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Monday, July 15, 2019

Monstrous Monday: Scorpion Men

I first ran into Scorpion Men, not in the pages of an AD&D Monster Manual (which still would not appear till 2nd Edition Monstrous Compendiums, though I do seem to recall them in a module for 1st ed, can't remember right now), but in the pages of the infamous "Simon" Necronomicon from the 80s.  You remember this one.  It was sold in books stores right next to the D&D books near the occult books.   Hell. We treated it AS a D&D book!

We used them a bit back then, often as reskinned Driders, using the Necronomicon name, "Akrabu".

Later they popped up again in 2nd Ed under the name Tlincalli and Manscorpion.   Though I never really used them then since I was deep into Ravenloft and these creatures didn't fit what I was doing at the time.

Much, much later I revisited these guys and used them in my Buffy/Willow&Tara/Unisystem game The Dragon and the Phoenix.   Here I went past the rather thin details in the Simon Necronomicon and included more detail from Babylonian/Sumerian/Akkadian myths.  Here they were called Aqrabuamelu or Girtablilu, names later picked up by later D&D authors and homebrewers.

Whatever the name these creatures all shared a number of traits.  They were huge scorpions with the centaur-like upper bodies of men, covered in red chitin like that of giant scorpions.  Some had human hands, others had the pincers of scorpions.  The first ones were created by Tiamat to avenge the death of her consort Apsu.  They are one of the creatures that were responsible for her name "Mother of Monsters".   Later it is said they guard the gates of Darkness so the Sun God may enter at the end of the day. Their site is terrible to behold and they cause death with a glance.

Additionally, there were the "Tzitzimime" of the Aztecs which were believed to be the spirits of fallen gods (demons?) that took the form of scorpion men.  Hedetet of the Egyptians was a scorpion headed goddess who would later be absorbed by Isis.

Here are the Scorpion Men for the Blueholme Journeymanne Rules, my current "Basic" of choice these days.

SCORPION MEN
AC: 3
HD: 10d8
Move: 45
Attacks: 2 claws, 1 sting, or 1 weapon
Damage: 1d6 (claw) x2/ 1d4 (sting) or 1d8 (weapon)
Special: Sting save vs. Poison 4d8 (half with save)
XP: 1,700  (2,200 xp for Scorpion Women)
Alignment: CE
Treasure: None
Abilities: +2 Strength, -3 Charisma
Climb Surfaces +15%, Hear Noise +5%, Read Languages +5%, Read Scrolls +5%, Use Wand +5%



And for D&D 5e.

Scorpion Man
Large monstrosity, chaotic evil

Armor Class 16 (natural armor)
Hit Points 90 (10d10 + 40)
Speed 45 ft., climb 45 ft.

STR DEX CON INT WIS CHA
18 (+4)     16 (+3)     18 (+4)     13 (+1)     14 (+2)     8 (-1)    

Skills Perception +5, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Draconic, Undercommon
Challenge 6 (2,300 XP)


Spider Climb. The scorpion man can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The scorpion man ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. The scorpion man makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a sting attack.

Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 18 (4d8) poison damage.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d8 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

Description

Scorpion Men (and Women) are horrid creations from the dawn of time.  Believed to have first been created by the Goddess Tiamat, they have since moved on into the service of other gods.  Set is known to employ many of these creatures and ones that are less evil serve Hedetet.
Standing over 7 feet tall and 9 feet long these creatures are large and strong.
They can attack with their claws or weapon as some (50%) have scorpion claws for hand and others (50%) have humanoid hands that can hold weapons.  All possess a stinging tail like that of a scorpion that can sting one attack per round.  The attack does 1d4 points of damage plus poison. The poison of the attack can do 4d8 points of damage or half with a save vs. poison/Constitution.   Those immune to poison attacks take no poison damage.
Scorpion Men are often used as elite guards. They typically armed with a long spear, a khopesh sword or a longbow.

Scorpion Women: These creatures appear as their male counter-parts save for a scorpion's head on top of a female torso. Their lower parts are still that of a scorpion.
Due to their connection to both Tiamat and Hedetet, they make excellent magic-users and witches.
They may cast spells as a 7th level witch or magic-user.   Scorpion women are much rarer than males, being outnumbered 1 to 10.

Wednesday, July 10, 2019

OMG: Demihuman Deities, Part 1

Ok a bit of a direction change here for One Man's God.  Normally I look at the myths presented in the 1st Ed AD&D Deities & Demigods, compare them to the myths from the real world and then look to see how some of the monsters can be classified as "D&D Demons", which is not exactly the same as a Judeo-Christian Demon, but I am not ignoring that mythology either.

This series will be different since the myths I am looking at now were all almost all wholesale made up by the creators of the AD&D game as it existed at the time.   So no appeal to real-world myths here is 100% appropriate, though there are some notable exceptions.

When looking over these beings though we are left with the same question as before.
Would this being be better suited as a god or as a demon?

Let's find out.


Introduction
We start out with the idea that demi-humans and non-human monsters are either Shamans or Witch Doctors.  We see this in action later in the BECMI / Rules Cyclopedia version of the D&D rules.  We are even given a new class, the Wokani, which (depending on which version of Basic you grab) are either witch doctors or witches in their own right.   But I am getting ahead of myself here.

We are also told that some of the creatures in the Monster Manual and Fiend Folio are to be treated as lesser gods.

MONSTER MANUAL
Demon: Demogorgon, Juiblex, Orcus, Yeenoghu
Devil: Asmodeus, Baalzebul, Dispater, Geryon
Dragon: Bahamut, Tiamat

FIEND FOLIO
Demon: Lolth (detailed in D&DG as well)
Elemental Princes of Evil
Slaad: Ssendam, Ygorl

So, if they have a unique personal name then they are essentially lesser gods.  Sort what I am doing here really.

Right off the bat some of these creatures are gods and others are named as demons.  The are some that fall in the in-betweens and those are the ones I want to investigate further.   I am also going to work from my own biases here. I think certain creatures are certain things.  Want to do it differently? Great, do it your way.

Gods Among (Demi)Men
Who in this listing of gods are undisputable gods?
I think the following beings make the list.
Skerrit (Centuars), Moradin (Dwarves),  Corellon Larethian (Elves, and most of the elven gods), the gods of the Giants, Garl Glittergold (Gnomes), Yondalla (Halflings), Gruumsh (Orcs) (but more on him later).  Others are ify.

Side note: I always loved Yondalla. I thought of all the gods of the demi-humans she was perfect. Exactly the kind of goddess the Halflings would have.

