Showing posts sorted by date for query tharizdun. Sort by relevance Show all posts
Showing posts sorted by date for query tharizdun. Sort by relevance Show all posts

Wednesday, April 27, 2016

A to Z of Adventure! W is for World of Greyhawk

W is for World of Greyhawk.

The WG or World of Greyhawk adventures take place, naturally, in the World of Greyhawk.  This was the default setting of most of the 1st Edition AD&D adventures, and explicitly so for T, A, G, D and Q.
The first named adventure was WG4 The Forgotten Temple of Tharizdun, which I covered briefly on "S" day.  But wait, if it is the first why is it numbered "WG4"?    Well according to the ole' Wikipedia "WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4."  So they do make a series of sorts.

WG5 Mordenkainen's Fantastic Adventure is an interesting one and might just be one of the last adventures Gary wrote for AD&D1 and TSR.  It is a high-level dungeon crawl featuring a unique demon and lots and lots of hack n' slash action.  It does feel like one of the older modules (though it was out in 1984 so it is "old" as well).   I could fit in with the TAGDQ series somewhere I am sure.  It could even be another one of the alternate worlds in Q1.

I don't know much about WG6 Isle of the Ape, save that is was one of the first adventures for characters above 18th level.

I do know about WG7 Castle Greyhawk.  WG7 was supposed to be another Gygax penned adventure, but it didn't happen like that.  Instead, we got a "joke" module.  The idea was sound, the levels get harder and harder with all sorts of strange monsters.  But is was played a huge joke.  At the time (when I was 15) I thought it was funny, but even running it I knew it was bad.  In the history of D&D Castle Greyhawk was a significant part of Gary's original game. For years we were teased with Castle Greyhawk but never got one. Even today we don't have the real thing.  This makes WG7 all that much worse really.  It's too bad really. The authors of WG7 do read like a who's-who of mid 80s game designers.

Of the others, only WG12 Vale of the Mage interests me these days.  I think it is because I was looking for more information of Greyhawk and the Vale of the Mage (home of the Valley Elves. No, I am serious) was one of those places I wanted more detail on.

Saturday, April 23, 2016

A to Z of Adventure! T is for Temple of Elemental Evil

T is for Temple of Elemental Evil.

Confession time.  I have never run or played through The Temple of Elemental Evil.
I think I was in the Village of Hommlet (T1) once, but that was back in the early, early days of the game.

Since then there have been three more updates and expansions to the T series.
I have read all of these. Recently I also read the novelization of the Temple of Elemental Evil and played part of the old Atari PC Game.  T1-4 also made the top 30 D&D adventures of all time.

So I have to admit I really want to run it now.  Though I want to tie it into my current D&D5 game.

Trouble is that the characters are now already 8th level and near the very end of the Slave Lords.  I didn't want to start with T1 because for me it was more important to start with B1 and B2.

So I have the T1-4 supermodule on PDF, but there is a lot going on that I am not a fan of.  Not that it isn't good, it is, but not what I need or want.  Plus I am no fan linking Zuggtmoy to the temple.  Her powers are not elemental in nature.  Plus I always liked the idea that some remnant of Tharizdun especially in the guise of the Elder Elemental Eye.  Maybe this is an elemental themed patron for a warlock.  The idea is of course to play into the larger "Come Endless Darkness" plot line.  So yes this evil is related to the larger evil. Which might be Tharizdun. At least that is what I have always considered over the years.  Turns out that +Joseph Bloch agrees with me.  I already did S4 and WG4, so I guess I am going in reverse.

As usual I have an embarrassment of riches. Too much material actually.

I found some 5e Conversion notes that look really nice. And I have a lot of choices when it comes to plots, ideas and adventures.  Of course I will use T1 The Village of Hommlet and likely a good portion of T1-4 Temple of Elemental Evil.  Given my particular desire to make an easy job far more difficult I am also going to look at versions for other editions.
I read through most of those last night.  T1 is easy, T2 will be a bit more work.  I think I am going to steal a lot of ideas from Return and Princes of the Apocalypse.

While doing some research, I discovered this blog post that talked about T2 The Temple of Elemental Evil as promised  back before T1-4 came out.  It is a very interesting read to be honest. That is where the image to the right came from.

Here are some other posts I consider "must read" on my goal to build this gigantic conspiracy of evil.
To me "Expert" level (as listed on the T2 cover) is 4 to 14.   When I first had this idea I was going to go with a parallel group, now I think I just want to up the threats and have it after the Queen of the Demon-web pits.   Make it 14th to 20th level.

So it is settled.  Zuggtmoy is out. Tharizdûn is in.  What is his plan?
Simple. He wants out.  He has convinced all these different evil factions to blot out the sun and deliver the essences of gods to him they think they are going to obtain godhood, but in truth they will be freeing him.  Maybe each has a Shard of the Elder Elemental Eye.  Lolth has Air, Orcus has Earth, Dagon/Hydra has Water and someone else has fire.  I kinda want it to be Asmodeus, but that is a whole other issue really.

But I am leaving out the mindflayers.  Why Air for Lolth when she is underground?  Air represents what she has lost. Plus I like tying her to the Queen of Air and Darkness.

I know there are places I can put the Elemental Shard of Air in Q1.  I am sure I can find places in the D series for the Elemental Shard of Water.  That leaves Earth and Fire.

That's what I love about all these old adventures.  So much you can do with them.

Friday, April 22, 2016

A to Z of Adventure! S is for Special Series.

S is for Special Series.

Ah! The "S" modules.  No series of modules have been as divisive, controversial or as fun (to me) as these.  Originally just four adventures, it has one "honorary" member in my mind and two more unnumbered members.  I have played in these and run them; some (like S4) many times over. These are some of my favorite adventures of all time.

Where to begin?

Well here are the modules/adventures I want to discuss.
These adventures have all been featured here many, many times.
Also, the first four have been collected into a single volume not once, but twice.  Many of the adventures have also been updated for other versions of D&D.


