Showing posts sorted by relevance for query succubus. Sort by date Show all posts
Showing posts sorted by relevance for query succubus. Sort by date Show all posts

Tuesday, October 15, 2024

October Horror Movie Challenge: Beetlejuice Beetlejuice (2024)

Beetlejuice Beetlejuice (2024)
Is this a D&D monster movie? Well, Beetlejuice (1988) was for me, at least regarding ideas for undead monsters. Tonight's movie, Beetlejuice Beetlejuice, is actually a real treat.

Beetlejuice Beetlejuice (2024)

This movie follows Lydia Deetz (Winona Ryder) now the host of a ghost reality show. She is still dealing with her stepmother, Delia (the always amazing Catherine O'Hara who can do no wrong in my mind), and her estranged daughter, Astrid (Jenna Ortega). The death of her father, Charles (formerly played by outcast Jeffrey Jones, now played by a combination of actors, creature effects, and old photos), brings them all back together at their old home.

In the meantime, our old friend Betelgeuse (the still fantastic Michael Keaton) is still in the afterlife, working as a bio-exorcist and still pinning for Lydia. In another part of the afterlife a janitor (Danny DeVito in a surprising cameo) accidentally freeing a soul sucker and Betelgeuse's ex-wife Delores (in another bit of great casting, Monica Bellucci). She sucks out DeVito's soul, making him dead dead, and proceeds to go on the hunt for Betelgeuse.

A lot is going on here, and all of it is fantastic. I loved this movie, and it was a worthy sequel.

I don't want to get too much into it since it is so new, so it has spoilers, but Willem Dafoe (Wolf Jackson actor turned Ghost Detective) and everyone were just great.

I loved seeing Winona Ryder and Jenna Ortega interact. After all, without Winona Ryder, there would not have been Jenna Ortega. How? Well, Christina Ricci was in Mermaids with Winona Ryder. She based her performance of Wednesday Addams on Ryder's Lydia. Ortega, in turn, based her Wednesday on Ricci's. We honestly missed a great opportunity to see all three together. 

But still, this movie was a treat. Loved seeing all these characters and actors again.  

Featured Monsters: Ghosts, Spectres, Zombies... and maybe a Succubus

Lots of undead here. Betelgeuse himself is described as a "demon," but in AD&D terms, he is more likely something like a Spectre. Bob and the other shrunken heads could be considered Zombies. Monica Bellucci's Delores was a witch in life and seems like a succubus. The line between demon and ghost is a little blurry here.


October Horror Movie Challenge 2024
Viewed: 22
First Time Views: 12

Monster Movie Marathon


Tuesday, March 23, 2010

Vampyres: WitchCraft RPG

Vampyres for the WitchCraft RPG
I am going against my own self-imposed rules here and converting a movie to WitchCraft (as opposed to Buffy or Ghosts of Albion). I justify it by that the vampyres of the movie are more along the lines of WitchCraft’s vampyres, and not just in spelling. For example, neither are show with fangs, “game faces” or anything like that. Fran and Miriam do seem to be more like essence vampyres with blood thirst than the vampires of the cinematic games. They are not portrayed as being super strong, or turning into mist, dust, or even bats. Larraz himself in the commentary mention he was more interested in telling stories about interesting characters and humans than about monsters.
Plus there is also a book out of this, published almost 30 years later by Tim Greaves, a “Vampyres” expert, and his descriptions of the girls’ powers match the game power of WitchCraft a little better.

Fran and Miriam as ESP Succubi
Eden Studios Presents (ESP) #2 details an alternate type of vampire commonly referred to as a “succubus” by Peter Trueman. While I don’t really care to use “succubus” in this context (I like my succubi to be demons), I can’t ignore that Fran and Miriam could use some of the ideas Peter puts forth. They certainly like to give their victims pleasure, but they seem to enjoy the brutal kill as well. Miriam has the Wake by Day Quality and both use Manipulations of the Flesh to appear more attractive and to subtly change their appearances. They keep fangs hidden till feeding, and even then Fran still prefers to use a sharp knife.


Fran
Played by Marianne Morris
Vampyre Survivor


Strength 5 Dexterity 4 Constitution 4
Intelligence 3 Perception 4 Willpower 7

Life Points 55
Endurance 0 Speed 16 Essence 62

Qualities and Drawbacks
Attractiveness 2, Charisma 2, Covetous - Lecherous 1, Cruel 2, Hard to Kill 3, Increased Essence Pool 3, Nerves of Steel 1, Resources Quality 2, Vampyre

Skills
Acrobatics 3, Acting 4, Beautician 2, Brawling 2, Dancing (Disco) 1, Fine Arts (Painting) 2, First Aid 2, Intimidation 2, Language (French) 1, Language (Spanish) 1, Lock Picking (Mechanical) 1, Pick Pocket 1, Seduction 5, Smooth Talking 3, Streetwise 2, Survival (Forest) 2, Trance

Metaphysics/Powers
Bloodthirst 1, Manipulate Emotions 1, Manipulations of the Flesh, Mirage 1 (alter time perception), Nightmare 1, Wake by Day 1

Small Knife, Damage D4(2)x(Strength-1). Damage Type Slashing/Stabbing.

Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead. Uses her Mirage power to alter the perception of time and space to confuse her victims.



Miriam
Played by Anulka Dziubinska
Vampyre Survivor


Strength 6 Dexterity 6 Constitution 5
Intelligence 3 Perception 5 Willpower 6

Life Points 60
Endurance 0 Speed 22 Essence 66

Qualities and Drawbacks
Attractiveness 3, Charisma 1, Covetous - Lecherous 1, Cruel 1, Hard to Kill 2, Increased Essence Pool 3, Minority 0 (Lesbian)*, Resources 2, Vampyre

Skills
Acrobatics 3, Acting 4, Beautician 2, Brawling 3, Dancing (Disco) 1, Fine Arts (Painting) 2, First Aid 1, Intimidation 1, Language (French) 1, Language (Spanish) 1, Magic Bolt 1, Seduction 4, Smooth Talking 3, Streetwise 2, Survival (Forest) 2, Trance

Metaphysics/Powers
Bloodthirst, Manipulate Emotions, Manipulations of the Flesh, Mirage, Nightmare, Semblance of Life, Wake by Day 2 Kick, Damage D4(2)x(Strength+1).

