Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Saturday, October 9, 2021

October Horror Movie Challenge: Army of Darkness (1992)

Army of Darkness (1992)

Tonight is a Horror Movie Challenge AND a Swords & Sorcery & Cinema Night.   Since it is also my H.P. Lovecraft Film Fest there is really only one movie that can fit the bill for all three themes. Is it Horror?  It's close enough.

Army of Darkness (1992) is just one of those movies I can keep coming back to and mine for more gold. 

Of course, I did Army of Darkness for this once before WAY back in the early days of this blog.

I have also done Evil Dead and Evil Dead 2.  Not to mention all the coverage I have given the RPG with stats for KISS, Xena and Gabrielle, and even a Keep on the Borderlands conversion.

I would put it in my list of "Top Ten Gamer Movies." 

I suppose I should figure out what the other nine are.  Off the top of my head?  Highlander, Star Wars, Monty Python's Holy Grail, The Princess Bride, Heavy Metal, Excalibur, and some more.

Sounds like a future post really.


2021 October Horror Movie Challenge

October 2021
Viewed: 16
First Time Views: 6.5

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters.


October Horror Movie Challenge: Island of the Fishmen/Screamers (1979/1980) & Dagon (2001)

Screamers (1980)
I wanted to get in some Innsmouth action this October, but I wanted to get them in tonight.  Up first is Island of the Fishmen from 1979, but the version I found was Sreamers, the re-edit from 1980.

Screamers (1980)

While this one is sold as a "Lovecraftian" movie, the only thing it has going for it Lovecraft-wise is that the Fishmen of the title were once humans.  The movie is part "Dagon" with Innsmouth now closer to the Bermuda Triangle, and little bits of Atlantis, and The Island of Dr. Moreau and some bits of voodoo thrown in for good measure.  The movie does have Barbara Bach in it, so that is a nice plus. 

I can't help but get a strong Isle of Dread vibe from this. The creatures in this, the fishmen, look a lot like the Kuo-toa and Locathah from D&D. Even though neither of those creatures appears in the adventure. 

The plot works well for a Victorian-era game.

Dagon (2001)
Dagon (2001)

I watched this one back in 2010 but I was in a pretty bad mood.  I remember it now while rewatching it.  This is the problem I am running into, most of the movies out there I have already seen.  Though watching it again I recalled/noticed a few things.  The Innsmouth/Imboca people really have the Deep Ones look down. It is actually quite better than I remembered.  Also, Ezra Godden as our protagonist Paul looks a LOT like Jeffery Combs circa ReAnimator. Sounds like him too in many places.  Not a huge surprise since one of the producers is Brian Yuzna. If this had been made in the 80s or 90s then Combs would have been in it.  Likely this is because he was doing Star Trek Enterprise at the time. 

The movie is better than I remember.  Not great mind you, but still better. I am not sure I remembered Paul wearing a "Miskatonic" sweatshirt, but it is a nice touch. 

One thing is certain. If I ever run Isle of Dread again it is going to be more Dagon and less King Kong. 


2021 October Horror Movie Challenge

October 2021
Viewed: 15
First Time Views: 6.5

Friday, October 8, 2021

October Horror Movie Challenge: The Color Out of Space (2010, 2019)

The Color Out of Space (2010)
Two different attempts at the same story.  One I have seen already and one that is new to me. 

The Color Out of Space (2010)

This one is a German film set in 1975. Part of the movie is in German. I was lamenting recently that I don't get to speak German enough, but this wasn't exactly what I had in mind.  

The movie is in Black & White, which is a neat touch I admit. It is a bit slow but very moody.  The b/w cinematography is used to great effect when the titular "color" reveals itself. 

The story is moved from the eerie woods of America's North East to the equally eerie woods of Germany's Black Forest. 

I have to admit, nothing is lost in the retelling in German. While the special effects are not great, they are used to great, well, effect. The CGI purple "color" against the black and white film could have been cheesy, but they make it work here.  Plus this is one time where CGI feeling out of place is perfectly fine, even expected.  

While it doesn't follow the letter of the story, it follows its spirit I feel.  It could have used a bit more editing though, some parts dig drag on longer than needed.  But really quite fun.


The Color Out of Space (2019)

The Color Out of Space (2019)

This is the Nick Cage one from a couple years ago and I watched last year. In fact almost last year to the day. 

I don't have much more to add, save I wanted to rewatch it for this Lovecraft film-fest and see how it compares to the 2010 version. 

While this one is far more polished and more explicit in it's horror I do feel maybe, maybe something is missing that the 2010 version was able to capture.  Of course I think the 2010 version gets closer to Lovecraft's style of storytelling of "show less, imagine more."

Though I stick to my original opinion of Nick Cage in this.






2021 October Horror Movie Challenge

October 2021
Viewed: 13
First Time Views: 5.5

Thursday, October 7, 2021

October Horror Movie Challenge: The Unnamable (1988)

The Unnamable (1988)
I started watching 1988's The Unnamable tonight thinking for sure I had seen it.  Started it, couldn't remember it, then realized I had seen it.

The Unnamable (1988)

So there must be an unwritten rule that all modern adaptations of H.P. Lovecraft must take place in or around Miskatonic University and/or Arkham. After all, it makes good sense and if I were a filmmaker it is what I would do as well.  Of course, it doesn't mean you always have to do it.

Case in point there is almost more about M.U. here than there is about the titular monster/character here.  We get glimpses into the undergraduate life, the student body (and bodies), even people majoring in things other than medicine and the dark arts.  But all of this is just fluff for the main story.  Again a common problem, how to make a full-length movie out of a short story.

This one features Lovecraft's reoccurring protagonist Randolph Carter (this time played by Mark Kinsey Stephenson).

It is typical late 80s fare. Lots of gore. Lots of implied sexual antics.  

In this second viewing (or third, who knows) I can help but think Randolph Carter here is kind of a jerk. By the time he comes around to helping anyone half the cast is dead. Yeah, it's a horror flick people are going to die, but his laissez-faire attitude borders on sociopathic negligence rather than a cool distance.

I wanted to also watch The Unnamable II but I can't find it anywhere.  This is also a problem I am having with other Lovecraft-based flicks.


2021 October Horror Movie Challenge

October 2021
Viewed: 11
First Time Views: 4.5

Tuesday, October 5, 2021

Review: SURVIVE THIS!! We Die Young RPG Core Rules (2021)

We Die Young
"Son, she said, have I got a little story for you
What you thought was your daddy was nothin' but a...
While you were sittin' home alone at age thirteen
Your real daddy was dyin', sorry you didn't see him,
but I'm glad we talked...

Oh I, oh, I'm still alive
Hey, I, I, oh, I'm still alive
Hey I, oh, I'm still alive."

Pearl Jam, "Alive" (1991)

It's October. There's a chill in the air and there is a feeling in the air. Something that makes me reflective, chilly, and maybe a little melancholy. Sounds like the 90s to me.  There is also a game that captures this feeling perfectly.  Bloat Games' newest offering in the SURVIVE THIS!! series; We Die Young RPG.

