Wednesday, October 9, 2024

Review: Darklords and Book of Crypts

 The great thing about the AD&D 2nd Edition version of Ravenloft's demi-plane was that the borders were completely malleable.  Lands came in and out, even darklords would come and go. So the first two accessories for the Ravenloft setting capitalized on this. The first was RR1 Darklords and the next was RR2 Book of Crypts and both gave us more expansions to the Demiplane of Dread.

RR1 Darklords RR2 Book of Crypts

RR1 Darklords (2e)

1991. By Andria Hayday (with some additional design by William W. Connors, Bruce Nesmith, and James Lowder). 96-pages, color covers (Tim Hildebrandt), black & white interior art (Stephen Fabian).

This soft-cover tome gave 16 new darklords and their domains for use with Ravenloft. There is a mixed bag here, but I tried I to use all of them at one point or another. These new lords felt less "gothic" in their presentation and more "AD&D" in their origins. For  example, Tristessa, the Banshee Darklord, is a Drow mourning over the loss of her son, who turned into a Drider. The Hags of Tempest certainly have a William Shakespeare veneer over them, but they are pure AD&D hags. 

There are some very interesting ones here too. Merilee, the Child Vampire, brings "Interview with a Vampire's" Claudia to mind. Von Kharkou is twice cursed. He was panther transformed into a man killing machine, then cursed again to vampirism. Zolnik is a different sort of ice-age Werewolf. Anhktepot and Tyet give us two very different takes on the Mummy.

Among all of these, The House of Lament (a haunted house as a darklord) would go on to see new life in future editions of the game, and the intelligent sword, Ebonbane, would get a full adventure in the pages of Dungeon magazine. 

RR2 Book of Crypts (2e)

1991. by Dale "Slade" Henson with J. Robert King.  96-pages, color covers (David Dorman), black & white interior art (Laura and Kelly Freas, Stephen Fabian).

This book has nine short and loosely connected mini-adventures taking place in the core realms of Ravenloft. Of these, the "Bride of Mordenheim" was my favorite. 

This was (is) actually a fun book. Horror lends itself well to the short story format and by extension horror RPG also does these smaller adventures well. They help remind us that not every adventure is going to part of some Grand Conjunction or even dealing directly with a Darklord.

Re-reading them now there are many that I would like re-run for newer versions of the game.

And to round off the pages nicely we get three new monsters in AD&D Monstrous Compendium format. 

The PDF is a scanned document and it is a little washed out compared to my original from the 1990s. But still perfectly readable.  At present, there is no Print on Demand option for either titles.


Advent-ure Dice: Day 9

  Day 9

Advent-ure Dice Day 9

A purple sparkly d20.



Tuesday, October 8, 2024

October Horror Movie Challenge: The Blob (1958, 1988)

The Blob (1958)
The Blob is one of those classic horror movies that pretty much everyone knows about. It has been done, in concept, a lot of different ways, but there are two main movies, and one sequel.  Tonight I am watching the two movies titled The Blob.

The movies largely have the same plot and story with minor differences.

The Blob (1958)

How many horror movies have their own catchy pop song? Well the Blob does. 

This one also features future action star Steve McQueen as a squeaky clean teen. 

The blob comes from space, a big deal in the 1958, and proceeds eat the towns-folk and get larger all the time. Effective as a scare and I can recall watching this one with my dad back in the 1970s. Actually I recall watching it on an old Black & White TV in my parents basement. My dad had set up a movie-watching area down there. It seems like a perfect place to watch old horror movies.

The cure? The discover that it can be frozen and this stops it. 

The sequel Beware! The Blob (1972) features the Blob getting defrosted and going on a rampage again.

The Blob (1988)

This a remake to fit what will become part of the Paranoid 90s, thanks X-Files. In this, the Blob was created by the military and shot into space.

This one has Kevin Dillon, Matt's brother, as our teen hero. Of course, now he is a little punk just south of the law, but that is not a big shock, really. These were the roles he was type-casted in. To be fair, he did give a good performance as drummer John Densmore in the Doors.  Shawnee Smith, who plays our "good girl" heroine, is still quite active in movies today. 

The special effects are better here and still surprisingly effective when you consider they are all still practical effects (for the most part). The plot, though, is the same as the first movie.

The twist of the Government to create the Blob is a nice but utterly expected twist. 

Del Close, who portrays Reverend Meeker, also had a small part in the 1972 Beware! The Blob movie, so that is the sort of thing I enjoy.

The Blob (1988)

Featured Monsters: Black Pudding, Gray Ooze, Green Slime, and Ochre Jelly

The Blob must have left a serious mark on the creators of D&D. We have four monsters that can fit the bill. And this doesn't even cover the Gelantinous Cube‎. Of these four, the Black Pudding and Gray ooze might be the closest in how the movie Blob acts. The Green Slime doesn't really move (and the blob is fast) and the Ochre Jelly is slow(er) moving. 

Monster Manual Blobs

A "Blood Ooze" would be good, one that starts out gray or even pale and getts redder and redder as it eats people.

