Tuesday, October 14, 2025

October Horror Movie Challenge: The Crow (2024)

The Crow (2024)
 There’s a special kind of danger in remaking The Crow. The 1994 original wasn’t just a movie, it was lightning in a bottle: grief, rage, love, and gothic tragedy all wrapped around Brandon Lee’s haunting final performance. It was an urban ghost story that meant something. It was the "Citizen Kane" of the Goth 90s.

So, when I heard that Bill Skarsgård was taking on the role, I went in with cautious optimism. He’s got the presence, the range, and the eyes for it. Unfortunately, this new version doesn’t seem to know what it wants to be, and the result feels like an empty shell with no heartbeat.

The Crow (2024)

Let’s start with what works. Bill Skarsgård is great. He commits fully to the role of Eric, giving the character a raw, wounded energy that almost saves the film from itself. Almost. FKA Twigs (aka Tahliah Debrett Barnett) as Shelly has the kind of haunting charisma you want from a supernatural love story; she’s ethereal, mysterious, and grounded all at once. And Danny Huston, as always, brings gravitas to his role as the antagonist. If he is in something, I am going to pay attention and hope he is the bad guy. He’s one of those actors who can make a line of dialogue sound like prophecy. 

But that’s about where the praise stops. 

The movie’s biggest problem is emotional weight, or the lack of it. In the original, Eric and Shelly’s love was the film’s soul. They were engaged, planning a life together, brutally murdered on the eve of their wedding. Their story hurt because it mattered. Their love was the kind of thing you could feel in the air, something worth crossing death to reclaim.

Here? I just don’t buy it. Their relationship feels more like a concept than a connection. We’re told they love each other, but never shown that, only in the most shallow of ways. Without that, the revenge story loses its heart. The violence feels hollow, the tragedy performative. It’s all mood and no meaning. This is no fault of Skarsgård or FKA Twigs, they sell it the best they can.

Visually, it’s stylish, moody neon, dark rain, that same “urban myth meets grunge music video” aesthetic, but even that feels oddly sterile. The original Crow’s world was grimy, angry, and alive. This one feels manufactured, like a high-end perfume commercial with blood spatter. Eric Draven in the original is a driven force of vengeance, not for the goal or pleasure of killing (quite the opposite in fact), but because of his pain.  Eric is this one feels like he is killing because something was taken from him. The difference is subtle, and knowing that difference tells you why the first one is a classic and the new one forgettable. 

Skarsgård deserves better. He brings shades of sorrow that could have anchored a stronger script, and FKA Twigs radiates the kind of energy that should have made her Shelly unforgettable. But without the emotional architecture, it’s all just noise and ash. 

I wanted to like it. I really did. I wanted to give it a chance. But this version of The Crow misses the point; the resurrection of love, not the celebration of vengeance.


NIGHT SHIFT & Occult D&D Ideas

If you’re playing NIGHT SHIFT, The Crow has always been the archetype for “The Driven,” characters who return from death to right unbearable wrongs. The Driven from The Night Companion is made for this kind of story:

  • Origin: Murdered unjustly, bound to the world by rage and unfinished love.

  • Motivation: Redemption, closure, or vengeance; sometimes all three.

  • Tone: It’s not about being undead; it’s about being unable to rest.

  • Mechanics: In NIGHT SHIFT terms, your “anchor” (the emotional bond that holds you here) is everything. Without that, you’re just another spirit with a weapon.

The original Crow is how you do it right, a Driven character whose power is love corrupted into wrath. The 2024 remake? It’s the opposite, wrath with nothing to redeem it. Still, as game fuel, there’s plenty to mine here: tone, atmosphere, and tragedy. Just make sure your version remembers the heart behind the horror.

Dungeons & Dragons has this in the Revenant. They even made a class for it in 4e. This could work for 5e.

I also created a Revenant class for Old-School Essentials in Monster Mash.


October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 17
First Time Views: 15


Mail Call: Witch and Stone by Pacesetter Games

 Just in time for Halloween is Pacesetter Games' latest adventure, Witch and Stone.

Witch and Stone

Witch and Stone

This Basic-era (B/X) adventure is designed for 3rd-level characters. I would say 6 characters. 

The premise is simple enough, yet effective; the PCs need to investigate an old wizard's stronghold that a witch has taken up in. 

I have not played it yet. Just got it today, but it looks fun and I plan to slot it into my War of the Witch Queens campaign. 


Monday, October 13, 2025

October Horror Movie Challenge: Sputnik (2020)

Sputnik (2020)

This is a "lite-horror" movie. My wife picked it, and she is not a horror person. Still, it had a good story and was a lot of fun.