S1: Tomb of Horrors
Depending on who you ask, this is either one of the best adventures for D&D or the worst.  I enjoy this module, but it is not one I plan on running again. I ran it for my kids and they survived, but I think there are better adventures out there.  It is one of those adventures that everyone talks about; often about how horribly they or someone else died in it.   In the picture above, the book on the right with devil with his mouth open?  Yeah. More than one idiotcharacter put their hand in there only to loose said hand.  The big bad is that jeweled skull on the cover of the middle book.
Tomb of Horrors is often described as a meat grinder.  This is true, but it is also a fun challenge and if I can be so bold, a rite of passage of the D&D gamer.  You can't really call yourself a D&D gamer until you go through this.
Love it or hate it, it's place in history is solid and unmoving.

S2: White Plume Mountain
In many ways White Plume Mountain is one of my favorite adventures.  It's a crazy dungeon filled with traps, monsters a few legendary weapons of vast power, all dropped into a semi-active volcano.   I ran it for my kids a while back.  Back then I ran it under 3rd Edition, using a 1st Edition rule base, Basic Edition characters, and some 4th edition add-ons.  It was such a classic though that it all worked.  My kids loved it.

S3: Expedition to the Barrier Peaks
This was one of the first adventures I ever bought for myself.  The characters (in a quasi-medieval Europe) find an ancient crashed star-ship and all the crazy alien life forms still trapped inside.  Based a bit on the game Metamorphosis Alpha.   I ran this for my kids a while back.  My youngest LOVED it, but my oldest didn't. Which is a bit odd I thought, because he began playing with the Star Wars d20 RPG.
Still though, I personally think this is a great module.

S4: The Lost Caverns of Tsojcanth 
The Lost Caverns of Tsojcanth and it's near sequel WG4 The Forgotten Temple of Tharizdun are two of my favorite modules ever.  I bought S4 my freshman year in high school and read it cover to cover.  One of my favorite bits was the "sneak peak" at some of the monsters that would later appear in the Monster Manual II hardcover.  It was also a rather deadly adventure. The nearby Forgotten Temple of Tharizidun then opens up a new threat of the ancient imprisoned god Tharizdun.  This ties it in to the T1-4 Supermodule The Temple of Elemental Evil.  But I think what I liked about it was the information on Greyhawk.  We are introduced to the witch Iggwilv here. She would later become an important figure in the history of Greyhawk and D&D.
The boys loved this adventure.  Combining it with WG4 and some additional material from the web it took us about 6 months to complete.  Still, it was a great time.

Two other modules were later added to the "Special" Series but never had, to my knowledge, an "S" designation.

S5: The Dancing Hut of Baba Yaga
Baba Yaga is one of those characters that we keep coming back to in D&D.  There are at least 3 or 4 versions of The Dancing Hut adventure out there now and even for the Pathfinder game (a game very much like D&D) has her as the main bad guy for a whole series of adventures.
I am going to feature her and this adventure in my own "War of the Witch Queens" campaign that I run next.

S6: Labyrinth of Madness
Of all the "S" modules, this is the only one I know nothing about.
From what I can tell it is sort of a tribute to the kinds of dungeons we saw in the S-series.  It looks like a lot of fun though.

Wednesday, April 20, 2016

A to Z of Adventure! Q is for Queen of the Demonweb Pits

Q is for Queen of the Demonweb Pits.

What else could it be?  Well...funny you should say that. There is also a few Vampire Queen adventures out there and there is the adventure path I am playing around with, War of the Witch Queens.  But I guess really there is only one queen and only one Q module.

Queen of the Demonweb Pits is the ultimate finale that began with the characters looking into some giant raids. Behind it all was the Drow and Lolth!...er wait. Wasn't supposed to be the Elder Elemental Eye? Tharizdun? I mean that is what is going on in T1 Village of Hommlet.

Well as it turns out Q1 was supposed to be different. It wasn't the vision that Gary wanted. Now the official story is that Gary was too busy to work on Q1 because he was working on T2 The Temple of Elemental Evil.  We can see bits of his thinking in T1, S4 and WG5.  So David Sutherland came in to finish it off.  At least that is story we have been told.  According to Shannon Appelcline this was the start of Gary's eventual ouster at TSR.

Regardless of how, what and why, Q1 is fondly remembered to this day 36 years later.  As part of the GDQ series it is considered to be one of the greatest adventures of all time.

I remember playing this back in the day and that confusing as hell map.  I remember talking to friends in the days WAY before the Internet and how we would speculate on Q2 and Q3.

Like T1 and the mythical stand-alone T2, a DIY Q2 would be great.

SO TO MY REGULAR READERS:  What would be in YOUR Q2?

Would you have the characters look into the Elder Elemental Eye connection?  Maybe there would be a civil war among the drow; those that support the EEE and those that support Lolth.

I suppose I could take a few pages from Expedition to the Demonweb Pits for 3.5 edition of D&D to.  I do know I need to work out this Lolth-Tharizdûn issue before my players get there!

3 Different Editions, 1 Basic idea


Tuesday, April 5, 2016

A to Z of Adventure! D is for Descent into the Depths of the Earth

D is for Descent into the Depths of the Earth

Growing up in the 80s it was not uncommon to have multiple, independent groups of people playing D&D.  I have fairly vivid recollections of different groups talking about this adventure or some other book.  But the epic of the time was GDQ series and everyone was playing it.  I'll talk about the Giants series on "G" day and Queen of the Demonweb pits on "Q" day.  But today I want to talk about the "D" series, Descent into the Depths of the Earth and Vault of the Drow.

Once upon a time, back in the days of Walkmen, MTV, and Rubik's Cubes, the Drow were not what we think of them today.  This was the Pre-Drizzt Do'Urden days.

For those that didn't live this at the time the Drow are dark elves, cursed to live underground and worship the demoness Lolth.  Elves were good, and fair and full of light.  Drow...not so much.  The big reveal of the Drow as the main enemies of the GDQ series of adventures is akin to the Classic Star Trek episode "The Balance of Terror" that introduces the Romulans as a big bad. Not just as another race, but an offshoot of the Vulcans.  Evil Vulcans if you will.  The drow were everything the elves are not and they are also the cause of the giants and the kuo-toa raids.

These two (originally three) adventures are the action sequences to the big plot build up, though even the drow are just pawns in a larger threat.

I have such great memories of these adventures. I started playing them, but like so many others I never finished them.  They are the next adventures for my kids and I in our "Come Endless Darkness" campaign.

The one thing I have struggled with though is we live in a post-Drizzt world now.  Drow are no longer the scary dark-elf threat of the unknown.  Today they are potential heroes and a viable race option.

