Showing posts sorted by relevance for query succubus. Sort by date Show all posts
Showing posts sorted by relevance for query succubus. Sort by date Show all posts

Thursday, October 20, 2011

October Challenge: Succubus Hell Bent


I like succubi. But you might all know that by now. [1][2] And I love movies of succubi and Lilith.  So this was one I was really looking forward too.  Man, am striking out everywhere.

Succubus: Hell Bent (2007)
So simple story here.  Stupid rich kid with stupid best friend go on spring break to hook up with some girls. The rich kid, Adam (see what they did there?) meets a really hot woman, Lilith, and they go back to his hotel for sex.  She demands to be on top and then claws him up during sex. Then there is the whole gowing eyes deal.  It was kind of like watching a metal video from the 80s.
Anyway stupid rich boy goes back to LA.  And Lilith tracks him down.  She then goes about screwing him and killing all his friends.
We get a Lamas cameo and even Gary Busey makes a brief appearance as Sentinel  the Demon Hunter for Hire (who should get his own movie where he does nothing but talk to his sword).
Stupid kid finally manages to kill Lilith and then goes to jail for her murder.

I really wanted to like this one.  But the the plot is to weak and the editing was done by a blind guy I think.  There is a certain charm about this flick though.  Natalie Sperl is good as Lilith and plays the role with enough creepy-stalkerness and humor to make you root for her instead of stupid kid.  Plus she is easy on the eyes, which is never a bad thing.
The special effects are not too bad really.  I did like Lilith's demonic form.
Though we all know Lilith is a red head.

Here are a couple of links with longer reviews.  Both are good sites.
http://www.succubus.net/wiki/Succubus_Hell_Bent
http://www.1000misspenthours.com/reviews/reviewsn-z/succubushellbent.htm

Still searching for a really good succubus movie.

Tally 20 movies, 18 new.

Game content:  Gary MOTHEREFFING Busey as a demonhunter for hire?  Hell yes!

Trouble is we get so little of him that it is hard to know what any of his stats should be.  He is older, maybe washed up.  Has connections to the church and has a magical sword named Lucille.

Sunday, October 11, 2020

October Horror Movie Challenge: Succubus (1968)

I thought for sure I had seen this movie.  It is a little earlier than my "sweet spot" of movies, but it is a Jesús Franco movie and it is about a Succubus (maybe). So yeah feels like something I would have seen.
Well not so much.

Succubus, also called "Necronomicon – Geträumte Sünden" has nothing to do with Lovecraft and maybe nothing to do with succubi.

The lovely (and almost 40 at the time) Janine Reynaud plays Lorna, the star act of a live S&M show at some seedy European nightclub. A voice-over by the club owner leads us to believe that Lorna here has sold her soul to the devil.  She is called "Faustina" at various points and  "the essence of evil... a devil on earth!"

Lorna manages to move through the movie is a semi-languid daze, that is when she is not killing people she almost has sex with.  There is plenty of nudity, drugs, and killings.  You are never sure if Lorna is possessed by a demon or just crazy.  Either could be true.

Since this is a Jesús Franco flick Jeanine Reynaud is front and center and spends more time undressed than dressed.  She is supposed to be a succubus after all.

The ending is also what should be expected. But it is still a fun romp. Very 60s.

Watched: 19
New: 13

I am thinking a longer post about Succubi in NIGHT SHIFT is in order.





Thursday, June 12, 2025

War of the Witch Queens, Wasted Lands Edition

 I have put my massive War of the Witch Queens on pause for a little bit to focus on my 1st Edition Forgotten Realms game. It is fine, since I am using it to build up some of the myths and legends that War of the Witch Queens will rely on. While my current War of the Witch Queens uses Old School Essentials, I have been enjoying it a lot, but...I am running into some issues. Well. Issues of my own creation.

Wasted Lands of the Witch Queens

Limitation #1: Level Caps and Limits

Limits on levels. I love OSE, but one of its selling points/strengths is its limiting issue for me. Sure, 14 levels is a lot, but I am running into ideas that I want to run for characters of 15+ level. 17th level comes up a lot for me. This is also one of the reasons why I dropped Hyperborea early on for this reason too. 

This campaign isn’t just a dungeon crawl or hex-crawl, it's a mythic saga that spans worlds, timelines, and divine destinies. Characters in this game aren't just heroes; they are on the path to becoming legends, saints, or even immortals. And I keep finding myself writing material that expects 15th level and beyond. More and more often, 17th-level content crops up in my outlines. That’s not a comfortable fit for OSE without some heavy modification.

Not to mention level limits on any demi-human species. Of course Hyperborea had not demi-humans at all. 

Limitation #2: Multi-Classing

I love OSE. But one place it really falls down is Multi-classing. Yes, there are some rules, but the elegance of the system is lost when you try to do it. It's not my strongest reason, but it is a reason all the same. 

Limitation #3: Multiversal Storytelling

I want to explore various worlds and settings. OSE can do this, it can even do it well, but I want to go a little beyond the norm. 

OSE can absolutely be used to tell stories that span worlds. In fact, it does it better than many modern systems, since its rules are modular and light. But for War of the Witch Queens, I want to go beyond the norm. I’m not just talking about visiting the elemental planes or spending a session in Ravenloft. I’m talking about fully developed worlds with unique metaphysics, rules of magic, and mythic gravity, all of them linked by a larger cosmological mystery, the Witch Queens, their empowered thrones, and the shadow of The One Who Remains.

OSE can be made to do this. But I need a system that does this out of the box.

Solution: Wasted Lands

When I was participating in the 2025 Character Creation Challenge, I was reminded of how flexible Wasted Lands/O.G.R.E.S. really is.  

Wasted Lands is mythic fantasy turned up to eleven. It was designed for heroes who become gods, for magics that shape and warp reality itself, and for worlds so ancient they crumble under the weight of memory. The core assumption of Wasted Lands is that the characters matter in a way that changes the cosmos, which aligns exactly with my vision for War of the Witch Queens.

Why Wasted Lands Works for War of the Witch Queens

No Arbitrary Level Caps

Characters in Wasted Lands are meant to grow in power until they ascend to the ranks of the divine. There’s no artificial ceiling to limit storytelling or advancement. If I want characters to bind a dying god to a black star, I don’t need to “homebrew” Epic Levels; I just use the Divine/Heroic Touchstone system as written.

Built-In Mythic Scope

Wasted Lands expects multiversal and mythological play. Characters can literally change the nature of reality. That’s not just compatible with War of the Witch Queens; that’s the point of the entire campaign.

Flexible Mechanics for Multiple Worlds

O.G.R.E.S. is modular, allowing me to shift between gritty sword-and-sorcery realism, dreamlike metaphysics, or high-magic cosmic horror as needed. That’s ideal when a single session might take place in ancient Atlantis, the post-apocalyptic future, or a faerie world frozen in regret.

Ties to Night Shift and Thirteen Parsecs

Since Wasted Lands is cross-compatible with Night Shift (another system I use for witchy, modern supernatural tales), I can link stories and characters across eras and genres. My witches don’t just belong in this kind of cosmology; they thrive in it.

