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Showing posts sorted by date for query succubus. Sort by relevance Show all posts

Wednesday, June 22, 2022

Review: Pathfinder 2nd ed Bestiary

Pathfinder 2nd ed Bestiary
Spend any time here and you know there is one thing that is always true. I LOVE monster books. I can fairly say that monster books, bestiaries, and the like are not just my first love of RPGs but are largely why I am into RPGs, to begin with.

So I knew that even if I never bought anything else for the Pathfinder Second Edition game I was going to buy the Bestiary.  And much like it's Great-Grandfather AD&D, I picked up the Bestiary first. I grabbed the Core Rules (that I discussed yesterday) based entirely off of what I read in this book.

I guess I really should have done this one on Monday instead of a monster, but I wanted to do the core rules first.

So what does this book have and why did I like it so much?  Well, it has a lot going for it.

Pathfinder 2nd ed Bestiary

For this review, I am considering the Hardcover version I purchased at my FLGS.  For Pathfinder 2e I have been going with the Special Edition covers. My oldest gets the Special Ed covers of the D&D 5 books and I get the regular ones since D&D 5 is "His" game.  I normally like to get the Special Ed covers since I am a sucker for a book with a ribbon in it.  Plus he has no plans to play PF2e and we even combined our PF1e books into one collection and sold off the rest (which is how I can buy these!)

The book is 360 pages with full-color art. You know when you walk into the floor of the Gen Con trader hall and the smell of new books hits you?  That's how this book smells. Like Gen Con, but in a good way.

This book contains about 415 different monster stat blocks.  Before I get into those blocks I want to speak about the layout.  The PF1e Bestiary worked hard to get monsters down to one page per monster. Sometimes there were variations, but it was obvious the Paizo crew (and many others of the d20 boom) liked the presentation of one monster per page as in the AD&D 2nd days.  PF2e takes this design strategy and extends it to the next level.  Sometimes we get one monster per page. Many times we get a monster type (for example the Alghollthu) that extends across 2-, 4- or more pages (always an even number) that are facing each other. So in this case the Skum and Faceless Stalker.

Alghollthu

This continues throughout the book. The practical implications here are 1.) finding something is easy IF you know the group it might be under. 2.) you can lay your book flat and have access to everything you need for the monster.  There is of course one other.  While I love my special editions, if I went to the Paizo website and got all of these as PDFs I could do the exact same thing I have done with the AD&D 2nd Edition Monstrous Compendiums and the various S&W Monster books, I can print them all out and organize them all into one large folder.  Note you can do the same things with the D&D 4e Monster books too.  Maybe this is something I should consider when doing my Basic Bestiary. 

Continuing on.  The stat blocks are easy to read and honestly understand if you have played any form of D&D form the last 20 years.  There is the Name, it's level (which replaces HD and CR).  Under that there are the descriptor tags, this includes Alignment, Size, and Traits.  So our faceless stalker is a Chaotic Evil medium-sized aberration and it is level 4.  There are some basic "monster stats" such as skills, perception and abilities mods, and what items if any it has. It's Defence block is next with AC, saves, HP and resistances, immunities, or vulnerabilities.  It's attack block follows.  The feel is very much like that of D&D 5e.

The block is smaller than that of PF1e (thank goodness!) and all the important bits are readily visible,

Like the Core Book this features sidebars with more details. This often includes rumors, mentions of other types, and more.

About the Monsters

Most monster books take a LOT of cues from the 1st Edition AD&D Monster Manual. Many feature the same set of monsters. Enough that I often refer to the Demons Type I to VI and the Succubus as "The Usual Suspects."   Does this Bestiary follow suit? Almost, the Hezrou (Type II) and Nalfeshnee (Type IV) are missing but the others are here.  

Either due to space or to make the the stat blocks come out right there are a lot of creatures here that you do not normally see in a "core" monster book and some that I expected are missing. Nothing game-breaking mind you.  In fact it gives a great flavor to the book. There are many you expect, all the dragons for example, and some I didn't, like the gug and lillend. 

One of the neatest things about this book is reading over what are classical monsters too many of us and seeing how they are different not just through the lens of PF2e, but from different creators and a different world.  I have already talked about how much I enjoy Pathfinder's goblins, but they really do feel different here. This change is then reflected in other creatures like the barghest. Some are quite different, like the kobolds, and others are largely still the same, like orcs.

Speaking of orcs. A while back I did a post discussing what should be part of a universal stat-block and I used orcs as my example. The reasoning was that orcs are one creature that has appeared in all versions of D&D (yes there are others, but they are ubiquitous) and they are a good typical foe for 1st level adventurers.  How do the Pathfinder (PF1e and PF2e) orcs stack up?

More Orcs!

Orcs in D&D 3.x were (are) CR ½.  This meant they were a good, but not necessarily deadly, challenge to a party of 1st-level characters. In Pathfinder 1e they are now CR ⅓, so even easier really.   Pathfinder has the Orc Brute at Creature 0 and Orc Warrior at Creature 1 with 15 and 23 hp respectively.  Still something a group of first levels could take on, but maybe slightly harder. 

How does this book stack up to my Monster Manual test?

My Monster Manual Test is how I feel when I first open a game book. While this book can't reasonably live up to the hype of when I first picked up the AD&D Monster Manual it does do the exact same thing; It made me want to buy the system so I could know more about it.  Like PF2e Core this book is gorgeous and just wonderful to read through. The designers have made me invested in their world and I want to know more.

 Enough that I have more books to cover!

Monday, March 14, 2022

Monstrous Mondays: The AD&D 2nd Ed Monstrous Compendiums, Part 5

MC14 Monstrous Compendium Fiend Folio Appendix
Fiends, Fiends, Fiends!

Today I delve into a dark subterranean world filled with long-forgotten creatures that have not seen the light of our sun for ages. Of course, by that, I mean the Usenet, and that age was the early 90s.  

What I think was one of the first big battles of the Edition Wars was the one concerning demons and devils.  Namely, where the hell were they for AD&D 2nd Edition?  They have not appeared in any of the Monstrous Compendiums so far and the official word was they were no longer needed.  Which everyone knew was a smokescreen for TSR caving into concerned, busy-body mothers and the religious right.  The discussions on Usenet had a LOT of opinions on why they were gone and then what to make of them when they finally came back.

Thankfully this did not last and by the start of 1991, we got demons and devils back, albeit in the names Tanar'ri and Baatezu. Ok, the names were changed but they were back.  In truth, I never minded the name change and it opened up the lower planes to have more than one type of demon or fiend. Something we are still benefiting from today.

MC14 Monstrous Compendium Fiend Folio Appendix

PDF 64 pages (70 with dividers and covers), Color cover art, black & white interior art, $4.99. 

While not full of fiend per se, the Fiend Folio has always had a place in the games of many 1st Ed AD&D players.  It was the second "Monster Manual" and it collected a number of creatures from various modules and the White Dwarf Fiend Factor column.  It was also either really loved or really hated, depending on who you asked.  Maybe that is the reason it did not get published until much later (1992) and was the 14th MC to be published.

