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Showing posts sorted by date for query candella. Sort by relevance Show all posts

Tuesday, August 27, 2024

#RPGaDAY2024 Marvelous Miniature

 This one is rather easy. I am completely in love with the miniatures from HeroForge.

HeroForge Minis
These all sit on my desk.

I was an early backer, and backed it again for their color print process. Since then I hove picked up quite a few. What can I say, I love them.

Me and Johan

Here is my "mini-me" and my alter ego Johan.

Larina

I have a few Larinas. A printed one and few I did on our home printer.

Sinéad, Karlach and Shadowheart

Some to commemorate my best Baldur's Gate 3 run, Sinéad, Karlach and Shadowheart.

Duchess & Candella

The mini standees of Duchess & Candella. I wanted to try it out.

Willow & Tara

And Willow & Tara. Because of course I did.

Not to mention all the screen shots I have used over the years.

Likely not long before I get an itch and want to make another one.


--

I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Thursday, June 20, 2024

Converting D&D 5 to Blue Rose 2nd Edition: Character Exploration

 Ever since the Great OGL Debacle of 2022-2023, I have been looking for something to replace D&D on my table and in my development space. I have not always been successful on either front, but I have found many great contenders, including Castles & Crusades, Pathfinder 2nd Edition, and Wasted Lands. I have another one I wish to add to that list. Blue Rose 2nd Edition.

Blue Rose and Characters

I love Blue Rose. I love the game, the idea, the setting, the mechanics, everything. 

I spent a lot of time reviewing this game when it was released.

The game is an absolute joy, and I hope to continue it for a long time.

Unlike the three games I mentioned above, Blue Rose 2nd Edition's AGE system is not d20-based. It does have some d20 DNA via Blue Rose 1st Edition's True20 system. It is fairly trivial to convert D&D material over to Pathfinder, Castles & Crusades, and Wasted Lands. Blue Rose takes a little more work. However, the scaling is very similar with all of these games.

Blue Rose

The Characters

For this, I will do conversions of my main witch character, Larina, and two of my Forgotten Realms characters. Why these three? I want to play around with how adepts work. Plus, these are the three characters (well, them and Johan) that are most on my mind right now. Sinéad and Nida are part of my 2nd Ed AD&D Forgotten Realms game, so exploring who they are in this Blue Rose/AGE set-up is useful for both Blue Rose and the Forgotten Realms. And Larina, well, she is never far from my mind. 

Plus, it is the Summer Solstice, one of the pagan celebration days, so witches seem appropriate. 

Also, lately, I have been comparing and contrasting Larina and Sinéad. If Larina is my go-to witch, Sinéad is becoming my go-to sorceress or wild magic wielder. Though I am noticing I am playing Sinéad a bit like Larina so I need to find ways to make her (Sinéad) her own character. 

I have already explored a lot of characters for this game. Especially a lot of adepts and how they can feel different from each other. 

I have spent quite a bit of time with this over the years and I really love the characters you can make and play with this game.

Sinéad for Blue Rose
Sinéad
Female Human/Vata'an Adept, Level 5

Accuracy: 5 (Primary) Focus: Bows
Communication: 3 Focuses: Persuasion, Performance, Deception
Constitution: 3 Focus: Swimming
Dexterity: 3 Focus: Artisan
Fighting: 2 
Intelligence: (Primary) 3 Focus: Arcane Lore
Perception: 3 (Primary) 
Strength: 2
Willpower: 2 (Primary)

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 56
Conviction: 5

Powers, Talents, and Specializations

Starting Talents: Lore (N), Performance (N)

Arcane Talents: Healing (J), Wild Arcane (J)
Skillful Channeling
Arcane Training: Shaping (N)

Specialization: Bard (N)

Arcana

Wild: Fire Shaping, Sense Minds, Visions
Shaping: Psychic Shield, Move Object, Second Sight
Healing: Cure, Sleep

Arms and Armor

Dagger, Melee (Accuracy) 1d6+1
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Moon: Discovery and Learning Secrets
Destiny: Queen of Rods, Curious
Fate: Jaded
Corruption: 0 

Goals: To discover the secrets and source of her magic

Relationships

Taryn (3), "She is my adopted sister. We will do anything for each other."
Larina (2), "She is Taryn's mother. I am not sure what their deal is, but I will respect her."
Nida (2), "I have never had a friend like her, and so unlike everyone I have met before."