Maglubiyet, Hruggek and Gruumsh
In my game world, Goblins are actually a faerie race.  They are often evil, but some are just good enough to be considered Neutral.  For this reason, I see them more as Chaotic.  Hobgoblins in my world are related more to Hobs or more to the point, "Old Hob" aka the Devil.  I consider them goblins with a touch of Devildom about them.  Much in the same way that tieflings are to humans.  Bugbears, on the other hand, are more demonic. Bugbears come from the same root of words that give us boggles, boggleboes, and boogeyman.   I have played around with various ideas of goblin gods for a while.  At first, I went with Maglubiyet, but there is something about him I don't like, or rather, I don't like in this role.  Then I went with the Erlking as Lord of the Goblins and also Jareth as a Faerie Lord king of the Goblins.  I even went with atheist goblins for a while after reading GURPS Goblins.  I think I am more happy with a Jareth/Erlking blend these days.
That leaves me with Maglubiyet, the Lawful Evil god of Hobgoblins who also is a lesser Duke of Hell (his names sounds like a Duke of Hell to be honest) who wars with Gruumsh.  And way over in the Abyss we have the monster Hruggek who is a Chaotic Evil Demon Lord that is the patron of the Bugbears.  His name also sounds more demonic to me.
This leaves both beings relatively the same as they were before.

Gruumsh is a different story.  The one-eyed Gruumsh is obviously a nod, conscious or not, to Sauron.  Also, the orc of Tolkien's world are much more demonic that the orcs of D&D and other modern fantasy.  In The Silmarillion, we learn that orcs were created by the Vala Melkor, later Morgoth.  So there is an idea of divine creation perverted.  Would Melkor be a demon?  He is more closely related to Lucifer is analysis, but that only muddies the waters really.   I also like the idea that orcs were once related to Elves.  Of the two main species in D&D only elves and orcs can mate and produce offspring with humans.  So here is a heresy.

Orcs, and indeed Gruumsh, were all elves.  Gruumsh was Corellon's brother.

Somewhere, somehow, Gruumsh betrayed Corellon (orcs say it was the other way around) and Gruumsh the orc was born.  I just need a good Elvish sounding name to give him before this fall.
Personally, I find this FAR more compelling than the tale of Lolth.
Speaking of which.

Lolth, The What Queen?
Lolth is a lesser goddess. No, wait she is a demon. She was Araushnee, but that doesn't come till later.
I have talked about my issues with drow in the past and how they are really Lawful Evil and not Chaotic Evil.   Plus if I can make a Lawful Evil Goddess Tiamat into a Chaotic Evil I should be able to do the opposite for Lolth.  Which of course means she would not really be a demon anymore.  She is more of devil.  BUT. I like the idea that she is a demon.  Can I make a LE Demon? no. not really.

I think the simple answer here is that Elves, Orcs, and other fae creatures like Goblins don't fit into the Devil-Demon dichotomy very well.   I am inclined to pull them out and let them be their own thing.  Lolth is called the "Demon Queen" but that is more due to her "Fallen" status than anything else.



Despite my stated goal of trying to pull these beings into the likes of demons, I am happy with them being their own thing.

Gnolls and You Know Who
Before I end today's discussion I should point the example that falls right into line with what I am doing.  Gnolls and the Demon Prince Yeenoghu.  Here we have a strong non-human species and they worship a demon as their god. It works. It works well.


Too well.  Why does a weak-ass demon prince (ok relative) like Yeenoghu have humanoid, intelligent worshipers but more powerful ones like Orcus and Demogorgon do not?  I will dig into it next time.

Friday, May 24, 2019

Caverna do Dragão / Cave of the Dragon

Like many gamers my age I have had a "complicated" relationship with the Dungeons & Dragons cartoon of the 80s.  At the time I thought it was stupid. But as I got older I came to appreciate it for what it really was.  My kids LOVED it, especially my youngest son.  I bought the boxed set that came out with the D&D 3.0 stats and it was a great blast.

So the whole Internet has been abuzz when these pictures start coming out.


A cosplay group?  A new movie!? A Netflix series??
Nope. It's a Brazilian car commercial for the new Renault Outsider!




I have to admit. Tiamat looks freaking awesome here, and they really captured the feel of the characters.  I swear that Eric and Diana looked like they walked right out of the cartoon and into this commercial. 

My orginal DM just said on Facebook that they must have had a bigger budget for this 1 minute 45 second TV spot than the first D&D movie.  I am inclined to believe that.

AND now thanks to Renault we know how the story ends.

Now maybe Paizo can team up with Nissan for a Pathfinder commercial?

Monday, September 17, 2018

Dragonborn in Oerth

A few questions on the various Greyhwak and Oerth related groups on Facebook have prompted me to think a little more about Dragonborn and their place on Oerth.

This is something I began thinking about during the end run of my 3.x campaign, The DragonSlayers.  The be reveal was going to happen when I ran the old BECMI adventure M3 Twilight Calling.  Here the Carnifex were roughly analogous to orcs and to the Dragonborn's elves.
I am also going to use the Tom Moldvay article on the Seven Planets from The Dragon #38.  Which also includes Len Lakofka's updated AD&D 1st Ed stats for Tiamat and maybe the first Yellow Dragon.

But I still need to run that.

I did all the background work for that adventure and came up with some ideas of where to place the Red Mesa, which is a feature of the Dragonborn's homeland.

In Krynn it is pretty easy. Dragonborn are either replaced by or used instead of Draconians.  Though there are still many differences between the two races.
In the Forgotten Realms Dragonborn are godless warriors that have been enslaved by the Dragon Tyrants of Abeir, the lost "twin" world of Toril.  During the Spellplauge (cough*4thedition*cough) bit of Abeir and Toril combined and then split again during the Sundering (clearsthroat*5thedition) leaving some behind.
Other worlds do other things.

Mystara/the Known Wolrd has a thousand places for Dragonborn and any can work into the history.  But Oerth is different.  Let's check out some potential sites.
Again this falls into another debate...what is and what isn't a canon map of Oerth. I am going to stick with the more recent one since it serves my purposes best.

The Oerth
I am going to focus on the mostly undefined West since there a lot of good places to place the Dragonborn Empire (yes I am calling it an Empire, more on that in a bit).

Candidate #1: Fireland
Like many lands on this side of the world, there is very, very little known and even less that have been published.  Fireland, by its name, seems to be an area of volcanic activity or at least much hotter than expected.  Also given its name and its location I am also inclined to draw parallels to Iceland.
I like the idea of an island because it keeps the dragonborn remote and isolated. They could have been there for thousands of years and no one would have known.
Besides, who else would live on a volcanic island? Ok, lots of people do.

