Showing posts with label DriveThru. Show all posts
Showing posts with label DriveThru. Show all posts

Thursday, July 18, 2013

Victorian Age Goodness

There are some great Victorian age products for your enjoyment.  I would say "new" but they are really new editions of old favorites.

Also, as much as I would love to provide full reviews for these games, I feel it is a conflict of interest since I am working on a book for Gaslight and I consider all the guys on the Victoriana line to be friends.  So instead of real reviews, I'll mention what I like about them both.

Victoriana 3rd Edition
From Cubicle 7, this updates the 2nd edition version of the game.  Using the same system from what I can tell, this version has been edited and cleaned up for greater clarity.  Some of the alt-history has been fixed as well.  Normally I don't care for alt-history games, but in Vic's case I can't fault them.
Victoriana is the one game I always try to play at Gen Con and I am going to miss playing it this year with the new edition.  I will have to get the hard cover next year.
When asked how to describe Vic the best analogy has always been Steampunk Shadowrun.  This new edition really emphasizes the steampunk and gearpunk.
The art has been greatly updated and looks a lot better, but I have to admit I miss the authentic photos.

Gaslight Victorian Fantasy 2nd Edition
Gaslight comes in both OGL and Savage World flavors. This is the new 2nd edition of the OGL edition.  It is a great resource for your existing d20/OGL game or as game you already know how to play.
At nearly 400 pages it is also a great resource for all sorts of Victorian Age games. This one take place in the later Victorian age and nicely covers the time right after Victoriana.

There is also the new Space: 1899 Kickstarter from former C7 designer Angus Abranson.
http://www.kickstarter.com/projects/440453703/space-1889-sf-role-playing-in-a-more-civilized-tim
It is going to use the Ubiquity system, which is the same as Hollow Earth and Leagues of Adventure, so your pulpy, steampunky, alt-Victorian fun will be complete.


All three are great fun and I can't have to have them in hardcover to add to my collection.

Wednesday, July 17, 2013

BECMI D&D at DnDClassics.com

I learned D&D from a badly xeroxed copy of Holmes basic.  I later cut my teeth on The Basic book by Moldvay and the Expert book by Cook.  When the BECMI (not the B/X) sets came out, I ignored them.

Well now these books are hitting DriveThruRPG and DnDClassics and I for one am thrilled.

I know that when I say "Red Box D&D": it is the Mentzer set that most people think of.  This one the one that introduced so many to the game.  The dragon cover is iconic, so iconic in fact it has been used to sell the 4th ed of the game and the style was also used for the Dungeons & Dragons cartoon boxed set.  It gave us Aleena and Bargle, though I was always more partial to Morgan Ironwolf and Black Dougal.

I did pick up a near mint copy of the Red Box rules.  It still had dice in the plastic bag.  I got it signed by Frank Mentzer a couple of Gen Cons back, great guy. Really happy to sign the book. It is a piece of D&D history that I had missed out on.

But that is now changing.
Today the Red Box was released to DriveThruRPG/RPGNow and DnDClassics.

Player's Manual: http://www.dndclassics.com/product/116578/D%26D-Basic-Set---Players-Manual-%28BECMI-ed%29-%28Basic%29?affiliate_id=10748 

DM's Rulebook: http://www.dndclassics.com/product/116619/D%26D-Basic-Set---DMs-Rulebook-%28BECMI-ed%29-%28Basic%29?affiliate_id=10748

To celebrate the 30th Anniversay of the Red Box DnDClassics is offering a code to get the B series of adventures at 50% off.



Additionally we have seen the release of the fantastic D&D Rules Cyclopedia.  Which might be the best version of D&D ever.  And the release of the Creature Catalog for BECMI.

For me getting these books is like rediscovering the game that I loved.  There are little bits here and there that I have never read before. The game is the same, but the feelings are new.

Tuesday, July 2, 2013

D&D Rules Cyclopedia is up on DNDClassics

The PDF of the D&D Rules Cyclopedia is now up on DNDClassics.com, DriveThruRPG and RPGNow.
http://rpg.drivethrustuff.com/product/17171/D%26D-Rules-Cyclopedia-%28Basic%29?affiliate_id=10748

Hailed as the best "1 book" D&D ever it is the evolution of the BECM (no I in this one) game.

