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Showing posts sorted by relevance for query johan. Sort by date Show all posts

Wednesday, January 3, 2024

Character Creation Challenge: Johan Werper II for Wasted Lands

 While I had other Basic (B/X) era D&D characters I could discuss (and still will), I want to skip ahead a bit and talk about another character in Johan's family tree, his son, Johan Weper II.

Johan the Second Character Sheets

Johan II was the son of Johan and another character of mine Luna Mondgott, a cleric "of the old ways" who converted over to still rather unspecified faith of Johan I. She was a prototype witch for me.

Johan II differs from Johan I in that he was a Paladin and my very first Paladin to be truthful. I always imagined he had some clerical training first before moving on to Paladin, thus the dual-classed Cleric/Paladin.  I would revisit this later on in D&D 3.x.

While I have a LOT of options here, I am going for something fairly straightforward. Johan II is a warrior with some clerical, or in this case, Theosophist training. I'll use some divine touchstones to help smooth out his paladin powers.  Since this is the first "Advanced" conversion, I'll also make use of the optional backgrounds in the Wasted Lands.

Johan the Second
Johan Werper II

Class: Warrior (from Wasted Lands) / Theosophist (from NIGHT SHIFT)
Level: 8/4
Species: Human
Alignment: Light
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 19 (+3) A
Agility: 11 (0) 
Toughness: 17 (+2) 
Intelligence: 16 (+2) 
Wits: 18 (+3) N
Persona: 18 (+3) N

Fate Points: 1d8
Defense Value: 1
Vitality: 66 (8d8, 4d6, +1d10)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +3 to all Saves, +2 to Toughness (Warrior background).

Theosophist Abilities
See Dead people, Turn Undead, Protection from Dead

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Ranged Combat, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (3), Extra Damage

Divine Touchstones
1st Level: Bless, Cure Light Wounds
3rd Level: Cure Disease

Heroic (Divine) Archetype: Occult Scholar, Hunter of the Undead

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as AD&D 1st Ed

Like previously, the conversion between AD&D and Wasted Lands is rather easy thankks to O.G.R.E.S. (and to a degree O.R.C.S.). Play style is also quite similar. Given when I was playing Johan (High School) my Roman-Norse Pantheon would be a perfect choice with the Werpers all paying homage to Unser Vater and Luna Werper originally worshiping Ôstara

This Johan was the one who first fought Strahd von Zarovich back in 1986. So I would want to play up his general attitude vs. Undead over what is written for the Warrior class. The rest of playing a Paladin is largely going to be one of role-playing and me sticking to a prescribed set of ideals I think a Paladin, an AD&D Paladin, should follow. 

Looking at the Goldenrod character sheet, I see Johan will be 40 years old at the end of this month. He was, for the longest time, my central character. At the end of my high school games, he became a King and started a dynasty that I still use to this very day. I think I could be quite happy with this version.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Monday, January 8, 2024

Character Creation Challenge: Johan Werper VI for Wasted Lands

 Today I give you the last of the Johan Werpers and my "current" one. This is a D&D 5th Edition character and one I have been using as a DMPC for my Come Endless Darkness campaign with the Order of the Platinum Dragon.  This one also brings me full circle since last year at this time I was talking bout how to move away from D&D 5 and more into other RPGs.

Johan VI Character Sheets

Johan VI is the son of Johan V.  He is largely the same as his father since I abandoned my 4e plans and moved them all over to 5e (with a brief stop as a 1st Edition character the summer before 5e was out). He is also a Paladin/Cleric, though less of a cleric and again for the Cleric's abilities as an occult scholar.  Johan VI made a study of demons in his life, which is good since he is the Johan that I am now taking through the GDQ modules. 

The trouble with converting the Johans is that original system aside they are largely the same with minor tweaks here and there. I mean, that is what I want, much like how I use Larina in other games as well. The difference is one set is a line of father-son and the other is multiple universe "Variants," which is the current en vogue term, we used to use "Cats."

This Johan was able to recover the legendary sword, Demonbane.

Since I wanted to focus this character completely within the Wasted Lands rules, I am sticking with the Warrior and Sage character classes.

This is also the same Johan, more or less, I am playing in Baldur's Gate 3.

Johan VI Baldur's Gate 3

Johan Werper VI

Class: Warrior / Sage
Level: 12/4
Species: Human
Alignment: Light 
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 19 (+3) A
Agility: 12 (0) 
Toughness: 14 (+1) 
Intelligence: 12 (0) 
Wits: 20 (+4) N
Persona: 20 (+4) N

Fate Points: 1d12
Defense Value: 1
Vitality: 114 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +6 (base), +3 (STR)
Ranged Bonus: +6 (base)
Saves: +4 to all Saves, +2 to Toughness (Warrior background)

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x4), Extra Damage

Spells (Sage)
First: Bless, Restore Vitality
Second: Lesser Renewal

Renegade Skills: Level 2

Heroic/Divine Touchstones
1st Level: Sense Evil
2nd Level: Favored Weapon: Sword
3rd Level: Turn Undead
4th Level: Zone of Protection vs Evil
5th Level: 
6th Level:  Smite
7th Level: 
8th Level: 
9th Level: Great Smite
10th Level:  
11th Level: Destroy Undead
12th Level:
13th Level: Spell: Ball of Sunshine
14th Level: 
15th Level:
16th Level

Heroic (Divine) Archetype: Protection

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as D&D 5th Ed

Like new D&D since 3.0, 5e introduced a new skill system. Wasted Lands has skills, but takes an old-school approach to using them. Also like 3.x and 4e, the Heroic Touchstones are great ways to fill in some the powers characters have and feats.

This one feels right. I would use the this character. After doing all six I think my preferred mix is Wasted Lands Warrior with NIGHT SHIFT Theosophist.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Saturday, January 6, 2024

Character Creation Challenge: Johan Werper IV for Wasted Lands

 When D&D 3.0 hit the game stores in 2000, I was ready for it. I had been away from D&D for a number of years and was really wanting to get back into it. So, D&D 3.0 was the right game for me at the right time. In truth, there is a lot I still love about D&D 3.x, and there were some significant advances made in terms of game design and lore. So, of course, I had to make a new Johan and try out the new Paladin class.