This MC contains 65 monsters, Aballin to Zygraat, and is a fairly good representation of the monsters listed in the original Fiend Folio.  Some new (the aforementioned Aballin) but a few notable ones had appeared in other volumes already.  Drow appeared in the main Monstrous Compendium. Death Knights were moved to Dragonlance (a loosing their demonic heritage in the process) and Styx Devils had been published in the MC8 (see below).  The "oriental" Dragons are not here, but Gem Dragons are. There is no flumph here though. We don't see those again until Monstrous Compendium Annual Volume Two. 

Also there are no explanatory notes here that many of the others also had.  I guess at this point you are expected to know how to read the stat blocks. Not a complaint at all, merely an observation.

It is a mostly generic compilation of monsters and I mean that is a positive way.  These monsters can be used anywhere.  For example, I pulled out the Penanggalan and put it in my Ravenloft collection.

MC14 Monstrous Compendium Fiend Folio Appendix

MC8 Outer Planes Compendium
MC8 Monstrous Compendium Outer Planes Appendix

PDF 96 pages (102 with dividers and covers), Color cover art, black & white interior art, $4.99.  

This collection has 90+ monsters (Aasimon to Zoveri) from the various outer planes.  There are good and evil ones here so plenty for DMs taking the characters out of the dungeon and into new worlds.  There are a lot of old familiar faces and some new ones.  The "named" Demon Princes or Dukes of Hell are not here. Many, like Orcus, will never even get AD&D 2nd Ed stats. Most of the 1st Ed converts feel buffed up in stats. Even the succubus, a demon with little desire for combat, feels tougher with all her powers defined.

Demons and creatures from the Outer Planes in general really feel like they benefit from these expanded monster entries. While the Planescape Setting is still a bit away, we get tidbits of information about the Blood War and more.  Reminding us that when it comes to settings, 2nd Ed really was quite superior. 

MC8 Monstrous Compendium Outer Planes Appendix

Monstrous Compendium Planescape Appendix III

Monstrous Compendium Planescape Appendix III

PDF, 128 pages. Color art. $9.99

This book was one of the bound softcover Monstrous Compendium Appendices and it took on the trad dress and style of the Planescape line rather than the Monstrous Compendium line. The monsters inside conformed to the standard of the Monstrous Compendium stat blocks, but there was no doubt what line this belonged to.

This volume has 128 pages and 71 monsters from Animental to Xill.  Many of these monsters appear on both sides of the page, usually due to the larger art elements, and expanded details including a bit of fluff for each one.  This makes this book actually better for use in the three-ring binders.  Even though this one was never designed to be added!  Again another point for the PDFs.  That is if you don't mind printing out all the full-color pages this one has.

Interestingly enough the Xill appears here and the Fiend Folio MC 14.  In fact, many monsters from the AD&D 1st Fiend Folio also make it here. Cases in point the Quasi-elementals, the khargra (with much improved art), thoqqua, and trilloch.  The Khargra and the Xill appear in all three (1st ed and both 2nd Ed books).

Xill

This one does have explanatory notes and it also covers the ecology of the outer planes.  By this time the Planescape setting had been in pretty wide use so the "Planescape" view of the Outer Planes has superseded, for good or ill, the AD&D 1st Edition Manual of the Planes version.

AD&D 2nd Ed may not have started out with fiends (of any sort) but they ended with not just a few, but a whole new outlook on them that changed how D&D would use them for the next 30 years.

Friday, November 12, 2021

Kickstart Your Weekend: Horror in Many Forms!

I have some great-looking Kickstarters for your consideration going into the weekend.  So's let get at it!

SURVIVE THIS!! Dark Places & Demogorgons RPG Hardcover

SURVIVE THIS!! Dark Places & Demogorgons RPG Hardcover

https://www.kickstarter.com/projects/ericfrombloatgames/survive-this-dark-places-and-demogorgons-rpg-hardcover?ref=theotherside

This is not for a new book but rather a hardcover option for the fantastic Dark Places & Demogorgons RPG. For this the original red hardcover art from the first Kickstart is available and the blue softcover art in hardcover format.

I have the blue in softcover and the red in hardcover, so I have to admit that the blue hardcover is very, very tempting. 

Moonlight on Roseville Beach

Moonlight on Roseville Beach

https://www.kickstarter.com/projects/r-rook/moonlight-on-roseville-beach?ref=theotherside

Now this "Queer Game of Disco & Cosmic Horror" has my attention.  I have known the designer, Richard Ruane, for many, many years. We have worked together in our days jobs at various companies for a while. He does great work.  He was one of the developers for White Wolf and worked a lot on their Mummy line. 

From the Kickstarter:

Moonlight on Roseville Beach: A Queer Game of Disco & Cosmic Horror is a tabletop roleplaying game that brings together the supernatural investigations and monster hunting of the weird fiction tales of the 20s and 30s from pulp magazines like Weird Tales with the queer romance and adventure of the 50s, 60s, and 70s novelists like Ann Bannon and Joseph Hansen.

I would like to say "I was there" when Richard came up with this idea.  He was talking a lot about Ann Bannon online so I asked about her stories.  As per our normal conversations, the topic went to RPGs.  

In any case, I backed this one and threw in some extra cash so copies can be donated. 

Red Shoes: An Urban Fantasy Novel

Red Shoes: An Urban Fantasy Novel

https://www.indiegogo.com/projects/red-shoes-an-urban-fantasy-novel#/

This is not a game, but a new book Satyros Phil Brucato one of the lead designers (or really THE designer) of White Wolf's Mage. 

From the Indiegogo page.

After a friend’s mysterious death, Genét Shilling delves into the world of Red Shoes, a drug whose effects alter time, space, and form. That journey challenges all she thought she knew about herself and reveals how strange her world truly is.

Propelled by wide-eyed attitude and inspired by its author’s experiences with music, dance and metaphysical subcultures, Red Shoes presents an urban fantasy tale set in the Appalachian town of Riverhaven, where magic hides just out of sight.

Time warps. Modern bards. Sexual confusion. Grief and revenge.  

A dance begins.

The dance of Red Shoes.

It sounds fantastic. 

LYLITH & MARA Comic Book

LYLITH & MARA Comic Book

https://www.kickstarter.com/projects/620209721/lylith-and-mara-comic-book?ref=theotherside

Now this is right up my alley!  

From the Kickstarter:

“LYLITH & MARA” are twin sisters and the original Vampire and Succubus from who all other vampire races were evolved from. Born and raised in “The Dark”, their destiny seemed clear cut until on the age of their “becoming” when something within them stirs. A conflict between power and desires struggles with a morality of a soul they didn’t realized existed.

This also looks like a lot of fun.  Sure some of the cover art is cheesy, but I think it is cheesy, or cheese cakey, on purpose. So that is fine.

