family) best 'Witches' from Frank"!
Hoping the see something really great coming up from Frank here soon.

Stopped by the Troll Lords booth and picked up the C&C and 5th edition versions of "Mystical Companions".  Both look fantastic. Can't wait to review them.  Also grabbed a copy of Bluffside.




Spent the rest of the time playing 5th edition Against the Giants.
The party entered The Hall of the Fire Giant King!



Right before I left I was sitting at the table playing running G3 when Danny O'Neill comes by a sees my GM screen, which he notices is one of his World's Greatest Screens from Hammerdog Games. He takes some pictures and notices my screen has a manufacturing defect in it. I was going to fix it with some duct tape (of course) but he goes downstairs to his booth and brings back a brand new screen for me! How is that for customer service! I mean seriously. I am glad I own two of these (one for D&D and another for Ghosts of Albion). THAT is dedication to customers.

Sunday it was back to Adepticon to pick up some more minis!






Everyone had a great time. Especially my wife who has now taken up painting minis!
She has no idea how much I am going to throw her way. ;)


Friday, March 24, 2017

Tales from the Yawning Portal

Grabbed the Tales from the Yawning Portal today.


It's a lot of fun. A lot of great adventures updated for 5e.

It has another version of the Tomb of Horrors.  Noticed that there wasn't the slightest complaint like there was when the 4e version came out.

I am looking forward to running G3 here soon using these conversions vs. my own.
There are also a few Forgotten Realms adventures I am looking forward to trying out.

I will be at Gary Con tomorrow.
Look for me, I'll be the middle-aged gamer with glasses and a goatee.
Er...wait. I'll also be wearing a Games Plus 35th Anniversary shirt.

Thursday, March 23, 2017

This Old Dragon: Issue #68

Going back just a touch further in time to an issue I do remember fondly and one I still have the cover for!  I always liked this cover and to me it represents a "border" issue. That is I know all of the issues after it very, very well, but many of the ones before it I only read much later.  This one is not my original. I got this one in a different set of Dragons than most of the ones I am reviewing.

Having the cover also means having the full-color ads.  In particular is the one on the back inside cover for the MPC Advanced Dungeons & Dragons Action Scenes.  Swords & Dorkery has a write-up on them and the ad that featured in this issue and in issue #67.  Worth checking out!  I built a lot of MPC models back then. Lots of corvettes, space-ships and at least two R2-D2s. I was never very good but I loved doing it.

This issue takes us to December 1982.  I would have been in 8th grade at this point and Basic/Expert D&D ruled my world.

This issue also has more "punch per page count" than many of the other issue I have looked over recently.  Lots of material I used or will use later. Even material I can still use today.

What do we have in this one...
Well if you like weird monsters (who doesn't really!) we have a collection of fungus monster in this month's Featured Creatures by Gary Gygax.  These monsters later would appear in the Monster Manual II.

There is a set of improved rules on two-weapon fighting by Roger Moore.  Great artifact of its time, but have even better rules now.

Arthur Collins gives a really interesting article on playing during the Ice Age. I like the idea and there are some great bits of advice here too.  I think there should have been much more restrictions on the classes to be honest.  Humans are still unlimited in every class. I don't have a huge issue with that, but there should be far less choice.  I don't think there should be magic-users, illusionists, or really bards and assassins.  The article does suggest using shamans, witch-doctors, and witches but no indication on which ones.   Great ideas for a start.

Sorceror's Scroll gives us a second Gygax article. This one covers a bunch of new spells that will later show up in both S4 and Unearthed Arcana.  The wording is a little different than what appears in the UA, but all are here.

Len Lakofa also makes an appearance with a Leomund's Tiny Hut article on the Cloistered Cleric. This is a non-adventuring cleric class. It has some interesting ideas of what to do with other clerics. In addition to this there are a lot of new Cleric spells.  I had a couple Cloistered Clerics as part of the religious order I was building in my world back then. Nice to see this again.

I always loved this ad.


We get to the "center fold" of this magazine, the huge article on Weather in the World of Greyhawk. It is very interesting and helpful, but maybe a little overkill.  There is a lot helpful tables; wind chill, temperature variations, wind speed. But 9 times out of 10 the weather that is happening is the weather I want to happen.  If it is raining, it is becuase I want it to rain for plot reasons.  Sure if I were doing a pure hex crawl then there is a lot of use to this.  In any case the cardboard "DM's Screen" is still intact so that is nice.

In the THIRD Gygax article we get more Deities & Demigods of the World of Greyhawk.
Included are Celestian, Fharlanghn, Ehlonna, Pholtus, and Trithereon.

