Alien girl by Hernán Toro |
Like our other RPG NIGHT SHIFT, Thirteen Parsecs is a "tool kit" game. That is, we will give all sorts of rules, some sample settings ("Solar Frontiers"), and let you build your own.
Some of our settings will have aliens. Jason has a few he has been working on for his Solar Frontiers. Derek has some others.
For my Solar Frontiers, aliens are treated very differently.
In "Space Truckers," aliens only add flavor to the game. The eponymous Dixie of Dixie's Truck Stop is described as an "attractive alien girl with blue skin and bug-like antennae." But otherwise, she is pretty much a human. There are Ursians, bear-like aliens who make up the police force of the "Colony Hyperspace Patrol" or CHyPs. There are Porcines who control most of the Badlands where Space Truckers have their shipping lanes. And finally, there are Lot Lizards, who are lizard people. I have a chimpanzee-like species that are the best engineers on the Frontier and more. But again, these are just for dressing. They still all more or less act human. Maybe exaggerated traits, but human enough to relate to. This is part of the fun of this particular setting. It is meant to feel like a 1970s Trucker movie in space.
"Darker Stars" is very different.
In this Solar Frontier, humankind has moved out into space and found monsters waiting for them.
While we will have some monsters in the core rules, my goals here was to re-purpose monsters from both NIGHT SHIFT and Wasted Lands. Indeed this is the source of those monsters. Darker Stars is my "horror in space" setting.
Let's take an example of a typical Darker Stars sort of adventure.
The crew of your starship encounters a derelict spacecraft. You send a landing party to investigate only to be attacked by the crew. The long-dead crew.
Our dead crew, and they could be human or aliens, will use the Zombie stats from NIGHT SHIFT. If you think about it, what are the Borg or even Cybermen but fancy zombies? The commanding officer? A mummy or a lich.
Does this mean there is magic here? Well...I take Arthur C. Clark's view here with his Third Law: "Any sufficiently advanced technology is indistinguishable from magic." The captain of this ship, knowing his crew was in danger makes a radical adjustment to ship's life support and keeps everyone from not dying. "Not Dying" isn't the same as "Alive" though.
But don't worry. There will be aliens, both as playable races and as creatures to encounter.
It will be up to you whether your encounter with them is more like Ripley's or Kirk's.
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