Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Friday, January 8, 2021

Character Creation Challenge: Dungeons & Dragons, 4th Edition

Dungeons & Dragons Player's Handbook 4th Ed.
Like the editions before 3rd Edition had a long run, though maybe not as long.  Soon it began to get overwhelming to run a game what with the glut of d20 sourcebook, books from WotC and just an unprecedented amount of material available.  3e's greatest strength soon became it's greatest problem.  What is a publisher to do?  Simple. Reboot and start over with a new edition.

Thus in June 2008 Dungeons & Dragons 4th Edition was released to much hoopla. While many people gave it a try, only a few would stick with it. Many went back to 3e or older games, a significant chunk went to Pathfinder, what many were calling 3.75 or "the real 4e" and some stuck with it.

The Game: Dungeons & Dragons 4th Edition

This might be the most hated version of D&D ever made according to some or a misunderstood game by others.  I will say this, the vast majority of people complaining about or taking potshots at it have never actually played it. 

I have had friends comment that if the game had been called "D&D Miniatures Battles" then they might have liked it better. To be fair D&D 4 does require a lot of minis and battle maps.  But I am not here today to figure out the whys and wherefores of this game's successes or failures. Today I am here for a character and what is D&D first official witch subclass.

Player's Option: Heroes of the Feywild gave us more detail on the Feywild, the D&D land of the Fey.  Among those details are a proper witch class. While I thought it could use a little flavor it was a very good witch class and one I would have loved seen ported over to D&D 5.  But that is tomorrow's post.

Dungeons & Dragons 4e

The Character: Eireann

 My plans for 4e back then were to play in the Forgotten Realms (no kidding, I became a convert in the 4e days) and have a heavy influence from both the Shadowfell and the Feywild.  Well...that never quite happened, but a lot of those ideas came over to my Second Campaign for D&D 5e.

Eireann was going to make a show sooner or later.  My concept of her was going to be she was higher level and act as a literal "Faerie Godmother" to the party.  This is Eireann when she was first starting out.  She is Sidhe Lady (well, not yet, but getting there), Moon Elf Witch of the Full Moon Coven.  She lives in the Feywild and only comes out to the mortal realms when she has to.

D&D 4 gives you the options of rolling abilities, point-buy, or a standard array.  This is a 25-point, point-buy build.

Photo by Juliana Stein from Pexels
Photo by Juliana Stein from Pexels
Eireann
1st level Female Moon Elf Witch (Wizard)
Unaligned

Abilities
Strength: 10 +0
Constitution: 15 +2
Dexterity: 10 +0
Intelligence: 18 +4
Wisdom: 15 +2
Charisma: 12 +1

Combat
Initiative: +0
Speed: 6 (30ft)
Hit Points: 25, Bloodied 12
Healing surges: 8, 6hp

Defenses
AC: 14
Fortitude: 12
Reflex: 14
Will: 15

Skils
Arcana +9, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +2, Heal +2, History +9, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +9, Streetwise +1

Feats
Moon Elf Resilience

Powers (Spells)
At-will
Breath of Night, +4 vs Fortitude, 1d10+4 damage
Witch Bolt, +4 vs Reflex, 1d10+4 damage

Encounter
Burning Hands, +4 vs Reflex, 2d6+4 damage
Glorious Presence, +4 vs Will, 2d6+4 damage

Daily
Bewitching Charm, +4 vs Will (Charmed)
Sleep, +4 vs Will (Sleep)

Rituals
Gentle Repose

I had forgotten about the sheer amount of choice you have with characters in D&D4.  I could have made another 1st level witch that was identical, picked different powers/spells and had it come out very different. The books are also gorgeous to look at. 

Dungeons & Dragons 4e

Yeah D&D 4 gets a bad rap that it doesn't really deserve.  As the character levels up I could even take a feat to gain some Warlock or Druid powers, which would fit the concept of the character well.

There are also plenty of Paragon Paths I could take this character into such as the Legendary Witch or taking some ideas from the Forgotten Realms Player's Guide a Silver Star would also work.

