Monday, December 20, 2021

Monstrous Mondays: The Confessor

This creature began with a picture posted to the Advanced Dungeons & Dragons Facebook group, and I thought it might be fun to stat up.  The original posters asked, "in game terms, what is this?"

Here is what I posted in response. 

It is a "Confessor." It appears in areas of profound sadness. It feeds on the professed guilt of those who sit next to it. You have to confess your worst guilt to it. If you do, it leaves. If you don't or lie to it then it attacks as a specter.

It seemed to go over well, so here are some full stats.

What struck me about it was the white "robes" it is wearing, the bench seems to have room for someone else to sit next to it, and it is out in the daylight.

This is an undead creature, but a special one.

CONFESSOR
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE:  0" (special)
HIT DICE:  10+10 (55 hp)
% IN  LAIR:  100%
TREASURE  TYPE:  Nil
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  1d10 + Energy Drain
SPECIAL  ATTACKS:  Compell, Energy Drain
SPECIAL  DEFENSES:  +1 or better weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Average
ALIGNMENT:  Chaotic  Evil (Chaotic Neutral)
SIZE:  M  (6' tall)
PSIONIC ABILITY:  Nil

The confessor is a special undead appearing in places of great sorrow.  They are found sitting alone waiting for someone to sit down next to them.  Humanoids are compelled to do so unless they make a saving throw vs. spells.   If a victim fails the save they sit down next to the confessor. This is all the magic does, what the victim does next is up to them.  If they make the save the confessor still will beckon any living humanoid to come to sit next to it. 

Once someone sits next to the confessor it will then ask them to confess their deepest guilt. The character then has to confess their worst guilt to it. If they do and are honest, it leaves. If they don't or lie to it then it attacks as a 10 HD undead creature.  Its touch does 1d10 hp of damage and drains one energy level as per a specter.  They can and do move about in the daylight and are not harmed by it.  

They can be turned by a cleric as a Lich.  Unless the confessor hears a confession they will return on on the next sunset.  Anyone killed by a confessor will remain as a spirit helplessly haunting the area around the confessor; wordlessly screaming out their warnings to others. 

--

Have to admit, I thought of this.

Friday, December 17, 2021

Friday Night Videos: Remembering Mike Nesmith

Not everything I post here is game-related.

Friday Night Videos is a prime example.  And in truth, there might not be a Friday Night Videos (or even an MTV as we used to know it) without the pioneering work of Mike Nesmith.

Nesmith, who passed away on December 10 at the age of 78 was one of the members of the fake rock band, The Monkees.  LAter he created the show PopClips that was later sold to Time Warner and gave us MTV.  This is not a surprise since the Monkees show was essentially a surreal sitcom with music video sensibilities.  It played in reruns to kids like me that would grow up into teens with MTV.

Mike Nesmith is the Godfather of Music Videos.  Yes, there were music videos before, some WAY before, but he turned them into entertainment for the masses.

So here's Nes and some of my favorite songs he has written.

He also was featured on songs written by others. 


His best though, is one he wrote and performed and became something of a signature song.

Weren't they good, they made me happy.  Miss yeah Nes.

Tea with the Witches

Been crazy busy at work. That time of year.  But one big project is done and I am down to the last few courses in this contact hour audit I have been doing for weeks.  

I have been neglecting things here so here is a quick one.  I got some art made of a scene crucial to the "War of the Witch Queens"  back story.  The scene is called "Tea With the Witches" and it takes place in The Simbul's castle in the Forgotten Realms.

Tea with the Witches

I want to send out a hearty thank you to Brian Brinlee for doing such a great job with this. Here are the witches pictured. Left to right (clockwise, never widdershins when dealing with witches):

Sagarassi the Sea Witch (Krynn/Dragonlance), Iggwilv the Witch Queen (Oerth/Greyhawk), The Simbul, Witch Queen of Aglarond (Toril/The Forgotten Realms and where this is taking place), Larina (my OC), Feiya the Pathfinder iconic witch (Golarion/Pathfinder).

They are playing Pentacles, a game played with five people using Tarroka cards.

