Showing posts sorted by date for query The Simbul. Sort by relevance Show all posts
Showing posts sorted by date for query The Simbul. Sort by relevance Show all posts

Tuesday, March 7, 2017

Witch & Witchcraft Reading Challenge: Silverfall, Stories of the Seven Sisters

Syluné: Hail Witch-Queen of Aglarond!
The Simbul: Hail yourself Witch of Shadowdale. 
...
Syluné: Others of (our) sisters have vigor, and low contacts across Faerûn, and a love for danger. I have something rarer: patience.
The Simbul: While I have a hunger to kill Red Wizards.

I picked up this book based on recommendations by others.  I asked if there were any books that dealt with the Seven Sisters and The Simbul in particular.  This book was mentioned, but with a caveat that many people didn't like it.
I went into the book with an open mind.  I think I had it better than many becuase I have not really read a lot of Forgotten Realms books yet so I really had nothing to compare it too.  I really enjoyed the idea of the basic structure; seven short stories featuring each sister in an over-arching plot.   It is certainly a good idea, but how was it executed? Well...I'll get to that in a bit.

First up though, who are the Seven Sisters?  Well to people like me who are new to the Realms even I have heard of these women.  They are sisters (in the biological and mystical senses of the word) and daughters of the Goddess of Magic Mystra.  They had a human father and mother as well, but they are Mystra's.  "Chosen" in the book (though there are other Chosen).  They all share some basic traits, they are immortal, immune to some magics, unearthly beautiful (natch) and all have long silver hair.
They are (in order of their stories in the book):

Dove Falconhand, a renowned Knight of Myth Drannor.
Qilué Veladorn, a drow (her parent were human) and high priestess of he good drow goddess Eilistraee.
Laeral Silverhand, the Lady Mage of Waterdeep.
Alustriel, Lady of Silverymoon.
Syluné, Witch of Shadowdale and a ghost.
The Simbul, the Witch-Queen of Aglarond and maybe the most powerful.
Storm Silverhand, Harper, sorceress and Bard of Shadowdale.

One thing is obvious from the start. Greenwood loves these characters. They are very well defined in his mind and each has a unique voice. He makes you want to love them as well.  Sadly that makes some of the issues with the book more pronounced.
The overall story is an interesting one. There is a conspiracy of drow masquerading as humans, slavers, the involvement of various sell-swords, Red Wizards and Priestesses of Shar.  How are all of these various factions related? Why are they working together? What is their aim?
Each story follows a formula. The Sisters discovers the activity of some group with nefarious ends. The Sister goes in magics a-blazin' (more or less) and takes out all the mooks, some other big-badder guy comes in and beats the sister to a bloody pulp (sometimes magically, sometimes physically), she has to tag in the next sister.  Again there is nothing wrong with a formula, and if it is done well it can be a satisfying build up to a conclusion.
Sadly that is not what we get really.  The conclusion never lives up to the build up.  The troubles the sisters have never really justify the eventual revealed plot.

I had some other issues as well.  Each sister has some reason to take off her clothes and move around naked.  Even the ghost.  Granted for some, like Qilué, this is needed.  She is a High Priestess of Eilistraee so it is part of her religion.  Also there is an awful lot of the sisters kissing others "passionately" even people they just met or people they by no logical means should be kissing.  I guess this is all "fan service" really.
There is a bigger issue though.  The Sisters go in to each conflict over-confident and underestimating their enemy.  I get they are super-powerful and there needs be conflict worthy of their skills.  But sometimes they make really dumb choices to get to that point.  Not ones that powerful, intelligent, immortal magic wielding women should make.   Compare their actions to those of another powerful witch Rachel Morgan.  Rachel makes mistakes, but Rachel is in her mid-20s for most of her series and still learning.  The mistakes she make makes in her first books would not be repeated in later books.
They need to act a little more intelligent and a little less "Chaotic Bimbo".

To be fair, everyone told me this was a problem with this book.  I did enjoy it.
I was just hoping for more.