Johan IV is the son of Celene, not Johan III, for a lot of in-game reasons that don't really matter here now. At this point, Celene is much older and retired. Johan IV has begun a quest to recover the sword Demonbane. He didn't find it, but that is another tale for another character.

Johan Werper IV Character Sheets

For this version of Johan, I am opting to try out the Divine Warrior from the Night Companion for NIGHT SHIFT.  Thematically the Divine Warrior doesn't work with the Wasted Lands, everyone has a bit of the divine in them. But mechanically, it works great. Plus this isn't a pure Wasted Lands game, this is "O.G.R.E.S. D&D using the Wasted Lands rules."  

This version of Johan works quite well and helps differentiate him from his forefathers. In my games at this point I was playing around with the ideas of characters marked by the gods. Forgotten Realms has their "Chosen" and I had been working a lot on the Buffy RPG at this point (more on that later) so I liked the idea. Johan IV is not the chosen one (and thus I did not use that class) but he is special. In my Game he was called "The Fist of Pelor" a title for various paladins. My son had a character in 5e who is the "Fist of Bahamut." In this case the Divine Warrior class fits well.

Johan Werper IV
Johan Werper IV

Class: Divine Warrior
Level: 20
Species: Human
Alignment: Light 
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 18 (+3) N
Agility: 12 (0) 
Toughness: 12 (0) 
Intelligence: 12 (0) 
Wits: 19 (+3) A
Persona: 18 (+3) N

Fate Points: 1d12
Defense Value: 1
Vitality: 110 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +7 (base), +3 (STR), +1 Divine Touchstones
Ranged Bonus: +7 (base)
Saves: +7 to all Wits and Persona Saves, +2 to Toughness (Warrior background)

Divine Warrior Abilities
Sixth Sense, Heal Injury and Illness (20d6), Supernatural Attacks, Protection from Evil, Turn Undead (level 15), Spot Hidden (1-3 on d4).

Heroic/Divine Touchstones
1st Level: +1 to melee attacks
2nd Level: Cure Light Wounds Spell
3rd Level: Zone of Protection vs Evil
4th Level: Favored Weapon, Sword
5th Level: 
6th Level: Zone of Protection vs. Undead
7th Level: 
8th Level: Paralyze Undead
9th Level: Restore Life
10th Level: Extra Attack
11th Level: Destroy Undead
12th Level:
13th Level: 
14th Level: Spell: Ball of Sunshine

Heroic (Divine) Archetype: Protection

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as D&D 3rd Ed

D&D 3.0 introduced a new skill system and the idea of feats to the game. Wasted Lands has skill, but takes an old-school approach to using them. Feats though have a good roleplaying (but not mechanical) analog in the Heroic Touchstones.  The Divine/Heroic Touchstones, though do tend to be more powerful than feats.

Speaking of which. The "Divine Touchstones" of Wasted Lands are being used in NIGHT SHIFT and the upcoming Thirteen Parsecs as "Heroic Touchstones." If I can, I might share some of those ideas here later on.

Unless crunching numbers for skills is your thing, I found that Wasted Lands/O.G.R.E.S. is a superior D&D feel than D&D 3.x. Character creation for a 20th-level paladin is also far simpler. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Thursday, January 4, 2024

Character Creation Challenge: Johan Werper III for Wasted Lands

 Moving ahead to the magical year of 1986 a few things were going on in my games. For starters, I was fully converted over to AD&D 1st ed. I was playing rather regularly with my High School DM, Michael Grenda, and we were looking to merge our worlds to be something more cohesive. To this end we thought we needed a "New Generation" of characters. This was the generation into which Larina was born, but today is not her story. 

Johan Werper the III character sheets

Today I am going to talk about Johan Werper III. This Johan was the son of Johan II and grandson of Johan I. But this Johan was not a Cleric or a Paladin. He was one of the new Cavaliers from the new Unearthed Arcana

I wanted this Johan to be a bit different, he was the son of a King, not something I had done before. Johan II was the son of a cleric, and Johan I was the son of a fisherman. So I wanted him to be a bit arrogant, and he didn't have the frame of mind to be a holy warrior. He eventually became something else, a key figure in my giant "War of the Dragons" to end my high school games, and start my college ones.

For this build I want to stick to a rather solid Warrior build. That was his thing. He was a "Knight in Shinning Armor" but not necessarily "nice." His alignment was Lawful Neutral as opposed to the more common (for me) Lawful Good.

Johan Werper III

Class: Warrior
Level: 9
Species: Human
Alignment: Light (fits here)
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 19 (+3) A
Agility: 16 (0) 
Toughness: 18 (+3) N
Intelligence: 17 (+2) 
Wits: 16 (+2) 
Persona: 17 (+2) N

Fate Points: 1d10
Defense Value: 1
Vitality: 87 (9d8+1d10)
Degeneracy: 1
Corruption: 1

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +7 (base) +1 Divine Touchstones
Ranged Bonus: +7 (base)
Saves: +3 to all Saves, +2 to Toughness (Warrior background), +1 Divine Touchstones

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Ranged Combat, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (3), Extra Damage

Divine Touchstones
1st Level: +1 to melee attacks
3rd Level: +1 to saves 
5th Level: Smite
7th Level: Favored Enemy Undead
9th Level: Blind Fighting

Heroic (Divine) Archetype: War

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as AD&D 1st Ed

Like previously, the conversion between AD&D and Wasted Lands is rather easy thanks to O.G.R.E.S. (and to a degree O.R.C.S.). While the Wasted Lands Warrior covers a lot of what would have been AD&D Fighters, Paladins, Rangers, Barbarians, and Cavaliers. To split them up there are skills, powers, multiclassing and divine touchstones. All to make for some very unique characters.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Saturday, February 1, 2014

D&D40 Bloghop: Day 1

Here we are with the D&D 40 Anniversary Bloghop.  Been looking forward to this.  So without further ado!

Day 1:  First person who introduced you to D&D. Which edition? First character?

Ok. Let's start thing off complicated!  No one person introduced me. In fact it seemed to be a conspiracy to get me to play.  I remember borrowing Asa Herald's AD&D Monster Manual to read during silent reading in grade school.  I remember Darin Buhlig and I trying to figure out Holmes basic on a field trip bus ride to St. Louis.  But I have to give credit to Jon Cook for being my first DM. We played the hell out of some D&D then.  He had the AD&D books and I had the Basic/Expert books. We ran with it.