If you don't own this one now is your chance.

Everything you need to play D&D from young farm-boy or girl to Master of all you survey and plenty of challenges in between.  Maps of the world of Mystara are a nice touch too.

This is the one edition of D&D I wish I had played more.


Thursday, June 13, 2013

Happy Birthday to Me! Here's a Gift for You!

Today is my birthday!

The great thing about being this age is I am pretty much at the point where if there is something I want I go out and get it.  So all I asked for this year was some time to play some D&D with my kids.

But someone needs a gift.

To celebrate this and recently reaching 1,000,000 hits I want to thank you my loyal readers.

Here's the deal.  I am gong to give away a $5 DriveThruRPG gift car and a $5 Amazon gift card.

What do you need to do to get it?
Almost nothing!
Just post below!

Make sure I have a way of contacting you (email is best) and I'll pick two people at random.
That's it.

Post. Get lucky. Win.
I'll email you and you tell me which of the two prizes you want.

Thanks so much for making the Other Side as much as it has been and here's to the next 1,000,000 hits!

Friday, June 7, 2013

Tempting Fate and Pay What You Want

So Evil Hat has released their two new Fate game and also released a new model of how they would like people to pay for their games.

Fate Core System and Fate Accelerated Edition are now out.
And YOU decide how much you want to pay for them.

Think Fate Core is worth $20 (at 308 pages that is a steal for a core book) then pay 20.  You only want to pay 5?  Pay 5.

It is an interesting concept really and I am curious on how it will work out.
Tenkar has listed a number of OSR Pay What You Want books including the very popular Teratic Tome and his own Minor Magiks & Miscellaneous Arcana Volume I.

I can't wait to see how all of this plays out really. I think it will be a success.  You may say but won't people pay less than what you should be charging? Sure, but I think there will be more people buying. Honestly which one is better? Five people paying $5 for a pdf or 50 people paying a $1 for it?  And you will get people that believe in supporting authors and game companies, so they will spend $10.

How about you all?
Would you do "Pay What You Want" for you books (game or novels or otherwise)?

Tuesday, May 21, 2013

Reveiw: Castles & Crusades Monsters

I love monsters. I love monster books. My first introduction to AD&D was via the 1st ed Monster Manual and I was instantly hooked.  So these tomes always have a special place in my heart.

Castles & Crusades actually has a number of monster books.  Each has a slightly different focus.
The Castles & Crusades Monster stat block is a nice combination of Basic's simplicity, 1st AD&D's comprehensiveness, and some 3.x style rules.  Saves are simple (Physical, Mental or both), AC is ascending and there is a "Challenge Rating" stat and XP all factored in.  Honestly it really is a synthesis of the best of D&D. Grabbing a monster from another source and converting on the fly really could not be easier.

Castles & Crusades Monsters & Treasure
This is the main monster and treasure book for C&C.  Here you will find what I call the "classic" monsters from the great Monster Manual.  If you are familiar with 3.x then these are all the monsters from the SRD in C&C's format.  There is plenty of new text here though to make this more than just another SRD-derived book.  Like all the C&C books the art and layout is great.  I have the physical book, the pdf and a printout of the PDF and all read great.

This book though is more than just a monster book, all the treasure and magic items (normally found in a Game Master's book) are here.  This is a nice feature really.  One place to have your encounter information.

This really is a must have book for any C&C fan. 128 pages and full of everything you need.

Castles & Crusades Of Gods & Monsters

A collection of gods and monsters from various myths and legends. It immediately reminds you of the of Deities and Demigods, but it is closer in format to the earlier Gods, Demigods and Heroes.

The myths are well represented, though there are a few oddities. The Greek and Roman myths are separate and the demi-human myths could have been left out, but that being said, the book is top notch.  There is also a section the gods and monsters of the C&C Campaign world of Aihrde.  I am particularily happy about the inclusion of the Celtic myths since that is what I am most likely to use.

