Showing posts sorted by relevance for query adventures dark and deep. Sort by date Show all posts
Showing posts sorted by relevance for query adventures dark and deep. Sort by date Show all posts

Wednesday, September 16, 2015

Class Struggles: Class Compendium Books

RPGNow has a big sale going on on various d20 books.


I am not done with the class analysis I wanted to do today so I thought maybe I would highlight some of the books with new classes for your OSR games.  Some of these I have reviewed in the past.  I am sure there must be others, but these are the ones I am most familiar with.  Not all these books are on sale.

A Curious Volume of Forgotten Lore
One of the first, this is the book that launched BRW games and Adventures Dark & Deep. Part of +Joseph Bloch's "What If" experiment of a hypothetical Gary helmed 2nd Edition.  I recently went back and reread some of the articles from Gary about the 2nd Ed. game of AD&D that never was.  Interestingly he made comments about a 3rd and 4th edition game too!  This book covers the Bard, Jester, Mystic, Savant, and Mountebank classes.  The mystic was the first class I looked at for the Class Struggles series.

The Complete B/X Adventurer
This is the second book of the B/X Companion series by +Jonathan Becker.  Where Adventures Dark & Deep gave us a hypothetical AD&D 2nd Ed, Becker gives us a Companion set that never was.    This book gives us some extra rules but the main feature are the classes.  The classes are Acrobat, Archer, Barbarian, Bard, Beastmaster, Bounty Hunter, Centaur, Duelist, Gnome, Mountebank, Mystic, Ogre-Kin, Scout, Summoner, Tattoo Mage, Witch, and Witch Hunter. 17 new classes.  New classes in B/X and BECMI related games are a bit more varied since races are also classes.  But there are a lot of great classes here.

Basic Arcana
+Tom Doolan published his first work, Basic Arcana all the way back in 2013!  This is also a "Basic Era" product.  It starts with some "Class Variants"; Dwarf Priest, Dwarf Scout, Elf Sorcerer, and Elf Warrior. For humans we have the Martialist (like a monk) and the Barbarian. All of this and some extra rules on combat and a page of spells.

Magical Theorems & Dark Pacts
A favorite of mine, this book introduces a baker's dozen of new magic using classes and their spells. +Dyson Logos gives us the:  Cleric, Wizard, Elven Swordmage, Elven Warder, Enchanter, Fleshcrafter, Healer, Inquisitor, Merchant Prince, Necromancer, Pact-Bound, Theurge, and the Unseen.

ACKS Player's Companion
ACKS is still one of the slickest look games around.  +Alexander Macris gives us 19 new character classes, including the Anti-paladin, Barbarian, Dwarven Delver, Dwarven Fury, Dwarven Machinist, Elven Courtier, Elven Enchanter, Elven Ranger, Gnomish Trickster, Mystic, Nobiran Wonderworker, Paladin, Priestess, Shaman, Thrassian Gladiator, Venturer, Warlock, Witch, and Zaharan Ruinguard.  So a good collection really. That takes up about 44 pages of the book's 160.  New classes have new spells as well. Best of all is a character class creation guide. It look like a similar idea that appeared in Dragon years ago.  Basically it reduces any class to a set of points and you point buy a new class just like you would in say GURPS or Unisystem.  Maybe one day I'll check out a bunch of classes using this.

Theorems & Thaumaturgy
This is part a class book and of course all the new spells.  It's not part of the sale, but +Gavin Norman offers it as Pay What You Want, so make this worth his while.  The new Classes are the Elementalist, Necromancer and Vivimancer. The Vivimancer later gets his own book, but these are three very solid class choices.

Class Compendium
+James Spahn has been delivering solid classes since the dawn of his Barrel Rider Games.  This is a collection, edit of some of his best selling and favorite classes. The first 166 or pages are dedicated to a Basic Era/Labyrinth Lord compatible class.   Well this book is huge and we are given 52 classes, divided by category.
Arcane Allies: Alienist, Familiar, Thopian Gnome, Wild Wizard
Doughty Dwarves: Raging Slayer, Rune-Smith, Warchanter
Enchanting Elves: Dark Elf, Greensinger, Half-Elf, Sylvan Elf
Heroic Halflings: Burglar, Feast Master, Huckster, Lucky Fool, Tavern Singer
Holy Rollers: Angel, Friar, Inquisitor, Undead Slayer
In Shining Armor: Commander, Dragon Slayer, Knight
Martial Masters: Barbarian, Berserker, Gladiator, Samurai, Sword Master
Monstrous Marauders: Dragon, Goblin,  Half-Ogre, Half-Orc, Treant
Second Star to the Right: Fairy, Lost Boy, Pirate
Traveling Trouble-Makers: Acrobat, Explorer, Fortune Teller, Wanderer
Unhallowed Heroes: Cultist, Damphir, Death Knight. Eidolon
Urban Adventurers: Bandit, Bard, Bounty Hunter, Watchman
Virtuous Victorians: Automation, Investigator, Metaphysician, Shootist

New Class Options
One of the most recent one this comes from Genus Loci Games and +Johua De Santo.  The classes included here are the: Blood Witch, Chesh, Forrester, Highlander, Mermaid of the In-Land Sea, Mythwood Elf, Pixie, Prodigal, Ruca and the Draken-Knight.  I covered the Blood Witch in some detail a while back.

So. Over 120 (give or take) new classes.  Not to bad really.

Wednesday, May 29, 2013

Kickstarter Roundup

Here are some of the Kickstarters I have been keeping an eye on.  Most of these are funded now so it is about the stretch goals. Most of these are also ending soon.

Tome of Horrors Complete - 28mm Heroic Scale Miniatures
For 200 bucks you can get close to 50 minis.  They are white metal, like the old days, but not (as far as I can tell) painted. They look awesome, but even in my 3e game I am moving away from minis.
Still though these are very nice.

Adventures Dark and Deep Bestiary
This one should be well known to all in the OSR crowd.  900+ monsters in a format that should be easy to translate to any old-school game.
The more backer's this one gets the more art it gets.  See to me this is how to do a Kickstarter.
Joesph delivered on all his promises for his last Kickstarter and even got them in early.  The next book in the series he didn't even need a Kickstarter for.  So Bloch is quietly building his game, delivering quality books and supplements and generally just getting it done.  So backing this one is the right thing to do.  Really he kind of is the model of what you should do in a Kickstarter.

Cartoon Action Hour: Season 3
Loved Cartoon Action Hour: Season 2, so this one is a no-brainer for me.

Deluxe Exalted 3rd Edition
This one is just crazy.  First off it needs $60k for the book.  They go on to get close to half a million bucks!
I liked Exalted 2nd ed but I never got a chance to play it. 

Jeff Dee: Re-Creating AD&D Module Cover Paintings Part 1
This one has not met it's funding yet.  Some reproductions of some of Jeff Dee's module work. Featured are images from:
T1 Village of Hommlet (Back Cover) 
D3 Vault of the Drow (Back Cover) 
X1 Isle of Dread (Front Cover) 
S2 White Plume Mountain (Front Cover)
I'd love to see this one get funded too.

Adventure Maximus!
From Eden's George Vasilakos.  Funded, but still looks like a lot of fun.

And yesterday's newest one, Call of Cthulhu 7th Ed.

I was asked if I am going to back this one. I am not.  It's not that I don't like CoC, I love it. But to me this is not what a Kickstarter should be about.
CoC7 is funded. I like to fund Kickstarters though that look like they NEED my help. The ones that won't see the light of day without my input. Makes me feel like I am accomplishing something really.

Wednesday, June 10, 2020

Classic Adventures Revisited: X1 The Isle of Dread (BECMI Edition)

When I kicked off BECMI Month I mentioned that I was going to try to do BECMI versions of some regular features.  Here is one I was really looking forward too.

With the possible exception of B2 Keep on the Borderlands, no other adventure help so many new DMs as much as the Expert Set's The Isle of Dread.  In fact it had so much appeal that the module was available to purchase separately AND it was included with both the B/X Expert Set and BECMI Expert Set.  No surprise really since the module contained so much information.

For this review and overview I am considering my original print version of X1 along with some copies I managed to pick up from somewhere, the PDF version on DriveThruRPG and the Goodman Games Original Adventures Reincarnated hardcover version which features both the B/X and BECMI versions as well as a new 5th Edition D&D version.

The Isle of Dread is notable since it is the only B/X adventure to get reprinted in the newer TSR BECMI-era trade dress.

While my focus this week is on the D&D Expert set from 1983, I am also going to talk about my experiences with this from the D&D Expert Set of 1981.  The copies of the module do differ in layout, but they are largely the same in terms of content.  In fact I have not discovered many differences at all.

Yeah. I am a fan.

X1 The Isle of Dread
For this review I am considering the print version that came with my D&D Expert set, one purchase separate of the set and the PDF from DriveThruRPG.
The Ilse of Dread by David "Zeb" Cook and Tom Moldvay.  32 pages, color covers with blue maps. B&W interior art and maps.

The adventure that was to complete the new 1981 Basic and Expert Sets was written by the two main authors of those sets, David "Zeb" Cook and Tom Moldvay.  The Basic set would include the adventure module B2 Keep on the Borderlands written by Gygax himself. But the Expert set did not have an adventure until Cook and Moldvay wrote it.  Both drew on their love of pulp fiction and it shows.  Additionally, parts of the world created by Moldvay with his then writing partner of Lawrence Schick became the starting ground for the Known World, this world would later expand more until we got Mystara, but that is a topic for another post/review.
The adventure was so well received that when the expert set was rereleased in 1983 under Frank Mentzer editing, TSR included the Isle of Dread again with a new cover.

While the adventure centers around the eponymous island, there is a lot to this book that is above and beyond the adventure itself.

Part 1: Introduction
Here we get the basics of the world we are in and what this adventure was designed for.  Don't expect complicated plots here, this is a sandbox for new DM's wanting to try out adventuring in the Wilderness.   Here we also get our first look at our world.
"Map C-1" is such an unassuming name.  Though I will argue I have never read any map in such detail as I did with this one.  I don't even pour over maps of my beloved Chicago as much. 
Each country is given a brief, I mean really brief, description. Hardly more than a paragraph. But in those scant words were the seeds of a lifetime of adventure.
The biggest criticism, of course, you have such a hodge-podge of cultures and climes in a 1,200 x 1,000 miles square.  So if I put Chicago in Glanrti then the Kingdom of Ostland would be Halifax, and the Isle of Dread is about where the Bahamas are.  That's not a lot of land really.  But hey, I've made it work for me.
Seriously we are 2.5 pages in and I can already point to about 30 years of gaming.  What is in the rest of this book?

Part 2: The Isle of Dread
Here we get our plot hook for adventuring on the Isle of Dread.  A letter from pirate captain Rory Barbarosa. It is designed to get the characters to the island.  When really all I have ever needed was "hey there are dinosaurs on that island. wanna check it out?"  And it has always worked.  Plus it's a great excuse to use all those old plastic dinosaurs.
There is the trip to the island, which in my cases always became an adventure all on its own.
Once you get to the island only the lower South East peninsula has been detailed with the Village of Tanaroa, which comes straight out of the 1930s King Kong movie.  This was also the origin of one of my favorite NPCs ever, Bone Man, a village priest, and later warlock.  I even got some original art done of him for my Warlock book from none other than Jeff Dee himself.
Outside of the giant, Kong-style walls, there is the rest of the island. Here we run into not just some of the best D&D Expert set monsters, but some of the best monsters in the history of D&D.  The Rakasta, cat people with war-claws (and the 1982 Cat People was just around the corner!), the Phanatons, flying squirel-monkeys (had more than one player want to play them as a race!), the Aranea, and most of all the Kopru!

There is a meme floating around social media around the time of this review about being an adult suck because no one ever asks you what your favorite dinosaur is.  Well, my kids love this because they know mine, and it is a total cheat since it is not really a dinosaur, but something older, the Dimetrodon.  So the Dimetrodon Peril was the encounter *I* remember the best, not the "Deranged Ankylosaurus."  An animal high on "loco weed?"  No thanks, I grew up in the Mid-west that is not adventure material, that is something everyone saw once or twice.

The 8 or so pages in the center are all dedicated to some of the best maps in D&D up to Ravenloft.

Part 3: The Central Plateau
Seriously. There is so much going on here that it always takes me a couple session to get through it all and I have NEVER had a party investigate the entire central part of the island.  The Village of Mantru always gets a good investigation though.

Part 4: Taboo Island
The base of the Kopru.  These were my first crazy fish-men and I wanted to use them in place of the Kuo-toa in the D-Series, but I later relented.  I still kind of wish I had done it though.

Part 5: New Monsters
One of the best features of the BECMI-era modules, and this is no exception, are all the new monsters.  The above-mentioned ones, plus more dinosaurs and prehistoric creatures.  Sadly, no giant ape.  I did create some Sea-dragons for this and used them.

This adventure has not only stood the test of time, it has stood the test of editions.  Much like B2 Keep on the Borderlands I think I have run this for every single edition of *D&D since 1981. Most recently for D&D 5th edition and it still works great.   Plus every time I have run it there is something new to find and there is something new that the players do.
It is really no surprise that it was used for both iterations of the Expert Set.

Maybe second only to B2 and B1 in terms of numbers of players, but The Isle of Dread lasts as one of the best Basic-era adventures out there. In today's frame of mind, the adventure is equal parts Pirates of the Caribean, King Kong, and Jurassic Park. It is a heady cauldron of tropes, ideas, and just plain crazy fun.

Other Editions of D&D
The Isle of Dread is so popular that it got routinely updated to whatever was the popular version of D&D at the time.

D&D 3.x
Paizo, back when they were publishing Dragon and Dungeon magazines published Dungeon #114 which brought the Isle to 3rd Edition D&D and the World of Greyhawk.
The adventure Torrents of Dread by Greg Vaughan is a must-have for any fan of the original Isle of Dread.
They would later feature it again in issues #139, #142 and #145.



D&D 4
Mystara or Oerth? Where is the Isle of Dread?  D&D 4th Edition Manual of the Planes lets you have it both ways!  The Isle is part of the Feywilde and it can come in and out of other realities.  It's a pretty cool idea really.