While the Wasted Lands mythology will certainly be in play here, I may or may not set any of these adventures in the time of The Dreaming Age or even the Earth of the Dreaming Age. I'll use this more as my Rosetta Stone to translate between all the various games I'll be using.

So What Happens Next?

While I’m still using my Forgotten Realms game to build some of the core myths behind War of the Witch Queens, I’ll be shifting the main campaign engine to Wasted Lands going forward. I may still post some OSE conversions or support for it, especially early-level material, but to experience War of the Witch Queens the way I envision it, it will live and breathe in the mythic realms of the Wasted Lands.

This also gives me an instant hook into my multiversal threat, The One Who Remains. I will already be featuring this threat in my Forgotten Realms game, and absolutely for War of the Witch Queen.  

The Witch Queens of the Wasted Lands
The Witch Queens of the Wasted Lands

One of my conceits of the War of the Witch Queens was to "adopt" all sorts of witches from various games, settings, and the like, and bring them into this campaign. Given the Sword & Sorcery roots of Wasted Lands, I wanted to grab some witches from various S&S games. Some of these are familiar to you all here since I have already mentioned them in conjunction with War of the Witch Queens before: Methyn Sarr, Miriam, and newcomer, Tamsin Shalles. I will feature their native games tomorrow. 

Each of these characters is found on different worlds in vastly different times. But the wonderful thing about Wasted Lands: The Dreaming Age is that versions of these characters can exist at the same time and place. Wasted Lands, Barbarians of Lemuria, Hyperborea, and Sword & Sorcery Codex all share enough of the same DNA to be cousins. I will say this: anyone playing one of these games can get a lot out of playing, or at least owning and reading, the other three.

I am also going with a pure D&D feel to these, so humans are humans and not the proto-humans of the Dreaming Age. I have already done Wasted Lands stats for Larina, AradiaDarlessaKersy the Sea WitchSkyllaTanith Winters, and for two of Grenda's Forgotten Realms witches, Rhiannon and Briana Highstar. And of course, the current Big Bad of the War of the Witch Queens, Kelek the Cruel.

Note: The sorcerer of Wasted Lands is mechanically the same as NIGHT SHIFT's witch. But I am going to call them witches here. Also, since I am moving away from Hyperborea and OSE for this, I can go beyond their level limits of 12 and 14, respectively. 

Each also has a homeland in the Wasted Lands that is the closest analogue to their lands in their original games.

Methyn Sarr, Witch Queen of the Fire Coast
From Barbarians of Lemuria

I have mentioned Methyn Sarr here before; she is a great character and one of my favorite things about Barbarians of Lemuria. 

Methyn Sarr, Witch Queen of the Fire Coast
Methyn Sarr
Class: Sorceress (Witch) / Necromancer
Level: 10 / 5
Species: Human
Alignment: Dark Evil
Background: Cult
Homeland: Lemuria (West coast)

Abilities
Strength: 10 (0) 
Agility: 12 (0) 
Toughness: 10 (0) 
Intelligence: 17 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 1d12
Defense Value: 4 (Battle Harness)
Vitality: 55
Degeneracy: 11
Corruption: 2 (Eyes turned yellow, Aura of discomfort)

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +3 (base) 
Ranged Bonus: +3 (base)
Spell Attack: +5
Saves: +3 to Spells and Magical effects (Sorcerer)

Sorcerer Abilities
Arcana, Arcane Powers: Beguile Person, Enhanced Senses, Succubus, Psychic Power: Pyrokinesis 

Necromancer Abilities
Channel the Dead (43%), See Dead People, Summon the Dead (65%), Command Spirits, Protection from Spirits, Death Knell, Suggestion (Spirits), Protection from Undead, Taste the Grave

Sorceress Spells
First Level: Arcane Darts, Command, Drain Vitality, Mystical Senses
Second Level: Defile, Eternal Flame, Invoke Fear, Subtle Influence
Third Level: Concussive Blast, Dark Lightning, Globe of Darkness
Fourth Level: Beguile Monster, Kiss of the Succubus, Protection against the Deeper Dark
Fifth Level: Dominate Other, Shadow Armor

Heroic/Divine Touchstones 
1st Level: Unique Mode of Defense (Battle Harness) 
2nd Level: Additional Vitality Points
3rd Level: Charm Creatures
4th Level: Magical Recovery
5th Level: Great Power (Fire)

Heroic (Divine) Archetype: Magic, Evil

Gear
Blood Dagger of Zaggath (adds +1d6 damage due to dripping fire blood), Battle Harness, crown

I gave her levels of Necromancer in this version to replicate her levels of "Druid of Zaggarth" from Barbarians of Lemuria. I figure she gets a Heroic/Divine Touchstone every 3 character levels. 

Miriam, Witch-Queen of Yithorium
From Hyperborea

Miriam is the name I have given to the Witch-Queen of Yithorium from the Hyperborea RPG. Though she is seriously viewed through the lens of Greyhawk. She is rather great, and I love using her. I have also decided that her loyal Cowan is a mighty warrior (10th level) named Zavoda

Miriam, Witch-Queen of Yithorium
Miriam, Witch-Queen of Yithorium
Class: Sorceress (Witch)
Level: 15
Species: Human
Alignment: Dark Evil
Background: Scholar
Homeland: Hyperborea (Near the Blood Sea)

Abilities
Strength: 12 (0) 
Agility: 12 (0) 
Toughness: 13 (+1) 
Intelligence: 18 (+3) A
Wits: 16 (+2) N
Persona: 18 (+3) N

Fate Points: 1d12
Defense Value: 9
Vitality: 68
Degeneracy: 6
Corruption: 1 (Aura of discomfort)

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +3 (base) 
Ranged Bonus: +3 (base)
Spell Attack: +8
Saves: +4 to Spells and Magical effects (Sorcerer).

Sorcerer Abilities
Arcana, Arcane Powers (5): Astral Projection, Succubus, Psychic Power: ESP, Beguile, Shadow Walking

Sorceress Spells
First Level: Beast Speech, Command, Chill Ray, Night Vision, Drain Vitality
Second Level: Invoke Fear, Animal Summoning, Subtle Influence, Defile, See Invisible
Third Level: Dark Lightning, Curse, Clairvoyance, Globe of Darkness
Fourth Level: Black Tentacles, Protection against the Deeper Dark, Forbearance of Dimensional Travel, Kiss of the Succubus
Fifth Level: Banishment, Create Soul Vessel, Dominate Other, Shadow Armor
Sixth Level: Destroy Undead, Shadow Duplicate, Uluation of the Deeper Dark
Seventh Level: Wave of Mutilation, Widdershins Dance
Eighth Level: Gaze of the Abyss

Heroic/Divine Touchstones
1st Level: Sense the Presence of the Deeper Dark
2nd Level: Luck Benefit
3rd Level: Spirit Guide
4th Level: Magical Recovery
5th Level: Glamour

Heroic (Divine) Archetype: Magic, Evil, Deeper Dark

Gear
Leather Armor, dagger, crown

Miriam has evolved some since I first stated her up. She has been moving to a witch of the Old Ones for some time now. In the Wasted Lands she would likely be that witch trying to bring the Old Ones back. 