It looks like something that would work well with my Mara witch book.

Monday, October 18, 2021

Monstrous Monday: Sennentuntschi

This particular creature has been on my list to do for a bit.  I had read about this creature in connection to the succubus many years ago but never could find anything else about it.  Mostly I think due to my inability to remember how it was spelled. 

Thankfully I now have the movie to help me out. 

Sennentuntschi
Medium Construct (demonic) 

Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 9 [10]
Hit Dice: 3d8+3*** (23 hp)
To Hit AC 0: 14 (+5)
Attacks: 1 fist or by weapon
Damage: 1d6+2 or by weapon+2
Special: Charm, illusion, immune to mind-affecting magic, immune to poison and gas, only harmed by fire
Save: Monster 3
Morale: 12 (12)
Treasure Hoard Class: None
XP: 125 (OSE) 170 (LL)

Str: 16 (+2) Dex: 16 (+2) Con: 18 (+3) Int: 14 (+1) Wis: 14 (+1) Cha: 18 (+3)

Sennentuntschi, which is believed to mean "shepherd's wife" or "herdsmen wife," is a type of construct inhabited by a demonic spirit. The creature is created by making a life-sized doll out of clothes, straw, and whatever is on hand and then animated with the demonic spirit. 

The sennentuntschi, once animated, will act as the "wife" of the shepherds who animated her.  She will cook, clean, and even share their bed at night.  She cannot speak but casts a powerful charm and illusion effect on all around her.  The men who created her automatically fail their saving throws. To them and all others who fail, she will appear as a beautiful young woman.  If the save is made, then she will appear as a grotesque collection of rags and straw in a human shape.  Clerics of pure and good intent (Lawful, Lawful Good) gain a +3 bonus to their saving throw against this charm.

The goal of the sennentuntschi is to kill the men that animated her and return to her native plane with their souls. She can't though just kill them outright. The men must first commit an act of violence against her. This can be as simple as one of the men slapping her, though usually, the violence escalates from there.  Each of the men that animated her, typically three, must commit this act. Once that is complete she will seek to kill them or have them kill each other.  As a construct, she is immune to all mind-affecting magic but is vulnerable to fire. Cold, electricity, gas, or poison has no effect on her.

If anyone attacks the sennentuntschi anyone charmed by her will do anything to protect her including killing others.  If the sennentuntschi is destroyed then the charm is broken. It is rumored that if a sennentuntschi is created and no violence is perpetrated against it for the season then the magic holding it together dies and no souls are damned.  This is a very rare occurrence.

Animating a Sennentuntschi:  A sennentuntschi can be animated by a folk magic ritual (0 level Witch spell) known to the shepherds and herdsmen of the mountains. 

Sennentuntschi
Create Sennentuntschi
Witch Ritual Level: 0
Ritual Casters: Three shepherds
Duration: One Season, typically Summer
Range: One Sennentuntschi poppet

The ritual to animate a sennentuntschi is typically handed down from older shepherd to younger in the form of a story about how the first sennentuntschi was animated.  All that is needed is a life-sized poppet to house the sennentuntschi spirit and the three men to summon it.  

Typically this is an older shepherd, a younger one, and a boy; each representing the stages of life for a man. The ritual is then performed, usually with the imbibing of much alcohol, and the spirit is summoned.

Many occult scholars believe that the demonic spirit inhabiting the poppet is akin to the succubus or other Lilim. 

Saturday, April 24, 2021

Sword & Sorcery & Cinema: Beowulf (2007)

Beowulf (2007)
"I am Beowulf, I am here to kill your monster."

Moving outside of the 80s and the Swords & Sorcery flicks of old to a newer (but still 14 years old) flick.  The big All-Star Robert Zemeckis and Neil Gaiman version of Beowulf.

I figure since all month is about monsters, let's go with one of the most famous monster-hunting tales in the English Language.  

Now let's be upfront about this.  The movie takes some liberties with the source material.  But I don't feel they are undue liberties.  Beowulf at its heart is a tale of good vs. evil, man vs. monster, and in some ways the Pagan world vs the Christian one.   That at least has always been my take on it.

When I first saw this movie it had been years since I had read Beowulf.  I remember it was stuck in the back of a bunch of myths and legends of Greek and Norse myths. The way the book was structured I thought there was a chronological progression of them; the Greek, then the Norse then Beowulf. And there was, to a degree, but not in the way I was thinking about them.  This is a topic I am going to come back to later.

Beowulf (2007)

I imagine that most people reading my blog have some passing familiarity with the story of Beowulf, Grendel, and Grendel's Mother.  Today though I am talking about the movie. 

Overall I like this particular version of the story, I am not sure I am 100% happy with the animation though. It reminds me a little too much of Shrek.  Now that would be a movie, replace Grendel with Shrek. Might have been an improvement over the whinny Grendel we get here.  This guy is supposed to be a fearsome demon-like monster.  Not an overgrown kid that can't sleep because his neighbors are partying too hard.  Though getting Crispen Glover to play Grendel was inspired.  Still, there is a bit of an Uncanny Valley to all of this. 

Still though, what a cast!  Anthony Hopkins as King Hrothgar likely his audition for Odin in Thor.  Ray Winstone as Beowulf cuts an imposing figure, but I can't help but think the role would have been better served by the likes of Sean Bean.  John Malkovich as Unferth is woefully underused but still manages to chew up the scenery.  The one though that got everyone's attention was Angelina Jolie as Grendel's mother.  Changing her from an ugly monster that was worse than Grendel to a succubus-like seductress was an interesting choice and one I still think works.  Robin Wright plays Queen Wealtheow as a more or less older Princess Buttercup. 

The creatures; Grendel, his mother, the dragon, and the sea monsters all look fantastic. The movie makes the idea that Grendel and his mother are demons. Likely playing into the idea of Pagan vs. Christians. 

Much like the epic poem, the parts leading up to Beowulf's and Grendel's fight and right after it are the best parts.  Afterward, it kind of drags a little for me.

Neil Gaiman wrote the script and did a really good job. 

Gaming Material

I have been posting my Beowulf gaming material now for some time. My two biggest are the Aglæca and Trolla.  This though is another example of something I started thinking more and more about when working on The Craft of the Wise: The Pagan Witch Tradition,  a game of fighting demons and other monsters against the backdrop of the rise of Christianity and the decline of Paganism.  Would be a lot of fun.

Saturday, April 10, 2021

#AtoZChallenge2021: I is for Incubus

The Nightmare, Fuseli
Something a little different today.  Different in that I talk a lot about the Succubus, but never really anything at all about their male counterpart the Incubus.  Since my next book after the Basic Bestiary is going to be about Demons and Devils, I figure I better get one detailed here.

The Monster Manual and medieval demonologies are replete with all sorts of "male" demons. The Monster Manual itself only has two female demons, the succubus and marilith, and only one female devil, the Erinyes. Four if you include the Night Hag (but more on that later).  Because of this, I have never really seen a need for the Incubus.  There is one "Species" the Succubus and she can shapeshift however she feels fit.  And for what it is worth that is still true.  Though I got to thinking what if the incubus was something else.