I did like all the new spells for clerics of the various gods. That was a good touch. Of course there are also plenty of new magic items.
144 pages.


Castles & Crusades Classic Monsters The Manual
A fantastic collection of monsters from the original Fiend Folio, Monster Manual 2 and various publications. All revised to be used in in Castles & Crusades. Not a "must have" book, but certainly a "you will really, really want it and kick yourself if you don't get it" book.


It is a fantastic edition to my C&C collection and I am very glad I bought it.
Actually the more I have it, the more I find myself turning to it.

The nicest feature of this book is the inclusion of a DMG style index of the monster stats from here and from Monsters & Treasure. So now hundreds of monsters are at your finger tips.
If there is ever a "Second Edition" of C&C, I'd like to see this book and Monsters & Treasure combined into one volume.
144 pages.


Castles & Crusades Monsters & Treasure of Aihrde
At first I was not going to get this book.  I had all three of the other monster books and this one seemed a bit redundant.  But this one had something the others didn't; Demons and Devils.  I don't want to say that this is the only reason I got it, but they were conspicuously absent from all the other books.
Of course this book has more, a lot more, than just that.

I did enjoy all the new dragons and like it's "parent" book, this book has a bunch of new treasure.
Some of the monsters are world specific, but nothing that can't be worked around. In truth most of these monsters are all brand new to me and that is worth the price of the book alone.  Even most of the demons, devils and dragons are new.  Likewise for the treasure.
176 pages.



Monday, May 13, 2013

Old School Week at DriveThruRPG


DriveThruRPG is celebrating the best of the OSR this week.

For a limited time you can grab their selected 10 best OSR products for a special price.
You can use promotional code OSRF711F2 to get 15% off on these select titles till Sunday, May 19.

Personally I can't recommend these titles enough.  We have the immortal D&D Basic Book in new, clean PDF format, the awesome Astonishing Swordsmen & Sorcerers of Hyperborea and two of my favorite "what if" games, Spellcraft & Swordplay and Adventures Dark & Deep.  Plus three very different kinds of games with a great old-school feel, HackMaster, Dungeon Crawl Classics and one of my personal favorites Castles & Crusades.

Lots of great stuff here.

Monster Post later today.

Saturday, May 11, 2013

Moms are Gamers too!

Bunch of sales coming up at DriveThru RPG.

Here is one of the first.


Tabletop Adventures, LLC is running their "Moms are Gamers too" sale for Mother's Day.
Get 20% off selected products between now and Wednesday.

Monday, May 6, 2013

Review: Tacky, Tawdry and Tasteless: the Reality Show RPG

I have been neglecting my reviews.
So I am going to feature some games I have bought in the last few months.

Tacky, Tawdry and Tasteless: the Reality Show RPG
From Spectrum Games

A great game that comes in at just under 10 pages. Spectrum Games has made a name for themselves in Genre Emulation.  Since Reality TV is often criticized as not needing any writers, the game brilliantly is equally as brief.  Foregoing the typical "this is an RPG" section, the game gets right into the various types of reality TV shows are discussed.  Once your group decides what sort of game they are going to do (or maybe your Director has decided for you) and then you go!
You then need to make your character. You figure out your name and stereotype then roll your stats. Figure out your positive and negative qualities and you are good to go!  Like other Spectrum Games these qualities are not listed; instead you decide what they need to be.  Typically these are needed to point out some character flaw your character has.
For rules, the only checks are ability checks (roll under, apply qualities as needed) and dramatic checks.
You also get "Edit Tokens" which work a lot like Drama Points.  Tokens are awarded for good roleplaying and Sticking to Genre.  You can also spend your tokens to change what is going on; such a "Oh No You Dit'unt!" and "I Ain't Goin' Nowhere!".
The basic structure of a game is also laid out, including Commercial Breaks.  These can affect the Shows "Popularity" this can affect the amount of Edit Tokens the players can get.

The game is fast and is great for a like minded group. Given the nature of reality TV you could have enough material here for several "episodes" of material.