Tamsin Shalles
From Sword & Sorcery Codex

Tamsin is a new one for me. I have been playing around with the Sword & Sorcery Codex (see tomorrow), and it is a great system and has a lot to offer in terms of feel and style. It can do about 80% of what I want. She is not as powerful as the other two, not yet anyway. 

Tamsin Shalles
Tamsin Shalles
Class: Sorceress (Witch) / Renegade
Level: 5 / 2
Species: Human
Alignment: Dark Evil
Background: Barbarian
Homeland: Fennokarelia

Abilities
Strength: 11 (0) 
Agility: 13 (+1) N
Toughness: 13 (+1) 
Intelligence: 16 (+2) N
Wits: 14 (+1) 
Persona: 16 (+2) A

Fate Points: 1d8
Defense Value: 8
Vitality: 30
Degeneracy: 2
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +x
Saves: +2 to Spells and Magical effects (Sorcerer).

Sorcerer Abilities
Arcana, Arcane Powers (2): Beguile Person, Succubus

Renegade Abilities
Improved Defense, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-2), Perception, Vital Strike x2

Stealth Skills
Open Locks: 25%
Bypass Traps: 20%
Sleight of Hand: 30%
Sneak: 30%

Sorceress Spells
First Level: Summon Familiar (Imp), Mystical Senses, Armor of Earth
Second Level: Vampiric Augmentation, Eternal Flame
Third Level: Oily Cloud of the Deeper Dark

Heroic/Divine Touchstones
1st Level: Psychic Power: Glamour
2nd Level: Additional use of Beguile

Heroic (Divine) Archetype: Magic, Summoning

Gear
Dagger

She isn't quite there yet, but her specialty will be demon summoning and control. Right now, she relies on her charms (natural and supernatural) along with her renegade skills to cheat and con her way through most situations. 

I gave each of them the Beguile and Succubus powers to cover the levels of "Temptress" both Tamsin and Methyn have, and I assume Miriam would have. Beguile to well...beguile, and succubus to cause the up close damage.

These women are all evil and up to no good and I can't help but love them all. If they could put aside their mutual hate, they could team up and be a force to be reckoned with.

I kinda want a mini-series of War of the Witch Queens now to just cover these three and their drama. They are not responsible for the death of the High Witch Queen, but they are all vying for her throne. 

Doing these reminds me how much fun Wasted Lands really is. 

Monday, July 11, 2022

Monstrous Mondays: Basic Bestiary Movement (& updates)

Basic Bestiary
It has not only been a while (nearly a year) since I last talked about the Basic Bestiary, it has been a while since I have actually worked on it.  That is too bad really because while I have been sitting on my thumbs and doing whatever the hell else I have been doing others (at least three I can think of) have gotten their monster books out or into Kickstarter. And there is a lot of overlap in monsters here.  

Frankly, I could not be happier!

I love monster books. I have said this here a thousand times. And more monster books are always welcome. I'll spend some time with these other books later this week.

But I still want to get my own book out.

I am NOT going to do a Kickstarter for it. Nothing against it, but I don't want want to go there yet. So that means the art will be what I can buy when I can buy it with money from my other books. So that means it will be a bit longer.

I also believe that my monster book will be a value add to all the other monster books out there.  There are a lot of great monsters and monster books out there. Mine will be influenced by what I have read and played over the last decades. 

Also, instead of saying mine is "Labyrinth Lord" or "Swords & Wizardry" compatible or even the very popular "Old-School Essentials" compatible, I am sticking with my own "Basic-Era Compatible."  That might end up costing me some sales or promotions, but my stat block here is not something that is pure for any one system. In truth, I could very well put "Advanced-Era Compatible" on these books as well since I am designing the stat block to cover both systems, even if the style esthetic is going to be Basic-era.  I talked a bit about this in my "Detailing a 'Universal' Stat-block" post and that is where I want to go today.  All based on the question "how many miles per hour is that?"

Movement

One of the things that always tripped me up moving from Holmes Basic to Moldvay Basic and then to AD&D was movement rates.  Let's go back to my universal stat block breakdown and look at the movement rates for the Orc.

Holmes: 90 feet
Moldvay: 120' (40')
Mentzer/BECMI/RC: 120' (40')
AD&D 1st ed: 9"
AD&D 2nd ed: 9 (12)
D&D 3: 30 feet (6 squares)
D&D 4: 6 (8 while charging)
D&D 5: 30 feet

These speeds all are "per round" though what a round is can differ.  Holmes' speed is more in line with AD&D. D&D 3 to 5 are all the same despite different notation.

In my Basic Bestiary I note it like this:

Movement: 120' (40') [12"]  

With "AD&D" notation in the brackets. Note that my orcs then look faster. Rounds in Basic are 10 seconds and rounds in AD&D/D&D3-5 are all 6 seconds.  This means that my 120' movement rate orc in Basic has a different "Real-time" speed in AD&D.  My converted orc moves at 12" and not the 9" listed.  Is this a problem?  Actually, no. I don't feel that it is.

According to the Labyrinth Lord RPG book, 120' is the exploring speed per turn and 40' is the combat speed per round and 120' is the full running speed per round. So my question. How fast is this in MPH?

120' per round is 120 feet per 10 seconds or 720 per minute or 43,200 per hour or 8.18 repeating.  I opt to make the miles an easier 5400* feet to get 8 miles per hour.  So an orc can run full-on at 8 miles per hour. 
(*5400 is divisible by 2 and 3 so it gives me better numbers to work with.)

This brings up an interesting notion.  How fast can a particular monster move?

I looked at my entry for Archangel and see they fly at 360', which translates into 24 MPH. Not very fast from our point of view, but fast when compared to a mundane horse.  Maybe they have a Haste at-will spell and can fly at 48 MPH?  If it is a "Greater Haste" say at x3 then 72 MPH feels a little more respectable. Fantasy creatures don't always translate well into the real world.

Ideas like this have been helping drive my design philosophy.  When working on a monster I often ask "how do they relate to the PCs?" or "what sort of situations will this monster be in with the PCs?" since the Player Characters are the focus of all adventures.  Now I do also ask "How does this monster relate to Normal Humans?" and this has shifted my view on many creatures, in particular the undead.  There are consequences to both of these.

On the PC-centric side, we get the Succubus/Whispering Demon issue I mentioned a while back when I covered the BECMI Immortal Rules.  To quote:

A Succubus in AD&D is a 6+6 HD creature (average hp 33), her physical attacks are not great, but her kiss drains 2 life energy levels. In BECMI a Whispering Demon has 15* HD and 70 hp! Oh and her AC is -6.

A 6 HD creature is more than enough of a challenge for normal humans, it is also a pretty good (and scary) challenge for low-level characters. But a 15 HD succubus? That is a challenge for many!  But I do notice that in nearly every movie or tale about a succubus the demon is defeated in the end.

6 HD is what you get when you aim for Normal Humans.  15 HD is what you get when you aim for PCs.

The Basic Bestiaries will take on the point of view of Normal Humans for the most part. So my succubi (I have a couple) will be more along the lines of 6 HD.  My Archangels however will likely be flying at 72 MPH.

Sunday, October 13, 2019

October Horror Movie Challenge: Satanic Saturday

Staying in all day. Let's have a Satanic Sunday!

