Thursday, January 4, 2024

Character Creation Challenge: Johan Werper III for Wasted Lands

 Moving ahead to the magical year of 1986 a few things were going on in my games. For starters, I was fully converted over to AD&D 1st ed. I was playing rather regularly with my High School DM, Michael Grenda, and we were looking to merge our worlds to be something more cohesive. To this end we thought we needed a "New Generation" of characters. This was the generation into which Larina was born, but today is not her story. 

Johan Werper the III character sheets

Today I am going to talk about Johan Werper III. This Johan was the son of Johan II and grandson of Johan I. But this Johan was not a Cleric or a Paladin. He was one of the new Cavaliers from the new Unearthed Arcana

I wanted this Johan to be a bit different, he was the son of a King, not something I had done before. Johan II was the son of a cleric, and Johan I was the son of a fisherman. So I wanted him to be a bit arrogant, and he didn't have the frame of mind to be a holy warrior. He eventually became something else, a key figure in my giant "War of the Dragons" to end my high school games, and start my college ones.

For this build I want to stick to a rather solid Warrior build. That was his thing. He was a "Knight in Shinning Armor" but not necessarily "nice." His alignment was Lawful Neutral as opposed to the more common (for me) Lawful Good.

Johan Werper III

Class: Warrior
Level: 9
Species: Human
Alignment: Light (fits here)
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 19 (+3) A
Agility: 16 (0) 
Toughness: 18 (+3) N
Intelligence: 17 (+2) 
Wits: 16 (+2) 
Persona: 17 (+2) N

Fate Points: 1d10
Defense Value: 1
Vitality: 87 (9d8+1d10)
Degeneracy: 1
Corruption: 1

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +7 (base) +1 Divine Touchstones
Ranged Bonus: +7 (base)
Saves: +3 to all Saves, +2 to Toughness (Warrior background), +1 Divine Touchstones

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Ranged Combat, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (3), Extra Damage

Divine Touchstones
1st Level: +1 to melee attacks
3rd Level: +1 to saves 
5th Level: Smite
7th Level: Favored Enemy Undead
9th Level: Blind Fighting

Heroic (Divine) Archetype: War

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as AD&D 1st Ed

Like previously, the conversion between AD&D and Wasted Lands is rather easy thanks to O.G.R.E.S. (and to a degree O.R.C.S.). While the Wasted Lands Warrior covers a lot of what would have been AD&D Fighters, Paladins, Rangers, Barbarians, and Cavaliers. To split them up there are skills, powers, multiclassing and divine touchstones. All to make for some very unique characters.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 3, 2024

Character Creation Challenge: Johan Werper II for Wasted Lands

 While I had other Basic (B/X) era D&D characters I could discuss (and still will), I want to skip ahead a bit and talk about another character in Johan's family tree, his son, Johan Weper II.

Johan the Second Character Sheets

Johan II was the son of Johan and another character of mine Luna Mondgott, a cleric "of the old ways" who converted over to still rather unspecified faith of Johan I. She was a prototype witch for me.

Johan II differs from Johan I in that he was a Paladin and my very first Paladin to be truthful. I always imagined he had some clerical training first before moving on to Paladin, thus the dual-classed Cleric/Paladin.  I would revisit this later on in D&D 3.x.

While I have a LOT of options here, I am going for something fairly straightforward. Johan II is a warrior with some clerical, or in this case, Theosophist training. I'll use some divine touchstones to help smooth out his paladin powers.  Since this is the first "Advanced" conversion, I'll also make use of the optional backgrounds in the Wasted Lands.

Johan the Second
Johan Werper II

Class: Warrior (from Wasted Lands) / Theosophist (from NIGHT SHIFT)
Level: 8/4
Species: Human
Alignment: Light
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 19 (+3) A
Agility: 11 (0) 
Toughness: 17 (+2) 
Intelligence: 16 (+2) 
Wits: 18 (+3) N
Persona: 18 (+3) N

Fate Points: 1d8
Defense Value: 1
Vitality: 66 (8d8, 4d6, +1d10)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +3 to all Saves, +2 to Toughness (Warrior background).