Small Knife, Damage D4(2)x(Strength-1). Damage Type Slashing/Stabbing.

Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (Wake by Day from ESP 2).

*Lesbian in this case is a zero point drawback. In the book Miriam openly flaunts her preference for girls. When she was alive she was seen with a different beautiful young woman every week. It did however get her killed.

Saturday, October 12, 2019

October Horror Movie Challenge: Made for TV Movies

Yesterday's Midnight Offerings made me want to search a little more a movie that has been "haunting" me forever.  This movie is about witches and the occult; satanism in particular.  It was on TV on Halloween night. It had to be between 1977 and 1982, I know a huge time frame. I think it was a made for TV movie. The movie had a girl with psychic powers or witchcraft; they were often synonymous in the late 70s.  There is a scene near the end of the movie of a girl (not sure if it is the same one) lying on an altar.  Either she about to be sacrificed OR this is supposed to give her powers.  All I can remember was there a long progression of cultists going up a circular staircase up in a tower and each one put a drop of blood on the girl's forehead.  That is the clearest thing I remember.

For the life of me, I can't figure out what the movie was.  But I have been trying.

So I spent the day searching and here are the fruits of my labors.

Spectre (1977)
First up is Robert Culp, John Hurt, and Majel Barrett in Spectre a great little tale of Asmodeus and Lilith in modern times. Culp plays a criminologist who now studies the occult.  Gig Young play Dr. Hamliton; Watson to Culp's Holmes.  He gets attack by a succubus, whom Culp manages to send back to hell. This leads to an investigations of the Cyon family in England where we get to see a young John Hurt.  Turns out the family are cultists and they are playing to sacrifice the daughter, whom the succubus had taken the form of, to Asmodeus.
We do get a scene of cultists and a woman being sacrificed.  But that is about as close as we got.
The movie comes to us from Gene "Star Trek" Roddenberry. I guess it was supposed to be a pilot movie for a new series.  It might have been fun to be honest.  The story is good and the acting fine but somehow it just doesn't come together right.  Ah well.

Verdict: Not the movie I was looking for.

Stranger in Our House / Summer of Fear (1978)
Our next choice is a Linda Blair starring TV movie Stranger in Our House, based on the book Summer of Fear.  A housekeeper, inhabiting the body of a suspected dead cousin (Lee Purcell) is taken in by Rachel's (Blair) family and strange things begin to happen.  How do we know Julia is a witch?  Her penchant for black flimsy dresses and her white and red eyes.
This was Linda Blair's next movie after the critically panned Exorcist II.  This one in truth is not much better, but I have soft spot in my heart for Blair.  Still we get a decent enough Wes Craven film here.  I had forgotten how much cars exploded all the time in the 70s. Actually, this is something my dad and I always watched for when we would watch these terrible movies together.   Near the end of the movie Julia's car explodes before it is even half-way down the mountain.  The whole thing has a serious Stephen J. Cannell vibe about it.

Verdict: Not the movie I was looking for. The fact that it premiered on Halloween night 1978 on NBC I was sure this was the movie.

Moving on.

Alison's Birthday (1981)
On paper, this sounds like it is it.  Girls playing with an Ouija board and discover that a strange fate meets Alison on her 19th birthday.  It even has an evil coven of witches.  I had high hopes for this one but a couple of things let me know right away that this was not it.  First, the movie is Australian. I am not sure about a lot of things when it comes to this vague memory but I think I would have remembered that.  Plus I am also sure this was not a made-for-TV movie.
Now there is a scene at the end with cultists, but no girl with psychic powers to speak of.

Verdict: Nope. Not the movie I was looking for. Some of the elements are right, but not enough of them.

Invitation to Hell (1984)
Let's see.  It's 1984 and I need an attractive TV actress to paly a hell-spawn.  That's right! It's All My Children's Erica Kane, aka Susan Lucci playing Jessica Jones (!!) in Wes Craven's next made for TV film, Invitation to Hell.   It starred Robert Urich (one of those actors you never heard a bad word about) and Joanna Cassidy as a couple moving into a new town. Here they join a new Country Club but discover it is actually a doorway to Hell.  Which makes it like most Country Clubs I have dealt with.

Soon Matt's (Urich) wife and son become posessed and he has to put on a space suit to get them from Hell.  You read that right.  This also features Soleil Moon Frye, aka Punk Brewster, as the daughter.

Anyway, the movie is kinda all over the place and fairly forgettable.  I'll admit to nodding off a couple of times to rewind it.  But Urich saves his family in the end.  No one was going to win any Emmys for this one though...oh sorry Susan.

Verdict: Not the movie I was looking for. But I also suspected it wasn't.  It's a little outside of the time frame I was thinking it should be in and this movie is solidly 80s.  Hell, it looks like it was filmed in the same suburb as Poltergeist.

While I am thanking my Roku for all these gems. I am getting blind here staring at my TV screen.  Plus these are all beginning to blur in my memory now even as I write this.

Maybe I will continue my search next week.   Maybe I can also find some good witches for a change.

I think with these four though I have some good ideas for the Cult of Asmodeus I was working on.

Watched: 15
New: 10






Saturday, March 27, 2010

The Week in Review (and then some)

Back from vacation.  I had the Blog on Auto-post all week, so sorry if I did not get to respond as quickly as I would have liked.

So what do I know?

- Gary Con.  Sad I missed it.  I really wanted to go but was on a plane at the time.

- TARGA/DnDWPS dust up.  That was a bunch of suck.  I am going to miss Chgowiz's blog, having met him in person recently.  I still like TARGA and what they do, and I still enjoy the hell out of Zak's blog.   I just find it all odd really.  Reminds of the time my mom told my brother and I that she hated it when we watched horror movies full of killing. She said she would rather see us watching porn because at least that was some positive.  So we went out and brought a bunch of porn home.  I think Dad was happy.  So people that play a game that is basically about "killing people and taking their stuff" have some issues with some occasional dirty talk and maybe a boob?   Not getting it. Sorry.  But that is all I want to say on the issue, I don't want to add fuel to a fire that is almost out.