I want to take the drow back to the days where they were a mostly unknown threat.  Also I have proposed a number of other changes to them as well.  Making them more blue in skin tone like the Morlocks of the Time Machine movie.

These days the drow you are most likely to run into are not so much evil, but more emo or goth elves.
I covered some of this a while back in my post "Drow should be Lawful Evil, among other things."  So instead of covering that ground again I will let that stand and move forward.

The nice thing about running these adventures so many years after the fact is there is a wealth of information about them out there.  I have read reviews, play-by-plays and even read the novelization by Paul Kidd.  The book was actually kind of fun and the characters, introduced in the earlier White Plume Mountain, are likable.   I am thinking of introducing Evelyn, the half-pixie ranger as my own homage to the novel.  She would be the daughter of the two main characters Escalla and The Justicar.

Eclavdra
One of the best things about these adventures and the G series before and the Q after, is the number of really cool NPCs.  Top of that list has to be Eclavdra, drow priestess.  She has been described as being a priestess to Lolth, an attaché to Grazzt and even a convert to the worship of the Elder Elemental Eye, who in my game is another name for Tharizdûn.   This fits in so nicely with my plans that I feel the need to detail her more.

We know she is a drow and an exceptionally beautiful drow at that. She is introduced in the module G2.  Here is what is said about her there:

Eclavdra (10th level cleric/fighter; H.P.: 60, Wisdom 17, Dexterity 18, Constitution 10, Charisma 18; Armor Class -8 = +3 shield, +5 chainmail, and +4 dexterity bonus), the one who fomented all of the trouble.

The Vault of the Drow (D3) features her on the cover (see above) and describes her as a 10th/4th cleric/fighter.  These are of course AD&D 1 stats.  I am going to use here under D&D 5.   Also, I want to emphasize her "conversion" to Tharizdun more.   I am going to make her a 10th level Cleric/4th level Warlock with a Pact of the Blade and Tharizdûn as her patron.

To prepare I have also been buying up Drow minis.



Really, really looking forward to running these.

Links
Grognardia

Thursday, February 4, 2016

Show. Don't Tell.

I was thinking about my post from this morning about Tharizdûn, the Temple and various things that happened in the wee hours of history.
While I have a nice little mythology going here with bits that date back all the way to when I first started playing my players, my kids, do not have the same investment.

I told tell them the story of course, but that is just a story.
Then I recalled the old adage; "Show. Don't tell."

So via a dream or flashback sequence, I am going to have my players participate in the Dawn War.
Here they are going to be figures from that mythical age in the fight against Tharizdun.

Here is what I have so far. The participants in the war are Tharizdun, Orcus and Demogorgon, though he only had one head at this point. I will also have some of the other Elder Evils there too.
On the side of good are He Who Was (who will be killed here), Bahamut (as a PC), Samuel (a PC, HWW's right hand and the future Asmodeus), Corellon Larethian (also a PC) and some others.  Maybe Wee Jas.
Tiamat and Lolth will be there, but they do not fight.  This is why Tharizdun hates them.

I am going to let the battle play out.

I thought I would stat up all these gods in 5e and put them at 30th level.  Sure I could make them all 3rd level and the battle will be similar, but I want my players to feel like these are really powerful beings.
But I started thinking about D&D 5. It is great, but I have not done a lot of gaming at 20+ level with it.    So to add to the dream-like quality of it all AND to get the characters up to the 30+ level AND to have them be true immortals I am going to do something fun.

I am going to run this dream/flashback battle using D&D Basic.  Though OD&D is also on my mind.
The players know the rules, but they will be just off enough to make them have to think about what they are doing.  Plus looking down and seeing 31st level and over 100 hp will impress them.
It will also give me the chance to use some of my favorite B/X-BEMCI material.

Now I need to make some good looking "God" sheets and figure out who was there and who is going to play who.   Obviously if a character worships a god that is who they will be playing.

I have done this in the past, use a different system to invoke a different feel in the players.
When the dream is done each character will get a boon from that god to help them out later on.

The more I think about the more I like it.

Replacing the Temple of Elemental Evil

Not replacing as in removing and putting something else in its place, but moving it to a different place.

The "Come Endless Darkness" plot is moving along nicely. But I really need to introduce the Temple of Elemental Evil at some point.  I am now thinking of upping the HD of all the monsters and putting it into place right after the A series but before the GDQ series.

Which also brings up an interesting point.  The characters in the current game are now 7th level, almost 8th.  Goblins, in enough numbers, are still giving them a run for their money.  More so than I recall 1st Ed doing.

If the big bad is Tharizdun in his aspect as the Elder Elemental Eye, what's Lolth's stake in this?  Demons don't work together.  Maybe through Ghaunadaur.  OR maybe Ghaunadaur is manipulating events to get Lolth out of the picture.  That could work.  Ghaunadaur is nothing more than a puppet of Tharizdun anyway.  Given that he is the God of abominations, then I could put him in the Temple prison instead of Zuggtmoy. It's an idea anyway.

Of course if he is in prison, how did he work out this long plan?  Well maybe this is only the body, the mind has been roaming free.    So if Tharizdun's mind or ego is trapped in Ghaunadaur's body.  Where is Tharizdun's body?  Well that is trapped in the lowest part of the Nine Hells.  Sages call it Zargon the Returner.  When these two meet then all Hell breaks loose.  Though I think three parts is better.  To cover the three evil alignments (Lawful Evil, Neutral Evil and Chaotic Evil),  as a parody of the "holy trinity" and also (and more for me) as a representation of Tharizdun's Id, Ego and Super-ego.  Zargon is the Id, Ghaunadaur is the ego and now I need a Super-ego, the one pulling the strings together. Maybe that is Tharizdun himself.

The Darkening of the Sun is not only beneficial to the Drow, Vampires and Mind Flayers, it is the sign of Tharizdun's return.

Sounds like a plan.

Friday, January 22, 2016

The Temple of Elemental Evil

Confession time.  I have never run or played through The Temple of Elemental Evil.
I think I was in the Villiage of Hommlet once, but that was back in the early, early days of the game.

So I have to admit I really want to run it now.  Though I want to tie it in to my current D&D5 game.
Trouble is that the characters are now already 7th level and in the middle of the Slave Lords.  I didn't want to start with T1 because for me it was more important to start with B1 and B2.