Jaws of Satan (1981)
Druids, Witches, Cursed Priests, and Satan.  It sounds like a great mix. And a young Christiana Applegate and her real-life mother to boot!  Well... the movie is not great, but for 1981 it is not bad.

Satan comes to terrorize a small town in the form of a snake.  Not a giant snake, just a regular-sized snake. But I guess it does some strange things to the corpses and moves really fast, so that is something right?

Well, the Devil-as-a-Snake controls all the other snakes in the area so that is kinda fun.  This is more of a snake movie than a Satanic one.  Though I am not sure what is worse though, the snake or the casual misogyny and racism.  Well, this is the danger I knew I would run when I decided to go through every horror movie in the "Basic Era" (1977-1981).

The priest does have a nice "magical" battle with the Satan Snake, so that is cool.  Something I would have loved my cleric to have done back in the days of Basic D&D.

Monster Idea: Demonic Snakes.

Demonoid (1980)
A mine in Mexico uncovers a Satanic cult long buried. The soundtrack is pure 70s, but the movie stands up to be honest.  Again, if you don't mind the casual racism and sexism (are nurses supposed to show that much cleavage?). The movie is not great mind you, but the basic premise is solid.   The movie doesn't really pick up until about a third of the way in.  At no point, however, do the events depicted in the poster actually occur in the movie itself.

Though I expected a little more emotion from the protagonist.  She takes the death of her husband and then him getting up and walking from his grave in stride.

I could not help but think about how this would be a good set up for any sort of evil hand-like artifact focused adventure.  The hand gives up strange powers but at a cost.  Combine it with a bit of the Doctor Who serial "Hand of Fear" and the Hand of Vecna.

Monster/Plot Idea:  Demonic Hands.

Evilspeak (1981 or 1982)
An evil priest,  Father Estaban (an almost unrecognizable Richard Moll), is excommunicated by other priests in Middle Ages Spain.  Estaban shows how evil he is by cutting off the head of a perfectly nice Spanish girl.
We come to the modern age where we meet Stanley Coopersmith, an orphan in a military-like school played by B-Movie stalwart Clint Howard.  Coopersmith is picked on by everyone, the other kids, the teachers, even the priest.  While cleaning the chapel he finds Estaban's diary.  The diary, of course, is full of Satanic fun.  Coopersmith in true early 80s fashion types it all into a computer and it translates it automatically.  He begins to put more information into his schools' Apple 2e and soon he has the power.  Not sure if this is first mix of Satanic rites and computer technology but I am hard-pressed to name something that would have scared the Religious Right of the 1980s more.  I do love the Atari 2600 sound effects though.

This movie follows a cliched formula of the odd kid getting picked on and the kid turning to evil to get revenge.  We saw this to better effect in "Fade to Black" and the trope turned completely around in the Harry Potter books and movies.

The ending though is really fun with Coopersmith getting revenge on everyone by summoning up undead pigs from hell.  Interestingly enough, in the end, Coopersmith was admitted to the Sunnydale Asylum.   I have to admit this one was a lot of fun.

Monster Idea: Devil Swine

Lorna the Exorcist (1974)
Ok, this one is fairly notorious even by Jesús Franco's normal standards.  When I did my Franco October series a while back I had heard about it, but could not find a copy.  This year I did and saved it for tonight.  After all, if  Hall of the Nephilim can make Succubus Sundays a thing, I can contribute.
So right out of the gate.  "Lorna" is not an Exorcist. Nor are there any exorcists in this movie.  I can only assume that the English name was used to capitalize on the recent "The Exorcist" movie.  The original title in French is "Les possédées du diable" or roughly "Possessed by the Devil".  That's a better title really.
There is another bit to get over too.  There are two versions of this movie, an 81 minutes NR version and a 99 minute X rated one.  The X rated one features some rather graphic scenes featuring Lorna (Pamela Stanford) and Linda (a very young Lina Romay).

The plot is basically Rumplestilskin with demons.  Patrick Mariel is an out of his luck man who makes a deal with a woman named Lorna. She will make Patrick wealthy, but in 18 years he must give her his daughter.   He doesn't believe her but becomes wealthy all the same.  Nearly 18 years later his daughter Linda is a wild teen and Lorna has come back to make her claim on the girl.
Lorna can only really be described as a succubus (that would also explain the green eye makeup).  She seems to invade Linda's dreams where the two have some fairly graphic sex.  Likely these are the part of the edited out 18 mins.  There are also a few other scenes that are fairly notorious like the crabs' scene and one between Linda and her father Patrick.  The most notorious has to be the one where Lorna finally claims Linda as her own.

There are plenty of Franco hallmarks in this. Gratuitous nudity, jazzy soundtrack, casinos, weird almost psychedelic cinematography, and Franco himself making a cameo appearance.   He once talked about how much he loved seeing Lina Romay (aka the future Mrs. Franco) in all these scenes and how much she enjoyed them herself.  I will give her credit in this one. She actually is putting forward a good performance.  There is a marked difference in Linda before and after Lorna.  It also seems to me that Lorna turned Linda into a succubus herself.
There is also a bit with a madwoman, who I took to be a former lover of Lorna who still seems connected to her.
Franco is hit or miss, and mostly miss, to be honest, but this is one of the better ones I have watched.

Monster Idea: Succubus

Watched: 19
New: 14



Friday, April 19, 2013

Q is for Quareen

Qareen, or qarīn, are another demon from Islamic literature.  They are kind of an interesting idea.  I think they have some origins of the idea of a personal daemon like the Greeks talked about, but I have no data to support this.

In a game I would treat them much like another demon I created a while back called the Never Was. Though I would give them a much darker edge.

Quareen

These creatures are lesser Jinn also known as Personal Demons.  Occult scholars suspect that everyone has at least one, maybe even several.  Unlike other demons, the Qareen rarely if ever manifest in our world as physical beings.  They influence their host by goading them on to do evil. The Qareen are also unique in that they work with nearly any demon.  If a succubus has targeted a particular mortal in order to steal his soul, his Qareen will aid the succubus in the temptation by suggestion.  The succubus gains the soul on the death of the victim.  It is unknown what the qareen get. They seem motivated by evil for evil’s sake.
If the qareen is made manifest (some rare magical books detail how this can be done) they have the same stats as the person they belong too.  Killing the qareen doesn’t affect the person, save for making them feel “good” and want to do good. Sooner or later another qareen will take over.
A carefully worded remove curse spell can remove a qareen, but they usually return when the character is faced with temptation again.

Game Stats:
The Quareen uses the same stats as whatever person it is attached to. They can't normally attack and do not physically manifest.  Though the days when a Qareen is most active the character must make a Wisdom-based save (or Will or Magic with Wisdom mods) to avoid giving into temptation.


Thursday, April 25, 2013

V is for Vampires vs. Demons

Instead of doing stats today (sorry Vepar!) I thought I'd discuss some of the issues with research.

When doing research for this blogfest and for my game books in general the first thing you notice is that the myths of the world do not organize themselves in nice logical units.

This could not be more pronounced when trying to figure out what the difference is sometimes between a Vampire and a Demon.


Game books and novels that feature both often make pretty clear lines.  This is a vampire and they do X, Y and Z.  This is a demon and they do A, B, and C and sometimes D.  But go to the myths of the world and then you find creatures that do X, A, B and D but never C, Y or Z.