Reminds me of another story.  I was supposed to go to a party to meet up with a bunch of the people that I hung out with and lived with in college (this was back in like 1990).  But my buddy Scott and I had gone out and proceeded to start drinking without everyone first.  We drank, listened to the Who for a while and were generally in a really fantastic mood (it was "springtime in Carbondale!" three words that held so much meaning back then, and "Face Dances" is much better when you are little off).  We showed up at the party and we were smashed and happy and loud and there had just been a HUGE fight between one of my roommates and his girlfriend and everyone there was so not in the mood for me or Scott.  That's what I am trying to avoid here.  We left and finished drinking on the steps of the local Lutheran Church because we felt at the time the Lutherans were the most accepting of all the local churches. Especially of a drunk atheist and neo-new agey whatever Scott was at the time.

Oh, and put me in the crowd as someone that would like to see Chgowiz/Mike bring his blog back.

- Vampyres. Yeah that was fun.  I love that stupid little flick. Might be a reflection of my immaturity or (as I prefer to think of it) my esoteric tastes in horror cinema.  Plus I got to try it out in a bunch of systems.  Might be a bit before I do that again; doing a bunch of systems at once.  I have nothing else up my sleeve unless I want to drag out Willow & Tara again, and you all might be tired of hear about them from me.

- Succubi week. I post my Sympathy for the Succubus post right before and then I see a bunch of other posts.  Mostly related to succubus pic from the Monster Manual.  Cultural Zeitgiest? Collect Subconscious? Naw. Doubt it, more like it is gamers for the most part are pervs.

- Blog Persona vs Real Life. This is an interesting one. I have a some people that read this blog on the website and others that read the redirect from Facebook.  On Facebook I have friends, family, co-workers, people I know from the gaming world because I like their stuff, people from the gaming world because they like my stuff and a bunch of others.  So, how should I "present" myself?  I mean I have people at work now telling me they had read my blog and commented on some of the things I have said.  Sometimes I even get a call from my mom and she comments on something I have said.  All I have really have to say about all of that is, well, you people are supposed to know who I am by this point. ;)
I am not planing to put anything here that I wouldn't figure my mom, my wife or my boss would read and get me into trouble.

- Books & Reviews.  I FINALLY got around to reading some the books and products sitting on my "to read" pile since before Christmas.  Expect a round of reviews to start coming in.

- What Scares you the most?  During my feverish time while I was sick it came to me what scares me the most.  Look forward to a post on that too.

- Orcus.  I am going to agree with Zak on something else here.  Orcus is the most Metal of all the Demon Lords.  If I ever get a chance to re-run going to Orcus' plane in the Abyss it needs to make "Tomb of Horrors" look like "Candyland".  Then I am going to ask James Raggi to tell me how to make it more metal.  This would fill that desire I have to an adventure that has EVERYTHING in it that all those critics in the 80s said D&D was about (and were wrong).  Childish of me?  Maybe I think it is actually that part of my brain that is attracted to medical dramas and really bad movies that part that says "how bad can this get? And then what can happen to make it worse?".  In other words, I want to turn it up to 11.
Maybe I could make it something like an OSR community thing.  Contribute one thing you would find in Orcus' lair, I don't care how sick, twisted, cruel or profane. Or I could just listen to Iron Maiden for about a week straight till something pops in my head.

Tuesday, October 16, 2012

Monstrous Monday Roundup #3

Here are some more monsters for Monstrous Monday. We are at the half-way mark of October and the big day is just two-weeks away. By that I mean MONSTROUS MONDAY!

From last week at Hit Adjacent Ally, http://hitadjacentally.blogspot.com/2012/10/monstrous-monday-addendum-wax-mockery.html and http://hitadjacentally.blogspot.com/2012/10/monstrous-monday-addendum-charnel-ape.html

We also have,
Happy to see so many cool monsters!



Thursday, August 10, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 10

 Moving through the door, the party finds themselves in a long room. Inside waiting are two succubi.

Room 10

They look at the party and tell them that all they really need are two more souls, and their 1,000 year servitude to the Vampire Queen is complete. So they are taking volunteers. 

If two characters agree to give up their souls (not likely) all four disappear in a cloud of brimstone.

If the alu-fiends are still alive, they do have souls, but the party would need to trick them somehow into giving their souls to the succubi.

The party can kill the succubi, but they will return in 21 days to do it all over again.  If it looks like the party will fight they will simply disappear and return later.  They have no treasure and are really prisoners of the Vampire Queen.

These demons are smart and are not fond of combat.

Succubus

Armor Class: 0 [19]
Hit Dice: 6+6*** (33 hp)
Attacks:  2 claws (1d3 x2) or 1 kiss (see below)
Special: Energy drain, demon abilities.
THAC0: 13 [+6]
Movement: 120’ (40’) / fly 180' (60') 
Saving Throws: D10 W11 P12 B13 S14 (6+)
Morale: 8
Alignment: Chaotic
XP: 825
Number Appearing: 1 (1d2) 
Treasure Type: I, Q (typically)

Succubi are demons (Lilim) that appear as beautiful women. They are not particularly strong, nor do they work well in groups, but they are cunning and exceptionally intelligent. 

The succubus's kiss can drain a victim of one energy level (or one point of Constitution). 

Succubi have the following demonic powers:

  • Become Ethereal at will
  • Charm Person
  • Clairaudience
  • ESP
  • Shape-change, humanoid forms only
  • Suggestion
  • Succubi can also gate in other demons, but there is only a 40% chance the gate will open: 

    • Type IV (70%)
    • Type VI (25%)
    • Lord or Prince (5%)
    • Succubi never gate in Type V demons due to a long-standing enmity. 


Wednesday, February 5, 2025

New Release: Dungeons & Dragons 5.5 Monster Manual

 I went to my FLGS yesterday and picked up the last of the new Dungeons & Dragons 5.5 core books, the new Monster Manual.

Dungeons & Dragons Monster Manual

It was the original AD&D Monster Manual that got me into D&D originally, so any new Monster Manual has a long climb to impress me.

Yes, it is true. There are no orcs in this book, nor humans, halflings, elves, dwarves, duergar, dragonborn, or gnomes.

There are goblins, bugbears, and hobgoblins. Also, monsters still have alignments. So the oft repeated rumor that WotC/Hasbro was getting rid of alignments is not true. There are still plenty of purely evil creatures to kill. Note: Goblins are now chaotic neutral. I actually like this, more akin to how I have been playing them.