My first character was Johan Werper, human lawful cleric. He worshiped an unnamed sun god.  At this point in my life I had become fairly committed to my own atheism but I still found religion interesting.  I guess to be a religious human was as alien to me as an elf or dwarf.  But I also thought the turning undead thing was really cool.   I was very, very much into vampires and horror and I *got* that the Cleric was supposed to be Van Helsing, so that is how I played him.

Johan became something of my "ego" character.  With my assassin Nigel as my "id" and my grizzled old wizard Phygora as my "superego" they made up the trinity of characters I played most often in Jr. High and High School.  Larina my witch was an "anima" character. Cause eventually all psychologists leave Freud in favor of Jung.

He also became one of my first "generational" characters.  Anytime a new version of D&D came out I would make a new Johan who is the son of the previous one.   Johan I was a cleric under Basic, Johan II was a Lawful Good Paladin for AD&D, Johan III was a Cavalier for Unearthed Arcana.  Celene was Johan II's daughter and she was a Healer in 2nd ed.  I kept this up even until recently with Johan V for D&D 4.  I fully expect that Johan VI will be for Next.  All Lawful good clerics or paladins, or something similar.

I still have all the sheets.



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Sunday, January 7, 2024

Character Creation Challenge: Johan Werper V for Wasted Lands

 Moving into very interesting territory now, Dungeons & Dragons 4e.  My 4e days were not long-lived. I liked the game, but I never got much chance to play 4e, though I did rather enjoy it in principle. There were some really neat ideas and I liked a lot of the design elements. Thankfully, emulating the best parts of 4e while keeping the best parts of old-school D&D can be done here.

Johan V character sheets

Johan V was one of a set of twins along with sister Celene. They were the children of Johan IV and his wife Reychel, aka "Rey." (yes that is how I wanted to spell it.)  Rey has a very convoluted history in my D&D 3.x games (3.5) and was a fun character to play. I might detail her later if I have the time.  

This Johan was also a Paladin, while his sister was the Cleric. Gave me the chance to try out both. To be honest, I was pretty happy with the 4e Paladin. Lots of fun things to do. I wish I had gotten to play him longer. Like his father, he was searching for the sword Demonbane, and like his father, he was unsuccessful.

Johan Werper V

Class: Warrior
Level: 5
Species: Human
Alignment: Light
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 17 (+2) N
Agility: 10 (0) 
Toughness: 11 (0) 
Intelligence: 10 (0) 
Wits: 13 (+1) N
Persona: 17 (+2) A

Fate Points: 1d8
Defense Value: 1
Vitality: 37
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +2 (base) +2 +1 Divine Touchstones
Ranged Bonus: +2 (base)
Saves: +3 to all Saves, +2 to Toughness (Warrior background), +1 Divine Touchstones

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Ranged Combat, Supernatural Attacks, Spell Resistance, Tracking, Extra Attacks

Heroic/Divine Touchstones
1st Level: +1 to melee attacks
2nd Level: +1 to saves 
3rd Level: Favored Enemy Undead
5th Level: Smite

Heroic (Divine) Archetype: Protection

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as D&D 4th Ed

If you want to give Wasted Lands a more "4e feel" you get really liberal with the Heroic Touchstones. I hate to reduce the differences to just that, but it does work. This is also why Johan V is also just a warrior so I could compare him to Johan III who was also a warrior. V already feels like he is more powerful than his great-uncle Johan III.

This will be even more useful when we get more Heroic Touchstones with Thirteen Parsecs

What does this mean for games? You can set the "power level" from gritty dungeon or hex crawl to super-powered heroics as you all see fit.  This is not even taking into consideration the levels built into the system itself.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Sunday, January 28, 2024

Character Creation Challenge: "Retsam Elddir" for Wasted Lands

 This one is important to me.  

Yesterday, I briefly introduced you to a character I mentioned around here but finally gave him a proper introduction: Nigel "Death Blade" Delamort. If he sounded like the sort of character a 13-year-old makes while trying to sound edgy, then yes, you are 100% correct. But he is part of a quintet, five aspects of my personality on paper as it were (remember I was just introduced to psychology and I was eating it all up). Today's character is the last of that quintet.

Briefly, when looking at psychoanalytic theory (and please keep in mind I am reducing a hundred+ years worth of thought into the size of a bubble gum wrapper), a person's personality can broken up into two aspects according to Jung (Anima/Animus) or three according to Freud (Id/Ego/Super-ego). I have already introduced you all to my Animus (Phygora), Anima (Larina), Id (Nigel), and Super-Ego (Johan), so all I need now is my Ego-self.  

My ego is Johan Werper, aka Retsam Elddir.

Retsam Elddir / Scott Elders character sheets

Wait. That doesn't make any sense. Here is what I am talking about. 

Again, I ask you to come back with me to the years between 1983 and 1986. I was in High School and playing a ton of D&D...or, more to the point, AD&D. We really tried to draw a very solid line between the two. When I was the DM, it was B/X D&D, and our world was "The Known World," later to be called Mystara. When my friend Michael was DMing, it was AD&D, and the world was Greyhawk. We would merge them, and that world became something like the Mystoerth that I use today.

Around 85-86 we were both working making new character classes and trying them out. Mine were the Healer, the Sun-Priest, a variant on the Necromancer/Death Mage, and my most successful one, The Witch. Grenda was not sitting by. He had created, sort of as a joke, a super-powered class of psychic adepts that had to hide their powers since at that time we said psionics were considered unnatural in a world of magic. That class was the Riddle Master, named after the Patricia A. McKillip book, The Riddle-Master of Hed. As it happened, he really loved the class. So much so that he wanted me to try it out.  So I said fine, roll up my stats and I'll come over.  He did and the stats for my new Riddle Master were the exact same as the ones Johan I had. So we thought this was the Johan of Oerth and not the same as the Mystara one I was playing. We were both high from the Crisis on Infinite Earths, I had also been reading Job: A Comedy of Justice by Heinlein and The Coming of the Quantum Cats by Pohl. So we decided that this new Johan was a "Quantum Cat" or multiverse counterpart (the current en vogue term is Variant) of my first Johan. Much like Superman of Earth 1 vs. Superman of Earth 2 there was a generational age difference.