Personally I'd like to try it out sometime with people bringing in characters from any game and do a reality "TV Show" where all these characters have to live together in a house in between their normal adventures.

Tuesday, April 30, 2013

Goodbye Marvel Superhero Roleplaying

Today is the last day.

Due to a licensing change with Marvel, Margaret Weiss Productions will no longer be selling Marvel Heroic Roleplaying.


MHR is a great game, but you need the right group to do it.  That might have factored into the sales vs. licensing equation.  In any case get these game books today while you can.

Marvel Heroic Roleplaying: Basic Game
Marvel Heroic Roleplaying: Civil War Event Book (Essentials Edition)
Marvel Heroic Roleplaying: Civil War Event Book (Premium Edition)
Marvel Heroic Roleplaying: Annihilation Event Book (Essentials Edition)
Marvel Heroic Roleplaying: Annihilation Event Book (Premium Edition)

At midnight tonight they are all gone.

Sunday, April 14, 2013

Sunday Updates

Here we go another weekly round up of stuff I find interesting.

New Kickstarter for Atlantis the Second Age
http://www.kickstarter.com/projects/1269000670/atlantis-the-second-age-rpg
Not sure how it is different from this product yet.

Orphic Vellum Books
I love old books. Orphic Vellum is an online book store that specializes in odd books on all sorts of topics from spiritualism, witchcraft, myth and psychology.  So my kind of place and it is run by Oddities own Wednesday Mourning.
http://wednesdaymourning.com/zencart/

DriveThruRPG Map Tiles & Terrain Print Program
DriveThru is teaming up with publishers Fat Dragon Games and Drama Scape to print high quality map tiles and terrain you can use a dry-erase marker on.
You can see a video and some photos here: http://youtu.be/BQdgyJSydUQ

Dungeon: http://rpg.drivethrustuff.com/images/site_resources/photo%201.JPG
Medieval Ship: http://rpg.drivethrustuff.com/images/site_resources/photo%202.JPG


To kick off the launch of these tiles and terrain, they are offering two very special introductory low prices.
Fat Dragon Games' E-Z TILES: Medieval Ship is only $2.99!
DramaScape's Power Room and Computer Room is only $5.99!
All of the tiles and maps can be seen here: http://rpg.drivethrustuff.com/index.php?filters=0_2210_0_44294_0&affiliate_id=10748

Swords & Wizardry Appreciation Day
Tenkar is doing a Sword & Wizardry Appreciation Day on April 17, 2013 and it keeps getting bigger and bigger.
http://www.tenkarstavern.com/2013/04/spes-magna-games-is-adding-to-swords.html

Big Give-a-way
I am keeping the details on this one a little close to the chest right now.  But I am planning something big in May or June and want to give away some prizes to readers.  Keep watching this space for some more details!
It will be big though!

Tuesday, March 12, 2013

GM's Day Sale: Last 24 hours

The GMs Day sale DriveThruRPG and RPGNow is ending soon.



We are in the last 24 (or 22 now) hours of the sale, so if there is something you really want and you want it cheaper then now is the time.

The GM's sale over at DriveThruRPG also extends over to it's sister site, DNDClassics.com.
For sale are the various  Historical References for 2nd Ed AD&D, but good really for any version of the game.

DnDClassics.com and DriveThruRPG

Just click on the links or banner above to get going!





Thursday, March 7, 2013

Reviews: Dragon Island and Magic

A few new products I picked up at the GM's Day Sale at DriveThruRPG.

My boys are getting ready for their huge campaign finale.  The giant battle against Tiamat on the Island of the Dragon Empire.  Back in the dawn of time the Dragon and their Dragonfolk surrogates ruled the world from the Dragon Island.  Those days are gone and the Dragon Empire has fallen.  But the Island remains and that is where the characters will make their stand.

Fantastic Maps - Iconic Island
I am gearing up for the BIG finale of my years long 3e game.  The final battle where the forces of good battle the forces of evil happens on an Iceland-like island in my world.  I could have drawn anything, I could have even taken an older module and altered the island in Photoshop.  With this product I didn't have too.  It even looks almost EXACTLY like what I wanted.  The ZIP file contains maps of the island. Non-marked, marked and hexed variants. Plus a BW version.  There is no text or fluff to go with this, which is great, I have my own.  This is my new Dragon Isle!  I would love to see more products like this one.