Going back to my cover, Fuseli's The Nightmare, there is an imp sitting on the chest of a sleeping woman while a ghostly horse, a Nightmare, looks on.  There are two versions of this painting, but both are the same.

The creature on her is an incubus. This got me thinking.  What if the incubus is NOT the male version of this:

Succubus

But rather the demonic version of this:

Cupid

An incubus is an imp-like demon that is a demonic mockery of the cherubic cupids of Renaissance and Victorian art. 

I like it to be honest. They invade women's dreams and appear to be a tall strapping male that makes love to them all night, leaving them drained (Constitution drain).  They are kin to the Succubi (they are both Lilim) and might even be the offspring of succubi and humans.

Now...I am still working on a few things for the demon book.  One of the reasons they are not in the Basic Bestiary is because I have not worked out all the issues with their stat blocks and all the demonic families I have.  I mean are succubi Chaotic Evil, Lawful Evil or Neutral Evil?  I have seen them done all three ways.  Is the Lamia a monster or are they demons?  Still too many unanswered questions.  But until then, here is an Incubus.

The Nightmare, Fuseli 1781
Incubus
Small Fiend (Demonic, Lilim)

Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Neutral Evil]
Movement: 90' (30') [9"]
    Fly: 120' (40') [12"]
   Spirit: 240' (80') [18"]
Armor Class: 6 [13]
Hit Dice: 5d8+15** (38 hp)
   Small:  5d6+15** (33 hp)
THAC0: 15 (+5)
Attacks: 1 claw or special
Damage: 1d4
Special: See below
Save: Monster 5
Morale: 10 (8)
Treasure Hoard Class: None
XP: 575 (OSE) 660 (LL)

The incubus is sometimes considered to be the male counterpart to the succubus.  While a succubus can change shape to male, the incubus is a different, but a related creature.  Like the succubus, the incubus can invade the dreams of their victims.  This is often how they make their first contact with the victim.  In this form, the incubus is merely a spirit and cannot attack or damage.  But once they have made contact and their victim, usually a woman of pure and good standing, they will begin their nightly visits.

The incubus can appear as any sort of creature or person the woman desires.  If that desire is say forbidden such as the love of a man married to her sister or the head of a church, then incubus' connection will be stronger. During these nightly visits, the incubus will drain 1 point of Constitution from the victim.   Any incubus typically has a few victims he sees every night, so one sign of an incubus problem would be many women wasting away over the course of a week.  When they reach zero Constitution the incubus will take their soul to be bartered in the lower planes.  

The true form of an incubus is that of a gargoyle-like imp creature about 3' to 3½' tall. It has small leathery bat-like wings, a pinched evil little face with a mouth full of sharp teeth, and tiny hands with small sharp claws. They are covered in fur and smell of soured milk, body odor, odor, and brimstone. 

An Exorcism spell will remove their spirit forms.  A Protection from Evil spell will keep them at bay for the duration.  They can only be harmed by magic or magical weapons. Killing an incubus sends it back them the lower planes. Once the threat is abolished victims can heal at the rate of 1 Constitution point of bed rest each week. 

Talismans and amulets that protect wearers from demons will work, but only if they are specifically crafted for incubi or succubi. 

--

Not bad.  Not 100% perfect yet, but I have some time.  I still need to work in magic resistance and what demonic abilities all Lilim share. 

The Incubus has three different kinds of movement and of course, has the reduced hp of a small creature.

April 2021 A to Z

Sunday, October 11, 2020

October Horror Movie Challenge: The Devil's Nightmare (1971)

The Devil's Nightmare (1971)

This is the movie I thought I was going to watch earlier tonight.

This is an older one and one I had seen before, but have had a difficult time finding it.   When I first saw it, years ago, it was under the title "The Succubus".  This BluRay transfer is a bit better than a copy I saw just a couple years ago.  I noticed I have talked about it, but never gave it a proper review.  I did give it a brief review while watching some 70s horror films a few years back. I figure I should pop it in.  Plus it is a "Succubus Sunday" so let's have it.

The DVD transfer I had is good, but not great, transfer.  Still a lot of hisses and pops from the source. But still viewable. It does seem to have some material cut from it, or I am remembering it wrong.

The Blu-Ray is fantastic. Also, it has all the scenes I remembered.

We start the movie with a woman giving birth in Nazi Germany near the end of WWII.  The woman's father is a Nazi officer and wants to know if the child is a boy or a girl.  The woman dies in childbirth but the baby survives...until the Nazi officer stabs and kills the baby.

The story follows a group of seven tourists as they become waylaid in a creepy German castle.  Turns out the Baron of the castle is the same Nazi officer from the beginning.

The guests gather and we begin to learn a little about each one.  As they begin to talk about the family curse the Baron is under, another guest, Lisa Müller, arrives.  One known to the housekeeper, Martha.  In pure succubus fashion, she is a beautiful redhead with blue eyes.  I'll be honest, I watched this movie for the first time early in my D&D years so a lot of what a succubus *is* for me comes from this movie. Or. Rather, my memory of this movie.

Each guest is revealed to represent each of the seven deadly sins. The deaths are really what makes this movie fun.  Seven Deadly sins deaths years before Brad Pitt screamed: "What's in the box!"  Makes it worth seeing again.

As soon as six of the guests die, the remaining living guest, the seminarian, Alvin Sorelle, trades his own soul to Satan to bring the other guests back to life.  There is a nice twist at the end which really makes the movie memorable.

The succubus, Lisa, was played by cult horror figure Erika Blanc.  Her demonic make-up effects are both understated and extremely effective.  While I know others could see them as cheap, I rather liked it.  Plus regardless, Erika Blanc is great to look at.  It is no shock looking back on this that I have had so many witchy characters with red hair and blue eyes.


The BluRay is so much better than the old VHS I watched back in the 80s and the DVD copy I watched just a couple of years back.  Well worth getting. Mondo Macabro really puts out a great disc.

I was doing a bit of reading before posting and I noticed that "The Unholy" with Ben Cross is a similar themed movie. I will have to check it out.

Watched: 21
New: 13

Ok. Now I am dragging.  Succubi are a fantastic choice in NIGHT SHIFT.  So much so I am planning on posting more about them.  But later.



October Horror Movie Challenge: Succubus (1968)

I thought for sure I had seen this movie.  It is a little earlier than my "sweet spot" of movies, but it is a Jesús Franco movie and it is about a Succubus (maybe). So yeah feels like something I would have seen.
Well not so much.

Succubus, also called "Necronomicon – Geträumte Sünden" has nothing to do with Lovecraft and maybe nothing to do with succubi.

The lovely (and almost 40 at the time) Janine Reynaud plays Lorna, the star act of a live S&M show at some seedy European nightclub. A voice-over by the club owner leads us to believe that Lorna here has sold her soul to the devil.  She is called "Faustina" at various points and  "the essence of evil... a devil on earth!"

