Monday, April 29, 2024

#AtoZChallenge2024: Y is for Yeti (and Other Cryptids)

Yeti
 It is another Monstrous Monday in the A to Z Blogging Challenge, so let's talk about a Y monster. And really there is only one I am going to need for today. The Yeti.

I have often done the Yeti and other cryptids for my A to Z.

And in regular postings,

Pursuing the AD&D Monster Manual back in 1979, I could not help but notice that while most of the monsters were obviously mythological in origin, one stood out.  There are on the next to last entry stood tall and proud, was the Yeti.

Yeti from the Monster Manual

Now you have to remember what the late 70s / early 80s were like.  Bigfoot fever was all over the place then; there were no less than a dozen movies about Bigfoot in the '70s alone. Only the 2010s exceed it.  So seeing a Yeti, who I knew was a relative, was very interesting.  At first, I didn't want to use him; it seemed so "off" to me.  But over the years, I have changed my mind, and now I use all sorts of hominid cryptozoological creatures.   

I think that is one of the great things about this game. I can have my Greek Myths monsters right next to my Horror Movie monsters and my urban legend cryptids. 

The monsters do feel different of course, but that is also part of the fun. But D&D doesn't have to be about fighting monsters all the time. A perfectly acceptable adventure would be a group of cryptid hunters that don't hunt the monsters but instead discover these hidden, supposedly legendary creatures. 

This is one of the things I have wanted to do with my own NIGHT SHIFT game; modern-day cryptid hunting. So not just yetis, but sasquatches, skunk-apes, chupacabras, moth men, greys, and lake monsters. All sorts of fun. Bring the grocery store tabloids to life!

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Tomorrow is the Last Day of the Challenge with Z Day, so I'll discuss the Z-Library of Dungeons & Dragons.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.

Sunday, April 28, 2024

#AtoZChallenge2024: Sunday Special, D&D 5th Edition

Our last Sunday we will cover the newest version of the game at this moment, the extremely popular Fifth Edition of Dungeons & Dragons.

Dungeons & Dragons 5th Edition

Dungeons & Dragons, 5th Editon

Sadly, D&D 4e did not last, nor did it ever recover the lost players who switched over to Pathfinder and the various retro-clones. While the game made money, it did not make the money Wizards of the Coast and their parent company, Hasbro, wanted. 

In 2012, Wizards announced a massive Open playtest of a system they were calling D&D Next. The materials were given out for free, and they asked for all sorts of feedback. I played an early version of the Warlock class that I liked, but he lost Charisma as he leveled up (I was not a fan of that), but that changed. The company was generating a lot of goodwill at this point, and their stated aim was a D&D that could do anything the previous editions could. 

I went back and forth on whether or not to get the new rules. I am not sure why really, I had every other edition. So I picked up the new Starter Set and I really liked it. Then on August 8th, 2014, at Midnight, my kids and I piled into our minivan, got some tacos at Taco Bell, then drove to our Favorite Local Game Store, and we all bought copies of the new D&D 5 rules.

And it has been a blast. I ran three games of D&D 5, each with a slightly different focus. One was played like and as a 1st Edition game, the other like a 4th Edition game, and one Rules-As-Written (RAW).  Within these rules, I can see elements of all the past editions. I really believe that this time they really tried to get the rules right.

I even got the Spanish Language editions as a gift to help me with my Spanish.

D&D 5e, English and Spanish

This is also the most popular ruleset to date. By any measure, D&D 5e is the most successful version of Dungeons & Dragons ever sold. Maybe to ever be sold if I am being honest. But some of Wizards of the Coast's own actions, starting the 2023 fiasco of trying to "revoke" the Open Gaming License and other debacles, have really destroyed the goodwill they have been building over the last 10 years. 

Since then, even I have talked about converting my last two campaigns over to Pathfinder 2e and Castles & Crusades.

Right now we are in a strange time. 