Sputnik (2020)

Every few years a movie comes along that reminds me why I love the intersection of science fiction and horror—the cold corridors, the moral ambiguity, the sense that humanity is both the experimenter and the experiment. Sputnik (2020), a Russian film directed by Egor Abramenko, nails that tone perfectly. It’s equal parts Alien, Arrival, and The Thing, but filtered through the icy paranoia of the late Soviet era.

Set in 1983, the story opens with a cosmonaut mission gone wrong. One of the two men returns to Earth, alive, but not alone. Something came back with him. The surviving astronaut, Konstantin (Pyotr Fyodorov), is quarantined at a secret military facility where psychologist Tatyana Klimova (Oksana Akinshina) is brought in to evaluate him. Her discoveries form the film’s slow, unnerving reveal: the creature lives inside him, emerging only when he sleeps.

The beauty of Sputnik lies in its restraint. This isn’t a creature feature with non-stop gore, it’s a tense, methodical study of control, ethics, and survival. The creature design is excellent, organic, sinewy, almost elegant in its grotesquery, and the way it’s symbiotically connected to Konstantin gives the whole film a tragic undertone.

Akinshina’s performance carries the movie. As Tatyana, she’s brilliant and empathetic, a scientist navigating a world ruled by secrecy and fear. Her quiet defiance in the face of military authority gives the story a strong moral backbone. Fyodorov, meanwhile, delivers a layered portrayal of Konstantin—part hero, part host, part victim. The supporting cast, especially Fedor Bondarchuk as the cold, pragmatic Colonel, rounds it out with just the right shade of bureaucratic menace.

Visually, Sputnik is gorgeous. The muted Soviet palette, gray walls, cold steel, and red floodlights make the few splashes of biological horror stand out even more. Everything feels grounded and real, which makes the alien all the more unsettling.

What really sells it, though, is that under the horror, Sputnik is a story about compassion in an inhuman system. Tatyana’s empathy becomes her rebellion. The film doesn’t just ask, “What is the monster?” It asks, “Who gets to decide what’s monstrous?”

We joked that this movie took a lot of influences from both Aliens and Avatar. I imagine if James Cameron had directed this, there would have been a lot more blood and gore.

Occult D&D and NIGHT SHIFT/Thirteen Parsecs

This is the sort of thing I want to do most with a NIGHT SHIFT and Thirteen Parsecs crossover. It’s a perfect bridge between the two, space-born horror that bleeds into secret government facilities and ethical nightmares.

  • Setting: The isolated Soviet research base is ideal for a one-shot or small campaign. Swap out the USSR for any Cold War or near-future setting, and you’ve got an instant “containment horror” scenario.

  • The Creature: Not evil, just alien. Its bond to the host makes it more tragic than villainous. Mechanically, it could be treated like a symbiotic parasite that grants enhanced senses, physical strength, and telepathic empathy—but at a psychological cost.

  • The PCs: Scientists, soldiers, or medics trapped between orders and conscience. The horror isn’t just the alien, it’s the bureaucracy trying to weaponize it.

  • Tone: Think Alien meets The Fly, but stripped of corporate gloss and injected with Cold War moral decay.

If you’re running a NIGHT SHIFT campaign, the creature could easily be the remnant of a failed space probe encounter. If you’re running Thirteen Parsecs, it’s your first-contact scenario gone horribly right, or wrong, depending on your point of view. 


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 16
First Time Views: 14

Monstrous Mondays: Devil, Valac

Valac or Volac
I went on a Conjuring bender last week and I lamented I did not include the demon/devil Valac in my The Left Hand Path. Well. Here is where I can fix that.

Demon or Devil?

Since I am basing this on the "historical" Valac and not the movie Valak, I need to make some choices, and these are choices I have to make pretty much with any creature. The world doesn't fit into Gygaxian taxonomy. 

Valac appears in The Lesser Key of Solomon, the demonologies of Thomas Rudd, the Pseudomonarchia Daemonum, Liber Officiorum Spirituum, and the Munich Manual of Demonic Magic. Quite the CV for him, really.  In the Lesser Key, the Pseudomonarchia Daemonum and the Munich Manual of Demonic Magic, he is listed as a President of Hell.  The Liber Officiorum Spirituum lists him under two different names, Coolor or Doolas, and Rudd calls him Valu.