D&D 5
There are a couple of ways to play the Isle of Dread using the new D&D 5th edition rules.
There is the Classic Modules Today: X1 The Isle of Dread 5e.  This is just conversion notes and monster stats. You still need the full adventure in order to play it.

The other is the fantastic Goodman Games Original Adventures Reincarnated #2 The Isle of Dread.


The book is a massive 328 pages and retails for just under $50.  So it is a big one.  Color covers and predominantly black & white interiors.  If you have any of the other Good Games Original Adventures you will know what you are getting here.  The first 10 pages deal with the history and background of the adventure. An article and an interview from David "Zeb" Cook. An article from Lawerence Schick on his and Tom Moldvay's creation of the Known World. As well as some other retrospectives.
The next 34 pages reprint the original 1981 version from the B/X Expert boxed set.
The next 38 pages reprint the 1983 version from the BECMI Expert boxed set.
It's great to see them both side by side though if I am being 100% fair the reduction in font size for the faithful reproductions is hard on these 50+-year-old eyes.

Now the material we spent all this money on.   The 5e update.
The 5th edition conversion is a complete rewrite of the adventure and covers 246 pages.  That seems like a lot, but a lot of material has been added including 90+ monsters, new magic items, 5 new spells, 15 NPCs, player handouts, and maps.

There is also an appendix for further adventures on the island. I have mentioned above how much potential this adventure has, this only supports my claim.

Regardless of which version you have (or how many) this is one of those adventures that succeeds both as a learning tool for new DMs and as a fantastic sandbox adventure that you can go back too time and time again.

Plays Well with Others
The Isle of Dread is also one of those adventures that just lends itself so well to all sorts of games.  I mention the "King Kong" feel to it, but there is also a strong "Lost World" of Sir Arthur Conan Doyle and "Pellucidar" from Edgar Rice Burroughs.  There is even a tiny bit of "Godzilla" and Monster Island here, the adventure remains very pulpy. This means that the setting can be used with a ton of different games and nothing at all about the island needs to change.

Dinosaurs? Of course! Weird fish people? The more the merrier! Pirates? Always! Strange Cults? Everyday!

I have already talked about how well you can use this adventure with two "D&D derived" games, the Pulpy exploits of Amazing Adventures.


and the equally pulpy, though the more dark fantasy of Astonishing Swordsmen & Sorcerers of Hyperborea.


Running this in either would only require the barest minimum of conversion.  In fact, using the Goodman Games version gives you a leg up for using it with Amazing Adventures since the SIEGE game (that powers AA and Castles & Crusades) is very similar to both AD&D and D&D5.

Of course, you can save your self some effort and use the brand new Amazing Adventures for 5e.


No. It is not out just yet.

But what else can you do?  Lots really.

Thanks to X1's solid pulp roots anything from around that time is also fair game.  No pun intended.


Hollow Earth Expedition and Leagues of Adventure are two Ubiquity powered RPGS.  Hollow Earth should really capture the minds and hearts of any Mystara fan since it is also a hollow world.  Leagues of Adventure is a pulpy Victorian age game.  Both though draw on the same sources that Cook and Moldvay did for the Isle of Dread.
The adventure would need to be tweaked a little to use with either of these games, but because their source materials are largely the same appropriate substitutes can be found in either game.

Editorial: Seriously Mystara fans, check out Hollow Earth Expedition. There is a ton of great ideas for Hollow World here.

But what about my own beloved Victorian Era?  I am so glad you asked!



Games like Gaslight and Ravenloft Masque of the Red Death already cleave close to the D&D rules used in the Isle of Dread.  These games just put more "dread" into them.  Both also take place in the late Victorian era so the pulpy spirit of adventure is already getting started.

Ghosts of Albion, my favorite child, takes place in the early Victorian era, and travel in the world is not as easy as it is in the 1880-1890s, but that still is not a problem. Ghosts' higher magic system is also a benefit here.

If you want to go even darker then there is the classic.


Call of Cthulhu's DNA is found deep in the introns of the Isle of Dread.  How do you convert this?  One simple change.  The Kopru used to be human.  Rory Barbarosa is not lost, he has been changed and even all these years later he is still alive as something else.
Hell. That's a good enough idea to use in any game!
While I personally think that everyone who plays any version of D&D should also play Call of Cthulhu, Sandy Petersen's Cthulhu Mythos for 5e is a great substitute.  Grab the 5e version of the Isle of Dread and no conversions are needed.

Monster Hunting
While monster hunting can be achieved with, well, every single game out there, my "Monster Naturalist" game is a little different.  You don't kill the monsters, you need to bring them back alive.
It is also not a stretch to say that my Monster Naturalist game idea got its start here with this island and its menageries.  But it found it's true form in Blue Rose.


The idea is a simple one.  The Isle of Dread is about to erupt in a huge volcano.  Not terribly original I know, in fact that is the point I am stealing from any number of pulpy-feeling movies.

The inhabitants have all been relocated to nearby islands all that is left are the dinosaurs and other strange creatures.  And that's where you, Sovereign’s Finest, come in.  Efforts to save some of these creatures are underway and it is your job to get them off the island before the volcano destroys it.  Easy enough idea and you have plenty of time. That is, as long as nothing goes wrong.

Blue Rose: The AGE RPG of Romantic Fantasy is a different game in which hunting and killing monsters is never the point.  Sure, evil monsters can be dispatched with no pause, but these are dinosaurs and the Queen feels that efforts should be made to rescue as many as can.  Of course, she does not want the lives of her Finest to be in jeopardy so great care is taken.  What the Queen and her advisors don't know about is the Kopru, are they trying to benefit from this disaster?  And the pirates, are they taking the animals (and maybe even the people) to be sold?  These will be the problems the envoys will need to solve.  Oh, and the volcano is starting to shake. A lot.

One day I need to run a campaign centered around the island and its neighbors.  I certainly have enough to keep me busy.

Links

Thursday, May 25, 2023

Reviews: Doctor Who RPG supplements

 A few quick ones now. I grabbed these to review because I wanted some of the Cubicle 7 books I knew would be good in emulating a FASA Doctor Who like game. So more UNIT, more CIA (Celestial Intervention Agency), and more aliens.

In all cases here I am reviewing the PDFs

Doctor Who: Aliens and Creatures
Doctor Who: Aliens and Creatures

Six PDFs in one ZIP file. 220+ pages total.

From the 10th Doctor era. What grabbed me first about this book was how well it looks with other Doctor Who books from other sources. This is due to the BBC mandated trade dress. While it means every era of Doctor Who will give us a different look (and core book) it also means that the books my kids were buying at school book fairs (wow, that was a long time ago!) will look great on the shelves next the RPG books. 

This package includes:

  • 138 page rulebook detailing many of the creatures faced in the Doctor's adventures, including the Cybermen, Cult of Skaro, Davros, the Weeping Angels and the Hath, additional rules for creating your own creatures both as enemies or as playable characters, and a system for creating new worlds for your adventures to take place on
  • 32 page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories
  • New gadget cards
  • Additional Story Point Counters
  • Detailed Creature Cards for easy reference

All to work with your 10th Doctor boxed set. The same level of art, design and layout given to the core game is here, making it one of the more attractive games out these days. Perfect for the Doctor Who gamer and the Doctor Who fan alike. And an excellent source of new things to run away from! 

This is a great product, full of all sorts of monsters, aliens, and other creatures primarily from the new version of Doctor Who (but some old favorites are still there). It was nice to have writeups for various Daleks, Cybermen, Catkind, Sontarans, and more. There are even more Traits and pre-built Trait packages given to aliens.  Along with aliens come their worlds, we have more detail on these as well. So you don't have to stick to Earth!

The adventure book (32 pages) has two ready-to-go adventures using these new creatures; and plenty of ideas on how to use the others. 

Some printing will be required for the cards and story point counters, but that is minimal. 

Despite the "trade dress" this can be used with any version of the Doctor Who RPG from Cubicle 7.

Defending the Earth: The UNIT Sourcebook
Defending the Earth: The UNIT Sourcebook

PDF. 160 pages.

This book comes to us from the Matt Smith/11th Doctor era but it has call back to the 3rd, 4th, 7th, 10th, and more Doctors. Even the cover features UNIT officers from those periods.

Like all the Who books, this one is full color. While it skews more to the new Who series, there is a lot of Classic Who material here including stats for the 3rd Doctor (Jon Pertwee).

The UNIT (United Intelligence Taskforce) is tasked by the UN with protecting the Earth from Alien threats. This book allows you to create UNIT bases, and personal and comes with two sample adventures.

In many ways, a UNIT-based game can be more interesting than a Doctor-based one. In this, everyone can have a nicely defined role. You have field scientists, soldiers of all sorts, and even civilians.

Among the features of this book are the expanded firearms and mass combat rules. The History of UNIT. Personnel includes plenty of new traits for the military, science, and civilians. And two UNIT-based adventures.

This is one of my favorite sourcebooks for DW so far. Not just because of the limitless possibilities, but also because there is more attention paid to the older series than other books (note I am not saying this is a flaw of the other books, but it is a nice feature of this one).

I also see this as one of the more flexible books. You can set up a small UNIT command base and let the wackiness ensue. In fact, my own playtest adventures with DW could easily be converted into a UNIT game. Think back to the 3rd Doctor's adventures; these were mostly Earth based with UNIT. All of those are great ideas for a game. Or even the Sarah Jane Adventures.

As with all books in this line, it is full color, well laid out, and full of stills from the show.

Doctor Who - The Time Traveller's Companion
Doctor Who - The Time Traveller's Companion

PDF 242 pages.

Again from the Matt Smtih/11th Doctor Era.

Now here is a book we would have LOVED to have had back in the FASA Doctor Who era. Everything we know about Gallifrey to date (well...to the date of this publication).

This product, like other supplements, is a bit freer with its use of material and image from the Classic series. So while the "trade dress" is the 11th Doctor, all the Doctors are featured here.

This book covers Gallifrey. It's history, it's culture, and of course, the Time Lords. This history by the way is great. We get deep cuts like "The Dark Times" and Morbius. Though only brief mentions of the Racnoss, the Great Vampires and the Carrionites in the Time Lord history. Interesting aside. All these early enemies of the Time Lords; spiders, vampires and witches respectively, all feature into the fears and horror tales of humans. Coincidence? 

There is even a little bit on the Time War here. 

Essentially if there is a Doctor Episode that featured Gallifrey or Time Lords it has representation here.  

We get updates/expansions on Time Lord Character creation. This includes character creation based on which of the great academies the Time Lord comes from. Nice touch. There are even expanded regeneration rules here that predict how the War Doctor would be. 

A brief overview of Time Travel is next. We get a good (ok better) explanations of the Blinovich Limitation Effect, or, "Why You Can't Cross Your Own Time Stream" and the Time Differential. Though the time differential is a good way to help explain how the Doctor never really knows how old he is. 

There is coverage on Vortex Manipulators, Time Corridors, Time Scoops, Time Dams, even "primitive" time travel machines. 

Updated information on TARDISes, including how to build your own in the game. Here things like the "Symbiotic Nuclei " of the Two Doctors episode is explained in 11th-Doctor-era terms and ideas. 

Several TARDIS templates are given from Ancient (Type 1 to 29) to Decommissioned (Type 30 to 59, The Doctor's TARDIS is Type 40), Modern (Type 60 - 89, used by The Rani and the main TARDISes of the Time War), and Advanced (Type 90+).  Like Characters, TARDISes have attributes and traits. 

Lastly, there is a Gamemaster section, divided into four chapters.

This covers not only running a game, but things the GM needs to know that the players should not. These are details like what tyrant the Great Rassilon was, how Omega survived, how Morbius escaped Time Lord justice, the War Chief, and the workings of the CIA. 

There are the hidden files about the weapons of the Time War (the Moment had not been created in the show just yet) and other monstrosities. 

We get some other Time Lord Renegades from the show, Drax, The Monk (separate now), the Rani, Romana, and even the new regeneration cycle of the Master.

More details on travelling in time and how to deal with players being...well, players in this. 

There is even a TARDIS controls diagram that reminds me of the 1980s Doctor Who Technical Manual which also works as a TARDIS character sheet.

--

These books are not required but certainly ad a LOT to your Doctor Who games. If your goal is to build a game that is more akin to what we used to do with the old FASA Doctor Who games, then these are the best places to start.

Monday, May 6, 2013

Kickstarters for Monday

Here are some Kickstarters I am tracking this fine Monday morning.

The Victorian Academy of Magick Book
http://www.kickstarter.com/projects/415194828/the-victorian-academy-of-magick-book

Cartoon Action Hour: Season 3
http://www.kickstarter.com/projects/800609645/cartoon-action-hour-season-3

Adventure Maximus!
http://www.kickstarter.com/projects/1801360072/adventure-maximus

Tome of Horrors Complete - 28mm Heroic Scale Miniatures
http://www.kickstarter.com/projects/centerstageminis/tome-of-horrors-complete-28mm-heroic-scale-miniatu

Adventures Dark and Deep Bestiary
http://www.kickstarter.com/projects/623939691/adventures-dark-and-deep-bestiary


Re-Creating AD&D Module Cover Paintings Part 1, by Jeff Dee
http://www.kickstarter.com/projects/jeffdee/1227941745?token=95c6d060

That's quite a bit.  Most are already funded and are now hitting some cool stretch goals.
Adventure Maximus! is a new game by Eden Studios' own George Vasilakos.  It is an introduce kids to RPGs RPG and I think it has a quite a lot of potential. It's a bit more ambitious than the others I think.  Not in terms of amount needed to be raised, but also the audience.  I'd like to see it do well to be honest.

Thursday, March 12, 2015

The 30 Greatest D&D Adventures of All Time

Been kinda of obsessed with lists lately.  But this one does have a point for me.  A while back (2004 in fact) the Pazio run of Dungeon Magazine listed their top 30 adventures of all time.

I have been going through what I call the "Classical Canon" of D&D.  Not just so I have the experience of running them all, but so my kids can also enjoy these great adventures.  I also am looking for what makes a truly great D&D adventure; something that people still talk about years later.

Anyway here is the list with my thoughts.