I have been waiting to share this with you all and today is that day! 

We Die Young RPG Core Rules

"Tell me do you think it would be alright If I could just crash here tonight?"

We Die Young RPG Core Rules is 372 pages with color covers and black and white interior art.  The book is digest-sized, so the same size as Bloat Games other games.  The game was Eric Bloat & Josh Palmer with art by Phil Stone and additional art by RUNEHAMMER & Diogo Nogueira.

For this review, I am considering the just-released PDF on DriveThruRPG that I got as a Kickstarter backer.  The print book is due out soon.

Comparisons between this game and their first game, Dark Places & Demogorgons are natural and I think needed. I spent a lot of time with DP&D so I am looking forward to seeing how I can use this game with that as well. But first, let's get into the game proper. 

The book begins with two dedications from the authors.  I want to repeat them here since they set the tone not just for the game but also for my review.

We Die Young Dedication

Growing up in the 1980s was fun.  Being in my late teens and 20s in the 1990s however, was AMAZING.  January 1990 I was a university undergrad, living in the dorms with a girlfriend that driving me crazy (not in a good way), but a best friend I hung out with all the time.  December 1999 I was married to that best friend, I had a brand new baby son, living in my new house, and was working on my first Ph.D.  That's no small amount of change.  But I never forgot that kid in 1990 with the flannel, goatee, Doc Martins, and long hair. This is the game for that kid.  
BTW "Layne" is Layne Staley, the former lead singer of Alice in Chains who died of a heroin overdose in 2002.  If you can't remember EXACTLY where you were when you heard Layne, Kurt, Shannon, or Chris was dead, then this game is, to turn a quote "not for you."

Introduction

"With the lights out, it's less dangerous. Here we are now, entertain us."

Here we are introduced to the newest SURVIVE THIS!! game. The authors are upfront about their inspirations here; grunge music from the 90s and the games that were popular at the time.  Having already gone through the book a few times it is a thread that weaved in overt and subtle ways, but it never feels overused, hackneyed, or clichéd.  We are given some in-game background for why the Pacific Northwest is so full of supernatural strangeness and it is a fun explanation.  But to quote the late, great Bard of Seatle I prefer it "always been and always be until the end."  But it works well. 

The basics of RPGs are covered and what you need to play.  Next we get into character creation.

We Die Young Character Sheet
Character Creation

"I'll be whatever you want. The bong in this Reggae song." 

Character creation follows the same process as other SURVIVE THIS!! games and by extension most Old-School games. We are told from the word go that we can add material we want from the other SURVIVE THIS!! games. 

Attributes are covered which include the standard six, plus the "Survive" attribute common to all SURVIVE THIS!! games.  My first thought?  My Dark Places and Demogons characters have grown up and moved to Seatle.

Like the other games in this family, Hit Points start with a 2d6 and increase by 1d6 per level regardless of class or race.  Combat can be quite deadly in these games for people used to the hardiness of even Old-School D&D characters.

Saving Throws are different from D&D but the same as DP&D with the edition of the Magic save.   This does make porting over characters and ideas from the other games pretty easy.

Alignment covers Righteous, Law, Neutral, Anarchist, and Evil. 

Races

"All I can say is that my life is pretty plain, You don't like my point of view and I'm insane."

Here we get into the really new material. We have a bunch of new races for this setting.  These include shapeshifting Doppelgangers, undead Ghouls, garden variety Humans, the immortal Imperishables, the ancient undead Jari-Ka, the various Realm-Twisted Fey (my new favorite, and I am sure I dated a Twitter Fey back then), Vampires (sparkles are optional), and Were-beasts of all stripes.  If you played ANY RPG in the 1990s you know what you are getting here, but still, they manage to make it feel both new and old at the same time.  New, because there is new potential here and old because they feel comfortably familiar; like that old flannel in the back of your closet or those beat-up old Doc Martens.

The races are well covered and you could easily drop them into any other SURVIVE THIS!! game or even any other Old-School game. They are really quite fun and I could not help but think of what characters I wanted to make with each one. This covers about 40 pages.

This is followed by a list of occupations with their bonuses. 

Classes

"This place is always such a mess. Sometimes I think I'd like to watch it burn."

We Die Young Witch
We Die Young is a class/level system.  There 16 classes for this game.  Some look like repeats from DP&D but are not really.  They are updated to this setting and older characters.  We are told that classes from the other SURVIVE THIS!! games are welcome here.

Our classes include the Mystic (tattoos mages), Naturalists (potheads, I mean druids), Papal Pursuant (soldiers of God), Psions (Carrie), Revenant (Eric Draven the Crow), Riot Grrl (what it says on the tin), Rock Star, Serial Killer, Shaman (oh here are the potheads), Sickmen (homeless, as seen by Sound Garden), Street Bard, Street Fighters, Thralls (Vampire servants), Tremor Christs (psionically powered religious prophets), Warlock (steal power for otherworlds), and what I can only assume is an attempt to get a good review from me (just kidding!) the Witch. 

The witch here is slightly different than the ones we find in DP&D.  So there can be no end to the witchy goodness you can have by combining games. 

That covers a healthy 50 pages.  

Skills

"And so I wake in the morning and I step outside, And I take a deep breath and I get real high.
And I scream from the top of my lungs. 'What's going on?'
"

The skill system for We Die Young is the same as DP&D.  Though without checking it feels a bit expanded.  You get points to put into skills and there are DCs to check.  Very 3e.  Or more like 3e IF it had been written in 1995.  So, yeah, another solid point for this game. 

Magic (& Psionics)

"Show me the power child, I'd like to say. That I'm down on my knees today."

Here is one of my favorite things in a game.  There is a mythos added to the system here that is rather fun (see Spellcasters & Salt) as well as rules for Rune-Tattoos.  Yeah, this is the 90s alright! 

Now I have to say this.  If adding a witch class is trying to get me to do a good review, then these spell names are outright flirting with me.  Spells called "All Apologies", "Heaven Beside You", "Black Days", "Wargasm", "Super Unknown", and "Far Behind"?  Yeah. That is hitting me where I live.  And that is only the very tip of the iceberg.

Magic, Spells and Psionics cover a little over 60 pages and I feel they could have kept going.

Equipment

"What did you expect to find? Was there something you left behind?"

No old-school flavored game is complete without a list of equipment. This includes common items, weapons, and even magical items.  Don't fret, it's not like there is a Magic Shop there. A "Health Locker" costs $50k and that is if you can find one. 

The list of drugs is really interesting and fun.  Look. It was the 90s. Everybody was taking drugs. 

New to this setting are the Zapatral Stones.  These are the remains of a meteorite that fell to Earth and hit the Pacific Northwest and Mount Rainer in particular.  They have strange power and effects depending on the size of the stone and the color.   

Playing the Game

"Whatsoever I've feared has come to life. Whatsoever I've fought off became my life."