The art is gorgeous, as expected, and there is art for every monster and then some.

The stat blocks are mostly the same as D&D 5.0 (2014), they are a bit clearer to read. Saving throws are all listed now, even when they are just the same as the ability modifier. 

The new book sits at 384 pages. The 2014 Monster Manual was 352.

Monster Manuals

Following in the footsteps of every major "Even" release (2nd ed, 4th ed, and this as 6th ed) each monster fits on 1, 2, or 4 whole pages. This makes reading the monster stat easy while in game; everything is right there. It also follows the trend established by many OSR and D20 publishers. Lots of monster books have been doing this, going back to the Creature Collection from Sword & Sorcery Studios in 2000. While it does make reading easy, sometimes narrative text and lore takes the hit to make room for stat blocks. I am mixed on that. I love the layout, and I am generally a fan of one-page monsters, but I feel like some monsters get shorted.

My biggest pet peeve, though, is the alphabetical organization. For example, Blue and Black Dragons are listed under "B" right along with Balor. Red Dragons are under "R."  This continues for all groups, including Giants, demons, devils, and everything. 

An interesting little quirk of this and a logical extension from the 2014 MM, Succubi are now an independent fiendish creature and Neutral Evil. They are also distinct from the Incubus. They are no longer separated by gender, but by role. Succubi (male and female) drain life via physical touch and Incubi (male and female) drain via dreams. I like the split in roles and it allows us to have two creatures to fill the role of the mythological succubus.

Succubus

You can see this movement away from "gendered" monsters throughout the book. The art for the dryad is androgynous, which is fine. I have had male and female Ginko Dryads ever since I learned that ginko trees can be male or female. There are female satyrs. Again, there is precedent for that in art.  Sphinxes are no longer Andro- or Gyno- but rather Sphinxes of Wonder, Secrets, Lore, and Valor. Ok, that I actually like.  But, there are no nymphs.  I came to the D&D Monster Manual by way of Greek myths, so this feels a bit odd to me.

Monster Manual 5.5e

Monster Manual 5.5e

Monster Manual 5.5e

Monster Manual 5.5e

Honestly. I have been moving away from Orcs as my big bads for a while now. Goblins have always been too much fun to make completely evil. Give me gnolls, yuan-ti, or beholders as my monsters, and I can slaughter them indiscriminately. 

Even Star Trek made allies out of the Klingons and, eventually, the Romulans, so why can't D&D grow in its nuanced takes as well.

While the book is plenty large, I am disappointed there are no named Demons and Devils here. No Demon Princes, no Lords of the Nine, no Slaad Lords.

Monster Manual

Dungeons & Dragons 5.5 core rules

This book completes the Dungeons & Dragons 5.5 aka 2024 version of the Core Rules. I am not 100% sure I'll get much more of this line. I am not playing D&D 5 in any flavor at the moment. But who knows. 

Sunday, December 19, 2010

School Bites as a Witch Girls setting

I have been a long time fan of Eerie Cuties a web comic featuring high school age vampires, witches, a succubus and other fantasy/horror creatures.  I have mentioned Eerie Cuties in the past and in particular Chole the Succubus. At the time I thought EC would make for a great alternate setting for Witch Girls Adventures.  I still think that in fact and will try to stat up a few of the characters this week.

One of the comics that is advertised on the EC page is School Bites.  I have read it a few times and enjoyed it.  Well I have been doing my research on Tarot Witch of the Black Rose and it dawned on me then that the Holly G of Tarot was the same as the Holly G of School Bites.  I suppose all the Tarot ads should have been a giveaway.  

So School Bites is about Cherri Creeper a new vampire and the vampire school she now attends. There is a lot going on in the comic that make it great material for a game.  New powers, a rival gang coven of vampires and of course plenty of teen angst issues.  It's funny, witty and certainly PG-13 with some of the drawings and innuendo. Of course that is also a great description of Witch Girls Adventures, except swap out witches for vampires.

While I did read through all the comics, there are not a lot of powers demonstrated yet.  Which is kind of the point, they have some powers they just don't know how they all work yet and don't have the rest.

But I can make some guesses.

Cherri Creeper (former name Charlotte Webb)
Body: d6
Mind: d6
Senses: d6
Will: d4
Social: d6
Magic: d6

Life Points: 12   Reflex: 9
Resist magic: 9  Zap Points: 12
Skills:  Acrobatics 1, Art 2, Basics 2, Fib 2, Hear 2, Plucky 2, Streetwise 2, Urchin 2
Cryptozoology 2, Mysticism 1

Traits: Friendly,  Urban, Vampire

18 year old Charlotte Webb was living on her own in New York attending art school.  That is till one night (Halloween to be exact) that she was attacked by vampire Dante Le Bon.  Now a new vampire and loving her unlife Cherri (as she is now known) is learning what it is to be a vampire.
She has some new good friends, a fuzzy bat, some cool new teachers and wings (that she doest quite know how to use yet).  Of course there are problems.  There is this guy she likes, but he is human, and Le Bon now knows of her and wants her back for his coven.


There are more characters including a vampire cat girl, a vampire cheerleader, a nosfeatu prince and a vegan wicca vampire.  It's like chibi-animie World of Darkness.

It's fun stuff and I am looking forward to seeing some more.  I'd like to see some of the world myths explored some more and how exactly a cat-girl vampire came to be.  

Tuesday, November 17, 2015

Wee Jas

Wee Jas, The Suel Goddess of Magic, Death, Law and...a bunch of stuff really.
Could she be more 80s chic?

Been thinking a lot about Wee Jas lately.
Ever since I first "discovered" her in the pages of Dragon magazine #88 I was enthralled with her.

She first appeared (I learned almost right after) in the World of Greyhawk boxed set.  All we knew about her then was she was a greater Suel goddess of magic and death.

Lenard Lakofka's article though gave us the most detail really.  That is where the picture on the right is from.
What do we learn about her?  Well at this point she is still a greater goddess of magic and death.  She knows every magic-user spell and all other spells to 5th level (why only 5th??).  She can cast up to 9 spell levels worth of spells each round; so 1 9th level spell or 9 1st level or any combination.  She has 90% magic resistance and a globe of invulnerability that floats around her.