30. The Ghost Tower of Inverness, 1980 (C2)
This is great one, but an odd one to run with a party in an ongoing campaign.  So I used it in my Doctor Who Adventures in Time and Space playtest and ran it as "The Ghost Tower of Inverness, Illinois".  I used this as the location of the "Ghost Tower" which is actually a malfunctioning Time Beacon.

29. The Assassin’s Knot, 1983 (L2)
Personally I prefer L1, Secret of Bone Hill, but this is a great sequel and I can see why many people like it more than Bone Hill.  Assassin's Knot works well as a murder mystery, but not great if your players are wanting to go in a bust skulls.

28. The Lost City, 1982 (B4)
I played this one in 8th Grade when it was new and had a blast.  I ran it again for my kids a few years back and still had a blast.  There were so many things in it I had forgotten and I spent most of the module smiling to myself in memory.  It is a Moldvay classic really and really has the feel of early 80s Basic D&D.

27. The Sinister Secret of Saltmarsh, 1981 (U1)
This was one I played back in the day but I have yet to run.  I have it all ready to go with my 3rd Ed. conversion notes.  Of course at the time I thought this was great because I was deep into my Anglophilia and I thought ANYTHING from England was perfect. Given that it was written (in part) by Don Turnbull then it was bound to be good.  If I remember right I played this one after Lost City.  I loved the tenor and mood of the module. It inspired an adventure I wrote in 88 called "Home by the Sea".  Parts of that adventure were then later used in my Ghosts of Albion adventure Blight, which took place in Ireland.  So it all came full circle.

26. City of Skulls, 1993 (WGR6)
This is an odd one. I never played it, never ran it and never really heard anything about it.  This was near the end of my Ravenloft games and very, very close to the time where I took a huge break from D&D.  I will check it out sometime, but doubt if I'll ever run it.

25. Dragons of Despair, 1984 (DL1)
I never played or ran any of the Dragonlance modules.  I enjoyed the books when they came out and I liked the idea that everyone playing was going through it all at the same time.  Hey, maybe someone should revive this for the next D&D Encounters!  I loved the idea and I loved the new design of the modules, but even then it felt a little railroady to me.  Plus I wanted to use my own characters.

24. City of the Spider Queen, 2002
I am not a good judge of this one. I don't like Drizzt. I don't like R.A. Salvatore. I never really cared for the Forgotten Realms till about 4th Edition.  I don't really know anything about this module. I suspect it was added to the list because there was a dearth of "modern" adventures and most of the others were "Greyhawk" related.

23. The Forgotten Temple of Tharzidun, 1982 (WG4)
Now this adventure...This one I can get behind.  I never played this one, but I have run it twice. It's a death dealer and a peak into what might have been coming as a narrative arc if Gygax had been into such things.  This module is one of out first peeks into the horror that is Tharzidun, a god that is part Cthulhu and part Satan in my game.  I am weaving material from this module into my larger campaign.

22. The Lost Caverns of Tsojcanth, 1982 (S4)
The same is true for this module. I remember buying it as soon as it came out and I begged my DM to run me through it.  I have run it myself twice since, the most recent time with my Dragonslayers group.  This is one of my most favorite modules. It has a vampire, Iggwilv, tons of new demons (many that later became part of the Monster Manual II) and just enough puzzles to keep the players on their toes. Running it this last time was a lot of fun.

21. Dark Tower, 1979 from Judge’s Guild (JG 0088)
While I would argue that this is an obligatory JG entry, this one is actually a lot of fun.  I never played it myself and it is so rare on eBay that it has been cost prohibative.  Thankfully we have PDFs of the Original and of the 3.5 update.

20. Scourge of the Slave Lords, 1986 (A1-4)
Another classic getting the reprint treatment.  I remember playing this one in 8th grade as well.  My DM at the time folded the Lost City into the A series to make a campaign out of them. Also he had a copy of Grimtooth's Traps which made everything deadlier. Or as he said "better".  I still have a thief stuck somewhere in a pit trap.

19. Against the Cult of the Reptile God, 1982 (N1)
I have never played or run this one.   I have though always wanted to use it as a start of a "Second" campaign,  After running the Classical Canon, I would start with a new campaign focusing on reptiles as the enemy.  Work in some modern "Reptoids" and have a go at it.  Maybe someday I will still do this.  But this is a fun adventure to read.

18. The Hidden Shrine of Tamochan, 1980 (C1)
Another great old module I never played, but read many times.  Like N1 I always hoped that I could use this one as part of a second campaign.  Though given some of the elements I would not be amiss using it in my "Come Endless Darkness" campaign.  I already have too many modules/adventures for the 5-7 level range.

17. Ruins of Undermountain, 1991
Ah. This is one that I have always known about but never really bothered with.  It was Forgotten Realms so I never gave it much thought.  Though I always thought this was more of a campaign expansion, ie part of the the whole Underdark deal so I never considered it an adventure.

16. Isle of Dread, 1980 (X1)
Oh the hours I spent pouring over this map.  This was Tom Moldvay's love letter to the pulp era and to such classic horror movies as King Kong. This also included the first full map of the Known World.  I ran it many times as a kid and it was one of the first modules I ran for my son.  He wanted to go an island of monsters, "like in Godzilla".  This did not disappoint him or me.  More so than any other adventure, the Dragonslayers were born here.

15. Castle Amber, 1981 (X2)
Another great. Again Moldvay's pulp horror influences are showing here, in particular his love for the works of Clark Ashton Smith. This time we enter an old house full of crazy characters and plenty of dangers.  This could have come off as a "fun house" dungeon, but something in the presentation is different.  Maybe it is the undertones of horror and dread.   My players in our 5e game are going through this one now. I have dropped the first hints of the "coming darkness" to them here.
This is one of my personal favorites. Certainly part of my top 5.

14. Dead Gods, 1997
Dead Gods is not an adventure I have ever run or been in, but it is one I have used quite a bit.  There are a number of elements in it that I use for my "Rise of Orcus" plot. Especially back in the 4e days and the rise of Orcus adventures.  Honestly there are enough adventures out there that you could build a universe (and edition) spanning mega campaign on nothing more than stopping the machinations of Orcus.  One day I should give that a try.

13. Dwellers of the Forbidden City, 1981 (I1)
This is a great adventure and part of my "Second Campaign" (AGGHHH too many adventures to play!) it is also at the 4th-7th level sweet spot.  This one is a key part of that idea since it introduced the Yuan-ti, a monster I have used repeatedly; often calling them Ophidians.   It has elements that would fit in nicely with my 5th edition group, but I have too many adventures for this level.

12. The Forge of Fury, 2000
So this is our obligatory 3e adventure I think.  I never played it or ran it, thought I have read it.  Personally I think The Sunless Citadel was better and should have been on this list.  It was the first and introduced a generation to Meepo.  Sure he was no Aleena, but you could also say that Aleena was no Meepo!

11. The Gates of Firestorm Peak, 1996
Ugh.  Sorry, but there is a lot about this module I just don't like.  I don't care for the shoehorn plot for starters and I hated the Skills & Powers books. Som much that it threw me off of D&D till 3e came out.  It was "Lovecraftian" and I did like that.  I suspect that is why it is on this list to be honest. Though many of the ideas in this module came into sharper focus during the 3e years.

10. Return to the Tomb of Horrors, 1998
You have to admit. This is a total cheat.  I have it, I enjoyed it and I like the idea that the Tomb is something that people can keep going back too (whatever the edition).  As a sequel there is a lot to like. As a stand alone and on it's own merits though it might be passable.

9. White Plume Mountain, 1979 (S2)
I am inordinately fond of the S series of modules.  This one is no different.  It of course makes 0 sense, but works great as an epic D&D adventure. Plus it gave us Wave, Whelm and Blackrazor.

8. Return to the Temple of Elemental Evil, 2001
In many ways I like this one better than the original. I like the idea of returning to the Temple I also like the idea of talking in game about adventures that came before.  Gives me a sense of continuity.   This is one of my favorite 3.x era modules to be honest.

7. The Keep on the Borderlands, 1979 (B1)
What can I honestly say about this one?  The Cave of Chaos were as well traveled as a local Mall in the 1980s.   When I think "Classic Canon" this is the first thing that comes to mind.

6. The Desert of Desolation, 1987 (I3-5)
Another total cheat this "super" module is made up of Pharoah (I3), Oasis of the White Palm (I4) and Lost Tomb of Martek (I5).   Though to be totally fair they are linked together. Another really great set of adventures I would LOVE to play or run (read them many times) but not likely to.  Maybe if I do my "Second Campaign".  There is a lot in these I have used elsewhere though.

5. Expedition to the Barrier Peaks, 1980 (S3)
"You know what AD&D needs?  Freaking laser guns! Lasers and killer robots!"  Seriously. Has there ever been a module to encapsulate everything the late 70s and early 80s was all about more than this one?  It even has a karate instructor robot.  I am going to add in a break-dancing robot that moves to a funky Herbie Hancock beat when I run this next.  Which should be soon. I am going totally gonzo with it too. I am grabbing bits of Gamma World and Metamorphosis Alpha too.   In fact since the characters are higher level than the module requires I am doing a sort of "Return to the Barrier Peaks" spin on it. I am going to add some material from The Illithiad as well.

4. The Temple of Elemental Evil, 1985 (T1-4)
Another of the classic canon. If you didn't start your adventure in the keep, then chances are you started it here.  I have always wanted to run this one and never have.  I have used pieces of it before.
I suppose if I do my "second campaign" I will start with this and change the temple a bit.

3. Tomb of Horrors, 1978 (S1)
We just finished this one and it was every bit the meat grinder it was rumored to be.  I had gone through back in the day, but running it was a completely different experience.  Now I might be branded as a heretic here but it is not really that good of an adventure.  Really it isn't. There are lot things in the adventure that don't make sense except in a D&D world.  That being said it is a rite of passage and everyone should try it at least once under their favorite edition or at least once under 1st ed as Gary intended it to be.

2. Ravenloft, 1983 (I6)
Here we go. This is my favorite module on the list. I just love it; warts and all.  Yeah there are some real leaps in logic in this one and there are plenty of reasons NOT to like it, but I don't care. I think it is great. It's a Hammer Horror film in D&D form right down to the small "Hammer Hamlet" village with terrified peasants.  There are vampires, gypsies, werewolves, really strong zombies, gargoyles. Even a huge pipe organ played by the vampire.  You can almost hear Toccata and Fugue in D minor while running it. I have played through this once and I have ran it three or four times.  I would love to try it sometime under the Ghosts of Albion rules.  I am going to take my 5e group through it when they complete Castle Amber.

1. Queen of Spiders, 1986 (G1-3, D1-3, Q1)
The first AD&D campaign arc.  We talk alot about being "plot free" in our adventures but when it get right down to it we love a good story arc and the GDQ was that.  I am not 100% sure that Q1 lived up the promise of the G and D series, but damn was it fun.
This super module was made up of:


Back in the day EVERYONE was going through this. It was the D&D Encounters of it's time.  The only problem was no one was doing it at exactly the same time or way.  So I know dozens of stories about how these turned out. I have dozens of my own.  Plus that Bill Willingham cover of the Giants is one of the most iconic covers of the age I think.

There you are. The 30 greatest adventures as ranked by Dungeon Magazine.
Do you agree or disagree?  What is missing?

Here are my honorable mentions.

In Search of the Unknown, 1978 (B1)
Every adventure starts somewhere. Mine usually start here.  This is my go to module for a quick a easy sandbox style dungeon crawl.  I have run it half a dozen times or more with new groups and it is always a thrill.

Palace of the Silver Princess, 1981 (B3)
Yes it is a rather silly adventure, but I really enjoy it.  Plus the backstory on it makes it a lot more fun.

Palace of the Vampire Queen, 1976 from WeeWarriors (V2)
The first ever published adventure or "DM's Kit" as it was called then.  What it lacks detail it makes up for in style.  I have ran this one twice now under various systems.  It works with everything to be honest; it is that sandboxy.

Thursday, January 22, 2015

Gog and Magog for Advanced Era Games

Don't you love it when you are doing a bit of research on a couple of different things and suddenly you read one thing and all these disparate threads come together as a nice whole?  Jung used to call it Synchronicity.  I say that if you bury your head in something for long enough your research numbed brain will see connections everywhere.  In either case this is some thing that clicked for me the other day.

I was doing research on the the original Balor/Type VI demons in 1st Ed AD&D and how there are only six of them.  The DMG lists them as Balor (their leader and the largest), Errtu, Ndulu, Ter-Soth, Alzoll, and Wendonai.  Wendonai.  Doesn't exactly fill you with fear does it.  Since I am using the OGC Balor as the basis of my own Baalor in my games I wanted to expand them a bit.  So these names are purely off limits (save for Balor).

That tied in with all the myths I have been reading (well, since forever) of Ireland, England, Scotland and Wales (er Walesland?).  There was a Balor there too.  Only he was a giant with one eye on his forehead and another on the back of his head. I was reading about all these giants when I came across Gogmagog.

I had been familiar with Gog and Magog and Gogmagog because of an off-hand reference on Doctor Who years and years before.  I had scribbled down that Gog and Magog were akin to Ogres, but divine.  I choose ogres because of something the Doctor said "Gog, Magog and Ogre",  pronounced 'O-gree'.  In the book of Revelations Gog and Magog were the ultimate enemies of God's people.  Though to be fair Gog and Magog hopscotch all over the Bible and one is never really sure if they are individuals, peoples, or lands.  Gog and Magog also appear in the Qur'an as a monster (the monster of Gog and Magog) or again as a land.


Recently I reread the Silmarillion by J.R.R. Tolkien.  The chief of the Balrogs was a being known as Gothmog.  I knew I was on to something.  Obviously Tolkien, a professor of English literature and languages (especially Old English) knew of Gogmagog. In some early versions of Tolkien's work Gothmog is even described as a "son of Melkor and the ogress Fuithluin",  Later a "Gothmog" was also the orc in charge of Mordor's army in the Return of the King.  Obviously named after the Balrog (and less confusing than Glorfindel of Rivendell vs. Glorfindel of Gondolin).

All of this though has given me some ideas.