My typical stance is that if the demon is named and found in one of these grimories, then I tend to think of them as a "devil." Given that Volac is also a President of Hell and has an angel archenemy, I am inclined to continue that thought.  So, in Gygaxian (which we can pretend is also from Iggwilv) taxonomy, Valac is a Devil. In my classification, he is a Baalseraph.

Valac

Valac is described as having command over household spirits and serpents, which, in this case, I am going to say means poltergeists and other harmful ghosts and demonic spirits.  So he is a devil who will summon and use demons. 

Valac, true form
DEVIL, VALAC (President of Hell)

Frequency: Very Rare
No. Appearing: 1 (unique)
Armor Class: –1
Move: 12” / 18” (flying)
Hit Dice: 13+13
% In Lair: 25%
Treasure Type: V (×2), Q (×10 gems), plus special
No. of Attacks: 3 (2 bites, 1 staff) or special
Damage/Attack: 2–12 / 2–12 / 1–8, or special
Special Attacks: Command serpents, summon spirits, cursed treasure, poison
Special Defenses: +1 or better weapon to hit, immunity to poison, half damage from fire, protection from good 10’ radius
Magic Resistance: 65%
Intelligence: Exceptional (15–16)
Alignment: Lawful Evil
Size: L (15’ tall, three-headed)
Psionic Ability: 170
-- Attack/Defense Modes: All / All
Level/XP Value: X/14,000+

Valac, also called Ualac, Volac, or Valak, is one of the Five Infernal Presidents who serve the Archdukes of Hell. He appears in his true form as a winged humanoid 15' tall and covered in scales. A child’s head rises from between two great dragon heads, borne aloft on scaled wings. He most often appears as an angelic child riding a two-headed dragon. These are seperate creatures, the child and the dragon are all one creature. His voice is gentle and coaxing, belying the cruelty within.

Valac commands serpents, both natural and monstrous, and exerts dominion over wandering household spirits, poltergeists, and harmful shades. These he calls from the Lower Planes or from the restless dead, unleashing them to plague the living. Unlike most devils, Valac traffics freely with demons, summoning them to fight in his name, though always bound by infernal compacts that assure his own mastery.

He is also known as a finder of hidden treasures, though every hoard he reveals is tainted, cursed with possession, bound to restless spirits, or poisoned by infernal enchantment. To accept Valac’s gifts is to welcome corruption into one’s home.

Valac avoids direct battle when he can, preferring to drown his enemies beneath waves of summoned serpents and spirits. In combat, each dragon head may bite for 2–12 damage, while the child’s form wields a staff of serpents (1–8 damage, plus poison save at –2).

  • Summon Serpents: Once per turn, Valac may summon 1–4 giant serpents, 1 basilisk, or 1 hydra (50%) as if by gate.
  • Summon Spirits: Once per day, he may summon 2–8 wraiths or 1–3 shadows to serve for 12 turns.
  • Cursed Treasure: Any treasure he reveals carries a curse or haunting. Roll as per Book of Curses, or DM’s choice.
  • Spell-like Abilities (at will): charm person, snake charm, invisibility, ESP, locate object.
  • 3/day: true seeing, teleport without error, magic jar.

Valac’s cults are rare but feared, often operating in rural places where snakes are plentiful and tales of haunted houses spread quickly. His followers keep cursed relics and treasure-troves that spread corruption as surely as any plague.

Witches and warlocks who serve Valac gain serpentine familiars or restless household spirits, but their “blessings” always bear a hidden snare.


Sunday, October 12, 2025

October Horror Movie Challenge: Ed and Lorraine Warren Documentaries - The Conjuring Series

Amityville Horror House (2021)
 It's Sunday. I am coming down from my Conjuring high, but I still wanted some more. Since I allow myself at least one night of documentaries, I am taking it tonight with some documentaries about Ed and Lorraine Warren's best-known cases.

Amityville Horror House (2021)

This one covers Ed and Lorraine's most famous case, the Amityville Horror House. Interestingly enough this one was not made into a Conjuring movie. Likely because there have been so many Amityville movies already. 

We start with Ronald DeFeo Jr. and the mass murder of his family in 1974. We spend a little bit of time with this case and DeFeo making claims of ghosts and devils in the house.  

The documentary quickly shifts to George and Kathy Lutz. This is the big Amityville story. I do love how the so-called "paranormal investigators" speak with such authority. Silly for reality, but great for games.

We go through the Lutzes' stay in the house day by day. It is rather fun going through it all. 

Oh, drinking game, every time they give you the full address, 112 Ocean Avenue, Amityville, Long Island, NY, drink. 

Ed and Lorraine Warren show up about 2/3's of the way through. And yes, that is Poison drummer Rikki Rockett giving us his expert opinion on the Amityville House.