Theosophist Abilities
See Dead people, Turn Undead, Protection from Dead

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Ranged Combat, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (3), Extra Damage

Divine Touchstones
1st Level: Bless, Cure Light Wounds
3rd Level: Cure Disease

Heroic (Divine) Archetype: Occult Scholar, Hunter of the Undead

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as AD&D 1st Ed

Like previously, the conversion between AD&D and Wasted Lands is rather easy thankks to O.G.R.E.S. (and to a degree O.R.C.S.). Play style is also quite similar. Given when I was playing Johan (High School) my Roman-Norse Pantheon would be a perfect choice with the Werpers all paying homage to Unser Vater and Luna Werper originally worshiping Ôstara

This Johan was the one who first fought Strahd von Zarovich back in 1986. So I would want to play up his general attitude vs. Undead over what is written for the Warrior class. The rest of playing a Paladin is largely going to be one of role-playing and me sticking to a prescribed set of ideals I think a Paladin, an AD&D Paladin, should follow. 

Looking at the Goldenrod character sheet, I see Johan will be 40 years old at the end of this month. He was, for the longest time, my central character. At the end of my high school games, he became a King and started a dynasty that I still use to this very day. I think I could be quite happy with this version.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Tuesday, January 2, 2024

2024 The Enchanted World

 2024 is not just the 50th Anniversary of Dungeons & Dragons, it is the 40th Anniversary of the Time-Life series The Enchanted World.  A series that really owes its own existence to D&D and the rise of Fantasy in the 1980s.

Time-Life The Enchanted World

I spent a few years acquiring a full set of these wonderful books, and I will spend the year covering them. I am not going to go in order because really, there is no order required to read them. I will likely choose relevant ones for the day or week I post them (Valentine's Day, Halloween, Christmas).

Here are all the books I am covering. This is the publication order. 

  • Wizards and Witches (1984, ISBN 0809452049, 0809452057)  
  • Dragons (1984, ISBN 0809452081, 080945209X)  
  • Fairies and Elves (1984, ISBN 080945212X, 0809452138) 
  • Ghosts (1984, ISBN 0809452162, 0809452170)  
  • Legends of Valor (1984, ISBN 0809452200, 0809452219)  
  • Night Creatures (1985, ISBN 0809452332, 0809452340)
  • Water Spirits (1985, ISBN 0809452456, 0809452464)
  • Magical Beasts (1985, ISBN 0809452294, 0809452308)
  • Dwarfs (1985, ISBN 0809452243, 0809452251) 
  • Spells and Bindings (1985, ISBN 0809452413, 0809452421)
  • Giants and Ogres (1985, ISBN 0809452375, 0809452383)
  • Seekers and Saviors (1986, ISBN 0809452499, 0809452502)
  • Fabled Lands (1986, ISBN 0809452537, 0809452545)
  • Book of Christmas (1986, ISBN 0809452618, 0809452626)
  • Fall of Camelot (1986, ISBN 080945257X, 0809452588)
  • Magical Justice (1986, ISBN 0809452693, 0809452707)
  • Lore of Love (1987, ISBN 0809452812, 0809452820)
  • The Book of Beginnings (1986, ISBN 0809452650, 0809452669)
  • Tales of Terror (1987, ISBN 0809452774, 0809452782)
  • The Secret Arts (1987, ISBN 0809452855, 0809452863)
  • Gods and Goddesses (1987, ISBN 0809452731, 080945274X)

I will talk about the books, some of their background, and the stories they have. I'll also talk about how to use these in your Fantasy RPG games, whether that game is D&D, Castles & Crusades, Chivalry & Sorcery, or Wasted Lands.

So, just like 1984, here are some ads to get you excited for these books!

A lot of us remember these best from the ads in Dragon Magazine.