She is attractive (Charisma 20) and always appears so.
If she is anything she is very lawful.  To the point where good and evil are mostly meaningless to her just as long as you are not chaotic.  In fact she pretty much hates anything chaotic except for the chaotic neutral god Norebo; who is her brother (or half-brother) and occasional lover.  Gods. Go figure.
In the letters section in a couple Dragons later it is mentioned that Norebo's entry mentions Wee Jas, but Wee Jas' doesn't.  The editors reply that it is because Wee Jas is loathe to admit it and Norebo could also be bragging.

By this point, this was all I knew about her. She was not yet known as "The Witch Goddess" but that is what I used her for.  Besides, take a look at her name.
Wee (We) and Jas (Ja), we ja or "we ya".  Or to spell it differently Ouija.  Her name certainly comes from Oui Ja, the French and German words for "Yes" and the basis of the name of the Ouija board. Plus magic and death.  Seems a dead give away.

After this Wee Jas' story gets weirder.  She is demoted, promoted, gains and loses domains.  Gets more evil, less evil. Picks up the title of Witch Queen somewhere along the way as well.  Canonfire, the great Greyhawk website, has spilled a lot of bits and bytes on this.


The Wee Jas Resurrected article is insteresting because it attempts to bring in a lot of these inconsistences and bring together to a complete and understandable whole.  For me the the bits on the rivalry of Wee Jas and Iggwilv were very interesting as well as making her one of the Suel gods/goddesses of Sex. Totally make sense really.  She even gains a "reformed" succubus, Zem'Jil, as a servant.

In truth the model for Wee Jas from our own world is Hecate, the Goddess of Magic, Witches, Ghosts, Necromancy and the Crossroads.   It is said that Wee Jas gaurds the doorways to the dead and the same is true for Hecate.  In fact I have used them rather interchangeblly for years.

I think for my own version of Wee Jas, I would start with the Dragon 88 version, add a little bit of what we saw in D&D 3.x, and then change her "Death" portfolio to "Spirits".  She can summon undead, and her priests may do so as well, but no raise dead spells.  I rather liked the Raven Queen from D&D4, so pass of Wee Jas' control of Death (save for spirits) to the Raven Queen.  Since the Raven Queen is described as a young or new Godess, it could even be that she is the daughter of Wee Jas.  Have to investigate this line further.

I would also change her Globe of Invulnerability into a ruby skull that floats and protectors her.  Maybe a former lover.  Keep Zem'Jil because that is just cool to have a succubus ally.  Give Zem'Jil some levels in witch too, since Wee Jas would be her patron.

Certainly would have to have her in my War of the Witch Queens adventure.

Tuesday, September 27, 2022

100 Days of Halloween: Sisters of Rapture

Sisters of Rapture
We are getting much closer to Halloween now! It is cooler here in Chicago and I am ready for the seasons to change.  Here at the Other Side, I am kicking up the witch topics hitting on products I have had for a while but have not reviewed or talked about.

Tonight is a good case in point.  I have had this particular product in both the OGL and Pathfinder versions for years. I have not found a group that it would work well for, however.  There is a lot of material here that I can use in my witch worlds.  But, well. Let me get into the products and you decide.

As always I will be following my rules for these reviews.

Sisters of Rapture

OGL (d20 3.5) and Pathfinder versions. 

PDFs, both 72 pages of content (76 and 74 total respectively). Color covers and interior art.

For Mature Readers. Let's approach this one upfront. The art featured on the cover is a rather tame example of the art that can be found inside. Point blank, there is a lot of nudity here and lot of sexual situations. The entire idea of the Sisters of Rapture is a class of semi-divine spellcasters centered around love and sacred sex. If this is not your thing then best to back out now.  Again I have struggled with how to use some of these concepts in my games. 

We know that history has had temple prostitutes, sacred sex, and many pagan rituals involving fertility. There are historical examples to fit this book more so than say the martial arts monk side by side with a horse-riding paladin in a quasi-European Medieval setting.  

Plus, and I want to be truthful here, there is a lot a great and well-written material here that begs to be used. So let's get to it.  Also, why am I doing these along with witches?

Unless mentioned the OGL and Pathfinder sections are largely similar. They are not 100% the same, more like 90% but both deal with their source game where they need too.

Introduction

Here we are introduced to the central concept of this book. That of the power of love. We learn of the Sisters of Rapture, a "close-knit organization of warrior-priestesses, dedicated to preserving and protecting the ideals of the various goddesses of love, beauty, sex, passion and other related concepts."  

In terms of RPG applications the author (and artist) T. Catt, points to the various artists of fantasy art.

Chapter One: Love's Blessed

Here we are introduced to the Sisters of Rapture base class, also known as the Rapturous. They are a bit of a fighter, a bit of divine spellcaster, and maybe some rogue added in. They are dedicated to the various goddess of love.  Their raison d'être is to spread pleasure and love around their worlds. 

Here we also get our first look at the art of T. Catt; mostly nude women. Now I just finished watching HBO's hits Rome and Game of Thrones, so this fits that aesthetic, but like I said it is not going to be for everyone.

In terms of 3.x OGL/Pathfinder classes, they have somewhat medium combat abilities, good Fort and Will saves, with low Reflex saves. They can cast spells up to the 9th level, same as all full casters. They also get a power every other level. Their spells are known as "Carnal Domain" Divine spells. They get d8 HD and can only be women of any species.

There is a limit on the number of spells they know like sorcerers. Their powers largely focus on and around their sex and sexuality. There are several "kiss" powers for example. I actually rather like the Kiss powers, I have used something similar and lets be honest history is repleat with various sorts of powerful or significant kisses. 

Depending on the Goddess they follow they can gain different powers. So Aphrodite grants her Rapturous different powers than Freya.  Freya in particular grants her Rapturous a "Righteous Rage" ability to Rage like a barbarian of half her level. 

What does this sound like? Yeah. Witches and their patrons. 

Chapter Two: Love's Chosen

This covers the various Prestige Classes. I mentioned before that I like Prestige Classes, I always have. These classes work well with this base class. Though I will point out that other classes should be able to qualify for these to be within the spirit of the d20 rules; these don't really do that.