When getting ready for this I was also researching various vampires.  This was almost an A to Z of Vampires (maybe next year).  what some cultures call a vampire another call a ghost and another a witch and another a demon.  Sometimes with the same names.  A lot of creatures from China, Japan and the Philippines are like this.

The Succubus and most of what I call the Lilim are a great examples.  While they are classified as demons they have a lot of vampire like qualities.  In some games a "Succubus" is even just another type of Vampire (World of Darkness and WitchCraft).  Yet in others a Vampire is a type of demon (Buffy the Vampire Slayer).

Even is games where the distinctions are really, really clear there can still be a lot of overlap.
The succubus is one good example, but so are the Nabassu. Nabassu, also known as Death-Stealers, are described as demons that are close to undead.  They even look like the true form of the vampires from Lifeforce and the Red Court Vampires from the Dresden Files.


Looking at them it is hard to tell which one is the vampire and which one is the demon.

So the issue for writers putting mythological creatures in their books (novels, stories, games) and that is what sort of creature is this?

Have a look at the Mayan god Camazotz.  His name is roughly translated as "Death Bat".  In a book he could be a god, a demon or a very powerful vampire.  Lilith is another great example. Is she a demon, witch, vampire or just a human.  Of even the Baohban Sith, is she a faerie or a vampire.

Of course the one other option is "All the Above".  Creatures that blur the lines a little are nice to have.


EDITED TO ADD:  Other vampires from today
http://coffintreehill.tumblr.com/
http://r-moran.blogspot.com/2013/04/v-is-for-vampire.html
http://noreecosper.blogspot.com/2013/04/a-z-blog-hop-vampires.html

Wednesday, October 21, 2015

October Movie Challenge: Demon Hunter (2005)

Continuing the "Hunter" vibe I also picked up Demon Hunter starring Sean Patrick Flannery in the role of the "brooding loner with a chip on his shoulder and a dark past".  The movie is predictable, but it has some nice features.

Billy Drago stars as Asmodeus. Basically he is playing the same character he did on Charmed only now he surrounds himself with more naked women.  Drago chews up scenery as a slimy bad guy like no one else save for maybe Eric Roberts.

Tania Deighton plays his succubus lieutenant.  She has the look, but I can't tell if her fake fangs make it hard for her to talk or if she is just a bad actress. Her succubus looks really cool. The wings were a nice touch.  Yes, she is also featured on the Succubus.net website.

The movie though is predictable, even to the "surprise" ending.  But it has some good moments.

This movie has me curious though.  Here Asmodeus is played as the Demon of Lust as he is depicted in many older texts and not so much as the King of Hell.  I wonder why Gary picked him as the ruler of hell and devils in D&D?  Was it because of him being described as the King of Hell in some books?  Curious. The classic "Politics of Hell" notwithstanding I am curious about his rise over other names like Baalzebul or even Mephistopheles.


Stats
18 Watched / 13 New




Thursday, July 9, 2020

One Man's God: Basic Demons (BECMI Demons, Part 2)

Last week I cover the topic of Demons in BECMI D&D and Basic Era D&D in general.  I want to expand on that a bit today. Again, this is a bit of a different tone for One Man's God, but it does get at the heart of what OMG is about.

One of Basic D&D's features vs. Advanced D&D is its alignment system of Law vs. Chaos with Neutrality in the middle.  Now a lot of ink and pixels have been spilled over the pros, cons, and everything else about alignment. I am not going to go into that here.  Although I am currently rereading Søren Kierkegaard for the first time since college and he is "still stuck on Abraham," so I wonder if I am going to do a proper talk on demons I might need to go back to the basics and address alignment someday.


So my discussions on demons in BECMI were covered in my Immortals Set Review and One Man's God: The Immortals and Demons of BECMI

Writing so much about witches you can't help but have to read about and write about demons.  The two subjects have been conflated for so long that "witchcraft" and "demonology" are either synonymous in some circles or so tied up together that separating them is difficult. 




Demonic Families and "The Usual Suspects"

Succubus
One of the Usual Suspects. ePic CG
For the "Basic-Era" demons were introduced in the classic D&D (OD&D) Supplement III: Eldritch Wizardry.  Here we get what I call "The Ususal Suspects" of demons; Type I to Type VI, Succubi, Orcus and Demogorgon.  The same group appears in the AD&D Monster Manual (with some additions and some names) and then again in the D&D Immortals Set under new names again.  The AD&D game introduces Devils as a separate type of fiend.  Though it should be noted that D&D 4 looked over all the fiends and moved some around.  Notably, the Succubus became a type of devil, due to some machinations of Asmodeus in the "Brimstone Angels" novels.  They became an "independent" type of fiend in D&D 5.

Despite all of that, there is a good reason to include Demons (a chaotic evil fiend) into the milieu of D&D and its cosmic struggle of Law vs. Chaos.   Devils?  Let's save them for AD&D.  Besides, the division is artificial at best.

This division became more pronounced in the AD&D 2nd ed era when TSR caved to the Religious Right and pulled demons and devils.  

Tanar-what? Baate-Who?

One of the Unusual suspects, ePic CG
Demons and Devils would return in Planescape with the bowdlerized names of Tanar'ri and Baatezu respectively.  I remember at the time I was very disappointed in TSR for caving to the pressure of what I felt was a fringe group of religious nutjobs.

While I disapprove of why TSR caved, I approve of what became of it. "Demon" became a generic term to describe any evil outsider.  The "Tanar'ri" were now a specific group of Evil Outsiders that also happened to be chaotic and inhabited the Abyss.  They certain features, such as resistance to various magic and other attacks and certain vulnerabilities too. They were a family of creatures related by certain phenotypical descriptors. Now we have different demonic "families" of fiends. Add Yugoloths/Daemons and Demodands to the official rosters.  We don't have to be limited by "demon" or "devil" alone.  
Sometimes the constraints force us to be more creative.

Later in D&D 3rd Editon era we would get the official Obyrith and Loumara families of chaotic evil demons.  In Green Ronin's Armies of the Abyss and then later Paizo's Pathfinder then added Qlippoth, the OGC version of the Obyriths. Mongoose Publishing gave us the Tzaretch family.  Back at the end of 2nd Edition, I made the Lilim family.  In my Eldritch Witchery (use the link to get it at 50% off!) I introduced the Calabim and Shedim families and the Baalseraph, which is sort of like a family.  In my various Warlock books, I also added Eodemons, or dawn demons. My take on the first of the demonic families.

The scholars can then argue who belongs where.

Spend any time reading demonology text you will soon figure out that these "learned scholars" were just pulling things out of thin air. Sure sometimes you see the same names or even some descriptions that are similar, but otherwise, there is no more validity to the Ars Goetia of the Lesser Key of Solomon than there is to the Monster Manual II when it comes to naming and categorizing demons.  For me, the "key" to unlocking this was the demon Astaroth.