--

Nida for Blue Rose
Nida
Female Human Expert, Level 5

Accuracy: 2 (Primary) Focus: Arcane
Communication: 4 (Primary) Focuses: Deception, Disguise
Constitution: 3 Focus: Swimming
Dexterity: 3 (Primary) 
Fighting: 2 
Intelligence: 4 Focused: Arcane Lore, Shaping
Perception: 4 (Primary) Focus: Empathy
Strength: 1
Willpower: 2 (Primary) Focus: Courage

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 58
Conviction: 5

Powers, Talents, and Specializations

Starting Talents: Light Armor Training, Pinpoint Attack

Arcane Potential (N), Thievery (N)
Specialization: Shaper (Fire), (N)

Arcana

Fire Shaping

Arms and Armor

Dagger, Melee (Accuracy) 1d6+1
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Sun: Championing the Everyday
Destiny: Eight of Chalices, Daring
Fate: Stubborn
Corruption: 0 

Goals: To find her true path

Relationships

Sinéad (3), "Sinéad is a naive kid with her head in the clouds. And I love her for that. She reminds me of what I was."
Larina (2), "She honestly kind of scares me, but I know she has the answers I seek."

--

Larina Nix for Blue Rose
Larina Nix
Female Human Adept, Level 20

Accuracy: 2 (Primary) Focus: Arcane
Communication: 5 Focuses: Persuasion, Performance +2, Investigation
Constitution: 3 Focuses: Swimming, Stamina
Dexterity: 3 Focused: Artisan +2, Calligraphy +2
Fighting: 2 
Intelligence: (Primary) 5 Focuses: Arcane Lore +2, Research, Sorcerery Lore, Historical Lore, Healing
Perception: 3 (Primary) Focuses: Empathy, Visionary
Strength: 1 Focus: Intimidation
Willpower: 5 (Primary) Focus: Faith

Speed: 11
Defense: 11
Armor: 5
Penalty: 0

Health: 114
Conviction: 11

Powers, Talents, and Specializations

Arcane Talents: Arcane Training (M), Healing (M), Witchcraft (M), Psychic (M)

Linguistics (M), Performance (N), Contacts (J)

Specialization: Seer (M), Shaper (Fire) (M)

Stunts: Skillful Channeling (1), Disrupt Arcana (4), Lasting Aracan
Epic Stunt: Effortless Arcana

Add Willpower to Damage, Familiarity mod -2

Arcana

Fire Shaping
Enhancement, Heart Reading, Light Shaping, Ward, Second Sight
Cure, Sleep, Draw Vitality, Flesh Shaping, Body Control, Psychic Shield
Psychic Weapon, Psychic Contact, Calm, Illusion, Mind Shaping, Mind Reading
Visions, Scrying, Object Reading, Nature Reading

Arms and Armor

Dagger, Melee (Accuracy) 1d6+1
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Persona

Calling: The Priestess: Oneness with Spirit
Destiny: Queen of Rods, Curious
Fate: Jaded
Corruption: 1

Goals: To become a powerful witch

Relationships

Taryn (3), "My daughter. We lost so much time together in my service to Baba Yaga."
Sinéad (2), "Taryn's adopted 'sister.' I have watched this one from afar and subtly guided her on her path."
Nida (3), "It's...complicated."

--

Ok. Three different approaches to magic (arcana) in Blue Rose. The Wild Talent (Sinéad), the dabbler (Nida), and the Witch Queen (Larina).

Frankly, I am pleased with all three. Larina is scary powerful, and that is what I was aiming for. She has some corruption. I was also going to do Larina's daughter and Sinéad's best friend, Taryn, but I want to work some details on her first. 

I like that this world and this system allow me to bring out different aspects of these characters. 

In some ways I like to think of these as "parallel universe" versions. What these characters could be if the world they lived in was less horrible and had more light.  BUT...I don't even play Blue Rose as all "sunshine and kittens." The bright spots in this world are bright because there is still a lot of darkness out there.  I mean, even (especially) Larina has some corruption because she dabbles in Sorcery, or at least "Forbidden Knowledge." 

These characters compare very, very well to their Wasted Lands counterparts (Larina, Nida, Sinéad). They are not 100% the same, nor should they be, but I can see each (D&D, Blue Rose, Wasted Lands) are an aspect of the other. Given this I really should do Johan for Blue Rose. He would fit in rather nicely, really. 

Wednesday, April 3, 2024

#AtoZChallenge2024: C is for Critical Role

 One of the biggest cultural phenomenons to come out of modern D&D has been the success of Critical Role. It was successful because of D&D 5th Edition and, in turn, made D&D 5th Edition more successful.

What is Critical Role

Critical Role Cast
The voice actor players.

It is a streamed "actual play" Dungeons & Dragons 5e (for the most part, more on that) game. Each session is about 4+ hours long (resulting in over 2,000 hours of content) and features a group of voice actors: (top L-R, picture above) Sam Riegel, Taliesin Jaffe, Marisha Ray, Dungeon Master Matt Mercer, and (bottom, L-R) Liam O'Brien, Laura Bailey, Ashley Johnson, and Travis Willingham.

They began just as a group of friends (Travis and Laura were either already married or dating, Matt and Marisha were dating) playing a D&D 4th Edition and then a Pathfinder game.  When D&D 5e came out, they moved over to that. You can even see some rule confusion in the early episodes.

Vox Machina
The characters. Can you match who is who?

