Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Wednesday, October 26, 2022

October Horror Movie Challenge: Bulbbul (2020)

Bulbbul (2020)
I have not watched many films from India despite my enjoyment of many of their action films. So tonight was another choice by my wife (who also loves the all-singing and all-dancing Bollywood movies). 

Bulbbul (2020)

Bulbbul is a child bride in the Bengal Presidency, India in 1881. She thinks her husband-to-be is Satya, but instead it is his much older brother Indranil. Over the next 20 years they grow up Bulbbul becomes much closer to Satya.  So close that Indranil arranges to send Satya to London.  

Much of the movie is given in various flashbacks. We see Satya telling Bulbbul a story about a demon-woman witch (a Churel or Chudail) who lives in the trees and kills men. Her most notable feature is her feet; they are on backward. They spend the next few years writing the story out. Satya leaves for London early causing Bulbbul to get upset and burn her story. Her husband finds the partially burn book but only sees "Satya and Bulbbul" not realizing that it was both their names as authors.  Indranil goes to Bulbbul who is bathing, he pulls her out of the tub where he beats her with a fireplace poker. We don't see anything but blood.

He beats so bad that her legs are broken and her feet are deformed.  While she is in bed with her legs trussed up to heal. Shamed, Indranil leaves the manor and leaves his twin's wife Binodini in charge. His twin, Mahendra, is also mentally challenged.  While essentially tied down Mahendra comes to her room and rapes her.  Later Binodini cleaning Bulbbul up tells her that she is in a very rich family and she should just keep quiet and everything will be fine.

Back to the present Satya has returned home to discover that Mahendra is dead, Binodini is living in one of the smaller houses on the manor property and previously shy Bulbbul is the undisputed Lady of the house.  Meanwhile men in the local village are all being killed. Satya thinks it is some sort of animal, the villagers say it is the Witch.

Satya decides, because he went to Law School in London I guess, to investigate on his own.  After he finds the body of a man in a tree he decides that it must be a man doing the killing. When asked by Bulbbul "why not a woman?" he laughs her off. 

Satya begins to suspect Dr. Sudip who has been at every man's home recently.  He takes him at gunpoint to arrest him. Sudip isn't worried and is quite blasé about it. Satya says the only way he will be seen as innocent if there really is a witch. At that point, there is a thud, and the carriage stops.  Satya finds the driver dead. Satya tells the Doctor he is innocent because the witch is real and he is going to kill the witch. The Doctor tries to stop him (knowing who the witch is). Satya and the Doctor fight and in the process start a fire with their torches.  Satya runs into the forest, following the same paths he and Bulbbul did as children and he realizes that it is Bulbbul doing all the killings.

We now see (here and in flashbacks) that it is Bulbbul killing all the men. Each one had done something to harm a woman; the husband who broke his wife's bones, the husband who took a younger second wife and the first killed herself, the older man raping little girls and also Mahendra. She uses her mutilated feet to run in the treetops like the Churel in the stories. By now the fire has engulfed the forest and Bulbbul is trapped up a tree. Staya leaves.

Sometime later Indranil returns to his now deserted manor. He is lying in bed alone when he sees a cloud of smoke. The smoke solidifies into a burning figure that becomes Bulbbul.

--

Ok! This one was a lot of fun and completely unexpected. Great choice.


October Horror Movie Challenge 2022
Viewed: 39
First Time Views: 29

October Horror Movie Challenge 2022


The Village Crone (2015)

 Some more witch board games today and the last one for this season.

The Village Crone (2015)

You play one of six witches (1 to 6 players) and work to take control of a village (Wickersby) without a crone. You send out your familiars (up to 5) to gather ingredients for spells. The first to 13 points wins and becomes the new Village Crone of Wickersby.

The Village Crone

The Village Crone

The Village Crone

The Village Crone - Witches

The Village Crone

The Village Crone

The Village Crone

The game is fun enough and the rules are easy enough. The replayability is high so that is good and there are enough random elements to keep it interesting enough. 

I rather like the idea from an RPG standpoint. Witches going out into the world to find a little hamlet to call their own. Certainly, something they would all like to brag about at the Tredecim. 

You can get The Villiage Crone here: https://firesidegames.com/games/village-crone/


Tuesday, October 25, 2022

Larina for Witchblood

Witchblood
Today is October 25th, the day I traditionally observe as the "birthday" of my first real witch character Larina.  Since I rolled her up in 1986 she is now 36 years old! Not too bad really.  I thought she might be a perfect character to try out for Witchblood. I reviewed this game just this past Sunday to start my last full week of #100DaysOfHalloween

The Game: Witchblood

This is a new game from Rose Bailey, (author of the great "Die For You" RPG), Benjamin Baugh ("The Shadow of Golgotha" with Bailey), and Jacqueline Bryk (lots of Onyx Path titles). While reviewing it I knew I wanted to build some characters right away. The only downside for me is that character building for this game is best done with all the players in Session 0 so everyone knows what they are doing and how all the characters work together.

I don't have that luxury here and now, but at least using a character I know so well makes some choices easier. So I printed out my sheets and hit Chapter II: Wanderers and went through the extremely easy Character Creation process.

I knew some things up front. Larina was a Witchblood and a Wise One. But there were still things for me to discover about a character I have known for 36 years.

The Character: Larina Nix

In Witchblood you start with your name, your Birthright, and your Calling. You Birthrighe sets your points for the Identity pairs of Patience-Cunning (Mental Identities), Vigor-Grace (Active Identities), and Understanding-Persuasion Spiritual Identities).  

Your Calling sets your points for dual Quality pairs of Generosity-Selfishness and Demonstration-Observation, Courage-Wrath and Endurance-Defiance, and Trust-Faith and Honesty-Deceit.  These points can change in the course of the game. Sometimes rapidly and often. Always due to the nature of what is going on around them (these changes are called Slides).