The Devil Made Me Do It (2021)

This is the case that also gave us Conjuring The Devil Made Me Do It (2021) from last night. We now move to Brookfield, CT in 1981. This is the second documentary I have seen on this. I think I saw it on Netflix (very likely. Edited, yes.) and it was better than this one. This one, though, does have some footage of Lorraine Warren from 2005. 

The Devil Made Me Do It

It covers the possession of David, the murder by Johnson, and his trial. Of course, the involvement of the Warrens.

It's fun, but not as, dare I say, "good" as the Amityville Horror House one.

I freely admit I like Ed and Lorraine Warren. It is very, very obvious they would not have liked me; a skeptical atheist trained as a rationalist. Although I am not immune to the lure of empiricism, Warren and I would differ on what constitutes experience.  

Occult D&D and NIGHT SHIFT

While nothing for Occult D&D (as such) there two great ideas we can get from this all. First and most obviously is the haunted house. It's no exaggeration to say that Amityville is the best-known haunted house in America. 

Second is the idea of a demonic possession as a cause/reason for a crime. 


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 15
First Time Views: 11

Saturday, October 11, 2025

October Horror Movie Challenge: Conjuring Last Rites (2025) - The Conjuring Series

Conjuring Last Rites (2025)
 I had hoped this would happen. The last Conjuring movie became available for rent on Amazon earlier this week. So let's get to it!

Conjuring Last Rites (2025)  - Conjuring Timeline 1964, 1986

Last Rites arrives as the final chapter of the Conjuring saga (for Ed & Lorraine at least), and that weight is felt in every frame. It’s a film that knows it’s wrapping up decades of lore, and it leans into both sentiment and spectacle to try to stick the landing.

The film opens in 1964, with Ed and Lorraine (Patrick Wilson and Vera Farmiga, as steady and soulful as ever) investigating a haunting tied to an antique mirror in a curio shop. Lorraine, pregnant with their first child, experiences a devastating vision—a demon intertwined with her unborn baby. She collapses, and though Ed rushes her to the hospital, the child is stillborn. Only Lorraine’s desperate prayer revives the infant. She names her Judy.

Fast-forward to 1986. The Smurl family moves into a home in West Pittston, Pennsylvania, Jack, Janet, their four daughters, and Jack’s parents. At Heather’s confirmation, her grandfather gifts her that same mirror. From there, it’s all downhill: flickering lights, things that move on their own, whispers in the dark, and the slow unraveling of a family under siege by forces they don’t understand.

Meanwhile, the Warrens are older now; tired, retired, and quietly fraying. Ed’s heart is failing. Their lectures draw smaller crowds. And Judy (Sterling Jerins returning, all grown up) is seeing visions she can no longer ignore. When Father Gordon dies under mysterious circumstances while investigating the Smurl haunting, Judy defies her parents and sets out to confront what she’s certain is her demon.

That middle act, with Judy taking the lead, is where the movie really picks up. It’s not just another haunted house story, it’s generational horror. The sins and miracles of the parents come back to claim the child.

What follows is the most intense final act in the franchise. Lorraine realizes that the three ghosts tormenting the Smurls, a man, his wife, and her mother, are merely puppets, enslaved by the demon from that mirror. Judy becomes the true target, and when the demon possesses her, the Warrens must face not just the supernatural, but their greatest fear: losing their daughter to the very darkness they’ve spent their lives fighting.

The film’s climax mirrors (pun intended) the first scene. Judy, possessed, attempts to hang herself, echoing Lorraine’s near-death childbirth from years before. Once again, prayer and love pull her back, and together, mother and daughter channel Lorraine’s psychic gifts to destroy the mirror once and for all. The demon is banished, the Smurls find peace, and the cursed artifact joins the Warrens’ museum—where we know it’s just waiting for the next poor soul to stare too long into the glass.

It all ends with Judy’s wedding to Tony (a nice bit of light after all the darkness), and Lorraine’s final vision of the peaceful years ahead. For once, the Warrens get a moment of grace.

Patrick Wilson & Vera Farmiga return one last time as Ed and Lorraine with all the wear, faith, and heartbreak the roles now demand. Their chemistry still holds, and there are moments late in the film where you feel the years of fights, scars, and losses between them. If you came to this movie first, you would wonder what this was all about. There is certainly a lot of "final lap" feel about this movie. 

As I mentioned earlier, I'm a fan of these characters and actors, which makes me the target audience for this fan service.