They soon became wildly popular. How popular? Well there is an Amazon series based on their first campaign ("Vox Machina"), there are several books about and by the Critical Role team, their Gen Con shows are sold out months in advance, and they also sold out Wembley Arena back in October of 2023. A live event to watch a bunch of friends play D&D, and they sold out a space that had previously seen sold-out shows of the likes of Led Zeppelin, Genesis, David Bowie, Queen, The Who, The Grateful Dead, and more.

While they were not the first online Actual Play D&D streamers, they are the biggest, and they made this into not just their own genre of entertainment, but they have been making an absolute ton of money. 

There are three campaigns featuring different groups of characters. Campaign 1 featured the above characters in Vox Machina. Campaign 2 was their big breakthrough campaign featuring the Mighty Nein. This also introduced Laura Bailey's character, Jester Lavorre, the tiefling that inspired a thousand cosplays

There have also been four published books for the D&D 5e game.

Critical Role books

The cultural phenomena that is Critical Role has not been without some critics. There are those that complain that they are not really gamers. Or that they are not really playing. Or that the "Mercer Effect" has ruined what people expect from D&D.

To those critics, I say, "Do you remember exactly when it was when you let fun die in your life?"

Look. The hobby space that D&D occupies now is not the same as it was in the 1980s. This is a good thing. 

People can watch Critical Role and enjoy it without rolling any dice of their own. They can watch the show and then think, "Hey, this looks fun. I want to try this." They can cosplay Jester, Keyleth, or FCG. They can enjoy the Amazon Prime series.

For me, it is all great fun. I started watching the old streams (still on Campaign 1!), and I enjoy them. They have also given me ideas for my own games. Between Campaign 1 and "Stranger Things," there is a whole new generation of D&D fans out there. Yeah, so sometimes I get 20-year-olds excited to tell me all about Vecna (the BBG in both), but hey, they are excited.

The Future

Critical Role has been a huge money maker...for Critical Role. It should not surprise anyone that the Powers That Be at Hasbro (the current owners of Wizards of the Coast and D&D) wanted in on some of that action. So last year in January, Hasbro/WotC wanted to put out some new guidelines on what various creators can do with D&D material, essentially walking back on 23+ years of access and goodwill.  Well, people naturally were angry.  It was enough that I even stopped using the very permissible Open Gaming License to produce my own works and spent most of 2023 working on solutions. Others did the same. One of those solutions for the Critical Role team was to build their own RPG that they controlled and had all the rights to. It is a very good idea.

They began with an actual play series and a new game called Candella Obscura. It is a quasi-Victorian, horror-themed fantasy game, so you know I am interested! I have not played it yet, but we have the hardcover and it looks fun.  You can try it out for free with their QuickStart Guide

Daggerheart and Candella Obscura

Their newest game is called Daggerheart. It is still being playtested, and I discussed it a while back. Will people leave D&D 5 for it? Well, there is some indication that D&D 5 sales dipped in 2023. Was that because of Wizards of the Coast's series of PR blunders or because D&D 5R (One D&D) is due out at the end of this year, and sales ALWAYS dip after these announcements? Hard to say, but it's likely a combination of both. But in any case I wish Daggerheart and the Critical Role team nothing but the best and hope they are wildly successful.

Even if you don't like Critical Role. The Stream, the Amazon show, their D&D 5e content, or new games, you have to like the attention they have brought to this hobby. Even if only 1/10th of the people drawn into this stick around for other games, that is more than we had before.

Tomorrow, I'll talk about a topic that is very near and dear to the hearts of many gamers. Dice!

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


This is also my first entry of the month for the RPG Blog Carnival, hosted by Codex Anathema on Favorite Settings.

RPG Blog Carnival

Wednesday, March 13, 2024

Review: Return to the World of Maximum Mayhem

 I have a slight sidestep today. I have been playing around with something for a bit. You all know I am a fan of Mark Taormino's Maximum Mayhem adventures from Dark Wizard Games. I have been getting his latest in both the 1st Ed and 5th Ed versions, one for me and one for my kids. I have also mentioned that while they are designed overtly for "First Edition Rules" or what I call "The Advanced Era" the adventures top off at the 14th level, making them compatible "in spirit" with my beloved B/X rules.

The obvious solution to this was to run some sort of mutant B/X-Advanced hybrid. The ruleset that won out was Old School Essentials-Advanced Fantasy Edition. While there are some bumps, it is a surprisingly good fit. To be honest, I would love to test out OSE-Advanced vs. 1st Edition vs. OSRIC and see how they all fare with the same sort of character. I have not done this, nor do I think I will. I think that the differences would be so minor as to be unnoticeable in actual play. 

Maximum Mayhem adventures with OSE-AE

But I do have the characters. 

A while back, I introduced a lovely druid couple, Maryah and Asabalom. They were OSE characters from the very start. They have connections to previous characters of mine, but nothing major. I see Asabalom as the grandson (or maybe great-grandson) of my "Beastmaster" character, Absom Sark. Because of this, I am fudging things a little and giving him the ability to wild shape into a wolf at the 4th level. He just doesn't have the control a 7th-level druid does. Right now, he can only shift into a wolf. 