There have been playtests for what WotC/Hasbro has been calling "One D&D."  Unlike previous versions of D&D, this one is supposed to be backward and compatible with 5e. Many have referred to it as D&D 6th Edition, but 5.5 or (my choice) "fifth edition revised," 5r, might be a better one.

I must say that Wizard's has dropped the ball here for an anniversary, especially a 50th anniversary. There should've been so much more going on this year.

Well, we are only 1/3 through the year, so maybe there will be more.

Tomorrow is Y day, and I am going talk about Yetis and other Cryptids.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.

Saturday, April 27, 2024

#AtoZChallenge2024: X is for Xanathar

 Something different for me today.  While I have been writing about D&D all month, they are all topics I have quite a bit of knowledge about. This is not one of those days.

In the past I have used X for "Expert" which not really a cheat since X was always used for the Cook/Marsh Expert set, but I already did Expert this year

So today I am going to talk about a character, or a series of characters, all named Xanathar.

Xanathar's Guide to Everything covers

Xanathur, Beholder Crimelord of Waterdeep

Greyhawk Supplement I

Xanathur is not a typical character for me to like. I lean more toward magic-using types. If I want a big bad, I have plenty of demons, devils, faerie lords, vampires, and witches. I am flush with choice. 

So what is so special about Xanathur? 

Well, for starters, he is a beholder. What's a beholder? Well...it certainly began as a joke or pun in Gary's games. It is a giant floating sphere of eyes and teeth.  

They are evil, psychic xenophobes who hate everyone and everything that doesn't look like them. Even other beholders often fail to meet their standards. 

They are one of the original creations for D&D and were even featured on the cover of the Original D&D Supplement I book Greyhawk.  But even in Gary's Greyhawk world, I don't think he had planned for what Ed Greenwood was going to do in his Forgotten Realms world. 

Though Ed has done a lot of GREAT things to expand D&D's world-building, I consider beholders to be part of the World of Greyhawk, and they found their way to the Forgotten Realms

Xanathur

Xanathur, or more to the point, the first Xanathur, was odd by beholder standards. He lived in the city of Waterdeep where he acted as the hidden crime lord of the city. Think Kingpin from Marvel or even The Godfather.  He had only a few close aides who knew who he truly was.  

"He" (and I am not sure if beholders have a gender, to be honest, but this is how he is referred to) was introduced to us in the 1st Edition Forgotten Realms book, Waterdeep and the North. In fact, he was on the cover with his trusted lieutenants.  

Shindia Darkeyes, Xanathur, Shadowheart, and Sinéad
Shadowheart and Sinéad seek information from Shindia Darkeyes and Xanathur

As editions came and went, we learned that the first Xanathur was killed by another beholder, who took over his business and name and ruled the crime of Waterdeep as "The Xanathur." This would happen a few more times. In total, there have been five Xanathurs

Why am I posting about this guy? I mean, I very, very little about him. I remember that Waterdeep book at Waldenbooks, and I thought it looked cool, but the idea of a Beholder hanging out with humanoids and not eating them felt weird to me. Never mind, he was a criminal and working them all. Ok, he was their overlord, and his opinions about non-beholderkin had not changed. 

But this is why he is also great. Ed Greenwood when he started building the Forgotten Realms began to challenge us early on as to what was true about a D&D world. The Realms are NOT Greyhawk, and nor should they be. This is exactly the crazy sort of thing that doesn't sound it should work, but it does and it works well. I mean I never would have done this myself, and that bothers me that I didn't think of something like this. It is so great.

This is the strength of this game. You can do anything you want with it! There is no such thing as too crazy really.

Floating cities? Of course. Dragons sleeping under a city to rise in a time of great need? Ah...hello Ansur still sleeps under Baldur's Gate! Undead tyrant leaders of a xenophobic nation of mages? Ok, that one is actually really easy to believe. 

This is why we game. This is why, 45 years later, I am still finding something new!