Katherine Kerr also has an article on using ability scores as percentage system.  Reminds me of what we all used to do after playing CoC and then coming back to D&D.  Times your ability score by 5% to get a percentage chance of success on something.

Article on a module design contest.  The entry form has been removed. Guess I can't send my idea in.



All in all, this is a good issue. Lots of great material and lots of useful material. I know it was a big hit for me back in 82.

Want to know what I was saying about White Dwarf for the same month? Check out my White Dwarf Wednesday for issue #36.

Wednesday, March 22, 2017

Reviews: Battleaxes & Beasties and the Witches of Hagswallow

I have been wanting to get some more reviews in and I am woefully behind schedule. So along with my deep dive into the Forgotten Realms, I am also investigating more games and products built around Swords & Wizardry.

First up is Battleaxes & Beasties by +Anthony Hunter.


Battleaxes & Beasties is a core rule book from Sleeping Griffon Productions. It is based on Swords & Wizardry, but has some interesting quirks of it's own.   The book is 175 pages, black & white interior with color covers.   There are hardcover and softcover options, I am reviewing the PDF.
We spend a couple of pages going over the basic "what is roleplaying" and "what are these funny dice".  We have all seen this a 1000 times, but it does make it work well for a new player.  Indeed the whole book is great for anyone that has never played before.
Since this is based on S&W we have the same basic six Attributes and modifiers.
It is not till we get to the classes that we some changes.  Now B&B can act as a standalone game, there are enough classes here, but it can also act as a supplement to and other S&W-based game.  I could not help but feel there was a certain level of, well, camaraderie between this game and The Hero's Journey.  Both fall closer together on the "Heroic vs Muder Hobo" scale than say Dungeon Crawl Classics.  The classes include a Beguiler (which is like a Bard, but instead of songs he masters lies), the Faithful (like the cleric), Hunter (something like a Ranger), Scout ( Ranger-y Rogues), Totemist (Druid-Shaman cross),  Warrior and the Wizard.  All the classes advance to 10th level, so this is solid White Box territory.  After the human classes, we get race-specific classes.  Now, these are a lot of fun really. There is the Dwarven Guardian, Dwarven Paladin, Elf Ranger, and the Halfling Outcast.  Seriously fun stuff. We are 20 pages in and the book has paid for itself in my eyes.
There is a section on careers, which other games might call backgrounds.
Spells come next and are sorted by class and level.  There are some new ones here too, not just a rehash of the same old spells.  Additionally, magic is divided into Arcane, Miracles and Fey magics. An interesting touch if you ask me. It doesn't have a lot of game play effects, save on how Rangers learn spells, but it does provide a nice bit of flavor.
Next, we get to the default setting for this game, the Borderlands of Zarteth.  It starts with a "Z" so you know it is going to be a dangerous or at least strange place!
The setting is very D&D; that is neither good or bad, just what it is.  I got the feel reading it that was Clark Ashton Smith plus Robert E. Howard, without the extra helping of doom and despair. It's not 4e Points of Light, nor is it Hero's Journey's "Let's go on an adventure" nor is it the Grimdark of DCC.  It is in between.
The rest of the book is the Referee's Section. I say "rest" but it is really half the book. Everything you expect is here.
The gem here is the Monster section. The monsters are divided up by type first then alphabetically.  There are some nice new monsters here too, again making the book rather worthwhile.
To go with those monsters are some great magical treasures.
There is also an included adventure, reference sheets and a nice character sheet.
Battleaxes & Beasties does not break any new ground, but covers the same ground in interesting ways. Interesting enough to make it easily worth 10 bucks for the PDF.
I am caught between 4 or 5 stars out of 5 here. I'll give it a 5 to adjust the review average.

Witches of Hagswallow Adventure is an adventure for Battleaxes & Beasties.
It is 47 pages, color covers, Black & White interior. Designed fro 3-6 characters of 2-3 level. It can be run directly after the included adventure in the corebook and gives more background on the setting of the Borderlands of Zarteth.
It is a great example on how even the simpleist monsters can be used to great effect.  The "witches" are not witches of course, they are harpies.  But for all practical purposes, the might as well be.  After all these are 2nd level characters; most have just learned which end of the sword is the dangerous one!
There are a lot of great maps, a bunch of new monsters and it expands the world a little bit more for the players.
The adventure also comes with pre-generated characters.
Everything comes in the PDF, but separate files are also included.

All in all this is a very fun system.  Familar, but with a enough new materials to make it completely worthwhile.