For a variety of reasons that are too minor on their own but added up, these two characters are my natives of Mark's Maximum Mayhem world. One that uses OSE-AE. They are the ones I am taking through these adventures, and their son, Áedán Aamadu, will go through the 5e versions. 

The biggest issue has been finding the time to do these. With his new Kickstarter now live, I figured I needed to get caught up. 

So. I will review these, knowing I really can't go through them anymore. Sorry, Mad Master! I am reviewing these in "campaign order" and not in release order.

Maximum Mayhem Dungeons #0: Village on the Borderlands

by Mark Taormino, 64 pages. For levels 1-3. Art by Justin Davis, Jacob Blackmon, Carlos Castilho, Daniel Commerci, Jeff Dee, Felipe Faria, Mark Lyons, William McAusland, Brian McCranie, Matt Morrow and JE Shields. (How's that for a who's-who among OSR artists?)

Maximum Mayhem Dungeons #0: Village on the Borderlands 1eMaximum Mayhem Dungeons #0: Village on the Borderlands 5e

First Edition PDF (DriveThruRPG). First Edition PDF and Print Dark Wizard Games Store.

Fifth Edition PDF (DriveThruRPG). Fifth Edition PDF and Print Dark Wizard Games Store. 

The first edition has "blue" maps, and the fifth edition has full-color maps.

A lot of us freely mixed Basic D&D and Advanced D&D back in the early 80s. It was not uncommon then to find groups that had gone through B2 Keep on the Borderlands and T1 The Village of Hommlet. Mark knows this, and this adventure is a nod and homage to that experience.  This is also Mark's biggest adventure to date.

While this could have come off as pastiche or, even worse, a bunch of hamfisted clichés, instead it is a nod and even an homage to not just how much fun those old adventures were, but also to the experiences we all had. Don't get me wrong, there is a great a adventure here; but if you were playing the Keep or the Village or Giants series back in the early 1980s then this will hit differently. 

The is best described as "what if the Village of Hommlet was set outside the Cave of Chaos and not the Keep?"  You have a local village in need of help. There are roving bands of ogres and weird fungi and skeletons. Whats a local farmer to do? Easy, call upon some brave, and expendable, adventurers for help. 

There are some hooks for the adventure but for me they are unneeded. THOUGH I will add that the whole Valley of the Moon was a great hook for me. Not just because the name is similar enough to where my characters Maryah and Asabalom were from, but it is nothing if not a nod to one of my earliest crushes, Moon Unit Zappa

We have all sorts of classic monsters, rumor tables, nods to (in)famous NPCs, tarot readings, standing stones, name puns, an inn to meet in, places to buy equipment and weapons. 

The Inn of the Whistling Pig is wonderfully detailed and loaded with all sorts of characters. In fact, while reading, I half expected to see stand-ins for Duchess and Candella

I said, "Caves of Chaos," but there are only a few caves where a lot of the "out of town" action takes place, and that is plenty. The Hill Giant cave is the first. There is also the Forest of Fallen Oaks, the Ruins of Sternholm Keep, and the Caverns of the Wicked Peaks.

A great non-linear adventure where the party can start at the Inn and head out in any direction to find adventure. They can come back, heal up, spend their loot and go back out, OR keep going. That last one is not advisable as everything here has a good reason to see the PCs dead. 

There are hooks here to other Maximum Mayhem adventures, too.

The plot and organization of the first and fifth editions are the same. The Fifth edition version features color maps.  

Maximum Mayhem Dungeons Mini Adventure #1: Shadow of the Necromancer

by Mark Taormino, 16 pages. For levels 1-3. Art by Phred Rawles, Chet Minton, Adam Black, Brian Brinlee, Carlos Castilho, Bradley McDevitt, and Phred Rawles.

Maximum Mayhem Dungeons Mini Adventure #1: Shadow of the Necromancer 1e Maximum Mayhem Dungeons Mini Adventure #1: Shadow of the Necromancer 5e

First Edition PDF (DriveThruRPG). First Edition PDF and Print Dark Wizard Games Store.

Fifth Edition PDF (DriveThruRPG). Fifth Edition PDF and Print Dark Wizard Games Store

The first edition has "blue" maps, and the fifth edition has full-color maps.

This is a mini adventure, and the first one Mark has done. Much like his Vampire Queen adventure I have used a figure called "The Necromancer" in my own games. Get out of my head Mark!!

These are designed to be played in one or two sessions. We managed to get through it in three short sessions. It has a great "Hammer Horror" vibe to it, and honestly, I rather love it.