Tomorrow is Sunday, and so I'll talk about Dungeons & Dragons 5th Edition for my last Sunday Special.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.

Friday, April 26, 2024

Kickstart Your Weekend: Horror and Sci-Fi!

 A nice mix today. Let's get to it.

Frightshow Classics

Frightshow Classics

https://www.kickstarter.com/projects/frightshowclassics/frightshow-classics?ref=theotherside

Two new classic horror tabletop RPG adventures, "Vengeance of Bathory" and "Pine Barrens Devils," featuring the art of Jim Holloway.

I have two adventures out with Frightshow Classics and they are a ton of fun. This Kickstarter is really in the spirit of what Kickstarter is supposed to be. Not a pre-order system, but a means to get upfront funding for a great project.

This one also features the first Frightshow sequel! Because you just can't keep a good villain down.

These also feature the art of the late Jim Holloway, artist for Dungeons & Dragons and Chill (among many others).

So give these some support.

And this one launch soon! We are looking for more people to sign-up for this one.

Thirteen Parsecs

Thirteen Parsecs

http://tinyurl.com/13psignuptim

Thirteen Parsecs is coming! Please sign up to get notified of our launch of the Backer kit.

We want this game to be your sci-fi RPG of choice, so help us make that happen.


#AtoZChallenge2024: W is for Witch

 Of course, I was going to do this.

I talk a lot about witches here. I mean a crazy amount. It is by far my most commonly used post-label. I am obsessed, and I don't apologize for it.

Witch Books

"What is it with you and Witches?"
- My mom, some years back.

I think if I have to point to something in my childhood it was the Wicked Witch of the West. My parents said I was frightened of her when I first saw The Wizard of Oz. I was likely 3-4 at the time. But I don't think scared was the right word. Fascinated. Enthralled. Spellbound. Those are the words I would use. 

We had an old "Wonderful Wizard of Oz" book back when I was a kid. I was younger than five. I know this because we had moved into a larger house and these memories are in the older house. Yes...I know memories are fluid, but I am 99.98% confident of this one. I remember looking at pictures of the WWotW in this book and those are the ones I loved the most.  

I remember Witchie-Poo from "HR Puffinstuff," but I never really liked her. Any time a witch appeared on a TV show, I was excited.

Then there was Angelique Bouchard of "Dark Shadows."  Played by Lara Parker in the original series she was blonde, sexy, and wonderfully evil. I loved her.  She would be played by Lysette Anthony in the 1991 reboot, and by Eva Green in the otherwise awful 2012 movie. 

This began a love affair that has lasted my entire life. I can't explain it, and honestly, I don't feel the need to. 

So, how does this relate to Dungeons & Dragons? Glad you asked!

Witches in Dungeons & Dragons

My history with D&D is a long one, and it began in 1979, when I first read the AD&D Monster Manual. Soon after I was able to get my hands on a poorly Xeroxed copy of the Holmes Basic book. And what treats did I find?


Holmes Witch in AD&D

A witch class? A proper Witch?

Of course, by the time I saw this in late 1979/early 1980, the AD&D Player's Handbook was already out, and there was no witch class. All those others were there, but no witch. 

That was fine; I had so much to do that I didn't even notice its absence. However, I did notice something. Around age 11 (1981 or so) I began making characters that had a decidedly "witch" cast to them. A Pagan cleric, an alluring Illusionist, and then I made "Marissia" (yes, that is how I spelled it).

I have called Marissia my "First Witch."  She wasn't, but she is the first one I committed to paper as a witch. Her name comes from me mishearing the Jerry Reed version of "Pretty Mary Sunlight."  I thought he was saying "Pretty Marissa mine."  Hey, I was young and I am certain I had heard it from The New Scooby-Doo Movies.  In fact, a lot of my early ideas about witches came from Scooby-Doo. It is also very, very likely I based her and her name also on Millissa Wilcox, The Ghost Witch of Salem, from the Scooby-Doo episode "To Switch a Witch." An interesting episode since it featured a gravestone for the witch with a Leviathan Cross on it.   I mean seriously, a goddamn Leviathan Cross in 1978? That was a ballsy move on the eve of the Satanic Panic.