The Inamorare is something like a muse. They get some Bard-like abilities (mostly inspiration) and of the five levels they advance in spell casting in three of them.  The Patron Mother takes on the role of training the next generation by taking on a Rapturous apprentice. In this respect, she more similar to a cleric. The Spellswinger (and I admit I like that name) swings both ways, Divine and Arcane magic. NOW this Prestige Class does require that character be able to cast Rapturous and Arcane spells.Yes, they are all about sex magic. My favorite though might be the Stormsister. These Rapturous are the strong arm of the Sisters and they punish anyone that harms women or stops love. 

The Pathfinder version also includes various archetypes for the base class. These include the Abbess (closer to her Goddess and church), Divine Virgin (celebrates the pure divine love and refrain from sex), and the Sacred Prostitute (think of the Epic of Gilgamesh), 

Chapter Three: Love's Method

This covers skills and feats.  For skills there is Knowledge (Carnal). I can't help but wonder if the author was familiar with the old AD&D Netbook Book of Unlawful Carnal Knowledge. No, don't go dig it up, it's not worth it. There is also Perform (Sexual Techniques) and various Professions.

Feats are an interesting lot and could have a lot of interesting applications.  Blown Kiss, for example,  allows the Rapturous to "blow a kiss" or deliver a touch spell/power attack at range. 

The Pathfinder also covers various traits.

The next portion of this chapter covers the Carnal Domain Spells. There are only nine, but since the publication of this book there have been plenty of others that would work.

There are some magic items. The Rings of Faithfulness are certainly interesting. 

Chapter Four: Love's Divinity

This chapter covers the various goddess of love, beauty, and sex. These include the expected Aphrodite/Venus, Isis, and Freya. Others are briefly mentioned. Shout outs to my favorites Astarte and Brigit. Additionally, we are presented with a "new" Goddess, Parvati. 

The Pathfinder version is largely the same but I think a mention of the Goddess of Love Shelyn and her lovers Desna and Sarenrae should be in order here. I feel that their combined faiths would be perfect for the Sisters of Rapture. (I know these goddesses are not "open" in terms of the OGL so they could not be included in this book).

Chapter Five: Love's Order

This details the society and church organization of the Sisters of Rapture.  This includes the religious practices of the Sisters and the roles they are play within the church organizations. 

Chapter Six Love's Relations

It seems odd to call these creatures monsters, but they are creatures/people that are associated with or related too the Sisters of Rapture. There are the Theliel, the Archons (Angels) of Passion. The Beloved, undead victims of the Succubus. The Congress of the Wolf, an all-male group in opposition to the Sisters. We just call them the Patriarchy.  There is Lileetha the Queen of the Succubi. The Half-Nymph and Huldra. The Pleasure Ooze looks like a woman but is really an ooze that wants to eat you.  As does the Venus Mantrap. 

I will say this for Pathfinder. The "Evolved" monster stat block makes it a lot easier to read than the base D&D 3.x one.

Appendix 1: Who's Who

This covers various Raprurous NPCs. Theophania Leandros the current Overmother, Althea Acarides a half-nymph Sister of  Aphrodite, Saereid an elven Sister of Freya, Ninythys a human Sister of Isis, and Kamala Siddah a humanSister of Parvati.

Appendix 2: Modern Rapturous (OGL)

Here the books differ quite a bit. The OGL version covers the Modern d20 book and how the Sisters of Rapture exist in the modern age. 

The OGL book ends with one of the most attractive-looking character sheets I have ever seen. 

Appendix 2: The Nefer-Sefet (Pathfinder)

This is a special sect of Isis-worshiping Sisters of Rapture that attach themselves to an Arcane spell caster and bolster their powers. Essentially they are a living Meta-magic battery for these arcane spell casters. 

Both the required OGL pages.

So. What to make of all of this.

Well, there is a  lot of great mechanics here. The class is solid and even if you toned down the sexual aspect of it there is a lot her that is good to play.  You have to ask though what is here that a cleric could not do or even should be able to do. This is a divine spellcaster. There are some powers, but I think a cleric could cover similar ground.  I guess at some level the differences are the same between a cleric and this class and a wizard and a witch. 

I also can't but help but admire the complete level of detail the creator has gone in on this. While others might scratching their head about where to use this class you know that T. Catt has thought about all of these things and more. It's obvious from the level of detail here.

Among other things, the half-nymph is a great idea, the various feats have some wonderful uses, and the creature section has some surprise hits.

For me there is a lot here that could be used with my various witches. I have reviewed Swine Witches and Worm Witches already in the last week. I have Green, Winter, Pagan, Hedge, evil and more witches in my own catalog, a sex(y) witch is not too far from any of those. Hell. Some of the material here would have worked just fine in my Pumpkin Spice Witch book. 

I guess each Game Master has to decide on their own how to best use this sort of book. 

 


The Other Side - 100 Days of Halloween

Tuesday, July 18, 2023

Wasted Lands: Melissa Belladonna

Melissa Belladonna
Our weekend Fifth Edition D&D games are slowly sliding over into the Wasted Lands: The Dreaming Age RPG. We have been able to pivot so well because a lot of what we have been doing in D&D 5 comes from the same roots that you find in the Wasted Lands.  But there is one thing the Wasted Lands doesn't do out of the box that many of the D&D 5e players love, and that is to play non-human characters. 

That is until now.

If you are a backer, you already got the preview of nonhuman species so you can play the likes of an Elf, Dwarf or other stranger things. This is one of the key D&D experiences, and it is a welcome addition for those who want them. The rules addition from Jason includes the expected ones; elves, dwarves, gnomes and the like. But D&D 5 is full of all sorts of species to play. Can you do that in WL?

Yes.

Keep in mind one very, very important thing about the "humans" in the Wasted Lands. They are not really humans at all. They are proto-humans, proto in the sense that they very well might look like us but they were created by the Old Ones as sort of a "rough draft" of humans. So they could have ancestry from just about anything to be honest. Birds, reptiles, snakes, and yes, primates. The changes are largely cosmetic and immaterial to a group of mortals fighting evil elder things from beyond the stars. So adding an elf, dwarf or even dragonborn is really trivial.

Today I want to try a tiefling. Not just any tiefling, though. 