The adventure comes with a map, in beautiful old-school blue for the 1st ed version and full color for the 5th edition version. The module is 16 pages (one page for title and credits, one page for OGL , and one-page blank).  The adventure is a simple "strange things are going on! The PCs must investigate!" situation. It turns into "stop the minion of the Necromancer from finishing his evil plans." It's tried and true, and it works fine here.  As with many of the Darl Wizard/Maximum Mayhem Dungeons, the adventure is a deadly affair. Not as deadly as the Hanging Coffins of the Vampire Queen, but it is not a walk in the graveyard either. It is a fun romp and really captures the feel of old-school playing. Both versions are great, and I can keep the 1st-ed version for myself and give the 5th-ed version to my kids to run.

Exactly what you want in an adventure. Despite the size and scope Mark gives this one the same love and attention he does to all his larger adventures.

The plot and organization of the first and fifth editions are the same. The Fifth edition version features color maps.  

Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee
Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee

by Mark Taormino and Alan Chamberlain, 48 pages. For levels 4-8. Art by Jacob Blackmon, Brian Brinlee, Ed Lacabanne, Mark Lyons, Brian McCranie, Matthew Ray, and Phil Stone.

First Edition PDF (DriveThruRPG). First Edition PDF and Print Dark Wizard Games Store.

A noblewoman has returned to her family estate and finds it has been taken over by a swamp. Worse, there is an evil banshee stalking the lands. But what is the noblewoman hiding?

This adventure is for characters of 4th to 8th level. But I will say this. 4th and 5th level characters are going to die. This is not a meat-grinder like Hanging Coffins, but it is deadly. There is a mystery here too so, so it is not all fireballs and swordplay. But there is a lot of that too.

Like the adventures of old, there are also new monsters here. Mark always adds a little something like that. I also get the vibe that Mark and Alan were reading a lot of B3 Palace of the Silver Princess. Not for the plot but just the feeling. It works here to be honest. 

In the series, I would run this one after Vault of the Dwarven King and have the characters between the 5th and 8th levels. Not that Vault is easier, just not as deadly as this one. 

Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master
Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master

by Alan Chamberlain, 40 pages. For levels 6-10. Art by Jacob Blackmon, Alan Chamberlain, Ed Lacabanne, Mark Lyons, Brian McCranie, and Phil Stone.

First Edition PDF (DriveThruRPG). First Edition PDF and Print Dark Wizard Games Store.

This one is by Alan Chamberlain, who was also on The Dread Swamp of the Banshee and Vault of the Dwarven King. So the feel is right. In fact, until Mark kickstarted his Maximum Mayhem #8: Funhouse Dungeon of the Puppet Jester, THIS was the funhouse dungeon. 

The premise is simple but very effective. A bunch of metal monsters are attacking small towns and villages, and the PCs decide to help. What we get is an honest-to-Gary, Mad Scientist building all sorts of clockwork and autonomous horrors. To get to him, you need to get through his maze of deadly traps and clockwork terrors. 

If the other adventure is a meat grinder, then this one is a food processor. It's brutal, but of course, the fun is just as great.

You could get this one for the circular maze map and all the stats of the clockwork creatures alone (6) for a total of 11 new monsters. 

It's insane, really.

Maximum Mayhem Dungeons

Maximum Mayhem Dungeons - Nearly complete


I am not sure any character can survive this campaign.

Don't forget Mark has two more of these adventures on Kickstarter nowLegend of Seven Golden Demons & Slime Pits of Sewer Witch both for 1st Edition and 5th Edition rules.

Tuesday, March 5, 2024

Mail Call Tuesday: Mini Duchess & Candella, Spanish WitchCraft

 Got some things to support two of my new on-going obsessions.  

Up first, some new HeroForge "standee" minis of Duchess & Candella.

Candella & Duchess Standee minis

Candella & Duchess Standee minis

Candella & Duchess Standee minis

They are flat, made of plastic about 3 mm thick. Their colors and design perfectly match those I used on HeroForge. 

Candella and Duchess

They got here rather quick to be honest. Much faster than the 3D-printed color minis. And cheaper too.

I always wanted to try these, and since I needed these minis in a hurry I opted to go this route for these two. I am happy with them, but I do prefer the 3D color minis. But they do come with nice little bags to store the mini or dice in.

Hero Forge minis and standees

Next up a "new to me" version of one of my all-time favorite games.  The Spanish Language version of CJ Carella's WitchCraft RPG.

WitchCraft RPG

The Spanish Language version from Edge most resembles the Eden Studios 2nd Edition. The text is the same and the art is the same.

Wicce in Spanish

The difference of course is this new Edge version is in Spanish.

I am happy to have this as this was one of the other "Holy Grail" items for my Spanish collection of RPGs. It was also the last CJ Carella WitchCraft book I am likely able to buy. 

CJ Carella's WitchCraft RPG

I am pleased that I was able to read a lot of it. Granted, my Spanish is still very limited, but I know this book very, very well. 

My collection of Spanish Language RPGs is not huge, but it covers my favorite games and about 85-90% of the games I like to play.

Spanish Language RPGs

Not a lot, but enough to keep me busy for a while.

