I am jumping around on systems like a meth-addicted moth this week. Tiny D6? Sure, why not!
As always I will be following my rules for these reviews.
Stranger Stuff and Teenage Witchcraft (TinyD6)
Tonight's game uses the Tiny D6 game system and is a supplement for Fat Goblin Games' Stranger Stuff game. Stranger Stuff is described as "80's Inspired Adventure, Horror, and Science Fiction." I think it is pretty easy to tell where this inspiration is from and frankly, that is good enough for me.
I love how the book cover aims for an old-school writing journal look for the core RPG and a "Sweet Valley High" look to the Teenage Witchcraft book. Really nice.
PDF. 124 pages. Color covers and interior art; sort of. It is black & white with accents of red.
Both books use a similar notebook-style art as their background watermark. So these books look like they were written in a notebook.
Stranger Stuff is a Tiny D6 game, based on the Tiny D6 engine released by Gallantknight Games. IT is also based on Fat Goblin's own vs. Stranger Stuff game.
Essentially you are playing a kid in the 1980s in a small town where things are, well, strange. There is a list of movies to watch to get the proper feel for this time, but I honestly feel that most of my readers have seen them.
Character creation is simple. Come up with a concept, give them some traits, and disadvantages and you are set to go! There are only two stats, Toughness and Stress.
The system is based on the venerable D6 system, but stripped way down.
The book is rich in background and has plenty of details about playing in this odd world during the year 1984.
PDF. 44 pages. Full-color cover and black & white interior art with accents of red.
This book takes the basics of the Stranger Stuff game and adds in the ability to become a witch and cast spells. So if you are thinking the Chilling Adventures of Sabrina or The Craft, but in the 80s, then you have the right idea here.
Most of the rules involve the casting of spells, as appropriate, There is an example walk-through with two spells and many examples are given, but the fun, of course, is making your own spells. OR as in the case with The Craft or Charmed, finding the right mix of witches to work with.
The two combined look like a ton of fun and since the rules are easy, something you could pick up and do in an afternoon.
2 comments:
Hey Lucus Palosaari here -- author/editor of the books.
Thank you for the reviews! Always appreciated so much.
We're doing a Double-Page Adventures daily release thing for all of October, thought you might find it fun since you're doing 100 Days of Halloween. The buy-once-get-them-all subscription is here:
https://www.drivethrurpg.com/product/410808/DoublePage-Halloween-Adventures-Stranger-Stuff-TinyD6-Subscription
Every "6th" DPA will have some Teenage Witch support, specifically one new spell + a scenario around it (so the 6th, 12th, 18th, 24th, and 30th).
Thanks for sharing that! Really great job on the game.
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