October Horror Movie Challenge 2024
Viewed: 11
First Time Views: 4

Monster Movie Marathon


Review: House of Strahd

RM4 House of Strahd
 How many times will the makers of D&D re-do I6 Ravenloft? Well, they show no signs of stopping. House of Strahd brings Ravenloft to, well, Ravenloft.

RM4 House of Strahd

by Tracy and Laura Hickman, with additional material by  Bruce Nesmith.  Art by Dana Andrews, Clyde Caldwell, James Crabtree, and David C. Sutherland III.

PDF and Print. 64 pages.

For this I am considering the PDF from DriveThruRPG and my original print copy from the 1990s.

This is the original I6 Ravenloft Adventure from 10 years prior. This time the action has moved to the Demi-plane of Dread.

Bruce Nesmith does the "Demi-plane" conversions here which include AD&D 2nd edition conversions, using the fear and horror rules from the Ravenloft boxed set AND the updated Strahd stat block.

Strahd, in I6, was a 10th-level necromancer vampire. Now, he is a 16th-level one.

The text is largely the same as the original I6 but yet it somehow feels like it is "less." I have run Ravenloft many times, and while I have run it using the AD&D 2nd ed rules, I have never used to book save for the updated stat block and some monsters.  For lack of anything I can put my finger on, the I6 presentation is vastly superior.

All versions of Castle Ravenloft

Still, though, I am happy to have it. If I were to run AD&D 2nd Ed Ravenloft I would certainly use this adventure. I'd just use the maps from the I6 version and maybe some ideas from the 3e or 5e versions as well.


Advent-ure Dice: Day 8

  Day 8

Advent-ure Dice Day 8

A purple witch hat d6!



Monday, October 7, 2024

October Horror Movie Challenge: Night of the Demon (1957)

Night of the Demon (1957)
Another crossover of movies from The Classics of the Horror Film and the Monster Manual. Again, I have no proof other than supposition, but I am sure this movie had some influence on the demons of the Monster Manual. 

Night of the Demon (1957)

There is something quintessentially British about this one. Black magic, witchcraft, even a meddling American.

Despite being almost 70 years old this movie is still rather effective. The special effects, ie the demon, are a bit dated, but still looked good and great for the time. Heck, they are not really terrible for now.

It mixes up a lot of demonology and witchcraft myths, but that is also fine really. 

We get demon summoning, spells, storm-raising, a seance, and even an Indian spirit guide. A little bit of everything here.

It would have been interesting if they had embraced some of the new ideas from Gerald Gardner and the growing Wicca movement, but that connection would not be featured in movies until the 1970s.

Oh. The plot. The scientific community denounces witchcraft and black magic, so a pissed off occultist demonstrates his power by summoning a giant demon to kill key members. I suppose if it were redone today there would have been more deaths, but it still works.

Featured Monster: Demon

Again, while I can't say for certain this movie had any effect what so ever on the demons (and devils) in the Monster Manual, they are drawing from all the same sources.  The demon here looks a bit like the Nalfeshnee or Type IV demon. The demon in this movie is much larger than I expected, making close to the same size as the Nalfeshnee.  

When I was reading The Classics of the Horror Film, I saw this picture and thought it would make a great "Cat Demon." It was the ears and the nose. There was a cat demon in this movie, but it looked like a regular cat.

The movie is also a good example of a wizard in his castle with his magic books and our virtuous rogue (or, in this case, psychologist) investigating. 

Night of the Nalfeshnee

Night of the Nalfeshnee

The more I think about it, the more and more I think that this movie demon was the inspiration for the Nalfeshnee's look.


October Horror Movie Challenge 2024
Viewed: 10
First Time Views: 3

Monster Movie Marathon


Secret Journey: Walking the Witches' Road

Woman wearing black dress
I am finally caught up on the new Disney+ series "Agatha All Along," and frankly, I love it.  Kathryn Hahn and Aubrey Plaza are so great in this, and Aubrey Plaza already has "witch cred" with her books "The Legend of the Christmas Witch" and "The Return of the Christmas Witch." It is a lot fun and I am enjoying watching Agatha Harkness come to life after reading her exploits for so long. 

I have a lot of people asking me how I would implement the "Witches' Road" in my games. Well, obviously, I can't use the Witches' Road as it appears here, Disney being so understanding and forgiving. BUT thankfully, I do have something, and the advantage here is that it shares a genesis with my first witch class.

Upon a Secret Journey

Back in the early 80s I was building a bunch of new classes. I have talked about them here before, but briefly there was the Witch, the Sun Priest, the Healer and the Necromancer. The witch you have seen, the Sun Priest, though has yet to see a lot of text here. You can find the complete AD&D 2nd Edition kit here and on my downloads section

There was a notion that the Sun Priest would need to complete a pilgrimage ever so many levels to prove their faith. While it was based on the pilgrimages made by Medieval faithful, the idea here was one of greater spiritual understanding. It was inspired by the Police song "Secret Journey." For me it added a bit more mysticism to the idea. 