Astaroth and Astártē
What really got me going was what Christian demonologists did with the Goddess Astarte.  Astarte, also known by many other names including Astoreth, was Goddess of love and lust (sex), fertility, and war.  She was obviously connected to Ishtar, Innana,  Isis, and maybe even Aphrodite. She appears throughout the Middle East and even makes an appearance in the Hebrew texts and even in later Christian writings.  But her transformation from fertility goddess to nature goddess to a demon is odd, but not uncommon.  Early Christian writers saw any other god or religion as demonic or even devil worship.  Early Jewish scholars usually never had an issue with other gods. So it is conjectured that when Christian writers and scholars saw Astarte/Astoreth and her crescent moon horns she became a demon.  And a male demon, Astaroth, at that.  It is the primary example for me of how "one man's god is another man's demon." 

Often who was on what list of demonic entities depended on who was writing it and when. One can claim to "go back to the research" but when you are researching what is essentially a completely made-up topic it is not difficult to find something to support your claim.   

For me, that leaves only one satisfactory conclusion.  
Classify these creatures as I like. 

Demons In Basic-Era Games

Do demons belong in (my) Basic-era games?

I figure I have witches, vampires, all sorts of fey creatures, and other monsters.  So yeah there is no good reason to keep them out. 

So there are "demons" in the sense as the world defines them. And there are "demons" as I plan to use them here or, more to the point, have been using them here.  
Translation: Some devils are now demons in my game. 

I have been doing this with the lesser devil types like the barbazu, cornugon and gelugon.  They are all part of the Shedim or demons of rage.   Erinyes remain fallen angels, so technically I suppose that makes them Baalseraphs.

One thing that came up in my review of the Immortals set was how powerful the BECMI demons are vs. their AD&D counterparts.  My idea is to scale them back down.  I like to think of all creatures as being Normal Human focused since that is the world they are in. Player Characters are the rare exceptions. So when a succubus drains life levels with her kiss then it needs to be scaled so that if she chooses a normal human the kiss can still be deadly, but not always so.  I mean someone needs to survive to tell their priest/cleric so it can be written down in a demonology somewhere.

Every version of the game has translated these creatures somewhat differently.  Though there are more commonalities between them than say Medieval demonologies from the so-called experts.  
Demons are legion and defy classification attempts, but that is exactly what I am trying to do.  Essentially make my own "Demonomicon of Iggwilv."


I think if I pursue this idea more I would have to come up with my own demonologies and groupings.  I like the ones I have been using so far, maybe a couple of others might be nice too.   Could be a fun exercise.

Maybe even come up with a witch to do the authoring of it.  I can't really use (nor do I want to use) "Demonomicon" or "Iggwilv." Plus someone new would be fun for a while.

What do you do? Do you have Demons in your Basic, not advanced, games?

Thursday, September 8, 2022

In Search Of...Nocticula

I want to introduce what I hope will be a new semi-regular feature here at the ole' Other Side.  

"In Search of" will delve into odd, esoteric topics from my games in search of their origins and their relationship to myths, legends or even just a good story.  The obvious tribute to the old 70s-80s TV series "In Search of..." featuring Leonard Nimoy.  I am going to go back and retag some posts with this new "In Search of" label since this is not really a new idea for me.  My hope here is this takes the place of "One Man's God" in my rotations of posts.

Nocticula

Let us start my first In Search of looking for a demon who captured my attention back in the 1980s.

Back in the Monster Manual II days, we were treated to a long list of demons that were also powerful members of the abyssal Hordes. These included a few demon lords (L) and oddly enough some that were tagged as being female (F).  It seems odd to call that out now, but this was the 1980s.  

But that is not why I am posting today.  I was cleaning up some minis the other days and noticed one in particular.  Maybe because I have been thinking of various monsters and monster books I decided to go back to an old search.

Who Is Nocticula: Part 1 History

Nocticula

This is the mini and an entry in question.

Originally she was obviously some sort of demon related to the night.  She is not listed as a "Lord" so we assume she must be of higher rank along with Lolth and Zuggtmoy. 

Obviously, the name caught my attention then as it does now.  Though there is almost nothing about her in any products outside of the MMII. 

She does get name-dropped in the 1981 made-for-TV horror movie Midnight Offerings. When I saw it back in 2019 I wondered at the time if Gygax/TSR got the name from the movie. Though now it seems likely the name came from various occult books from the 1970s.

It would not be until the 1990s that I would run across her again.  

My first encounter with her was during the Netbook craze of the Pre-OGL Internet.  While many people were still blissfully unaware of what the Internet could do AD&D players were on LISTSERVs on Bitnet sharing "Netbooks."  These fan mad creations often lacked any sort of editorial control, art, or often even playtesting. But they made up for all of that in pure enthusiasm.  If you were lucky you found one that had been formatted like a "real book" in Microsoft Word 2.0.  One such book was "The Complete Netbook of Demons and their Relatives." This ancient and dusty tome was full of new demons.  It was a great little treasure, to be honest.  It did have an entry for Nocticula and Socothbenoth (I'll get to why that is important later).  Their entries were:

Nocticula(F)-a patron of witches. Could only find one reference on her.
...
Socothbenoth-Another female (harem) like deity turned into a male demon.

Mastering Witchcraft: A Practical Guide for Witches, Warlocks, and Covens
That obviously had my attention. So I was already doing deep dive research into witches at this point for my "Netbook of Witches and Warlocks" so I added her name as one to be on the lookout for.  Now keep in mind that at this time people were very, very wary of being sued by TSR for any copyright violations.  So I had no real plans to use Nocticula in my books, I was just curious about her.

In my reading, I came across "Mastering Witchcraft: A Practical Guide for Witches, Warlocks, and Covens" by Paul Huson, 1970.  Nocticula is mentioned many times. Likely as a "dark aspect" of Hecate or Habondia (or Habundia). That name is not in my "Dictionary of Classical Mythology" by J.E. Zimmerman. Huson adds that Noctiula is "Ruler of the Dead and Warden of the Tower Adamantine" and she walks at night.  He also claims that the title of "Nocticula" meaning "little night" comes from the 12th century.

I do have to admit that the paperback cover of Mastering Witchcraft makes for a good depiction of Nocticula. 

Gerald Gardner, the father of modern Wicca, even mentions her in his "Witchcraft Today" (1954). He also associates her with the figure of Bensozia. I guess that removes the fear of copyright issues, but I was still hesitant to use her preferring to come up with my own.

While all this is going on I got a copy of Dungeon #5 and found the adventure with Shami-Amourae, the demon queen of Succubi. She, along with Nocticula and Malcanthet have all been contenders for the title "Queen of the Succubi."

This bit didn't last long really and with the publication of Green Ronin's Armies of the Abyss and later the Book of Fiends we get a new look on Nocticula. 

Nocticula and Socothbenoth
Part 2: Green Ronin & The d20 Years

Green Ronin brought Nocticula into the new Millennium with the various fiend books. Chris Pramas had worked on a few Planescape and devil-related books for Wizards of the Coast in the waning years of TSR.  So he was in a great position to bring all of that knowledge to Green Ronin during the d20 boom.  Armies of the Abyss (2002) covered demons and introduced us to a new Nocticula. Or rather, gave us Nocticula since so little detail had really been published about her so far.  (Note. I am coming back to the Armies of the Abyss later in this series.)