We decided that this new Riddle Master character had to use a different name to avoid confusion in our inevitable cross-overs.  I did the only logical thing. I spelled his name backwards, much to the chagrin of Grenda. Of course I stole the idea from him. He had characters named Adnerg and Htaed.

Thus began the adventuring life of Retsam Elddir. He crazy powerful psionic powers and still made dumb mistakes. Like when he stuck his hands into a Gelatinous Cube (he wore gloves after that forever to hide the scars), he was best friends with Larina, married Heather, and killed the ancient vampire Mal Havoc

Later on, Retsam, using the name Scott Elders, would show up in Ghosts of Albion, WitchCraft, and even feature in a Star Trek game as a guest, then as the main PC. The AD&D version was a blast to play with but I also enjoyed the WitchCraft version a lot. It was the WitchCraft version that I used in my Vacation in Vancouver campaign.

Retsam has a lot of things in common with both Johan (Super-Ego) and Phygora (Animus). Like both of those characters, he is an occult/arcane scholar. Like them both he is an expert in magic. In Larina's library, there are books with blue covers from Johan, black covers from Pygora, and red covers from Retsam.

Retsam Elddir / Scott Elders
Retsam Elddir / Scott Elders / Johan Werper

Class: Psychic / Scholar
Level: 20
Species: Human
Alignment: Light Neutral
Background: Scholar

Abilities
Strength: 15 (+2) 
Agility: 10 (+0) 
Toughness: 12 (+0) 
Intelligence: 15 (+1) N
Wits: 15 (+1) N
Persona: 19 (+3) A

Fate Points: 1d12
Defense Value: 5
Vitality: 120
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+6/+2
Melee Bonus: +4 (base) +1 (touchstone) 
Ranged Bonus: +4 (base)
Psychic Attack: +7
Saves: +7 vs Persona (Psychic), +1 to all (touchstone)

Psychic Abilities
Psychic powers: 5, Supernatural attacks, Supernatural power: Astral Projection

Psychic Powers
Bio-feedback
Psychokinesis
ESP
Telepathy
Temporal Sense

Sage Abilities
Languages: 15, Lore 95%, Mesmerize others, suggestion, Renegade Skills: 3rd level, Spells 3/2/1

Stealth Skills
Open Locks: 30%
Bypass Traps: 25%
Sleight of Hand: 35%
Sneak: 30%

Spells
First level: Arcane Dart, Damage Undead, Mystical Senses
Second level: Lesser Renewal, Unlock
Third level: Concussive Blast

Heroic/Divine Touchstones 
1st Level: First Level Spell: Black Flame
2nd Level: +1 to melee combat
3rd Level: Charm Power
4th Level: Favored Enemy: Vampire
5th Level: +1 to all checks, attacks, and saves
6th Level: Immunity to Undead Attacks
7th Level: Character ceases to age
8th Level: Persistent Luck
9th Level: Down but not out
10th Level: Time Slip

Heroic (Divine) Archetype: Knowledge

Gear
Sword, Leather Armor

Retsam in the Wasted Lands

Much like Nigel this is where Retsam starts. In the Wasted Lands I would focus on his psychic abilities and his desire to hunt the undead, vampires in particular.

Retsam in NIGHT SHIFT

In modern times Retsam is using the name Scott Elders. NIGHT SHIFT works great (naturally) with the type of supernatural games I like to play/run. In this sort of game I can use Retsam/Scott as Prof. Scott Elders, an occult scholar and faculty at St. Andrews University. 

Retsam in Thirteen Parsecs

This Scott Elders was the Chief Medical Officer and then Captain of the medical starship Mercy. To have one system to be able to do all three of these different versions is fantastic. Especially one system that allows me to do this character so well.

ALL allow me to use the same character across different times, different places, and right up to the Solar Frontier.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games. Thirteen Parsecs is coming soon.

Character Creation Challenge

Monday, August 22, 2022

#RPGaDAY2022 Day 22 - Who is your current character?

Johan VI
One thing I never quite understood was the assumption that anyone has just one character at a given time. I have dozens!  I might be playing them all, but they are there.  Here are some of my favorites.

D&D 5e

This is my current 5e character, Johan Werper the VI. He is a cleric/paladin. He is the great-great-great-great-grandson of my first ever D&D character Johan Werper, the Cleric.  Johan the First was followed by Johan the II (Paladin), Johan III (Cavalier), Johan IV (Cleric, Prestige Paladin 3e), Johan V (Paladin, multiclassed feat Cleric, 4e) and to the new generation.

It has been a real joy to have a multi-generational arc for my characters and great to play with this concept of the Lawful Good paladin across all generations of the D&D game.  Each has given me something slightly different and all have been a blast to play.

Some of my other characters for 5e that jump between PCs and NPCs are Tayrn Nix,  Half-elf Warlock (Fey Pact), Celeste Holmes, Human Wizard (Sage), Cassandra Killian, Human Sorcerer (Divne Soul), Jassic Winterhaven, Gnome Bard (College of Lore), Sasha, Cleric (Knowledge Domain), and Áedán Aamadu, Human Druid (Circle of the Land).

Old School Essentials

Some of my OSE include the druid couple Asabalom and Maryah and my Pagans Lars and Siân.  

AD&D 2nd Edition

I have two I have been working with. I was just telling my oldest last night I need to pull them out again and do more with them.  Both are AD&D 2nd Ed interpretations of a Witch, Goodwife Sinéad (Witch Kit) and Nida (witch of Hala/Witch of Rashemen kit)

DragonQuest

My character for this game is still Phygor

--

Of course, I do have to mention my iconic witch Larina, who gets stated up in every game I play.

Larina by Djinn



RPGaDAY2022


Saturday, April 13, 2024

#AtoZChallenge2024: L is for Larian Studios

 I have been talking a lot about D&D history this month, but today I want to shift focus for a moment and talk about D&D's present. Honestly, the best Dungeons & Dragons content is not coming from the current owner and publisher, Wizards of the Coast (Hasbro), but from other companies. One in particular is Larian Studios, and the content is Baldur's Gate 3.