For Larina here, these were easy choices for me. Her Birthright is Witchblood and her Calling is Wise One. For her Profile, I went back to her early incarnations as a lone solitary witch so the Stranger seemed like a good one.

Next, I added her bonus dots/points. I get to raise my Birthright or Calling by +1, I picked Calling since the earliest versions of Larina always had her hearing the "Call of the Goddess" at an early age.  I get +3 points for Identities but none can be raised over 3. All my pairs had one 3 in them, so that meant just adding to the ones with only one in them. I kept her Patience at 1 and moved Understanding to 3.  Lastly, for points, I get +5 points for Qualities. These were distributed across all six pairs. Finally I calculate my Violence Potential, which is a 9. This is mostly used in combat situations. 

What does this give me?  Well, I am actually rather pleased with it.

Larina in a purple dress
Larina y Diamynedd, art by me 
Larina Nix

"The Witch of the Wood," "y Diamynedd (The Impatient)"

Birthright 3
Calling 2
Profile: The Stranger

Patience 1 / Cunning 3

Generosity 3 / Selfishness 1

Demonstration 1 / Observation 2

Vigor 2 / Grace 3

Courage 2 / Wrath 2

Endurance 2 / Defiance 3

Understanding 3 / Persuasion 3

Trust 1 / Faith 2

Honesty 3 / Deceit 1

Violence Potential: 9

Traits

She knows,

  • the speech of the higher animals, though they owe you no fealty.
  • the best paths through the wilds your witch dwells in, such as the forests, glaciers, or deserts.
  • appropriate gifts to attract the attention of most supernatural beings.

  • the difference between illness, poison, and curses.
  • how long a wounded or injured person has to live.
  • herbal or other remedies for common illnesses, poisons, and curses.

Liar’s Magic
Awaken the Wilds
Fulfill Fate

Predict Weather
Treat Wounds
Ward Curse

Stranger Prompts

What do they call you?
  Larina y Diamynedd (The Impatient one)

What do you do?
  I travel to learn more about the nature of magic

Why do you stand out?
   People can tell there is something off about me. Even when they can't see my witchmark on my left wrist.

Why can’t you go home?
   My home burned. I have nothing and no one left.

What have you picked up on your travels?
   Knowledge of the world and friends. 

Why do you travel with companions?
   They are my found family. People who accept me for who and what I am.

Why are you dangerous to your companions?
   There is a darkness that follows me. Whatever gave me my magic is jealous of my attention.

Why do you interfere?
   Because I must. Not everyone in this world has my gifts and the world is not just.

--

OK! I like this. In fact, I like it so much these sheets might get stapled to my D&D version of her as a role-playing guide. 

Now to find a group to play with!

Oh. And Happy Birthday Larina. 36 looks good on you!

100 Days of Halloween: The Complete Wizard's Handbook (AD&D 2nd Edition)

The Complete Wizard's Handbook (AD&D 2nd Edition)
This week is all about D&D. Since I have been doing spooky things in general and witchy things in particular, this one *might* stretch this notion a bit. But this book does give us our first-ever official Witch class, er... kit for AD&D. So for that reason alone I should consider it.  But there are other reasons for me to consider this.

The Complete Wizard's Handbook (AD&D 2nd Edition)

PDF and softcover editions. Black & White interior art. 128 Pages.

For this review, I am considering the PDF on DriveThruRPG and my softcover book from 1990.

So a bit of background first. AD&D 2nd Edition came out in later 1989 and introduced the concept of Kits. These were roles that could be taken by a class. They are similar in many respects to the sub-classes or archetypes of D&D 5. You took a kit at the first level and that gave some powers, abilities, and restrictions. They quickly got bloated and dare I say, game-breaking (looking at you The Complete Bard's Handbook) but the early ones like this gave the game some great flavor, and others, like The Complete Psionics Handbook, extended the rules in interesting ways.

The Complete Wizard's Handbook is all about wizards, magic-users, and magic.

Ok class what spell is this?
Chapter 1: Schools of Magic

This is not a classroom-like school (though it can be) it discusses the 8 schools of magic codified by AD&D (that is still around today). In AD&D 2e you could have a "Specialist Mage" or someone dedicated to a particular school, they excel in casting spells from that school but can't cast spells from an opposing school.  The example in the Players Handbook is the Illusionist, a holdover from AD&D 1st Ed. Arguably the most popular would become the Necromancer. (more on that later).

Each school is detailed and the requirements for each are also given on top of the requirements for a Generalist Wizard. For example, a Conjurer must have some human blood (seems random) and Enchanters need a Charisma score of 16 or above (that makes sense).

Chapter 2: Creating New Schools

This covers the creation of new schools of magic that either augment or abandon the schools above. It is a great primer on how magic might work and how it could be learned. While the standard schools are not dropped here, they are reorganized. This chapter is also helpful for anyone wanting to rethink their wizards can do. If Original D&D gave us a magic-user that can do anything, this gives us multiple types of wizards that collectively can do it all and not always the same way.

Chapter 3: Wizard Kits

At only 20 some-odd pages this section feels larger. And it is also the focus of my attention today. There are 10 kits detailed here, each with requirements, preferred schools, barred schools and what they do. The kits are the Academician (scholar of magic), Amazon Sorcerers (what it says on the tin, but all the The Complete Class book had an Amazon kit), Anagakok (Wizards from primitive cultures), Militant Wizard (also what it sounds like), Mystic (in this case a sort of pacifist wizard), Patrician (a wizard of noble birth), Peasant Wizard (just the opposite), Savage Wizard (wizard from very remote areas), Witch (why we are here), and the Wu-Jen updated from the 1st Ed AD&D Oriental Adventures

I mentioned this was the first official witch in AD&D, this is true, but it is not the first official witch of D&D. That honor goes to the witch school for Magic-users in GAZ3 The Principalities of Glantri which predates this by 3 years.  The witch here is easily the most detailed of the all the kits along with the Wu-Jen.