2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 8
Level: Maiden
Witches in this book: Certainly The Simbul and Syluné. Maybe even Qilué.  Myra the Dark is described as a cleric, but is very much a witch of Shar.
Are they Good Witches or Bad Witches: Mostly good, Myra is obviously evil.
Best RPG to Emulate it: Again, any edition of D&D would work, but this one is 3rd Edition. It does allow for better multiclassing. Most of the material though is based on the 2nd Edition versions I think.
Use in WotWQ: Hell yes! Like with Spellfire, this book is filled with ideas. I will certainly use these characters in my games. Now that I am playing in the Realms maybe the "Witch Queen" that is killed to start the War of the Witch Queens is The Simbul? I would hate to do that, but it would be a seismic shift in the game.

Friday, February 24, 2017

Witch & Witchcraft Reading Challenge: Spellfire

"If it's Lady Spellfire they want then it is Lady Spellfire they shall have!" - Shandril Shessair

Shandril is just small town girl, living in a lonely world...a wait. Well, she is lonely and living in a small town. She is an orphan girl working for ex-adventurer Gorstag in his inn.  She dreams of going on an adventure of her own.  So seeing a potential group who are short a thief, she steals their weapons and lets them know that if they want them back they need to take her on.
Soon she is swept up in the glory of adventure...which mean eating bad food being cold and afraid most of the time.
But Shan is special, and she finds herself in the ruins of Myth Dranor, pursued by an evil sorceress and devils. Rescued by the infamous Knights of Myth Dranor and none other than Elminster himself.  It seems Shandril has a power she is only now learning about. She is a spellfire wielder. She can absorb magic and turn it into blasts of flame so hot that with out training she destroys first one, then two and finally three draco-liches (great undead dragons of terrible power).  Keeping mind that most people never even meet one, let alone survive it!
Now she is being chased by the Cult of the Dragon, another group of evil Mages and who knows all else and they all want her secret. or her dead.

This is the first Forgotten Realms novel I have ever read.  There is a vast library of knowledge in and around the Realms and I have been pretty much blind to it for various reasons.  I picked this book a local library book sale.  I was always a fan of the Clyde Caldwell cover art and even have it hanging in my game room.
The book is enjoyable. It is clearly gamer fiction, but it has it's moments.  The author has a lot of affection for these characters, that is obvious, and you can tell there is much more goign on in his head than what is down on paper.  My issues as a newbie here was there were too many characters to keep track of.  Shandril and Narm are likable enough and Gorstag was the most relatable to me.
It did however, make me want to read some more Realms books.  Rather looking forward to it.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 7
Level: Maiden
Witches in this book: Certainly The Simbul, The Shadowsil and maybe, just maybe, Shandril too.
Are they Good Witches or Bad Witches: All the above
Best RPG to Emulate it: This book screams 2nd edition AD&D even if was published at the end of 1st edition AD&D.  Either would work out well.
Use in WotWQ: Hell yes! I have started on a quest of my own to read about the Seven Sisters (which The Simbul is part of) and use them in my games.


The Witches of the Realms

Let's have look at Symgharyl Maruel also known as the Shadowsil.  She certainly "feels" like a witch. An evil witch to be sure, but recognizable.

According to the Forgotten Realms Villian's Lorebook, The Shadowsil is:

The Shadowsil (Symgharyl Maruel)
human female 18th-level mage
AC 6; MV 12; hp 36; THAC0 15; #AT 1; Dmg by spell; MR Nil; SZ M; ML 18; AL NE; XP 12,000.
S 9, D 16, C 14, I 18, W 15, Ch 15.
Spells: 5/5/5/5/5/3/3/2/1.

Special Equipment: Ring of dragons, ring of protection +2, rope of entanglement, wand of fire.
Description: Tall, slim, and cruel, The Shadowsil was likely a Cult enforcer or high-level operative of some kind. She wore purple robes and was a former apprentice and paramour of Elminster before she turned to cruelty and evil. She died in his arms, proclaiming her love for him and her regret over their lost love.

If I were to turn her into a witch I'd use my Basic Witch rules with the Advanced options and make her 18th level. She would loose a 9th level spell, but gain powers.

This is also a good time to try out a Draconic Tradition.  My son and I have talked about Dragon Witches before, what they might be and how they work.  There are also the Dragon Witches from the Tarot comic and some others.