Hopefully regular posting will resume next week!

Tuesday, December 14, 2021

Featured Artist: Chris Achilléos

Chris Achilléos in 2013
It has not been a good week.  In addition to Anne Rice and Mike Nesmith, we also lost British Cypriot painter Chris Achilléos.  He was 74.

Achilléos' book Sirens was one of the first art books I ever bought.  I think my brother (who is an artist) still has it.  I'd later go on to pick up his Beauty and the Beast and Medusa books. 

I loved his art from Heavy Metal (and sometimes White Dwarf) magazine as well as the British covers of the Richard Kirk Raven novels.  But it was his art of Taarna of the Heavy Metal movie poster that most people know him.

Links

Taarna
Taarna

Chris Achilleos 01

Chris Achilleos 02

Chris Achilleos "Tanith"
Tanith

Chris Achilleos

Chris Achilleos "Elric"
Elric

Let's not forget his Raven covers for the British publisher Corgi.

Raven: Swordmistress of ChaosRaven: Swordmistress of Chaos

Raven: Swordmistress of ChaosRaven: Swordmistress of Chaos


Corgi Books


Monday, December 13, 2021

Monstrous Monday: Children of Darkness

Author and world creator Anne Rice died this past weekend at the age of 80. 

Anne Rice, Queen of Darkness

Rice's writing, whether her books on vampires, witches, mummies, or erotic fairytales, had a huge effect on horror writing, modern media vampires, and not least of all, games. 

I recently watched the 2017 "World of Darkness" documentary where Vampire the Masquerade creator talked about how he tried to avoid everything Anne Rice when he was writing, only to watch all the movies and read the books that influenced her. 

There was certainly something in the air around then.  World of Darkness / Vampire the Masquerade came out in 1991, with development starting in the late 80s (on the way to Gen Con according to the documentary).  Back in 1985-86, I read "The Vampire Lestat."  I actually read it before I read "Interview with A Vampire" so my opinion of Lestat was a bit higher than my friends that read the books in the proper order.  "Lost Boys" came out in 1987.  All of this led to some interesting discussions at the game table on the nature of vampires.  

Once again I am going back to my original "Red Book" and I pulled the stats on an old favorite, the Children of Darkness, updated to my new Basic Bestiary stat block.  Though spoiler alert, you have seen a variation on these with the Children of Twilight.

Photo by cottonbro from Pexels
Vamire, Children of Darkness
Medium Undead (Corporeal)

Frequency: Very Rare
Number Appearing: 1 (1d4)
Alignment: Chaotic [Chaotic Neutral]
Movement: 180' (60') [18"]
  Run 360' (160') [36"]
Armor Class: 2 [17]
Hit Dice: 10d8+20*** (65 hp)
To Hit AC 0: 6 (+13)
Attacks: 2 fists or by weapon
Damage: 1d6+5 x2, or weapon+5
Special: Constitution drain, immune to mind-affecting spells such as sleep, hold, and charm, plus additional powers
Save: Monster 10
Turn As: Type 12 (Lich)
Morale: 11 (12)
Treasure Hoard Class: XX [C]
XP: 3,000 (OSE) 3,100 (LL)

Str: 22 (+5) Dex: 18 (+3) Con: 16 (+2) Int: 16 (+2) Wis: 13 (+1) Cha: 20 (+4)

Few undead creatures are as powerful as the vampire and none are as successful as hunters as the vampire.  The Children of Darkness are among the most powerful of the vampires.  The transformation to the undead causes the Children of Darkness to become the perfect predator. Their physical form becomes perfect; imperfections disappear, they become stronger, can see and hear better, and naturally, can smell blood.  These vampires only prey on humans and as such only humans become Children of Darkness. 

The Children of Darkness share many of the same strengths and weaknesses as the common vampire. They are strong (they have strength scores of 22), undead, immune to mind-affecting spells such as sleep, hold, and charm. They are also immune to having their minds read.  However, unlike other types of vampires, they can enter dwellings, holy ground and are not harmed by holy items like symbols of holy water.   Additionally, they cannot turn into bats, wolves, or mist. They do not need to rest in coffins, but many do since it is a good guarantee that they will lie undisturbed.  Like all vampires, Children of Darkness are damaged by and can be destroyed by sunlight.   They take 2d6 hp of damage per round exposed to sunlight.   These vampires are turned by Clerics as Liches or Type 12 Undead. 