Here she is demon lady of night yes, but also of women, dark fey, the natural world, psychotropic drugs, and earthly sensuality.  Known as the Princess of Moonlight she revels in all things pleasurable, earthly, and chaotic. She very much is the patroness of "living deliciously."  The description of her followers can only be described as "witches."

She has a twin brother, Socothbenoth, the demon lord of perversion, with whom she has an incestuous relationship with. Socothbenoth is basically the mind of Aleister Crowley in the body of Lord Byron and the sexual appetites of both.

I have used him before as a witch's patron based on the movies Byleth: The Demon of Incest (1972) and Il Sesso Della Strega (1973).

She only gets a mention in Fiendish Codex I: Hordes of the Abyss, a little more than what she got in the MMII nearly 20 years prior.  She gets the title "The Undeniable" and her concerns are "Night" and she makes her realm on the 72nd layer of the Abyss called Darklight.

Part 3: Pathfinder

Our Queen of the Night fares better in her Pathfinder version where she is a major Demon Lord.  Her history is largely that of what was seen in the Green Ronin books. Indeed all of that is kept to the extent the OGL will allow. However, she is taken further in Pathfinder when she is given the ability to kill other demon lords. This gives her a connection to assassins.  

Here she appeared in a number of Pathfinder products, in particular the Book of the Damned, which covered the demons and devils of the Pathfinder game.

Nocticula for Pathfinder

At some point, she grew tired of killing demon lords and sought out redemption as the Goddess of Artists. I am not sure I completely like this idea, but hey Pathfinder can do what they like really.

Now to be fair, Pathfinder added a ton of material to Nocticula, and a lot of it is good. I could easily use any amount of it, to be honest.  

Part 4: Nocticula in my World

I have a lot of great information and details. But not all of them are great for my games. So. How can I rebuild Nocticula for my games and in particular my War of the Witch Queens campaign?

Part of her background is she was one of the first Succubi. That's fine and all, but I feel there is a tendency to make a female demon a type of succubus. Sure I get it and her background supports it to a degree, but it feels lazy to me. I mean there are SO MANY "first" Succubi. There is MalcanthetShami-AmouraeXinivrae, and Lynkhab. Do we need Nocticula to be a succubus? Not really.

I do like keeping Socothbenoth as her brother/lover. I like keeping them both as being fairly depraved as well. They are demons after all.  I even like the assassin idea from later Pathfinder books. Given her name I would like to get back to her association to the night and things of the night. In some ways the evil counterpart to my Nox.

In this, Nocticula is the demon lord of Night. She is honored by witches, warlocks, prostitutes, and assassins. Anyone committing an evil act at night will say a benediction to Nocticula. She is the daughter of Nox by Camazotz, the demon lord of bats and vampires (or maybe Orcus?). She is the twin sister to and lover of the demon lord Socothbenoth (the demon lord of perversion). 

Given that her first "D&D" appearance was in the Monster Manual II from 1983, I would draw on sources from 1982 and before for my influences on her. 

Obviously, I would need to write her up for AD&D 1st Edition.  I would use some of her Pathfinder details (what is allowed under the OGL) and go back to the earliest ideas about her. 

--

Nocticula
NOCTICULA 

FREQUENCY:  Unique (Very Rare)
NO.  APPEARING:  1 
ARMOR CLASS: -2
MOVE: 18" / 24" (MC: C)
HIT DICE:  13+39 (97 hp)
%  IN  LAIR:  0%
TREASURE  TYPE:  Q (x10), U
NO.  OF  ATTACKS:  2
DAMAGE/ATTACK:  Whip 1d6+1d4 (fire) (x2)
SPECIAL  ATTACKS:  Witch spells
SPECIAL  DEFENSES: +2  or  better weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Genius
ALIGNMENT:  Chaotic Evil
SIZE:  M  (6')
PSIONIC ABILITY:  See below
LEVEL/X.P. VALUE: IX/8250 +  18/hp (9,996 xp)

Nocticula is the Demon Lady of the Night. Witches, warlocks, assassins, and all those who make illicit trades or bargains under the cover of darkness are her followers. She hears their prayers when none of the gods will. She is also the patron of creatures of the night like vampires, shadow creatures, and even alu-demons and succubi.

She will always appear as a very attractive member of the gender and species the observer prefers. In a mixed company, she will attempt to provide as many attractive qualities as she can.  She can do this via a limited form of telepathic awareness that is not quite ESP.  It is a subtle power, like many of her gifts, and can only be blocked by magic or psionic ability specifically designed to do so. It also gives her the ability to speak any language known.

Nocticula is a lover, but also a capable fighter. She wields a whip of fire that she can attack with twice per round. The whip will do 1d6 points of damage and the fire an additional 1d4.  She can cast spells as a Mara Witch of the 13th level. 

She also has the following spell-like powers.

  • At will: Detect Good (Law), Detect Invisible, Detect Magic, Darkness 10' Radius, Glamour, Telekinesis (250 lbs / 25,000 GP weight), Tongues.
  • 3 times per day: Astral Projection, Charm Monster/Person, Read languages, Read magic, Shape change, Teleport without Error, Trap the Soul.
  • 1 time per day: Gate, Polymorph any object.

Like all demons, she is affected by acid, iron weapons, magic missiles, and poison, (full).  Cold, electricity, fire (dragon, magical), and gas (half). She has 25% magic resistance, but this does not apply 

She has wings, but these can be hidden away. Despite her appearances and appetites, she is not a succubus or any sort of Lilim. She does have many succubi attendants and servants.  Her preferred servants though are humans and some elves and fae. She may gate in 1d6 Succubi or 1d8 alu-demons to aid her. These are from her personal retinue and not easily replaced. She can also summon 2d8 shadow demons to do her bidding. Either of these can be done once per day (1/day). She can compel any vampire she encounters (as a charm-like ability they are not immune to) to do her bidding, but she can't summon vampires.

Rumors of her always appearing nude when summoned were created by clerics and scholars who rarely left their scriptoriums. However, to approach her in her layer in the Abyss one must be completely unclothed. This includes armor and weapons. 

Relationships

Nocticula has the best relationship with her brother and lover Socobenoth, the Demon Lord of Perversion. It is a good relationship as far as two chaotic evil demons can have.  She respects Lilith, the Demon Queen as the two are fine as long as they remain out of each other's business. Her rivalry with, and enmity of, Malcanthet is legendary. Equally so is her distaste of the demon Lord Graz'zt but none remember how this all began. Her relationship with Camazotz is one of pure hatred and each hates the other's claim as the demonic patron of vampires.  A hatred she does not extend to Lilith or even Orcus, whom she refers to as "Grandfather." Whether this is an acknowledgment of paternity or an honorific is unknown.  Orcus also extends this recognition to Nocticula. 

Unknown to most, Nocticula is an assassin of demon lords and even a minor god. She has discovered that when she kills them she can take on their powers. She successfully assassinated Vyriavaxus, the former demon lord of shadows. Now shadow demons begrudgingly show her patronage.  Presently Nocticula sits and carefully plans her next kill.

--

Looking forward to seeing what I can do next in my new In Search Of feature.

--

Links

Monday, October 18, 2021

Monstrous Monday: Sennentuntschi

This particular creature has been on my list to do for a bit.  I had read about this creature in connection to the succubus many years ago but never could find anything else about it.  Mostly I think due to my inability to remember how it was spelled. 