Thursday, February 15, 2024

Character Exploration with Blue Rose 2nd Edition: Duchess and Candella

 A side-step today. I have been working on my reviews of the Forgotten Realms products, but my next one is not yet ready. I was reading over my material for this week, and I thought maybe I should put my money where my mouth is and explore some more relationships within my own games.  

I don't have that ready yet, either! But I did go through my goto game for all things romance, Blue Rose. Since I have a few characters I currently use for various explorations, I thought I would try starting them up in Blue Rose AGE 2nd Edition.  This is also good since last year I was doing some D&D 5e conversions to other systems as D&D replacements.  Blue Rose 2nd Edition is a wonderful replacement for D&D.  

Duchess and Candella for Blue Rose

My two current fun characters are Duchess and Candella. I wanted to explore some more about their characters, especially since I already had plans to run module B3 Palace of the Silver Princess as a Blue Rose game. Back then I mentioned that they were caria daunen, or lovers, but I am not getting that vibe from them now. I mean, yeah, they could be certainly, but I think for these builds, they are not. Or at least not yet. Let's see where they end up.

Candella and Duchess

Blue Rose only has three classes. Adept, Expert, and Warrior. Fantasy Age 2nd Edition adds a new one, the Envoy, but I am sticking with these three. The great thing, though, is even with only three classes, there are lots of ways to customize characters. In D&D Basic (which only had four human classes) they are thieves and their stats are fairly interchangeable. Here I can start them both out as Experts and then through Backgrounds, Powers, Talents, and Focuses (Foci?) they can become very different. I abuse that in my second batch of characters later on.

Concept-wise, some things came up while doing my research the other day.

Candella is:

  • The older one
  • The smarter one (but plays dumb)
  • More acrobatic / higher dexterity

Duchess is:

  • The younger one
  • Has a better constitution
  • Higher wisdom (so acts older)

Their weapons are more or less the same. They are not averse to using poison. Also an interesting note. While done to save space, they have the exact same treasure, save for a pearl necklace Candella has. What is the implications of this for the game? They steal things, but with each other, they are fair; the treasure is split 50/50. The pearl necklace can be explained by having it be something Candella had before they teamed up.

Blue Rose, in addition to what I consider "class" customization, there is a lot of interpersonal customization as well. This is in the form of Blue Rose's Callings, Destiny, and Fate. The relationship mechanics are also great to use. All of these can be ported over to another game. For the example of D&D 5, anything you do to gain Conviction in Blue Rose can be used to grant Inspiration in D&D.

Duchess
Duchess
Female Human Expert, Level 3 (Age 19)

Accuracy: 2 (Primary)  Focus: Light Blades
Communication: 3 (Primary) Focus: Deception, Gambling
Constitution: 4 Focus: Drinking
Dexterity: 3 (Primary) Focus: Stealth
Fighting: 2 
Intelligence: 2
Perception: 3 (Primary) Focus: Searching
Strength: 1
Willpower: 3 

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 42
Conviction: 4

Powers, Talents, and Specializations

- Pinpoint Attack (+1d6 damage)
- Light Armor training
- Starting Talents: Thievery (Novice), Carousing (Novice)

Arms and Armor

Sword (Fighting) 2d6
Dagger, Melee (Accuracy) 1d6+1

Crossbow (Accuracy) 2d6 30/60 Major
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Wheel, Wealth
Destiny: Knight of Chalices, Charismatic
Fate: Manipulative
Corruption: 0 (but likely to be 1 soon enough)

Relationships

Candella (3), "We are sisters in crime. I am closer to her than my own kin."


Candella
Candella
Female Human Expert, Level 3 (Age 21)

Accuracy: 3 (Primary)  Focus: Brawling, Light Blades
Communication: 2 (Primary) Focus: Persuasion
Constitution: 3
Dexterity: 3 (Primary) Focus: Acrobatics, Stealth
Fighting: 2 
Intelligence: 3 Focus: Evaluation
Perception: 2 (Primary) 
Strength: 2
Willpower: 2

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 40
Conviction: 4

Powers, Talents, and Specializations

- Pinpoint Attack (+1d6 damage)
- Light Armor training
- Starting Talents: Thievery (Journeyman)

Arms and Armor

Sword (Fighting) 2d6
Dagger, Melee (Accuracy) 1d6+1

Crossbow (Accuracy) 2d6 30/60 Major
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Fool, Adventure and Excitement
Destiny: Eight of Swords, Free Spirit
Fate: Stagnant
Corruption: 0 (but likely to be 1 soon enough)

Relationships

Duchess (3), "We are sisters in crime. I am closer to her than my own kin."

--

Ok, this is fun. It also helps me think about who these characters are a little better. I have always gotten a Harley and Ivy vibe from these two, with Candella being Harly Quinn and Duchess as Poison Ivy. Or maybe even a Fire and Ice (from DC) vibe. Duchess certainly looks more like Fire, but Candella has her personality.  I can see a common tactic where Duchess gets a bunch of adventurers drunk, Candella distracts them with a strip tease, and then Duchess robs them all blind. The two run off laughing with all their ill-gotten gains. 