My new island is going to need people too.

Archetypes of the Jade Oath (PFRPG)
I got this product for the new witch hexes but the rest of it is great as well.  There is a cool Eastern Flavor to this and I want to see if there is more in this series.  While I have a lot of cultures on my game world the one thing that has been getting the short end of my attentions are Dragonfolk/Dragonborn.  This book, while not explicitly designed for that, is perfect for my needs (and the cover kinda helps with that).
So what do we get? 20 pages (with cover, credits page, OGL statement and 2 pages of "Ads").  While there is an Eastern "flavor" to this, it is presented mostly context free.
The Barbarian is based on totem animals, which is a really awesome variant.  I normally don't play barbarians, but I would try one of these.  The Cavaliers are the Order of the Ancestors and Order of the Creed.  Monks, a natural fit, are presented as Kensai (one of my favorite classes back in the day). Imagine the typical unarmed monk, now armed.  And finally, the Witch, with a bunch of new and exciting hexes based on Elemental magics or Dragon magic (see it is a perfect fit!!). In fact these are some of the best Dragon Witches I have ever seen.  So this is worth the price of the book alone to me.
We also get plenty of new feats.  This was a nice surprise and I am very happy with this.

Midgard: Player's Guide to the Dragon Empire
I own a few of the Midgard products, but this one really called to me.  This Dragon Empire is very similar to the one I was crafting for my own game world, so this saves me some heavy lifting.
The 30 pages of this book is jam-packed.  What did I like in this?
Well I love the castes.  Dragons seem very arrogant and a caste system makes sense. I liked how the castes were set up as well.  Lots of great role-playing potential in these.  We get a bunch of new Traits and Feats.
Classes get a bit of an update as to be expected.  There is a Cavalier archetype, the Order of the Firedrake (which is a PERFECT with my world's own White Drakes). The Druids have the Elemental Exarch. Fighters get Edjet Warriors, and the Magus has the Dragon Magus.  We get a couple new monks, Monk of the Fiery Fist and Monk of the Wind Palm. There is also the Mystery of the Void, Greyscale and Void Elemeentalist for the Oracle, Rouge and Elementalists respectively.  There is also the Dragon Emir prestige class which I am sure my son would love. The book end with new spells, exotic goods and magic items, including magic the magic carpet.  Cool stuff.  I am going to have to look for more books in this series.

Midgard Bestiary for Pathfinder RPG
We always need more monsters. Over a 100 new monsters for Pathfinder.  Lots of really interesting ones too.  I loved the Shadow Fae, Ice Maiden and Red Hag and have hooks already for all of them.  The new dragon types are also very interesting and I can't wait to use a Mithril Dragon or Baby Yaga's Horsemen. In fact there are two completely separate campaigns I want to use this book in, a Dragon based one and a Witch-centric one.  Both need unique monsters that the players have never seen before, and there are a number of monsters here that are perfect for one or the other or both!
Also available for 4e and AGE.

Lineage Draconis
This 28 page (27 + cover) pdf features 6 dragon crossbreads including the oft stated Orange and Yellow Dragons. But you also get the Blade, Steel, Rust and Gray Dragons.  These dragons are pretty interesting and for the game I have coming up I need a lot of interesting dragons.  The book also includes the Dragon Blooded "class" though it is also sort of a race.  They are humanoid dragons.  Plenty of things you can do with this class as well as alternate versions depending one where the blood came from.
In a neat little feature you also get the art from the book in a seperate file.  So now you can show your players exactly what a Yellow Dragon looks like.

The Modern Spellcaster Basic Class
This book is for the d20 Modern Game, Pathfinder and a few other d20 based games.   It presents a generic form of a spellcaster that isn't a wizard, cleric, witch or druid.  In a sense it is a throwback to the older "Magic User" class.  The basic premise here is to provide full powered (up to spell level 9) spellcasters from D&D like games to your Modern Games.  I am not sure how this works out in play, but the concept on it's own is interesting enough.  There are new feats and a fun "arcane death" table.  Frankly I would like to see that expanded into an "Arcane CSI" to be used in any modern game with magical elements.