Candidate #2: Draconis Island
Another island and this time that really has a good "name claim".
Draconis Island is smaller and less remote but still has a good claim.  It is just about smack in the middle of the Celestial Sea, so maybe this is the home to dragons and/or dragonborn.   It is also closer to the Eastern and more well-known areas of Oerth, so having dragonborn suddenly show up can be readily explained.
Like Fireland there is a lot of appeal to me because it is an island.  I am planning on molding MY Dragonborn Empire on the Dragon Empire of Melniboné of the Elric Saga.  Instead of humans it will dragonborn and maybe not a cruel or decadent.

Candidate #3: The Draconic Imperium of Lynn
This is a big one. Not just in size (it is the largest of the three) but also the name.  The Draconic Imperium implies a Dragon Empire. Whether ruled by dragons or dragonborn or humans that worship dragons, well it's hard to say.
The only thing we know for sure about this area is there is a great city of Lynn and it is full of sea-farers and merchants.
This also seems to be a favorite of some places online as well.

For me though I am going with my Candidate #1, Fireland.
It seems like a better fit for what I want with Dragonborn and still have them in my world.
Speaking of which.  "My world" isn't even Oerth.  I am still happily using the merged Mystara/Oerth world of Mystoerth.

In my world, Fireland is very, very far west. So far in fact it wraps back around to the East.



I get a good sized island that is far enough away to be rumor and close enough that people have heard the rumors and believed them to be true.

Rise and Fall of the Draconic Empire
By human reckoning, there were no powerful civilizations more than 6000 years ago.  This is human arrogance.  When humans were still living hand to mouth as hunter-gather tribes and elves leaving their crystal cities of azure in the Feywild for the forests and wild places of the world the Dragonborn reigned supreme and unconquered.
In their history when the gods and primordials fought in the Dawn War; Tiamat and Bahamut fought their titanic battle in the skies.  As their blood fell to the ground the Dragonborn sprang into life.  Since none knew whose blood they came from they honored both gods as their own.
It is said that Tiamat fell from the skies and crashed into the Oceans.  Her blood and fire and body rose up to become the volcanic island known to humans as "Fireland"; though in the Draconic language it is known as Arkhosia or "Cradle".  Scholars are quick to point out the exact same word in old draconic means "Tomb".  It was here that they built their empire.  The great city of Aurix'ir (the "Golden City") was built. It featured the grand palace of the Emperor whose unbroken line can still be seen today and the even grander twin temples honoring Bahamut and Tiamat. Priest of both sects interacted here and were under strict oaths never to harm the other while in Aurix'ir.

Within the center of the island, surrounded by icy peaks and volcanos lay the legendary Red Mesa and within the Red Mesa was the even more legendary Dragons' Graveyard.

For the next 6000 years, the Dragonborn expanded their empire. Both Tiamat and Bahamut decreed that the riches in the Dragons' Graveyard would belong to the Draconic Empire and thus Emporer.

The wars of the Dragonborn were in the prehistory of Humankind, but would have been glorious for a human historian.

The First Great War was against the evil Carnifex. These lizard-men were the progenitors of Lizardfolk and Trogldytes and maybe scores others creatures.  They were old, even predating the Dragonborn, and they had a prior claim to the Dragonborn Island (though it did not exist till the dragonborn did).  The enemity between the two races was great; much like that between the elves and the orcs.  Indeed the similarity does not end there.  The Carnifex were the offspring of the great lizards known as dinosaurs and they represented a much different Oerth than what it was now.  A hotter place, filled with life from beyond the stars or from deep time.

The Second Great War, sadly was inventible as it was regretable.  The Dragonborn came up against the expanding elves time and time again.  Elves, with their ability to adapt nearly perfectly to their environment, were grabbing lands faster than the dragonborn could get their own people out into these new realms.   The conflict was brief, but global.  While both sides still hold long cultural memories of this war they have decided to work more towards peace, if not just a break from the hostilities.

The Third Great War was between the Dragonborn and the formerly human, now tiefling Empire of Bael Turath.  This was the war that would last 5 generations and destroy both empires.  In the case of Bael Turath it would wipe them from the face of the world and the dragonborn would return to their island and never interact with the outside world again until recently.
Some say the war began with a distarous first meeting between the two races, others say that war was always going to happen. In truth the war began in the Nine Hells when Asmodeus, always vying for more power, created the tieflings and cast Tiamat from Hell into the Abyss.  Offended beyond measure Tiamats clerics screamed for blood and in a rare case of ancestry overriding other concerns even the clerics of Bahamut, who still consider Tiamat their "grand mother", joined them in their cries for vengence.
Soon the lands, skies and seas were filled with battle.  Dragonborn sorcerers battled tiefling warlocks.  Paladins of Bahamut and Tiamat traded blows with hellknights of tieflings. Dragons attacked with mighty breath weapons while Olitiau, monstrous war-bats returned attacks with hypersonic shrieks. When the world could not contain their battles they spread to other realms and planes.  They spilled each other's blood in the sands of Athas. They fought in airships over Khorvaire.  On Krynn both sides were so bloody that all traces of both races were gone by the time of the Lance.  Emperors on both sides had been assassinated and capitals had fallen.  The war finally ended when the dragonborn finally broke the tiefling hold on Arkhosia and sent the tieflings fleeing.  It is said that remnants of this war still remain and great and terrible magics are to be had.  It is rumored that a tiefling spellbook from Bael Turath ended up in the have a wizard in the then young Suel empire.  It is believed that the spell that caused the Invoked Devastation that came upon the Baklunish was just a fragment of a spell found.  It would also seem the Baklunish had their own source of Turathi spells with the rain of colorless fire.
When the war ended no one was a live to have remembered it's beginning.  The animosty between the races today is one more of lazy hate.  They know each other's history but also the long history of what the recovery from that war entailed.


Given the dragon's proclivity to amass things I would say that Fireland/Arkhosia has the world's largest library on magic.  Spells of every description, level, and type.

Wednesday, September 5, 2018

Seasons in The Abyss

A while back I talked about how my players in the Order of the Platinum Dragon are splitting off for one level (14 to 15) to do something different with each of their characters.  We have jokingly referred to as a "vision quest" but in the Mythos of my game world it would be more appropriate to call them "Secret Journies".

They are trapped in the Abyss and each one will visit a different demon world before they hook back up on the Demonweb.  I have no issues with them finding each other across the Abyss; they just will.  A random encounter with a Chaos Stone has them all linked with a minor form of telepathy.

In one case one of the Paladins and the Fighter will be visiting Liberation of the Demon Slayer. The sorcerer will be going to Têhom, the Abyssal layer that had belonged to Tiamat.  Likely he will bring her back to life.  And the others... I have no clue yet.
I know I need one that is a savage world, maybe one with Dragon-lords.