Lorna manages to move through the movie is a semi-languid daze, that is when she is not killing people she almost has sex with.  There is plenty of nudity, drugs, and killings.  You are never sure if Lorna is possessed by a demon or just crazy.  Either could be true.

Since this is a Jesús Franco flick Jeanine Reynaud is front and center and spends more time undressed than dressed.  She is supposed to be a succubus after all.

The ending is also what should be expected. But it is still a fun romp. Very 60s.

Watched: 19
New: 13

I am thinking a longer post about Succubi in NIGHT SHIFT is in order.





Tuesday, September 15, 2020

Eludecia, the Succubus Paladin for Basic-era games

ePic Character Generator

Back in the 3.5 days there was this contest, the D&D Creature Competition. It was a fun little romp of pitting monster vs. monster in a bracket-style competition where people voted.  There were such mainstays as the Tarrasque, Meepo the Kobold, and a gelatinous cube, and some odd ones like a half gold dragon/half pixie, a warforged ninja, and Half-Amethyst Dragon/Iridescent Naga.  But the strangest one, and the one that eventually won was Eludecia, the Succubus Paladin.

Eludecia got a featured write-up and even an adventure centered around her, Legend of the Silver Skeleton.  I always thought the character was a really interesting one.  She is seeking redemption at a level that honestly staggers the mind. She has suffered (imprisoned inside a gelatinous cube to burn the entire time) and yet she is still trying to be better. She is a character I could see working quite well in D&D 5th edition.  But what about Basic-era D&D?  

Basic D&D: B/X or BECMI?

Lately, I have been playing an unholy hybrid of D&D B/X and BECMI and OSR.  It might not work for others, but for me it has been fantastic.

So I try to aim at a 1st to 14th level range, this allows me not to have to choose between B/X and BECMI level play.  I add in BECMI details when things get higher in level.  Thankfully for me, there are plenty of examples of Eludecia at levels 8th, 14th, and 18th level.  Once you figure her 6HD of Succubus this makes her 2nd, 8th, and 12th level Paladin.  That keeps her within the bounds of my B/X sweet spot.

In this version of Eludecia has been roaming the multiverse, seeking quests not to prove her worthiness, but to test it.  She has a shape-change ability, but she keeps her succubus features in the open so that everyone knows what she is.  To her, it is far more important to be truthful in her dealings with all mortals than to pass herself off as human.  She carries a holy sword, even though its touch hurts her. 

For her Basic build, I am going to start with the Succubus as presented in Eldritch Wizardry. Then I am going to add the Paladin class on top of that.  For the Paladin, there are a lot of choices including the BECMI Paladin in the Companion Rules or the OSE Paladin.  I think in the end I'll use the OSE Paladin and add in the BECMI material as needed.


The Eldritch Wizardry Succubus has the following features.

Succubi prefer to act alone and Eludecia is no different. In her case though it is because she knows her journey is a solo one. Only she can earn her redemption. Plus she knows she is a target by the forces of Evil and sometimes Good alike. She does not wish to put others in harm. She still has all her succubus powers; causing darkness, drain life, become ethereal, charm person, ESP, clairaudience, shape change, and gate.  She considers these powers to be tainted and will never use them, even to save her own life.  Her Gate ability will not work even if she tried, no demon will answer her summons. She does know this. She can't control her 70% magic resistance.

Her base AC is 9, movement is 40 (120), and 60 (180) flight. Her base HD is 6.  

I think for this build I want her a little higher level than her 3.5 days, so here she is now a 14th level Paladin. With her base 6HD this makes her a 20HD/level NPC.

Her base 3.5 stats are a little bit outside the realms of Basic D&D (unless I use some Companion or Immortal Rules).  
Str 18, Dex 14, Con 14, Int 16, Wis 14, Cha 30

I'll re-scale these to Basic levels.

I also opted to make her blonde as a nod to Sheila Mullen the supposed "model" for the succubus in the AD&D Monster Manual. 

Eludecia, the Succubus Paladin

14th level Paladin, Lawful (Lawful Good)

Strength: 18 (+3)
Intelligence: 16 (+2 languages)
Wisdom: 14 (+1 on magic-based saves)
Dexterity: 14 (+1)
Constitution: 14 (+1)
Charisma: 20 (likely it is a lot more) (+4)

Saving throws: D 2, W 3, P 4, B 3, S 6.  MR 70%

AC: 0 [19]
HP: 93 (6d8+6, 9d8+9,+10)
THAC0: 10 [+9]

Powers, Succubus: +2 weapons needed to hit, 70% magic resistance (these are powers she can't control)

Powers, Paladin: Divine Spells, Lay on Hands, Undead Turning

Equipment: Plate Armor +2, holy sword +3, holy symbol, normal shield

Spells

1st level: Cure Light Wounds, Detect Evil, Protection from Evil

2nd level: Bless, Hold Person

3rd level: Striking



How I Would Use Her

There is so much that could be done with this character. I guess that is why 15 years after she appeared I still find reasons to pull her out for things.

I am getting near the end of my HUGE Order of the Platinum Dragon campaign (more on that later) and presently the characters are stuck in the Abyss.  I think it is entirely possible that they might find her silver bones stuck in the Gelatinous Cube. The PCs could free her and gain an ally.  AND since I now have Basic-era stats for her, I can see her making an appearance in my new campaign, War of the Witch Queens.

Anyone ever use her in your own games?

Friday, July 10, 2020

Kickstart Your Weekend: Pixie Trix Comix Volume 1 & more!

Pixie Trix Comix Volume 1 & more!



I have enjoy the comics of Gisèle Lagace for a number of years now. "Ménage à 3" and "Eerie Cuties" in particular.  Well, this is her ultimate collection. You can add on any number of their previous Kickstarter packages and other Pixie Trix comics. I am fond of "Dangerously Chole" (about a shy succubus) and "Exorsisters." 

There are only a few hours left of this one, so I hope you take advantage!


Thursday, July 9, 2020

One Man's God: Basic Demons (BECMI Demons, Part 2)

Last week I cover the topic of Demons in BECMI D&D and Basic Era D&D in general.  I want to expand on that a bit today. Again, this is a bit of a different tone for One Man's God, but it does get at the heart of what OMG is about.

One of Basic D&D's features vs. Advanced D&D is its alignment system of Law vs. Chaos with Neutrality in the middle.  Now a lot of ink and pixels have been spilled over the pros, cons, and everything else about alignment. I am not going to go into that here.  Although I am currently rereading Søren Kierkegaard for the first time since college and he is "still stuck on Abraham," so I wonder if I am going to do a proper talk on demons I might need to go back to the basics and address alignment someday.


So my discussions on demons in BECMI were covered in my Immortals Set Review and One Man's God: The Immortals and Demons of BECMI

Writing so much about witches you can't help but have to read about and write about demons.  The two subjects have been conflated for so long that "witchcraft" and "demonology" are either synonymous in some circles or so tied up together that separating them is difficult. 