Larian Studios

It is not really hyperbole to say that Baldur's Gate 3 is the biggest video game of the last couple of years and might be the best video game I have ever played.  Larian is a smaller independent video game company located in Belgium. They have had a great track record of producing engaging, high-quality games for a small studio. Their big claim to fame prior to BG3 was their Divinity series. In their game Divinity: Original Sin 2, you can see the elements that would later be enhanced and perfected in BG3.  They are notable for their constant and rapid support, their desire to listen to their fans and give them what they want, and their games do not have microtransactions. These are little features in other games. Want some cool armor? Great, just $0.99 on your credit card. Cool sword? $1.99. For Larian, if you want those things, they are in the game for you to find somewhere.

They are a small independent studio producing games that rival, and in many cases surpass, the ones made by larger and more well funded companies.

Baldur's Gate 3

Baldur's Gate 3

Larian Studios shocked me with this. Baldur's Gate 1 was released in 1998, and Baldur's Gate 2 was released in 2000, with updates up to 2016. They had been rumors before of a Baldur's Gate 3, but nothing ever came from it.

Then in 2020 Baldur's Gate 3 went into "Open Beta" with little fan fare and almost no mention in the wider Dungeons & Dragons community.

In August 2023 it got its official release on PC and PlayStation with Mac and Xbox versions close behind.  To say it blew up is putting it rather mildly.

Right now, the game has an aggregate score of 96/100 from all reviews. I has also won pretty much every Game of the Year award for 2023 there is, including sweeping all five of the industry's top Game of the Year Awards. It even won more BAFTA awards while I was writing this post!

Like all the other Baldur's Gate games, this one takes place in the Forgotten Realms, but 120 or so years after the first two events (and a few months after the published book adventure Descent to Avernus). This corresponds to the published Forgotten Realms game books and novels, which had 100 or so years between the 3rd and 4th editions. This game uses some of the same mechanics and feel of Divinity: Original Sin II, and it is heavily influenced by the Dungeons & Dragons 5th Edition rules.  It feels like a 5th Edition game. The classes, spells, magic, and combat are all from the 5th edition rules.

Want to know how D&D plays but don't have people to play with? This is not a bad substitute.

I am currently on my third play-through with an eye toward's completion. I am half way through Act II. In this one I am running as a "companion run" to my 2nd play through. Same basic outline with similar characters, only swapping who is the main character. 

My first full play-through was with Larina. This was followed by Sinéad. Now, I am mirroring my Sinéad run with Taryn. They were "NPCs" in each other's run.

Larina
Larina

Sinéad
Sinéad

Taryn
Taryn

I have incomplete runs with Kelek, Skylla, Rayne (Bloodrayne), and, of course, my Paladin Johan.

Rayne
Rayne

Kelek and Skylla
Kelek and Skylla on an "evil run."

Larina and Johan
Johan's run with NPC Larina

Johan
Johan

I have been using a combination of hirelings, "Withers" (an in-game guide), and the "Magic Mirror" to turn the various NPCs into previous playable characters. So my Johan run for example has Larina in it, She can't interact like Johan can, but game-play wise she is the same. 

Same with my Taryn/Sinéad runs. In my mind they are the same run, just from each character's point of view. 

This has also allowed me to try out different "romance" options. Karlach for Johan, Gale for Taryn, Shadowheart for Sinéad, and Shadowheart, Halsin, Wyll, Mizora, Sorn and Nym Orlith, (!) all for Larina. She is a lover. She is also a fighter, but mostly a lover.

Bloodrayne *might* go for Astarion. She is based on the video game character Rayne from Bloodrayne, after all. But I have never had my approval rating high enough with him in any run. My Kelek and Skylla runs are all about violence, not romance. Which come to think of it, might be what I need to do for Astarion. 

The game is bloody, violent, very often NC-17 and NSFW, and an absolute ton of fun.

I am just over 350 hours into all my runs and I am STILL finding new material. Both of my kids play it, and they tell me about things they found that I haven't! I even found another hidden door last night in Act II. So yeah, I have in no way exhausted all of this game's options. 

This is the most fun I have had with a video game in a very long time.

Sadly Larian will not be doing Baldur's Gate 4 despite their overwhelming success. They have been super gracious about it online, saying they loved doing BG3, but they want to do new things now. Reading between the lines, it was obvious that Hasbro was asking for a LOT more in licensing fees for the Forgotten Realms world, and Larina didn't want to lay people off to pay for it. So, kudos to Larian Studios.

Wizards of the Coast / Hasbro now has full rights again to all these characters. Back when Baldur's Gate 2 came out Wizards published game material to support it. Now? Nothing for Baldur's Gate 3. I hope they do something; otherwise, they are leaving money on the table. 

Tomorrow is Sunday, so there will be no A to Z post, but I will continue my Sunday Specials. So tomorrow is Dungeons & Dragons 3rd Edition.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Wednesday, June 2, 2021

Van Richten's Guide to Ravenloft, Part 2b. Do You Wanna Build a Darklord?

Darlessa, the Vampire Queen
Wait.  Shouldn't this be Part 4?  Yes, but everything I am talking about here deals perfectly with the material I reviewed in Part 2 and very little of Part 3.  

One of the shifts in design goals of the new Ravenloft book is a move to focus more on the Darklords you can create for your own game. 

While several updated and new Darklords and Domains are detailed, the fun comes creating your own, and in particular, one that has meaning for your players and characters.   Chapter 2 covers this well and comes before Chapter 3 on the existing Darklords and Domains to get the readers and potential DMs to think about what the domains mean to them.

So let's take the advice of the book and create a new Darklord and Domain.  Now my first horror game likely happened as soon as I got my Moldvay Basic set if not before.  I dig horror. A lot. So I have at least 40+ years' worth of horror gaming to draw on.  And while such D&D campaigns I have run in the past, The Shadow War, Ogre Battle, or even The Dragon and the Phoenix had horror elements to them, but none really rose up to the levels of Ravenloft worth horror, though the Shadow War back in 1991 came close and even featured some Ravenloft game sessions.  My own Ravenloft campaign was essentially a tour of the then Domains ala "The Fantastic Journey" only horror and not sci-fi.  I imprinted on a lot of weird shit as a kid. While a lot of fun, it does not give much in the way of "new" material.  Sure there is a lot of old material I could bring back, but that's not what I want to do here now. 

So let's start with Chapter 2 and build a Domain. And do that, we need a Darklord.

Who is My Darklord?

It's going to be a vampire. Why? I like Vampires. I played a cleric as my first class ever so I could be like Van Helsing. My goal what to fight vampires and undead.  Let me put a pin in that idea for a moment. 