Dungeons & Dragons 4e

And of course, what I can only describe as "flirting" with me, the Epic Destiny for the witch is the Witch Queen. 

Dungeons & Dragons 4e

Combat in 4e is a slog though.  But still I'd like to give it another go sometime.

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.

Thursday, January 7, 2021

Character Creation Challenge: Dungeons & Dragons, 3rd Edition

D&D Player's Handbook 3rd Edition
The year is 2000. We don't have flying cars or stations on the moon, but we do get a new edition of the Dungeons & Dragons game.  Wizards of the Coast, known for Pokemon and Magic the Gathering, buy the cash strapped and deeply in debt TSR.  Soon TSR is folded into WotC and when D&D 3rd edition is announced, TSR is merely a memory.  Though WotC would go on to produce a hot new game that will still be played 20 years later AND set off a revolution in small press and fan publishing.

The Game: Dungeons & Dragons 3rd Edition

D&D 3rd Edition was by all accounts a revolutionary game.  It produced two (or three) direct descendants; D&D 3.5, Pathfinder, and Pathfinder 2nd Edition. It was the foundation for d20 Modern and the Star Wars RPGs from Wizards of the Coast. There was a Call of Cthulhu edition, a World of Darkness edition and not to mention thousands of games that used the d20 license and the Open Gaming License, and SRD.  The OGL and the SRD made so many other games possible including 90% of all the OSR releases on the market today.  D&D 3.x is also still widely played some 20 years later.

D&D retook the "Dungeons & Dragons" name, dropping the Advanced, to give D&D a single variant moving forward.  Basic and Advanced were no more. 

Of course, we also got the crowd of "never WotC D&D" forgetting that WotC gave out the SRD and OGL for free. Filled their website with free downloads and also created a very robust fan creation guideline that became the heart of the DMsGuild today, while TSR spent a lot of its early days on the Internet harassing BBSes, website owners, and AOL file areas as well sending C&D letters for anyone hosting Netbooks or fan-made D&D materials. 

The Character: Rowan McGowan

For this witch for D&D 3.5, I am going to use the sample custom witch class from the Dungeon Master's Guide.

The DMG witch class is a bit anemic really, it is just a reskinned Sorcerer with a new spell list.  But the goal for it was not to develop a full-blown witch class as I have done, but rather show how the classes can be altered for your own needs.   

Rowan continues my Celtic-themed named witches.  In 2000 I would have likely gone with Rowena, but I have a witch here already with that name.  She is "McGowan" instead of "nic Goibniu" because I want to represent her as being a little more "modern" than the previous witches.  Modern in the sense of rules updates.

Rowan McGowan
Female Human Witch, Level 1 (DMG Witch)
Chaotic Good

Abilities
Strength: 10 (0)
Dexterity: 11 (0) 
Constitution: 12 (+1)
Intelligence: 11 (0)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Saving Throws
Fortitude: +1
Reflex: +0
Will: +3

AC: 13
HP: 8
BAB: +0
Initiative: +0
Speed: 30

Skills
Bluff +3, Climb 0, Concentration +5, Diplomacy +4, Disguise +3, Gather Information +3, Heal +1, Intimidate +3, Jump 0, Listen +1, Move silently +0, Ride +0, Search +1, Sense Motive +1, Spellcraft +5, Spot +1, Survival +1, Swim +0, Use rope +0

Feats
Scribe Scroll, Toughness

Special Abilities - Familiar
Familiar - Cat (level 1, 11 HP, 15 AC Attack +5)
Deliver Touch spells through familiar
Empathic Link (Su)
Share spells

Spells
Spell DC 13 + Spell level
Cantrips: Arcane Mark, Daze, Detect Magic, Mending
1st level: Burning Hands, Disguise Self

Not too bad, if a little light on options. 

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.