Demonic Families and "The Usual Suspects"

Succubus
One of the Usual Suspects. ePic CG
For the "Basic-Era" demons were introduced in the classic D&D (OD&D) Supplement III: Eldritch Wizardry.  Here we get what I call "The Ususal Suspects" of demons; Type I to Type VI, Succubi, Orcus and Demogorgon.  The same group appears in the AD&D Monster Manual (with some additions and some names) and then again in the D&D Immortals Set under new names again.  The AD&D game introduces Devils as a separate type of fiend.  Though it should be noted that D&D 4 looked over all the fiends and moved some around.  Notably, the Succubus became a type of devil, due to some machinations of Asmodeus in the "Brimstone Angels" novels.  They became an "independent" type of fiend in D&D 5.

Despite all of that, there is a good reason to include Demons (a chaotic evil fiend) into the milieu of D&D and its cosmic struggle of Law vs. Chaos.   Devils?  Let's save them for AD&D.  Besides, the division is artificial at best.

This division became more pronounced in the AD&D 2nd ed era when TSR caved to the Religious Right and pulled demons and devils.  

Tanar-what? Baate-Who?

One of the Unusual suspects, ePic CG
Demons and Devils would return in Planescape with the bowdlerized names of Tanar'ri and Baatezu respectively.  I remember at the time I was very disappointed in TSR for caving to the pressure of what I felt was a fringe group of religious nutjobs.

While I disapprove of why TSR caved, I approve of what became of it. "Demon" became a generic term to describe any evil outsider.  The "Tanar'ri" were now a specific group of Evil Outsiders that also happened to be chaotic and inhabited the Abyss.  They certain features, such as resistance to various magic and other attacks and certain vulnerabilities too. They were a family of creatures related by certain phenotypical descriptors. Now we have different demonic "families" of fiends. Add Yugoloths/Daemons and Demodands to the official rosters.  We don't have to be limited by "demon" or "devil" alone.  
Sometimes the constraints force us to be more creative.

Later in D&D 3rd Editon era we would get the official Obyrith and Loumara families of chaotic evil demons.  In Green Ronin's Armies of the Abyss and then later Paizo's Pathfinder then added Qlippoth, the OGC version of the Obyriths. Mongoose Publishing gave us the Tzaretch family.  Back at the end of 2nd Edition, I made the Lilim family.  In my Eldritch Witchery (use the link to get it at 50% off!) I introduced the Calabim and Shedim families and the Baalseraph, which is sort of like a family.  In my various Warlock books, I also added Eodemons, or dawn demons. My take on the first of the demonic families.

The scholars can then argue who belongs where.

Spend any time reading demonology text you will soon figure out that these "learned scholars" were just pulling things out of thin air. Sure sometimes you see the same names or even some descriptions that are similar, but otherwise, there is no more validity to the Ars Goetia of the Lesser Key of Solomon than there is to the Monster Manual II when it comes to naming and categorizing demons.  For me, the "key" to unlocking this was the demon Astaroth.

Astaroth and AstártÄ“
What really got me going was what Christian demonologists did with the Goddess Astarte.  Astarte, also known by many other names including Astoreth, was Goddess of love and lust (sex), fertility, and war.  She was obviously connected to Ishtar, Innana,  Isis, and maybe even Aphrodite. She appears throughout the Middle East and even makes an appearance in the Hebrew texts and even in later Christian writings.  But her transformation from fertility goddess to nature goddess to a demon is odd, but not uncommon.  Early Christian writers saw any other god or religion as demonic or even devil worship.  Early Jewish scholars usually never had an issue with other gods. So it is conjectured that when Christian writers and scholars saw Astarte/Astoreth and her crescent moon horns she became a demon.  And a male demon, Astaroth, at that.  It is the primary example for me of how "one man's god is another man's demon." 

Often who was on what list of demonic entities depended on who was writing it and when. One can claim to "go back to the research" but when you are researching what is essentially a completely made-up topic it is not difficult to find something to support your claim.   

For me, that leaves only one satisfactory conclusion.  
Classify these creatures as I like. 

Demons In Basic-Era Games

Do demons belong in (my) Basic-era games?

I figure I have witches, vampires, all sorts of fey creatures, and other monsters.  So yeah there is no good reason to keep them out. 

So there are "demons" in the sense as the world defines them. And there are "demons" as I plan to use them here or, more to the point, have been using them here.  
Translation: Some devils are now demons in my game. 

I have been doing this with the lesser devil types like the barbazu, cornugon and gelugon.  They are all part of the Shedim or demons of rage.   Erinyes remain fallen angels, so technically I suppose that makes them Baalseraphs.

One thing that came up in my review of the Immortals set was how powerful the BECMI demons are vs. their AD&D counterparts.  My idea is to scale them back down.  I like to think of all creatures as being Normal Human focused since that is the world they are in. Player Characters are the rare exceptions. So when a succubus drains life levels with her kiss then it needs to be scaled so that if she chooses a normal human the kiss can still be deadly, but not always so.  I mean someone needs to survive to tell their priest/cleric so it can be written down in a demonology somewhere.

Every version of the game has translated these creatures somewhat differently.  Though there are more commonalities between them than say Medieval demonologies from the so-called experts.  
Demons are legion and defy classification attempts, but that is exactly what I am trying to do.  Essentially make my own "Demonomicon of Iggwilv."


I think if I pursue this idea more I would have to come up with my own demonologies and groupings.  I like the ones I have been using so far, maybe a couple of others might be nice too.   Could be a fun exercise.

Maybe even come up with a witch to do the authoring of it.  I can't really use (nor do I want to use) "Demonomicon" or "Iggwilv." Plus someone new would be fun for a while.

What do you do? Do you have Demons in your Basic, not advanced, games?

Tuesday, June 30, 2020

BECMI: Immortals Set Review

“I am glad you are here with me. Here at the end of all things, Sam.”
- Frodo to Sam, Return of the King


And here we are. 
June is drawing to a close and we are here in the last week of BECMI month.  Fitting too that the last week, as short as it is, is dedicated to the oddest set of rules in the set.  The Immortal rules set. We see some major changes here and in TSR as well.  So. Let's jump right in.


I am reviewing both my rather beat up and water damaged version of the Immortal set (I only have the books, not the box) and the PDFs from DriveThruRPG.

A couple of notes.  The set now lists Frank Mentzer as Author. No mention of Dave Arneson nor Gary Gygax here.  The year is 1986 and Gygax had been removed from TSR the previous October. Frank had been very closely allied with Gary so his time at TSR was also going to come to an end soon.  The Immortals rules and the module The Immortal Storm would be his last books for the company.  This had two rather obvious impacts on these rule books.  First, the art that had been getting more sparse with each set now hits an all-time low.  No in quality mind you! But in terms of amount. There is just not that much art in these books.  
Secondly, it also meant that the company focused more on its perceived cash cow, the AD&D line.  Gary had been talking about the AD&D 2nd Edition game, but now that project was turned over to Dave "Zeb" Cook of the B/X Expert Set rules.  Others have played the conjecture game of what might have been, so I will not go into that here.  What I will say though is it left Frank and the BECMI line alone for the Immortals set to go in some very weird directions.