I thought about maybe using my cavalier that I ran through Ravenloft as a player or one of my favorite NPCs I used as a reoccurring character that would torment the players because while she was a vampire she was not overtly evil. But my cavalier died in the Shadow War and the NPC, well she ended up the focus of a ritual to bring a vampire back to life.  She is human now, and given the history of that character, I kinda want to keep it that way. 

There is only one NPC that could really be my Darklord.  That is Darlessa the Vampire Queen.

Spend any time here and you will know about my history obsession with the various Vampire Queens.  I love them.  Blame Hammer Horror, blame 60's and 70's Giallo, but they are so great.  Darlessa comes to me via Small Niche Games and the Valnwall products where she is credited with killing St. Johan, my very first Cleric character. So the origin here is still Basic, B/X style at that, D&D.   Truthfully there is a multitude of reasons why this works for me, so I am not going to bore you with the justification and the details and just state "it works."  

So let's start with Darklord Creation.  Van Richten's Guide to Ravenloft says:

A Darklord’s memories, desires, mistakes, and evil deeds shape the domain’s twisted lands, inhabitants, and features. You need not create these in a vacuum, though. When creating your own Darklord, consider the relationship that will define their evil in your adventures: their conflict with your players’ characters.

- Van Richten's Guide to Ravenloft, p. 39

Well...I don't have any players, not just yet.  You all are my players now. The adventures you have had are reading this blog. 

One this is clear off the bat.  The Darklord is evil.  Darlessa might be a lot of things, but a misunderstood villain is not one of them.  This notion of evil and evil deeds is repeated many times in this section. So much for Ravenloft not having good vs. evil. 

What are Darlessa's evil deeds? She kills people. Well, lots of vampires do that. She used her evil and power and privilege to command others.  She tolerated no rivals. She kidnapped the granddaughter of Johan Werper and threatened to kill her. She caused Johan's death instead and this was her last act that damned her.  Let's consult this questionnaire from VRGtR, answers in parentheses:

  • Where was the Darklord before the Mists took them?  (In the swamp outside her castle)
  • Who was the Darklord’s family? (none, she had killed them all centuries ago)
  • How was the Darklord’s family oppressed, oppressive, or both? (domineering over her, killing them might have done the world some good)
  • What was the Darklord’s childhood like?  (oppressive. She was bullied and bullied in return)
  • Whom did the Darklord care about? (Only herself mostly, BUT I am willing to work on this)
  • Who cared about the Darklord? (Maybe a sister?  I will think about this.)
  • Who hurt the Darklord? (everyone, but usually only once)
  • Whose respect or love did the Darklord crave? (only those who had more power than her)
  • What did the Darklord value? (power)

So Darlessa is a vampire, not because she craves lives and blood, but because she craves power. Her desire to control everyone and everything around her was her undoing as a vampire and led her to become a Darklord.  But lots of vampires never become Darklords.  She has to be something else.

In "Corrupt Beyond Redemption" on page 40 we are given some ideas of what makes a Darklord more than your average villain.  The Darklord needs to commit Evil Acts, or "The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly if it causes significant harm."  Those Harmed have to be significant.  In this case, it was my first character trying to protect my first AD&D 2nd Ed character.  Maybe not significant to you but for me it has gravitas.  And finally, the act has to be Irredeemable.  Darlessa was about to drain the life out of a seven-year-old girl just to get to her parents and grandfather. She managed to cause the death of the grandfather and scar the granddaughter so much she was terrified of the dark.  (Role-Playing tip. Try playing an AD&D character who you have decided is afraid of the dark. All dark, all the time.)

Background

Darlessa always fancied herself as a Queen, which of course is impossible because she is from Glantri. She might have been an upstart Princess if fate had been kinder to her, but instead, the only magic she learned was witchcraft, a "lesser" form of magic to the Glantri ruling class.  Rejected by those she considered her peers and laughed at by those she considered underlings it was no surprise that she turned to evil.  She married a minor noble and soon had him murdered.  She moved up in social status by marrying one of the lesser Princes.  She could not kill him as easily so she had him locked away due to madness, which she of course caused.  She was always vying for more and more power, a better position in the social hierarchy. While she felt she was in control of her situation and had everyone else figured out in truth all the nobility saw through her ruse and were just toying with her.  When discovered this and was laughed out of court she sought out her demon to turn her into a vampire. But even then she chaffed under this yoke and sought to kill her new master. 

She managed to escape and had planned her glorious revenge on all who had mocked her, only to discover that everyone from the court was dead.  Not of some nefarious or evil plan, but of the natural progress of time.  She had taken decades to break free and now it was too late. All that remained were the offspring of those who had rejected her.  She reinvented herself as a noble and re-entered court, this time none knew her.  She would have been successful too had it not been for the cleric Johan.  Clerics had been banned in her day in Glantri, but Johan was distantly related to a noble and had proved a wise council on ecclesiastic and occult matters.  He quickly spotted Darlessa for what she was and thus began 40 years of open conflict between the two.  

Until the night she got what she had desired.  She was going to kill Johan and his granddaughter. Johan had taken his granddaughter to see the court. Her chance had come, everyone who had stood against her were all in one place. She had killed every servant in the castle to get to the girl and had taken her back to her own keep.  Johan followed. The ancient enemies fought and both died by the flaming holy oil.  Only the young granddaughter survived.  Johan was canonized and became St. Johan.  

Darlessa awoke to find herself in a finely appointed castle much like that of the court.  She was surrounded by servants and nobles, and all addressed her as Queen.

Photo by Quang Nguyen Vinh from Pexels
Photo by Quang Nguyen Vinh from Pexels
The Domain

The Domain of Darlessa is a small island, or at least that is what it seems to be. There is the island and it is surrounded by water, but they are on a lake and the island is in that lake.  Beyond are only mists.  Darlessa is the Queen, but she has no subjects. She has servants, the very ones she had killed to get to Johan, but they are mindless, repeating the same tasks every day, day in day out.  Members of her court have the exact same conversations over and over again.  Games of chess or cards always result in the same outcomes no matter how many times they are played. Everyone in the castle adores her and they tell her this, often. Every day. The exact same way.  She has tried to feed on her servants, but they provide her with no life and they are returned the very next day.  She has gone on berserk killing sprees, killing every member of her court, and they return the next day acting as they always have.