So I have the T1-4 supermodule on PDF, but there is a lot going on that I am not a fan of.  Not that it isn't good, it is, but not what I need or want.  Plus I am no fan linking Zuggtmoy to the temple.  Her powers are not elemental in nature.  Plus I always liked the idea that some remnant of Tharizdun especially in the guise of the Elder Elemental Eye.  Maybe this is an elemental themed patron for a warlock.  The idea is of course to play into the larger "Come Endless Darkness" plot line.  So yes this evil is related to the larger evil. Which might be Tharizdun. At least that is what I have always considered over the years.  Turns out that +Joseph Bloch agrees with me.  I already did S4 and WG4, so I guess I am going in reverse.

As usual I have an embarrassment of riches. Too much material actually.

I found some 5e Conversion notes that look really nice.
And I have a lot of choices when it comes to plots, ideas and adventures.
Of course I will use T1 The Village of Hommlet and likely a good portion of T1-4 Temple of Elemental Evil.  Given my particular desire to make an easy job far more difficult I am also going to look at versions for other editions.
I read through most of those last night.  T1 is easy, T2 will be a bit more work.  I think I am going to steal a lot of ideas from Return and Princes of the Apocalyspe.

While doing some research, I discovered this blog post, http://sagaworkstudios.blogspot.com/2014_08_01_archive.html that talked about T2 The Temple of Elemental Evil as promised  back before T1-4 came out.  It is a very interesting read to be honest. That is where the image above came from.

Here are some other posts I consider "must read" on my goal to build this gigantic conspiracy of evil.
To me "Expert" level (as listed on the T2 cover) is 4 to 14.  But I am more likely to do 4 to 8.  Then the characters of this adventure will then join the other characters of the Order of the Platinum Dragon to move on to GDQ.

So it is settled.  Zuggtmoy is out. Tharizdun is in.  What is his plan?

Simple. He wants out.  He has convinced all these different evil factions to blot out the sun and deliver the essences of gods to him they think they are going to obtain godhood, but in truth they will be freeing him.  Maybe each has a piece of the Elder Elemental Eye.  Lolth has Air, Orcus has Earth, Dagon/Hydra has Water and someone else has fire.  I kinda want it to be Asmodeus.  But I am leaving out the mindflayers.  Why Air for Lolth when she is underground?  Air represents what she has lost. Plus I like tying her to the Queen of Air and Darkness.

This will also let me try some of the new material coming out for 5e.  Like +Mark Craddock's Dhampir TK Monk!

What have your experiences been?  What should I watch out for?

Tuesday, February 3, 2015

Sol Invictus: The Unconquered Sun

The mountains and the canyons started to tremble and shake 
as the children of the sun began to awake. 

It's not easy pulling off a large mono-theistic religion in a FRPG, especially one where the world not only has a lot of pantheons, but also where all these goods are assumed to be real.
Fortunately there are plenty of examples from the real world.  Especially in the Christ-like figure of Mithra or Mitra and the similar Sol Invictus.

http://en.wikipedia.org/wiki/Sol_Invictus
http://en.wikipedia.org/wiki/Mithraic_mysteries
http://en.wikipedia.org/wiki/%C3%81ine

I think a god like Mithra would be interesting in D&D.

The Church of Sol Invictus
In my Mystoerth world the Church of Sol Invictus seeks to unite the faiths of the world under the banner of one Sun God.  They have a lot of influence in the temples of PholtusPelor, St. Cthubert and Ixion.  There are many similarities to this faith and the one of Taiia in 3rd Edition.

Proponents of Sol Invictus believe that their god is the only true god and all others are false gods or even worse elevated demons or mortals.

But the Church of Sol Invictus has a number of other, deeper secrets.
In addition to only recognizing the sun gods of various faiths as the only true god, they believe that these gods are really only aspects of a much greater god.
The high priests and the leader of the faith, known as "His Brilliance", feel that these aspects are in fact aspects of the god known as "He Who Was".

He Who Was was an ancient powerful god whose chief lieutenant was Asmodeus. At the behest of Tharizdun, Asmodeus tricked and betrayed this god. He was ambushed by Orcus, Demogorgon and a third demon whose name has been erased.  He Who Was managed to kill this other demon and even split Demogorgon into two.  Demogorgon later regenerated into  his current form, each half of his head regenerating in to two complete heads.  Orcus killed He Who Was and in a further act of desecration used his skull and spine as the the great Wand of Orcus.

The clergy of Sol Invictus believe then that by combining these aspects of the Sun God and destroying Orcus forever they can have their god reborn. They believe that this rebirth will make their god more powerful than he ever was.

In my larger world St. Aleena was also a follower of this philosophy and the Church of Law and Order in City of Dolmvay is just another aspect of this faith.

The major foes of this Church are followers of Orcus and pretty much any demonic cult.  Also feared and mistrusted are the faiths that follow the Moon.

The Church of Sol Invictus are among the main witch-hunters in my world.

I am planning to work elements of this church into my current game, but not sure how much detail the players are actually going to get.  The use a word my wife hates, I am going to let it grow "organically".

Some of this organic growth began when I first started pulling all this together for 4e. It was building the 4e version of Aleena that got this idea rolling again.  I guess this is one of the reasons I have not let go of my 4e books.  A lot of the fluff is still compatible with what I am doing in 5e.

Not everything is figured out though.
Given that I grew up in the 70s I would love to add some more left-over hippy shit to it all. I would love to add something like 12 houses to the faith, something along the lines of orders.  Or 7 orders and break them down by color.  The 7 orders actually fits better with some other things I had done in the past.  Each order representing a different aspect of the faith.  I had already figured out Red (Military might) and Blue (Knowledge/learning).  It should not be too hard to come up with something else.  Obviously Green could be related to growing things.  Violet could be Guidance. Why? Well it brings in a group I had created separately that could work into this faith.  Maybe they absorbed them.  I could even have a "Black" for the secret police within the faith.

I will give this some thought.  But yeah this could be fun.

Friday, September 6, 2013

Wikipedia is irritating me

Well.  Not Wikipedia, but some of the deletionists.
Now they want to delete the article on Tharizdun, https://en.wikipedia.org/wiki/Tharizdun

So. Anyone know of some good 3rd party (not TSR or WotC) references?
I have a stack of magazines to go through, but I am running on fumes now.
Could use some help on Night Hag as well.

