So here they are, again for Labyrinth Lord, other Basic-era games, and for Night Shift.
Zugarramurdi Brujas
The Zugarramurdi Brujas are undead witches that are believed to have come from the village of Zugarramurdi, Spain. Zugarramurdi was the scene of a huge witch trail in the 17th century. It was believed that these witches sold their souls to a devil named Akerbeltz, he gave them magical powers, silver and a toad familiar. When alive they had power of animals and members of the opposite sex. It was believed that these witches could also spit poison. To maintain their power they had to sacrifice children on the night of the Summer Solstice.
Some of the accused died before they saw trail, but many of the witches were tried and executed. Their remains, which could not be buried in hallowed ground, were tossed into a cave where the witches used to meet; Cuevas de las Brujas ("Cave of the Witches").
It is said they returned from the dead on the next Summer Solstice.
The term now is used to refer to any witch that comes back from the dead due to improper burial. As an undead creature, they are more powerful than they were in life, though most of their spellcasting ability is diminished.
They attack with a claw/claw/bite routine as their primary form of attack. On a successful critical hit (natural 20) on any attack, they also drain 1 point of Wisdom and 1 point of Charisma from their victims. Any victim reduced to 0 in either ability will become a zombie under control of the Zugarramurdi Bruja who killed it.
They also are surprised only on a 1 in 6.
They also cast the following spells as a 10th level witch: Bewitch III, Charm, ESP, Eyebite, Greater Command, Shriek, Withering Touch, and Undead Enslavement.
Zugarramurdi Brujas are vulnerable to silver, magic weapons and holy items. Holy water does 1d8 hp of damage to them. They can be turned by a good cleric as if they were vampires. A lawful witch can also turn these creatures as if she were a cleric of the same level, such is their abomination of all things the lawful witch holds sacred. Like a vampire, these creatures cannot enter into a personal dwelling unless they are granted permission nor can they ever enter hallowed ground, such as a place of lawful worship or a graveyard. Doing so causes them 1d8 hp damage per round.
Zugarramurdi Brujas
(Labyrinth Lord, Pumpkin Spice Editon)
No. Enc.: 1 (3)
Alignment: Chaotic (evil)
Movement: 30' (90')
Armor Class: 2
Hit Dice: 10+5*** (50 hp)
Attacks: 3 (claw/claw/bite)
Damage: 1d4/1d4/1d6
Special: Wisdom & Charisma drain
Save: Witch 10
Morale: 10
Hoard Class: XVII
XP: 2,600
Zugarramurdi Brujas
(Blueholme Journeymanne Rules)
AC: 2
HD: 10d8+5
Move: 30
Attacks: 2 claw (1d6-1 x2), 1 bite (1d6) + Wisdom & Charisma drain
Alignment: Chaotic
Treasure:
XP: 2,600
Zugarramurdi Brujas
(Old-School Essentials)
AC 2 [17], HD 10 (50hp), Att 2 claw (1d6-1 x2), 1 bite (1d6) + Wisdom & Charisma drain, THAC0 17 [+2], MV 90’ (30’), SV D11 W12 P11 B14 S12 (10), ML 10, AL Chaotic, XP 2,600, NA 1 (1-3), TT None
▶ Wisdom & Charisma drain: Natural 20 hit drains one-point of each.
▶ Vulnerability: Vulnerable to silver, magic weapons and holy items. Holy water does 1d8 hp of damage to them. Cannot enter hallowed ground.
▶ Undead: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Zugarramurdi Brujas
(Night Shift)
No. Appearing: 1-3
AC: 2
Move: 40ft.
Hit Dice: 10
Special: 3 attacks (2 claw, bite), wisdom drain, witch spells.
Weakness: Vulnerable to silver, magic weapons and holy items. Holy water does 1d6+1 hp of damage to them. Cannot enter hallowed ground.
Zugarramurdi Brujas exist to the modern-day, their last known encounter was in 2013.
This is my 1st Entry for the RPG Blog Carnival for this month. Hosted by of Dice and Dragons.
This month features From beyond the grave. Perfect my blog and October!
Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |
1 comment:
I really love how clean the stat blocks for Night Shift are. It made running the Quickstart a blast, kudos to you and Jason for designing them that way.
Post a Comment