The kit creation section was a well-used and abused feature of this book for me when working on other kits and subclasses.

Chapter 4: Role-Playing

This chapter covers all sort of role-playing advice and tips for wizard characters. Various personality types are covered here; the Altruist, the Brooder, the Mystery Man, the Showman., and more. There are also adventure ideas and plot hooks for wizard characters. 

Not the Scarlet Witch
Not the Scarlet Witch

Chapter 5: Combat and the Wizard

AD&D wizards at low levels are easy to kill, so combat tips are most welcome. This covers Defensive spells and Offensive spells and how to best use them. There is also a bit about the restricted weapons list of the wizard.

Chapter 6: Casting Spells in Unusual Conditions

Details what spells are effective where and more importantly which ones are not effective. This includes the mundane underwater and the more fantastic environments like the planes. Also various conditions on the spell caster like blindness, impaired hearing, and speech.

Chapter 7: Advanced Procedures

Covers level and spell advancement to 32nd level. Details on various spells and a bunch of materials on how illusions work in the game. Details on spell components, spell research, and magic item research and creation.

Chapter 8: New Spells

Pretty much what it says. 40 new spells for AD&D.

Chapter 9: Wizardly Lists

Various lists from 25 helpful familiars, to five unusual places for spell components, nine magic items that have not been invented yet, and more. There are maps, locations, and even 12 new magic items.

The utility of this book for AD&D 2nd can't be undersold. There is more here than just class information there is also information on the very lifeblood of most fantasy games; magic.  While the book is solid AD&D 2nd ed there is enough information here for players of any edition of D&D. 

I have mentioned in the past that the magic school and wizard training information makes a great complement to the magic school found in GAZ3 The Principalities of Glantri.  In fact most of my late 90s AD&D 2nd ed games revolved around this idea.  I even brought many of those ideas back to my short-lived D&D 4th Edition game.  And most recently have gone back to this book for my newest AD&D 2nd ed character Sinéad.

I am surprised about how much I can still get from this book.

And obviously, it was the model I followed when I did my very first witch book 23 years ago this week!

Wizards and Witches



The Other Side - 100 Days of Halloween

Monday, October 24, 2022

October Horror Movie Challenge: Witchcraft (1988)

Witchcraft (1988)
Here is one that has been on my list forever it seems. I had dismissed it because the later entries into this series were barely more than soft-core.

Witchcraft (1988)

Grace (Anat Topol) is a new mother. During her delivery she has visions of two witches, a man and woman, getting burned at the stake.  Her baby, William is fine and to help her out her husband John (Gary Sloan) suggests they move in with his mother Elizabeth (the impossibly named Mary Shelley). Grace already suspects something strange about Elizabeth. She keeps having bad dreams and Elizabeth keeps pushing this tea onto her.

Grace asks her priest, who took care of her after her father killed her mother and himself when she was a child.  But when he gets to the home he sees visions of Hell. When we see him next his face is covered in boils. 

John is avoiding Grace, and spending more time with his mom. Grace finds a secret room with a weird mirror that shows her the same vision she saw before but now the man and woman are seen to be John and Elizabeth. 

She tries to leave but learns her home has burned down, she reaches out to her priest, but he hangs himself, and she gets her friend to come over to help her, but she gets beheaded.

We learn that John and Elizabeth are the reincarnations of the witches burned and her baby is the baby Elizabeth was pregnant with when she was burned.   Grace is about to sacrifice to Satan when their butler stabs John and Elizabeth kills the butler (with a great practical effect). Grace kills Elizabeth and leaves with her baby.

The movie is not great, but it has good points. Ok not a lot, but given what I know about the sequels it does put them in a better light.


October Horror Movie Challenge 2022
Viewed: 37
First Time Views: 27

October Horror Movie Challenge 2022

Sunday, October 23, 2022

100 Days of Halloween: Witchblood

Witchblood
I have reached the end of all the adventures I have on hand for War of the Witch Queens and before I pivot onto my next, and last series for this #100DaysOfHalloween, I really wanted to do something special. I had not found anything perfect yet. I had about four or five different ones that I kept rotating through.

Then I was contacted by Rose Bailey. The author of the great "Die For You" RPG, which I reviewed five years ago to this date in fact. That, and what her game does makes it the perfect choice for today's #100DaysOfHalloween.

Starting today and through the rest of these till Halloween I am moving my posting to the day and exploring the topics in more detail.

Witchblood

PDF. 237 pages. Color cover, black & white interior art.

There is a hardcover option for this book, but I do not have it. Yet. 

I knew this game was going to be good when I started reading it. First off the authors list Howard's Conan and Tanith Lee's "Kill the Dead." Seriously. I LOVE Kill the Dead. I love Tanith Lee. We are off to a great start. Also listed are Russian Folk Tales and Gimm's Fairy Tales.  Also mentioned is Ron Edward's Sorcerer, a game I do rather enjoy.

Rules Basics

Ok we learn that this game is based on One Roll Engine.  Knowledge of that game is not needed here, which is good because while I know it I have never played it.

This is a character focused game so we are going to focus on that.  All characters (called Wanderers here, more on that) have Identities and Qualities. Identies come in pairs and characters have three of them. They are numbered from 0 to 5.  This is a dice pool game where you will roll a number of d10 based on the Identities and one of the Qualities. So anywhere between 3 and 10 dice. Successes, Critical successes and failures are also detailed. 

The Fiction

The world of Witchblood is the Forrest. A giant forest that covers an area about the size of Europe, which tech levels about late 18th early 19th century. Ok another plus for me.  The game discusses how to being to create the world.the 

The game is divided into this Basic Introduction, the Player's Guide, and  Storyteller's Guide.

Player's Section

Chapter 1: We start here with some background setting fiction to get a feel for this world. It sets the mood and stage well. For me it already feels familiar.  I have seen this world before. No. Not in print, but it is the world you see in fairy tales.