The Future

This movie did quite well in the theatres. So well, I have a hard time believing that this will be the last one. Maybe Judy (who is a real person, mind you) will pick up the demon-hunting mantle. 

I have an idea for my wrap-up of this series tomorrow.

Occult D&D and NIGHT SHIFT

For NIGHT SHIFT:

This movie is a character-driven campaign come to life. Judy embodies that archetype perfectly, a character whose power is both blessing and burden. You could easily model her as a Theosophist or Psychic, haunted by inherited trauma, hunted by the very spirits she seeks to understand.

The mirror itself functions as a Cursed Relic, tied to a specific demon that imprints on bloodlines.

The multi-generational structure (Lorraine’s trauma → Judy’s possession) is a fantastic framework for a long-term NIGHT SHIFT campaign. The characters don’t just fight evil, they inherit it.

The exorcism and “last rites” sequence could be a full session in itself: simultaneous spiritual combat and physical rescue, with each failure raising the stakes for a possession save.

For Occult D&D:

In D&D terms, the demon would be a Bound Fiend, an entity once trapped by ritual, now reawakened through a cursed item. The mirror is the perfect anchor for a demonic spirit gone rogue.

Mirror Magic: Treat it as a magical focus that reflects the caster’s worst thoughts. Each time it’s used, there’s a chance to “call forth” the reflection’s demonic twin.

Intergenerational Curse: Perfect for a "Legacy Adventure," the descendants of past heroes confronting an evil they thought destroyed.

Final Rites: Could be written as a high-level Ritual spell, one that requires a familial bond between casters to complete.

Last Rites would make an excellent mini-campaign or one-shot finale: a family of psychic investigators confronting their own cursed inheritance.


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 13
First Time Views: 11

October Horror Movie Challenge: Conjuring The Devil Made Me Do It (2021) - The Conjuring Series

The Conjuring: The Devil Made Me Do It
 Last night's Conjuring was rather fun. Here's hoping tonight's is as good. This is the third of the Conjuring films. 

Conjuring The Devil Made Me Do It (2021) - Conjuring Timeline 1981

By the third Conjuring film, you’d expect the formula to start feeling very familiar: haunted family, demonic possession, big exorcism finale. But The Devil Made Me Do It (2021) takes a different angle, trading the haunted house structure for something closer to an occult detective story. It’s less about one cursed farmhouse and more about Ed and Lorraine Warren following a trail of dark magic through small towns, morgues, and courtrooms.

The film opens strong with a brutal exorcism sequence, one of the best in the series, where young David Glatzel is freed from possession only for the demon to leap into Arne Johnson. From there, we follow the Warrens as they try to prove Arne’s innocence in the first U.S. murder trial to claim “demonic possession” as a defense. Along the way, they uncover a hidden Satanic curse and a sinister occultist pulling the strings.

It’s a bold move. Instead of another “family in peril” story, this entry leans into mystery and investigation. That’s both its strength and its weakness. On the one hand, it freshens up the formula and gives Vera Farmiga’s Lorraine a lot more to do as she dives deeper into visions and psychic battles. On the other hand, the trade-off is fewer sustained scares. There are eerie moments, the waterbed sequence, the morgue encounter, but overall, it’s less terrifying than its predecessors.

What carries it, as always, are the performances. Wilson and Farmiga remain the franchise’s heart. Their relationship is the anchor in the storm, and this time their bond is tested harder than ever. Without them, the whole thing might feel like just another supernatural procedural. With them, it has warmth and weight.

In the end, The Devil Made Me Do It isn’t as tight or scary as The Conjuring or The Conjuring 2, but it’s a fascinating evolution. It opens the door for the franchise to move beyond just “scary houses” and into a broader world of occult threats. Think of it as a side quest that still matters, even if it doesn’t quite hit the natural 20 of the first two adventures.

I watched a documentary on the real case a while back. So I kinda knew what to expect here. 

Conjuring Last Rites was released as a rental earlier this week, so I am going to get to that one now.

Maybe I'll take on Insidious next. 

Occult D&D and NIGHT SHIFT

From a gamer’s perspective, this film feels like when the DM shifts the campaign from dungeon crawling to investigative play. The haunted house is behind you; now it’s about piecing together clues, following cultists, and uncovering who’s really behind the possession. The finale, with its showdown in an underground altar chamber, is pure “final dungeon” stuff, complete with cursed relics and a villain who thinks they’re untouchable.

It is a good template for occult investigation for any type of play.


October Horror Movie Marathon 2025


October Horror Movie Challenge 2025
Viewed: 12
First Time Views: 10