If BECMI is the ultimate update of the OD&D rules, then the Immortals rules cover part of what Eldritch Wizardry and Gods, Demi-gods & Heroes introduced.

Players' Guide to Immortals
32 pages, color covers, black & white art.
Your character, now 36th level and has pretty much done everything from dungeons to the planes hears the call to become an Immortal! Certainly, this was the goal of those quests and battles. Immortality.  But now the game, both actually and metaphorically, has changed.  Just like when you moved from Jr. High/Middle school or Grade school to High School you go from being the most powerful of mortal kind to the least powerful of the immortals.
This book covers how your character now becomes an Immortal.  There are five spheres, four of which characters can access, detailed here.  These are the same spheres that have been hinted at since the Companion set and introduced in the Masters set; Matter, Energy, Though, Time, and Entropy.  characters choose one of the first four usually corresponding to the class they had in life; Fighter, Magic-User, Thief, and Cleric respectively.
Experience points gained will alive now become PowerPoints on a 10k to 1 basis.  We get our first hints at a proto-point buy system in D&D here since PowerPoints can be spent. Now the Initiate Immortal can begin to do some Immortal things. PowerPoints are used for a lot of things, but mostly for magical or spell-like effects.  Your sphere will determine which ones you can do easily and which ones are harder.
There are a lot of interesting rule changes along the way.  AC is now Ascending for Immortals; so Immortal AC 20 is the same as mortal AC of -20.  AC 0 is the same. Ability scores can be raised. First to a max of 25 (the AD&D max of the time) but also all the way to 100!   
In a lot of ways, the PP mechanic is similar to what we see in other Point Buy systems used for superheroes.  It makes sense really.  
Though for all of its detail there is very little information on what an Immortal should do. Right now they seem, at best, super-powered mortal characters.  There is some implicit ideas, but nothing spelled out yet.

DM's Guide to Immortals
64 pages, color covers, black & white art.
The DM's book spends some time covering the planes of existence.  While a lot on specific planes is left vague, there is a lot of details on how planes are designed.  The artwork and some of the notes appear as if the author and artists were checking on what the AD&D team was doing "down the hall" there is a unique feel to the BECMI multi-verse.  A lot of emphases is given on "doing it yourself" including room for the DM to pencil in their own % for monsters occurring.
There is a bit more here about the planes, in particular the Prime plane.  We learn that the Known World doesn't just look like Earth from 150 Million Years ago, it IS Earth from then.  This explains the map a bit better. We also learn that this Earth is the predecessor to our lands.  Though, in the spirit of everything else in the book, this can be changed.  The Solar system is the same, save for a few notable differences. Mercury and Pluto are not in their orbits yet and between Mars and Jupiter where the asteroid belt is there is a planet called Damocles. Fitting named for a doomed planet but doesn't fit with the names of the Roman Olympians. Damocles will be destroyed and the two largest pieces will fly off to become Mercury and Pluto.  Imaginative to be sure!  But Mercury is only 35 million miles and Pluto is closer to 3 billion miles from the sun. The asteroid belt is roughly 300 million miles from the sun.  So Damocles is not really in the middle of that.  No big deal, this is D&D, not Astronomy.  I DO however love the idea of a doomed planet in the current or future asteroid belt. Maybe a Mi-Go outpost or something like that.   I want to talk more about the Known World/Earth a little more in just a bit. Plus there is one more bit of information I want to collect.
It would be interesting to compare and contrast the multi-planuar mechanics and rules here with the various Manual of the Planes.
This is followed by the Immortal Campaign.  Or, what do Immortals do? There are some ideas given but for the number of rules on immortal characters and planes you would expect some more to be honest. 
Our "Monsters" section is now called "Creatures" since they "cannot be adequately called monsters."  All these monsters...creatures now have expanded stat blocks to cover their immortal statuses.  
One of the first things I noticed was the inclusion of demons to the roster of D&D BECMI monsters.  I am not sure why this surprised me since these are the same demons from Eldritch Wizardry.  Well...same in name but these demons got a serious upgrade.  Let's compare.  A Succubus in AD&D is a 6+6 HD creature (average hp 33), her physical attacks are not great, but her kiss drains 2 life energy levels.  In BECMI a Whispering Demon has 15* HD and 70 hp! Oh and her AC is -6.  Orcus and Demogorgon have 39 and 40 HD with 620 and 660 hp respectively!  Yikes!  We do get some art of them. 




In addition to being able to summon other demons, Orcus and Demogorgon can summon Gargantua. 

We get more inhabitants of the nightmare dimension like the Diabolus which are...checking the description...well they basically tieflings. And they can take any human class. So all the Grognards out there complaining about "monster races" have no ground to stand on. Here are the rules from 1986. 
The Dragon Rulers are updated to Immortal stats and so are some of the elemental rulers.  There is the Megalith and it is ... WHAT???  More on that in a bit!
A few more creatures and some, ok a lot, of tables on magic.

Crisis on Infinite Urts
So there are a couple of new-to-me bombshells in the Immortal rules.  First, the world of the PCs, aka the Known World is Earth of 150 mya. Secondly, this Earth is in actuality a creature known as a Megalith ("big rock") and it is known to the Immortals as "Urt."
It's tucked away in two different places, but this is a revelation really.  The Known World as a living planet known as Urt.  Imagine what the "Mystara" line might have been about had this thought continued?  No Hollow World to be sure. Frank Mentzer pretty soon left TSR soon after this and the Immortal Storm were complete, so we never really got to see what his ultimate vision was.  We do know that Gygax considered his Oerth and later Aerth for his Dangerous Journeys to all be alternates of Earth. Aerth was a little more on the nose about it.  Frank was set to design parts of Oerth a few years back, but that project fell through.  It might have been the closest we would have seen to a fleshed-out Urt.  
At some point between 1986 and 1991 (the publication of the D&D Rules Cyclopedia), the world of Urt became Mystara.

So here at the end of all things what can I say about the Immortals rules? It is an inconsistent set of rules to be sure. There are a lot of really interesting ideas connected together with bits of fluff that may, or may not, work well.  The concepts of Immortals is a compelling one and D&D would come back to it in big ways at least two more times with Wrath of the Immortals and Dungeons & Dragons Fourth Edition where Immortally was the goal after 30th level. 

Still. One can be impressed with the scope of the rules and how it caps off a set of rules that began in 1983 but has roots going back to 1977 and to the dawn of D&D.  For that reason, it gets a few points more than it might have gotten on its own. 