Millissa Wilcox, The Ghost Witch of Salem, from the Scooby-Doo episode "To Switch a Witch."

Eventually, all of this would take me to 1986 the year I made my first witch class for AD&D. I have documented this time and again here, but it corresponds to my first proper witch character, Larina.  She is the character I also use for my own witch experiments in other games.

I first rolled her up in July of 1986. At first, she was a "magic-user," and I would play her like a witch. She had a few adventures that year, but that was also when my then DM was heading out of town, and I was getting ready for my senior year at high school. 

Then Dragon Magazine #114 came out in October, and it had its own Witch class. 

I read it all over and wondered how or if I should convert her. The answer became obvious to me right away. She was a witch, only pretending to be a wizard so she could go to Glantri's School of Magic. I kept her magic-user levels and then went on to advance her as a Dragon #114 witch. In the game, I said she ran out of money to keep going, so instead, she got a job at the library in hopes of paying her tuition. 

I updated her sheet and declared her birthday was October 25, but she tells everyone it was October 31st.

I have since used witches more and more in my games and I even wrote all these books about how to play witches in D&D, each one looking at a different sort of witch. In my mind, each of these different types was called a Tradition, and each Tradition was reigned over by a Witch Queen.

This has also led to my use of various Witch Queens and my campaign The War of the Witch Queens.

Honestly, there is too much to say in one post on this subject. But if witches are your thing then you have come to the right place.


Tomorrow is X Day, and I am going with something that is new to me as well! The crime lord Xanathar.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.



Thursday, April 25, 2024

#AtoZChallenge2024: V is for Vampire

Dracula by Edgar Alfred Holloway
Dracula by Edgar Alfred Holloway
Long before I was ever known as the "witch guy" I was the "vampire guy." A lot of my peers came to Dungeons & Dragons via the tales of Conan, Elric, and John Carter. Not me. I came to it from Hammer Horror, Dracula, and Dark Shadows. Many players wanted to play mighty thewed barbarians or fighting men. I wanted to play Van Helsing.

This is not my first time doing vampires for the A to Z challenge either.

Not to mention all the posts I have with the Vampire label.  In this A to Z, I also briefly discussed the various Vampire Queens in my game. 

I guess the question becomes. Why Vampires?

Why Vampires?

Dungeons & Dragons is filled with plenty of monsters to fight and defeat. Everything from the lowest Kobold to Dragons and even more dangerous creatures. Vampires are not as powerful as Liches, or Demon Lords, or the Lords of Faerie. So why do I keep coming back to them?

There is the allure of the vampire. It is so close to being human and yet isn't. It is dangerous, but not like, say, Godzilla is dangerous. It can get into your homes, your psyche. It can destroy you from the inside and make you want more of it. 

Vampires are a staple of horror fiction, in particular Gothic Horror. They are also a feature of the Swords & Sorcery genre, where Conan famously battles the vampire Akivasha in an underground maze. That scene from "The Hour of the Dragon" is as much a part of D&D's DNA as anything from The Hobbit or Lord of the Rings.

My family of Paladins, the Werpers, are all Vampire Hunters. I even had a character was a pretty blonde girl with a supernatural background who was a hunter of vampires. Yes, my Raven, was doing her thing long before anyone knew of "Buffy."

If you follow my annual October Horror Movie Marathon you know I have pretty much seen every vampire movie ever made. 

Vampires are Everywhere

The Doctor: Do you know, it just occurs to me there are vampire legends on almost every inhabited planet.
Romana: Really?
The Doctor: Yes.
    - The Fourth Doctor and Romana II, "State of Decay"

Nearly every culture on the planet has some form of vampire myth. Pottery dating back to ancient Babylon has vampires on it. The Greeks had several different types, as did the Romans and so on. Sure these all could come from a shared human fear of the dead returning to take from us what they miss; life. It also could be the inheritor of a tradition dating back to the Pre-Indo-European peoples where so many of us get our current languages.  In any case, vampires are all over, and they are not going anywhere.