Thankfully I now have the movie to help me out. 

Sennentuntschi
Medium Construct (demonic) 

Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 9 [10]
Hit Dice: 3d8+3*** (23 hp)
To Hit AC 0: 14 (+5)
Attacks: 1 fist or by weapon
Damage: 1d6+2 or by weapon+2
Special: Charm, illusion, immune to mind-affecting magic, immune to poison and gas, only harmed by fire
Save: Monster 3
Morale: 12 (12)
Treasure Hoard Class: None
XP: 125 (OSE) 170 (LL)

Str: 16 (+2) Dex: 16 (+2) Con: 18 (+3) Int: 14 (+1) Wis: 14 (+1) Cha: 18 (+3)

Sennentuntschi, which is believed to mean "shepherd's wife" or "herdsmen wife," is a type of construct inhabited by a demonic spirit. The creature is created by making a life-sized doll out of clothes, straw, and whatever is on hand and then animated with the demonic spirit. 

The sennentuntschi, once animated, will act as the "wife" of the shepherds who animated her.  She will cook, clean, and even share their bed at night.  She cannot speak but casts a powerful charm and illusion effect on all around her.  The men who created her automatically fail their saving throws. To them and all others who fail, she will appear as a beautiful young woman.  If the save is made, then she will appear as a grotesque collection of rags and straw in a human shape.  Clerics of pure and good intent (Lawful, Lawful Good) gain a +3 bonus to their saving throw against this charm.

The goal of the sennentuntschi is to kill the men that animated her and return to her native plane with their souls. She can't though just kill them outright. The men must first commit an act of violence against her. This can be as simple as one of the men slapping her, though usually, the violence escalates from there.  Each of the men that animated her, typically three, must commit this act. Once that is complete she will seek to kill them or have them kill each other.  As a construct, she is immune to all mind-affecting magic but is vulnerable to fire. Cold, electricity, gas, or poison has no effect on her.

If anyone attacks the sennentuntschi anyone charmed by her will do anything to protect her including killing others.  If the sennentuntschi is destroyed then the charm is broken. It is rumored that if a sennentuntschi is created and no violence is perpetrated against it for the season then the magic holding it together dies and no souls are damned.  This is a very rare occurrence.

Animating a Sennentuntschi:  A sennentuntschi can be animated by a folk magic ritual (0 level Witch spell) known to the shepherds and herdsmen of the mountains. 

Sennentuntschi
Create Sennentuntschi
Witch Ritual Level: 0
Ritual Casters: Three shepherds
Duration: One Season, typically Summer
Range: One Sennentuntschi poppet

The ritual to animate a sennentuntschi is typically handed down from older shepherd to younger in the form of a story about how the first sennentuntschi was animated.  All that is needed is a life-sized poppet to house the sennentuntschi spirit and the three men to summon it.  

Typically this is an older shepherd, a younger one, and a boy; each representing the stages of life for a man. The ritual is then performed, usually with the imbibing of much alcohol, and the spirit is summoned.

Many occult scholars believe that the demonic spirit inhabiting the poppet is akin to the succubus or other Lilim. 

Wednesday, January 24, 2024

Character Creation Challenge: Darlessa for Wasted Lands

I meant to do this character earlier and kinda forgot. Well, today is the day I fix that. When it comes right down to it, no character really represents my shift from D&D to Wasted Lands quite as well as Darlessa the Vampire Queen.

Of course, everyone here knows Darlessa. She has been featured here many times and I already did her witch stats for Swords & Wizardry and her vampire stats for Basic-era D&D. She is also the central antagonist of my Dungeon23 Tomb of the Vampire Queen. She is responsible for the death of my first character, Johan, and ultimately, the cause for him to be elevated to a Saint. She even has (or had) her own Dark Domain, Arevenir.

Darlessa the Vampire Queen character sheets

I am using the Night Companion again for her so I can get the rules for making her a vampire. She has always been a witch, but a good case could be made for her to be a Spirit Rider, too. Maybe I'll give her a level in that later on, but today, I wanted to compare apples to apples: my OSR witches vs a NIGHT SHIFT witch.

Darlessa the Vampire Queen
Darlessa, the Vampire Queen

Class: Witch (Persona)
Level: 13
Species: Human Vampire
Alignment: Dark Evil
Background: Sorcerous

Abilities
Strength: 18 (+3) (+2 from Vampire)
Agility: 18 (+3) (+2 from Vampire)
Toughness: 18 (+3) 
Intelligence: 15 (+1) N
Wits: 14 (+1) N
Persona: 22 (+5) A

Fate Points: 1d10
Defense Value: -5
Vitality: 75
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base) +2 (touchstones) 
Ranged Bonus: +2 (base) +1 (touchstones)
Spell Attack: +7 (witch) +1 (touchstones)
Saves: +7 to Spells and Magical effects (Sorcerer & Scholar), +3 to Wits (vampire) +1 to All (touchstones)

Witch Abilities
Arcana, Arcane Powers (5): Succubus (6d6), Shadow Walking, Telekinesis, Beguile, Subtle Influence

Sorceress Spells
First Level: Arcane Darts, Black Flames, Chill Ray, Glamour, Object Reading, Armor of Earth
Second Level: Conjure Flame, ESP, Invoke Fear, See Invisible
Third Level: Clairvoyance, Create Zombies & Skeletons, Curse, Fly
Fourth Level: All-Seeing Invisible Eye, Black Tentacles, Improved Invisibility, Kiss of the Succubus
Fifth Level: Commune with Deeper Dark, Create Undead, Shadow Armor
Sixth Level: Instant Death, Zone of Death
Seventh Level: Wave of Mutilation

Heroic/Divine Touchstones 
1st Level: Additional Spell: Armor of Earth
2nd Level: +1 to Melee attacks
3rd Level: Spirit Guide: Undead Raven, "Lucifer"
4th Level: Favored Enemy: Lawful (Light) Good Clerics
5th Level: +1 to all attack rolls, defense rolls, spells, and saves
6th Level: Glamour at Will

Heroic (Divine) Archetype: Power

Gear
Dagger

Wasted Lands Vampires

Ok! This Darlessa is much more powerful than previous versions. This is due largely to proper rules on how to make a character a vampire and how that adds to the character's power. But also Witches in NIGHT SHIFT and the Wasted Lands are a bit more powerful. Lets not forget those divine/heroic touchstones. Those add a LOT of power to the character. This is a version of Darlessa that should properly terrify a group of characters. 

Vampires in the Wasted Lands are also more akin to Akivasha of Robert E. Howard's tale The Hour of the Dragon than they are of Stoker's Dracula. Indeed, Darlessa is cut from the same cloth as Akivasha. Well same cloth, but dyed in the same dyes as various Hammer Horror vampires. 

But in native Wasted Lands, the world envisioned by Elf Lair Games' Jason Vey, vampires are more dangerous and closely tied to the powers of the Deeper Dark. This works fine for me since I have always seen Darlessa as shedding bits of her soul for power to whatever demon would grant it to her. Now, for a pure Wasted Lands game and for the publication of the Tomb of the Vampire Queen, I might go with a different name and slightly changed background. But it will be Darlessa all the same really. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge