Showing posts sorted by date for query mayfairs. Sort by relevance Show all posts
Showing posts sorted by date for query mayfairs. Sort by relevance Show all posts

Wednesday, March 5, 2025

Witchcraft Wednesday: More Witches on TV

A Discovery of Witches
 This past week, I finished a couple of newer witch-related TV shows. One was because we watched it all, and the other was because I just couldn't finish it. Both were based on popular books.

A Discovery of Witches

This was the treatment of Deborah Harkness's books. I read book 1 and book 2 some time back and had issues with them, enough that I avoided the series until now. But my wife wanted to watch it, and who am I to say no? 

Well. I am happy to report that the series was much better than the books. A lot of what annoyed me about the books was lessened or done differently when it hit the small screen. Diana Bishop was much more assertive in this, and any issues she had with being uncertain about the world of "creatures" were just that: uncertainty about a world she had chosen not to participate in not because she deflected to Matthew all the time. She even showed off some power which was nice. 

The casting was good, really, with Alex Kingston as a constant favorite. Matthew Goode performed well as the vampire Matthew Clairmont, making him much more interesting than he was on the page. Teresa Palmer was good as the witch Diana, though often I felt the script worked against the part she was trying to play. There were moments when the Diana I wanted to see came out. But maybe my expectations were out of line. Swedish actress Malin Buska was Finnish witch Satu Järvinen, who got a much larger role in television. Honestly, I wanted a lot more of her. Even Emily gets better treatment here, even though she still dies in the end of Season 2/Book 2. But it was not an empty, off stage death like it was in the books.

They made a little more sense of the time travel aspects, which is good, cause the book made zero sense. Still the rules of Diana's Time-Walking are a bit fuzzy.

I can't judge how well the story in Season 3 stuck to the events in Book 3, but it was much better than expected series. It also was nice to watch a series with a proper beginning, middle, and end. 

It was produced by Doctor Who's Bad Wolf Studio, which also gave us the televised version of "His Dark Materials" (for more great witch moments). Netflix described it as "Outlander meets Twilight," and that is fair. 

All in all, it was enjoyable and redeemed the books in my mind. I mean, I am not going back to re-read them, but the bad after-taste is gone.

Mayfair Witches
Mayfair Witches

I really, really, REALLY wanted to enjoy this one. The AMC version of "Interview with a Vampire" has been great even with, or maybe because of, the changes. And I loved Anne Rice's Mayfair Witches books. Well...the first two anyway. And I adore Alexandra Daddario, who I still hope will get to play Zatanna one day soon.

But this show is a train wreck. Ok, the casting is great really. Harry Hamlin is brilliant as Cortland Mayfair, Beth Grant gave us a Carlotta Mayfair you both want to hate and understand at the same time. 

But there are just so many places where this show doesn't fall short; it falls right on its face.

Lasher is just annoying. Not the evil pervasive influence in the lives of the Mayfairs, but more like a stalker boyfriend or that ghost Beverly Crusher was having sex with in Star Trek: The Next Generation. 

And where the hell is Michael Curry? Some other characters are missing or seem to be merged with others. For example, Ciprien Grieve seems to be a combination between Aaron Lightner and Michael Curry. 

There is also a fair share of "idiot plot" here, the characters, who should be smarter than this, doing stupid things. 

I am not sure how far I am in this one, but I am ready to bail. I mean it has been 25+ years since I read these books, maybe my opinion of them could be less favorable now, but the series is just not great. 

Netflix still has a few more witch series I can check out, maybe one of the European ones I should check out.

Tidelands
Honorable (??) mention, Tidelands

Ok. I am slightly embarrassed to admit this one. 

Described as "beautiful garbage" by IMDB it is really an excuse to watch attractive Australian people run around without any clothes on. It deals with a group of people known as "Tidelanders" who are the offspring of sirens. They have a drug smuggling operation to fund their Queen's (Elsa Pataky) search for an ancient Sumerian (sure why not) clay horn that summons sirens (their mothers) and maybe destroys all the men in world? or Humans? Not clear. There is a rogue Tidelander, Cal aka Caliope (Charlotte Best), who spent 10 years in jail for a murder her human mother set her up for. She is really a powerful Tidelander and her brother (full human) sells all the drugs. 

Cal takes a lot of showers, a lot of baths, has sex with a lot of people and learns that the Queen wants her dead. 

The series ends on a cliffhanger and that was from 2018. Though given the lifespan of Tidelanders Season 2 could take place 10 from now. 

Why mention it? Well, it came up on my suggested watching and I was done with Mayfair Witches. My wife and binged watched the whole thing just to see how bad it would be. Spoiler it was bad. But like I said beautiful garbage. 

Maybe I should go back to watching questionable and dubious documentaries on Tubi.

Use in NIGHT SHIFT

I think I have done witches in NIGHT SHIFT, but the idea of Tidelanders, or more specifically the offspring of sirens or mermaids, has not been done by me.

Photo by Polina Tankilevitch
Photo by Polina Tankilevitch
Daughters of Tiamat

I'll take the Sumerian horn seriously for a minute and say that these half-sirens are offspring of the ancient Goddess Tiamat. Back when she was spawning monsters to fight the new Gods, one of her creatures was the Siren. Their role was to seduce and kill Tiamat's enemies. They also worshipped Dagon, but their ancestry is from Tiamat.

Sirens (full or half) gain the following abilities.

Saving Throws: Sirens gain +3 to Toughness Saving throws. This increases by +1 per 3 levels (3, 6, 9, etc.)

Ability Bonus: Sirens gain +1 to Strength and +1 to Toughness. This may raise their abilities above 20.

Sea Adapted: Sirens can breathe air or water with equal ease. Full-blooded sirens adapt quickly, while half-sirens need one round to fully adapt to breathing the new element. Additionally, Sirens can see in darker depths and withstand the pressures of deep-sea life.

Charming Voice: Sirens can charm as per the spell. Once per day per the number of character levels the siren has.

Slow Aging: Sirens age slower than humans to age of about 300 years. Subject to their Feed (below).

The Feed: Sirens must return to the water, particularly the oceans or seas, or they will begin to lose their abilities and age like humans. Abilities are lost at random for each month, whether the half-siren is land-bound or each day, the full-blooded siren is.

Many sirens also believe that they must lure a human to the water to drown. In truth, they are compelled to do so, and they do derive pleasure from the act, but it is not required to keep their powers. 

Friday, August 2, 2024

Kickstart Your Weekend: Fun and Games Special!

 I have a BIG Kickstart Your Weekend post here with lost of fun and games. Quite literally. Perfect since this is Gen Con weekend and I can't be there. So let's see what we have.

The African Boardgames Convention - AB Con 2024

AB Con

https://www.kickstarter.com/projects/oluwafemi/the-african-boardgames-convention-ab-con-2024?ref=theotherside

This is such a great Kickstarter. Yes there are rewards, but biggest reward is knowing you helped out a worthy cause and got some kids together to play some games. Check it out and support them if you can.

Damn It, Owen! Cartoons That Refused To NOT Be Drawn

Damn it Owen

https://www.kickstarter.com/projects/owenkcstephens/damn-it-owen-cartoons-that-refused-to-not-be-drawn?ref=theotherside

Drawings from industry vets Stan! on the words and wisdom of Owen K.C. Stephens.

This one is great on it's own, but knowing it helps Owen in his fight against cancer is just a huge bonus.

Kitty Clacks - Halloween Treats Polyhedral Dice!

Kitty Clacks - Halloween Treats Polyhedral Dice!

https://www.kickstarter.com/projects/blackoakworkshop/kitty-clacks-halloween-treats-polyhedral-dice?ref=theotherside

This one is fun! I love the dice from Black Oak Workshop and have a BIG feature I am doing on them in October. So this is quite timely really. 

If you like cats, dice, and Halloween, then this seems like a no-brainer.

D6 System: Second Edition

D6 System: Second Edition

https://www.kickstarter.com/projects/gallantknightgames/d6-system-second-edition?ref=theotherside

I like the D6 system. There are a lot of really fun games out there that use it and honestly I have never given it the attention it really deserves. Looks like I might get to change that with a new version/edition coming out from Gallant Knight Games and West End Games. 