It dawned on me a couple weeks back that I do not have a tiefling character to call my own. I still didn't but needed an NPC to fill a certain role.  Enter Melissa Belladonna

Melissa is a tiefling Artificer that runs an alchemist shop. You can follow her exploits on Twitter and Twitch (links below). But I was thinking here is a good character to try out. She has a 5e class. She is a tiefling. And she serves a role I needed of an alchemist. Plus, she is fun, and NPCs should be fun.

Melissa Belladonna

The party got to meet up with her, and she was great. I had more planned, but they had other things to do (and tacos were done).  But she will certainly be back.  Here is how I did her for the Wasted Lands.

Part of her background is should used to pretend to be human and used a glamour. That still works here, to be honest. There are demons in the Wasted Lands, so it is possible that there is an offspring of a demon and human that is also good. 

Melissa Belladonna

Melissa by idlemo_bun
Class: Sage
Level: 17
Species: Tiefling (Mammon heritage)
Alignment: Neutral Good (Twilight Good)
Background: Sage, Alchemist

Abilities
Strength: 14 (+1) 
Agility: 12 (+0)  
Toughness: 14 (+1) 
Intelligence: 18 (+3) A
Wits: 15 (+1) N
Persona: 17 (+2) N

Fate Points: 10
Defense Value: None 10
Vitality: 60 (d6)
Degeneracy: None
Corruption: None

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +5 (base)
Ranged Bonus: +5 (base)
Saves: +1 Fire-based effects, +1 to Magical-effects (Tiefling), +7 to saves vs. Magical Effects (Sage)

Sage Abilities

Languages (18), Lore (188%)*, Mesmerize Others (170%)*, Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Hide in Shadows: 95%
Open Locks: 90%
Bypass Traps: 100%
Sleight of Hand: 100%

Spells
1st Level: Mystical Senses (Tiefling), Beast Speech, Glamour, Read Languages, Restore/Drain Vitality, Summon Familiar (Perry, a Raven)
2nd Level: Create Water, Eternal Flame, Invisibility, Subtle Influence, Zone of Honesty
3rd Level: Anti-toxin, Dispel Magic, Remove Curse, Slow, Zone of Protection from Evil
4th Level: Befuddlement, Conjure Fire, Kiss of the Succubus

Divine Touchstones
Level 1: 
Level 2: Arcane Ability: Enhanced Senses
Level 3: 
Level 4: Luck benefit (1d6)
Level 5: 
Level 6: "Spirit Guide" Her cauldron homunculus. 
Level 7: 
Level 8: Magical Recovery
Level 9: 
Level 10: 3rd level spell: Conjure Fireworks
Level 11: 
Level 12: Glamour at will
Level 13: 
Level 14: Slow aging
Level 15: 
Level 16: Signature Item: Cauldron
Level 17:

Heroic (Divine) Archetype: Sage, Occultism, Dragons

Here lore skill covers her alchemy and artificer skills. She is also widely regarded as an expert on dragons, having conducted extensive field work on studying them for years.

Thank you to Melissa Belladonna for letting me borrow such a great character to play with! Everyone loved her.

Melissa's Links

Some Mini Witches on my Desk

Melissa and Larina

Please check out and back the Wasted Lands Kickstarter.

Thursday, February 9, 2012

Ghosts of Albion on Sale at DTRPG


Ghosts of Albion is on sale at DriveThruRPG for their "Geek Love Rules" Valentines Day special.

Included in this sale are some other products I have talked about or have used in the past.

Angel RPG (companion to Buffy and compatible with Ghosts of Albion)
Byron Falls (OMG Drama bomb! high school kids with supernatural powers, and a fun game.)
Devilish Duos: Strange Attractors
Infernal Romance at Moon Temple (AE)
Instant Antagonist: The Selfish Succubus  (reviewed in the past)
King Arthur Pendragon: Edition 5.1
MILFS: Monsters I’d Like to F*** (Cardstock Characters™) (you know you want to click on this one)
Sexcraft: A Little Game with a Lot of Sex  (includes the Sexcraft Witch)
Sisters of Rapture, OGL Edition and Pathfinder Edition
Smallville Roleplaying Game
Smallville High School Yearbook

I have to admit I am a little surprised not to see Blue Rose on the list.





Tuesday, April 23, 2024

The Enchanted World: Dragons

The Enchanted World: Dragons
 It has been a month since I have done one of these. My plan was NOT to do one during April with the whole A to Z thing, but today is St. George's Day and he rather famously killed a dragon. It is also still year of the Dragon and the 50th Anniversary of Dungeons & Dragons, so my choice was made for me.

This is also the second book in the series, after Wizards and Witches.

Dragons

by Editors of Time-LIFE Books, 1984 (144 pages) 
ISBN 0809452081, 080945209X (US Editions)

While I have mentioned the Eurocentrism of the other volumes, this one does a good job of presenting both European and Eastern dragons. It also has a bit of others from around the world. 

Chapter One: Chaos Incarnate

This covers the early tales of dragons, not just in medieval European myth but also the ancient tales of dragons like Apep, Tiamat, and the various monsters of Ancient Greece.  One of the things this chapter hits home is the dragon as a force of chaos and nature. In the case of many, like Tiamat, the dragon is a destructive force.  This is one (of the many) reasons why I always have Tiamat in my game as Chaotic Evil rather than Lawful Evil. Tiamat is even called the "Enemy of Order" and her myths are referred too as Chaoskampf

Dragons

We hear tales of the Midgard Serpent and the dragon Nidhoggr, which gnaws on the roots of the World Tree.  These are not the dragons for mortals to deal with, but the domain of the gods. There were heroes that fought these creatures, but they were often demi-gods themselves. Like the tale of Cadmus who fought a dragon and built the city of Thebes where the dragon had once ruled. The dragon was cast into the sky to become the constellation Draco. 

We even get some Indian myths of Sesha, also known as Ananta the Endless, a multiheaded serpent that wrapped around the world. 

This chapter also has a wonderful Field Guide to Dragons. A visual guide to help you tell the differences between the amphiptère, the wyvern, the heraldic dragon, the lindworm or lindorm, and the snake-like guiver. It also has some habitats.