Here is what I said back then.  

At 3rd level and every three level thereafter (6, 9, 12,...), the Sun Priest must go on a "secret journey." This journey is one of faith and must be accomplished alone, in secret. It might be nothing more than a dedicated study of church tomes (a journey of understanding), of deep contemplation (a journey of enlightenment), of destroying some foe (a journey of vengeance), or anything else the player and DM agree upon. The journey will last as long as necessary, and during this time, the Sun Priest will receive no experience points, nor can he partake in an ongoing adventure. The journey can be played out, or the priest may simply rejoin the adventures at a later date. The journey must be performed, or the Priest can not advance to the next level.

Again, remember this was for AD&D 2nd Edition. And while it is certainly geared towards a clerical class, there is no reason I can't adopt it, and adapt it, to the Witch.

In fact, I kinda have been doing that now anyway. When I was moving out of 3e over to 4e I was trying to decide if I was going to continue Larina under the new rules. I go my answer when I saw the Feywild get more emphasis. Very long story short, Larina went to the feywild, had a daughter with Fey Lord, but had to leave her behind to complete a quest at the behest of Baba Yaga. When she returned 13 years had passed. This quest was a Secret Journey in all but name.

You Will See Light In The Darkness

The Secret Journey for witches (The Witches' Journey maybe) is one a witch must complete at some point in her life before she can receive greater understanding about her magic, her craft and her place in it. For many it is an essential part of their lives as a witch. 

Given this I am tempted to have it related to the steps of the Hero's Journey and include some of the elements of modern witch traditions of a symbolic Life-Death-Rebirth. The Witches' Journey is a symbolic death and rebirth.

In AAA, the "Witches' Road" is taken on by a coven, but a Secret Journey is a solo affair; a witch must complete it on her own. Since it is a symbolic death and rebirth, this is not supposed to be easy. The witch will emerge from this fundamentally changed.

The Witches' Journey
The Witches' Journey (Rough Draft)

It is now a few hours later.

I pulled up a copy of the Hero's Journey, Buckland's Complete Book of Witchcraft, and of course, Jung's Man and his Symbols. I like the idea of witches having to embrace their own shadow-self in their journey of self-realization. I also added in some ideas from my NIGHT SHIFT notes. 

Part 1: The Call to the Journey (Life)

    1. Ordinary World: The witch lives in a mundane environment, feeling a sense of disconnection from nature and the spiritual world, unaware of their inner potential.

    2. Call to Adventure: The witch experiences an awakening—perhaps through a sign, dream, or encounter—that ignites their curiosity about magic and the self.

    3. Refusal of the Call: Doubts and fears surface as the witch grapples with societal expectations, personal insecurities, and the weight of tradition, resisting the call to explore their true nature.

    4. Meeting the Mentor: An experienced witch or wise figure appears, offering guidance, wisdom, and tools to navigate the inner and outer worlds, encouraging exploration of the self.

Part 2: The Descent into the Underworld (Death)

    5. Crossing the Threshold: The witch consciously steps into the realm of magic and the unknown, leaving behind their old life and beginning to confront their inner landscape.

    6. Trials and Allies: The witch faces external challenges and meets allies, but also begins to encounter aspects of their Shadow Self—unacknowledged fears, desires, and insecurities that surface during their journey.

    7. The Abyss: A significant challenge forces the witch to confront their Shadow Self directly, facing their deepest fears, regrets, and repressed emotions. This moment represents a metaphorical death, where the old self must be faced.

    8. Rebirth through Initiation: The witch undergoes a transformative ritual or initiation, symbolizing acceptance of their Shadow Self. They emerge with greater self-awareness and empowerment, integrating both light and shadow aspects of their identity.

Part 3: The Return with Wisdom (Rebirth)

    9. The Road Back: With newfound knowledge and power, the witch begins the journey back to their ordinary world, now equipped with a deeper understanding of their whole self.

    10. Resurrection: The witch faces a final test or confrontation that challenges their integration of the Shadow Self, solidifying their transformation and understanding of the life-death-rebirth cycle.

    11. Return with Wisdom: The witch returns to their community, sharing the wisdom gained from their journey, including insights on the importance of acknowledging and embracing one’s own shadow.

    12. The New Ordinary World: The witch finds a place in their community, living in harmony with both the magical and mundane worlds, embodying a balance of light and shadow, contributing to a holistic understanding of existence.

Last Step: The Eternal Cycle

    13. The Wheel of the Year: The witch embraces the cyclical nature of existence, celebrating seasonal festivals and the ongoing journey of life, death, and rebirth. They recognize that integrating the Shadow Self is an ongoing process, each cycle presenting new opportunities for growth and transformation.

Again, this is a draft, and I need to find some solid game applications for this. I want to add up the horror elements a bit. This journey needs to be a terrifying experience for the witch, but ultimately, a rewarding one where the witch emerges reborn.

I like what I have here, to be honest. 

RPG Blog Carnival

This post is for my October RPG Blog Carnival: Horror and Fantasy.

RPG Blog Carnival