This Kickstarter is doing well and I hope this is the start of a new era for the D6 system.

80's Adventures: 5e Supplement & Adventure Modules for DnD

80's Adventures: 5e Supplement & Adventure Modules for DnD

https://www.kickstarter.com/projects/dicedungeons/80s-adventures?ref=theotherside

Ok this one is just silly and I love it. D&D Adventures set in the 1980s. I mean really, this has my name written all over it. Way of the Crane Monk, Path of Dance Barbarian? Yeah this will be fun.

Couple of comics featuring witches are next!

Tarot, Witch of the Black Rose: The Vampire of Halloween

Tarot, Witch of the Black Rose: The Vampire of Halloween

https://www.kickstarter.comprojects/jimbalent/tarot-witch-of-the-black-rose-the-vampire-of-halloween?ref=theotherside

Jim (and Holly) are friends of The Other Side and of course I am a fan of all witches.

This one is not live yet, but they are seeking sign-ups for when it is launched next month. I will also repost this one then.

SKYCLAD: Graphic Novel by David Campiti & Michal Dutkiewicz

SKYCLAD: Graphic Novel by David Campiti & Michal Dutkiewicz

https://www.kickstarter.com/projects/banzaigirl/skyclad-graphic-novel-by-david-campiti-and-michal-dutkiewicz?ref=theotherside

This one is new to me and seem cut from the same cloth as Tarot. Real witches in the real world. This one has witches running a strip club. Maybe it will give me some idea for my Mayfairs.

Not for everyone, but it looks fun.

Quite the round up. Have fun!

Thursday, January 13, 2022

Character Creation Challenge: Dirty Nellie, Street Fae

So far my dive into Dracula and then Victorian characters for NIGHT SHIFT has been a lot of fun.  Also, my characters have largely been based on other people's characters or, in the case of Lincoln, real people. 

Today I want to do one of my original characters (OCs for the kids online). She is also one of the characters I had in mind for the Supernatural character rules.

I had introduced you all to Dirty Nellie a few years back (2009!) for various Victorian-era games including Ghosts of Albion, Savage Worlds, and Victoriana 2nd Edition.

Briefly, she is a Street Faerie. These are members of the Fae that have chosen to live in cities.  They are like pixies, complete with wings, but are more human-sized, if a bit shorter.  Their wings look like those of the Peppered Moth.   The obvious reason why is due to the case of the evolution of the peppered moth due to the Industrial Revolution.  Just like the moth, these fae have adapted to the grim, gaslit streets of London.

Nell herself is a central figure in my Victorian games.  She begins as a streetwalker but soon works her way up to running the notorious Gentleman's Club (in the Victorian sense of the term) "Mayfairs" in the late Victorian age.  She is an occult information broker and nearly anyone who is anyone in the occult underworld owes her a favor. Knowledge is power and Nell knows everyone and knows what they know.

Here she is for Night Shift. NIGHT SHIFT is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).

Dirty Nellie, art by Djinn
Nellie by Djinn in the Shade
Dirty Nellie

10th level Survivor (Supernatural, Faerie)
Archetype: Party girl Information broker

Strength: 10 (0) 
Dexterity: 14 (+1)
Constitution: 13 (+1) 
Intelligence: 15 (+2) S
Wisdom: 17 (+2) S
Charisma: 20 (+4) P

HP: 55
Alignment: Neutral 
AC: 6
Attack: 3

Fate Points: 1d10

Check Bonus (P/S/T): +5/+3/+2
Melee bonus: +1 Ranged bonus: +2
Saves: +6 against magic and supernatural attacks

Feed: Nell must engage in some revelry to feed.  

Faerie Powers
Innate Magic (Every 3 levels: Magic Missile, Charm Person, Produce Flame, Teleport), Double Damage from Iron weapons, +2 to Dexterity or Charisma, Glamour

Survivor Skills
Danger Sense, Sneak Attack +4 (x4 damage), Ritual Magic
Open Locks: 105%
Bypass Traps: 100%
Sleight of Hand: 110%
Move Silently: 110%
Hide in Shadows: 100%
Climb: 95%
Perception: 85%
Read Language: 80%

--

Nell is a great character and I have loved using her in many games. By the 1890s she is quite rich, very powerful, and someone that the PCs will run into at some point. 

Want to see more of the #CharacterCreationChallenge? Stop by Tardis Captain's Blog and the #CharacterCreationChallenge on Twitter for more! 

Wednesday, October 19, 2016

Vampyres: Chill 3rd Edition

Back in the earliest days of this blog I did a week-long deep dive into the characters of Fran and Miriam from the 1974 version of Vampyres.  I worked them for a number of games, including Chill 1st Edition.

Well 2015 gave us not only a new edition of Chill but a new version of the Vampyres.  I thought it might be fun to update them.

For starters, we see some more "classic" vampire abilities from both women.  No fangs, but they can't be photographed. Fran also shows that she is very strong, stronger than humans, and can jump or fall from very high distances.  Both women are also really fast.  We see them avoiding sunlight and mirrors, but not sure if these cause them harm or not.
These vampires also do not seem to have a supernatural form, but one could argue that they can shift into a black mist.  Also, there is a sequence at the end where Miriam's eyes glow and Fran looks like she has wings, but this could also be part of a dream that Harriet has.

Fran

EWS: 105 (Deadly)
REF: 70
STA: 80
Injury: Superficial, Minor –10, Serious –20, Major –30, Critical –50, Lethal
Disciplines: Change Form (fog), Confuse, Dreamsend, Influence, Time Stop (Unique - Chill Core)
Aspects: Bane (mirrors), Parasitic, Special Weakness (sunlight, wood), Supernatural Speed, Sustenance, Unkillable, Unliving

Fran must rest eight hours to regain Stamina. Fran prefers to be underground when resting. She appears to be dead when resting; she does not breathe, has not heartbeat and her body is cold.

Fran needs to feed on least 2 quarts of fresh blood a week. She does not have to kill to get this blood, but she often does.

In combat, Fran uses a straight knife. She can attack once per round.


Miriam

EWS: 100 (Deadly)
REF: 75
STA: 80
Injury: Superficial, Minor –10, Serious –20, Major –30, Critical –50, Lethal
Disciplines: Change Form (fog), Confuse, Influence, Time Stop (Unique - Chill Core)
Aspects: Bane (mirrors), Parasitic, Special Weakness (sunlight, wood), Supernatural Speed, Sustenance, Unkillable, Unliving

Miriam must rest eight hours to regain Stamina. Like Fran, she prefers to be underground when resting. She appears to be dead when resting; she does not breathe, has not heartbeat and her body is cold. Miriam is a light sleeper and can wake herself at the slightest noise.

Miriam needs to feed on least 2 quarts of fresh blood a week. She does not have to kill to get this blood, but she prefers to do so.

In combat, Miriam uses a straight knife. She can attack once per round.


Figuring out their stats is difficult since they don't do much to separate themselves into proper characters.  As the nominal "leader" I gave Fran the Dreamsend EWD since she is more often the lure for their victims. Both get the unique (uhh...ok) power of Time Stop, but I am going to rule that they can only use it together.

They avoid sunlight and sleep in a wine cellar, but I am unsure if sunlight harms them. I will say they can not use any of their of EWD while in sunlight.  They are still fast and strong, but can't use any other disciplines.

Given the upped level of violence in the new film I am not sure if my "Mayfairs" concept would work for them.  BTW a lot of people online are saying the newer movie has "upped the eroticism" over the 1974 version. I disagree. I think those people have only seen the edited version of the 1974 film.  

In the 1974 version, Fran and Miriam are more than just two women with a shared goal, they very much were partners.  In the 2015 version, I am not getting that vibe at all.

I am certain we will get more Evil Way Disciplines in the upcoming Chill Monster book.

Friday, January 23, 2015

Friday Night Videos: Werewolves

This is something I wanted to start the year off with, but for some reason didn't get it set up.