So I dove into my archive at DriveThruRPG to see what might work.

Liberation of the Demon Slayer
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.

There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.

If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon-killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.

I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.

In my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

Lair of the Demon Princess
38 pages. Full color.
This is an older adventure designed for D&D 3.0/d20.
Part 2 of 2 adventures it can easily be run on it's own.  The positive features of this adventure are some new monsters, and use of old monsters in interesting ways.  In fact one of the things I liked most about this was the creative use of use of a Vrock and a Succubus as the main bad guys.  This adventure reminds us that demons need to be played as an intelligent monster.  Bloodthirsty agents of rage and destruction, but intelligent.
The adventure is fine, I think it might be a bit easy for the listed levels of 8-12.  The layout of the module could use a little more work and some the art comes out as blurred or pixelated.

Against the Cult of the Bat God
A while back my players ran into the Demon Bat-God Camazotz.  He managed to get away with the what he thought was the heart of the Sun God (it was his liver).  Since then my players have been itching for a rematch against him.  This adventure might just be the thing.
While the creature here is listed as "Servant of the Bat God" a little tweaking and I could make this into a coastline being terrorized by the Bat God himself.
The characters have three days to complete their task, so it's a nice tight adventure, exactly what I want, and it weighs in at just under 60 pages.
In any case there is a lot of good stuff here to use.

B1 Journey to Hell
I bought it on a whim based solely on level and "hell". First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still). The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page. It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.

Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
After dealing with the Queen of Spiders, maybe the Queen of Ants would be fun.
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.

BTL005: Brave the Labyrinth - Issue #5
An OSR Zine, but filled with more useful content than some books.
We get a new Elvish-Demon Lord, some elf-sub races and a castle to adventure in.  I immediately decided that all of these are connected and the Demon Lord, Erebus has these elves in his castle.
There are some patron saints of Good. Some magical tools and some new lycanthropes.

Going Through Forbidden Otherworlds
Going Through Forbidden Otherworlds, or GTFO (cute huh) is again a case of me getting something that is exactly what I need.  While I am not going to play it as-is, there is a tweak mentioned in the book itself that works perfectly for me.  In fact, a lot of this book works perfectly for me and my next set of adventures.  I can't believe I am saying this, but I will turn up the gore factor in this Lamentations product for my needs.
Not a real fan of the art inside but I see why it works for this.


There are plenty more.  I just need a few.   One for the cleric/paladin and fighter, one for the Dragonborn paladin, one for the Dragonborn sorcerer, one for the two elves (a thief and ranger) with maybe the half-pixie NPC (Brave the Labyrinth is looking like a good choice for them).

This is going to be a fun winter!

Wednesday, June 6, 2018

OMG: Babylonian, Sumerian and Akkadian, Part 2

I am going to spend some more time today with the Babylonian myths and focus on a couple of the personalities in particular.

Again, I am not doing this to poke holes in the scholarship of the original authors of Deities & Demigods.  We have learned a great deal more about these myths and stories than we knew back in the 1980s. AND this is not a historical text. This is a game book, it has different rules as it were.

Who's In Charge Around Here?
I do have one nitpick that I need to get off my chest and it involves Marduk.   What makes Babylonian myths well, Babylonian, is that they come from the city of Babylon.  Whose chief god was Marduk.  So who is this Anu guy?  Well...these are not easy questions.  Anu was an important god of the Mesopotamian religion and described as the father of Enlil (see the Sumerian myths) and the first main god worshiped...well ever, calling him the "Chief of all the Babylonian Deities" is a stretch.  Now if "Babylonian" = these gods and not "Babylonian" = The City of Babylon then ok.  But the chief god of Babylon was Marduk.  He was the most powerful and the one later kings of Babylon would swear fealty to; known as "Taking the Hand of Marduk".   So why isn't Marduk the 400 hp Greater God?  Well I guess this works better for this book.
Also, the physical description of Marduk has me scratching my head a bit.  None of the reliefs I have seen look like that. In fact the only other place I have seen this version of Marduk is in the Real Ghostbuster cartoon "I Am the City".
For the record. I DO think Marduk would have LOVED New York and the Ultimate City.  And I say this as a Chicagoan.



I believe the image came from descriptions of Marduk seeing twice as much/far as others, or being more than the other gods and men.

Bizzare Love Triangle
It's hard to talk about Marduk in AD&D and NOT bring up Tiamat.  Heck even in the Ghostbusters cartoon Marduk (the god of civilization) battles Tiamat the Goddess of Chaos.  Hmm.  Ok, so let's go back a bit.

The year is 1990 and young former-Physics, turned Psychology, student Tim Brannan has become disillusioned with the physics-envy in his field and wants something a little more on the start-up edge of science.   Enter Chaos Theory. The book "Turbulent Mirror: An Illustrated Guide to Chaos Theory and the Science of Wholeness" was released and I was mesmerized.   I was convinced (and still am on some levels) that my then research into human memory based on chaotic structures (see my senior honors paper and eventual Master Thesis).  I never got a far as I wanted on this.  Maybe one day.
That is not important today.  Today I want to talk about the Turbulent Mirror and Tiamat.

Now I remembered from my class in mythology some 2-3 years before that Tiamat represented Chaos.  Turbulent Mirror took this and ran with it, and took my imagination with it.

Why is Tiamat a "Lawful evil" dragon?  Shouldn't she be Chaotic Evil?
I have talked about Tiamat many times, but this post explains why I want to be Chaotic and not Lawful.

So now we have Tiamat battling Marduk and Tiamat battling Bahamut.  I used to refer to this as the "Bizzare Love Triangle" after the New Order song.  Irritated my then DM to no end.  I will need to come back to Bahamut some day.  Is he Marduk?  No. But I have no good reasoning yet.  MAYBE Marduk is the only "non-human diety" because he looks like a Dragonborn!  That would work well with what they are doing with the Dragonborn in the Forgotten Realms.

I keep Tiamat mostly as she is in the Monster Manual. Save she is now Chaotic Evil.  She always acted like it anyway.



Dragon Tales
Tiamat is not the only dragon in the Babylonian myths.
Right above Druaga is another Persian import, Dahak.
Dahak, or Zahhak or Aži Dahāka is the "three-headed dragon of death".   Wow.  How could that even be remotely ignored?

Well while Dahak certainly sounds like one of the monsters that Tiamat would produce he is from Iran and not Iraq like Tiamat is (to use the modern countries).

When my oldest son was little we grabbed every book on dragons we could find.  He loved, and still loves, dragons.  He read the stories about Dahak and decided that this was the dragon he wanted to explore more.