Here they are using OSRIC and  LL Advanced  Edition Companion.  All text below is considered Open for use under the OGL.

Section 15: OSRIC Chapter V copyright 2007-08 by Stuart Marshall, Chris Hopkins, James Boney, Robert Ross, Jeremy Goehring, Mike Davison, Daniel Proctor, B. Scot Hoover, Chris Cain, Bill Silvey, Floyd Canaday, Vincent Frugé and Matthew James Stanham.
Advanced Edition Companion, Copyright 2009-2010, Daniel Proctor. Author Daniel Proctor.
Adventures Dark and DeepTM Bestiary, Copyright 2011-2013 BRW Games, LLC.
Gog and Magog for Advanced Era Games, Copyright 2015 Timothy S. Brannan.

Gog and Magog
Class F Standard Order (true) Demons
Frequency:  Very Rare (Unique Demons)
No. Encountered:  2
Size: Large, 13' (Gog), 13' 5" (Magog)
Move: 60 ft; 150 ft flying (AA:III)
Armor Class:  -3 (Gog) / -4 (Magog)
Hit Dice*: 10d8+10 (Gog), 10d8+21 (Magog)
Attacks: 1 bite or by special attack
Damage: 1d12+4
Special Attacks: Flaming great sword (2d8) (Gog) or Flaming great axe (2d8) (Magog) + 3d6 fire
Special Defenses: +2 or better magic weapon to hit
Magic Resistance: 75%
Lair Probability: 0%
Intelligence: High
Alignment: Chaotic evil
Level/XP: 9/3,750 + 13/hp**

Gog and Magog are two unique demons of the same sort of Balor.  While they are larger and more aggressive than their kin, their natures preclude them from ruling large numbers of lower demons as their brethren might.   Gog and Magog are described as "brothers" and this has never been proven by any occult scholar.  They share a physical similarity to each other.  Gog is large, predominantly red in color with black hair and beard. He wields a large flaming sword in battle.  Magog is larger, predominantly black in color with red hair and beard.  He wields a large flaming great axe.  Either causes an extra 3d6 points of fire damage per hit.
Gog and Magog can also use the following powers at will: detect invisibility, detect magic, dispel magic, fear (as the wand), pyrotechnics, read languages, read magic, suggestion, telekinesis (600 lbs.), and symbol (despair, fear, sleep, and stunning).   A +2 or better magical weapon to hit.
Unlike other demons, Gog and Magog cannot gate in lesser true demons.  Instead they may summon 2d6 demonic Ogres each.  These creatures appear as normal ogres save that their skin is red and they are immune to fire, poison, sleep and charm spells.  They also need a +1 or better magical weapon to hit.  Demonic ogres always have the maximum hitpoints for ogres.
Much like other demons, these two will bicker and fight and even plot against each other.  However when confronted with a common foe the will work together to defeat them.  They are completely loyal only to each other. They are often found in each other's company.
They are most often found on the Material Plane, the summoning ritual for one will also summon the other and only rarely in the Abyss.
They are violent, aggressive and constantly angry.  Neither is much for planning, but when pressed they are good strategists and have been used as generals by stronger Demon Lords and Princes.  They have even been known to serve the Baalseraph Ahriman, also known as Angra Mainyu.  A common tactic among the Demon Lords that engage their services are to choose a location and let the brothers go.

*Many "Advanced Era Games" use a d8 for monster HD. I prefer to use a d10 myself.
** Adjust according to your preferred system.

Thursday, October 3, 2024

Dracula, The Hunters' Journals: 03 October; Dr. Seward's Diaries and Jonathan Harker's Journal

Three chapters tonight in the lives of our hunters, or one very busy, very important, day.

Dracula - The Hunters' Journals

CHAPTER XXI

DR. SEWARD’S DIARY

3 October.—Let me put down with exactness all that happened, as well as I can remember it, since last I made an entry. Not a detail that I can recall must be forgotten; in all calmness I must proceed.

When I came to Renfield’s room I found him lying on the floor on his left side in a glittering pool of blood. When I went to move him, it became at once apparent that he had received some terrible injuries; there seemed none of that unity of purpose between the parts of the body which marks even lethargic sanity. As the face was exposed I could see that it was horribly bruised, as though it had been beaten against the floor—indeed it was from the face wounds that the pool of blood originated. The attendant who was kneeling beside the body said to me as we turned him over:—

“I think, sir, his back is broken. See, both his right arm and leg and the whole side of his face are paralysed.” How such a thing could have happened puzzled the attendant beyond measure. He seemed quite bewildered, and his brows were gathered in as he said:—

“I can’t understand the two things. He could mark his face like that by beating his own head on the floor. I saw a young woman do it once at the Eversfield Asylum before anyone could lay hands on her. And I suppose he might have broke his neck by falling out of bed, if he got in an awkward kink. But for the life of me I can’t imagine how the two things occurred. If his back was broke, he couldn’t beat his head; and if his face was like that before the fall out of bed, there would be marks of it.” I said to him:—

“Go to Dr. Van Helsing, and ask him to kindly come here at once. I want him without an instant’s delay.” The man ran off, and within a few minutes the Professor, in his dressing gown and slippers, appeared. When he saw Renfield on the ground, he looked keenly at him a moment, and then turned to me. I think he recognised my thought in my eyes, for he said very quietly, manifestly for the ears of the attendant:—

“Ah, a sad accident! He will need very careful watching, and much attention. I shall stay with you myself; but I shall first dress myself. If you will remain I shall in a few minutes join you.”

The patient was now breathing stertorously and it was easy to see that he had suffered some terrible injury. Van Helsing returned with extraordinary celerity, bearing with him a surgical case. He had evidently been thinking and had his mind made up; for, almost before he looked at the patient, he whispered to me:—

“Send the attendant away. We must be alone with him when he becomes conscious, after the operation.” So I said:—

“I think that will do now, Simmons. We have done all that we can at present. You had better go your round, and Dr. Van Helsing will operate. Let me know instantly if there be anything unusual anywhere.”

The man withdrew, and we went into a strict examination of the patient. The wounds of the face was superficial; the real injury was a depressed fracture of the skull, extending right up through the motor area. The Professor thought a moment and said:—

“We must reduce the pressure and get back to normal conditions, as far as can be; the rapidity of the suffusion shows the terrible nature of his injury. The whole motor area seems affected. The suffusion of the brain will increase quickly, so we must trephine at once or it may be too late.” As he was speaking there was a soft tapping at the door. I went over and opened it and found in the corridor without, Arthur and Quincey in pajamas and slippers: the former spoke:—

“I heard your man call up Dr. Van Helsing and tell him of an accident. So I woke Quincey or rather called for him as he was not asleep. Things are moving too quickly and too strangely for sound sleep for any of us these times. I’ve been thinking that to-morrow night will not see things as they have been. We’ll have to look back—and forward a little more than we have done. May we come in?” I nodded, and held the door open till they had entered; then I closed it again. When Quincey saw the attitude and state of the patient, and noted the horrible pool on the floor, he said softly:—

“My God! what has happened to him? Poor, poor devil!” I told him briefly, and added that we expected he would recover consciousness after the operation—for a short time, at all events. He went at once and sat down on the edge of the bed, with Godalming beside him; we all watched in patience.

“We shall wait,” said Van Helsing, “just long enough to fix the best spot for trephining, so that we may most quickly and perfectly remove the blood clot; for it is evident that the hæmorrhage is increasing.”

The minutes during which we waited passed with fearful slowness. I had a horrible sinking in my heart, and from Van Helsing’s face I gathered that he felt some fear or apprehension as to what was to come. I dreaded the words that Renfield might speak. I was positively afraid to think; but the conviction of what was coming was on me, as I have read of men who have heard the death-watch. The poor man’s breathing came in uncertain gasps. Each instant he seemed as though he would open his eyes and speak; but then would follow a prolonged stertorous breath, and he would relapse into a more fixed insensibility. Inured as I was to sick beds and death, this suspense grew, and grew upon me. I could almost hear the beating of my own heart; and the blood surging through my temples sounded like blows from a hammer. The silence finally became agonising. I looked at my companions, one after another, and saw from their flushed faces and damp brows that they were enduring equal torture. There was a nervous suspense over us all, as though overhead some dread bell would peal out powerfully when we should least expect it.

At last there came a time when it was evident that the patient was sinking fast; he might die at any moment. I looked up at the Professor and caught his eyes fixed on mine. His face was sternly set as he spoke:—

“There is no time to lose. His words may be worth many lives; I have been thinking so, as I stood here. It may be there is a soul at stake! We shall operate just above the ear.”

Without another word he made the operation. For a few moments the breathing continued to be stertorous. Then there came a breath so prolonged that it seemed as though it would tear open his chest. Suddenly his eyes opened, and became fixed in a wild, helpless stare. This was continued for a few moments; then it softened into a glad surprise, and from the lips came a sigh of relief. He moved convulsively, and as he did so, said:—

“I’ll be quiet, Doctor. Tell them to take off the strait-waistcoat. I have had a terrible dream, and it has left me so weak that I cannot move. What’s wrong with my face? it feels all swollen, and it smarts dreadfully.” He tried to turn his head; but even with the effort his eyes seemed to grow glassy again so I gently put it back. Then Van Helsing said in a quiet grave tone:—

“Tell us your dream, Mr. Renfield.” As he heard the voice his face brightened, through its mutilation, and he said:—

“That is Dr. Van Helsing. How good it is of you to be here. Give me some water, my lips are dry; and I shall try to tell you. I dreamed”—he stopped and seemed fainting, I called quietly to Quincey—“The brandy—it is in my study—quick!” He flew and returned with a glass, the decanter of brandy and a carafe of water. We moistened the parched lips, and the patient quickly revived. It seemed, however, that his poor injured brain had been working in the interval, for, when he was quite conscious, he looked at me piercingly with an agonised confusion which I shall never forget, and said:—

“I must not deceive myself; it was no dream, but all a grim reality.” Then his eyes roved round the room; as they caught sight of the two figures sitting patiently on the edge of the bed he went on:—

“If I were not sure already, I would know from them.” For an instant his eyes closed—not with pain or sleep but voluntarily, as though he were bringing all his faculties to bear; when he opened them he said, hurriedly, and with more energy than he had yet displayed:—

“Quick, Doctor, quick. I am dying! I feel that I have but a few minutes; and then I must go back to death—or worse! Wet my lips with brandy again. I have something that I must say before I die; or before my poor crushed brain dies anyhow. Thank you! It was that night after you left me, when I implored you to let me go away. I couldn’t speak then, for I felt my tongue was tied; but I was as sane then, except in that way, as I am now. I was in an agony of despair for a long time after you left me; it seemed hours. Then there came a sudden peace to me. My brain seemed to become cool again, and I realised where I was. I heard the dogs bark behind our house, but not where He was!” As he spoke, Van Helsing’s eyes never blinked, but his hand came out and met mine and gripped it hard. He did not, however, betray himself; he nodded slightly and said: “Go on,” in a low voice. Renfield proceeded:—

“He came up to the window in the mist, as I had seen him often before; but he was solid then—not a ghost, and his eyes were fierce like a man’s when angry. He was laughing with his red mouth; the sharp white teeth glinted in the moonlight when he turned to look back over the belt of trees, to where the dogs were barking. I wouldn’t ask him to come in at first, though I knew he wanted to—just as he had wanted all along. Then he began promising me things—not in words but by doing them.” He was interrupted by a word from the Professor:—

“How?”

“By making them happen; just as he used to send in the flies when the sun was shining. Great big fat ones with steel and sapphire on their wings; and big moths, in the night, with skull and cross-bones on their backs.” Van Helsing nodded to him as he whispered to me unconsciously:—

“The Acherontia Aitetropos of the Sphinges—what you call the ‘Death’s-head Moth’?” The patient went on without stopping.

“Then he began to whisper: ‘Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life; and dogs to eat them, and cats too. All lives! all red blood, with years of life in it; and not merely buzzing flies!’ I laughed at him, for I wanted to see what he could do. Then the dogs howled, away beyond the dark trees in His house. He beckoned me to the window. I got up and looked out, and He raised his hands, and seemed to call out without using any words. A dark mass spread over the grass, coming on like the shape of a flame of fire; and then He moved the mist to the right and left, and I could see that there were thousands of rats with their eyes blazing red—like His, only smaller. He held up his hand, and they all stopped; and I thought he seemed to be saying: ‘All these lives will I give you, ay, and many more and greater, through countless ages, if you will fall down and worship me!’ And then a red cloud, like the colour of blood, seemed to close over my eyes; and before I knew what I was doing, I found myself opening the sash and saying to Him: ‘Come in, Lord and Master!’ The rats were all gone, but He slid into the room through the sash, though it was only open an inch wide—just as the Moon herself has often come in through the tiniest crack and has stood before me in all her size and splendour.”

His voice was weaker, so I moistened his lips with the brandy again, and he continued; but it seemed as though his memory had gone on working in the interval for his story was further advanced. I was about to call him back to the point, but Van Helsing whispered to me: “Let him go on. Do not interrupt him; he cannot go back, and maybe could not proceed at all if once he lost the thread of his thought.” He proceeded:—

“All day I waited to hear from him, but he did not send me anything, not even a blow-fly, and when the moon got up I was pretty angry with him. When he slid in through the window, though it was shut, and did not even knock, I got mad with him. He sneered at me, and his white face looked out of the mist with his red eyes gleaming, and he went on as though he owned the whole place, and I was no one. He didn’t even smell the same as he went by me. I couldn’t hold him. I thought that, somehow, Mrs. Harker had come into the room.”