I made them a year older and a level higher. While they are both 3rd level Experts with a Talent for thievery, they have enough differences to set them apart.

At 4th level, they both will take a Specialization. There are many great ones in the Blue Rose book and more in the new Second Editon Fantasy AGE book. But none feel quite right to me.

I think, and I am not 100% sold on this idea yet, but I might go with Assassin for Duchess, though Hunter might be a better choice. Candella could take the Razor from FAGE2, but in reality, I want something more akin to an Acrobat. 

Still. A lot of things I can still do with these two.

Candella & Duchess for Blue Rose


Tuesday, February 13, 2024

In Search Of Duchess and Candella

 I mentioned earlier in this year that my oldest son's group is running through ALL editions of D&D to celebrate 50 years of Dungeons & Dragons. They made characters, and they are taking them through each edition. They have done OD&D, Basic and they are now ready for 1st Edition Advanced.  The characters are now 2nd to 4th level, but there are only 5 of them. And they want me to run an AD&D game for them.

Last week I finally figured out what I am going to run.  They will go through the Orange version of module B3 Palace of the Silver Princess.

Palaces of the Silver Princess

I will explain its infamy to them and run it like it was 1981 for them. So, a mix of B/X and AD&D. Just like we did it.  I'll talk more about the adventure, but for now, I want to focus on a small side matter with the adventure(s). 

That is, who exactly are the thieves, Duchess and Candella?

Duchess and Candella
In Search of...Duchess and Candella

In both versions of the adventure, you encounter two thieves pretending to be Lady Maidservants. Well... not convincingly, since they know very little about what a maidservant does or where anything in the castle is.  But they are earnest and "very attractive" and ask to join the party. 

Now, I always thought that "Duchess" was the dark-haired one and "Candella" the light-haired one. Largely because I thought the dark-haired one looked like a Duchess and Candella is said to have a string of pearls on her. The orange version gives us their ages as 18 for Duchess and 20 for Candella. 

I always liked that art. You are catching two thieves almost red-handed, and the look of surprise on Candella's face and her hair flying about was just great. 

They became minor recurring NPCs in my games. Showing up, stealing something here and there, and then disappearing again. If the PCs were ever tossed into jail, then sure enough, Duchess and Candella were already there.

I had not thought about them much, and they certainly don't get the ink that the likes of Aleena or Morgan Ironwolf get, but they were/are fun NPCs, and I wanted to know more about them.  Turns out I am not the only one.

What does the Web Say?

There are a few links worth visiting and following up on. First is Greyhawk MusingsOn Duchess and Candella.  This is a great place to start due to its thoroughness. In fact, this blog is a treasure trove of information on them, and I respect David Leonard for that.  He speculates that the dark-haired woman thief in G3, The Hall of the Fire Giant King, is Duchess now 11th level. This begs the question, what happened to Candella? Side note: I used that very same thief as a recurring character when I ran G3, but for me, it was Evelyn the Princess Escalla. But I appreciate what he is doing here.  Like me, he equates Duchess with the dark-haired woman and Candella with the light-haired one. 

We learn from no less of a luminary himself, Frank Mentzer, that these two figures were not just Jean Well's characters; they were her favorite duo of characters. She also did the art of them in Polyhedron #4.  

Candella and Duchess in Polyhedron #4

Sadly, we can't ask Wells herself, as she passed away in 2012.

Greyhawk lore master Jason Zavoda made some similar observations and connections for Greyhawk.

I mentioned I was not the only one to find these two fun. They have appeared in more recent products as well. Or at least homages to them.

Candella, sans Duchess, appears on the cover of Blueholme.

Blueholme

She is the one getting the treasure. Wearing the same outfit as Candella at least.

In a minor cameo, but also a cover, no less, they are part of the new D&D Companion Project. I hope to have more on that soon. 

And as I mentioned above, the 11th-level thief from G3 Hall of the Fire Giant King might also be Duchess, without Candella.

Duchess and Candella in Other Adventures

B12 Queen's Harvest is another Basic-level adventure. This time though the "B" is from the BECMI flavor of Basic and not the BX one.

Very early on in this Carl Sargent-penned adventure from 1989, we are introduced to two thieves, Erren and Sarrah, on pages 6-7.  Their ages and appearances line up with Candella and Duchess, even if their stats don't quite match, though. It is not a stretch of the imagination to assume that Candella and Duchess also have other aliases. They are presented in an NPC Mini-Capsule, so they are important to the adventure, though no other details are given.

The fan module by Agathokles, The Dymrak Dread, makes this connection solid with Sarrah, now known as "the Duchess," and part of the Thieves Guild, and her friend Erren Candella. Here they are 5th and 6th level respectively.  This adventure also has Orcus and witches in it, so it is worth my coming back to.