Time-Life Books The Enchanted World ad

Time-Life Books The Enchanted World ad

Time-Life Books The Enchanted World ad

And the TV ads!


Litney Burns, the clairvoyant from ads is still around!

There were also some great TV spots with horror icon Vincent Price.

Really looking forward to this series. Hope you are too.

Character Creation Challenge: Johan Werper I for Wasted Lands

 Today I want to go back in time. All the way back to the dawn of Dungeons & Dragons...well at least my dawn. One of the first (if not the first) characters I ever made for D&D was a cleric named Johan. I wanted a sage, someone who knew a lot about things, I also wanted a Van Helsing-like character. A cleric dedicated to destroying undead, and vampires in particular. 

I have talked about Johan a lot in the past and his connection to Darlessa, the Vampire Queen

Johan

Johan the First was a quintessential Basic D&D character for me. He was a great character to be honest, exploring the Keep on the Borderlands, the Isle of Dread, and more. We walked the streets of Glantri together and fought horrible undead. 

In the Wasted Lands, he would be more of a Sage and Theosophist. These are, as it turns out, NIGHT SHIFT classes. But these are NIGHT SHIFT classes, not Wasted Lands ones. But one of the best features of the O.G.R.E.S. games is they are completely interchangeable. So swapping out the classes is easy.

Basic, B/X, D&D is an easier if even simpler game to play and run, so Wasted Lands can handle this well. The concepts central to D&D are at its core design. 

Johan Werper I

Class: Theosophist/Sage (from NIGHT SHIFT)
Level: 5/3
Species: Human
Alignment: Light
Background: Scholarly

Abilities
Strength: 16 (+2) 
Agility: 15 (+1) 
Toughness: 18 (+3) 
Intelligence: 16 (+2) 
Wits: 18 (+3) 
Persona: 15 (+1) 

Fate Points: 1d8
Defense Value: 5
Vitality: 66 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +4 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion

Sage Abilities
Languages (16), Lore, Mesmerize Others, Suggestion, Renegade Skills, Spells, Read Languages

Spells
1st Level: Bless, Cure Light Wounds

Heroic (Divine) Archetype: Occult Scholar, Hunter of the Undead

Gear
Mace, Armor, Holy symbol

Wasted Lands as D&D B/X

Thanks to O.G.R.E.S. (and to a degree O.R.C.S.) the conversion between D&D B/X and Wasted Lands is rather easy. Play style is also quite similar. For this "new" campaign I would drop a lot of the campaign setting from the Wasted Lands. The setting is great, but I need some gods for my games. I guess this would be a great place to bring in my Roman-Norse Pantheon.  

To emulate this sort of D&D experience, I would likely not use a lot of Divine Touchstones. Granted, stripped of the setting the divine touchstones are not as central either, but mechanically they still have their use. I might later use some to help work out the differences between the spells of a D&D Cleric and O.G.R.E.S. Theosophist. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Monday, January 1, 2024

Character Creation Challenge: Larina Nix for Wasted Lands

 To start out my 2024 Character Creation Challenge with a character near and dear to me. So near and and dear that I have already stated her up for both the Wasted Lands and NIGHT SHIFT

Larina, Then and Now

The Witch from NIGHT SHIFT and the Sorceress from the Wasted Lands are very nearly the same class, so both work well here. They are also both designed with my witches in mind. So this class is by design perfect for her in a D&D like game.

Larina for Wasted Lands / NIGHT SHIFT

Larina Nix

Class: Witch (Sorceress - Persona Aspect)
Level: 16 
XP: 2,741,986
Species: Human
Alignment: Neutral-Light
Background: Sage

Abilities
Strength: 9 (+0) 
Agility: 11 (+0) 
Toughness: 12 (+1) 
Intelligence: 17 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 10
Defense Value: 7
Vitality: 33 (d4)
Degeneracy: 14
Corruption: 3

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +6 vs magical effect

Arcane Abilities
Arcana, Spellcasting (140% base + bonus)