To that end he came up with both OSR stats and Pathfinder/3.x stats.   He is working on a 5e version too since that is now his game of choice.
For us, Aži Dahāka is the offspring of Tiamat and Demogorgon.  Part of an ancient pact to provide them both with a monster capable of great destruction.  Well, they got more than they could handle.

Funny thing is that when Liam decided to take on Aži Dahāka and I had forgotton all about Dahak in this book. I am glad I could come back to him full circle as it were.

Wow. I still have more to say about this part of the world.  Looks like a Part 3 will has to happen.

You can read Part 1 here.
You can read Part 3 here.

Monday, June 4, 2018

OMG: Babylonian, Sumerian and Akkadian, Part 1

Then were they known to men by various Names,
And various Idols through the Heathen World.
- Milton, Paradise Lost, Book 1

For this posting of One Man's God, I thought it best to go back where it all began for me.

The Babylonian myths in the Deities and Demigods are one of the most interesting collections of characters in the book really.  I was fascinated by them and when I got to college I jumped at the chance to take a mythology class and learn more.  There Professor Joan O'Brien (yes I remember her 30 years later, she was that good) told the story of Gilgamesh and Marduk and many others in the Enûma Eliš, or When On High.   So I am likely to spend a couple of posts on this topic just because it is so rich.

Now I want to clear about one thing.  I am not here to dismiss or deride the research done by James M. Ward and Robert J. Kuntz.  They did what they did without the benefit of computers, the internet and the collected archeological knowledge I have access too since 1980.  For example, there were some pretty significant finds in 1984 and published in 1992 that would have changed some things.  Plus they were not writing for historical, archeological, or mythological scholarship.  They were writing first and foremost for the AD&D game.  So let's keep that all in mind when digging through the rubble of ages.

Alas, Babylon
The myths of the Sumerians, Akkadians, and Babylonians represent some of the oldest myths and stories mankind has intact.  Dating back to 3500 BCE these are quite old. Sumer, Akkad, and Babylon (the Empire, not just the city) roughly share the same area between the  Tigris–Euphrates rivers, they also shared related languages; Sumerian, but mostly Akkadian.  They used the same cuneiform writing and they recorded them on clay tablets. They shared gods and they shared a culture.  While there is more time (more than twice the time really) between the rise of the Sumerian city-states and the fall of the last Babylonian empire than there is between Babylon and now, we tend to view them as related.
Because of this I am more likely to treat the Babylonian Mythos and the Sumerian Mythos of the D&DG as being one and not two.

Druaga
Let's start with what can only be called the Poster Boy for this series.  Druaga, Ruler of the Devil World.   We really don't know much about this guy other than he is a real monster.  We know he never appears to anyone the same way twice, yet he has a true form that frightens others.  He is Lawful evil and can summon devils (except Archdevils) and can turn victims of his mace attacks into devils.

Is it me or does his mace remind you of Asmodeus' Ruby Rod?



I have a lot of issues with Druaga here.

If you thought he doesn't really seem to fit the Babylonian gods then you are right.  He doesn't appear to be one of their gods at all.  There is a connection to "Druj" which is an Avestan (proto-Iranian) spirit of corruption.  But that concept comes from later and further away than Babylon.  He appears to be made up whole cloth for this book.  The only other reference to him in anything like this form is from a 1984 video game and later anime; Doruāga no Tō or The Tower of Druaga.  The game features Gilgamesh and Ki, who seems to be based on the Sumerian Goddess Ki (yeah I have some issues with her too...).  Druaga even looks similar to the D&DG version.


There is also the issue that despite his obvious power there is no place for him in the devils' hierarchy.  He is more powerful than Asmodeus and can create new devils besides.  So what gives?

In my own games, I took Druaga and I put him on the first layer of Hell in place of Tiamat (more on her in a bit).  First, I figured he was a better fit since I wanted Tiamat to be Chaotic Evil and he had the look.  I had already started dividing my devils into the ruling and serving classes.  The rulers were the fallen angels or everyone from a pitfiend up.  The servers were the less human looking devils (Eventually called "Shedim" or Demons of Rage in my games)  Druaga was their leader.
To steal from the greats I had made my Hell already filled with some creatures.  Some the Fallen took over and others they kicked out.  I also made my first level of Hell the place where the pagans go, ala Dante's Inferno.

Over the years we have gotten a number of Rulers of Avernus; Tiamat, Bel and now Zariel.  Maybe Druaga was there first.

Looking at his stats he is pretty powerful.  Strength at 24, Intelligence at 18, Dexterity at 23, Constitution at 25, and a Charisma of -4.  Only his 13 Wisdom fails to be godly.
He is listed as a 15th level fighter, 15th level magic-user, and 15 level assassin.  If we give him 15 HD and maximum hp (d8+7 for Con) then that gives us 225 hp.  Not far off from his 230.
He has 75% magic resistance as well as being immune to breath-weapons.

So why is he not ruling hell?

If we go with the Politics of Hell article as a guide, Druaga was the ruler but was deposed when the Angels fell and became Devils.

For starters, I am happy with 15 HD, though higher is also nicer.  The 1e AD&D Monster Manual sets the Pit Fiend at 13 HD, so 15 HD for a former ruler, reduced in power works for me.

Druaga, Former Ruler of Hell
FREQUENCY:  Unique
NO.  APPEARING:  1
ARMOR CLASS: -2
MOVE:  12"/24"
HIT DICE:  15 (230 hp)
%  IN  LAIR:  95%
TREASURE  TYPE:  J,  R
NO.  OF  ATTACKS:  2
DAMAGE/ATTACK:  6-15/6-15 (1d10+5)
SPECIAL  ATTACKS:  See  below
SPECIAL  DEFENSES:  +3  or  better
MAGIC  RESISTANCE:  65%
INTELLIGENCE:  Exceptional
ALIGNMENT:  Lawful  Evil
SIZE:  L  (9' tall)
PSIONIC ABILITY:  Nil

When the Angels fell after the War in Heaven, Druaga was already there.  When faced with the legions of the Fallen, Druaga surrendered his ruby mace to the leader of the Fallen.  Eventually, it came into the possession of the Arch Duke Asmodeus.

Druaga still holds considerable power.  He lives in a giant ziggurat temple on Avernus where the souls of the damned still perform service to him.   He can summon any devil of Pit Fiend status or lower to his aid once a day in numbers from 2-20.
Druaga has all the same immunities as do other Devils, he is also 100% immune to the effects of all breath weapons.

Next time we will talk dragons.

You can read Part 2 here.
You can read Part 3 here.

Monday, May 21, 2018

OMG: Level Setting and American Indian Mythos

To start this first post on One Man's God I wanted to set some levels on what I want to look for, in particular, what constitutes the top end of what is a demon vs. what is an evil god.