Here we get our rules for playing the We Die Young game.   We get an overview of game terms, which is nice really. New rules for Curses, Exorcisms, and Madness are covered. It looks like to me they could be backported to DP&D rather easily. 

There is a fair number of combat rules.  Likely this has come about from the authors' experiences with their other game Vigilante City

We also get rules for XP & Leveling Up and Critical tables.

The World of We Die Young

"I'm the Man in the Box. Buried in my shit."

This is great stuff. This is the built-in campaign setting for We Die Young set place in a mythical and magical Pacific Northwest.  the TL;DR? Grunge woke supernatural creatures.  Ok, I can do that.  I mean it is not all that different than ShadowRun right?

The setting of the PNW/Seatle on the 90s is covered well.  I had many college friends that made the trek out to Seatle after our graduations (91 to 93 mostly), so I have some idea of what was happening on the ground level.  Twenty-somethings like me seemed drawn to the place by some mystic siren song.  A siren song with a Boss DS-2 distortion pedal. 

Various associations/groups are covered, like Jari-Ka circles, Ghoul Legacies, Vampire Lineages, were-kin groups.  Like I said, if you played RPGs in the 90s you know the drill. But again they are still both "new" and "old" at the same time. Kudos to the authors for giving me something new AND invoking nostalgia at the same time. 

We also get some great locations of note and some adventure seeds which include some creatures. 

Bestiary

"She eyes me like a Pisces when I am weak. I've been locked inside your heart-shaped box for weeks."

Gotta have Bigfoot
This covers all the creatures you can run into.  The stat blocks are similar enough to Basic-era D&D to be roughly compatible.  They are 100% compatible with other SURVIVE THIS!! games, so the excellent DARK PLACES & DEMOGORGONS - The Cryptid Manual will work well with this. In fact, I highly recommend it for this. 

There is a good variety of creatures.  Angels, Demons, BIGFOOT! and more. 

We get about 47 pages or so of monsters with stat blocks and an additional 10 pages of templates to add to monsters such as "Vampire" and "Radioactive."

Radioactive Bigfoot.  I don't need a plot. I have that!

We get Adventure Hooks next.  Roll a d100 and go!

The Appendix includes some Grung songs to get you into the mood.  Some Seattle Grunge bands, some not-Seatle Grunge Bands, and some late 80's and 90's Alternative bands.

There is a list of movies about the era. A list of books.  And finally the index and OGL.

Thoughts

"I don't mind the sun sometimes, the images it shows. I can taste you on my lips and smell you in my clothes."

Wow. What a really damn fun game!

If Dark Places & Demogorgons gave a "Stranger Things" 80s, this gives me a strange supernatural 90s.

It is exactly what I would have expected from the fine folks at Bloat Games.

My ONLY question about this setting is "Where are the UFOs and Aliens?"  I mean NOTHING was bigger in the 90s than "The X-Files."  I get that it is hard to cleave 90s Aliens to 90s supernatural (ask anyone that has tried to play WitchCraft AND Conspiracy X), but maybe a supplement is due out later?  I would suggest grabbing DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook to add some X-Files flavored goodness to We Die Young. 

Back in the early 2000s I had a game I was running, Vacation in Vancouver. It took place in the 90s and in Vancouver (naturally).  These rules make me want to revive that game and see where I could take it now. 

The bottom line for me is that SURVIVE THIS!! We Die Young RPG is a great game.  The pdf is fantastic and I can't wait for my Kickstarter books.

October Horror Movie Challenge: From Beyond (1986) & Banshee Chapter (2013)

From Beyond (1986) might have been the very first Lovecraft-based movie I ever saw.  I remember having the poster of it hanging in my room until I went off to college and then my brother had it in his room.  I was pleased to also find a new movie based on the same Lovecraft short story and this film.

From Beyond (1986)
From Beyond (1986)

I have been re-watching Star Trek: Enterprise, so I have been getting a fairly constant dose of Jeffrey Combs, but he looks so damn young here.  Incidentally, the doors in the psych ward make the same noise as the doors on classic Trek. 

This movie reunites Combs with Barbara Crampton, director Stuart Gordon, and producer Brian Yuzna.  Gordon wanted a core set of actors he could work with to do a bunch of Lovecraft's stories.  It's didn't quite turn out that way, which is too bad really.  Crampton and Combs have great on-screen chemistry; especially considering they have no scenes where they are "romantically" linked.  This is also the best of the batch of the Lovecraft movies.  Having Barbara Crampton as Dr. Katherine McMichaels, a strong woman as a Lovecraft protagonist is fantastic.   Combs does a great job as Tillinghast and you never once think of him as West from Re-Animator.  Ted Sorel was also fantastic as the mad Dr. Edward Pretorius. 

The movie holds up really well. The only things that seem "dated" in it are the hairstyles and technology.   Even many of the special effects are still great. 

I think I would have rather had a sequel to this one more so than Re-Animator.

Banshee Chapter (2013)
Banshee Chapter (2013)

I sort of got the sequel in Banshee Chapter.  This one combines the Lovecraft tale with the CIA's MK-ULTRA program. It features Katia Winter (who I adored in Sleepy Hollow), Ted Levine (from Silence of the Lambs and more recently The Alienist), and Michael McMillian (formerly of True Blood).

This features some "found footage" material, used to great effect in Blair Witch and Paranormal Activity and I think it works well here too.    In this movie, the dimensional shifting abilities are from a chemical created by the CIA, and some short-wave radio broadcasts over Number Stations.  I will tell you this, if you don't like jump scares, avoid this movie.  

The mixing of Lovecraft's base story, secret CIA programs, weapons-grade hallucinogens, and creepy urban legends makes for an attractive mix.

Katia Winter plays Anne Roland, a journalist searching for her missing friend James Hirsch (McMillian) who filmed himself taking some of MK-ULTRA's super-LSD (DMT-19) and has now disappeared.   She investigates the mystery and stumbles upon a recording of her friend picked up by a short-wave radio hobbyist who also happened to have worked for the NSA.

Ted Levin brilliantly plays Thomas Blackburn, a Hunter S. Thompson-like character.   This is getting better all the time.

Anne views some CIA footage on the effects of the drugs. She watches one of the patients/test subjects get attacked by some creature in the dark.  She also learns that DMT-19 is extracted directly from dead human pineal glands. 

Anne finally gets in contact with Blackburn and they do some DMT-19 created by Blackburn's friend Callie (Jenny Gabrielle).  Callie, who took some DMT-19 earlier, begins to show the same behavior that James did on the tape.  They see creatures that they normally could not see.  Much like how the Resonator does in From Beyond.  At one point we see Callie, all white-skinned and black eyes, vomiting up a ton of blood. It's a lot of fun.  

Monique Candelaria also appears as "Patient 14," one of the CIA test subjects.  She would later make another contribution to Lovecraft media in "Lovecraft Country."

Maybe it is my ears, but I found it helpful to have the Closed Captions turned on.

