Sunday, July 6, 2025

Countdown to Superman: Superman IV The Quest for Peace (1987)

Superman IV The Quest for Peace (1987)
 A lot has happened in the last four years. The Salkinds sold the rights to the Superman movies to Cannon Movie Group, and they convinced Christopher Reeve to return by promising him creative control and funding for another movie. It worked. Reeve got his anti-nuclear weapons message in and both movies were made.

We also get to see Superman's ability to speak many languages in this one. 

Again, I think this one is better than I remembered. Reeve shows off some much better acting chops. Maybe it is me, but even at the beginning of the movie, it feels like the end. 

Don't get me wrong, it is bad. But not as bad as I remembered. 

Mariel Hemingway costars as tabloid heiress and an attempt to "sex-up" the series. She plays Lacy Warfield, who is taking over the Daily Planet. The whole double date of Clark/Lacy and  Superman/Lois is a little too "Three's Company" for me. Take a drink every time she says "Daddy" and you'll be dead by the end of the movie. 

Jon Cryer, who up to this point had primarily been in teen comedies, appears here as Lex's nephew Lenny. Is he Lena's son? His parents are never mentioned, but that might be fun given the future Supergirl/Arrowverse connections. 

Nuclear Man gets a lot of grief, but honestly, the idea is no stranger than some ideas about Bizzaro. I mean that is basically how Bizzaro was created in the Superman animated series and how some versions of Superboy were created. Indeed, an early version of Nuclear Man was more Bizzaro-like. Unlike some of the made-for-the-movie characters, Nuclear Man does make an appearance in the comics. 

The two spend a lot of the last half of the movie fighting, as expected, really.  

Mark Pillow, the actor (but not voice) of Nuclear Man, has made a name for himself in the fine wine industry. 

The headline of "Superman Dead?" in this is a spoiler for the comics' Death of Superman a few years later. 

Supeman finally defeats Nuclear Man by moving the moon to block the sun and then dumping him into a nuclear reactor. Perry White defeats Warfield and gets the Daily Planet back.  

The final speech is very optimistic. Makes me miss 1987. 

Funny note, Superman tells Luthor, "See you in 20" at the end. The sequel, Superman Returns, was released in 2006. So, a year off for good behavior?

Cameos

Jon Cryer would later return in the Arrowverse as one of the best Lex Luthors I have seen. And I have seen them all.

This would be Christopher Reeve's last turn as Superman. In 1995 he had a riding accident leaving him paralyzed from the neck down. He would later appear as Dr. Virgil Swann, a Stephen Hawking-like character on the Smallville TV series.  

Saturday, July 5, 2025

Countdown to Superman: Superman III (1983)

Superman III (1983)
 Ok. We all know this one is not great. But it has somethings going for it.

First, Richard Pryor is a comic genius, and he is still pretty funny here. He is also a huge Superman fan, which is what got him this role.

Secondly, we really get to see some acting chops from Christopher Reeve here. The scenes of him being evil and fighting his "evil self" are always talked about (rightly so), but rarely mentioned, and even better, in my mind, is his acting as Clark in Smallville. Maybe he has a better grip on his character here, though I would argue Reeve was born to play Clark/Superman from the start. 

Richard Pryor is playing Gus Gorman a computer genius. A computer genius who programs in BASIC, but hey it was 1983. I guess Gorman was supposed to have been the human version of Brainiac but the producers nixed the idea because audiences would know who he was. Like we knew who Gus Gorman is/was.  I mean, don't me wrong. I love Richard Pryor and Gus is not a bad character. Although I can see why we may never see him in any Superman media again. And honestly, sometimes he is a bit too much "Richard Pryor" in this. 

Interesting aside, Pamela Stephenson who plays Lorelei Ambrosia, the "smart blonde, pretending to be dumb" has a Ph.D. in psychology. She is also married to comedian Billy Connolly. Another, people freaking out over gasoline at $2 a gallon. 

The story itself is not terrible; the execution is. In fact, the "Superman" scenes are much better than I remembered. 

Is it me, or are "evil Superman's" darker outfit colors exactly the same as Cavil's in "Man of Steel?"

And of course, everyone remembers the final scene where Gus's supercomputer comes to life and assimilates Vera Webster. Yeah, not as scary as everyone thought it was really. Gus gets off kind of easy here in the end. 

This one did not have much of Lois Lane/Margot Kidder in it.

Cameos

Ok this one is a bit of a stretch but the wind-up peguins from the opening credits get a mention in the Zack Snyder Justice League movie. 