Now a couple "rules" regardless of what edition I plan to post the stats in I am starting in the lingua franca of 1st Edition AD&D.  That's what the Deities and Demigods is written for and the Monster Manual I am using today.

Level Setting
How powerful are these demons?  Well, let's have a look at our high-end examples.
The first edition Monster Manual gives us four of the biggest big bads we STILL talk about today. Orcus, Demogorgon, Asmodeus, and Tiamat.  Each one of these can be viewed as a god in their own way; two of which Orcus and Tiamat were gods in their respective mythologies. What the MM does not give us are the HD for these creatures.  Orcus has 120 hp, Demogorgon has 200 hp, and Asmodeus has 199. Tiamat has 128 but is also listed as a 16 HD monster.  This is nice since this gives us a nice example of a monster with maximum (8 per HD) hp.  So dividing the others by 8 we get:
Orcus 15 HD, 120 hp
Demogorgon 25 HD, 200 hp
Asmodeus 25 HD, 199 hp
Looking at other editions you can see them climb over the years.  Till we get to today.


Still very powerful in Mordenkainen's Tome of Foes.

What this means to me is I am looking for monsters in that 15 to 25 HD range if I want to call them Demon Princes or Archdukes of Hell.  Likely none will come up to that level, most will fall short of Prince or Archduke power.

American Indian Mythos
If there is one thing I know it's I am in no way qualified to talk about American Indian mythic traditions.  I mean I did grow up in the mid-west and I spent time going to both the Dickson Mounds and the Illinois State Museums.  So I feel my background is better than most, but still very much lacking.   The American Indian section in the Deities & Demigods in no way represents all the myths and stories of these extremely diverse peoples.  Sure there are some commonalities, but there are just as many differences. Maybe more.   Since I am limiting myself to the entries in the D&DG this one will be really fast.

There really are not many "demons" in the classical sense in American Indian myths.  I mean there are some, but not many and none of them appear in this book.   Even the monsters that do appear here are more monsters than demons and the evil gods (both of them) are more destructive forves of nature than anything else.   So not really my idea of demons to be honest.
Hastsezini is the fire "god"* of the Navajo.  I put god in quotes based on the work of Professor Grant L. Voth, Ph.D.  He claims that Amerindian did not worship gods per se but larger spirits that they honored.   This god/spirit doesn't really give me a demonic vibe.

Next time I will cover the rich and fertile ground of the Babylonian myths.  Might need to spend more than one post there.

Saturday, March 17, 2018

All Hail the Prince of Demons!

Wide on the wasteful Deep; with him Enthron'd
Sat Sable-vested Night, eldest of things,
The Consort of his Reign; and by them stood
Orcus and Ades, and the dreaded name
Of Demogorgon
— John Milton, Paradise Lost II. 961-965

Ever since I first picked up the Monster Manual way back in 79 (or 78, I started playing in 79) there were some names that jumped out at me as an invitation to use them in some way;  Orcus, Tiamat, Asmodeus, and Demogorgon.

Back when 4e was the new hotness I picked up the Orcus mini. No surprise, he is the bad guy of not one, but two campaign capstone adventures.  He is also the "mascot" of both Necromancer Games and Goblinoid Games. So yeah, he is pretty popular.

Before that, I picked up the Mage Knight Apocalypse Dragon to stand in for the full Tiamat.  Works well.

For Asmodeus, I figure just about any devil will do really. He doesn't even really need to be big.

I have my Tharizdûn and my Lolth.
What I didn't have was a good Demogorgon.

Until now.

Last year I picked up a Demogorgon last year at AdeptiCon. Earlier this year I grabbed the Classic Creatures Collection from WotC which had two Demogorgon figures; a full size and an aspect.

I was ok, though I wished all of them were bigger.  THEN I discovered the Loot Crate DX Demogorgon.   Well, I wished I hadn't because I became obsessed with finding one.

Finally, this weekend my quest ended.


He is huge!



As you see he compares nicely to 4e Gargantuan Orcus.



He compares even better to his smaller "aspects".  That is my demon-hunter paladin there.  I hope he is ready!

None are exactly the same and that is a good thing.  Demons, especially this demon, should have shifting forms.

Right now I have him hidden.  My kids know all about the older Demogorgons (and Orcus and Tiamat), but this one will be a surprise.

My wife saw it too and I told her what I was doing and she is very excited.  I can't wait to pull this bad boy out!

Now I all I need is a good Graz'zt mini.

Thursday, March 15, 2018

This Old Dragon: Issue #65

Dragon Magazine #65 from September 1982 might, in fact, be the very first Dragon I had ever laid eyes on.  It is, without a doubt in my mind, one of the more pivotable issues in my gaming career.  Given that it is a perfect "first issue" of a NEW collection of Dragons sent to me by Eric Harshbarger. Eric contacted me a few weeks back to ask about some extras and gaps in my collection.  I mentioned that most of the Dragons I have are collected from larger lots of game materials I buy and most times they are in pretty sad shape. So he offered to send me some.  There are some duplicates with my collection, but these are in much better shape.  So if you can pop on over to his website.  Thanks, Eric! Now it is time for your contribution to This Old Dragon!

Ok. Where to start with this one? First, of course, is that cover.  It is great to see it here next to me instead of having to go to my CD-ROM to get the PDF (which is good since the PDF scan is not as good).  It is a wonderful, and surprisingly thigh-less, effort by Clyde Caldwell.   I always loved Caldwell's work and this cover is no exception. I love that Dragon sneaking down on the cross-eyed fighter.  Ok, he isn't cross-eyed, but it always looks like he is when I first look at it!  At least the dwarf sees it.  But my attention is focused on the witch in the background.  Is she a witch?  Well to me she is and she was one of the subconscious elements I would later use for my own witch character Larina.

Witch by Clyde Caldwell, Larina by Jacob Blackmon
So the red hair, purple dress with cloak and hood, the necklace (though different), the bangles on the wrists. Pretty archetypical image items really. But that image stuck with me.  I'd say it was Larina's mother, but I always pictured her as a blonde!  Maybe my little witch is having adventures I don't know about!  So this is what I can say when I have a cover to actually look at!

We are not quite at that "golden age" of Dragon that I think everyone is nostalgic about.  OR maybe we are.  When I say "Golden Age" maybe you all have a different picture in mind. Anyway.  This is the time before I started buying Dragon.  I have no doubt however that this is the first one I ever saw.

Out on a Limb covers some letters on Ed Greenwood's article on Firearms a few issues back. Everytime I pick up an older Dragon my mental timeline of Ed's involvement gets pushed back a little bit more.  I REALLY did not give this guy enough credit.