The two men sitting on the bed stood up and came over, standing behind him so that he could not see them, but where they could hear better. They were both silent, but the Professor started and quivered; his face, however, grew grimmer and sterner still. Renfield went on without noticing:—

“When Mrs. Harker came in to see me this afternoon she wasn’t the same; it was like tea after the teapot had been watered.” Here we all moved, but no one said a word; he went on:—

“I didn’t know that she was here till she spoke; and she didn’t look the same. I don’t care for the pale people; I like them with lots of blood in them, and hers had all seemed to have run out. I didn’t think of it at the time; but when she went away I began to think, and it made me mad to know that He had been taking the life out of her.” I could feel that the rest quivered, as I did, but we remained otherwise still. “So when He came to-night I was ready for Him. I saw the mist stealing in, and I grabbed it tight. I had heard that madmen have unnatural strength; and as I knew I was a madman—at times anyhow—I resolved to use my power. Ay, and He felt it too, for He had to come out of the mist to struggle with me. I held tight; and I thought I was going to win, for I didn’t mean Him to take any more of her life, till I saw His eyes. They burned into me, and my strength became like water. He slipped through it, and when I tried to cling to Him, He raised me up and flung me down. There was a red cloud before me, and a noise like thunder, and the mist seemed to steal away under the door.” His voice was becoming fainter and his breath more stertorous. Van Helsing stood up instinctively.

“We know the worst now,” he said. “He is here, and we know his purpose. It may not be too late. Let us be armed—the same as we were the other night, but lose no time; there is not an instant to spare.” There was no need to put our fear, nay our conviction, into words—we shared them in common. We all hurried and took from our rooms the same things that we had when we entered the Count’s house. The Professor had his ready, and as we met in the corridor he pointed to them significantly as he said:—

“They never leave me; and they shall not till this unhappy business is over. Be wise also, my friends. It is no common enemy that we deal with. Alas! alas! that that dear Madam Mina should suffer!” He stopped; his voice was breaking, and I do not know if rage or terror predominated in my own heart.

Outside the Harkers’ door we paused. Art and Quincey held back, and the latter said:—

“Should we disturb her?”

“We must,” said Van Helsing grimly. “If the door be locked, I shall break it in.”

“May it not frighten her terribly? It is unusual to break into a lady’s room!”

Van Helsing said solemnly, “You are always right; but this is life and death. All chambers are alike to the doctor; and even were they not they are all as one to me to-night. Friend John, when I turn the handle, if the door does not open, do you put your shoulder down and shove; and you too, my friends. Now!”

He turned the handle as he spoke, but the door did not yield. We threw ourselves against it; with a crash it burst open, and we almost fell headlong into the room. The Professor did actually fall, and I saw across him as he gathered himself up from hands and knees. What I saw appalled me. I felt my hair rise like bristles on the back of my neck, and my heart seemed to stand still.

The moonlight was so bright that through the thick yellow blind the room was light enough to see. On the bed beside the window lay Jonathan Harker, his face flushed and breathing heavily as though in a stupor. Kneeling on the near edge of the bed facing outwards was the white-clad figure of his wife. By her side stood a tall, thin man, clad in black. His face was turned from us, but the instant we saw we all recognised the Count—in every way, even to the scar on his forehead. With his left hand he held both Mrs. Harker’s hands, keeping them away with her arms at full tension; his right hand gripped her by the back of the neck, forcing her face down on his bosom. Her white nightdress was smeared with blood, and a thin stream trickled down the man’s bare breast which was shown by his torn-open dress. The attitude of the two had a terrible resemblance to a child forcing a kitten’s nose into a saucer of milk to compel it to drink. As we burst into the room, the Count turned his face, and the hellish look that I had heard described seemed to leap into it. His eyes flamed red with devilish passion; the great nostrils of the white aquiline nose opened wide and quivered at the edge; and the white sharp teeth, behind the full lips of the blood-dripping mouth, champed together like those of a wild beast. With a wrench, which threw his victim back upon the bed as though hurled from a height, he turned and sprang at us. But by this time the Professor had gained his feet, and was holding towards him the envelope which contained the Sacred Wafer. The Count suddenly stopped, just as poor Lucy had done outside the tomb, and cowered back. Further and further back he cowered, as we, lifting our crucifixes, advanced. The moonlight suddenly failed, as a great black cloud sailed across the sky; and when the gaslight sprang up under Quincey’s match, we saw nothing but a faint vapour. This, as we looked, trailed under the door, which with the recoil from its bursting open, had swung back to its old position. Van Helsing, Art, and I moved forward to Mrs. Harker, who by this time had drawn her breath and with it had given a scream so wild, so ear-piercing, so despairing that it seems to me now that it will ring in my ears till my dying day. For a few seconds she lay in her helpless attitude and disarray. Her face was ghastly, with a pallor which was accentuated by the blood which smeared her lips and cheeks and chin; from her throat trickled a thin stream of blood; her eyes were mad with terror. Then she put before her face her poor crushed hands, which bore on their whiteness the red mark of the Count’s terrible grip, and from behind them came a low desolate wail which made the terrible scream seem only the quick expression of an endless grief. Van Helsing stepped forward and drew the coverlet gently over her body, whilst Art, after looking at her face for an instant despairingly, ran out of the room. Van Helsing whispered to me:—

“Jonathan is in a stupor such as we know the Vampire can produce. We can do nothing with poor Madam Mina for a few moments till she recovers herself; I must wake him!” He dipped the end of a towel in cold water and with it began to flick him on the face, his wife all the while holding her face between her hands and sobbing in a way that was heart-breaking to hear. I raised the blind, and looked out of the window. There was much moonshine; and as I looked I could see Quincey Morris run across the lawn and hide himself in the shadow of a great yew-tree. It puzzled me to think why he was doing this; but at the instant I heard Harker’s quick exclamation as he woke to partial consciousness, and turned to the bed. On his face, as there might well be, was a look of wild amazement. He seemed dazed for a few seconds, and then full consciousness seemed to burst upon him all at once, and he started up. His wife was aroused by the quick movement, and turned to him with her arms stretched out, as though to embrace him; instantly, however, she drew them in again, and putting her elbows together, held her hands before her face, and shuddered till the bed beneath her shook.

“In God’s name what does this mean?” Harker cried out. “Dr. Seward, Dr. Van Helsing, what is it? What has happened? What is wrong? Mina, dear, what is it? What does that blood mean? My God, my God! has it come to this!” and, raising himself to his knees, he beat his hands wildly together. “Good God help us! help her! oh, help her!” With a quick movement he jumped from bed, and began to pull on his clothes,—all the man in him awake at the need for instant exertion. “What has happened? Tell me all about it!” he cried without pausing. “Dr. Van Helsing, you love Mina, I know. Oh, do something to save her. It cannot have gone too far yet. Guard her while I look for him!” His wife, through her terror and horror and distress, saw some sure danger to him: instantly forgetting her own grief, she seized hold of him and cried out:—

“No! no! Jonathan, you must not leave me. I have suffered enough to-night, God knows, without the dread of his harming you. You must stay with me. Stay with these friends who will watch over you!” Her expression became frantic as she spoke; and, he yielding to her, she pulled him down sitting on the bed side, and clung to him fiercely.

Van Helsing and I tried to calm them both. The Professor held up his little golden crucifix, and said with wonderful calmness:—

“Do not fear, my dear. We are here; and whilst this is close to you no foul thing can approach. You are safe for to-night; and we must be calm and take counsel together.” She shuddered and was silent, holding down her head on her husband’s breast. When she raised it, his white night-robe was stained with blood where her lips had touched, and where the thin open wound in her neck had sent forth drops. The instant she saw it she drew back, with a low wail, and whispered, amidst choking sobs:—

“Unclean, unclean! I must touch him or kiss him no more. Oh, that it should be that it is I who am now his worst enemy, and whom he may have most cause to fear.” To this he spoke out resolutely:—

“Nonsense, Mina. It is a shame to me to hear such a word. I would not hear it of you; and I shall not hear it from you. May God judge me by my deserts, and punish me with more bitter suffering than even this hour, if by any act or will of mine anything ever come between us!” He put out his arms and folded her to his breast; and for a while she lay there sobbing. He looked at us over her bowed head, with eyes that blinked damply above his quivering nostrils; his mouth was set as steel. After a while her sobs became less frequent and more faint, and then he said to me, speaking with a studied calmness which I felt tried his nervous power to the utmost:—

“And now, Dr. Seward, tell me all about it. Too well I know the broad fact; tell me all that has been.” I told him exactly what had happened, and he listened with seeming impassiveness; but his nostrils twitched and his eyes blazed as I told how the ruthless hands of the Count had held his wife in that terrible and horrid position, with her mouth to the open wound in his breast. It interested me, even at that moment, to see, that, whilst the face of white set passion worked convulsively over the bowed head, the hands tenderly and lovingly stroked the ruffled hair. Just as I had finished, Quincey and Godalming knocked at the door. They entered in obedience to our summons. Van Helsing looked at me questioningly. I understood him to mean if we were to take advantage of their coming to divert if possible the thoughts of the unhappy husband and wife from each other and from themselves; so on nodding acquiescence to him he asked them what they had seen or done. To which Lord Godalming answered:—

“I could not see him anywhere in the passage, or in any of our rooms. I looked in the study but, though he had been there, he had gone. He had, however——” He stopped suddenly, looking at the poor drooping figure on the bed. Van Helsing said gravely:—

“Go on, friend Arthur. We want here no more concealments. Our hope now is in knowing all. Tell freely!” So Art went on:—

“He had been there, and though it could only have been for a few seconds, he made rare hay of the place. All the manuscript had been burned, and the blue flames were flickering amongst the white ashes; the cylinders of your phonograph too were thrown on the fire, and the wax had helped the flames.” Here I interrupted. “Thank God there is the other copy in the safe!” His face lit for a moment, but fell again as he went on: “I ran downstairs then, but could see no sign of him. I looked into Renfield’s room; but there was no trace there except——!” Again he paused. “Go on,” said Harker hoarsely; so he bowed his head and moistening his lips with his tongue, added: “except that the poor fellow is dead.” Mrs. Harker raised her head, looking from one to the other of us she said solemnly:—

“God’s will be done!” I could not but feel that Art was keeping back something; but, as I took it that it was with a purpose, I said nothing. Van Helsing turned to Morris and asked:—

“And you, friend Quincey, have you any to tell?”

“A little,” he answered. “It may be much eventually, but at present I can’t say. I thought it well to know if possible where the Count would go when he left the house. I did not see him; but I saw a bat rise from Renfield’s window, and flap westward. I expected to see him in some shape go back to Carfax; but he evidently sought some other lair. He will not be back to-night; for the sky is reddening in the east, and the dawn is close. We must work to-morrow!”

He said the latter words through his shut teeth. For a space of perhaps a couple of minutes there was silence, and I could fancy that I could hear the sound of our hearts beating; then Van Helsing said, placing his hand very tenderly on Mrs. Harker’s head:—

“And now, Madam Mina—poor, dear, dear Madam Mina—tell us exactly what happened. God knows that I do not want that you be pained; but it is need that we know all. For now more than ever has all work to be done quick and sharp, and in deadly earnest. The day is close to us that must end all, if it may be so; and now is the chance that we may live and learn.”

The poor, dear lady shivered, and I could see the tension of her nerves as she clasped her husband closer to her and bent her head lower and lower still on his breast. Then she raised her head proudly, and held out one hand to Van Helsing who took it in his, and, after stooping and kissing it reverently, held it fast. The other hand was locked in that of her husband, who held his other arm thrown round her protectingly. After a pause in which she was evidently ordering her thoughts, she began:—

“I took the sleeping draught which you had so kindly given me, but for a long time it did not act. I seemed to become more wakeful, and myriads of horrible fancies began to crowd in upon my mind—all of them connected with death, and vampires; with blood, and pain, and trouble.” Her husband involuntarily groaned as she turned to him and said lovingly: “Do not fret, dear. You must be brave and strong, and help me through the horrible task. If you only knew what an effort it is to me to tell of this fearful thing at all, you would understand how much I need your help. Well, I saw I must try to help the medicine to its work with my will, if it was to do me any good, so I resolutely set myself to sleep. Sure enough sleep must soon have come to me, for I remember no more. Jonathan coming in had not waked me, for he lay by my side when next I remember. There was in the room the same thin white mist that I had before noticed. But I forget now if you know of this; you will find it in my diary which I shall show you later. I felt the same vague terror which had come to me before and the same sense of some presence. I turned to wake Jonathan, but found that he slept so soundly that it seemed as if it was he who had taken the sleeping draught, and not I. I tried, but I could not wake him. This caused me a great fear, and I looked around terrified. Then indeed, my heart sank within me: beside the bed, as if he had stepped out of the mist—or rather as if the mist had turned into his figure, for it had entirely disappeared—stood a tall, thin man, all in black. I knew him at once from the description of the others. The waxen face; the high aquiline nose, on which the light fell in a thin white line; the parted red lips, with the sharp white teeth showing between; and the red eyes that I had seemed to see in the sunset on the windows of St. Mary’s Church at Whitby. I knew, too, the red scar on his forehead where Jonathan had struck him. For an instant my heart stood still, and I would have screamed out, only that I was paralysed. In the pause he spoke in a sort of keen, cutting whisper, pointing as he spoke to Jonathan:—

“‘Silence! If you make a sound I shall take him and dash his brains out before your very eyes.’ I was appalled and was too bewildered to do or say anything. With a mocking smile, he placed one hand upon my shoulder and, holding me tight, bared my throat with the other, saying as he did so, ‘First, a little refreshment to reward my exertions. You may as well be quiet; it is not the first time, or the second, that your veins have appeased my thirst!’ I was bewildered, and, strangely enough, I did not want to hinder him. I suppose it is a part of the horrible curse that such is, when his touch is on his victim. And oh, my God, my God, pity me! He placed his reeking lips upon my throat!” Her husband groaned again. She clasped his hand harder, and looked at him pityingly, as if he were the injured one, and went on:—

“I felt my strength fading away, and I was in a half swoon. How long this horrible thing lasted I know not; but it seemed that a long time must have passed before he took his foul, awful, sneering mouth away. I saw it drip with the fresh blood!” The remembrance seemed for a while to overpower her, and she drooped and would have sunk down but for her husband’s sustaining arm. With a great effort she recovered herself and went on:—

“Then he spoke to me mockingly, ‘And so you, like the others, would play your brains against mine. You would help these men to hunt me and frustrate me in my designs! You know now, and they know in part already, and will know in full before long, what it is to cross my path. They should have kept their energies for use closer to home. Whilst they played wits against me—against me who commanded nations, and intrigued for them, and fought for them, hundreds of years before they were born—I was countermining them. And you, their best beloved one, are now to me, flesh of my flesh; blood of my blood; kin of my kin; my bountiful wine-press for a while; and shall be later on my companion and my helper. You shall be avenged in turn; for not one of them but shall minister to your needs. But as yet you are to be punished for what you have done. You have aided in thwarting me; now you shall come to my call. When my brain says “Come!” to you, you shall cross land or sea to do my bidding; and to that end this!’ With that he pulled open his shirt, and with his long sharp nails opened a vein in his breast. When the blood began to spurt out, he took my hands in one of his, holding them tight, and with the other seized my neck and pressed my mouth to the wound, so that I must either suffocate or swallow some of the—— Oh my God! my God! what have I done? What have I done to deserve such a fate, I who have tried to walk in meekness and righteousness all my days. God pity me! Look down on a poor soul in worse than mortal peril; and in mercy pity those to whom she is dear!” Then she began to rub her lips as though to cleanse them from pollution.