The night she was rejected by society plays over and over again as it did in her mind when she was subservient to her demon lord. Now it plays out for real and she holds the place of power and honor. Her every desire has been given to her. And she is tortured by it all. 

This Domain has treated Darlessa everything she ever wanted and she is sickened by it all.  The fawning courtiers, the sycophants, the hangers-on. They all disgust her and there is no release.  The sun remains behind dense clouds and is never bright enough to kill her.  She thirsts constantly, but no one inside her domain can satisfy her.  Even her small cadre of warlocks (of the Undead) who do her bidding are revolting to her.  Though they do leave the island to gather new souls for their Queen.  In truth, she longs for a great Paladin or Cleric to come to destroy her to end her endless torment. Sadly, for her, those were outlawed. 

For the Darklord Connections (p. 44) we have the following:  1: An adventurer reminds the Darklord of their bond, desire or loved one.  OR in this case as the clerics Johan or his granddaughter Celene.  Darlessa is convinced that only Celene would be able to free her. 

Genres of Horror

This Domain is pure Dark Fantasy with bits of Gothic Horror and Psychological Horror. It should feel like a D&D world (Mystara in particular) in the movie Groundhog's Day.  The same day repeats over and over in an endless cycle. It is Dark Fantasy with the trappings of Gothic Horror.  The castle is haunted, but not by ghosts, but by memories.  Psychological horror comes from the "Repeat" and not knowing who is on repeat or not.  Also, how does one get out of it all?

Arevenir
Domain of the Vampire Queen

Darklord: Queen Darlessa
Genre: Dark Fantasy, Gothic Horror
Hallmarks: Undead ruler, same day repeats over and over.
Mist Talismans: Invitation to the Royal Court, a book of beginner spells from the School of Magic, a single candle.

Arevenir is a depressing domain consisting of a small island, a castle on the island and the surrounding village.  The locals are glum and speak no language the characters will understand right away.  The populace will claim the woods nearby are haunted with evil fae creatures and wolves with eyes that glow with balefire. 

The castle offers a respite from the cold, uninviting village. Inside the events of the same night play over and over again. The PCs will find they are trapped inside with no hope of escape except from the evil Queen herself and her warlock acolytes.

To escape they have to find the proper talisman. 

--

I am sure I can develop more if needed. But this is a good start.  With this setup the PCs do not need to fight Darlessa at all. So while I have stats for her I don't need stats for her.  Even if they did like everything else in the castle she would just return the next day. 

What I want here is a land influenced by the French and Italian horror of the mid 1970s.  Similar to the most recent October Horror Movie marathon I just did where I focused on Pre-Exorcist European Horror.

It would be fun little diversion. 

Now if I were making a new Domain for players well I get more player input.  Every successful horror game I have ever run has had one thing in common; Player's buy-in.  They have to want to play it in order to make it work out fine.

Tuesday, January 2, 2024

Character Creation Challenge: Johan Werper I for Wasted Lands

 Today I want to go back in time. All the way back to the dawn of Dungeons & Dragons...well at least my dawn. One of the first (if not the first) characters I ever made for D&D was a cleric named Johan. I wanted a sage, someone who knew a lot about things, I also wanted a Van Helsing-like character. A cleric dedicated to destroying undead, and vampires in particular. 

I have talked about Johan a lot in the past and his connection to Darlessa, the Vampire Queen

Johan

Johan the First was a quintessential Basic D&D character for me. He was a great character to be honest, exploring the Keep on the Borderlands, the Isle of Dread, and more. We walked the streets of Glantri together and fought horrible undead. 

In the Wasted Lands, he would be more of a Sage and Theosophist. These are, as it turns out, NIGHT SHIFT classes. But these are NIGHT SHIFT classes, not Wasted Lands ones. But one of the best features of the O.G.R.E.S. games is they are completely interchangeable. So swapping out the classes is easy.

Basic, B/X, D&D is an easier if even simpler game to play and run, so Wasted Lands can handle this well. The concepts central to D&D are at its core design. 

Johan Werper I

Class: Theosophist/Sage (from NIGHT SHIFT)
Level: 5/3
Species: Human
Alignment: Light
Background: Scholarly

Abilities
Strength: 16 (+2) 
Agility: 15 (+1) 
Toughness: 18 (+3) 
Intelligence: 16 (+2) 
Wits: 18 (+3) 
Persona: 15 (+1) 

Fate Points: 1d8
Defense Value: 5
Vitality: 66 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +4 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion

Sage Abilities
Languages (16), Lore, Mesmerize Others, Suggestion, Renegade Skills, Spells, Read Languages

Spells
1st Level: Bless, Cure Light Wounds

Heroic (Divine) Archetype: Occult Scholar, Hunter of the Undead

Gear
Mace, Armor, Holy symbol

Wasted Lands as D&D B/X

Thanks to O.G.R.E.S. (and to a degree O.R.C.S.) the conversion between D&D B/X and Wasted Lands is rather easy. Play style is also quite similar. For this "new" campaign I would drop a lot of the campaign setting from the Wasted Lands. The setting is great, but I need some gods for my games. I guess this would be a great place to bring in my Roman-Norse Pantheon.  

To emulate this sort of D&D experience, I would likely not use a lot of Divine Touchstones. Granted, stripped of the setting the divine touchstones are not as central either, but mechanically they still have their use. I might later use some to help work out the differences between the spells of a D&D Cleric and O.G.R.E.S. Theosophist. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Wednesday, August 24, 2022

#RPGaDAY2022 Day 24 - When did you start playing this character?

Again, more than one character means more than one date, but that is cool.

For Sinéad and Nida it was in January of 2021 that I rolled them up, making them some of my newest characters. Though both had concepts prior to this and Nida at least had a name.

For my others, well I got in the habit early on to put the date I made the character on their sheets.

Johan I was 1/9/1980
Johan II was 1/30/84
Johan III was 1/2/86
Johan IV was 9/13/2000
Johan V was 6/13/2008
Johan V Pathfinder version was 2/19/2011
JohanVI D&D Next PlayTest 8/17/2012, converted to 5e proper on 9/13/2014

Larina, despite all that I post about her, was not my first character.  She was created on October 25 (or 26), 1986.  I have been saying October 25th forever, but some details on her sheet lead me to believe that it was more like the 26th. 