Symgharyl Maruel, The Shadowsil
18th level Witch (Draconic Tradition)
Female, Chaotic

Strength 9
Intelligence 15
Wisdom 15
Dexterity 16
Constitution 14
Charisma 18

Saving Throws
Death Ray/Poison 7
Magic Wands 8
Paralysis, Polymorph 7
Dragon Breath 10
Rods, Staffs, Spells 9

Hit Points: 63
AC: 1
(leather armor +2, Ring of Protection +2, Dex 16 -2)

THAC0: 14
(I know, THAC0 was not used in Basic D&D. You know what this means)

Occult Powers*  (have not worked these all out yet)
Familiar: pseudo dragon
Lesser: Access Draconic Bloodline (allows the witch to cast MU spells as Ritual Spells)
Minor: Draconic resistence (avoid fear effects and add Cha bonus to saves)

Spells
Cantrips (6): Alarm Ward, Chill, Daze, Ghost Sound, Inflict Minor Wounds, Spark
1st (6+2): Black Fire, Cause Fear, Charm Person, Endure Elements, Ghostly Slashing, Glamour, Light/Darkness, Minor Fighting Prowess
2nd (5+2): Discord, Enthrall, Ghost Touch, Hold Person, Invisibility, Phantasmal Spirit, Spell Missile
3rd (5+2):  Bestow Curse, Dispel Magic, Feral Spirit, Lifeblood, Toad Mind, Witch Wail, Fireball (bloodline spell)
4th (4+1): Analyze Magic, Elemental Armor (Fire), Intangible Cloak of Shadows, Phantom Lacerations, Withering Touch
5th (3): Blade Dance, Dreadful Bloodletting, Waves of Fatigue
6th (3): Death Blade, Mass Agony, True Seeing
7th (3): Death Aura, Greater Arcane Eye, Wave of Mutilation
8th (2): Destroy Life, Mystic Barrier,


Sunday, November 20, 2011

4E: Witch Paragon Paths

Last week I discussed what I thought about the new witch class for 4E.  One of the slights I felt was the lack of some good witch Paragon Paths.  Obviously the Essentials format now includes a "default" Paragon Path and the book could not include multiple Paragon Paths for all the classes.    So I am going to take something I thought was a weakness of the class and turn it into a strength.  Today I want to look at what sort of previously published Paragon Paths work well for the witch.

First up, the Legendary Witch from Heroes of the Feywild is a perfect fit.  It really just extends the Heroic Tier witch and gives some power based on the coven the witch is in.  Nothing fancy really.

Starting with the core rule books (PHB and Essentials) and working out here are some of my choices.
The Blood Mage and Spellstorm Mage from PHB1 are good choices.  With a bit of fluff, these can become a Blood Witch and Tempenstarii with no changes to crunch.

Arcane Power gives us a number of options as well, but really only one Paragon Path stands out as sufficently "witchy".  The Weaver of Chance has background that is compatible with the witch's and the powers work well too.  In fact with this Path you can finally make the Scarlet Witch character you always wanted.

Moving out to the Campaign Worlds we get more choices since they are designed to be something more akin to what Prestige Classes were in 3e.  The Forgotten Realms is full of wizards, and even the Hatharans and Simbul are more or less witches. The Simbul is even called Witch Queen of Aglarond and the Paragon Path based around her, Simbarch of Aglarond, is a great one for a witch to take. Another nearly perfect one for the witch of a Full Moon coven is the Silverstar.  Neitehr of these need to be changed in terms of fluff or crunch.

From the sister book Heroes of Shadow, the witch can take on powers of Necromancy or Nethermancy as she chooses.  There is also the Ravenkin path as sort of a dark parallel to the Silverstar.  The Shadowthief and Shadow Shaper are also decent choices.

Moving on to the issues of Dragon, we have the Vistani Execrator (#380), which is thematically a good choice if your witch has some Vistani blood.  For witches that focus on their familiars there is the Familiar Keeper (#374).

There are others, based on races and skill or feat choices, but these look like they are the best to me.
Now the Legendary Witch doesn't look so lonely.