As she was telling her terrible story, the eastern sky began to quicken, and everything became more and more clear. Harker was still and quiet; but over his face, as the awful narrative went on, came a grey look which deepened and deepened in the morning light, till when the first red streak of the coming dawn shot up, the flesh stood darkly out against the whitening hair.

We have arranged that one of us is to stay within call of the unhappy pair till we can meet together and arrange about taking action.

Of this I am sure: the sun rises to-day on no more miserable house in all the great round of its daily course.

CHAPTER XXII

JONATHAN HARKER’S JOURNAL

3 October.—As I must do something or go mad, I write this diary. It is now six o’clock, and we are to meet in the study in half an hour and take something to eat; for Dr. Van Helsing and Dr. Seward are agreed that if we do not eat we cannot work our best. Our best will be, God knows, required to-day. I must keep writing at every chance, for I dare not stop to think. All, big and little, must go down; perhaps at the end the little things may teach us most. The teaching, big or little, could not have landed Mina or me anywhere worse than we are to-day. However, we must trust and hope. Poor Mina told me just now, with the tears running down her dear cheeks, that it is in trouble and trial that our faith is tested—that we must keep on trusting; and that God will aid us up to the end. The end! oh my God! what end?... To work! To work!

When Dr. Van Helsing and Dr. Seward had come back from seeing poor Renfield, we went gravely into what was to be done. First, Dr. Seward told us that when he and Dr. Van Helsing had gone down to the room below they had found Renfield lying on the floor, all in a heap. His face was all bruised and crushed in, and the bones of the neck were broken.

Dr. Seward asked the attendant who was on duty in the passage if he had heard anything. He said that he had been sitting down—he confessed to half dozing—when he heard loud voices in the room, and then Renfield had called out loudly several times, “God! God! God!” after that there was a sound of falling, and when he entered the room he found him lying on the floor, face down, just as the doctors had seen him. Van Helsing asked if he had heard “voices” or “a voice,” and he said he could not say; that at first it had seemed to him as if there were two, but as there was no one in the room it could have been only one. He could swear to it, if required, that the word “God” was spoken by the patient. Dr. Seward said to us, when we were alone, that he did not wish to go into the matter; the question of an inquest had to be considered, and it would never do to put forward the truth, as no one would believe it. As it was, he thought that on the attendant’s evidence he could give a certificate of death by misadventure in falling from bed. In case the coroner should demand it, there would be a formal inquest, necessarily to the same result.

When the question began to be discussed as to what should be our next step, the very first thing we decided was that Mina should be in full confidence; that nothing of any sort—no matter how painful—should be kept from her. She herself agreed as to its wisdom, and it was pitiful to see her so brave and yet so sorrowful, and in such a depth of despair. “There must be no concealment,” she said, “Alas! we have had too much already. And besides there is nothing in all the world that can give me more pain than I have already endured—than I suffer now! Whatever may happen, it must be of new hope or of new courage to me!” Van Helsing was looking at her fixedly as she spoke, and said, suddenly but quietly:—

“But dear Madam Mina, are you not afraid; not for yourself, but for others from yourself, after what has happened?” Her face grew set in its lines, but her eyes shone with the devotion of a martyr as she answered:—

“Ah no! for my mind is made up!”

“To what?” he asked gently, whilst we were all very still; for each in our own way we had a sort of vague idea of what she meant. Her answer came with direct simplicity, as though she were simply stating a fact:—

“Because if I find in myself—and I shall watch keenly for it—a sign of harm to any that I love, I shall die!”

“You would not kill yourself?” he asked, hoarsely.

“I would; if there were no friend who loved me, who would save me such a pain, and so desperate an effort!” She looked at him meaningly as she spoke. He was sitting down; but now he rose and came close to her and put his hand on her head as he said solemnly:

“My child, there is such an one if it were for your good. For myself I could hold it in my account with God to find such an euthanasia for you, even at this moment if it were best. Nay, were it safe! But my child——” For a moment he seemed choked, and a great sob rose in his throat; he gulped it down and went on:—

“There are here some who would stand between you and death. You must not die. You must not die by any hand; but least of all by your own. Until the other, who has fouled your sweet life, is true dead you must not die; for if he is still with the quick Un-Dead, your death would make you even as he is. No, you must live! You must struggle and strive to live, though death would seem a boon unspeakable. You must fight Death himself, though he come to you in pain or in joy; by the day, or the night; in safety or in peril! On your living soul I charge you that you do not die—nay, nor think of death—till this great evil be past.” The poor dear grew white as death, and shock and shivered, as I have seen a quicksand shake and shiver at the incoming of the tide. We were all silent; we could do nothing. At length she grew more calm and turning to him said, sweetly, but oh! so sorrowfully, as she held out her hand:—

“I promise you, my dear friend, that if God will let me live, I shall strive to do so; till, if it may be in His good time, this horror may have passed away from me.” She was so good and brave that we all felt that our hearts were strengthened to work and endure for her, and we began to discuss what we were to do. I told her that she was to have all the papers in the safe, and all the papers or diaries and phonographs we might hereafter use; and was to keep the record as she had done before. She was pleased with the prospect of anything to do—if “pleased” could be used in connection with so grim an interest.

As usual Van Helsing had thought ahead of everyone else, and was prepared with an exact ordering of our work.

“It is perhaps well,” he said, “that at our meeting after our visit to Carfax we decided not to do anything with the earth-boxes that lay there. Had we done so, the Count must have guessed our purpose, and would doubtless have taken measures in advance to frustrate such an effort with regard to the others; but now he does not know our intentions. Nay, more, in all probability, he does not know that such a power exists to us as can sterilise his lairs, so that he cannot use them as of old. We are now so much further advanced in our knowledge as to their disposition that, when we have examined the house in Piccadilly, we may track the very last of them. To-day, then, is ours; and in it rests our hope. The sun that rose on our sorrow this morning guards us in its course. Until it sets to-night, that monster must retain whatever form he now has. He is confined within the limitations of his earthly envelope. He cannot melt into thin air nor disappear through cracks or chinks or crannies. If he go through a doorway, he must open the door like a mortal. And so we have this day to hunt out all his lairs and sterilise them. So we shall, if we have not yet catch him and destroy him, drive him to bay in some place where the catching and the destroying shall be, in time, sure.” Here I started up for I could not contain myself at the thought that the minutes and seconds so preciously laden with Mina’s life and happiness were flying from us, since whilst we talked action was impossible. But Van Helsing held up his hand warningly. “Nay, friend Jonathan,” he said, “in this, the quickest way home is the longest way, so your proverb say. We shall all act and act with desperate quick, when the time has come. But think, in all probable the key of the situation is in that house in Piccadilly. The Count may have many houses which he has bought. Of them he will have deeds of purchase, keys and other things. He will have paper that he write on; he will have his book of cheques. There are many belongings that he must have somewhere; why not in this place so central, so quiet, where he come and go by the front or the back at all hour, when in the very vast of the traffic there is none to notice. We shall go there and search that house; and when we learn what it holds, then we do what our friend Arthur call, in his phrases of hunt ‘stop the earths’ and so we run down our old fox—so? is it not?”

“Then let us come at once,” I cried, “we are wasting the precious, precious time!” The Professor did not move, but simply said:—

“And how are we to get into that house in Piccadilly?”

“Any way!” I cried. “We shall break in if need be.”

“And your police; where will they be, and what will they say?”

I was staggered; but I knew that if he wished to delay he had a good reason for it. So I said, as quietly as I could:—

“Don’t wait more than need be; you know, I am sure, what torture I am in.”

“Ah, my child, that I do; and indeed there is no wish of me to add to your anguish. But just think, what can we do, until all the world be at movement. Then will come our time. I have thought and thought, and it seems to me that the simplest way is the best of all. Now we wish to get into the house, but we have no key; is it not so?” I nodded.

“Now suppose that you were, in truth, the owner of that house, and could not still get in; and think there was to you no conscience of the housebreaker, what would you do?”

“I should get a respectable locksmith, and set him to work to pick the lock for me.”

“And your police, they would interfere, would they not?”

“Oh, no! not if they knew the man was properly employed.”

“Then,” he looked at me as keenly as he spoke, “all that is in doubt is the conscience of the employer, and the belief of your policemen as to whether or no that employer has a good conscience or a bad one. Your police must indeed be zealous men and clever—oh, so clever!—in reading the heart, that they trouble themselves in such matter. No, no, my friend Jonathan, you go take the lock off a hundred empty house in this your London, or of any city in the world; and if you do it as such things are rightly done, and at the time such things are rightly done, no one will interfere. I have read of a gentleman who owned a so fine house in London, and when he went for months of summer to Switzerland and lock up his house, some burglar came and broke window at back and got in. Then he went and made open the shutters in front and walk out and in through the door, before the very eyes of the police. Then he have an auction in that house, and advertise it, and put up big notice; and when the day come he sell off by a great auctioneer all the goods of that other man who own them. Then he go to a builder, and he sell him that house, making an agreement that he pull it down and take all away within a certain time. And your police and other authority help him all they can. And when that owner come back from his holiday in Switzerland he find only an empty hole where his house had been. This was all done en règle; and in our work we shall be en règle too. We shall not go so early that the policemen who have then little to think of, shall deem it strange; but we shall go after ten o’clock, when there are many about, and such things would be done were we indeed owners of the house.”

I could not but see how right he was and the terrible despair of Mina’s face became relaxed a thought; there was hope in such good counsel. Van Helsing went on:—

“When once within that house we may find more clues; at any rate some of us can remain there whilst the rest find the other places where there be more earth-boxes—at Bermondsey and Mile End.”

Lord Godalming stood up. “I can be of some use here,” he said. “I shall wire to my people to have horses and carriages where they will be most convenient.”

“Look here, old fellow,” said Morris, “it is a capital idea to have all ready in case we want to go horsebacking; but don’t you think that one of your snappy carriages with its heraldic adornments in a byway of Walworth or Mile End would attract too much attention for our purposes? It seems to me that we ought to take cabs when we go south or east; and even leave them somewhere near the neighbourhood we are going to.”

“Friend Quincey is right!” said the Professor. “His head is what you call in plane with the horizon. It is a difficult thing that we go to do, and we do not want no peoples to watch us if so it may.”

Mina took a growing interest in everything and I was rejoiced to see that the exigency of affairs was helping her to forget for a time the terrible experience of the night. She was very, very pale—almost ghastly, and so thin that her lips were drawn away, showing her teeth in somewhat of prominence. I did not mention this last, lest it should give her needless pain; but it made my blood run cold in my veins to think of what had occurred with poor Lucy when the Count had sucked her blood. As yet there was no sign of the teeth growing sharper; but the time as yet was short, and there was time for fear.

When we came to the discussion of the sequence of our efforts and of the disposition of our forces, there were new sources of doubt. It was finally agreed that before starting for Piccadilly we should destroy the Count’s lair close at hand. In case he should find it out too soon, we should thus be still ahead of him in our work of destruction; and his presence in his purely material shape, and at his weakest, might give us some new clue.

As to the disposal of forces, it was suggested by the Professor that, after our visit to Carfax, we should all enter the house in Piccadilly; that the two doctors and I should remain there, whilst Lord Godalming and Quincey found the lairs at Walworth and Mile End and destroyed them. It was possible, if not likely, the Professor urged, that the Count might appear in Piccadilly during the day, and that if so we might be able to cope with him then and there. At any rate, we might be able to follow him in force. To this plan I strenuously objected, and so far as my going was concerned, for I said that I intended to stay and protect Mina, I thought that my mind was made up on the subject; but Mina would not listen to my objection. She said that there might be some law matter in which I could be useful; that amongst the Count’s papers might be some clue which I could understand out of my experience in Transylvania; and that, as it was, all the strength we could muster was required to cope with the Count’s extraordinary power. I had to give in, for Mina’s resolution was fixed; she said that it was the last hope for her that we should all work together. “As for me,” she said, “I have no fear. Things have been as bad as they can be; and whatever may happen must have in it some element of hope or comfort. Go, my husband! God can, if He wishes it, guard me as well alone as with any one present.” So I started up crying out: “Then in God’s name let us come at once, for we are losing time. The Count may come to Piccadilly earlier than we think.”

“Not so!” said Van Helsing, holding up his hand.

“But why?” I asked.

“Do you forget,” he said, with actually a smile, “that last night he banqueted heavily, and will sleep late?”

Did I forget! shall I ever—can I ever! Can any of us ever forget that terrible scene! Mina struggled hard to keep her brave countenance; but the pain overmastered her and she put her hands before her face, and shuddered whilst she moaned. Van Helsing had not intended to recall her frightful experience. He had simply lost sight of her and her part in the affair in his intellectual effort. When it struck him what he said, he was horrified at his thoughtlessness and tried to comfort her. “Oh, Madam Mina,” he said, “dear, dear Madam Mina, alas! that I of all who so reverence you should have said anything so forgetful. These stupid old lips of mine and this stupid old head do not deserve so; but you will forget it, will you not?” He bent low beside her as he spoke; she took his hand, and looking at him through her tears, said hoarsely:—

“No, I shall not forget, for it is well that I remember; and with it I have so much in memory of you that is sweet, that I take it all together. Now, you must all be going soon. Breakfast is ready, and we must all eat that we may be strong.”