Vampires are also one of the few monsters that move effortlessly between RPG genres. Fantasy and Horror are a given, but they also appear in Steampunk, Superheroes, Pulp, Modern, and even some Sci-fi. Each takes a different approach as to why they are around. 

Darlessa
Darlessa
Strahd, Dracula, & Darlessa

There is an old saying, "A Hero is only as good as the villain." 

If  I want the characters in my games to be heroes, then I need to make sure their villains are up to the challenge. This is another great place for the Vampire to shine. 

In books or movies the bad guy can get away to fight another day. In games? Well, a great set of rolls by the players and some bad ones from the GM, and suddenly your Big Bad Evil Guy is no more! But death is not always the end for vampires.  They can keep coming back for more. Christopher Lee made a career out of this.

I have used Dracula in games in the past, but not as much as I could have. He is like David Bowie. He can turn up, but it needs to be memorable. 

Count Strahd von Zarovich is the star of Ravenloft. All things considered, I like to keep him there.

That leaves me with Darlessa and my other Vampire Queens. I should come up with some more, to be honest. Never can have too many vampires around. 

I honestly should be writing more vampire-themed adventures. Especially ones that I can use cross-genres. 

I do have a Basic Bestiary on just Vampires and Undead, but that is a long way away right now.

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Tomorrow is W day, and I think you know what I am going to talk about.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Wednesday, April 24, 2024

#AtoZChallenge2024: U is for Universe

 Often times the campaign settings of Dungeons & Dragons are known as "worlds." If there are multiple worlds then there must be a Dungeons & Dragons Universe. 

So what are these worlds, and where do they come from?  My "map" below features the names of the worlds, so when I talk about them below, I'll go by the "Campaign Setting."
 
The Universe

Let's start with the three "Core" worlds and work our way out.

Greyhawk (Oerth)

Greyhawk was one of the first campaign settings released. It was certainly the first full setting. Blackmoor, created by D&D co-creator Dave Arneson, was published first, but it was never a full world. Both Greyhawk and Mystara would later adopt different versions of Blackmoor for their own world. The World of Greyhawk setting takes place on the world of Oerth and was the home setting of Gary Gygax.

Greyhawk is often considered to be the core D&D world for 1st Edition AD&D.

Forgotten Realms (Abeir-Toril)

This is the world that most people are familiar with. It got its start during the end of 1st Edition but really grew in popularity during AD&D's 2nd Edition. It only got bigger during 3rd edition and today is the setting of the insanely popular Baldur's Gate 3 video game.

Created by Ed Greenwood as a place to set tales of his own invention. He later sold it to TSR for D&D after spending years writing for Dragon magazine.

I have spent all year talking about the Realms and I really enjoy them. 

The "world" of Abeir-Toril, is really two worlds that exist in the same space just shifted. It's weird and its fun and I really love it. I am going to spend some more time talking about it here.

Kara-Tur, Al-Qadim, and Maztica

These are all larger settings in the world of Toril in the Forgotten Realms. Kara-Tur began as part of the World of Greyhawk (in theory), but it was later moved here.

Dragonlance (Krynn)

The world of Krynn is home to the Dragonlance Saga introduced in AD&D's 1st edition as part of the so-called Hickman Revolution. Created by Margaret Weis and Tracy Hickman it was TSR's first attempts at epic storytelling. It had adventures, books, novels (especially novels!) and even a movie. Ok, lets not talk about the movie.

Krynn is often depicted as being very removed and remote from all the other worlds and fiercely guarded by its gods. I put it closer to the core because of the importance it has to D&D's history.

As we move out to the rim worlds, as Star Wars or Traveller might call them.