Tuesday, April 23, 2013

T is for Tharizdun and Tiamat

Yesterday I talked about the Devil as embodied in Satan.  As I mentioned I don't like the idea of using such impossible evils to kill (if it has stats it can be killed).  But near-impossible ones are fine.

I have talked about Tiamat a lot here.  Not just the D&D concept of her, but the ancient myths and what she means in my world.  She is the current "Big bad" in my kids 3rd edition game.  They began as just a small group looking into researching dragons.  In the process they discovered the rise of the old Cult of the Dragon (I am using what appeared in Dragon Magazine before it was went over to the Forgotten Realms) into a new threat.  The feel the only way to stop this evil from taking over the world is go to the source.
The twist I am planning is the artifacts I am having my kids gather up to summon Tiamat are also just what she needs to come into this world to rule it.  I am using ideas from the old Doctor Who serial "The Key of Time" and the Come Endless Darkness book by Gary Gygax (more on that book later).  They have gathered up all the relics they need; and these are true relics, they are the remains of dragons that are now "saints" in Tiamat's evil pantheon.   They are going to summon her using these relics and a few other items. Then there is going to be a big no-holds-barred fight on the Dragon Isles.
There are some parallels here with my last campaign/game "The Dragon and the Phoenix", but this one should be a lot bloodier.
Here are some of my relevant posts on Tiamat


Tharizdûn is closer to the classical idea of "The Devil" than Tiamat is.  Though I do recall at one point thinking that Orcus was the son of Tiamat and Tharizdun.  Not keeping that, but I might revisit it one day.
Unlike many of the other creatures, I have posted here Tharizdun was created whole cloth by Gary Gygax and expanded on in later books.  He is the main bad guy in the Gord the Rogue books including Come Endless Darkness (he is on the cover in fact).  In my games, he is god chained at the bottom of Hell and Asmodeus is his jailer still.  Though the millennia of Tharizdun whispering in his ear it is hard to say how much of the original Asmodeus is actually left.
He is hinted at in the T1-4 modules and then bits and pieces in S4 and WG4.  I think it would be very interesting to do the entire GDQ series under AD&D but instead of Lolth being the big bad, make her an unwitting pawn of Tharizidun.  Get the Shard of Pure Evil (from 4th Edition) so he can escape his prison and destroy the world.
Sure it is an awful lot like my Tiamat arc above.  But it works, and the stakes would be much higher.

Can't wait for my kids to fight these two!

Monday, April 22, 2013

S is for Satan

I have talked a lot about demons this month and about Hell prior to this.  The one thing I have not talked much about is the Big D himself, The Devil aka Satan.


Here are two things you likely didn't know about Satan in RPGS and D&D in particular.
First, he usually doesn't appear in them.  In fact, there are no official stats for Satan/Lucifer in D&D in any edition.  Plenty of stats in third party products, but none for the guy himself.
Secondly, I never use Satan in my games.  Not because I don't want too or have any fear of it, simply put there is no way he could ever live up to the expectation of the players.
One lucky roll and all my carefully laid plans become, oh hey we just killed the Source of All Evil.  How many XP do we get?  There is just no way that stats on paper can match up with the expectations of the players.  With a character like Dracula, it is easier.  He can be just as evil, just as much of a threat to the characters, but we know something else about Dracula. It's the same as Smaug, or Voldermort, or Vader or Sauron.  These evils can and were defeated.  Satan is, or at least should be, an unstoppable dreadnaught of evil. He is not the Monster of the Week, he is not even the Big Bad.  He is the Biggest Bad EVER.

Despite the lurid tales from the 80's (check out Asshat Paladin's review of "Playing with Fire") or Pat Robertson's claims, D&D players are not Satanists.  Sure, maybe some are. But no more or no less than say the general population (which is much smaller than people generally think).

Lucifer as Satan has appeared in the pages of Dragon Magazine and in the various Tome of Horrors books.

Satan made his appearance in Dragon #28 from 1979 in the infamous Politics of Hell article.  Here are the stats he had then:

Satan
FREQUENCY Very rare
NO. APPEARING 1
ARMOR CLASS -8
MOVE Whatever desired
HIT DICE 333 hit points
% IN LAIR 5%
TREASURE TYPE H(*2), l(*2), U(*2)
NO. ATTACKS 1
DAMAGE/ATTACK 10-100
SPECIAL ATTACKS +3 or better weapon and purity of heart required to hit
MAGIC RESISTANCE 95%
INTELLIGENCE Godlike
ALIGNMENT Lawful evil
SIZE Variable
PSIONIC ABILITY Special
Attack/Defense Modes Special

and his more recent S&W stats:
(Satan from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene.)

Satan

Hit Dice: 25 (150 hp)
Armor Class: -6 [25]
Attack: Rod of Infernus (3d6), bite (2d4 plus poison) or 2 claws (2d8), bite (2d4 plus poison), tail sting 1d8 plus poison)
Saving Throw: 3
Special: Gaze weapons, spells, summon devils, +3 or better weapon to hit, immunity to fire and poison, regeneration (4 hp/round), magic resistance (90%), see in darkness, telepathy 100 ft.
Move: 21/30 (flying)
Alignment: Chaos
Challenge Level/XP: 40/10400

The Pathfinder stats are even more powerful.
EVEN then there is some character out there that could take this guy.  Maybe not many, but they are out there.


Lucifer and Satan have appeared as separate entities in the old Death's Edge Games Inferno games.
Which got me thinking, what if "Satan" isn't a person, but a title.  Not "Satan" but "the Satan", similar to what I did for Demongorgon.  The idea is not really an original one, Piers Anthony covered it in his Incarnations of Immortality series and it was covered well in the Charmed series with their Source of All Evil concept.
So the idea here is take a demon, already powerful, and juice him up on all the power of evil, or Evil, and he becomes the ruler of all demons.  Take a page from Lexx and His Divine Shadow and make it so that the new host of this evil power, the new Satan, has all the memories of all the previous Satans AND the knowledge of the new host.  That is a very dangerous foe.

So lets combine this idea with Dante's Inferno and some from the the D&D game itself.  In D&D there is a god of Evil, Tharizdun (who I'll talk about more tomorrow) that is roughly the same as Lucifer/Satan.
Tharizdun is trapped in a prison where his jailer was Asmodeus.  Asmodeus is now the leader of Hell and Tharisdun is forgotten.  There are a lot of clues to his whereabouts and even Gygax himself featured him in his Gord the Rogue books.  So my solution is to split "Satan" up into a couple of beings.  Part of him is the imprisoned Beast and another part in actually part of AAsmodeus


Another part...well I have not figured that one out yet.

The real question that in a world FULL of demons, devils and all sorts of monsters what purpose does Satan serve? What does he do?

The recent Kelley Armstrong book "Thirteen" finally features Lucifer.  He is very different than what is typically expected.  Two of my favorite versions was Peter Cook's in Bedazzled and Viggo Mortensen in The Prophecy for different reasons.  Maybe I should do that for my next October Movie marathon, only watch movies that feature the Devil/Satan as a character.

I also have something to say about RPGs and their role in the Satanic Panic of the 80s.  But that needs to be for another day.

Thursday, April 18, 2013

P is for Paimon

Paimon is another demon that was once an Angel.  When he was a Angel he was is in Lucifer's* service and remained there after the Fall.  Paimon is a great king of Hell and he commands 200 legions of demons, a full 25 legions of these demons are his personal retinue of musicians and singers that announce his arrival.  Another 10 are his court, followed by his marshals, generals, and captains. All in his court are scholars of fine learning and repute. These demons are not soldiers and are not expected to go into battle.

Paimon is great scholar in his own right, in fact he may be the greatest mind in the infernal court.  He has no desire for personal power, but he has amassed so much knowledge that no plan gets enacted that he does not know about.  His familiars granted to mages and witches never fail to teach his subjects whatever knowledge they need to know.  All he requires of course his their ever-lasting soul.
While he gives out good familiars he is never summoned himself.  It is said that in order to summon Paimon the would be conjurer first needs to learn his secret language; no small feat.  Then properly summon Paimon in this language and converse with him in it.  Anyone that attempts to summon him will instead get his two chief advisers Beball and Abalam.

Paimon appears as a man with an effeminate or even a woman's face. He ride on a camel that breathes fire.   He is richly dress and always appears kingly.  He carries a rod that he uses to command  or on the rare times that he partakes in combat.
If attacked Paimon sees fighting beneath him and will send his legions in his stead. If he found alone he will summon Beball and Abalam to fight for him.

All other Baalseraph fear him but they also value his sage advice and knowledge. None dare openly plot against him.

Paimon
Alignment: Lawful Evil
Movement: 180'
Armor Class: -2
Hit Points (Hit Dice): 125 hp (24 HD)
Attacks: Rod
Damage: 1d8 +save vs. death on critical hit
Special: +2 or better weapon to hit, immunity to fire, electricity and poison, regeneration (1 hp/round), see in darkness, magic resistance (75%), telepathy 300 ft., knows everything
Save: F24
MORALE: 11
XP: 25,000


Beball and Abalam fight as powerful (full hp) Pit Fiends.  Paimon's mount is a camel, but it possess all the same powers of the Shedim including a fire breath weapon like a red dragon.

*For the record, while I have nothing against adding Lucifer to my games it seem far to Judo-Christian for my tastes.  Especially when I can achieve the same goals using the D&D version of Asmodeus or Tharizdun.

Sunday, December 30, 2012

Return of the Dragon Slayers!

I got a chance to play with the boys again today.  We continued the DragonSlayers game from a while back.  To recap they had just entered the Temple of Tharizdun and had held off the advancing hordes with a Wall of Flame spell.

I upped the stats of all the goblins, trolls and norkers in the place to make them partially demonic.  Centuries of interbreeding has made them them evil, but dumb.  The boys cleared out one side of the temple and found the access to the Black Cyst.  

They recovered the Lament of Tharizdun, but the mostly Neutral Good party wants nothing to do with it.  They have no issue with the legendary 333 gems of Tharizdun.  

I am setting Tharizdun up as the next big bad.  But not till the next generation. That is the 1st Ed AD&D game I started with the children of these characters.

I printed out the newer symbol of Tharizdun and had it ready. One of the demonic trolls had it on his armor, so I showed it to the boys.  After some Knowledge Arcana, History and Religion rolls I announced that they didn't know what it was.  My youngest, playing a half-elf Sorcerer/Ranger/Arcane Archer stated "I know exactly what it is. It's a target!!" and he fired two flaming arrows into the troll.


I have to admit, I was pretty amused by that!

They finished the adventure and high tailed it back to Glantri City.  They are planning on taking a couple of months break before the next leg of their adventures, but I doubt it will be that long.  There is some trouble brewing in Two Lake Vale and strange cloud over the land.

Friday, August 3, 2012

Gen Con 2012

It dawned on the other day that I am in no way shape or form ready for Gen Con 2012 yet.



Hotel was booked back in January, badges bought, games registered for.Google calendar updated.
But I am not mentally ready.  I am not running anything this year officially, maybe something for my kids.  Most likely the continuation of theForgotten Temple of Tharizdun.

I plan to pick some things up at the OSR booth, but there are not many purchases I want to make this year to be honest.

Who is going to the Best Four Days in Gaming? 
What are your plans?

Monday, July 2, 2012

Gods of the New Game

I still don't have a name yet for my new Realms based 4e game, but things are coming together really nice.

Now back when I said I didn't know anything about the Realms. Well that wasn't true.  I don't know much about the lands or the peoples.  I have no idea where Elminster is from, but I could pick him out in a police line up.   But one thing I do know about is the gods of the Realms.
Back when I was working on my first Witch netbook I picked up what was at that time my only Realms specific book, Faiths & Avatars.  I wanted some more info on various gods, various 2nd ed Kits and the human deities. Later I picked up Powers & Pantheons and Demihuman Deities.

So Gods, I know.
I have been playing around with the plots lines of the Spellplague and the events in HPE modules.
And I have decided that I have killed of a number of the Gods.

Here is who is living and who is dead and why.

Bahamut has taken on Tyr's and Torm's portfolios. Torm was killed by Asmodeus. Is now a greater power.

Bane - Dead. Why? can't stand him.  Plus I need Asmodeus as a greater threat. He killed Bane and absorbed all his power and portfolio.  Part of his Reckoning of Hell.  Asmodeus is still keeping Tharizdun chained up deep in Hell.

Kelemvor - Was killed by Orcus in the demon lord's attempt to regain his godhood.  In my games Orcus was not a human that rose up through the ranks of demon-hood, but rather he was Death Primordial/Titan that had the powers of a god.  He had been denounced and banished to the Abyss.  He is searching for an artifact to give him ultimate power.

Mystra is dead, as per the book.  But she won't stay that way for long.

The Raven Queen - from the D&D core and not the Realms I know.  She is alive, but she has not come into her power at all.  In fact she is currently in the guise of a teenage girl ala Death from the Endless.  She is the vessel of Kelemvor's power.

Sehanine, Selûne and Shar are much as they are in the books. However in my world there is also a heresy and a cult dedicated to the "Triune Goddess" or the "Triple Moon Goddess" who believe that all three deities are merely part of the same greater goddess.  They are respectively the Maiden, Mother and Crone.
The mother, Selûne,  is pregnant with the infant Mystra.   Since Kelemvor is dead, Shar is pulling double duties till the young Raven Queen is ready.

Others will appear (or die) as needed.

Thursday, March 1, 2012

Dragonslayers: An Epic Epic of Epicness

So after my Book of Vile Darkness enhanced version of S4:The Lost Caverns of the Tsojcanth, the characters all for the most part hit 20th level and frankly I don't want to stop.

So I am pouring over the Epic Level Handbook now.  This is not something I used back when I was play 3.x, and it has taken this long for the boys to get to this level.  I have some issues with it, for example the editing seems bad in places. But man this book is just full of great ideas.  Some of which would be great for Epic Level Play in D&D4 or 20+ level in D&D Bacic/BECMI.
Really it is kind of a fascinating book.  It takes the rules into places the original designers I don't think expected, but yet there is such an enthusiasm for it that it makes the reality of a 30-level D&D4 a no brainer.

They have not leveled up yet, they are still in the caves.  I am merging the 3.x rewrite of the LSotT with the Forgotten Temple of Tharizdûn.  I now have the temple far, far underground where the dengerate Norkers dwell and keep millennia old rituals alive to a God no one remembers.  There will be demons, monsters of pure chaos and all sorts of evil.  Maybe even a rogue Brain Collector.  Love those guys.

To keep the sense of evil, dread and most importantly fear, I am still going to use the Book of Vile Darkness (both the 3.0 and 4.0 versions) but I'll also include some elder scariness from the Epic Level Handbook too.

The idea here is to build to something big, apocalyptic even.  That is why I bought this thing.


The Mage Knight Apocalypse Dragon to stand in for the full Goddess form of Tiamat.  That is the 3.x era Aspect of Tiamat and the 4e Orcus.   I am not sure how powerful she is going to be, but I am expecting HP in the low 1000 area, at least 30-35 HD and enough magic the stomp a small city-state.  I want it to be so epic that the boys will tell their own kids one day.  Just like the time that my characters had to defeat Orcus in the original H4 Throne of Bloodstone back in that far off time of 1987 and that mystical land sages once spoke of, Southern Illinois.

But since I also want to make all the battles leading up to this one epic in feel I am also reading other's play experience with these two modules.

Beedo over at Dreams of the Lich House has a great post on his group's battle in the Temple of Tharizdun.  This is a great run down and shows that all in not quiet in this so-called Forgotten temple.  James of Grognardia gives us his retrospective as well.  What both bloggers offer me is something I already knew, but was glad to see it all spelled out again.  The Forgotten Temple is not a simple dungeon crawl. Sure it looks like one, but it isn't one. This is alien horror.  This is Lovecraft meets the Satan Pit.
There is no over ridding goal to this adventure.  This is uncovering a plot and then running the hell away. I'll give them chances to acquire some magic items, even face some ancient, eldritch evils.

If I ever do Tharizdûn it will have to be even bigger than the Tiamat battle.


Tharizdun. Now there is name.  You don't need to know anything else about this guy other than his name to know he is up to no good.

In Gygax's Oerth he is the next best (worst) thing to Satan.  He is the Source of All Evil, to borrow a page from Charmed.  He is the biggest baddie there is.  I'll take his "Satan" aspects and his "Thasaidon" aspects and maybe even pepper in a bit of Lovecraft for good measure.

Links I am currently reading for "inspiration".
http://en.wikipedia.org/wiki/The_Forgotten_Temple_of_Tharizdun
http://en.wikipedia.org/wiki/Tharizdun
http://en.wikipedia.org/wiki/Clark_Ashton_Smith_deities#Thasaidon
http://en.wikipedia.org/wiki/Ghaunadaur#Ghaunadaur
http://en.wikipedia.org/wiki/Elder_Evils
http://forgottenrealms.wikia.com/wiki/Tharizdun
http://www.canonfire.com/wiki/index.php?title=Tharizdun
http://www.canonfire.com/wiki/index.php?title=Elder_Elemental_Eye
http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=968
http://grognardia.blogspot.com/2008/11/retrospective-forgotten-temple-of.html
http://grognardia.blogspot.com/2010/08/pulp-fantasy-library-dark-eidolon.html
http://ulmo.mux.net/greyhawk/tharizdun.html

Anyone else run an Epic level game?  Or take on the Temple of Tharizdun.

Sunday, January 29, 2012

The Dragonslayers vs. The Lost Caverns of the Tsojcanth, Finale

Last night the Dragonslayers (aka my kids) finished up the Greater Caverns to discover Iggwilv's greatest treasure and fight Drelnza.  I was considering to bring her back, but she was so completely destroyed that I just can't imagine how she would do it.


The boys did great really, I am very pleased how they played.  I was amazed how well my youngest did.  He figured out the secret of the central doors really fast and had a really good sense of direction.  We used minis of course, but not for the entire dungeon, just the battles.  They got the Lanthorn, the Prison, and all her books of magic.  Everyone leveled up one level.

Of course the boys had a  great time and we even got to play past bedtime. They woke up today and wanted to get right back into it.  That is the sign of a good adventure.

Now I need to figure out what the guys are going to do next.  I'd love to move on to the Forgotten Temple of Tharizdun, but I am anxious to get them to the big battle against Tiamat.

For that I am considering using the old H4 Throne of Bloodstone, but not sure yet.

Here are the previous posts in this series.



Tomorrow. Something special!


Sunday, June 19, 2011

The Dragonslayers vs. The Lost Caverns of the Tsojcanth

Today the boys wanted to play some D&D for Father's Day.  Really, how could I say no?