Breakfast was a strange meal to us all. We tried to be cheerful and encourage each other, and Mina was the brightest and most cheerful of us. When it was over, Van Helsing stood up and said:—

“Now, my dear friends, we go forth to our terrible enterprise. Are we all armed, as we were on that night when first we visited our enemy’s lair; armed against ghostly as well as carnal attack?” We all assured him. “Then it is well. Now, Madam Mina, you are in any case quite safe here until the sunset; and before then we shall return—if—— We shall return! But before we go let me see you armed against personal attack. I have myself, since you came down, prepared your chamber by the placing of things of which we know, so that He may not enter. Now let me guard yourself. On your forehead I touch this piece of Sacred Wafer in the name of the Father, the Son, and——”

There was a fearful scream which almost froze our hearts to hear. As he had placed the Wafer on Mina’s forehead, it had seared it—had burned into the flesh as though it had been a piece of white-hot metal. My poor darling’s brain had told her the significance of the fact as quickly as her nerves received the pain of it; and the two so overwhelmed her that her overwrought nature had its voice in that dreadful scream. But the words to her thought came quickly; the echo of the scream had not ceased to ring on the air when there came the reaction, and she sank on her knees on the floor in an agony of abasement. Pulling her beautiful hair over her face, as the leper of old his mantle, she wailed out:—

“Unclean! Unclean! Even the Almighty shuns my polluted flesh! I must bear this mark of shame upon my forehead until the Judgment Day.” They all paused. I had thrown myself beside her in an agony of helpless grief, and putting my arms around held her tight. For a few minutes our sorrowful hearts beat together, whilst the friends around us turned away their eyes that ran tears silently. Then Van Helsing turned and said gravely; so gravely that I could not help feeling that he was in some way inspired, and was stating things outside himself:—

“It may be that you may have to bear that mark till God himself see fit, as He most surely shall, on the Judgment Day, to redress all wrongs of the earth and of His children that He has placed thereon. And oh, Madam Mina, my dear, my dear, may we who love you be there to see, when that red scar, the sign of God’s knowledge of what has been, shall pass away, and leave your forehead as pure as the heart we know. For so surely as we live, that scar shall pass away when God sees right to lift the burden that is hard upon us. Till then we bear our Cross, as His Son did in obedience to His Will. It may be that we are chosen instruments of His good pleasure, and that we ascend to His bidding as that other through stripes and shame; through tears and blood; through doubts and fears, and all that makes the difference between God and man.”

There was hope in his words, and comfort; and they made for resignation. Mina and I both felt so, and simultaneously we each took one of the old man’s hands and bent over and kissed it. Then without a word we all knelt down together, and, all holding hands, swore to be true to each other. We men pledged ourselves to raise the veil of sorrow from the head of her whom, each in his own way, we loved; and we prayed for help and guidance in the terrible task which lay before us.

It was then time to start. So I said farewell to Mina, a parting which neither of us shall forget to our dying day; and we set out.

To one thing I have made up my mind: if we find out that Mina must be a vampire in the end, then she shall not go into that unknown and terrible land alone. I suppose it is thus that in old times one vampire meant many; just as their hideous bodies could only rest in sacred earth, so the holiest love was the recruiting sergeant for their ghastly ranks.

We entered Carfax without trouble and found all things the same as on the first occasion. It was hard to believe that amongst so prosaic surroundings of neglect and dust and decay there was any ground for such fear as already we knew. Had not our minds been made up, and had there not been terrible memories to spur us on, we could hardly have proceeded with our task. We found no papers, or any sign of use in the house; and in the old chapel the great boxes looked just as we had seen them last. Dr. Van Helsing said to us solemnly as we stood before them:—

“And now, my friends, we have a duty here to do. We must sterilise this earth, so sacred of holy memories, that he has brought from a far distant land for such fell use. He has chosen this earth because it has been holy. Thus we defeat him with his own weapon, for we make it more holy still. It was sanctified to such use of man, now we sanctify it to God.” As he spoke he took from his bag a screwdriver and a wrench, and very soon the top of one of the cases was thrown open. The earth smelled musty and close; but we did not somehow seem to mind, for our attention was concentrated on the Professor. Taking from his box a piece of the Sacred Wafer he laid it reverently on the earth, and then shutting down the lid began to screw it home, we aiding him as he worked.

One by one we treated in the same way each of the great boxes, and left them as we had found them to all appearance; but in each was a portion of the Host.

When we closed the door behind us, the Professor said solemnly:—

“So much is already done. If it may be that with all the others we can be so successful, then the sunset of this evening may shine on Madam Mina’s forehead all white as ivory and with no stain!”

As we passed across the lawn on our way to the station to catch our train we could see the front of the asylum. I looked eagerly, and in the window of my own room saw Mina. I waved my hand to her, and nodded to tell that our work there was successfully accomplished. She nodded in reply to show that she understood. The last I saw, she was waving her hand in farewell. It was with a heavy heart that we sought the station and just caught the train, which was steaming in as we reached the platform.

I have written this in the train.

 

Piccadilly, 12:30 o’clock.—Just before we reached Fenchurch Street Lord Godalming said to me:—

“Quincey and I will find a locksmith. You had better not come with us in case there should be any difficulty; for under the circumstances it wouldn’t seem so bad for us to break into an empty house. But you are a solicitor and the Incorporated Law Society might tell you that you should have known better.” I demurred as to my not sharing any danger even of odium, but he went on: “Besides, it will attract less attention if there are not too many of us. My title will make it all right with the locksmith, and with any policeman that may come along. You had better go with Jack and the Professor and stay in the Green Park, somewhere in sight of the house; and when you see the door opened and the smith has gone away, do you all come across. We shall be on the lookout for you, and shall let you in.”

“The advice is good!” said Van Helsing, so we said no more. Godalming and Morris hurried off in a cab, we following in another. At the corner of Arlington Street our contingent got out and strolled into the Green Park. My heart beat as I saw the house on which so much of our hope was centred, looming up grim and silent in its deserted condition amongst its more lively and spruce-looking neighbours. We sat down on a bench within good view, and began to smoke cigars so as to attract as little attention as possible. The minutes seemed to pass with leaden feet as we waited for the coming of the others.

At length we saw a four-wheeler drive up. Out of it, in leisurely fashion, got Lord Godalming and Morris; and down from the box descended a thick-set working man with his rush-woven basket of tools. Morris paid the cabman, who touched his hat and drove away. Together the two ascended the steps, and Lord Godalming pointed out what he wanted done. The workman took off his coat leisurely and hung it on one of the spikes of the rail, saying something to a policeman who just then sauntered along. The policeman nodded acquiescence, and the man kneeling down placed his bag beside him. After searching through it, he took out a selection of tools which he produced to lay beside him in orderly fashion. Then he stood up, looked into the keyhole, blew into it, and turning to his employers, made some remark. Lord Godalming smiled, and the man lifted a good-sized bunch of keys; selecting one of them, he began to probe the lock, as if feeling his way with it. After fumbling about for a bit he tried a second, and then a third. All at once the door opened under a slight push from him, and he and the two others entered the hall. We sat still; my own cigar burnt furiously, but Van Helsing’s went cold altogether. We waited patiently as we saw the workman come out and bring in his bag. Then he held the door partly open, steadying it with his knees, whilst he fitted a key to the lock. This he finally handed to Lord Godalming, who took out his purse and gave him something. The man touched his hat, took his bag, put on his coat and departed; not a soul took the slightest notice of the whole transaction.

When the man had fairly gone, we three crossed the street and knocked at the door. It was immediately opened by Quincey Morris, beside whom stood Lord Godalming lighting a cigar.

“The place smells so vilely,” said the latter as we came in. It did indeed smell vilely—like the old chapel at Carfax—and with our previous experience it was plain to us that the Count had been using the place pretty freely. We moved to explore the house, all keeping together in case of attack; for we knew we had a strong and wily enemy to deal with, and as yet we did not know whether the Count might not be in the house. In the dining-room, which lay at the back of the hall, we found eight boxes of earth. Eight boxes only out of the nine, which we sought! Our work was not over, and would never be until we should have found the missing box. First we opened the shutters of the window which looked out across a narrow stone-flagged yard at the blank face of a stable, pointed to look like the front of a miniature house. There were no windows in it, so we were not afraid of being over-looked. We did not lose any time in examining the chests. With the tools which we had brought with us we opened them, one by one, and treated them as we had treated those others in the old chapel. It was evident to us that the Count was not at present in the house, and we proceeded to search for any of his effects.

After a cursory glance at the rest of the rooms, from basement to attic, we came to the conclusion that the dining-room contained any effects which might belong to the Count; and so we proceeded to minutely examine them. They lay in a sort of orderly disorder on the great dining-room table. There were title deeds of the Piccadilly house in a great bundle; deeds of the purchase of the houses at Mile End and Bermondsey; note-paper, envelopes, and pens and ink. All were covered up in thin wrapping paper to keep them from the dust. There were also a clothes brush, a brush and comb, and a jug and basin—the latter containing dirty water which was reddened as if with blood. Last of all was a little heap of keys of all sorts and sizes, probably those belonging to the other houses. When we had examined this last find, Lord Godalming and Quincey Morris taking accurate notes of the various addresses of the houses in the East and the South, took with them the keys in a great bunch, and set out to destroy the boxes in these places. The rest of us are, with what patience we can, waiting their return—or the coming of the Count.

CHAPTER XXIII

DR. SEWARD’S DIARY

3 October.—The time seemed terribly long whilst we were waiting for the coming of Godalming and Quincey Morris. The Professor tried to keep our minds active by using them all the time. I could see his beneficent purpose, by the side glances which he threw from time to time at Harker. The poor fellow is overwhelmed in a misery that is appalling to see. Last night he was a frank, happy-looking man, with strong, youthful face, full of energy, and with dark brown hair. To-day he is a drawn, haggard old man, whose white hair matches well with the hollow burning eyes and grief-written lines of his face. His energy is still intact; in fact, he is like a living flame. This may yet be his salvation, for, if all go well, it will tide him over the despairing period; he will then, in a kind of way, wake again to the realities of life. Poor fellow, I thought my own trouble was bad enough, but his——! The Professor knows this well enough, and is doing his best to keep his mind active. What he has been saying was, under the circumstances, of absorbing interest. So well as I can remember, here it is:—

“I have studied, over and over again since they came into my hands, all the papers relating to this monster; and the more I have studied, the greater seems the necessity to utterly stamp him out. All through there are signs of his advance; not only of his power, but of his knowledge of it. As I learned from the researches of my friend Arminus of Buda-Pesth, he was in life a most wonderful man. Soldier, statesman, and alchemist—which latter was the highest development of the science-knowledge of his time. He had a mighty brain, a learning beyond compare, and a heart that knew no fear and no remorse. He dared even to attend the Scholomance, and there was no branch of knowledge of his time that he did not essay. Well, in him the brain powers survived the physical death; though it would seem that memory was not all complete. In some faculties of mind he has been, and is, only a child; but he is growing, and some things that were childish at the first are now of man’s stature. He is experimenting, and doing it well; and if it had not been that we have crossed his path he would be yet—he may be yet if we fail—the father or furtherer of a new order of beings, whose road must lead through Death, not Life.”

Harker groaned and said, “And this is all arrayed against my darling! But how is he experimenting? The knowledge may help us to defeat him!”

“He has all along, since his coming, been trying his power, slowly but surely; that big child-brain of his is working. Well for us, it is, as yet, a child-brain; for had he dared, at the first, to attempt certain things he would long ago have been beyond our power. However, he means to succeed, and a man who has centuries before him can afford to wait and to go slow. Festina lente may well be his motto.”

“I fail to understand,” said Harker wearily. “Oh, do be more plain to me! Perhaps grief and trouble are dulling my brain.”

The Professor laid his hand tenderly on his shoulder as he spoke:—

“Ah, my child, I will be plain. Do you not see how, of late, this monster has been creeping into knowledge experimentally. How he has been making use of the zoöphagous patient to effect his entry into friend John’s home; for your Vampire, though in all afterwards he can come when and how he will, must at the first make entry only when asked thereto by an inmate. But these are not his most important experiments. Do we not see how at the first all these so great boxes were moved by others. He knew not then but that must be so. But all the time that so great child-brain of his was growing, and he began to consider whether he might not himself move the box. So he began to help; and then, when he found that this be all-right, he try to move them all alone. And so he progress, and he scatter these graves of him; and none but he know where they are hidden. He may have intend to bury them deep in the ground. So that he only use them in the night, or at such time as he can change his form, they do him equal well; and none may know these are his hiding-place! But, my child, do not despair; this knowledge come to him just too late! Already all of his lairs but one be sterilise as for him; and before the sunset this shall be so. Then he have no place where he can move and hide. I delayed this morning that so we might be sure. Is there not more at stake for us than for him? Then why we not be even more careful than him? By my clock it is one hour and already, if all be well, friend Arthur and Quincey are on their way to us. To-day is our day, and we must go sure, if slow, and lose no chance. See! there are five of us when those absent ones return.”

Whilst he was speaking we were startled by a knock at the hall door, the double postman’s knock of the telegraph boy. We all moved out to the hall with one impulse, and Van Helsing, holding up his hand to us to keep silence, stepped to the door and opened it. The boy handed in a despatch. The Professor closed the door again, and, after looking at the direction, opened it and read aloud.

“Look out for D. He has just now, 12:45, come from Carfax hurriedly and hastened towards the South. He seems to be going the round and may want to see you: Mina.”

There was a pause, broken by Jonathan Harker’s voice:—

“Now, God be thanked, we shall soon meet!” Van Helsing turned to him quickly and said:—

“God will act in His own way and time. Do not fear, and do not rejoice as yet; for what we wish for at the moment may be our undoings.”

“I care for nothing now,” he answered hotly, “except to wipe out this brute from the face of creation. I would sell my soul to do it!”