These vampires can attack with their fists causing 1d6+5 points of damage per hit or attack with a weapon with a +5 to damage.  Additionally, these vampires can have a special power.  These powers can include, Charm, Levitation, Pyrotechnics, Telekinesis, or Telepathy.  Typically these vampires gain their first power soon after becoming a vampire and an additional power for every 100 years of age.   Children of Darkness over 1,000 years old are believed to be able to fly or even immunity to sunlight.

Magical weapons can harm them and if they are reduced to below 0 hp they do not die, must retreat where they will heal at the rate of 1 hp per day.  Damage above this 0 hp threshold is regenerated at the rate of 1 hp per round.  Vampires can "heal" hp on an eight-for-one basis for any hp they drain from constitution points (1 con point = 8 hp). 

The deadliest attack is their Constitution Drain.  Once they latch onto a victim they drain them of blood via a bite.  This bite drains the victim of two (2) points of constitution per round, with most humans drained to zero in five rounds. A human drained to below 0 constitution points will die. A drained human will not return as a vampire unless the Child of Darkness also gives them some of their own blood.  They can only do this if the human is at 0 points of constitution, no more, no less.

Children of Darkness will band together in small groups for protection. Many will share the same sire or will even be "orphans", Children whose sire has abandoned them.  They have a complex set of laws they must abide by which includes not turning children into vampires, (though feeding on them seems to be ok) not creating too many of their own kind (which is difficult to start with), and not killing their own sires.  Some even take this as far as not killing others of their kind. 

The Children of Darkness see themselves as superior to all other types of vampires.  They view other vampires as mutations or aberrations.  Their own rules prohibiting them from killing other vampires do not apply to other vampire types. They often refer to all these other types as "Children of the Devil."

Every hundred years or so a Child of Darkness feels the need for a deeper sleep. They will find a secluded location away from the sun where they will sleep for a decade or more.  Sometimes very old vampires will fall into this death-like state and forget to awaken. 

--

About twice as much text as my late 80s version.  For this stat block, there is now a "Turned As" listing.  This is something I'll introduce in Basic Bestiary II: Undead (currently 220 entries, but only 140 are complete).  "Named" undead will get a chance to make a saving throw but I will detail all of that and my alternate rules for Undead Level Drain in the book.

BBII Cleric Turning

Friday, December 10, 2021

Kickstart Your Weekend: Vaesen RPG – Mythic Britain & Ireland

There are few things I love more than Creepy Folk horror and one of those things is creepy Gothic Horror.  I was quite pleased to see that Free League Publishing of Sweden was doing a horror Mythic Britain and Ireland, you know it has my attention.

Vaesen RPG – Mythic Britain & Ireland

Vaesen RPG – Mythic Britain & Ireland

https://www.kickstarter.com/projects/1192053011/vaesen-rpg-mythic-britain-and-ireland?ref=theotherside

I picked up Vaesen based on solid recommendations while I was at Gen Con this past year.  The game is gorgeous, but I have yet to play it.  But this?  This looks like it was tailor-made for me.

Once again the art looks amazing and the game itself?  Well, I am hooked and already thinking of a game I could run with it.  

Check it out and throw them a Krona or two.

Thursday, December 9, 2021

NotTSR sues Wizards of the Coast

Kinda busy with work and other projects this week, so this will be a fast one.  

File under, "Gods, Not these Idiots Again?"

So the New, New TSR, also 3SR, or TSR3, or NotTSR by me, have decided in their infinite wisdom to sue Wizards of the Coast.


Yup.

Wizards of the Coast/Hasbro (the makers of Magic: The Gathering and Dungeons & Dragons) is being sued by TSR (the makers of well...nothing actually).

You can read the filed suit here: 

Now that is the text of the suit and details exactly what is being asked of the courts. This is a copyright and trademark dispute.