Wednesday, January 6, 2021

Character Creation Challenge: Advanced Dungeons & Dragons, 2nd Edition

Advanced Dungeons & Dragons, 2nd Edition came on the scene to much anticipation back in the Spring of 1989.  I was in college at the time but I still managed to get the books very close on release day.  The game was largely an update and cleanup of the AD&D 1st Ed rules.  Gygax had been gone from TSR for a while at this point and the rules lacked his "voice" but they were a significant improvement in many ways.  

But today no one talks about the 2nd ed rules as much as they talk about the settings.

The Game: Advanced Dungeons & Dragons, 2nd Edition

There is no doubt that the 2nd edition made many improvements to the AD&D ruleset. While Basic-era D&D moved on with the BECMI series, AD&D came here.  With the streamlined, but not simplified, rules in place TSR focused on what they believed to be their cash-cow, settings.  And to be fair the settings are what we all recall today.  There were also tons of splat books and eventually an update that was called AD&D 2.5 by some, but never by the company.  

This was also the edition that caved under the pressure of the religious right and bowdlerized demons and devils right out of the system.  It would not be till later with Planescape that we got them back in the forms of Tanarri and Batatezu. 

Since the Splats and Settings are so important to the identity of 2nd Edition it behooves me to mention a couple and my relationship with them. Not to mention the witch options they gave me.

The Complete Wizard's Handbook

Among 2nd Eds features were the "Kits" or archetypes you could apply to various classes to customize them.  Sadly like many splat books you see power creep in these. The Complete Bard's Handbook was one of the worst offenders along with the Elves book. But today is not the day to discuss those. Today I want to talk about the Witch Kit.

The Witch-kit appeared in the Complete Wizard's Handbook and was a mere 3 or so pages, but it was the first official witch class in AD&D.  She got powers every odd level and had a lot of role-playing potential.  This might seem more powerful than your average wizard, but at the time everyone was assumed to have a kit of some sort.

Ravenloft

My world of choice in the 2nd Ed era was Ravenloft.  The gothic horror tropes were too much of a lure to avoid. Interestingly enough it would not be until Spring of 2000 when Ravenloft would get their first witch class/kit and by this time they were owned by Wizards of the Coast.

This class/kit gave us the Witches of Hala, which is a kit that any non-magic using class could use, so only Fighter and Thief. But the witches did gain some spell abilities.  To differentiate between the two witches Van Richten's Monster Hunter's Compendium, Vol 3 calls the Complete Wizard Witch Kit the "Sorcerous Witch." To further distinguish them I took to calling the Witches of Hala "Hedge Witches."

Forgotten Realms

During the 2nd Edition years, Forgotten Realms was the undisputed King of the Campaign Worlds.  I largely ignored it.  I have made up for lost time since then and been spending more time in the Realms, but that is another post.  I did however know all about the Witches of Rashemen and Spellbound was one of the first Realms products I ever bought. This setting also uses the wizard kit and the Witches of Rasemaar kit.


Due to the amount of material I have here I am also going to do two characters.

The Character: Sinéad

Following my Celtic-influenced witches, I give you Sinéad.  Of course, she is named for Sinéad O'Connor whose album "The Lion and the Cobra" pretty much changed everything for me in 1988/1989.  

Sinéad is built using the Witch Kit from the Complete Wizard's Handbook. Now the witch kit says they can't be multi-classed, but the concept I want to try is. So I am going to do it anyway, but not choose a kit for the Bard class.  Some of the restrictions on this kit feel the same as the removal of the demons and devils; giving the players in-game reasons not to use it.

Sinéad is not a character I played back then, but this build is pretty close to what I would have created back in 1989 while living in Room 109 of the Wright I Hall Dorms.

Sinéad
Goodwife Sinéad
(Goodwife is how you address a witch whose marital status is unknown)
Half-elf 7th level Wizard (Witch Kit)/7th level Bard
Chaotic Good

STR: 12
DEX: 16
CON: 15
INT: 17
WIS: 14
CHA: 16

AC: 1 (Bracers of Defence)
HP: 50
THAC0 (Base): 17

Saving Throws
Paralyzation, Poison, Death: 12
Rod, Staff, Wand: 9
Petrification, Polymorph: 11
Breath Weapon: 13
Spells: 10

Weapons
Dagger

Proficiencies/Skills/Languages
Herbalism, Spellcasting, Artistic Abilities (Singing)
Climb Walls (30%), Detect Noise (40%), Pick Pockets (25%), Read Languages (90%)

Special Abilities
Half-elf: Resist Sleep (30%)
Bard: Spells, knowledge
Witch: Read Magic, Detect Magic, Secure Familiar (3rd), Brew Calmative (5th), Brew Poison (7th)

Spells
Bard: (1st) Light, Faerie Fire, Protection from Evil (2nd) Charm Person, Hold Person (3rd) Dispel Magic
Wizard (Witch): (1st) Audible Glammer, Magic Missile, Shocking Grasp, Identity (2nd) Continual Light, Spectral Hand, Ray of Enfeeblement (3rd) Lightning bolt, Fly (4th) Dimension Door

The Character: Nida

Nida is a character I have been playing around with for my War of the Witch Queens.  She is supposed to represent the "other" witches of 2nd Ed, the ones I didn't use but the ones everyone else did. That is the Witches of Hala and the Witches of Rashemen.  She is not a starting character because I need her to have some history.

Nida was a Rashmi girl born to poor parents.  She was playing when she was taken into the Mists and found herself in the lands of Ravenloft.  She became a thief to survive the world on her own until she tried to pick the pockets of a Witch of Hala. For the next ten years she trained with this witch and learned the secrets of Hala and her magic. One night she was hunting a particularly nasty Annis Hag when she found herself back in her homeland of Rashemen.  Unable to return, she tried to pick up her life before she left only to discover her family had long since died.  She began training as a Wychlaran, or a Witch of Rashemen.  Like the witches of her homeland she adopted a mask and changed her name to "Nida" which means "voice."

Note: Since Nida is a dual classed character, a Thief/Mage, there is no reason to assume she can't be a Thief (Witch of Hala) / Mage (Witch of Rashemen) even though the Witch of Hala can't be taken by a spellcaster (she is a thief at the time) and the Witch of Rashemen has to be a spellcaster (she is a mage at the time).

Nida
Lady Nida
Human 4th level Thief (Witch of Hala Kit) / 9th level Wizard (Witch of Rashemen kit)
Chaotic Neutral*
(Witches in Ravenloft can't be chaotic, but this is the character concept I have.)

STR: 11
DEX: 16
CON: 16
INT: 17
WIS: 13
CHA: 18

AC: 1 (Bracers of Defence)
HP: 48
THAC0 (Base): 18

Saving Throws
Paralyzation, Poison, Death: 13
Rod, Staff, Wand: 9
Petrification, Polymorph: 11
Breath Weapon: 13
Spells: 10

Weapons
Dagger

Proficiencies/Skills/Languages
Herbalism, Spellcasting, Artistic Abilities, Ancient History
Pick Pockets (35%) Open Locks (35%), Climb Walls (30%), Detect Noise (40%), Read Languages (90%)

Special Abilities
Witch of Hala: Spells, knowledge
Witch of Rashemen: Read Magic, Detect Magic, Secure Familiar (3rd), Brew Calmative (5th), Brew Poison (7th)

Spells
Witch of Hala: (1st) Combine, Reveal the Weave, Luck (2nd) Arcane Insights, Master Coven Magic (3rd) Water Walk
Wizard (Witch of Rahemen): (1st) Circle, Alarm, Magic Missile, Shocking Grasp (2nd) Dazzle, Protection from Poison, Blindness, Tasha's Uncontrollable Hideous Laughter (3rd) Firelance, Lightning bolt, Suggestion (4th) Negate Magic Weapon, Magic Mirror (5th) Teleport

I like these builds. I certainly want to use Nida somewhere.  Maybe see what she is like with another system. Both are 14th level and have a similar range of abilities.