Mystara

The world and campaign setting of Mystara was introduced with the Basic/Expert sets known as "The Known World."  It could have been a core world, but I wanted to limit it to just three.

Hollow World and Red Steel

These are two larger settings for Mystara. Mystara is a hollow world with people and creatures living on the inside! I have also included Birthright with Mystara.

Mystoerth

This is totally cheating. Mystoerth is my camping world that combines Mystara and Oerth. It's my map, I get to make the rules. My world also includes Kara-Tur, Blackmoor, and an Al-Qadim/Dark Sun/Necropolis mix.

Urt

Urt was the name Frank Mentzer gave for the world of the BECMI set before it was renamed to Mystara. In his vision, Urt was akin to Oerth. Also, Urt was not hollow but a living planet! There are gates between Urt and Oerth but not between Urt and Mystara.

Athas

This is the world of Dark Sun. This is a desert world ravaged by magical despots.  Everyone has some level of psychic powers, and the world is brutal. I have not talked much about it, but I have stolen a lot of ideas from here.

Eberron

This world was developed by Keith Baker for a setting search conducted by Wizards of the Coast for 3rd Edition. This world has some similarities to the other worlds. Low-level magic is common, but higher-level magic is much rarer. There is also a steam-punk feel to it. 

Kingdoms of Kalamar (Tellene)

This is one of the non-TSR/Wizards of the Coast worlds on my list, but due to the working relationship between Wizards and Kenzer & Co. There have been 1st and 3rd Edition versions, with the 3rd Edition published by Wizards of the Coast.

Theros

This world is from Magic: The Gathering and added to Dungeons & Dragons 5th Edition. It is a rather fun mix of Greek and Roman myths.

Golarion

This is the world of Pathfinder. While early versions were part of D&D 3rd edition, it became the home to Pathfinder 1st and 2nd Edition. 

Exandria

This is the world of the Campaign setting of Critical Role. It began as a D&D 4e world, switched to Pathfinder, and finally D&D 5e. The books published for it are all D&D 5e. 

It is between Golarion and the Core Worlds because they share some gods. 

Aihrde

Aihrde is the world of Troll Lord Games' Castles & Crusades. It shares a gritty feel with Oerth and the fact that Gary Gygax contributed to it in the last years of his life. As I have said many times, Castles & Crusades is really the spiritual heir to Advanced Dungeons & Dragons.

Thuerin

This is my oldest son's campaign word. This is my blog, so I get to include it! It has heavy Lovecraftian influences and Gods from both Oerth and Toril.

The Missing Worlds

Some worlds are not on my map above because they do not fit the general idea of a world but are campaign settings.

Ravenloft is my favorite campaign setting, but it is an extra-dimensional pocket accessed from all worlds. It has no world to call it's own.

Planescape deals with the "Outer Planes" of existence where alignment, ethos, and philosophy are all important. 

Spelljammer is...well D&D IN SPACE! The 2nd Edition rules had your characters using "Spelljamming" ships that moved through the phlogiston of space. In D&D 5th Edition, the phlogiston is still there, sort of, but now your characters travel the great Astral Sea. 

My map above was made with my limited knowledge of Spelljammer. I was not trying to replicate anything, but something I could use in SJ if I wanted. 

All these worlds allow access to the other worlds. Though Ravenloft is more like a "Hotel California" characters can get in, but they can't get out.

Other ways for people to travel to these other worlds are by gates and at least one special place. A while back, I suggested that the infamous Temple of Elemental Evil exists in all worlds simultaneously. You can go in but never be sure of where you will come out. Also, my own Tomb of the Vampire Queen has many unstable portals to many worlds.

There are many, many more worlds out there. I have not included them all, but I could have included a dozen more, and that is not counting all the ones I know about. 

It doesn't even count the newest one I have been playing around with, Oestara, which is a reflection of my own Mystoerth world. I don't have anything on that one just yet. 

Tomorrow is V day, and of course, I am going to talk about Vampires.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.