A lot of that reading would later go into the making of my Swords & Wizardry witch classes.
But AS&SH was never far from my physical and mental reaches.
A Witch Shall Be Born
With the idea of old witch families and dark occult secrets passed down generations I started putting together some ideas, overtly for a different project.
So back in 2014-5 I jotted this down in some notes:
Winters
The Winter family is very, very old. So old in fact that many people believe that the season was named for them. As their name implies their magic comes from the use and application of cold.
In this family, only women can become witches. Once a girl in the family turns 13 her hair will turn white and this is the sign that she must travel north to train with the ancient Grandmother Winters. The girls return to the family a year and a day later with the basic knowledge of their family witchcraft. Once returned they will continue their training with other women in their family. Each year they all congregate at a location determined by Grandmother Winters, usually one of the larger homes of the family. The family gathers to begin their celebrations on the Winter Solstice, the height of their power.
The family is common in the northern, colder climes. They own lots of land, but their homes tend to be more primitive than the local homes. Longhouses are most common. Women are almost exclusively witches, with the occasional priest or even wizard. Men tend to be barbarians, warriors or occasional bard. They are masters of survival in the cold. Witches gain the Chill Touch spell for free.
Dark Secrets: The Winters Clan often are associated with darker, colder gods like Chernobog. Their men are often accused of lycanthropy, mostly as werewolves.
Clan leader: Grandmother Winters
Current PC: Tanith Winters
Tanith Winters was born.
Tanith became my first AS&SH PC witch. She never got past 2nd level since I tend to be the Gamer Master rather than the player. Later I converted her to Swords & Wizardry and she became my first play-test Winter Witch.
I figure this is a good time to bring her home to Hyperborea.
The new Astonishing Swordsmen & Sorcerers of Hyperborea now has a Cyromancer class. Something that I didn't have when I made Tanith. To use the Winters family in AS&SH2 I would have some of the men, a rare few, become Cryomancers. Most would be Barbarians or Huntsmen.
Members of the Winters family tend to be shorter and smaller than other Hyperboreans. It has to lead to the pervasive rumor that they are in fact "Elf-folk" and not really human at all.
Yes. I named her for Tanith Lee.
Tanith Winters
Base StatsFemale Hyperborean Witch
Alignment: Neutral (but it is likely she will move towards Evil at some point)
Languages: Common, Hellenic (Hyperborean), Old Norse, Speak with the Dead, Speak with Nature Spirits
Size: M (Height: 5'2", 114lbs)
Move: 40
Saving Throw Modifiers: Transformation +2, Sorcery +2
Secondary Skill: Weaver (almost all Winters women begin as weavers)
God: Lunaqqua
ST 10 [+0 +0 2:6 2%]
DX 14 [+1 +0 3:6 8%]
CN 13 [+1 +0 80% 3:6 8%]
IN 16 [+1 75%]
WS 12 [+0]
CH 16 [+1 8 +1]
Snowy Owl Familiar ("Beira"): AL N; SZ S; MV 10 (Fly 80); DX 15; AC 7; HD 1/4 (hp 5); #AT 3/1 (claw, claw, bite); D 1/1/1; SV 17; ML 5; XP 11
Normal Gear
Winter robes, winter cloak, clothing, daggers (2), backpack, woolen blanket, chalk, ink and quill, polished steel mirror, incendiary oil, parchment (4), soft leather pouch (2), small sack (2), tinderbox, torches (2), wineskin (mead), writing stick, iron rations (one week), spellbook (contains all prepared spells), 1 gp, 5 sp
1st level Witch
Age: 14 (1 year and a day since training with Grandmother Winters)AC: 9 (heavy cloak of winter)
HD: 1
hp: 5
FA: 0
CA: 1
#Attacks: 1/1
Damage: 1d4 (dagger), 1d4 (sling)
SV: 16
ML: 9
XP: 20
Abilities
Speak with the dead; Speak with nature spirits; Brew Poison (once per month) Ingestible I; Brew Potion 1/month (a hallucinogen, a paralytic, or a soporific); Read Magic; Read Scrolls; Scribe Scrolls; Familiar (Snowy owl);