Chapter 2: Character creation follows.  The characters are known as Wanderers, people who wander the world to learn more about their world and themselves. You build a character in 6 steps. 1. Name and Concept, 2. Birthright. 3. Calling. 4. Profile. 5. Bonuses. 6. Finishing touches. 

Each Birthright is like your species or race. We have Changeling, Commoner, Ghostborn, Noble, Troll, Witchblood (thus the name), and Zver.  Each gets two pages and helps decide your Indenties and advancement paths. 

Callings are like classes or professions though they go deeper than that. They are the Balladeer, Devoted, Fortune Teller, Robber, Sellsword, Trader, and Wise One. Birthright is balanced against Calling. 

Chapter 3: We get the section on Identies and Qualities. Identities as mentioned before are in pairs, Patience and Cunning, Vigor and Grace, Understanding and Persuasion.  These are subdivided into two more pairs. For example Patience and Cunning also has aspects Generosity and Selfishness and Demonstration and Observation. 

Points in these allow the characters to perform actions.  

Chapter 4 covers these actions. The identies and qualities give you points that you then roll d10s. Roll these and look for matches or sets. So things like riding a horse in a dangerous situation would be Graceful Endurance. Just riding a horse would need no to roll.  Various sorts of rule situations are covered.

Chapter 5 is the chapter on Magic. Magic here is not the organized magic of D&D. Its not even the emotional but structured magic of say Mage. Magic is, in the words of this book, bloody, blunt, and feral. There are many ways magic can manifest. There is "Petty Magic" or minor magics and anyone with a supernatural birthright can have Petty Magics.  Charms are things you can pick up along the way and allow characters to do things others can't. Hunches are ways the characters can manipulate magic around them into effects.  They are not something the character "does" but rather "discovers."  Divination, Pacts,  Lineage and Deeds, Sorcerery, Spoiling,  Gifts and Shapeshifting are all magical talents that have their own means of working.  The variety here is amazing and paints a picture of a world steeped in magic.

Storytelling Section

Chapter 6: This starts our Storytelling section or GMs section. It explains again that this world is largely a combination of two genres; pulp fantasy and fairy tales. This first chapter goes over the elements of these two genres and how the designers break the down the themes and rebuild them in the world of Witchblood. It is an interesting breakdown of both genres and what makes them work.   

We also get some Storytelling tips. There is section on NPCs like Companions, or characters essential to the Wanderers and how they fit into the story, and Locals, or the NPCs that don't interact all the time with the Wanderers. Antagonists are those NPCs that work against the Wanderers. So exactly what they sound like.  Each of these types get their motivations defined. A good guide for any game really.  

Given the nature of magic in this world/game, Enchantments are the NPCs of magic.  They are continuing or permanent magics. So Sleeping Beauty's sleeping curse is a good example of what this sort of thing is.  They are defined more or less like other NPCs. Now this is a FANTASTIC idea. 

Chapter 7: Covers "The Village" or "Where the Mild Thing Are." Ok that is a bit glib on my part. It is about where the humans live.  This covers the various people living in the "Village." There are various roles like Butcher, Miller, Fisher and so on.  There are also people outside the Village, like Bandits, Creeping Trees (LOVE THIS), Predators and so on.

We get themes going on in the Village, like Abuse of Authority, Domestic Violence, Human Sacfrice and more.  This can be a dark game if you choose. 

Chapter 8: Encounters. This covers what is in the Woods outside Village. What I love about this is everything I wanted to be here, is here; So Spirits, Ghosts, and Witches. And things I didn't like The Aunts, the Burned Man, the Dead Robbers, the Hearteater, the Mancutter and more. 

This chapter is great. These encounters are so well detailed and thought out that I would love to add them to other games. Just so much flavor here.

--

This game is so rich in flavor and depth. I once said that even in D&D I don't explore dungeons, I explore characters. This is one of the better character exploration games. The Villiage, the Forest, even the Burned Man and the Mayor. They are all there for the sole purpose of exploring your character.  Think about the fairy tales you know, most are named for the lead character. This is what we have here. 

This game lets you do that. And to do that there is plenty of adversity here. Not just in terms of the features in the Woods but in the themes you are expected to explore. Not all of them will be comfortable or nice. It is Grimdark, but not always nihilistic. Characters work towards making things better OR at least that is their expectation.  In many ways this makes things much darker than say Dungeon Crawl Classics (no slight on DCC).

This would be a great game for a group of good friends to explore. I also think it is a good game for people to use to explore different aspects of themselves. I talked about notions where the characters we make are different extensions of our own psyche. For example my Paladin character Johan is a manifestation of a Freudian Super-Ego and my Witch character Larina is a manifestation of my Jungian Anima. Just to add some armchair psychology to it. This game would do the same.  

The game is fantastic and I am going to have to come back to it later this week.  Maybe create a character.

There is not a ton of art (though the cover is fantastic), but I don't see this as a negative thing. Reading this reminded me of a book of fairy tales and legends I had as a kid where the only art was on the chapter pages. It invoked that same feeling in me and that is likely exactly what the designers wanted.

This not a game to do in an afternoon and be done. This one should be played a few times. I would even suggest on a regular interval; much like you read to your children before bedtime every night, this should be done at the same time in the same place. Really get that feeling you are leaving this world and move into one that sits in that liminal place between dreams and nightmares and being awake.

Can't wait to explore it more.


The Other Side - 100 Days of Halloween


Saturday, October 22, 2022

100 Days of Halloween: Fane of the Witch King

Fane of the Witch King
I have spent all month long so far on "Witch Queen" adventures, I thought maybe a Witch King might be nice. Spoiler. There is still a Witch Queen here. 

Fane of the Witch King

Print and PDF. 68 pages. Color cover, black & white interior art.

So this one goes all the way back to the 3.x days from Necromancer Games. It is an adventure for 4 to 6 characters of 10th level and higher. 