Dragons

Chapter Two: Glittering Gods of the East

This chapter takes us East, mostly to China and Japan, where dragons had a very different role. They were spirits of the weather, air, and water. They were considered divine and had a place in a very ordered universe. Though not all were benevolent. They were still prideful creatures and could be offended. So offerings were made for rain, or even to keep destruction at bay.

Dragons

In any part of the world, an angry dragon was terrible to behold.

We learn that these dragons fly not due to their wings, but the magic crests on their foreheads and many are the descendants to water snakes. Or maybe there are water snakes that are in fact baby dragons. 

These dragons are incredibly long-lived. It spends 1,000 years in its snake form, where it will grow feet and an elongated head with a beard. After 500 years in this form, it will grow antlers. After 3,000 years, it will reach its final form with a branch-like protrusions from its body. The oldest dragon is the Dragon King and it is 1000-feet long. 

Chapter Three: The Serpent Ascendant 

As with many of these books, there is a chapter that focuses on the Medieval era, which is where we get many of the tales we know today. This is that chapter.  

Since our focus is mostly on Medieval Europe, we often link the Dragon to the Devil. This is in keeping with the notion held in Medieval times that the dragon was the bringer of disease, famine, and ruin. This chapter also has a great map of Europe showing where various dragons were spotted and when.

Where Dragons Dwelled

The section on Maidens and Dragons is great and discusses the complex relationship women and dragons had in these tales. There is the sorceress Marina and her pet dragon, the French Le Succubé (The Succubus) who rode a dragon, and the many maidens kidnapped by dragons. There is even the tale of Margaret of Bamburgh who was transformed into a dragon.

We even get a tale of the Tarasque who could not stand up to a Saint and her faith. 

Chapter Four: Rise of the Dragonslayer

It is St. George's day today, so only fitting we open up with the tale of St. George in this chapter. Maybe to most storied dragon slayer after Sigurd, who we also talk about later on in this chapter. 

Dragon Slayers

We get a nice mix of dragon slayers from all over Europe and some of Asia. All usually have to deal with how pure and virtuous the would-be slayer needs to be. Often their reward was a maiden of equal purity and virtue. 

Even though this book is the same size as the others, it feels like a lot more is packed into it.

While many of these tales are known to us all (and that is the point) there are enough details here to still educate and entertain. This one is certainly a must read for any Fantasy RPG and in particular Dungeons & Dragons. I also see a lot of value here for players of more "serious" medieval fantasy games like Pendragon or Chivalry & Sorcerer. Even Dark Age Mage players can benefit.


Next time: We celebrate Walpurgis Night!

Tuesday, June 1, 2010

Family Game Day: All Wet (rain and ocean adventures)

Taking a break from Anime RPGs for a sec to talk about yesterday's family game day.

Due to the rain yesterday and a general lack of motivation we decided to play a game of D&D.  This is the on going saga of the "Dragon Slayers" which consisted of my oldest son's three characters (I have alway let him play multiple characters since it was just us), my youngest son and his Archer Ranger/Thief and even my wife got into the game for a bit.  A couple of D&D tile sets (which my wife told me to go out and buy more!) a few  of my son's toys that work great with the minis, and a half baked idea all came together for "Dragon Slayers and the Quest for the Dragon Pearl!"



I used my Hero Lab for Pathfinder to put together a character for my wife really fast; a duel wielding Ranger/Fighter multiclass. Now this is not the same game as the Kid's Pathfinder game I have been playing in.  Though Connor is playing an older version of that character in the Dragon Slayers game.  Liam's characters are also somehow related in both games.  I am playing the same witch character.  In Dragon Slayers she is a 9th level witch using my Liber Mysterium rules for D&D 3.0 and in Pathfinder she is a 1st level witch using the new witch class from that game. In Dragon Slayers she is a GMPC/NPC of course, but her job in that group is to record all the knowledge the characters gather on dragons.

The Dragon Slayers game has turned into a rather cool one.  It is at it's base D&D 3.0 with various 3.5 add ins, a little Star Wars d20 (for the Bounty Hunter) and some BESM d20 and Mutants and Masterminds where needed.  It is set in my Mystoerth world which is another unholy union of various D&D worlds, so it all fits really.  The over arching plot here is that evil dragons are planning to take over the world by killing all the good dragons, the characters are finding all the big bad evil dragons and hunting them down, while collecting pieces of an artifact so the can defeat Tiamat. So it has it's own built in end game.   While they are seraching for these artifacts they are also looking for other items of power.  They are supposed to head to the South Pole next time, which I am going to draw heavy from At the Mountains of Madness for, but before they get there they will come to Ansalon, a country they did not know was there (it's not on their maps) and this gives me the excuse to have them gain some Dragonlances.  So yeah, this game is more cartoon than it is fantasy adventure epic, so in a way it does connect back to the topic at hand; how to add Anime Style to your games.  My son's character sheets are an odd collection of D&D 3.0, M&M and BESM d20.  For this game the BESM d20 sheets work the best since his wizards tend to have "powers" instead of "spells".
I know there are purists out there cringing, but all I can say is it works and it is fun.

Yesterday the Dragon Slayers were convinced by an Ogre to retrieve a "Dragon Pearl".  Why were they dealing with an ogre?  Well he had the only boat that would take them from The Four Kingdoms north of the Zakhara desert to the South Pole where they believe another piece of the artifact was.  The pearl was in a submerged cave system and protected by a Deep Sea Dragon Eel and an Aquatic Dragon.  Which were stat wise just two adult black dragons with about 200 hp each.  The Dragon Eel was a toy viper fish that my son got years ago and the aquatic dragon was this sea dragon toy he bought recently on Amazon.  The "ogre" was also an "igor" figure from a Castlevania Succubus, so while he is a small figure to her, to a 7ft tall Dragonborn mini he is about 10-13ft tall (hard to tell, he is hunched over).

The adventure went great and nearly everyone gained enough XP to level up.  My sons started talking about the "end game" of this; when they defeat Tiamat and retire to pick up on 4th Edition.  While I Am looking forward to playing some 4th edition with them, I am finding I am not really ready to see the end of the Dragon Slayers yet.  It has been a ridiculously fun ride.

What adventures will the Dragon Slayers have next rainy day?  Unknown, but it will certainly be a blast.