The copyright one is completely bogus as Wizards owns (and has all the receipts) of the copyright to all of TSR, Inc.'s former copyrights.  This has been repeated multiple times by Ryan Dancey, the Wizards of the Coast employee charged with investigating and authorizing the purchase of TSR, Inc. (and the spearhead of the OGL), by Shannon Appelcline the RPG historian who has covered the history of D&D/TSR, and most recently by Benjamin Riggs who writing a book to cover the purchase of TSR, Inc. by Wizards of the Coast. 

Reading through this document this is about NotTSR wanting to have free and clear use of the old logos that Wizards had owned but the trademark licenses elapsed.  Currently, it looks like the use of the "Man in the Moon" logo has cancelation pending

Given the language in the NotTSR's IndieGoGo's page (which I am not linking and will get to in a bit) makes the claim that Wizards of the Coast are "bullying" them to give up the logos and maybe even the name. This is what I thought they had done anyway back in July with the whole "WonderFilleD" name.

While the text of the actual suit says one thing, their IndieGoGo page says something else.

The crowdfunding effort on IndieGoGo makes it sound like they are taking on WotC to reclaim D&D and get them to remove the disclaimers on older products (including ones produced and published by WotC themselves).

delusional nonsense

There is a whole lot of nonsense here to unpack.  Where to start?

TSR, Inc. is not New TSR.

There is a lot of conflating of the two (well there were three) TSRs.  LaNasa here is trying to make a connection between the TSR that dissolved in the 1990s to the new "company" he created.   That conflation is something he has been doing for the last few months.  I am wondering if he is actually starting to believe this himself. 

IndieGoGo and not GoFundMe

Then there is the issue of IndieGoGo vs. GoFundMe.  GFM is the go-to platform for things like this. So why IGG? I think it is because there are few consumer protections against fraud that GFM was specifically designed for. IGG is great, but this is not what it was meant for.

The Suit vs. What the fundraiser page says

The suit covers a trademark dispute.  The IGG pages leads you to believe that they are also going after Wizards to get the language on the DirveThruRPG/DMSGuild pages changed.

Extra delusional

Keep in mind that NotTSR has no legal leg to stand on here. WotC owns those products lock, stock, and barrel. They can do whatever they want to their own products.

I said it 18 months ago, and I revisited it 6 months ago, but those disclaimers are not coming down. It doesn't matter what the older, tiny subset of fans, many who also claim never to buy the products, want.  If anything it increased the sales.  Do you honestly think Oriental Adventures was going to go to Mithril seller on its content alone?

NotTSR and LaNasa do not have that sort of power. Not even if their Fundraiser ran at its current levels for the next 10,000 years. 

Libel and Slander?

Good thing that this wasn't in the actual suit.  This is a perfect example of someone not knowing what the legal terms Libel and Slander actually mean. I would even argue that LaNasa has MADE money since those disclaimers went up.  Also, WotC can also show that no harm has been caused to their own livelihood since they went up.   This is the weakest of all his claims. 

So what is the point of all of this?

Simple. I have talked to a lot of people that are part of the RPG industry and the overwhelming consensus is that is nothing more than a cheap cash grab.  It is a grift to get money from the old-school gaming crowd. 

LaNasa is promising the return of "old TSR" but not only is Old TSR gone, it is gone forever. The copyrights and IP are held by a multi Billion dollar company (Fortune 500 rank #494).  The principles and the creatives are all for the most part dead. The ones that are still alive have nothing but contempt for this cash grab.  Don't forget that "good old TSR" was not always so good. Gygax tried to screw Arneson of money he was owed (it was Wizards of the Coast that made Dave Arneson was paid finally, not TSR), it was TSR that fired Gygax from his own company, and it was TSR that threatened to sue anyone that so much as talked about D&D online back in the early 90s.   The whole "Make TSR Great Again" is a smokescreen for a blatant cash grab and to hide the fact they still have no products out.


I said what I said

Edited to Add: Here is a brilliant takedown of the complaint by a lawyer who does this stuff all the time.