The adventurers investigate the site of an ancient and evil city where the minions of the now-dead Witch King reside and plot his return. Among them is his former lover, the Witch Queen Kytara Bane.

"Witch" in both cases just means "evil spell-caster" but I can work with it. So this is a Necromancer Games product so expect there to be plenty of monsters to kill, deep forgotten dungeons and everything that made 1st Edition adventures so much fun. The NPCs are also great in a "how can we make something so evil" sort of way. The Witch King Osenkej for example was the product of a Balor father and Red Wyrm mother. Kytara Bane, his queen, was/is a Half-nymph/Half-demon. There is the Ghul Legion a band of dark elves and gnolls working for a group of evil Stone Giants and their Black Dragon leader Ghul Lacronus. All who they have to fight to get into the Black Fane and then to get out they have to face Kytara Bane herself.  Along the way they can also run into the Covenant of the Claw, they are a half-elf/half-dragon, a half-human/half-dragon and a half-gnoll/half-dragon.  Really giving those half-dragon template rules a workout.

Not to mention all the demons and undead running around including a demonic triceratops! This adventure is a meat grinder and the characters are assumed to be level 10. I think they need to be a little stronger.

The appendices are full. A new spell. New magic items including new artifacts. Five maps.

The locations are great, and that is what the adventure gives top billing, but for me, it is really about these NPCs.

Fane of the Witch King - Print


Use in War of the Witch Queens

Again, it is the NPCs here that interest me the most. The locations are fun but I can put those anywhere, or re-do them as I need. The NPCs are just too much not to use. The adventure is fun as it, but what if I add this twist for my world/campaign. Kytara Bane learning of the death of the Witch Queen decides to make her move.

It could be fun really. Certainly near the end of the campaign.


The Other Side - 100 Days of Halloween


Friday, October 21, 2022

October Horror Movie Challenge: Hex (2017)

Hex (2017)
I was not expecting a Cavaliers and Roundheads movie tonight, but here we go. 

Hex (2017)

This movie belongs to a genre that I am starting to call "The Real Monsters are Humans" which of course if you read any horror, or even just watch Scooby-Doo, you will realize is actually a lot of horror. But movies want to have a monster, whether that monster is a literal one like Godzilla, a transformed one like Freddie, or a metaphorical one, like the Babadook. This movie sets up one monster but really it is the one in front of us the whole time.

Set during the English Civil War (1642–1651) we have a Parliamentarian, Thomas (played by William Young) and a Royalist, Richard (Daniel Oldroyd). They encounter each other in the woods after a long and bloody battle. Thomas is obviously religious, taking time to pray. Richard though is extremely loyal to the King. When they meet Thomas suggests they don't have to fit, but Richard decides the best way to do that is to kill Thomas quickly.

These two chase each other through the woods and there is very little to no dialog for several stretches of minutes. Richard obviously wants to kill Thomas much more than the other way around.  The whole time they are playing this cat-and-mouse game (including Thomas hiding in an old churchyard) you get the feeling there is something sinister here. Both soldiers catch glimpses of a hooded figure just outside of sight.

Eventually, Thomas stumbles onto a camp and arms himself with a rifle. When Richard finds the camp their stand-off is changed. Thomas tells Richard he needs him alive to fight the evil in this forest, an evil they have both felt. Thomas at this point declares it is a witch.

The two reluctantly work together and keep seeing things. Are they real, are they dreams or visions?

Finally, they decide to reconsecrate the church to force the witch out.  Here it is learned that Richard may have killed Thomas' brother, and they fight some more, but now Richard seems to be the level-headed one while Thomas is unhinged. 

They do find the witch (played by Suzie Frances Garton), but she turns out to be an old woman that is just trying to scare them from her woods. They corner her in a cave and she tells them of a life where she had basically been brutalized for as long as she could remember. Richard puts away his sword and wants to talk, and offers a quick and painless death.  Thomas is not having that. He pushes her out of the cave where she falls and hits her head. She tries to crawl away, but Thomas (in the name of God no less) gets on her back and stabs her repeatedly while she screams.

The cast is quite good and if these were less capable actors then this would have been pretty dull. Thomas' turn from seemingly innocent bystander in this war to a blood-thirsty monster is only eclipsed by Richard's man of unflinching, and unthinking duty, to one that tries to understand his place in this war. 

Of course, the "witch" is no monster, but Richard and Thomas are. 

This film was reportedly made for just about £1,000.00. I don't know if that included the actors' pay of not, but it does show you can do an effective movie without a big budget.


October Horror Movie Challenge 2022
Viewed: 30
First Time Views: 23

October Horror Movie Challenge 2022

100 Days of Halloween: The Witch's Daughter- Adventure Module GSAM01

The Witch's Daughter - Adventure Module GSAM01
I have spent all month so far working with adventures from various systems, tonight I think I will try a systemless one tonight. 

The Witch's Daughter - Adventure Module GSAM01

PDF. 68 pages. Color cover, black & white interior art. 

This is a systemless adventure centered around a village where a witch was attacked and killed leaving her daughter behind. The adventure is a quasi-sandbox. There are 60 some-odd pages of backstory and details of the village, its people, and most importantly the NPCs.

There is a lot here to be honest, maybe more than needed for an adventure? This is more of a mini-setting. 

The strength of this adventure is the lack of stats. Why? I think by having go through the effort to stat ups the NPCs like Count Ducas Fellbane and the titular witch's daughter. For example, I might make Count Ducas a vampire. I know I shouldn't it would be so cliche, but I kinda want to do it to be honest. And the thing is. I can do this if I want. 

Again, like some of the other adventures I have reviewed this month I might use this one to shore up some of the others that are not as rich in background as this one is.  Yes. This adventure is perfectly fine on its own and it can be used anywhere.  But my time is limited on how many adventures I can run; 14th level is going to be the max level. 

I think I might try starting this up for a couple of systems to see which ones feel the best.