Sage Abilities

Languages (17), Lore (37%), Mesmerize Others (20%), Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Hide in Shadows: 20%
Open Locks: 15%
Bypass Traps: 10%
Sleight of Hand: 20%

Spells
1st Level: Black Flames, Arcane Darts, Mystical Senses, Night Vision, Chill Ray, Read Languages (Sage)
2nd Level: Beguile Person, See Invisible, Locator Spell: Objects, Magic Lock, Levitate
3rd Level: Clairvoyance, Globe of Darkness, Concussive Blast, Dark Lightning
4th Level: All-seeing Invisible Eye, Befuddlement, Protection against the Deeper Dark, Hop and Skip
5th Level: Convert Stone to Mud, Passageway, Shadow Armor, Dominate Other
6th Level: Dispel Evil, Invisible Servant, Enchant Item
7th Level: Ball of Sunshine, Wave of Mutilation, Widdershins Dance
8th Level: Animosity/Affinity, Wail of the Banshee

Arcane Powers
Level 1: Telekinesis 
Level 4: Beguile 
Level 7: Empathy
Level 10: Precognition
Level 13: Psychic Power: ESP
Level 16: Shadow Walking

Divine Touchstones
Level 1: Sense Magic
Level 2: 
Level 3: Bonus to Spellcasting (+10%)
Level 4: 
Level 5: 
Level 6: Level 1 of Sage
Level 7: 
Level 8: 
Level 9: Spirit Guide (Nightbird) 
Level 10: 
Level 11: Glamour
Level 12: 
Level 13: Magical Recovery
Level 14: Level 2 of Sage
Level 15: 
Level 16: 2 Level Ones: Arcane Power: Astral Projection. Psychic Power: Bio-feedback

Heroic (Divine) Archetype: Witchcraft, Occultism

Gear
Staff, dagger, ring of protection

Wasted Lands as D&D

I have used Larina in various forms of D&D, so using her in a Wasted Lands as a D&D game is largely a matter of role-playing options. The Night Shift version is closest to say, classic style D&D, and Wasted Lands adds a few more options, mostly due to the Divine Touchstones.  Those will be the key to all sorts of great customizations. 

She is an easy sell for me since by design she is a flexible character. The others will be my true tests.

You can get your copies of the Wasted Lands RPG and the NIGHT SHIFT RPG.

Character Creation Challenge

Sunday, December 31, 2023

TARDIS Captain's 31 Day Character Creation Challenge 2024

 Tomorrow is New Year's Day and the start of 2024!

I am also participating in TARDIS Captain's 31 Day Character Creation Challenge. This is always a lot of fun.

Character Creation Challenge

This year, my theme is "Wasted Lands as my Dungeons & Dragons Replacement."

And to put my money where my mouth is, I am going to make Wasted Lands versions of 31 of my past D&D characters from the last 45 years. Now I understand that most people will have no interest at all in *my* characters. So this will be less about how to convert that character on a one-to-one basis and more about how to get the proper feel for the character, and the particular version of Dungeons & Dragons being used.

I am also going to bring in bits from NIGHT SHIFT to show how flexible O.G.R.E.S. is and talk about Thirteen Parsecs a bit too.

But the real goal here is to show how you can have fun with a great fantasy RPG and support the small publishers out there at the same time. 

Yes, yes. D&D is a fine game. We would not be here 50 years later if it wasn't. But there are also other great, games that offer the D&D "experience" and none of the D&D overhead.

Join me all month long!

Buy Wasted Lands & NIGHT SHIFT

Don't forget, Thirteen Parsecs is coming soon!

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 31

 The center open leads to a long tunnel going down. At the end of this tunnel is an alcove. Stepping into the alcove activates the portal. The portal leads back to the surface.

Room 31

Through the portal, the surface world can be seen.

The portal is one way, once through the characters can not go back.

--

That's it! 12 levels, 365 rooms. Undead, goblins, spaceships, and more. I hope you enjoyed it as much as I did!