We learn after some scares and a run in with Callie that Blackburn never gave Anne the drug. Though she can hear and see the creatures.  We also find out the drug can be transmitted via touch and Blackburn was a subject of the CIA experiments when he was a teen.

Pretty good flick, but it sort of fell apart at the end.  I read the director ran out of time for filming and you can kind of tell.  But still, it was fun.  They even name drop Lovecraft in it.


2021 October Horror Movie Challenge

October 2021
Viewed: 9
First Time Views: 4

Monday, October 4, 2021

Monstrous Mondays: Alchemical Zombie

Ah. Monstrous Mondays in October.  Nothing goes better together. They are peanut butter cups of my regular series postings.  So let's get this first Monday in October started off right with a monster that screams Halloween monsters to me.  Zombies.

After watching the Re-Animator trilogy this one is a, pardon the pun, a no brainer.

Zombie
Zombie, Alchemical

Medium Undead* 

Frequency: Very Rare
Number Appearing: 1d8 (1d12)
Alignment: Chaotic [Chaotic Evil]
Movement: 150' (50') [15"]
Armor Class: 7 [12]
Hit Dice: 3d8+12*** (26 hp)
To Hit AC 0: 13 (+6)
Attacks: 2 claws, 1 bite
Damage: 1d6+3 x2, 1d4+3
Special: Fast, immune to turning, special abilities (see below)
Save: Monster 3
Morale: 12 (12)
Treasure Hoard Class: None
XP: 125 (OSE) 170 (LL)

Str: 19 (+3) Dex: 16 (+2) Con: 20 (+4) Int: 3 (-3) Wis: 1 (-4) Cha: 3 (-3)

Alchemical Zombies are created not by dark necromantic powers, but by forbidden sciences and alchemical means.  They look like normal zombies, but the similarities end there.   An alchemical zombie is fast, rolling normally for the initiative.  While they are a form of undead, they are not reanimated by necromancy or evil magic, therefore they can not be turned by a cleric.   

An alchemical zombie is mindless in its attacks.  It will seek out any living creature and attack it with claws and bites.  It will not stop until the living flesh it is attacking is torn to pieces.  Some alchemical zombies will eat the flesh, but they do not need to do it for sustenance, but instead only as a dim reflection of memory of enjoying food.  They do not rot beyond what their decomposed flesh has already done before their conversion and can last indefinitely.  Even hacked-off limbs will continue to seek out warm blood and flesh to tear and rend.  If there are no living creatures around the zombies will go into a passive stupor. They will "awaken" once a living person or creature comes within 60 ft of them.

In the process of making an alchemical zombie, alchemists discovered that by adding certain potions or chemicals can impart special powers on the zombie.  These powers and their sources are detailed below.

Roll d20 Potion/Chemical Effect
 1-3  Contol Undead  Summons 1d4 normal zombie per day
 4-5  ESP  +1 to attacks, saves and AC 
 6-7  Fire Resistance  +2 to saves vs. Fire damage   
 8-9  Giant Strength  +4 to damage per attack
 10-13  Healing / Troll Blood  Regenerates 2 hp per round
 14-15  Heroism  +2 to attacks
 16-17  Invulnerability  +4 bonus to AC 
 18-19  Speed  2 extra claw attacks every other round
 20  Super Heroism  +4 to attacks

In all cases, these powers are reflected in the XP values above.

Only fire can truly destroy these creatures and they must be reduced to ash. 

--

For today's entry I thought it might work if I returned the "To Hit AC 0" line to the stat block.

October Horror Movie Challenge: Re-Animator (1985, 1991, 2003)

Re-Animator (1985)
I can't do a Lovecraft film fest and NOT do the Re-Animator series.  Yeah, it is so loosely based on Lovecraft's Herbert West, but it left a long shadow, for good or ill, on all future Lovecraft film adaptions.

Re-Animator (1985)

The first thing I notice about this is how freaking young Jeffery Combs is.  Secondly how much gratuitous nudity there is in this.  Third, re-animated humans are SUPER STRONG!

The scene where they reanimated Rufus the cat has stuck with me for years. Pretty much everyone in this is a little forgettable, save for Jeffery Combs as Herbert West and David Gale as Dr. Carl Hill.  Yes, Barbara Crampton is in it as Meg doing what she does best, screaming and getting naked. 

The version I just watched on the Midnight Pulp did not have the infamous "head giving head" scene, nor did it have the scene where West is injecting some of the reagent into himself like heroin. That might be in the sequel.  Which is for later tonight.  Though this one ends fairly definitively with West, Hill and Meg all dying in the end.  Yeah...I know the title of the movie here.

I have seen this movie, I don't know now, maybe three dozen times.  Never fails to amuse and entertain.  Though it has been a few years since I last saw it and I am surprised which parts seemed to new to me.

I might need to get one of the newer Blu-Ray releases of it.  Though that could just be my tired brain talking.

Bride of Reanimator
Bride of Re-Animator (1991)

Taking place after what is being called the Miskatonic Medical School Massacre, Herbert West and Dan Cain are still working on perfecting the re-animation process.   

This movie, along with the first, completes the Lovecraft short story, more or less. 

This one is also less campy than the first, which is interesting since the camp was one of the main features of the first one.  Although West seems a little more unhinged in this movie.  Almost out of character really. 

There is also far less gratuitous nudity and blood in this one. Of it's there, just not the same as the thirst movie.  I am getting the feeling the director and writers were trying to make a more serious horror movie.  The scenes where the "Bride" is reanimated are very reminiscent of the Bride of Frankenstein with Else Lancaster. The lightning and the rain in the scene helps that feeling. 

David Gale is back as Dr. Carl Hill, a fantastic bad guy to have really.  This also marks one of his last roles before dying due to complications from open-heart surgery.  Hill as a bat-winged flying head is really one of the joys of the film.  

The ending though is pretty campy and crazy.

Beyond Re-Animator (2003)
Beyond Re-Animator (2003)

Oh, I am going to be dragging in the morning.  I knew of this movie but did not recall it until I went looking for Bride of Re-Animator on my streaming services.  I found it and figured, let's make a night of it! Plus I need a new watch for this challenge.

This one is different from the other two even if it is supposed to be a direct sequel.  We begin with the last night of the last movie. Young Howard Philips (hehe) is camping out in a tent with a friend when they hear someone go into their house.  They investigate only to find his older sister, but they are quickly attacked by a zombie that kills his sister Emily.  Wandering out of his house he sees the police take Herbert West into custody. West drops one of his re-agents and Howard picks it up.

It's13 years after those events and Herbert West is in prison experimenting on rats. Dr. Howard Philips has joined the prison hospital as the new doctor.  

The movie was made in Spain and sadly has a less than polished feel about it.  I was not surprised to hear it was direct to SciFi production, though I guess it was in some theatres overseas.  The presentation is SD, not HD.

They try for a "Silence of the Lambs" feel to the prison, Arkham State Prison.

Elsa Pataky, aka Liam Hemsworth's wife, appears as Laura Olney a journalist who starts an affair with Dr. Philips.

Philips and West set up a lab space in secret to continue their experiments.  Meanwhile, Laura keeps investigating West's background. The use of the original music for the research/investigation scenes is a nice touch.

West has discovered that the reagent is only half the solution, there is also this "Nano-Plasmic Energy" that jump starts all the cells.  They try it on a pet rat and it comes back to life and 100% fine...well almost.

Laura goes to interview the prisoner that West revived, but is discovered by the Warden. Who promptly gets his ear ripped off. Laura refuses the advances of the Warden and he kills her too.  They bring Laura back to life and use the Warden's NPE to make her normal, but it has some weird side-effects, like making her homicidal.   West also brings back the Warden, but he manages to escape and steal the reagent.  He starts killing prisoners and guards to bring them back to experience death over and over.

A prison riot breaks out and prisoners and the reanimated are all locked in together. 

SWAT teams rush in to stop the rioters. We also learn what happens when a living person injects the pure reagent.  Spoiler, it's messy.

This one ends with Herbert West walking out of the prison into the night.

It wasn't great, but it was fun.


2021 October Horror Movie Challenge

October 2021
Viewed: 7
First Time Views: 3

Saturday, October 2, 2021

October Horror Movie Challenge: The Nightmare Gallery (2018)

The Nightmare Gallery (2018)
This one was on my list last year but I didn't get to it.  It stars Amber Benson, so that was a huge plus, but the reviews of it were pretty terrible.   

Well, one neat thing, the movie let me know at the start that there was a post-credits scene. 

The Nightmare Gallery (2018)

We start off with a grad student, Sanjay, who gets access to a book about Hermes Trismegistus. He excitedly calls his professor, Samantha Rand (Amber Benson).  She tells him she is on his way.  She shows up and he is not there.

Three years later, Sanjay is still missing and Prof. Rand is celebrating her anniversary with her wife, Dawn.   She gets a weird package in the mail from Sanjay with a note "Follow Me."  She stays up trying to figure it out but instead falls asleep at the table. 

One of her other students, Chloe Bishop, offers to help since her sister had also gone missing a few years ago.

They discover an image that might be a link, but call it a night. Rand falls asleep and has another nightmare of playing a dice game (the dice in the box from Sanjay) with Dawn, Sanjay, and Chole's sister (who she has never met).  She wakes up, coughing blood. 

She visits the psychiatrist and learns that his patient is drawing more of the symbols.  She feels she is about at a breakthrough but she keeps slipping in and out of nightmares, and her nightmares are slipping in and out of her reality.   She spends her time going between dream and reality.

And...maybe too much back and forth.  We learn that Sanjay and Colton (patient) knew each other and knew what was going on.  I have to give Amber credit here, she plays a downward spiral into madness well. 

Eventually, she finds her way to an extra-dimensional museum. Here she finds Sanjay who thinks he has been here for 10 years, not 3.  Sanjay has discovered the means to summon Thoth himself (half of Hermes Trismegistus).   Sam stops the ritual, but not before Thoth grabs her.

We next see Sam in the mental institution.  She is visited by Chloe but she only keeps repeating the same thing about knowledge. 

In the post-credits scene, we learn that Chloe was working with Colton, and he is not as crazy as he seems.  Maybe they are hoping to make a sequel.

Well. There are some neat ideas here for sure. Amber was great, but the movie was only so-so.


2021 October Horror Movie Challenge

October 2021
Viewed: 2
First Time Views: 2



Friday, October 1, 2021

October Horror Movie Challenge: Tragic Ceremony (1972)

Tragic Ceremony (1972)
Time for another October Horror Movie Challenge.   My goal this year is as in previous years, to watch 31 horror movies with at least 20 new ones. This year I am going to try a Lovecraft film fest, know full well it is (or I am) likely doomed to failure on it.  Lovecraft does not translate well onto the big (or small) screens.

But before that gets started I have (as in previous years) some "leftovers" of movies I wanted to see but did not get around to watching.  Tonight is the first.

Tragic Ceremony (1972)

Last year I spent a lot of time watching European, especially Italian, horror films released before 1973.  I wanted to get a good feel for what was going on in horror before The Exorcist changed everything.  

Tragic Ceremony is a Spanish/Italian flick starring American actress Camille Keaton years before her defining role in "I Spit on Your Grave" in 1978.

Four "hippies" spend some time goofing off in the country when their car runs out of gas.  They end up staying at the manor of Lord and Lady Alexander (Luciana Paluzzi).   Lady Alexander takes a particular interest in Jane (Keaton) of course.  The other three dudes witness a black mass where Lord and Lady Alexander attempt to sacrifice Jane. They stop it and everyone goes insane and they all kill each other. 

Jane and her dudes drive away (thought their dune buggy was out of gas?) and they head back to Bill's (one of the guys) home.  Soon everyone starts getting killed and no one knows who is doing it.

Eventually, only Jane is left alive, she had been killing them all.  She is committed to an asylum but is visited by Lady Alexander (who survived the massacre).  Jane walks out of the asylum and into a waiting car where she is transformed into Lady Alexander.  Jane's body remains in the asylum where the doctor matter of factly tells us she had been dead this whole time and possessed by LAdy Alexander.

There was a moment there where I thought I had found my "mystery movie" from the 70s. But it turned out not to be it.

I watched this one with my kids, but yeah it is not good. Though I will comment that Camille Keaton's Italian seem to me to be pretty good.  I thought it was pretty good in last year's Il Sesso Della Strega (1973) as well. 


2021 October Horror Movie Challenge

October 2021
Viewed: 1
First Time Views: 1

October is Horror Month

RPG Blog Carnival
Hello and WELCOME to The Other Side.  October is a big deal around here.  I spend the month talking about horror.  Both in terms of horror RPGs, horror movies, and anything else that strikes my interest.

This month I am honored to be hosting my first ever RPG Blog Carnival.  Of course, I am going to be talking about horror and all the great things you can do in your RPGs.

All this month I am going to be talking about adding horror elements to your games. Whether you play D&D or Kult or Bunnies & Burrows, any game can have elements of horror to them.  I hope to give you the means to add these AND also provide you a place to discuss your own horror elements.

How to Participate

Simple. Write a blog post, vlog, social media post, tweet, or what have you.  The topic can be about horror, about adding horror elements to a game, or even as simple as what you are going to do for a Halloween game.  Have a scary RPG-related story? Post it and post the link below!

I do have Comment Moderation turned on to help keep the spam out, so if you don't see your post just give me a bit and it will show up.

Come back here all month long to see what others are posting and linking here.

Come back to my blog all month long to see what I am posting as well!

Here's the Spookiest month of the year and my favorite time of the year.

Wednesday, September 22, 2021

Seasons Change...

But I am still here doing what I do! 

Today is the Autumnal Equinox for the Northern Hemisphere and the Vernal Equinox for my friends in the Southern Hemisphere. 

For me, this brings the march to darkness and of course my favorite time of year.  The spooky season of Halloween.