Tuesday, March 5, 2013

Review: Astonishing Swordsmen & Sorcerers of Hyperborea

Astonishing Swordsmen & Sorcerers of Hyperborea

There is just something about a big red box for games.

I have not been able to get Astonishing Swordsmen & Sorcerers of Hyperborea in it's big red box form, but I do have it on PDF, and let me say it is really nice.
So what do you get with this?  Well there is a 256 page player's book, 240 page Referee's book, a map of Hyperborea and pdfs of the Box Covers.  So all in all about 500 pages worth of old school playing goodness.

Now there is a lot here that is old hat for the experienced role-player and some that is similar to many of the OSR games.  That all being said it does also make it a great intro game for anyone and there is a still so much here for the old-timers that I don't feel a page is wasted.

The Players Book focuses on making characters, magic and combat.  So ability scores are covered, alignment and classes.  Most of this is the same as say D&D or S&W, but there are enough little changes to make it worth your notice.
for starters the races of Hyperborea are all human-centric.  So we have Amazons, Kelts, Kimmerian, Vikings and Hyperboreans among others.  All what I call the "Conan" races.
Let's move to the classes. There are the four basic classes, the Fighter, Magician, Cleric and Thief.  But each also has 4 to 6 subclasses. Fighter has the Barbarian, Berserker, Cataphract, Paladin, Ranger and Warlock.  The Magician has Illusionist, Necromancer, Pyromancer and Witch. The Cleric has the Druid, Monk, Priest,  and Shaman.  Finally the Thief has the Assassin, Bard, Legerdemainist and Scout.
Each subclass is very much like it's parent classes with some changes.  The classes look pretty well balanced. I liked the bard as a single class option (nice to have and not something that we had in 1979).  I would love to try out the Necromancer, Witch and Warlock and I know my son would love to try the Pyromancer.
Each class has a "Fighting Ability" and a "Magic Ability" which relates to attacks. So yes, even magicians can get a little better in combat as they go up in level.  It's a great little shorthand and works great.  So a 4th level Fighter has a fighting ability of 4. A 4th level magician still only has a fighting ability of 1 and a cleric 3 and thief 3.  Sub classes can and do vary.

AC is descending (like old school games), BUT with the Fighting Ability stat it could be converted to an ascending AC easy. There are background skills and weapon skills.

The next 90 or so pages deals with magic and all the spells.  The max spell level is 6. Not a bad number really and that is still plenty of spells.

The last 60 pages of the Player's book deals with combat in all it's forms. So combat, mass combat, saves and conditions.  A great collection really of some of the "Best of" ideas I have seen in many games, but it all works really nice here.

The Referee's Manual is next.
It is nearly as big (240 pages vs 256).
The first half is fully devoted to monsters.  The format is most similar to Basic or Labyrinth Lord, and it is full of the usual suspects with some notable exceptions.  For starters this book includes the Demons (but not the devils).  It does NOT include any dragons. But to make up for it there are many of the "Lovecraft" races such as the Great Race, Elder Things and fish men.  Great inclusion.

The next 50 or so pages covers treasure. Among the magic items are things like Radium Pistols and other sc-fi artifacts. Very pulpy.

Finally we end with the Hyperborea Gazetteer. A great bit that I can easily drop into my game. The lands are a pastiche of Howard, Vance, Lovecraft and Smith.  If these names mean anything to you then you know, or have an idea, of what you are going to get here.

All together this is a package of such great ideas I can't wait to use it somewhere.

For me this would work perfect a "Hyperbora" in my own Mystoerth world.  I would include my own White Orcs in any AS&SH game though.  The witch is a nice class, I would supplement some of my own rules for it.

With the GM's sales going on this is a great buy. You can also buy the print version from their website (and find other goodies too). http://www.swordsmen-and-sorcerers.com/.