Maybe it is the age I started playing or the time, but there was a strange alchemy that has forever link D&D (and most RPGs) and music together for me.  When I was in Jr. High we would not start playing until we saw at least one Iron Maiden video on the then commercial free MTV.  And in High School it was through D&D that I was introduced to scores of new bands and music that I remain a fan of to this day.

So it is with that in mind that I introduce my newest weekly feature.
Friday Night Videos.  I'll post a couple of videos, maybe around a theme, and talk about how they tied into my games.  I won't just focus on the 80s, though there will be a lot of that, nor will my focus be purely D&D related.

For my first post I want to include a video that I first saw on the show "Friday Night Videos" on NBC back in the day.  Just like the original, I'll have this up on Friday nights at 11:30 PM Central time.

First up is Ozzy Osbourne with the title track from his 1983 album, Bark at the Moon.
Honestly to this day I can write about werewolves and NOT think about this video.  I put this album on repeat when I was working on the monster section of Ghosts of Albion.



My Jr. High DM introduced me to Ozzy and my High School DM introduced me to Rush.
Of course the song has more to do with paranoia (and Paranoia) and a police state, I took it more literally as an enemy within yourself.  From 1984's Grace Under Pressure, "The Enemy Within".



Finally. Really how can we talk about werewolves and not include Warren Zevon's classic.
Excitable Boy was one of those albums that my DM threw at me and told me I had to listen to it before I came back for our next game (we were doing the Slave Lords adventures then).  The album is fantastic and it is almost regrettable that people usually only know "Werewolves of London".  You do get people that know about "Lawyers, Guns and Money", but most don't know what album it is from.   "Lawyers, Guns and Money" of course I used in my Buffy/Angel games.

"Werewolves of London" is honored in my games a number of ways but the most obvious is my vampire run strip club Mayfairs.



So what songs remind you of gaming?  Put in your requests below and I might pick them up on next weeks Friday Night Videos!  (People posting on Friday nights get to move to the front of the request lines).

Thursday, October 30, 2014

October Movie Challenge: Feast of Flesh (2007)

October Movie Challenge: Feast of Flesh (2007)

In my defense I want to say up front that I thought this was going to be better.
The title is fine and my research said it was a bit like Bordello of Blood only featuring Elizabeth Bathory AND Carmilla.  I mean really. How can I say no?

I was so horribly wrong.

I think I am prepared to say that this was the WORST vampire movie I have seen this entire challenge.  Though Mama Dracula might give it a run for it's money.

The story focuses on a "high class" brothel known as Bathory House.  A couple gets a ticket to go from a poker game.  Of course they are looking for a little threesome fun and instead they get eaten (and not in the way they wanted). Anyway I guess there is a prohibition against the vampires from hunting townfolk so the local vampire hunters come in and beat the vampire-hookers up a little.
Both sides fight.  There is also a plot about a woman that is a local, but leaving town, getting brought into the brothel.  The vampires thought she was coming to town, not leaving it.  Her boyfriend wants her back...you know the drill.

I will give the movie one credit. The ending is not what I expected it to be.  Bathory is killed and the townie girl becomes the new Madame.  The boyfriend and all the hunters are killed.

The acting is terrible, including and especially Director, Writer and head Vampire Killer Sheridan, aka Mike Watt.  What was up with that accent? He was supposed to be Dutch, but it sounded like Irish that learned from a book on tape.  Anyway.  It's not good.

I toyed with the idea of a vampire brothel in my games before.  Mayfairs is a brothel in my games run by two vampire lovers, Miriam and Fran and founded by a Street Fae, Dirty Nellie.  I now have a list of things NOT to do with it.

--

Tally so far:  36 Total Watched / 24 New

What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.


Thursday, March 25, 2010

Vampyres: Big Eyes, Small Mouth 3.0

Big Eyes, Small Mouth (BESM 3)

Vampyres in BESM
The girls work best in a modern horror setting. So Imago is a good choice, but so is good old Earth. Given how much English flavor the movie has, keeping it on Earth is the best idea. That is not to say Mayfair's is not in downtown Tokyo.
Use Mayfairs as above, but instead of filling full vampires and demons, use Sex Ninjas, Anime Porn Stars and/or Modified Battle Maids. Or have them there in addition to the vamps and demons.