Back in the day, I had only two characters gain immortality via a route similar to this. More like my DM read these rules and figured his own way of doing it. One would be my character Johan Werper the Cleric and bane of the Undead. 

Monday, October 14, 2019

October Horror Movie Challenge: Lina Romay Night

Female Vampire (1973/4)
A re-watch for me, but after watching Lorna last night and wanting to see something Carmilla related.  Except I couldn't find my copy.  I have it on BluRay somewhere but no idea where.  A quick search on the old smart TV and I found it and another flick.
Female Vampire is still mostly a sexploitation film but there are enough horror elements and at least name service to one of the most famous vampires in print.
I was hoping for some deep insight this time around, but while the horror elements are there, this is still just shy of porn.

Die Marquise von Sade / The Portrait of Doriana Grey (1976)
One could be excused if you were watching this movie and thought you were still watching Female Vampire.  Lina Romay plays an immortal (check) countess (check) who prefers women (check) seems to get some sort of life-sustaining essence from the act of oral sex (check) and her twin sister feels all the pleasure she herself can't feel...wait what?
Very similar in look and feel really though Romay is more animated in this movie.  Again in this Romay's character seems to need these lovers to stay young and beautiful.  The Dorian Grey part seems to come in with her twin sister keeping her young or as the receptacle of her feelings.

Combining these last three Lina Romay movies I could see a spell, curse or something in a horror game called "The Succubus' Gift".  It keeps you forever young but you have to have sex with numerous victims, their life essence powers your immortality.  Not a bad deal, but you have to do it forever and you could end up killing a lot of people.





Watched: 21
New: 15




Sunday, October 13, 2019

October Horror Movie Challenge: Satanic Saturday

Staying in all day. Let's have a Satanic Sunday!

Jaws of Satan (1981)
Druids, Witches, Cursed Priests, and Satan.  It sounds like a great mix. And a young Christiana Applegate and her real-life mother to boot!  Well... the movie is not great, but for 1981 it is not bad.

Satan comes to terrorize a small town in the form of a snake.  Not a giant snake, just a regular-sized snake. But I guess it does some strange things to the corpses and moves really fast, so that is something right?

Well, the Devil-as-a-Snake controls all the other snakes in the area so that is kinda fun.  This is more of a snake movie than a Satanic one.  Though I am not sure what is worse though, the snake or the casual misogyny and racism.  Well, this is the danger I knew I would run when I decided to go through every horror movie in the "Basic Era" (1977-1981).

The priest does have a nice "magical" battle with the Satan Snake, so that is cool.  Something I would have loved my cleric to have done back in the days of Basic D&D.

Monster Idea: Demonic Snakes.

Demonoid (1980)
A mine in Mexico uncovers a Satanic cult long buried. The soundtrack is pure 70s, but the movie stands up to be honest.  Again, if you don't mind the casual racism and sexism (are nurses supposed to show that much cleavage?). The movie is not great mind you, but the basic premise is solid.   The movie doesn't really pick up until about a third of the way in.  At no point, however, do the events depicted in the poster actually occur in the movie itself.

Though I expected a little more emotion from the protagonist.  She takes the death of her husband and then him getting up and walking from his grave in stride.

I could not help but think about how this would be a good set up for any sort of evil hand-like artifact focused adventure.  The hand gives up strange powers but at a cost.  Combine it with a bit of the Doctor Who serial "Hand of Fear" and the Hand of Vecna.

Monster/Plot Idea:  Demonic Hands.

Evilspeak (1981 or 1982)
An evil priest,  Father Estaban (an almost unrecognizable Richard Moll), is excommunicated by other priests in Middle Ages Spain.  Estaban shows how evil he is by cutting off the head of a perfectly nice Spanish girl.
We come to the modern age where we meet Stanley Coopersmith, an orphan in a military-like school played by B-Movie stalwart Clint Howard.  Coopersmith is picked on by everyone, the other kids, the teachers, even the priest.  While cleaning the chapel he finds Estaban's diary.  The diary, of course, is full of Satanic fun.  Coopersmith in true early 80s fashion types it all into a computer and it translates it automatically.  He begins to put more information into his schools' Apple 2e and soon he has the power.  Not sure if this is first mix of Satanic rites and computer technology but I am hard-pressed to name something that would have scared the Religious Right of the 1980s more.  I do love the Atari 2600 sound effects though.

This movie follows a cliched formula of the odd kid getting picked on and the kid turning to evil to get revenge.  We saw this to better effect in "Fade to Black" and the trope turned completely around in the Harry Potter books and movies.

The ending though is really fun with Coopersmith getting revenge on everyone by summoning up undead pigs from hell.  Interestingly enough, in the end, Coopersmith was admitted to the Sunnydale Asylum.   I have to admit this one was a lot of fun.

Monster Idea: Devil Swine

Lorna the Exorcist (1974)
Ok, this one is fairly notorious even by Jesús Franco's normal standards.  When I did my Franco October series a while back I had heard about it, but could not find a copy.  This year I did and saved it for tonight.  After all, if  Hall of the Nephilim can make Succubus Sundays a thing, I can contribute.
So right out of the gate.  "Lorna" is not an Exorcist. Nor are there any exorcists in this movie.  I can only assume that the English name was used to capitalize on the recent "The Exorcist" movie.  The original title in French is "Les possédées du diable" or roughly "Possessed by the Devil".  That's a better title really.
There is another bit to get over too.  There are two versions of this movie, an 81 minutes NR version and a 99 minute X rated one.  The X rated one features some rather graphic scenes featuring Lorna (Pamela Stanford) and Linda (a very young Lina Romay).

The plot is basically Rumplestilskin with demons.  Patrick Mariel is an out of his luck man who makes a deal with a woman named Lorna. She will make Patrick wealthy, but in 18 years he must give her his daughter.   He doesn't believe her but becomes wealthy all the same.  Nearly 18 years later his daughter Linda is a wild teen and Lorna has come back to make her claim on the girl.
Lorna can only really be described as a succubus (that would also explain the green eye makeup).  She seems to invade Linda's dreams where the two have some fairly graphic sex.  Likely these are the part of the edited out 18 mins.  There are also a few other scenes that are fairly notorious like the crabs' scene and one between Linda and her father Patrick.  The most notorious has to be the one where Lorna finally claims Linda as her own.

There are plenty of Franco hallmarks in this. Gratuitous nudity, jazzy soundtrack, casinos, weird almost psychedelic cinematography, and Franco himself making a cameo appearance.   He once talked about how much he loved seeing Lina Romay (aka the future Mrs. Franco) in all these scenes and how much she enjoyed them herself.  I will give her credit in this one. She actually is putting forward a good performance.  There is a marked difference in Linda before and after Lorna.  It also seems to me that Lorna turned Linda into a succubus herself.
There is also a bit with a madwoman, who I took to be a former lover of Lorna who still seems connected to her.
Franco is hit or miss, and mostly miss, to be honest, but this is one of the better ones I have watched.

Monster Idea: Succubus

Watched: 19
New: 14