Gary is up next with his Guest Editorial. Ok...what to say about this.  It is basically a 3-page rant against GAMA and Origins.   I am happy to say that things are better between GenCon and Origins, and in about a decade from this original publication Gen Con and Origins will host a co-Con, but for now Gary is really irritated.  I don't know what is going on behind the scenes at this point. Back then I would have read this and been firmly on Gary's side, but today it seems like an old man yelling at clouds (and to be 100% fair here, Gary at this point is younger than I am right now!)  Ok. Moving on.

Blastoff! gives us all the information we need to know about the brand new Star Frontiers game.  We get to see that iconic Larry Elmore cover for what I think is the first time. We learn the about the new races (Vrusk, Yazirians, and Dralasites), a bit on the new character creation system and some of the in-universe background.  We also get some background on the game itself.  Design work began in 1979 by Dave Cook and  Lawerence Schick and spent the next two years in design, development and playtesting.  I guess there was a more "hard core" version of the game at one point.

Gary is back and this time with a classic.  From the Sorceror's Scroll covers Character Classes to Consider.  We learn that there will be an expansion volume to AD&D.  This book will eventually become Unearthered Arcana but until then he gives us a sneak peak.  We know now that all of these classes did not make it to that book.  Some would later go on to be rumored for the 2nd Edition of the AD&D game; or rather the 2nd Edition as penned by Gygax himself.  This is one of the main articles that +Joseph Bloch would later use to build his "what-if" version of a Gygax 2nd Edition in Adventures Dark and Deep.

Rob Kuntz is next with another installment of Greyhawk's World.  This covers Events of the Eastern and Southern Flanaess. I always enjoyed these articles. It made me feel like the World of Greyhawk was a living place, even though at this point I was still very much entrenched in the Known World of the D&D Basic and Expert sets.

Feel like I am dropping names left and right here, but after that we have Len Lakofka's Leomund's Tiny Hut.  This issue Len is focused on Keep(ing) Track of Quality.  Or how the quality of the goods affect the price, time to make and how that can play out for the player character.  This article covers mostly sheilds, armor, and some weapons.  A bit of converting for AC and you have a good article you can still use today.

Almost the counterpoint to weapon quality is character quality.  Christopher M. Townsend presents a new proficiency system for use in AD&D in Weapons Wear Out, Not Skills. This system is neither as complicated as the ones will later get nor as crunchy.  In fact, this system is light on the crunch and heavy on the role-playing aspects.  Or at least insofar as training in general in AD&D was a roleplaying aspect.  Now your training has some other purposes and can take longer.   Rereading it now I can see using this as a guideline in my D&D 3.x and D&D 5 games.

Gary is back again with some new creatures. These Featured Creatures are considered to be official AD&DTM monsters, so that takes care of that argument (but opens it up for the next batch!).  We get two good-aligned monsters, the Baku and the Phoenix.  Both of these monsters will appear in the Monster Manual II due out soon.  But that is not what grabbed me about them.  Flipping the page something burrowed deep, deep into my psyche.


To me, the Phoenix was a god-like creature.  They were the natural enemies of darkness and chaos.  The mere look of one could destroy a vampire.  They were not some giant bird to be hunted for their feathers and beaks, they were divine agents of rightous wrath.  In many ways they were the opposite of the Dragons.  Yes, we have good Dragons, but the Phoenix (capitalization is mine and for emphasis) opposed the evil Dragons more.  I remember reading this issue from friends (sometimes many, many times) and at one point I wrote down "It was a time of great chaos. It was the time of the Dragon and the Phoenix."  Yes, yes I know there is a Chinese dish of the same name, trust me, growing up in the deep mid-west in the 70s and 80s the only Chinese I ever saw was "Chop Suey".  I would only later the myths and stories behind it.  The Dragon and the Phoenix became something BIG in my games.  So big in fact that I would later take some of those ideas and adapt to my Buffy the Vampire Slayer game and run a campaign I called The Dragon and the Phoenix.  Those games would later be the basis of my Ghosts of Albion RPG.

Ok, speaking of those dragons.  Richard Alan Lloyd gives us The Missing Dragons. Based on the "color wheel theory" he decides that there must be more dragons, the Yellow, Orange, and Purple.  Now few articles were as controversial in my early days as this one!  There were people that hated the idea of more dragons. There were people that hated the idea of these colors for dragons (this group though usually let the Purples in) and there were those that liked them but would not include them since they were not "official" AD&D monsters.  And of courses there those that liked them and used them.  Myself, I liked the idea. I thought the logic was faulty. I mean are there Draconic Evolutionary theorists of the RGB sort versus the CMYK ones?  I did use the Purple dragons once or twice.  I used an orange one once and I said the yellow had all died out.  The biggest issue with this article is Tiamat.  She has five heads, not eight. If we limit it to five, then the green head needs to become yellow.  Now there are many, many (MANY) other dragons in D&D now and Tiamat is still just five-headed.  So maybe I need to bring these back to my games.

An ad for the RPGA.

Dropping more names Lew Pulsipher is next with a new NPC character class, Timelords. These are not your two-heart, regenerating Time Lords.  These are more like Time Protectors or Time Guardians.   They are fighters with some basic time manipulation magic that gets more powerful as they go up in level. When I first read it I hated it.  I also used to have a pretty hard core rule in my D&D games of "No Time Travel!"  I have loosened up a bit on that over the years.

Next is Monsters of the Midway, BUT I don't have it in my copy.  So the rules state I must move on.

Ah, here is something else that wormed it's way into my psyche.  Robin Emrys Atkinson presents the Tuatha De Danaan, A revised Celtic Mythos.  With amateur drunk day Saint Patrick's Day in a couple of days, this is another reason why this is a good choice. This is designed to replace and add to the section on Celtic myths in the Deities and Demigods book. And it is much better.  It was here that I went into a HUGE Celtic myths kick that I never really got out of.

And the hits keep comming!  Ed Greenwood (I feel like I am the MC of a Night of Thousand Stars) is next with Law of the Land. A six page article on the legal system and political systems of the AD&D world.  Or as I like to think of it, the PCs do not live in a vacuum. Also a great system-free article and something to help curb the influx of Murder-Hoboism in your games.

Lew Pulsipher is back again (!) and takes a D&D (not AD&D) perspective on War! and how it can give the characters reason to "live".  Again this is a very system free sort of article and covers the types of wars that PCs might find themselves in.  Very usuful stuff.

Some Top Secret information from James "Pong" Thompson. It covers recon and assassinations.