And do I have a lot in store for you all this year!  Starting off with a couple of hosting I am doing all October.

October Horror Movie Challenge

I have been doing the October Horror Movie Challenge n for years now.  I just got a new DVD in the mail today of one I have been searching for forever so I thought today would be a good day to announce that this year I am hosting my own Horror Movie Challenge.  

I am not doing anything wildly different than in previous years, and I am largely following the rules as set out by Krell Laboratories.

You have 31 days, October 1st to October 31st, to watch 31 Horror movies. At least 20 of these need to be first-time views.  

Currently, I am working on my list of movies.  I wanted to do a Lovecraft film fest.  But I am finding that there are quite a few Lovecraft-themed movies I just don't have access to.  So I am going to expand my list a bit.

I have even created a new banner image to use.

2021 October Horror Movie Challenge

If you want to copy this to your own posts then here is the HTML code!

<div class="separator" style="clear: both; text-align: center;"><a href="https://bit.ly/OctHorrorMovie" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="2021 October Horror Movie Challenge" border="0" data-original-height="687" data-original-width="563" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmymZC-oZM6wAtTQFryQnipqy4Pq7L7OeHRbB6dfk20qvLT0yJ-gSoK5aUWCt_vpP4KXhvBR_3CYxh5jd4LiS-kAZJPRq7RamQBVZDUfsz9IPmySBxDiUb-tx6TpGav_B8jJR-4b-L-Uw/w328-h400/October+Horror+Movie+Challenge+2021.jpg" title="2021 October Horror Movie Challenge" width="328" /></a></div>

Just copy and paste that into the HTML editing window of whatever you are using to post.

But that is not all that is happening here. 

RPG Blog Carnival
RPG Blog Carnival

This October I am also hosting my first ever RPG Blog Carnival.  This October will be all about Horror in RPGs.  So kinda what I like to do anyway, but now you can join me.   I will have an official post going up on October 1st for you to see all the details and link your blogs/vlogs/social media posts back.

You can check out the details at Of Dice and Dragons the home of the RPG Blog Carnival.

I plan to talk a lot about horror and how you can use it in your games.  I am also going to spend quite a bit of time with other horror games and how they can be mined for ideas.

Once again October is going to be a very busy time here.  Hope you all join me!

Tuesday, July 13, 2021

Van Richten's Guide to Ravenloft, Part 5. Plays Well With Others

I touched briefly on this with my posts on Building a Darklord, Castle Amber, and Horror Adventures, but one of the key strengths of  Ravenloft has always been its mutability.  It can go anywhere, it be what you need it to be and while some might bemoan its pastiche of horror literature stereotypes, that same familiarity allows it to work in a lot of ways with other books and games.

While I am perfectly happy, indeed happier now, that Ravenloft is more amorphous and less of a "world" there are plenty of sources out there if you want to expand it beyond what lives in between the book covers now to a larger world.

Here are some resources I am planning on using to make my Ravenloft campaign (whenever I can get that going!) a little more personalized.

Ravenloft and Cthulhu

While this seems to be a "no-brainer" just slapping Cthulhu into a game almost never works.  Sure there are some great monsters here, but the real value-add here are the sections on running a cosmic horror game.  This is a great overall resource, and a fantastic one when running an adventure in Bluetspur.

Ravenloft and Fantasy Horror

I mentioned already the utility that Pathfinder's Horror Adventures provides in setting up some details for a Dark Fantasy Horror game.  The 3.x d20 system in Pathfinder is similar enough to the 5e one in Ravenloft to provide plenty of ideas with a minimum of conversion needed.   If you must have them, the Fear, Sanity, and Corruption rules can be ported over to 5e Ravenloft.  Even some of the Feats can be used (but used sparingly).  Spells and Magic items can be ported over almost as is really. 

In fact, I have found it so useful in the last few days that I have moved it from my "Pathfinder" shelf to my "Horror" shelf.

BlackRose

Going back to some of the earliest posts on this blog are my ideas for a BlackRose game.  Now with the new 5e Blue Rose out, it is practically begging me to use it for this.  For me, the ideas behind BlackRose have changed a bit.  I think a Domain that is similar to Aldea, but maybe more of one of sadness.  Not Aldea, but using a lot of the ideas and rules.  Something more akin to my Kingdom of Rain.  Which has one foot planted squarely in Blue Rose and another in a melancholic sort of Folk Horror that would find a home in Ravenloft.  I ran an adventure under the title "Kingdom of Rain" a while back. It was a little Aldea, a little bit Innsmouth, and a little bit Alton, Illinois.  There are some solid Fey elements to it as well; I introduced my River Hags here.  A version of Kingdom of Rain is set to be published under the name "Witching Weather," so watch this space for more on that.

Ravenloft and the Runewild


Speaking of fey lands, the Runewild from Sneak Attack Press also provides a bit of a wilder fey world with tinges of Horror and Dark Fantasy.  If you ever wanted to expand on the Domain of Tepset then this is a fantastic source.  Again, as with the Horror Adventures and Blue Rose, there is material here that can be dropped into Ravenloft "as is" with very little modification.  The Runewild also help build up that "dream-like feeling" I like to use in Ravenloft before hitting characters with the Nightmares.

My Kingdom of Rain lives in the intersection of the triquetra-shaped Venn diagram of Ravenloft, Blue Rose, and Runewild.  I can also use this for expanding my new Domain with The Snow Queen as the Darklord.  Though do I REALLY want my Kingdom of Rain converted to a Dark Domain?  I'll have to suss that one out as I go through my books here.

Ravenloft and Ravenloft


Sounds odd, but most of the grief the new book is getting online is "it's not like the old Ravenloft." Ok, fine. If you must, make it like it.   Most of the Ravenloft books are fluff anyway.  Grab what you want from any of the old books and reuse it.  Want Viktor back instead of Viktra? Ok, do that.  I might create a Domain where they are both there and there is an intense rivalry between them.  I am thinking Father and Daughter.  Their creations of course are caught in this battle.  Rival evil scientists. Using their creations to get at the other.  Both wanting to capture their opponents' creations to learn their secrets. Viktor is intensely jealous of his daughter fearing her creation Else is superior, all the wile claiming she knows nothing that he did not teach her.  Viktra hates her father for never sharing his work and finds Adam to be an abomination.  

The more I type this, the more I like it.  Go all Hammer Horror for Viktor and Giallo horror for Viktra.  Set them on different sides of Lamordia where their minions search the countryside for parts for their experiments and to hopefully capture one of the more successful ones of their rival Darklords. 

It's one part Frankenstein Created Woman (1967), one part Lady Frankenstein (1971), and one part War of the Gargantuas (1966).  All set in Fantasy Gothic Horror Switzerland. Sprinkle in a little bit of Reanimator and I am good to go. 

Horror is my favorite seasoning for most games.  Ravenloft lets me do this with everything.

Wednesday, June 9, 2021

Van Richten's Guide to Ravenloft, Part 4. Do You Wanna Build a Darklord II?