Larina's first sheet

While every new edition means the next in line for the Weprers, Larina moves between the editions.  Advantages of being a quasi-immortal witch.


RPGaDAY2022


Wednesday, April 21, 2010

As a GM I don't like to kill characters, but...

But I have.

Details in a bit, but first more on character death and the great battle, the Shadow War.

Many notable and non-notable personages made the ultimate sacrifice in the war against the demons.  Skie Iskatarian, who claimed to be the great-great-granddaughter of Kas the Destroyer, died on the field of battle.  She was given a heroes funeral by the Queen she would have rather seen dead, not visa versa.  She was found next to a man that by all accounts she hated more than anyone, Kiev Scorpious.  They were found back to back, fighting off the hordes that stormed the walls of the city.

Kurt, the affable monk that everyone seemed to like, had also been found.  The great warrior Jar Tearn. Not felled by any weapon, his great age was his doom and he died on the field when his heart failed him.  His wife Victoria, rushed to his side, but never quite made it.  Kara Foke, King of the neighboring country offered his son to aid Glantri, and lost that son.  Leaving his second oldest betrothed to the Queen.  She was 9 he was 8.

Some speak of the great dark warrior Absom Sark how he was never seen again after the war.  Others speak of Arachnia, the drow female warrior that roamed the lands prior to the war, but never after.  They have statues as well, even if their bodies were not found.  (they ran off together after the war. sometimes love is more important than honor).

But the greatest loss some say was the King's son, Johan III.  Lost, and he had disgraced his family and the faith by bedding not just a common girl, but a supernatural one (she was a psychic...and something else), he had returned from the Nightmare Lands (Ravenloft) in his country's darkest hour.  But the girl that was his undoing in life was his undoing in death....

--
The cool thing about being a tech-head was this great little program that my then DM and I had written for the Tandy Color Computer.  It was a combat simulator.  We could load ten characters and ten monsters in it at once and they would go after each other till all of one side was dead.  I used that and in some cases, I also rolled up the combats on my own.  Something to pass the time to be sure.

So, lots of people died so that the new generations, Quenn Celene and her future Husband Kara Werper could take center stage.  And they will, or rather would have, had it not been for that troublesome girl.

Morgan.

Morgan began in my game with only her nick-name, Raven, though she did have other names.  Raven Ebonflame, Raven the Hunter of the Dead, Raven the Daughter of Death (her father was nicknamed "Death Blade").
She was psychic, which was a strict taboo in my game world.  Sure magic is fine, because the mage schools and guilds control that. Random psychic power?  Bad juju.

So what does this girl do?  She gets herself hired in the mercenaries guild and eventually hooks up with John the 3rd, future king of the land, and gets pregnant.  When I was coming up with ideas to start my war, I decided that she ran off to have the kid rather than cause her lover any more grief.  Trouble was Johan loved her too.  Had he married her things might have been fine, but he ran off after her only to get pulled into Ravenloft.  She thought he didn't care and gave birth to their daughter.

There is one other thing about Morgan.  Something I decided on her first outing as a character back 1985 or so.  Morgan was a killer of Vampires.  She killed one at 1st level.  And then proceeded to go after more.
Morgan, Raven Ebonflame, was the very first Slayer.

And then I killed her.

She was in the war and played a minor part.  I remember being out on my bike one day thinking about what she might have done.  Then it came to me.  Morgan fought Yoln Shadowreaper, the general of the Armies of Hell.  She fought him and killed him.  By herself, single-handed, the girl that everyone in the game hated, changed the course of the War.  She gave them victory.  But it cost her her life.

Her lover, Johan went crazy and was soon killed in battle, not before taking out several dozen demons.  The priest said he could not raise her, her soul was gone.  A pact was made by the three most powerful remaining characters, the guild master (her father), the advisor (her teacher) and the King (father of her lover).  Her father went to Hell to find her soul.  In the 3rd Edition years, I worked that into the great Reckoning of Hell.

Her death was the most powerful scene I played up to that point.  But years later I so regretted killing her. I thought it was a waste (and I had more personal reasons too).

Then I began The Dragon and the Phoenix.

This was a Willow and Tara centric season for the Buffy game.  In the fifth episode, Heaven Bleeds, Willow, Tara, and Buffy travel back in time to this battle.  There they meet Willow and Tara's past lives, and all three witness Morgan's battle with Yoln.  I did retcon her into a Slayer, but it was not much of a change.

Now I redid the scene of her death as before, this time using the Cinematic Unisystem rules.  And this time Buffy was there to help.  I had players that played Tara, Willow, and Buffy, but I still played Morgan out. She still defeated Yoln, this time with her sister Slayer's help.  But she still died.  Somethings can't be changed I guess no matter how much you try.

As Morgan dies, she touches Tara and asks her to remember her.  Morgan's soul does not go to Hell as everyone thought, but instead, it is in Tara.  When the season ends she lets go of Morgan's soul to her final rest.  I have a scene in later games, Season of the Witch, to be exact, where Morgan's father meets up with Tara and is given peace.

As a DM I don't like to kill characters.  People invest way too much of themselves into their personas.
Kurt, Skie. Kiev, Jar, Victoria, Sebastian, Fjalar, Johan II and Johan III.  They all had memorable deaths and that had meaning.

But Morgan, Raven Ebonflame, the Daughter of Death, Hunter of the Dead, had the most important death of all.  Her's changed two worlds. Set things into motion that I am still using in my games. And changed how I think about characters and how I write this stuff I do.
And hers was the hardest to do and deal with and the one I have always and will always regret the most.

To pull out my comics metaphors, she is though more of my Barry Allen than Tora Olfsdotter or even Tara herself.  She died and saved the world and to bring her back now would give the character less meaning.  She died well and now deserves her well earned rest.  Tora and Tara died too (and came back) but their deaths were meaningless and meant to shock people and ultimately empty.  Mark Waid, who wrote the issues in which Tora died has since admitted it was a huge mistake as a typical and clichéd Women in Refrigerators moment.  Too bad Whedon has not had the same insight and maturity as Waid.  But I took care of that on my own.

So GMs/DMs/Directors/Story Tellers?
Do you kill characters?  Do you try to save them even if the dice fall on the side of the Reaper?

Yes...yes I can already here the Call of Cthulhu Keepers out there.  I know your point and I know there are worse things than death.