Another adventure to feature them, and this time by name, is the Palace of the Golden Princess, an homage to the original (Orange) Palace of the Silver Princess and Jean Wells herself. There are 5e and OSE versions of the adventure, and they are tied to a comic series taking place in a land inspired by the map in the Original B3 Palace of the Silver Princess. There are even some allusions (in an oblique way) to the Return to the Keep on the Borderlands.

They also briefly appear in Mr. Welch's Mystara Player's Guide for 5e, notably under Mystara's Most Wanted.

Mystara Players Guide 5e - Most Wanted

Mystara Players Guide 5e - Most Wanted

Thought their biggest feature run has been in the various Folio Black Label adventures. Most notably in Folio: Black Label #10 and The Complete Folio Black Label

In The Complete Folio Black Label (covering Black Label 1-6 with extras), nearly every piece of art features our daring duo in all sorts of predicaments throughout all the adventures.  They are also rendered by various artists like Brian Brinlee, Peter Bradley, and Simon Adams, among others. Folio: Black Label #4  and Folio: Black Label #5 even feature them on the cover. Honestly, I bought a bunch of these just to see how much Candella and Duchess art there was in them.

Another artist whose work has been featured in the Folio: Black Label books is Domenico Neziti.  He has done so many pieces of Duchess and Candella that I am giving him his own space below.

Here are a few of his pieces from his Instagram page.







And another I could not find on his Instagram.

Duchess and Candella Demon Bait
Domenico Neziti "Demon Bait"

He clearly has these two down, with some more on his DeviantArt page.

With new books out like Folio: Black Label series it is easy to see how these two have had all sorts of adventures. I can see something akin to distaff versions of Fafhrd and the Gray Mouser, though maybe less magic. Likely a bit closer to The Rat Queens. When I used them in games I always made Candella closer to the Thief-Acrobat concept and Duchess maybe a little closer to a Thief-Assassin. But I don't get "evil" off of either of them, really. Plus, Duchess doesn't have the strength score to be an assassin. Maybe more fighter-thief.

Duchess and Candella in my Games

Duchess and Candella
Duchess and Candella, Sheets from Dark Wizard Games

I have used them in the past, as I mentioned, but never to the extent I have some other characters and certainly not to the level some other gamers have.

Given all the art out there, they have certainly had a lot of adventures, and some that look outright crazy. But these two seem like fun characters to have "madcap adventures."  I mean, is Morgan Ironwolf going to pretend to be half-naked bait for a demon? No, I don't see it.  I'd love to use these two in my Forgotten Realms adventures but honestly they are so Mystara/Oerth feeling for me I can't see moving them over any easier than I could move the B-modules over.

I have at least figured out how they met. This came up in an adventure before. They were both, independently trying to steal this ruby, from the local guild-mistress of thieves. They didn't know the other was also trying, nor did either know this was the guild mistress. They failed, and the guild mistress, Amara, impressed by their attempt or something else, took them in and made them work together. The two became good friends, and their careers began.  In my mind, Candella had been a tavern wench who had become tired of watching adventurers coming in with ill-gotten gains when she could have all that gold. Duchess' background is a bit darker. She was a servant girl working for a Baron and Baroness. The Baroness had accused her of stealing a necklace, but she had not. The Baron, who was broke, had sold it to cover some of his debts and suggested she could work off her guilt in his bed chamber. When she refused, he got violent, and she ran to escape him, and he fell down the stairs to his death. Knowing she would be blamed and likely executed, she ran. She thinks she is still wanted for the Baron's murder. She isn't; no one ever looked for her. In fact, the Baron's debt was so great that the local authorities had plenty of other suspects. The Baroness died soon after in the home of a relative.

I know, according to the art above, that Candella gains some Boots of Flying, and Duchess gets a huge magic sword. 

Since my oldest is running his group through all of the editions of D&D I'll also do versions of them for every edition. Say 2nd level for D&D Basic/Expert, 4th level for AD&D 1st, 8th level for AD&D 2nd Editon, 12th level for D&D 3.x, 16th level for D&D 4e Essentials (better Rogues), and 20th for D&D 5th Edition.  That should be fun, really.  Course I'll need some good prestige classes when I get to 3.x. I think I'll post them when I get around to stating them all up. 

While I will keep them at the same level, at any given time, Candella is about 600 XP ahead of Duchess. 

Candella and Duchess for BX
Candella and Duchess for B/X. Art by Brian Brinlee and Domenico Neziti, 
Vitruvian Character Sheets Blog of Exalted Deeds

While reading up on them, I saw one person online refer to them as a couple of "party girls." I mean, sure, that fits. The vibe I have always had with them was they were both adventuresses out for a bit of fun and hopefully score some treasure. Ok, a lot of treasure. Though at least one academic dissertation places them in the role of temptresses. I suppose that would work too, though not how I would play them. 

Have you used these two in your games? How did it work for you? What happened with them?

Links