Like in Mutants & Masterminds, Fran and Miriam are not big threats to the characters.  They are on the weaker end of the vampire scale.  Their importance to characters and the game come from their knowledge and their situation as information brokers.



Fran
Template(s): Vampire
Genre: Modern day occult horror



BODY        10                HP: 110                ACV: 10
MIND        8                EP: 95                        DCV: 10     
SOUL        11                SSV: 22                Dam: 5

Attributes                                Level        Cost        Notes
Attack Combat Mastery +1 (        +10)
Combat technique (brutal) +1 (+2)
Defense Combat Mastery +1 (+10)
Features: Appearance +2 (+2)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
     
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Area Knowledge +2 (+2)
Climbing +1 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +3 (+3)
Foreign Culture +3 (+3)
Languages +2        (+4) English, French, Spanish
Occult +2 (+6)
Performing Arts +4 (+4)
Seduction +5 (+10)
Sleight of Hand +1 (+2)
Social Sciences +3 (+6)
Stealth        +3 (+6)
Street sense +3 (+6)
Urban Tracking +2 (+4)
Wilderness Survival +1 (+1)
Writing +1 (+1)

Defects (Cost)Notes
Bane Sunlight (-3)
Bane Mirrors (-2)

Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead.

Miriam
Template(s): Vampire
Genre: Modern day occult horror




BODY        11                HP: 115                ACV: 11
MIND        8                EP: 95                        DCV: 11     
SOUL        11                SSV: 23                Dam: 5


Attributes Level (Cost)
Attack Combat Mastery +1 (+10)
Combat technique (brutal, lighting) +2 (+4)
Defense Combat Mastery +1 (+10)
Features: Appearance +3 (+3)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)

Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Administration +2 (+2)
Area Knowledge +1 (+1)
Artisan +2 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +2 (+2)
Foreign Culture +2 (+2)
Gaming +1 (+1)
Languages +2 (+4) English, French, Spanish
Law +1 (+1)
Occult +2 (+6)
Performing Arts +2 (+2)
Seduction +4 (+8)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +4 (+8)
Wilderness Survival +1 (+1)
Writing +2 +2

Defects (Cost)
Bane Sunlight (-2)
Bane Mirrors (-2)

Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (her lesser sunlight defect).


Friday, September 4, 2009

Dirty Nellie, Street Faerie

For Ghosts of Albion I introduced a new race of fae call Street Faeries. They are fae that have choosen to live in the urban sprawl of large cities rather than their normal sylvan glades and woods. The most notorious of of all though was a little street fae name "Dirty Nel".

Dirty Nellie
She looked like child, one of those unfortunates forced to work the streets, though no child had such a licentious gleam in her eyes. Of course no human child had wings either. They were the same shape as other pixies, that of a butterfly, but these were more like that of a peppered moth. They were colorless, save for irregular patches of what appeared to be soot or grime. She smoked an American style cigarette, which of course was not only scandalous as a woman, but as a creature of the Fae. Her clothing was a motley assortment that revealed more flesh than even the most brazen dollymop would have been ashamed to show. I approached her to ascertain what sort of creature she was. She noticed me and said, "Oi! Piss off. Im trying to work ere!"
She disappeared in a shower, not of pixie-dust, but of soot and smoke.
- From the Journal of Tamara Swift


Dirty Nellie

One of the more notorious Street Fae is a pixie named Nel, also known as Dirty Nellie by human occult researchers. Nel is a Street Faerie prostitute often working in the theatre district of London. She got her start at the dawn of the Victorian age as a simple street walker. She would use her minor powers of Glamour to appear as whatever she felt her clients were looking for. A low level of empathic powers helped her to seek out those whose need was great (and thus able to pay more) and what they were looking for. Her most oft-used guise is that of a coster girl who has lost all her snells and needs to make back all her lost money or her cruel stepfather will beat her. She has also been known to appear as dusky beauty for the orient, or a young lad lost in the city after leaving his boarding school.