The Other Side - 100 Days of Halloween


Thursday, October 20, 2022

October Horror Movie Challenge: Sorceress (1995)

Sorceress (1995)
I should lose my horror street cred for this one. In my defense, it meets some good horror elements. It has Linda Blair. It has witches in it. There is mayhem, magic, and murder, and I am sure another "M" word will come up. Also, it does have a pentagram on the cover, so it makes this year's cut.

Sorceress (1995)

Where even to begin on this one? Well in the first few frames we treated to a full frontal of Julie Strain (as Erica) performing some sort of magic ritual. She stabs a picture of Howard Reynolds (Edward Albert). Howard is driving home talking to his wife Amelia (Linda Blair) on the phone. Amelia gets some sort of psychic warning and tells Howard to pull over now!  He gets out of the car before it crashes and explodes! Maybe she should have told him not to carry so many explosives in his car.

Anyway, Larry Barnes (Larry Poindexter), a partner in Howard's law firm comes home and his wife is Erica! He catches her casting the spell and next thing we know she is taking a dive off of the second story and is dead on the pavement below. Wow. We have not even rolled the credits yet and Julie Strain is dead. Oh and for *reasons* Toni Naples as Maria leaves with them. 

Later on Larry is getting over Erica's death. He talks about her as if she had cast some sort of spell on him. We get flashbacks of them having sex in the living room, them having sex in the bedroom, them having a threesome with Maria. Meanwhile Howard is at home still recovering and telling his boss John Geiger (played by none other than William "Blacula" Marshall!) he isn't going back to work and the promotion he got can go to someone else. Guess who gets it? Yup. Larry, who is probably remembering a time he and Eric had sex at a 7-Eleven. Ok that is not in the movie.

Larry does start dating fellow lawyer Carol (Rochelle Swanson). He tells her about the threesome, to which she immediately says she won't do that. They fall asleep and Amelia uses her evil altar to invade Carol's dreams. She has her in a threesome with Erica and Maria. 

Amelia is using magic to make Carol act more like Erica including dying her hair brunette. She tells her husband she doing this out of revenge for what Erica did to him. She just about has Carol killing everyone when Howard shoots and kills Amelia and frees Carol. 

THEN Larry sits up in bed in shock and sees Erica standing there asking if he had a bad dream!  Well, I guess they needed her for the sequel.

Ok. So. This is not a great movie, but entertaining in the same way a Russ Meyer film is. You don't go into looking for a plot. There is one here and I will get to that in a bit.

One of the things I noticed while I was looking people up for this is how many of the stars are now dead. Yeah, it is a 27-year-old movie, but still. Julie Strain, William Marshall, Edward Albert, Michael Parks, all gone.

For Use in NIGHT SHIFT and War of the Witch Queens

Oh. I'll make lemonade from this one. The basic plot here are two witches, Erica and Amelia, both fighting a magic war with each other using their men as proxies.  It becomes obvious really fast that while Larry and Howard are the ones bringing in the money, the real power lies with their wives.

For War of Witch Queens, I take this as the default approach. Once the High Witch Queen is dead then the gloves come off and the pointy hats go on. This is what has everyone so afraid. 

For NIGHT SHIFT, well it can kind of work as-is really. The threesomes are up to you and your group.  Elf Lair Games makes no guarantee that playing NIGHT SHIFT will increase the number of threesomes in your life.

October Horror Movie Challenge 2022
Viewed: 29
First Time Views: 22

October Horror Movie Challenge 2022

100 Days of Halloween: Vengeance of a Burned Witch

Vengeance of a Burned Witch
Tonight we have a slightly different take on the "Witch comes back for Vengeance" adventure. But is it different enough from what we have seen all month?

Vengeance of a Burned Witch

PDF. 15 pages. Color cover and interior art. 

Or more properly, "Gregorius21778: Vengeance of a Burned Witch" with Gregorius21778 the label of Kai Pütz. 

This is a tight little investigation adventure. The premise is simple, the PCs will stumble onto this village of Hillsgreen Crossing where last year they burned a witch, Ginniver by name, and now her ghost is back.

It is billed as a Halloween adventure, so perfect for this time of year.

I could go over the plot, but we have seen this sort before here. Instead I want to talk about what makes this one good.  The idea is the PCs know nothing. Zip. Nada. If they want to know anything they have to go ask the mostly terrified villagers. They need to investigate, ask around, and piece the history and the present together. Plus they will need to figure out how to rid the village of this pesky witch.

Ginniver comes back not just as one, but two creatures. The first his her burned skeleton (which needs to be destroyed) and as a "Witch-Wraith" the ghost of a burned witch. 

So to destroy this witch you have to destroy her skeleton and destroy the contract she signed, gives her something of what I would call a Unique Kill in other games. 

Note we are warned up front that English is not the author's first language, but I did not find that to be an issue really. There is some canned text, but I use that only as a suggestion anyway. 

All in all there is a lot of fun packed into just 13 pages of content.

It is PWYW with a suggested price of $1.00. Following my guidelines (which I haven't all year,b but whatever) a $1.50 is better. I say to encourage more like this toss them $2.00. 

Use in War of the Witch Queens

I like this one. I don't think I would run as is for the War of the Witch Queens though. One reason, and this is the easy one, it relies on the PCs coming to this village. Yes yes I know I can put her anywhere and with any village, but my point is that for this particular campaign it is a bit too random. But that is the small reason.  The bigger reason is I have already lost track of the number of dead witches coming back for vengeance adventures I have.  What I will do is take the best ideas this one has and overlay it with one of the weaker adventures in my collection. Maybe weaker is the wrong word. I have a lot of bare-bones adventures and maybe this one is something that could help the others. 


The Other Side - 100 Days of Halloween


Wednesday, October 19, 2022

October Horror Movie Challenge: Witches of Blackwood (2020)

Witches of Blackwood (2020)
Is anyone up for Australian Witches? Sure, let's give it a go!