An editiorial of sorts from Lew Pulsipher in Up on a Soapbox. In this, he discusses the difference between the Classical Role-player and the Romantic.  Lew is coming from a solid Wargamer point of view here.  I don't get the feeling that either of these types are bad, just they have certain ways of playing.  More the point in a Wargame if you can identify their style you will know how to defeat them since you know what risks they are likely to take.

The Dragon's Augury has some reviews including one of the first Computer games I can recall being reviewed.  WIZARDRY costs a then princely sum of $49.95 and you will need an Apple II computer with 48k and DOS 3.3. 
Tom Watson reviews some books for Traveller while Gary Gygax himself reviews Empire Builder by Mayfair games (he loves it).

Comics are next.
Phil and Dixie talk about how much Fantasy and SciFi are alike.
Wormy is only one page.

An ad for Chaosium's Trollpak takes half of Dragon mirth's page.  I always wanted that. It looked cool. 

Back cover has an ad for Grenadier Models and flip over for Gang Busters.

Wow. What a packed issue.  Not just name after name of the whos who of the early RPG scenes, but great content as well.

Want to know what I thought of White Dwarf from the same time? Check out White Dwarf Wednesday #33.  It was also a good issue.

Thursday, August 31, 2017

This Old Dragon: Issue #98

June 1985. Later this month I'll turn 16, but due to the fact I need new glasses, I won't get my license for a few more weeks.   Rambo First Blood is in the theatres and Tears for Fears is on the radio.  On the shelves, the new covers for the AD&D hardbacks and you can buy This Old Dragon issue #98.

The cover features a dragon horde filled with modern day items.  This is also the 9th Anniversary issue.  As far as I can recall all the anniversary issues featured dragons on the cover.  This cover though does not strike any memories with me. It's a cool cover.

We get to the main feature of the issue, all about Dragons.
Up first is Tailor-made Treasure from Roger E. Moore.  This is a new system for figuring out a dragon's treasure hoard.  It has some great quotes from various works of literature. Reading it over it could work well with pretty much every version of the game.

The Magic of Dragon Teeth by Gregg Chamberlain covers the various effects of burying dragon teeth. Each color of dragon will produce a different sort of warrior ala Jason and the Argonauts.
Most gamers of a certain age remember the old movie featuring the Harryhausen skeletons.


There are some neat ideas here.  To be honest I never felt the need to codify this.  Through the dragon teeth on ground and skeleton pop up.  Cause weird shit like that happens in a magical world.
Though more recently I have been using Dragon Tooth Talismans.  These provide protection from the that dragons' type of breath weapon.

Need music from the Ancient Empires for your game?  Well, you can get it in STEREO from Ramal LaMarr!  (I am sure that is 100% his real palindrome name too).


I have to admit I loved these ads.  So corny and over the top.  You can find his music online still.



You keep doing you Ramal!

Leonard Carpenter gives us a nice brief one in Dragon Damage Revised.  A great add for AD&D 1 but something you see now in most newer editions of D&D.

Roger Moore is back again with some background on The Dragons of Krynn.  In this, we learn that Takhisis and Paladine are similar to (but not the same as) Tiamat and Bahamut.    We get some Krynn history that is familiar to all of us now, but here it was all new.   A lot of Dragonlance has migrated back into D&D proper since the 3.0 days and I think that is largely a good thing.  Back in the 80s we used to talk about how the dragons of Krynn were larger and somewhat more "dragon" than the ones you found in Greyhawk.  I know that there are plenty of old-school fans that are aghast with this, but hey. They focused more on dragons in Krynn than Oerth.

Nice big ad for the Dragonlance Chronicles book 2, Dragons of Winter Night.

Ken Hughes gives us an entry with Creative Magic Items.  I want to talk less about this specific article and more about the type of article it is.  There were always a lot of articles in Dragon that I call "You are not bound by books!" articles.  I get that many people want to play RAW, but we were always doing things not in the books. Creating new monsters, new magic items, spells, classes.  Everyone I had gamed with had the books memorized back in Junior High, there was no way to surprise them unless you were willing to go out side of the books. Most of these articles elicited a "no shit, doesn't everyone do this?" but after a while I came to the conclusion that no, not everyone.

Detailing a Fantasy World is from Jim Dutton, whom I feel I should know but don't (flipping further I see his company runs the AD&D PBM game). Now this has some great advice on how to build your fantasy world from the ground up, or at least detail enough areas to keep your players busy.  At only three pages it feels too short to deal with the advice given, but it is short and succinct and should give any budding world builder a place to start and the seasoned ones some new ideas.

I am usually cautious of reviews of TSR products in Dragon. Such is the case of this reveiw of the first two Dragonlance novels by John C. Bunnell in It's a Neat Idea, but ... NOT just a Gimmick. I think we can be adults here and talk about the fact that the Dragonlance novels have some shortcomings. That being said these are fun books and they did represent a sea change in *D&D as a game and as a product.

A surprisingly long article from Dave Rosene discusses what PCs are likely to find in local shops in Knowing What's In Store.   We live in a world today where everything is available at our finger tips. In the 80s even we had malls (lots of malls) but historical medieval lands did not. Fantasy worlds need to tread this line carefully.

The Forum is next.

An ad for Traveller races. At this time and now these books make me want to play Traveller. I want to know more about the Aslan, Vargr and K'kree.  Maybe someone has ported them over to White Star or Starfinder already.

Some coming attractions for TSR products. Highlights include the D&D Masters Rules and the AD&D Unearthed Arcana.

Ad for Chill.  Still love that game.

Our centerfold is the first Gamma World Mutant Manual.  I am very pleased that it is still in this magazine too. Some would make for great additions to an OSR D&D game or a Mutant Future game.

Merle and Jackie Rasmussen have their Part II of Authentic Agencies for Top Secret.  A great find for the pre-internet world, but also real world agencies spelled out in Top Secret format.

The Ares section is next.
The Volturnus Connection is first by Stephen Bonario.  I have to admit, if I ever run a Starfinder game I'd consider a "Return to Volturnus" like game. I had a lot of fun with Star Frontiers.

When History Goes Awry by Mark Acres deals with parallel and alternate timelines for the Timemaster game.  Degree in History not required but certainly helpful.

Big index of all the heroes published for the Marvel Super Hero game in Marvel-Phile.

Huge list of conventions for June to October 1985.

Gamer's Guide has a lot of cool ads including one for the new Super Endless Quest books. These included a simple character sheet/bookmark.

Comics include Wormy and Snarf Quest.  Snarf is long, Wormy is down to a page.

A fun issue really and one I'll go back to for more information on dragons.

Want to see what I was saying about White Dwarf magazine for June of 1985?  Check out my White Dwarf Wednesday for issue #66.