Spells
First level (1+1): Sleep, Write Spell
Gear and Magic: Scroll (detect magic), wineskin (sapphire wine*), amulet of undead turning (TA 3),
5th level Witch
Age: 19AC: 4
HD: 5
hp: 19
FA: 2
CA: 5
#Attacks: 1/1
Damage: 1d4 (dagger), 1d4 (sling)
SV: 14
ML: 10
XP: 200
Abilities
Speak with the dead; Speak with nature spirits; Brew Poison (once per month) Ingestible I, Ingestible II, Ingestible III; Brew Potion 2/month (a hallucinogen, a paralytic, or a soporific); Read Magic; Read Scrolls; Scribe Scrolls; Familiar (Snowy owl); Brew Philtre 1/month; Dance of Beguilement; Effigy
Spells
First level ( 3+1): Charm Person, Shocking Grasp, Sleep, Write Spell
Second level (2+1): Darkness, Extrasensory Perception, Ray of Enfeeblement
Third level (1): Phantasm
Gear and Magic: Scroll (detect invisible), potion of healing, antidote, wand of freezing, ring of feather falling, amulet of undead turning (TA 3), Bead of Force, Defensive Bracers (AC 4)
9th level Witch
Age: 24(add one point of Intelligence, IN 17, +one level 3 spell, 85% chance to learn)
Age: 19
AC: 4
HD: 9
hp: 35
FA: 4
CA: 9
#Attacks: 1/1
Damage: 1d4 (dagger), 1d4 (sling)
SV: 12
ML: 12
XP: 1,500
Abilities
Speak with the dead; Speak with nature spirits; Brew Poison (once per month) Ingestible I, Ingestible II, Ingestible III, Ingestible IV, Ingestible V; Brew Potion 3/month (a hallucinogen, a paralytic, or a soporific); Read Magic; Read Scrolls; Scribe Scrolls; Familiar (Snowy owl); Brew Philtre 1/month; Dance of Beguilement; Effigy; Witch's Apprentice
Spells
First level (5+1): Charm Person, Light, Scare, Shocking Grasp, Sleep, Write Spell
Second level (4+1): Darkness, Extrasensory Perception, Identify, Ray of Enfeeblement, Ungovernable Hideous Laughter
Third level (3+1): Continous Darkness, Slow, Phantasm, Wind Wall
Fourth level (2): Freeze Surface, Moonlight
Fifth level (1): Cause Lycanthropy
Gear and Magic: Scroll (detect magic), wineskin (sapphire wine*), sapphire necklace, platinum ring, potion of healing, wand of freezing, wand of lightning bolts, ring of feather falling, ring of warmness, amulet of undead turning (TA 3), Defensive Bracers (AC 4), Crystal Ball, Horn of Valhalla
*sapphire wine is made by the Winters family. It is very strong and used as a bartering item between northern clans.
About
Tanith Winters was born on a very auspicious night. It was midnight on the Winter Solstice during a full moon. She was born with a full head of blonde hair and bright blue eyes. So notable was her birth that Grandmother Winters herself came to southern lands (though still considered the north by most others) to see this new babe. To everyone's delight, she proclaimed that she would train this child when she came of age (13) and to everyone's gasps she also promised babe to her own grandson for marriage. The grandson, Azhrarn, was already as a teen a powerful Cryomancer and was considered to be one of the most handsome men produced by the Winters clan. He was also a notorious rake and already showing signs of the family curse of lycanthropy.
Tanith grew and learned witchcraft from one of the most powerful witches in the world. While she grew in power and womanhood her cousin Azhran also grew in power, but also more evil. After her intial training Tanith took up with a group of adventurers in an attempt to delay her fate. She knows that it is only a matter of time before Azhrarn finds her. She hopes that she will also be powerful enough to face him on her own terms.
5 comments:
What are the credits for the photos on this?
My Google search this morning gave me conflicting information for both. The top one though is part of a stock art collection I am sure.
Hi Timothy. Can you list any of your "beyond appendix N" books? I'm looking to some ideas to give my game a more occult and dark feeling. Thanks
That would take a little bit to collect. Maybe I'll make it a future post.
"A Witch Shall be Born" excellent Conan story
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