This game is so full of potential. Whether you play it as is or as a supplement to your favorite old-school game.

Monday, March 4, 2013

GMs Day at DriveThruRPG/RPGNow, Part 2

Here is what I a getting out of my Wishlist thanks to the DriveThruRPG/RPG Now GM's Day sale.


and things that are on sale, but not due to GM's Day (I just want them).


I am sure there will be other things I "need" later in the week.

Total value: $73.95, Price on sale: $52.70, that's a $21.25 saving.  Not a bad deal really.
I was going to get these all eventually, might as well get them now.


GMs Day at DriveThruRPG/RPGNow

It's GMs Day all Week at DriveThruRPG and RPGNow.



This is their biggest sale of the year so it's time to get all those items that have been collecting on your Wish List.

The sales start today at 9:00am Central.  I'll post some more when I see what is on sale.



Monday, February 18, 2013

Supernatural & Smallville

One of the BEST games I have ever played at Gen Con was a Supernatural/Buffy/Charmed mash up.  Characters were characters from the various shows and the system was the Buffy Unisystem game.  There was another version of it that was run the night before using the Supernatural version of Cortex.

It was a lot of fun.

So it is kinda sad to note that Margaret Weis Productions is closing shop on two of their popular game lines, Supernatural & Smallville.

It's not a surprise really, licenses like this come and go all the time.  But you only have to the end of this month to get books from either system.

I spent a lot of time with Cortex over the last few years.  You can follow those insights (and baseless opinions) here, http://timbrannan.blogspot.com/search/label/cortex

Supernatural is closer to the original cortex rules and more similar to Unisystem.  So close in fact it is pretty easy to use ideas from one game in the other. Willow and Tara (and Vampire Tara) converted rather nicely I thought.

Smallville is the first of the "Cortex Plus" games.  The conversions here are more concept based than actually crunching numbers.

In both cases these are fun games and if you haven't picked them up this is your last chance.

Friday, February 15, 2013

It's Not An Olympic Medal, But I'll Take it!

I was on DriveThruRPG today to get a copy of my Witch book sent out to my brother when I noticed something really cool.

The Witch is a Copper Best Seller!


Not sure what the sales threshold is for that, but I'll take it!

Ghosts of Albion is doing well too.


It's not gold or platinum, but I am not complaining.
I am still pleased that there are people out there that like my stuff and are willing to buy it!


Tuesday, February 5, 2013

D&D Expert Book at DnDClassics.com

The D&D Expert book along with some other new products from WotC are now up on DnDClassics.com.

This is the one that fired so much imagination in me more than 30 years ago.

D&D Expert Book

This was the 1981 followup to the D&D Basic set.  Designed for the Moldvay Basic there was even a little bit about what to do if you had the Holmes Basic.

This expanded the game to level 14 and for most of us it was all we needed for a very long time.
I loved the introduction of all the new undead like Vampires and Spectres (was a big horror fan even then) and that little map of the Known World.  I starred at that map for hours, learning lands and names of places far off and never were.
Plus all the new spells!  The options of spells for my cleric and magic-users were beyond my 11-year old brain's reckoning at the time.

At 5 bucks this is a criminal steal.   I wore my old copy of my expert book out, now I have a PDF to go back too anytime I like.  Combine it with the Basic book and some adventures and you are set.  Everything you need to play D&D just like the good old days.  No skills, no feats, no attacks of opportunity, but plenty of flexibility and action.

I love newer games, but this is the one.  The one that keeps me coming back. Back to the Keep, back to Glantri and back to D&D.

And if you want to add Witches to your Basic/Expert game I high recommend my own Witch book.

Friday, January 25, 2013

D&D PDF reveiws

For these D&D PDFs I will review the content as it is with the intended version in mind. I'll also look at these in terms what you can get out of this for any other version of D&D. Finally I'll look PDF conversion itself.

Deities & Demigods (1e)
Deities & Demigods was the first Hardcover D&D book I ever purchased. So it is fitting then it is the first of the re-release (1/22/2013) of the D&D PDFs that I have purchased.