Through guile, deceit, and lots of hard work, Nel worked her way into the prominent occult societies of the time. As her clientele increased in wealth and status, so did her own. She gained not only monetary wealth but a wealth of information about such organizations as the Algernon Club, the Rosicrucians, the Hermetic Order of the Golden Dawn (where she was Crowley's lover for a time), and the Theosophical Society. By World War I no living being knew as many secrets (and it is amazing how many secrets a man is willing to share in the cloak of night in the lover's bed) of the occult underground as she did.

Note to Modern Directors: Dirty Nellie has not been seen since the Blitz of WWII. If she survived (and many suspect she did not) she must be using a new guise or has moved on to another city.

Roleplaying Dirty Nellie
Nel is the archetypical good-time girl. When not working she can be found in gambling houses, public houses, or even an opium den. Her looks in any form are striking. She is a bit vain and proud of her looks, so in any guise her midnight black hair (cut short), green eyes and many piercings remain. She is fond of soldiers and once traveled to India to be with an entire troup. She returned to London with a pierced nose and an addiction to the cigarettes smoked there. Her favorite trick is to produce one she has pre-rolled from nowhere and light it with the tip of her finger. As a Faerie, Nel is immune to the harmful effects of her addictions to smoking, alcohol and drugs. She is also immune to the diseases that plague her trade, but Directors may decide she is a carrier and say there is a chance that her paramours could contract syphilis themselves.
Nel in any part of the Victorian age is a wealth of information and can act as a Criminal or Supernatural Contact. In the time of Ghosts of Albion (early Victorian) she is worth up to 3 points of Criminal Contacts (she knows everyone and most owe her) or 2 points of Supernatural. As the 19th Century progresses she can be bought fo up to 3 points of Supernatural but only 2 of Criminal.

Nel is not a fighter. She not above threatening someone with her knife or even throwing a bit of fire at someone, but she will not engage in most forms of combat. Nel would rather seduce someone and then poison them in the bed chamber if she wants someone dead. Usually though trouble finds Nel and not the other way around. A possible introduction would be having her running for her life and smack right into the Cast.
Despite some of her addictions, arrogance and her rather rude habit of calling humans monkeys, Nel is actually a very sweet faerie girl. She is also just determined to do things her way. One thing is certain, it is never boring with her around.

Ghosts of Albion stats
Name: Nel, Dirty Nellie (various human guise names are Alice, Little Mary, Tommy Atkins)
Motivation: To make some money and have a good time while doing it
Creature Type: Faerie (street faerie)
Attributes: Strength 2, Dexterity 4, Constitution 4, Intelligence 4, Perception 5, Willpower 6
Life Points: 34
Drama Points: 15
Qualities and Drawbacks: Addictions (Hashish 1, Opium 1,Smoking 2, Sex 2), Adversaries (Police, various rivals, various demons she owes money to), Blink 2, Criminal (Prostitute), Contacts (Criminal 3, Supernatural 3), Elven Soul Flame, Emotional Problems (Covetous, Cruel, Faerie Arrogance), Faerie, Glamour, Minority (Woman), Resources (start at -6 works up to +2).

Manoeuvres
Name Score Damage Notes
Dodge 11 Defence action
Grapple 7 Resisted by Dodge
Punch 5 4 Bash
Knife 11 4 Slash/Stab* Plus Elven Soul Flame



Dirty Nellie in Rippers & Gaslight (Savage Worlds)

Dirty Nel. I am afraid no amount of Ripper Tech can prepare you for that tangle with the supernatural.
- Attributed to Jonathan Harker, circa 1890

You can't be truly initiated into the inner ranks of the occult until Nel initiates you herself.
- Alistair Crowley, 1899

By 1892 Dirty Nellie (now mostly known as just Dirty Nel) is still doing what she does best. While not uncommon (Faeries have all sorts of obsessions), keeping the same job for 60 plus years is quite a feat for a little Street Fae.

