I had already been reading Dragon now for a little over a year, but this one packed more punch per page than any issue I had seen to that point. So. Come with back, not to July 1982, but June 1985 when I borrowed This Old Dragon.
Let's start with that cover. They say never judge a book by its cover and I extend that to magazines. But in this case, this cover only hints at the great material inside. The cover gives us two bandits, perfect for the class inside. The cover artist was James Warhola and I can't tell you off the top of my head what other covers he may have done, but I love this one.
In a preview of things to come, the back cover is an ad from Epyx Computer Games for The Temple of Apshai. For a brief moment there I could consider Epyx my favorite game software company. I had played this and later Rogue (the forerunner to Moria-like games) on my Color Computer 3.
We jump in head first into this issue with our first article from none other than Gary Gygax himself (the first of a few for this issue). Featured Creatures gives us some new official AD&D monsters for your game. This is the first appearance of this feature. Up first, the Devas, servants of the good gods of the higher planes. We know that the "monsters" featured here will later go on be part of the Monster Manual II, which might have been the least controversial update to the hardcover line for AD&D. The Devas here are depicted as just "Good" aligned and can be Lawful, Neutral or Chaotic as needed.
Gary hits us with more official official content next with The Big, Bad Barbarian. Or...Gary really wanted Conan and Fafhrd in AD&D (and we will get more of Gary's opinions on Conan later in the issue). This class looks more or less the same as what we find in the AD&D Unearthed Arcana. The barbarian would go on to get more life in D&D 3 and D&D 5. While I appreciate this article for what it is (new content is new content!) I was never a big fan of the barbarian. I can't even recall if I ever had a barbarian character.
Smile! You're on Fantasy Camera covers how Darlene Kay Blanchard (not that Darlene) takes pictures of miniatures.
Robert J. Kuntz is next with Greyhawk's World where he covers the events and notes from the Eastern and Southern Flanaess. This is also accompanied by a map from Darlene (that Darlene) of the Bandit Kingdoms. I love little bits like this to help expand the game world more.
The Other Side fan and favorite Len Lakofka is up with Leomund's Tiny Hut. His article is about Charisma in Make Charisma Count for More. It has what can only be described as a rough draft for the Comeliness score that will appear in Unearthed Arcana and how he proposed Charisma should effect psionics more.
With new monsters, new classes, and now this, it is a wonder that people were not screaming about the oncoming publication of AD&D 2nd Ed or even AD&D 1.5 (as we would eventually call it).
Now on to our cover story. Bandits are an NPC class (snerk...ok, whatever you say) to add to your game. The article comes to us from Tom Armstrong and Roger E. Moore. The idea is very sound, Bandits are thieves that rely on strength and ambush instead of stealth. We toyed with the idea ourselves in the few games were both my highschool DM and my Jr. High DM were both in. I rolled up a Bandit character for myself. No, he didn't look like Burt Reynolds (though that would have been fun). It was not long though before we discovered that there was some logic to making this an NPC class. The Bandit has some interesting skills, but in a dungeon crawl setting, he takes a back seat to the thief. Still the class was rather fun to play.
Roger Moore is back with last of the Demihuman Perspective articles, The Humanoids: Goals and Gods of the Kobolds, Goblins, Hobgoblins, & Gnolls. Again much of the material from this series will end up in Unearthed Arcana, though not this article in particular. I used this article to help formulate some of my ideas about goblins and how Hobgoblins are different from Bugbears. The only one I was not happy with here was the gnolls. I was already moving my gnolls to be more demonic. I had read at some point (likely the Wildlife Treasury Cards we used to get; used the Vampire Bat as a bookmark for my Expert Book) that hyenas are led by an alpha female, so I figured gnolls had to be matriarchal. This is something that others had grabbed onto as well since I now see it all over.
The section continues with a few gods for each of these creatures and the Shoosuva the demonic undead gnoll.
My Dragon goes from page 32 to 49. So something is missing. Checking my Dragon CD-ROM (and this rather meta for this issue, more later) I see it is an adventure named Chagmat by none other than Larry DiTillio. The adventure is for six to eight characters of 1st to 4th levels. Now by my own rules I can't review this piece because it is not in my physical copy. So...moving on.
The Man, Myth & Magic ad is interesting since it lists all sorts of Hobby Shops that carry it. My FLGS is not listed here since it will not open for a bit, but one jumped out at me because it is a.) close to my home and b.) an address that I recognize. Sure enough The Compleat Gamer in Palatine, IL used to be a game store. Now it is the home of Nancy's Pizza, one of the three pizza places in the Chicag- land area to make the claim of inventing the Chicago-style deep crust. I mean I used to live just 8 mins away from Games Plus my FLGS, but to have this one here too? What a treat that would have been.
Ed Greenwood is next with Plan Before You Play. Seems like obvious advice to me but then again right now I have 43 years so of experience. That's 20 years more than Ed was in age at this point, not to mention experience. BUT I will say this. If nothing else doing these "This Old Dragons" over the years has given me a greater appreciation for the work and scholarship Ed Green brought to the early days of the game. Gary might get all the glory in this issue, but Ed is here just quietly turning in good material every month.
An ad/notice from the RPGA.
Gary has a couple more articles discussing the Games Fair 82 convention in London. I should compare this to what White Dwarf was saying at the same time.