First of this is book is an update on the old OD&D Gods, Demigods and Heroes. Presented here are the gods (greater and lesser), demigods and heroes of 15 pantheons. Included are: American Indian Mythos, Arthurian Heroes, Babylonian Mythos, Celtic Mythos, Central American Mythos, Chinese Mythos, Egyptian Mythos, Finnish Mythos, Greek Mythos, Indian Mythos, Japanese Mythos, Nehwon Mythos, Nonhumans' Deities, Norse Mythos, and Sumerian Mythos.

There is plenty of information for build your world myths and the multivesre around your world. This also features the first update to known planes that appeared in the Player's Handbook.

The layout is somewhat like a Monster Manual, which is unfortunate. I can say that back in 82-83 that is exactly how we used it.

The art is now classic in my mind, with some of the biggest names in D&D/TSR at the time.

If you are playing newer editions then all the gods you know about had their start here in this book. All the other deities books are sequels to this one.

The PDF is clean and easy to read. There has been some post-scan cleanup on it so the pages appear very white and not scanned in white.

I feel as good about my purchase today as I did 30 years ago.

D&D Basic Set Rulebook (Basic)

If you are like me then this is it.  THIS is what D&D was.  Sure I had read a friends Holmes/Blue-book Basic set and I knew of AD&D through the Monster Manual.  But this is the D&D book that started it all for me. This is the one that set fire to my imagination.

This is a complete set of rules.  Character creation through to 3rd level. Monsters, treasures, dungeons.  Everything that ever was or will be D&D had it's start right here (more or less).  Honestly this book is not worth 5 stars here.  It is worth 6 out of 5.

I almost would say that if I could only play one version of D&D ever, then this might be the one.  It lacks the complexity of AD&D or 3e, but anymore I see this as a feature.

64 pages plus cover.  Marbleized dice and crayon not included.


D&D RPG Starter Set "Quickstart" (4e)

Everything you need to start playing D&D 4e except for people, dice and some monsters.

You have heard a lot about this game to be sure, but the proof is always in the playing.  At the incredibly low price of Nothing you can see how the most current version of D&D (as of this writing) plays.

H1 Keep on the Shadowfell & Quick-Start Rules (4e)
The first module of the great Orcus/Raven Queen campaign for 4e.  The module itself tries to harken back to another Keep; The Keep on the Borderlands, but the feel here is very, very different.  There is a lot more going on and it can feel very combat heavy and even a touch predictable.  But that is fine for a 1st adventure.  Everyone is still too busy figuring out moves and markingins and surges to worry whether or not rumor X or rumor Y turns out to be true.
The big feature of this module though is also the quick start play rules.  There is lot here that can help the new 4e player and DM.  So it you are at all curious about 4e then give this one a look.


Adventurer's Vault (4e)
Tons and tons of magic items for your 4e games.  Broken up basically the same way they always have been.  Armors, Weapons, Swords, Potions, Wands, Rods, Staves, and Miscellaneous. At 250+ pages with multiple items per page this is a packed book and there is something here for everyone.

Looking at this with an eye towards other editions, you could convert these to 3e without much difficulty.  Other editions have more or less the same items (or similar ones) in edition specific books (The Book of Marvelous Magic comes to mind).  But still a good selection for the money and a must have for the serious 4e player.

The art is top notch and the PDF is straight from the digital source file.

Return to the Temple of Elemental Evil (3e)

The 3rd edition update to the classic Gygax intro adventure.

Return to the The Temple of Elemental Evil has a new generation of characters returning to the Village of Hommlet (where time seems to have stood still) to investigate the new uprising of evil.
Designed obviously to appear to adults who were kids when the original T1 and ToEE came out, it looses none of it's appeal.

Regardless what version of the game you play, if you ever played the original ToEE then pick this up.
If you have never played or run the original, but are a fan of the 3rd game, then certainly pick this up.

This is one of those adventures that should be republished for every edition of D&D.  Great to start with and run some 1st level characters through but dangerous enough to merit coming back to at a later time.

Besides who doesn't want to go up against ultimate evil, stare in into it's ugly face and say "come get some!"

This PDF is in great shape.