Since the dawn of the Victorian age when she gained certain infamy in occult circles she only become more notorious. Some time in the 1840s she caught the attentions of a few occult researchers and scholars. Originally she was the subject of much discussion in the inner circles of occult lodges, discussing her the same way they would the tomes of Agrippa or a new species of vampire. That is till one of them decided to just approach her. When the young research returned from his visit, he spoke of her charm, her wit and of course her skills. Soon Nel was being visited by most of the members of the lodge and of a few others. Each would share some secrets with her, as is common with paramours. She went from back alley toffs to receiving gentlemen in her apartment. Her fees increased, not that the erstwhile men of learning noticed, and she increased her own knowledge. By the time anyone had figured out what was happening it was too late. Nel knew all their secrets, all their enemies secrets and a few more besides. She bartered her knowledge and took over one of the clubs where the men had met, the Mayfair House, and converted it into a club catering to me with a taste for both forbidden knowledge and forbidden carnality. While it is money that is often paid with her real currency is information and secrets. The Mayfair Club becomes a central gathering place for members of the occult community. She hires several girls, many with faerie or other blood in them, but most are still just human. She provides the men with a place to talk and relax, like any other Victorian club, but she provides other services as well. By 1892 the Mayfair Club is the place to go to get answers or find someone in the occult community. To date she has not hired any demons, werwolves or vampires, but she is getting more requests a day for even more forbidden fruit.

She has a lavish flat in Highgate, paid for by her many paramours, both with occult and terrestrial power. She is also now often paid just to be seen with someone, rather than have sex with them; though she still does that as well.

Nel after Rippers

People have been excommunicated or executed for less.
- One occult scholar failing to describe the events of the Mayfair Club party on New Years Eve, 1899.

During The Great War Nel provided financial power to protect her own homeland against the threat of the Kaiser, but that was not her major concern. She was also dealing with worsening relations with the Seelie and Unseelie Courts and ultimately the Shadow War between them. Nell like many Street Fae refused to choose sides and she was branded a traitor by the Seelie Court Queen. Hoping the further her own end the Unseelie Court Queen granted Nel Safe Passage for her services to the Unseelie Court (mostly by keeping Englands occult community in a sex-crazed haze to keep them out of the Courts business). This infuriated the Seelie Queen and she order Nels death.

During the Pulp Adventures ages (an age I think Savage Worlds is best at) Nel can be found at Mayfairs (the Club was dropped years ago) but her lust for life is mostly gone. Though adventurers search for some artifact will certainly find their trail leading to her door. She now employees a number of Unseelie Court faeries, but she even admits they are more likely to be spies for either Court.

The last reported sighting on Dirty Nellie was during the final Blitz of WWII. If she survived (and many suspect she did not) she must be using a new guise or has moved on to another city. Given the events of the Shadow War between the Fae, it is unlikely that the Seelie Court could have made good on their threats to kill her. But various stories suggest she was killed in the Blitz, or a jealous lover killed her or even more fantastic that the Devil claimed her as his own bride. Though it is also likely she has slipped away to live quietly. Though anyone that knew her cannot believe that.

Mayfairs remained closed till the 60s when it reopened as a center of the psychedelic drug culture. Since the middle 70s it has been owned and operated by a vampire couple who brought back to its roots of a contact place of the occult and the mundane.

Dirty Nellie (Savage Worlds)
Agility d8
Smarts d8
Spirit d8
Strength d6
Vigor d8

Charisma 4/2/0 (humans/other street fae/seelie court fae)
Pace 6
Parry 3
Reason
Toughness 6

Skills
Climbing d4
Fighting d4 (Nel is a lover, not a fighter)
Guts d10
Intimidation d4
Knowledge (Occult) d12+3 (if Nel does not know it, its probably not true)
Knowledge d10
Notice d10
Persuasion d8
Riding d4
Spellcasting d6
Stealth d8
Streetwise d8
Survival d10
Taunt d6

Hindrances
Compulsions (Smoking, Sex) (Used as Habit (Major)), Delusional (Faerie Arrogance, Minor), Illiterate, Outcast (unwelcome in the Seelie Court, treat as Outsider in respect to Seelie Court Fae), Weakness: Iron

Edges
Connections, Faerie Attractiveness (Adds +4 to Charisma for humans), Hard to Kill, Rich

Powers
Arcane Background (Magic Glamour)