Witches of Blackwood (2020)

Originally released as The Unlit in Australia.  

Claire Nash (played by Cassandra Magrath) is having trouble. We know right away she is on leave for the police force and it has something to do with Luke and her fellow officers think she had something to do with it. Either way, she is depressed and feels guilty.

While she is under investigation she hears from her uncle that her father has died and she should return home to clear up his affairs. Leaving her boyfriend at home she drives to the idyllic town of Blackwood.  She begins to notice right away that the town seems empty. All she finds are listless, hollow-eyed women. No men. No children.

After talking to her uncle she goes to the local police station, but no one is there. She goes to the local bar and sees that there are only women there.  Walking out she meets up with an old high school friend who seems in a daze while pushing a baby stroller. They talk, but Claire notices that there is only a stick in the stroller. Her friend tells her that "She" took her son, but the trade was worth it.  There is a subtle hint that the "She" might be Claire's long-dead mother.

We get flashbacks to Claire's childhood. Her mother was likely a little crazy (something later confirmed by her uncle) and there were Pagan overtones to her upbringing.  She also has flashbacks to the time when she found Luke getting ready to kill himself.

Claire begins to see things in the woods, thinking it is her mother. There is some sort of meeting of all the women in town that she feels drawn too where the only cop left in town is sacrificed.

Her pasts and present all get mixed up. She ends up talking to her mother's ghost who appears all evil. Then to the ghost of Luke who is happy she "killed" him.   Though we see the scene where he does kill himself in flashbacks, it looks almost like Claire has him talked down and he is going to go back then a force possesses Clair making her look and sound all evil and demonic. She then convinces Luke that he should die and he has been asking for it for a while.

It is all rather slow going until the last 20 minutes when it really turns up the horrors. Claire's mom is alive, but has been hiding out. There is some sort of malevolent force and the only way to stop is for Claire's mom, the witch with the force in her, to kill herself by burning. This will stop it from going into Claire. 

We end six (or so) years later. Claire has a new daughter (no husband in sight) and it looks like she is free of the force, but we are not 100% sure her daughter is.

So not a bad movie really. A bit of folk horror and a southern (WAY southern) gothic feel to it all. 

It's not a scare-fest, but certainly a slow burn. So slow though that I almost gave up on it a couple of times, but it did pay off in the end. 

This is another pick from my list of "movies with a pentagram on the cover" though I will admit the original poster is much cooler.

The Unlit (2020)


October Horror Movie Challenge 2022
Viewed: 28
First Time Views: 21

October Horror Movie Challenge 2022


AFFLICTION: Salem 1692 (2017)

A witch-themed board game that I have had forever it seems. 

AFFLICTION: Salem 1692 (2017)

This game was successfully Kickstarted back in 2016. I picked up my copy soon after. 

Affliction: Salem 1692

In the game you try to influence the powers of Salem (Judge, Magistrate, Governor, Minister) to either exonerate or damn others to set them free or arrest them.  The game features many of the famous names from the Salem Witch Trials. 

The game itself is rather gorgeous, as you can see from the pictures below.  But for us there was too much going on in the game to really enjoy it. Now I could see my family having fun with this at Gen Con with someone knowledgeable to show us all the rules. 

The game is well-reviewed and I can tell a lot of work went into the design, it just wasn't a good fit for my family mechanically speaking. The theme though was fun.

You can get a copy at the publisher's webstore.

Use in My War of the Witch Queens / Traveller Envy

Obviously I got to fuel my Traveller Envy. I wanted an experience that was a little more than what we get in the Witch Hunt RPG from 1983  (which I just now realized I have never reviewed!). Somewhere between this board game and the Witch Hunt RPG is the perfect Salem game for me.  I haven't found it yet and I might need to write it myself.

Still kudos to the designers of AFFLICTION: Salem 1692. 

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692

AFFLICTION: Salem 1692


100 Days of Halloween: The Dark Eye - Witch's Dance

The Dark Eye - Witch's Dance
Yesterday I reviewed The Dark Eye. Tonight I want to cover an adventure for it that I might want to make work for my War of the Witch Queens.

The Dark Eye - Witch's Dance

PDF and Print. 16 pages. Color cover and interior art.

This is actually a rather good adventure to introduce people to The Dark Eye game. 

Briefly, we have an evil warlock taking control of a small coven of witches. But one witch, Alevtia, refuses to submit. Luckily she finds the heroes. That's you all.

This is a detective story and wilderness adventure. So social skills are just as important as combat here. The characters will need to meet with the other members of the sisterhood to get all the details they need. But that also puts them in contact with the Warlock Codax, and he needs items from the heroes (hair, blood, saliva) to make his curses work.

There are plenty of interesting tables of rumors and various locations all throughout the area including a forest. There is even an ogre nearby (and stats for him) and "Predatory Mushrooms!" The adventure feel like a fairy tale. 

Of course, the goal is to stop the warlock. He doesn't have to be killed even, there is a potion to turn him into a toad for example.

It is perfect for a couple of afternoons and even better for new players.

Alevtia The Witch's Dance print

For My War of the Witch Queens

Well, you can set the village of Wireslhome anywhere. Well since I already have the characters popping all over the multiverse I'll even change the name to Westhafen.  But I would still keep it in the northern half of Aventuria, where witches are more common.

The plot here, a warlock taking over a coven, is nearly the same plot of the War of the Witch Queens writ on a local level.  One could even make parallels of what is happening here and to what is happing with the larger cosmos of witches. As above, so below.  Even our cover girl Alevtia's grandmother has just died. In parallel to the Witch Queen herself. 

For me, this adventure is to essentially tell my players what is going on but on a smaller scale.   