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.


Tuesday, January 5, 2021

Character Creation Challenge: Advanced Dungeons & Dragons, 1st Edition

AD&D Players Manual
Up until 2000 if you said "D&D" most people thought of Advanced Dungeons & Dragons 1st Edition.   Indeed it was AD&D that dominated the later part of the 1970s, 1980s, and with 2nd Edition the 90s. Though that is for tomorrow's post.

Today I take on the game that I played the most and the one that dominates the imagination of so many still today.

The Game: Advanced Dungeons & Dragons

A lot of ink, both real and virtual, has been spilled on the whats, whys, and hows of the differences between Basic D&D and Advanced D&D, so I see no need to spill more here.  Suffice to say that they are different games, though we freely mixed them back in the day. 

The evolution of D&D from Original to 5th edition sees it's first divergence here. 

In the AD&D 1st Ed years there was no official witch class.  There were however many unofficial and semi-official witch classes.  I talked about the Dragon Magazine #43 witch yesterday but I used it for Basic D&D.  The class was famously, or maybe infamously, updated in 1986 for AD&D in the pages of Dragon #114.  It was, and maybe still is, one of the most popular versions of the witch ever made for D&D.

AD&D Players Manual, 4 versions

The Character: Rhiannon

Ah. If I had a dime for every Rhiannon I have run into over the years. 

Not that I can blame anyone. The Golden Age of AD&D was the early 80s and the Queen of the music charts was Stevie Nicks. "Rhiannon" by Fleetwood Mac was released in 1975 on the album Fleetwood Mac. The second Fleetwood Mac album to feature this title, and their tenth overall, but the first with new couple Stevie Nicks and Lindsey Buckingham.  But in the 1980s it wasn't this album or even the insanely good and popular Rumours or Tusk that grabbed me and my imagination. No it was Stevie's solo efforts Belladonna and (especially) The Wild Heart that began my deep, deep love affair with witches.

Rhiannon would be an old witch in my games today. Likely a relative or even a spiritual Goddess-mother to Larina.  But today she is the young Maiden who "rings like a bell through the night" and looks for a lover.  I can't help think of her as anything but the famous art Elmore drew in the Dragon #114 piece.  If she looks a little like Stevie, well, maybe Stevie looks like her.

Rhiannon
1st level Witch, Sisters of the Moon coven, High Secret Order
Chaotic Good

STR: 11
INT: 16
WIS: 13
DEX: 13
CON: 11
CHA: 15

AC: 9
HP: 3

Saving Throws
Witches use the best of Cleric & Magic-user Saves.

Poison or Death: 10
Petrification or Polymorph: 13
Rod, Staff, or Wands: 11
Breath Weapon: 15
Spell: 12

Saves +2 against other witch magic

Spells
1st (1+3):  Darkness, Mending, Seduction, Sleep

Equipment
Dagger, backpack, iron rations, water, 50' rope, staff.

AD&D Players Manuals and Dragon #114
Everything you need for a witch character in 1986

I think an updated, and more mature, Rhiannon will need to grace my War of the Witch Queens games sometime.

Rhiannon rings like a bell through the night
And wouldn't you love to love her?
Takes to the sky like a bird in flight
And who will be her lover?

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.

Monday, January 4, 2021

Character Creation Challenge: Dungeons & Dragons, Basic Edition

Monday of the first week of the year and it is back to the day job for me.  Thankfully I planned an easy (for me) one today.  To continue with the editions of Dungeons & Dragons we are now up to Basic D&D. 

Basic D&D Boxed set

The Game: Basic Dungeons & Dragons 

I have told the tale here many times on how I began with Holmes Basic, but the first D&D I ever owned was the Moldvay Basic Set.  I played Basic D&D, just "D&D" to me then,  but soon I and everyone else, were mixing it liberally with bits of AD&D.  Sometimes I think of the days when a Blue or Red D&D Basic book was used side by side with the AD&D Monster Manual and modules.

Spend any time here and you will know of my love for Basic D&D. So there is little more I can say here.

The Character: Áine nic Elatha

The witch class I am pairing with this is the one from Dragon Magazine #43 and using the guidelines set out by Tom Moldvay on what a witch should be. 

Dragon Magazine #43 was published in November 1980; the high point of Holmes Basic, the start of AD&D popularity, and one year before Moldvay Basic was released.  The class is overtly designed for AD&D, but as I mentioned we used Basic and Advanced interchangeably.  I suppose if I am being true to Basic I should drop the bonus spells per Intelligence the witch gains.

Given the time and this tantalizing promise, I can justify making it for a bastardized Basic/Advanced D&D.

The witch from Holmes

Áine daughter of Elatha is a human magic-user (Basic after all).  She is "the path not taken" for me.  My first "witch-like" character was Luna, a cleric that worshipped an unnamed moon goddess. While she would later morph into something else, I soon created other witch type characters, Áine is what that character could have been if I had chosen Magic-user rather than Cleric.

Áine nic Elatha
1st level Human Witch

STR: 10
INT: 17
WIS: 12
DEX: 11
CON: 12
CHA: 11

AC: 9
HP: 3

Spells
1st (1+3):  Change Self, Cure Wounds, Light, Sleep

Equipment
Dagger, backpack, iron rations, water, holy water, darts (3), 50' rope, staff.


Holmes & Moldvay Basic sets

If you are doing this challenge as well please feel free to post on the Facebook group, I'd Rather Be Killing Monsters.

Also, this month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month!

Do check them out!


Sunday, January 3, 2021

Character Creation Challenge: Dungeons & Dragons, Original Edition

Today is the start of the first full week of January and thus 2021.  So let's spend some time this week with the Grand-daddy of all RPGs, Dungeons & Dragons.  Every day this week I am going to do an edition of D&D.  Today I am going to start with Original Dungeons & Dragons. 

The Game: Dungeons & Dragons

D&D is arguably the first RPG ever created and certainly to first-ever mass-marketed.  Original D&D is a great game that is a lot of fun, if you can find a group that plays it correctly.  One summer back in 1987 I played in a summer-long campaign of OD&D using the Eldritch Wizardry rules.  I was already a HUGE fan of the Eldritch Wizardry supplement, having picked up a copy back in 1985.  I loved the demons, the druids, and the psionic rules.

To do my witch I thought I might do a druid, Rules as Written, but I think instead I want to use the witch class from The Dragon Magazine #5 (1977). Though that witch is more of a "monster" type than an NPC or class.  So I will also look at The Dragon Magazine #20 (1978).  This works for me since I like to consider 1977/78 the "end" of OD&D's run and the start of "Basic" D&D and AD&D's prominence. 

I will do the 3d6 in order, but I am also going to reorder as needed to get the numbers I need. 

In true OD&D form I am going to start her as a Magic-User and choose spells from The Dragon #5 & #20 witch lists.

witches in OD&D

The Character: Deirdre

Deirdre is a witch idea I had while reading Celtic Myths.  I know very little about her yet except she seems to be sad.  

Deirdre
1st level Magic-User (Medium) [Witch]

STR: 8
INT: 14
WIS: 13
DEX: 14
CON: 13
CHA: 11

Equipment: Dagger, 50' rope, staff, iron rations, 3 pouches (2 empty, 1 with spell components), spellbook, iron spikes, water skin w/ water, 4 darts.

Spells: Sleep

witch from The Dragon #5

I used the dice roller on Google for this. Not too bad really. If the rolls had favored it I would have made her a druid since that also works out nice.  I am sure there will be some druids in my characters this month.

Original D&D rules

Tardis Captain, who started this challenge, is keeping a running list of participating blogs on his site and people are posting over at RPG.net as well.

Tuesday, September 29, 2020

Dungeons & Dragons Animated Series: Requiem The Final Episode

Well here is an unexpected treat.

Growing up I didn't watch much of the Dungeons & Dragons cartoon. I caught it when I could, but I worked most Saturdays and didn't always see it.  This was also back before DVRs or even on-demand viewing, so unless recorded it on VHS, well I missed out.

Many years later I picked it up on DVD when it was packaged with some wonderful 3rd Edition content. This was about the same time my oldest was getting interested in D&D and the D&D animated series was the perfect gateway drug for him.  If it is possible to wear out a DVD then he would have done it.

On the DVD extras were a lot of neat little things. One of them was the script for Requiem, the last episode of the series.  Written by series writer Michael Reeves it detailed the last adventure of Hank, Eric, Diana, Bobby, Sheila and Uni. It had been put on as a radio play in 2006 and was also included in the DVD release. 

Now some enterprising animators pulled together clips from the series and new animations to give us the final episode in full animated form.

Watch it while you can.

https://www.youtube.com/watch?v=QsNHTnY6HQg

I think they did a pretty good job, to be honest, all things considered.  

Saturday, August 22, 2020

#RPGaDAY 2020: Day 22 Rare

I am what I would call a casual collector of old-RPGs.  I don't think I go crazy to find certain items, but there are some I am always on the lookout for.

I am particularly fond of anything printed in England for example.  I have mentioned before I am an anglophile and a huge fan of anything English/British/Celtic/Gaelic.  So I have made some effort to get some of the older D&D/AD&D books that were printed in England by Games Workshop.

All these books are softcover, which is kind of interesting.

On my list is a Holmes Basic box published by Games Workshop.

I don't have one of these and all the ones I have found are really expensive.

I am also not an autograph hound, but I have a couple items that I am proud of.

First, Deities & Demigods signed by Jim Ward and a couple of the artists. 

Need to get some more of these.  Erol Otus and Darlene are my goal.

And my only Gary Gygax signed item.


One last thing on my list is a carded set of Dragon Dice.  

I used to get these at B. Dalton's Bookseller in Springfield IL.  Had I know how much they go for now I would have bought a couple extra sets.

Yes I know. There are superior dice. And what I would pay for these I could several dozen sets of other dice. But what is the point of going to grad school for 14 years and living on popcorn and pineapple for a year if I can't spurge now?

Tuesday, August 18, 2020

#RPGaDAY 2020: Day 18 Meet

"You meet in an Inn..."

Or not.  Meeting in an inn or tavern has to be one of the biggest clichés in Fantasy Gaming.  I mean, yes it works, but it is certainly a bit of a lazy meeting anymore. But does that make it bad?

Lately, I have noticed, especially with on-line game streamers, that they take the cliché and are very tongue-in-cheek with it.  I also think it is something that has largely been replaced by what is now called "Session Zero."

I like Session Zero.  You get to meet all the characters as they are being rolled up and some backstory is given. Plus there are other house-keeping items that are covered such as what the game is about, any house rules, and what the limits are.

"Meet in an Inn" and "Session Zero" are not mutually exclusive, but they are both typical of the styles of games they usually start.  "Meet in an Inn" is more common with old-school games and "Session Zero" with newer games.  There is also one other factor they represent; expectations of character deaths.

"Meeting in an Inn" is often situated in a game where character death is a likely occurrence. Even though the archetype of this trope, the meeting of Strider in the Prancing Pony, resulted in all the participants surviving to the campaign's end.

"Session Zero" is usually associated with the understanding, either tacit or implicit, that the characters have a good chance of survival.  There is often the aforementioned back story. 

For my "Order of the Platinum Dragon" campaign, I did do the "you meet in an inn" scenario.  Again the purpose of that campaign was to give my kids a "classic D&D" experience and I was not going to rob them of that.

For my "War of the Witch Queens" I have not figured out yet how the characters will meet.  I know how they are going to get on the trail of the mystery, the murder of the Witch High Queen, but before that, I am still at a blank.  But that is ok. There will be a Session Zero, so maybe we can all figure it out then.   Although. I really have wanted an excuse to use The Shady Dragon Inn.