There is a mini-section next starting with some Phil Foglio art about Computers in D&D. Micheal Brian Bently is up first with Computers Games Have a Way to Go. He talks about how computers for simulating D&D games are not there yet. While the article is interesting as a historical perspective, I don't think the author, or any of us really, knew then how fast computer technology was going to explode. There are typically two types of software commonly discussed in and around D&D circles; the DM's assistant and the immersive RPG experience type. By 1986 the DM I had borrowed this Dragon from and I had already written a piece of software for the TRS-80/Tandy Color Computer we called "BARDD" that handled many of the tasks needed to simulate combat.
In fact it was this very computer:
I can only imagine what I would have thought of Skyrim back then!
Speaking of computers even not more than 15 years or so later would Dragon see another breakthrough in computers when Wizards of the Coast released the Dragon Magazine CD-ROM, the same one I mentioned above. Unfortunately, it was because of articles like this one from Micheal Brian Bently that would be the reason we never saw any updates. Why? Because Micheal Brian Bently retained the copyright on his article (as was his prerogative) and TSR and thus WotC did not own it and could not reprint it.
We get a note on Dragon's Policy on Programs.
The Electric Eye from Mark Herro gives us two BASIC programs for Top Secret. Developed for the TRS-80 Model I, Level II BASIC it should be usable by the Apple II or Atari 400/800. I know from personal experience that the BASIC interpreter shipped with IBM XT machines at the time was a bit different and all programs would need tweaking to your particular machine. Don't even try it on an IBM PC Jr.
David Nallo has an interesting article on coinage with historical examples in For the Sake of Change. We played around with different coinage ideas a bit back then. I tried to set up a silver-based economy vs. a gold-based one at one point after a discussion in history class about the US using a Silver standard in its early history. But in the end it never really made that much of a difference in the day-to-day lives of adventurers.
Gary is back one more time in his role as a film critic in A Couple of Fantastic Flops. He reviews and rather hates the new Conan the Barbarian movie and The Sword & The Sorcerer. We get more about the D&D movie coming out in 1984 or 85 and it is going to be better than Star Wars or Raiders of the Lost Ark!
We end with What's New? with Phil and Dixie talking about computers in RPGs and Wormy. Dragonmirth has some comics. One, titled Charisma Roll has a player dreaming that the rolls will give him "Richard Chamberlin, Robert Redford, Harrison Ford..." but the dice are thinking "Ernest Borgnine." Now I am going to say this, after the article we had from Len I would say Ernest Borgnine had a very high charisma. He was a funny, likable guy with a wonderful personality.
In the end a pretty solid issue of Dragon punching WAY above its weight class here. The material introduced here is still being used today and it is all good stuff.
3 comments:
Enjoyed the retrospective. I don't think I've read this issue - I'll have to do so. Maybe today...
The Barbarian... my problem with the class is not the class itself, but what it does to the fighter. Picture it:
"So, the fighter. What archetypal heroes from that era is he like?
Conan? Fafrd? Beowulf? Hercules? No, barbarians.
Aragorn? No, he's a ranger.
Elric? Elven fighter-magic user.
Sir Lancelot? A paladin (or cavalier).
And so on. The trouble is that barbarian should really just be "I rolled a high CON and don't wear plate armor very often."
One could make the same argument about any fighter sub-class. One feature/bug of the D&D system is that with basic character classes, there are a lot of people from history and fiction that you can't emulate by just assigning them a character class, because the basic character classes are *basic*. You have to either make specialized sub-classes or add things like non-weapon proficiencies to represent the ways in which the folks you're trying to portray differ from one another.
That said, I don't think one has to look very hard to come up with fictional characters that are fighters who don't fall into one of the various sub-classes. Wesley, Inigo Montoya and Fezzig from the Princess Bride don't have any of the various special abilities that are given to the various fighter sub-classes. Legolas and Gimli are fighters, as were all of the dwarves from the Hobbit.
Wonderful write-up that brings back very fond memories of this procuring and reading this issue (which I still own, thankfully)! I strongly maintain that issue #63 was in the midst of a 18-24 month golden age of Dragon Magazine. Though I don't own anything before issue #48, so I may be quite mistaken.
Some random observations:
"With new monsters, new classes, and now this, it is a wonder that people were not screaming about the oncoming publication of AD&D 2nd Ed or even AD&D 1.5 (as we would eventually call it)."
We were screaming for it, though I don't think we necessarily called it a new edition. But we certainly wanted new content, especially new player content. It was three more years, however, before Unearthed Arcana arrived. And to my mind, it was pretty disappointing, as a great deal of it was just a direct duplication of these "From the Sorcerer's Scroll" articles in Dragon. Seriously, a close comparison of the original FSS article to the UA entry will reveal almost identical material.
"Now on to our cover story. Bandits are an NPC class (snerk...ok, whatever you say) to add to your game."
Yep, many Dragon issues had new NPC classes in them. And yep, many people just used them for PC classes if they looked fun. Some, clearly were not fun - looking at you Scribe.
"My Dragon goes from page 32 to 49. So something is missing. Checking my Dragon CD-ROM (and this rather meta for this issue, more later) I see it is an adventure named Chagmat by none other than Larry DiTillio."
Evidently someone must have removed Chagmat to run it. Sorry you missed out on this. It's a solid adventure, as I recall.
Wormy was always an absolute delight. Trampier was just incredible. Finally, I still find the cover of #63 mesmerizing to this day.
-RobOz
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