There are no stats for Alevtia, but I feel that NPC stats on page 148 of the Core book would be perfect.  In the adventure though, she is listed as part of the Sisterhood: Beauty of the Night or a Cat Witch (p. 146).  The art in the book is closer to 148, so that is what I'll use. I should point out that all the NPCs in the core do have a name attached to them, though in the case of the Toad Witch the description does not match the art.

She is listed in both the core and the adventure as "Inexperienced" so for my purposes that works as 1st level. 

So let's give her a go.  Described as an (Apparently) Simple Country girl (spoiler isn't simple or all that innocent), which would make her a good fit for the Pagan, Green, or even Classical traditions. I am more inclined to go Pagan. But she will get cantrips. This works well since my Pagan Witch book and my Warlock book are both for OSE. 

Alevtia
Alevtia

1st level Witch (Craft of the Wise tradition)
Human Female

Strength: 12
Intelligence: 15
Wisdom: 14
Dexterity: 12 
Constitution: 13
Charisma: 17

Saving Throws
Poison: (+1) 11
Wands: 14
Turn to Stone: 13
Breath Weapon: 16
Spells: 15

THAC0: 20
AC: 9[10]

Occult Powers
Familiar: Toad ("Kitty")

Spells
Cantrips: (5) Clean, Mend, Open, Palm, Spark
1st level: (1+2) Control Face, Glamour, Toad

Since I could not make up my mind whether she was a "Toad" witch or a "Cat" witch, I gave her a toad, as in the picture, but decided she treats her toad like it was a cat.

She could be a fun witch to come back to after she has gained some levels.

The Other Side - 100 Days of Halloween


Tuesday, October 18, 2022

October Horror Movie Challenge: Return to the Witchouse

Witchouse II: Blood Coven
I already covered Witchouse* and it was...well not great. I went into Witchouse 2 with low expectations.  Did it live down to them? What about the hard-to-find Witchouse 3? 

Witchouse 2: Blood Coven (2000)

So this one has a couple of things working for it. Ariauna Albright is back as Lilith, this time in the flesh, not just a voice. Horror mainstay (and frequent Trek actor) Andrew Prine stars as both Sheriff Jake Harmon and Angus Westmore (it makes sense in the movie) and is easily the best actor in this lot. Yet I never felt like he was "Slumming it" he gave this one the same level of professionalism I see in all his movies.

The plot is simple. A university professor and her grad students are sent to this old house where bodies are discovered. The city wants to tear down the old house to make way for a new shopping mall and the city can't wait. So when the bodies are found and deemed to be too old for a cold case they bring in the archeologist and her students. 

Right away you can see the effect The Blair Witch Files had on this movie with all of the "first person video" shots. It is not effective here.

The bodies are dug up and soon the professor is processed by the ghost of Lilith and so are her students with the ghosts of her coven. Only the willing sacrifice of an innocent can stop Lilith, but Andrew Prine goes along as well after being wounded.

Good bits: For an RPG guy and former grad student like me the good bits are showing all the different avenues of research the students go though to get all their data information. 

Bad bits: most of the acting is not great. The "interviews" with the locals (while likely fun to make) was dull and rather pointless. 

*I noticed I had watched Witchouse (1999) back in 2015 and completely forgot it. Since I counted it this year as an "FTV" I am going to count this one as a rewatch, even though it is new to me to balance my tally.

Witchouse 3: Demon Fire
Witchouse 3: Demon Fire

Annie (Tanya Dempsey) is in an abusive relationship with Burke (Paul Darrigo). Three minutes in and I already want the guy dead. She goes to see her friends Stevie (Debbie Rochon) and Rose (Tina Krause) and stays at their place. Stevie and Rose are filming a witchcraft ritual when she comes in. They tell her she can stay with them as long as she likes.  

Stevie has a grant to film a witchcraft documentary. Which they have to discuss in the hot tub of course. After a night of drinking Stevie convinces them to try one of the rituals she found curiously enough in an antique store in Covington County, MA, the location of the other movies. 

They start the ritual and summon Lilith LeFey. But it turns out the book was something that Stevie got at gag shop and all the pages are blank. She made up the ritual on the fly. 

The next day they all wake up hung-over, except for Stevie who is excited about filming some wiccan at a festival. Soon they all begin to see things in the house. It is Lilith, this time played by horror icon Brinke Stevens.

Annie and Rose are all freaked out about the video. Stevie tells them they are overreacting. Soon even Stevie is seeing things. Soon Lilith is talking to both Stevie and Rose, but doesn't let them see her.

Stevie runs into Burke and he tells her Stevie is crazy. He never hit her and she was the one writing "Witches Burn" on her mirror. We later see Burke in a car watching the house and someone, presumably Lilith, films him while his car fills with exhaust fumes. Coming home Rose and Annie see a "Play Me" sign on the TV and watch it.

Rose and Annie run out, but Rose goes back into the house and is attacked by an unseen assailant. Annie returns to the house to see Stevie crying over Rose's bloody body.  

There is a video of Rose getting killed. Stevie and Annie watch it and it revealed that Annie was the killer all along (shocked I know), BUT she actually WAS possessed by Lilith.  Turns out Annie wanted revenge because Rose and Stevie both slept with Burke. 

Angry at the death of Rose, Stevie does the most un-horror movie thing I have seen in a while. She beats the living shit out of Annie.  Lilith is impressed and offers her a deal.

Not sure what happened but Stevie is no long worried about getting caught for Burke and Rose (assuming she is leaving Annie to take the fall) and now she is in league with Lilith.

Ok. The acting is not great here, but it is better and this is a much better movie. Debbie Rochon had some good moments. While it was no shock that the killer was Annie, the procession by Lilith was a good switch-up.

For use in NIGHT SHIFT and War of the Witch Queens

Now, more than ever I need to work on an adventure where one of the evil witches from the War of the Witch Queens comes back to plague the characters of NIGHT SHIFT.

Just gotta figure out who and how.

October Horror Movie Challenge 2022
Viewed: 27
First Time Views: 20

October Horror Movie Challenge 2022