So we wrapped up the last bits of the return from White Plume mountain.  The boys went and visited Crazy Omar to collect their reward.  Omar got Whelm, as he wanted.  They traded Blackrazor for an equally notorious weapon from my world, the crossbow "Bessie Mauler" (yes, yes stolen from the Riftwar Cycle, but to be fair I stole it from my old DM and I had no idea he had stolen from somewhere else).

I also wanted to point out that they now had a crowd following them wherever they went.  After all they were the heroes that freed the Silver Princes and defeated Dragotha.  They are a long way from The Caves of the Stinky Goblin (the first adventure of the Dragonslayers).  I wanted them to feel like heroes.

Of course now they are a day's ride to the Horn of Iggwilv.  Omar has told them that great treasure awaits them in Iggwilv's lair.  They are free to keep the spell books, but Omar has his sight on "Iggwilv's Greatest Treasure" something so precious that she "wrapped in in gold".   Well Omar, or the boys yet, don't know that the rumors of the greatest treasure are referring to Drelzna and she is wrapped in gold.  Gold armor to be exact.

The made it up into the mountains.  They know there is a Gnome kingdom located in the mountains and they have just been abused by a group of Stone Giants tossing boulders at them.

I have had S4 forever and it is great to finally get a chance to run it.  I am using the original AD&D 1st ed version of this, along with the Iggwilv's Legacy update from WotC from 2007 (no longer online) and will include the Lost Temple of Tharizdun IF it seems like a good idea.  This adventure should take us well into Gen Con.

There is a blue dragon in this adventure and one in the next one I am planning, Death's Ride.  I am going to make them the same blue dragon.  It would be good to give them a reoccurring enemy.  And who better for the Dragonslayers than the Huge Blue Dragon Korbundar?

I am not planning on having them run into Iggwilv just yet.  Mostly I am torn on whether or not to make into a witch (one of my versions) or make her into a wizard.  She did study with the Circle of Eight and she does seem to be in every respect a wizard.  The easiest thing to do is cheat and wait till I am running 4e and just make her into a Warlock/Wizard multiclass.  A person of such history would be great to have in my games.  Wilva though is not a do-er, she is a manipulator. She has pawns.  I think this pic sums her up best.


I still have my Big PlanTM in motion for 4e and Iggwilv is a part of that.  So she is manipulating the Dragonslayers now to get them in place for her take over of the Abyss.  Turns out it will be their kids, but she can wait.

I just don't know if I can!  I want to play this all now!

Tuesday, May 24, 2011

Post 666

I have reached a momentous milestone here at the Other Side.  This is my 666th post.  I feel compelled (by the Power of Satan!) to post about something devilish.

I have talked about Hell before and some of it's inhabitants and some potential inhabitants.  If I follow this logic then devils would be the ultimate foe for the elves.  Not that I don't mind this idea at all. But I think I might focus it a bit more.   Combine the story of Dante's Inferno, Milton's Paradise Lost and Lolth's shunning/betrayal and I can paint a pretty detailed idea of what Hell is in my world.

Hell is the ultimate prison for the fallen.  Gods, Angels and other powers are cast out and into hell.

Let's start with a couple of Goddess that give me some problems.

Tiamat is a Goddess and Queen of all evil dragons.  She has always been listed as having a domain on the first level of Hell.  I have never really liked that to be honest.  Tiamat is in Babylonian myth primal Chaos.  If anything she should be in the Abyss.  Using the new 4e cosmology that would place her in the Elemental Chaos, which is really the perfect place for her.  In Dragonlance her home was always called "the Abyss".  In my games I always called her realm Tehom, which means Abyss in Hebrew and is associated with the mythical Tiamat.  So she really has no place in Hell.  Who should replace her?

Lolth on the other hand is better fit.  Her story is more in line with the casting out of the Angels into Hell.  Though I am not sure I want her in Hell proper, maybe more of the Ante-chamber to Hell, near the Underdark. This would be similar to the first level of Hell that Dante claimed the Pagans went too.  So I am trading a giant dragon for a giant spider.   For a bit of tongue in cheek continuity I would make Tiamat and Lolth allies.  They have different goals and motivations, but I see them as felling they have a common history so if it benefits them to share an alliance, then they would. Lolth's realm is still called the Demonweb and she still has a number of demons in her employ.

Devils in my Game
Demons are easy.  They are evil, chaotic outsiders bent on destruction of everything.  Devils are much more complicated.  I say in my game Devils are only Fallen Angels.  That means there are a finite number of them and once they are gone, that is it.  There are a lot of creatures that are called devils, but most of them are demons pressed into service.  Since they have been forced into service by the Devils they have changed, they can evolve into greater forms.  Pit Fiends are those fiends that have reason up in ranks.  The True Devils still look down on them.

Since I started this post, Dreams of the Lich House posted a bit about using Satan/The Tempter in your games.  It is a good read.  It also ties in nicely with the Milton/Dante-ish cosmology I want to use for Hell.  I would keep the 9 layers.  The top most being the "Ante-Chamber of Hell" and the rest each ruled by an Arch Duke.  Also each Arch Duke is responsible for one of the Seven Deadly sins.

Layer Name Arch-Duke Deadly Sin
1 Avernus none na
2 Dis Dispater Envy
3 Minauros Mammon Greed
4 Phlegethos Belial Sloth
5 Stygia Geryon Wrath
6 Malbolge Glayssa Lust
7 Maladomini Baalzebul/Beelzebub Gluttony
8 Cania Mephistopheles Pride
9 Nessus Asmodeus *

Glayssa was given Lust, Asmodeus' old sin since he is now in charge.  His though is the sin of betrayal.
In the 4e cosmology Asmodeus was the angel guarding the prison that Tharizdun was held in.  Tharizdûn corrupted him and Asmodues and his angels all fell.  I have decided that Tharizdun is still chained, but the greatest deceit is that he is not where all the gods think he is.  He is in fact buried deep in Hell where Asmodeus taps his power. This is how he has been elevated to near Godhood.  Of course this might be Tharizdun plan to to trap Asmodeus in his thrall even more.


Chances are good that the Dragonslayers will run into the cult of Tharizdun sometime soon.  I just need something to do with them.

I am not planning on the Dragonslayers going to Hell anytime soon, so this all might be for nothing.