Nothing exists in a vacuum. RPGs are no exception to this rule. While Van Richten's Guide to Ravenloft is a great tool for a DM wanting to add horror to a D&D game and it is the tool to use to run a D&D 5e Ravenloft game, it is by no means the only tool.  

I have so many horror RPGs that I have tools for just about any type of horror game I ever want to run.  I have not even gotten into doing things like adding WitchCraft's Book of Hod to Ravenloft (and I have been doing it for years) or even getting into the material from World of Darkness or Call of Cthulhu RPGs.  

WitchCraft, World of Darkness, and Call of Cthulhu are all fantastic games.  Each one has a different approach to their own types of horror.  If I am fighting against the cosmic horrors then CoC is my game.  If I want to explore the horrors of existence within myself as a monster tr something that is no longer truly human then WoD.  If I want a mixture of the two with a grounding in philosophies of the world as all being true then WitchCraft/Armageddon is my game of choice.  This is only three games. I can grab from Chill, Kult, Little Fears, and more.   All are great. All are fun. Not every one of them is great for a Ravenloft game.

So. Let's build another Darklord like I did last week with Darlessa. I am not going to go into the same level of detail as I did with her.  Instead, I am going to use some other horror sources to do my heavy lifting.  NOW to be sure, I don't NEED to add anything to Ravenloft for me to use it.  Everything I am doing here I could do from scratch from the material in Chapter 2 of VRGtR. I happen to also have all these other books with great ideas. 

I have this thing that happens with all my campaigns.  I collect a lot of data, materials, products whatever for a campaign. I pick, I choose, I write, I rewrite and in the end, I get something that is often not at all exactly like what I wanted, but that is great really. But I also have this stack of other "Stuff" that I didn't use but is still compelling to me.  My campaign "Ogre Battle" grew out of my old "Shadow War" for example.  I ran this huge war that worked as a prequel to this big AD&D campaign.  The Second Campaign grew right out of Come Endless Darkness.  Right now my big campaign taking a lot of my creative energy is War of the Witch Queens.  I have barely got into it (characters are 3rd level) and I already have leftovers and plot threads that have grown larger than the campaign can handle.

Before I pull that into this conversation let me shift gears and talk about Pathfinder.

Pathfinder is the biggest alternative to D&D out there.  They gained a lot of traction in the 3e days and boomed in the 4e days as the go-to choice for D&D-like games.  I have a lot of really cool, really well-written Pathfinder books. None of them are currently in use because I am not currently playing Pathfinder.

For Ravenloft, the best Pathfinder book you can get is Pathfinder Horror Adventures.  I reviewed this book a while back and there is a lot overlap between what this book does and what Ravenloft does. The Pathfinder book is more "Domain agnostic" so it has more room for things like new classes and spells.  The Pathfinder book also covers sanity, fear, and madness.  I mentioned in my overview of Ravenloft that I usually don't like how most games do "madness." What they do here works well, for Pathfinder, I am not sure how it would work for D&D 5.   I do like Pathfinder's approach to Darklords in their Dread Lords. I am going to keep this in mind for the next bit.

Note: The Horrific Inspirations on pages 252 to 253 in Horror Adventures covers movies, television, and print for the same types of Horror Genres found in Van Richten's Guide to Ravenloft. 

Land of the Ice and Snow

Pathfinder forever gets a special place in my heart because it gave me Irrisen, the land of the Witch Queens. Home to the Daughters of Baba Yaga and has included such notables as Tasha/Tashana/Iggwilv. I have a bunch of material from the Winter Witch Queen adventure path from Pathfinder and other books.   I love the idea of Winter Witches, both in fiction and history.   If I am going to pull in some Pathfinder bits from various books then why not build a Dark Domain that is Pathfinder based.

So. Let's do this.  Irrisen is a land ruled by a Witch Queen and she gets 100 years to rule until Baba Yaga comes in a pulls her out. There have been a few that rebelled and try to go longer and there is always a rivalry between the various Daughters of Baba Yaga over who will get to rule. Queen Elvanna is a good example. There is a lot of potential her then for someone to be a little more pissed off and try to kill her rivals. Now. That in of itself is not a good enough reason to drag someone into the mists. In fact, Baba Yaga encourages such machinations to guarantee the strongest one will rule. It's hard to imagine then what a Witch Queen would need to do to get the mists' attention.  One would have to assume a crime or act so vile that mists have to take notice.

Building a Pathfinder / Ravenloft Domain

Let's take an easy example.  I'll start with Elvanna, but I don't have to.  Let's just say any Winter Witch Queen.  We don't know what happens to these queens when Baba Yaga is done with them.  Tashanna is the only we do know about, but she has been banned from returning to Golarion.  We can assume that Grandmother Bony Legs doesn't let them retire to a beach home in Florida.

When Elvanna was defeated let's say she came up with a plan, if she could not rule Irrisen then no one could.  She whips up a ritual to destroy the whole land in a winter that even the inhabitants of Irrisen would fear.  She started her ritual managed to wipe out a village or two, the key here is that people important to Baba Yaga have been killed. Either the mists open up to grab her OR maybe Baba Yaga has the power to summon them. One thing is for certain.  She killed her own sister, who was going to be the next Queen. Her name likely ends in "-anna."

I would steal some ideas from the 4e adventure Winter of the Witch.  I could even use Koliada the Winter Witch. I did 5e stats for her, but I really don't need stats.  I also have access to the Snow Queen a Winter Fey creature from Kobold Press' Tome of Beasts for 5e.

Snow Queen

If it looks like I am going for evil Elsa, then you would be right. Well. Elsa actually was evil before Disney got to her.

The idea with this Domain is to use the rules presented in Pathfinder Horror Adventures to get my ideas and then the rules from Ravenloft Chapter 2  to detail them. 

I do admit, I am likely to steal some ideas from the old Domain of Vorostokov from the 2nd Ed Darklords book.  The Darklord of that land, Zolnik, was not all that interesting as a Darklord, but the land was.

Think of a landlocked in an endless deadly winter.  Everyone is poor, miserable, cold and the only source of food is what the hunters can bring in.  I would call it Ikkesen.  Combining the Norwegian word for "not" (Ikke) and Irrisen. 

The Dark Domain (5e) / Realm (Pathfinder) is one of Dark Fantasy, but it is also really Survival Horror and just enough Folk Horror to keep you on your toes. Ikkesen rarely gets above sub-zero temps and never above freezing.  It is a dark land of endless winter.  Wolves of the worst sort roam the woods. There are skinwalkers, wendigos, undead and worst things. It is what happens if Ragnarök occurred and the Frost Giants won. 

I will detail this one some more, but I am also waiting to see what I have leftover from War of the Witch Queens.  

Tuesday, June 8, 2021

Classic Adventures Revisited: X2 Castle Amber

X2 Castle Amber (Chateau d' Amberville)
What can I possibly say about Castle Amber?