“Oh, hush, hush, my child!” said Van Helsing. “God does not purchase souls in this wise; and the Devil, though he may purchase, does not keep faith. But God is merciful and just, and knows your pain and your devotion to that dear Madam Mina. Think you, how her pain would be doubled, did she but hear your wild words. Do not fear any of us, we are all devoted to this cause, and to-day shall see the end. The time is coming for action; to-day this Vampire is limit to the powers of man, and till sunset he may not change. It will take him time to arrive here—see, it is twenty minutes past one—and there are yet some times before he can hither come, be he never so quick. What we must hope for is that my Lord Arthur and Quincey arrive first.”

About half an hour after we had received Mrs. Harker’s telegram, there came a quiet, resolute knock at the hall door. It was just an ordinary knock, such as is given hourly by thousands of gentlemen, but it made the Professor’s heart and mine beat loudly. We looked at each other, and together moved out into the hall; we each held ready to use our various armaments—the spiritual in the left hand, the mortal in the right. Van Helsing pulled back the latch, and, holding the door half open, stood back, having both hands ready for action. The gladness of our hearts must have shown upon our faces when on the step, close to the door, we saw Lord Godalming and Quincey Morris. They came quickly in and closed the door behind them, the former saying, as they moved along the hall:—

“It is all right. We found both places; six boxes in each and we destroyed them all!”

“Destroyed?” asked the Professor.

“For him!” We were silent for a minute, and then Quincey said:—

“There’s nothing to do but to wait here. If, however, he doesn’t turn up by five o’clock, we must start off; for it won’t do to leave Mrs. Harker alone after sunset.”

“He will be here before long now,” said Van Helsing, who had been consulting his pocket-book. “Nota bene, in Madam’s telegram he went south from Carfax, that means he went to cross the river, and he could only do so at slack of tide, which should be something before one o’clock. That he went south has a meaning for us. He is as yet only suspicious; and he went from Carfax first to the place where he would suspect interference least. You must have been at Bermondsey only a short time before him. That he is not here already shows that he went to Mile End next. This took him some time; for he would then have to be carried over the river in some way. Believe me, my friends, we shall not have long to wait now. We should have ready some plan of attack, so that we may throw away no chance. Hush, there is no time now. Have all your arms! Be ready!” He held up a warning hand as he spoke, for we all could hear a key softly inserted in the lock of the hall door.

I could not but admire, even at such a moment, the way in which a dominant spirit asserted itself. In all our hunting parties and adventures in different parts of the world, Quincey Morris had always been the one to arrange the plan of action, and Arthur and I had been accustomed to obey him implicitly. Now, the old habit seemed to be renewed instinctively. With a swift glance around the room, he at once laid out our plan of attack, and, without speaking a word, with a gesture, placed us each in position. Van Helsing, Harker, and I were just behind the door, so that when it was opened the Professor could guard it whilst we two stepped between the incomer and the door. Godalming behind and Quincey in front stood just out of sight ready to move in front of the window. We waited in a suspense that made the seconds pass with nightmare slowness. The slow, careful steps came along the hall; the Count was evidently prepared for some surprise—at least he feared it.

Suddenly with a single bound he leaped into the room, winning a way past us before any of us could raise a hand to stay him. There was something so panther-like in the movement—something so unhuman, that it seemed to sober us all from the shock of his coming. The first to act was Harker, who, with a quick movement, threw himself before the door leading into the room in the front of the house. As the Count saw us, a horrible sort of snarl passed over his face, showing the eye-teeth long and pointed; but the evil smile as quickly passed into a cold stare of lion-like disdain. His expression again changed as, with a single impulse, we all advanced upon him. It was a pity that we had not some better organised plan of attack, for even at the moment I wondered what we were to do. I did not myself know whether our lethal weapons would avail us anything. Harker evidently meant to try the matter, for he had ready his great Kukri knife and made a fierce and sudden cut at him. The blow was a powerful one; only the diabolical quickness of the Count’s leap back saved him. A second less and the trenchant blade had shorne through his heart. As it was, the point just cut the cloth of his coat, making a wide gap whence a bundle of bank-notes and a stream of gold fell out. The expression of the Count’s face was so hellish, that for a moment I feared for Harker, though I saw him throw the terrible knife aloft again for another stroke. Instinctively I moved forward with a protective impulse, holding the Crucifix and Wafer in my left hand. I felt a mighty power fly along my arm; and it was without surprise that I saw the monster cower back before a similar movement made spontaneously by each one of us. It would be impossible to describe the expression of hate and baffled malignity—of anger and hellish rage—which came over the Count’s face. His waxen hue became greenish-yellow by the contrast of his burning eyes, and the red scar on the forehead showed on the pallid skin like a palpitating wound. The next instant, with a sinuous dive he swept under Harker’s arm, ere his blow could fall, and, grasping a handful of the money from the floor, dashed across the room, threw himself at the window. Amid the crash and glitter of the falling glass, he tumbled into the flagged area below. Through the sound of the shivering glass I could hear the “ting” of the gold, as some of the sovereigns fell on the flagging.

We ran over and saw him spring unhurt from the ground. He, rushing up the steps, crossed the flagged yard, and pushed open the stable door. There he turned and spoke to us:—

“You think to baffle me, you—with your pale faces all in a row, like sheep in a butcher’s. You shall be sorry yet, each one of you! You think you have left me without a place to rest; but I have more. My revenge is just begun! I spread it over centuries, and time is on my side. Your girls that you all love are mine already; and through them you and others shall yet be mine—my creatures, to do my bidding and to be my jackals when I want to feed. Bah!” With a contemptuous sneer, he passed quickly through the door, and we heard the rusty bolt creak as he fastened it behind him. A door beyond opened and shut. The first of us to speak was the Professor, as, realising the difficulty of following him through the stable, we moved toward the hall.

“We have learnt something—much! Notwithstanding his brave words, he fears us; he fear time, he fear want! For if not, why he hurry so? His very tone betray him, or my ears deceive. Why take that money? You follow quick. You are hunters of wild beast, and understand it so. For me, I make sure that nothing here may be of use to him, if so that he return.” As he spoke he put the money remaining into his pocket; took the title-deeds in the bundle as Harker had left them, and swept the remaining things into the open fireplace, where he set fire to them with a match.

Godalming and Morris had rushed out into the yard, and Harker had lowered himself from the window to follow the Count. He had, however, bolted the stable door; and by the time they had forced it open there was no sign of him. Van Helsing and I tried to make inquiry at the back of the house; but the mews was deserted and no one had seen him depart.

It was now late in the afternoon, and sunset was not far off. We had to recognise that our game was up; with heavy hearts we agreed with the Professor when he said:—

“Let us go back to Madam Mina—poor, poor dear Madam Mina. All we can do just now is done; and we can there, at least, protect her. But we need not despair. There is but one more earth-box, and we must try to find it; when that is done all may yet be well.” I could see that he spoke as bravely as he could to comfort Harker. The poor fellow was quite broken down; now and again he gave a low groan which he could not suppress—he was thinking of his wife.

With sad hearts we came back to my house, where we found Mrs. Harker waiting us, with an appearance of cheerfulness which did honour to her bravery and unselfishness. When she saw our faces, her own became as pale as death: for a second or two her eyes were closed as if she were in secret prayer; and then she said cheerfully:—

“I can never thank you all enough. Oh, my poor darling!” As she spoke, she took her husband’s grey head in her hands and kissed it—“Lay your poor head here and rest it. All will yet be well, dear! God will protect us if He so will it in His good intent.” The poor fellow groaned. There was no place for words in his sublime misery.

We had a sort of perfunctory supper together, and I think it cheered us all up somewhat. It was, perhaps, the mere animal heat of food to hungry people—for none of us had eaten anything since breakfast—or the sense of companionship may have helped us; but anyhow we were all less miserable, and saw the morrow as not altogether without hope. True to our promise, we told Mrs. Harker everything which had passed; and although she grew snowy white at times when danger had seemed to threaten her husband, and red at others when his devotion to her was manifested, she listened bravely and with calmness. When we came to the part where Harker had rushed at the Count so recklessly, she clung to her husband’s arm, and held it tight as though her clinging could protect him from any harm that might come. She said nothing, however, till the narration was all done, and matters had been brought right up to the present time. Then without letting go her husband’s hand she stood up amongst us and spoke. Oh, that I could give any idea of the scene; of that sweet, sweet, good, good woman in all the radiant beauty of her youth and animation, with the red scar on her forehead, of which she was conscious, and which we saw with grinding of our teeth—remembering whence and how it came; her loving kindness against our grim hate; her tender faith against all our fears and doubting; and we, knowing that so far as symbols went, she with all her goodness and purity and faith, was outcast from God.

“Jonathan,” she said, and the word sounded like music on her lips it was so full of love and tenderness, “Jonathan dear, and you all my true, true friends, I want you to bear something in mind through all this dreadful time. I know that you must fight—that you must destroy even as you destroyed the false Lucy so that the true Lucy might live hereafter; but it is not a work of hate. That poor soul who has wrought all this misery is the saddest case of all. Just think what will be his joy when he, too, is destroyed in his worser part that his better part may have spiritual immortality. You must be pitiful to him, too, though it may not hold your hands from his destruction.”

As she spoke I could see her husband’s face darken and draw together, as though the passion in him were shrivelling his being to its core. Instinctively the clasp on his wife’s hand grew closer, till his knuckles looked white. She did not flinch from the pain which I knew she must have suffered, but looked at him with eyes that were more appealing than ever. As she stopped speaking he leaped to his feet, almost tearing his hand from hers as he spoke:—

“May God give him into my hand just for long enough to destroy that earthly life of him which we are aiming at. If beyond it I could send his soul for ever and ever to burning hell I would do it!”

“Oh, hush! oh, hush! in the name of the good God. Don’t say such things, Jonathan, my husband; or you will crush me with fear and horror. Just think, my dear—I have been thinking all this long, long day of it—that ... perhaps ... some day ... I, too, may need such pity; and that some other like you—and with equal cause for anger—may deny it to me! Oh, my husband! my husband, indeed I would have spared you such a thought had there been another way; but I pray that God may not have treasured your wild words, except as the heart-broken wail of a very loving and sorely stricken man. Oh, God, let these poor white hairs go in evidence of what he has suffered, who all his life has done no wrong, and on whom so many sorrows have come.”

We men were all in tears now. There was no resisting them, and we wept openly. She wept, too, to see that her sweeter counsels had prevailed. Her husband flung himself on his knees beside her, and putting his arms round her, hid his face in the folds of her dress. Van Helsing beckoned to us and we stole out of the room, leaving the two loving hearts alone with their God.

Before they retired the Professor fixed up the room against any coming of the Vampire, and assured Mrs. Harker that she might rest in peace. She tried to school herself to the belief, and, manifestly for her husband’s sake, tried to seem content. It was a brave struggle; and was, I think and believe, not without its reward. Van Helsing had placed at hand a bell which either of them was to sound in case of any emergency. When they had retired, Quincey, Godalming, and I arranged that we should sit up, dividing the night between us, and watch over the safety of the poor stricken lady. The first watch falls to Quincey, so the rest of us shall be off to bed as soon as we can. Godalming has already turned in, for his is the second watch. Now that my work is done I, too, shall go to bed.

Notes: Moon Phase: Waxing Gibbous

Dr. Seward finds a near-dead Renfield. He suspects his back is broken, and then he turns him over!?! Where did you go to medical school Jack?  They trephine Renfield to reduce the pressure on his brain, a dangerous operation under any circumstance, and he is revived long enough to speak of his Master in tones that are quasi-religious. One almost gets the feeling that there is a John the Baptist/Jesus relationship between Renfield/Dracula. However, in this reversal, the Messianic Dracula baptised Renfield.  

We get the idea here that Renfield has some vampiric powers of his own. His prodigious strength earlier and the idea that he can "smell" the difference in Dracula. Indeed, he says the Dracula smells like Mrs. Harker. This is because Dracula has been feeding on Mina. Mina too has been changed as Renfield reports. 

Another note here about the moon phases, we are nearing the full moon and Seward reports how bright the moon is. 

We see Mina, feeding on Dracula while Harker sleeps nearby. This is also one of the very few times that Van Helsing and Dracula share a scene in the novel. 

Dracula is obviously done with Renfield. Likely because he told Mina to get far away from here. 

Dracula also has some lines here, something we have yet to encounter since he left Transylvania. His words to Mina are a bastardization of the Catholic wedding rites, likely the same rites Mina and Jonathan shared. 

Harker's long entry amounts to his point of view of the events and how much he wants to destroy the Count. Our hunters do manage to "stop the earths" or close of Dracula's means of escape by hunting down more of his artifacts (deeds, keys, earth boxes). 

One of the more famous scenes in the book translated to screen is the burning or branding of Mina by the holy wafer and her proclamations of "unclean, unclean." It is a scene repeated often in vampire films. Here it has the effect of hardening the resolve of the men to fight for Mina against the evil that is Dracula. It is practically religious in nature. It is reminiscent of the Mark of Cain

We get more examples of Arthur, Lord Godalming, throwing his weight around, breaking into a place, and expecting the police not to give him trouble because he is a Lord. 

In Seward's second entry, we see the count has grown old again, with white hair. Is this because he gave some of his blood back to Mina? Maybe, otherwise, he had "banqueted heavily," as Van Helsing so tactlessly put it in Harker's Journal. 

We also get Van Helsing's speech about Dracula's "Child-Brain."  Personally I think the wording is poor here and has lead to all sorts of misunderstandings about Dracula's nature. Stoker take great care to tell us how brilliant Dracula is at the start of the tale with the number of languages he can read and his grasp of English. Also his plan to have multiple Earth boxes all over London. Dracula is a planner. What he isn't though is modern. His plan would have worked fantastic if he had still been in the culture of Eastern Europe, or "the Old World" for Stoker. Dracula is a creature of the old world and he is unfamiliar with things like the telegraph and the other "modern" means our hunters have at their disposal. But he is, as Van Helsing points out, learning.

Compare this to the myths of legends of Vampires basically being "stuck" in the moment of time of their deaths. I have seen movies where a vampire playing chess can do so masterfully, but unable to learn new moves so the game is always the same. Or other odd compulsions. Dracula is trying to apply Old Word thinking to New World problems and that is the nature of his "Child Brain." Not that he is immature or stupid, but rather ignorant (at the moment) of what he has to deal with. Dracula is a child not because he is new, but because he is still learning new ways of doing things.