It would give me an excuse to use these two,


Monday, August 17, 2020

#RPGaDAY 2020: Day 17 Comfort

Back in 1972, Dr. Alexander Comfort wrote a groundbreaking book, "The Joy of Sex".

Groundbreaking in the frank portrayal of the sexual act as something to celebrate and enjoy.  Also groundbreaking for its illustrations (and photographs at least in the 2008 version) and its place as part of the start of the sexual revolution.

I think what we need today is an equally revolutionary "Joy of D&D."

One might ask why we would need such a book. One could also ask why we need a Joy of Sex, but if nearly 30 years of studying (and three degrees in) psychology you would be surprised by how little people actually know about sex.  Sure they can "do it" and have been since, well forever, but there is still much that people don't know. 
People can ride a bicycle, but that does not mean they are ready for the Tour de France.

I am not talking about a book on how to play the game. We have those, the rulebooks from TSR/WotC.  Or even a manual on how to run the game.  I'll contend that the pinnacle of this is still the AD&D 1st Ed Dungeon Master's Guide.

No. In this case, I am talking about an easy to read book; a breezy sort of guide. Maybe even a collection of essays and personal stories mixed in with guidelines on not just how to play D&D (and I think D&D in particular) but also how to get the most enjoyment out of it.  A Gourmet Guide to D&D and Roleplaying as it were. 

And just like how Dr. Comfort's book broke free of the Puritanical notion that sex had to be done one way for one reason alone, this guide would break the notion that D&D has to be done way.  Sure it can be a serious game, but it can also be light, breezy, and fun. 

Both books serve the same purpose


Friday, July 24, 2020

Silver Anniversary Time

Wednesday was my 25th Wedding Anniversary!  We had plans to be in Jamaica this year, but given how Americans are been told to stay in their own damn plague country, we settled for carry-out at our favorite seafood restaurant (Bob Chinn's FYI) and a nice walk (been walking 5k+ every night since COVID hit).

My wife and I are at an age where we don't really want a lot of things. For me, it was better to spend time with her, our favorite restaurant, and plate of sea scallops.  Besides we are also at an age where if there is something we need or want we just go get it. I didn't bust my ass in grad school for nothing.

BUT.  That doesn't mean I am not going to treat ourselves.
While my wife is going to get a new garden shed for her hobby.  I went to my FLGS and grabbed something I have been wanting for 20 years. Consequently, it is also a 25 year anniversary item.


My FLGS has had the D&D 25th Anniversary edition boxed set in their "glass" case for some time.

It is a premium item and likely cost WAY more than it should have (and more than I should have spent) but it is something I have wanted, it was my anniversary and I had promised I was only going to buy local once everything had opened back up.

I got it and I am very pleased.

I knew of the contents of course, but it was so nice to have them in front of me.


While they are all reprints I didn't actually own the separate G series modules and my copy of S2 White Plume Mountain walked years ago.  All I have is a printed PDF.  So those are "new" to me.

The copy of Ravenloft is nice and a little different from my 1983 original.



The "new" material for me was the history book and Len Lakofka's L3 Deep Dwarven Delve.





With L3 in hand, I now have the complete Lendore Isle's Trilogy. (Yes, I DO know there are more on Dragonsfoot.)



The set is very nice and there is a lot of room inside for more.  But not everything belongs inside to be honest.   But I figure my Silver Anniversary Return to the Keep on the Borderlands would be fine.


I just need a good copy of Return to White Plume Mountain as well. (ETA I see there is a POD version up at DriveThruRPG!)

BTW Return to the Keep is seriously under-rated. I use it now whenever I want to run a Keep adventure. I just typicall show everyone the B2 module so they think they are getting the full "orginal D&D experience."

This set is a nice companion piece to my Arts & Arcana for D&D history.



So happy 25th anniversary to me, my wife and D&D (just 20 years late on that last one).