This adventure had always been something of a Holy Grail quest for me. I was a huge fan of Tom Moldvay, I had heard this adventure took place in Glantri and it was full of horror elements. As time went on and I still never found a copy I began to hear more; that it was a crazy dungeon full of crazier NPCs. That it is was more of a thinking module and not a hack and slash one and finally, it was heavily influenced by Clark Ashton Smith, whom I always felt was superior to Lovecraft in many respects.

I did finally get a copy from my FLGS, paid a lot for it, and I also got a copy from DriveThruRPG. The module lives up to the hype. It is not a particularly easy module to run and you better spend a lot of time with it. But for me at that time (the mid-90s when I finally got a copy) it became a great addition to my growing Ravenloft collection. It was not officially part of Ravenloft mind you, but so much of it feels the same that it would have been a crime not to bring them together.  

Later I ran it for my family under D&D 5e rules and it quickly became one of their most favorite adventures ever.  I started a trend in my family's games; they love anything done by Tom Moldvay. 

For this review and retrospective, I am considering my original Castle Amber module, the PDF and POD from DriveThruRPG, and the Goodman Games hardcover of the Original and 5e update.

X2 Castle Amber

Castle Amber is an adventure for characters level 3 to 6 for the D&D Expert Set.  It was written by Tom Moldvay, who gave us D&D Basic set half of the B/X D&D line. This adventure shows that.  While the Expert set was more focused on wilderness adventures, this is a romp through a "haunted house."  For many gamers of a certain age this became the template for all sorts of Haunted House dungeons that are still being published today.

Physically the original adventure was a 28 page book with color covers by Erol Otus with the maps of the titular castle in old-school blue on the inside covers.  The art inside is black and white and done primarily by Jim Holloway.  The art has a duel effect here.  Otus was the prime B/X cover artist, so the feel here is 100% his weird fantasy vibe of B/X.  Jim Holloway was also at this time the primary artist for the Horror game Chill.  Come for the weirdness, stay for the horror. 

Averoigne

The adventure is overtly an homage to the tales of Clark Ashton Smith.  The area where it all takes place, Averoigne, is used right out of the works of CAS.  The Amber family would fit right-in in one of his tales and that is the Colossus of Ylourgne, or rather his D&D counterpart, on the cover.  The adventure even includes a reading guide for those that want to read up on the tales of CAS, and I highly recommend doing so.

CAS, and his contemporary H.P. Lovecraft, were no strangers to the D&D world by 1981.  Indeed Molday's pulp sensibilities shine throughout in this adventure as much as they did with X1 The Isle of Dread and B4 The Lost City.  All three adventures have also been updated by Goodman Games for 5e in their hardcover Original Adventures Reincarnated series, making Moldvay their most reprinted designer. Even more than Gygax himself who as of this writing only has 1, soon to be 2.

There is a lot to love about this adventure too.  There are monsters to kill yes, but this is not a kick in the doors and kill the monster sort of deal.  There is a mood and atmosphere here.  In fact this is the prototype for the horror adventures of later date, in particular Ravenloft (which I will discuss).

On one hand, we have a haunted house filled with the not-quite-dead members of the Amber family.  This can be a pulpy nightmare or even a Gothic tale.  The room with the Tarot cards and their abilities gives us a sneak peak of some the things we will see in Ravenloft. On the other we have creatures from beyond that are quite Lovecraftian.  The Neh-Thalggu, or the Brain Collector, is a creepy ass aberration that can give the Mi-Go a run for their money.  

There is travel to other worlds via some strange mists and 16 new monsters. Some of these monsters also appeared in The Isle of Dread, but here they feel a bit different.  Plus what other B/X D&D book can you name that has "Demons" and "Pagans" in it. 

The background of this is rich enough that you want more of it. More on Averoigne and its connection to Glantri, more on the Amber family, and more on the world that this adventure implies.  It is no surprise really that much of this adventure and what it all implies found welcome homes in the BECMI version of Glantri.   

For me though the best connection is the one to Ravenloft. I have to admit the last time I ran this adventure I made the tie-ins to Ravenloft more specific, but I did not have to do much. I have to admit I was rather gleeful inside at the scene where they have to run from the "Grey Mists" to get into the castle.

Classic Modules Today & Revisited

I mentioned the Goodman Games hardcover above, but it really is a gem of a product.  With it, you get the original adventure and a 5e version of the adventure (where was that when I needed it!) as well as some fantastic comments about the adventure itself.  I wish Tom Moldvay had still been alive to give us his thoughts on this.   The 5e version expands on the Castle and those within.  There are a lot more monsters included and there are full NPC stat writeups for members of the Amber family. 

NPCs

Most of all this new version expands Averoigne in ways I would have loved to have had years ago. 

Additionally, there is the Classic Modules Today version published on DMsGuild by Chris Nolen. This one is a straightforward conversion. You need the original adventure but it is a fraction of the cost of the Goodman Games version.  I have both and have used both to great effect.   

Plays Well With Others

Castle Amber is a fantastic adventure and I am a big fan if you can't tell.  What I enjoy the most about it is that by the nature of the adventure itself and how it is written it can easily be added to any world and slotted into any sort of campaign. For me it was a no-brainer for my Come Endless Darkness campaign.  While that campaign is overtly a "Greyhawk" again the nature of it allowed a side trip to Mystara/The Known World. I would later use it as the "front door" to my Ravenloft adventure.  It was something I have wanted to do for so long and it worked so well I want to do it more.  A lot more.  While I gladly mixed and matched Basic, AD&D, 3e and 5e in my games, it is now much easier now that everything I want speaks the same, 5e, language.

Castle Amber & Ravenloft 5e

I have long postulated that not only is Castle Amber a Proto-Ravenloft, but Barovia is from Mystara/The Known World.   These connections are made more explicit with the D&D 5e adventure Curse of Strahd.  With the 5e Curse of Strahd, 5e Van Richten's Guide to Ravenloft, and Goodman Games 5e Castle Amber this is now a trivial effort.

Ravenloft and Castle Amber

In fact, using the same process from Chapter 2 of Van Richten's Guide to Ravenloft you could easily make the Averoigne of Castle Amber into a Domain of Dread. 

Averoigne is Gothic Horror and Dark Fantasy, with some Cosmic Horror and some Folk Horror.  I could turn up the horror elements a little, but I would not need to do much, to be honest.  Thinking back to my original running of X2 Castle Amber and I6 Ravenloft using the then-new 5e rules I had great fun. If I had tied them closer together then it would have been fantastic. 

Black Rose

Back in the early days of this blog I discussed a game I wanted to run; Black Rose, a combination of Blue Rose and Ravenloft.  Now with the 5e version of Blue Rose out, it would be a lot easier. 


I will have to write my review of the new Blue Rose Adventurer's Guide

This also begs for a good (or Goodman) version of B3 Palace of the Silver Princess for 5e.

Castle Amber is easily one of my favorite adventures and the appeal of it has only grown for me over the years.

Links

The Black Gate ran a fantastic series on Clark Ashton Smith.  I won't link all of them here, just ones that are germane to this discussion, but they are all good.