A far better one is Annette O'Toole here as Lana Lang and later in Smallville as Martha Kent, adoptive mother of Clark Kent. Apparently, the casting directors were unaware that she had already been part of Superman history before. 

Friday, July 4, 2025

Countdown to Superman: Supergirl (1984)

Supergirl (1984)
A sidestep tonight, mostly because I need to work up the courage to deal with the last two Superman movies. Though, admittedly, this one is not much better.  

Ok, so Helen Slater is playing Kara Zor-El, Kal-El's cousin, aka Supergirl. She is more or less the unknown here. Speaking of which, where is Superman? Oh, he is on a "peacekeeping mission" to a galaxy several hundred trillion light years away." Ok. Why...oh never mind, it is better than the proposed idea for this movie with a sex scene between Superman and Supergirl. I think I read that in Starlog.

Anyway. Supergirl ends up in Chicago, of all place,s where the Omegahedron, the powersource from Argo City (that she lost) ends up in the hands of two would-be witches played by Faye Dunaway and Brenda Vaccaro, and their sidekick played by Peter Cook. Even Supergirl's mother was played by Mia Farrow. Her mentor is even played by Peter O'Toole.  Helen Slater might have been the biggest unknown here.

Ok. I kind of forgot how bad this movie was. I mean I knew, but damn. Also, did A&W sponsor this? Lots of product placement in this one. It's remarkable how many great actors are in this, yet it's still so bad. 

According to the map Kara is using to look for the Omegahedron, Midvale is just a bit north of Peroria, IL (home of tomorrow night's guest Richard Pryor), and south of Ottawa, IL (near where "Man of Steel" was filmed for the Smallville scenes.  So, an area I'm familiar with. Funny, I don't remember a Midvale there. 

Ok, so I did like the magic aspect of it. Magic and Superman are sometimes an ify mix, but given everything else, it works here. There is even a great example of the "Mirror Image" spell. 

There's little point in going through the plot here, as the story is thin at best. 

The Shadow Demon is kind of cool looking.

Don't get me wrong, Helen Slater was awfully fun as Supergirl. Melissa Benoist is still my favorite Supergirl, but Slater was still fun.

Cameos

Helen Slater will go on to play Kara's Earth mother, Dr. Eliza Danvers, in the Supergirl CW series. Marc McClure plays Jimmy Olsen, but that shouldn't really count. The Supergirl series is a great one for repeat cameos. 

Thursday, July 3, 2025

Countdown to Superman: Superman II The Richard Donner Cut (1978, 1980, 2006)

Superman II The Richard Donner Cut
 I mentioned this one last night when I discussed Superman II and its credited director, Richard Lester. This movie is the original vision of the original director, Richard Donner. Watching this along with the Richard Lester cut is a great experience.  

I will not recount the entire movie here, but I would like to focus on some of the key differences. There are still scenes directed by Lester here, Donner did not complete the entire movie, so this is still not 100% Donner's film, but it is close.

 - Maybe one of the big ones is the fact that Brando is back as Jor-El. It seems that some of the "lost" footage for this cut had been part of his estate and was returned to Warner Bros. after his death in 2004. He appears in the Fortress of Solitude to tell us about Zod, Ursa, and Non.

 - The movie doesn't recap the entire first Superman movie, but it does replay some key scenes. 

 - This cut makes it more explicit that the Phantom Zone prison was pulled along with Kal-El's pod. Also it is not some random French H-Bomb that frees Zod, Ursa, and Non, but the missile from the first movie that Superman sends into space. The whole French terrorism scene is gone. 

- Side note. The special effects of the "new" scenes seemed improved. Another side note, there are subtle dialog changes. Generally, I think they are better here. The changes in the "Lester Cut" seem like they were designed to be "funnier," but often without any point. 

- Lois seems smarter here, and the movie is a little less campy. The big reveal of Clark as Superman plays out differently here. Lois is smarter, but the scene is somehow less satisfying. 

 - The first attack of the Kryptonians is cut a bit, almost to the point where it doesn't make as much sense. Or rather, it is not as clear as the Lester cut. They are deadlier here, too, with a higher body count.  

 - The "depowering" scene plays out differently as well. Brando is back for this scene, which makes more sense as well, but a key scene is missing: the one where Lois misplaced the Master Crystal. Turns out it is not needed, since the Master Crystal survived. It also sets up the Brandon Routh "Superman Returns" (also 2006) a lot better. (Except as noted below.)

The battle in Metropolis is the same, mostly. The fight in the Fortress of Solitude is different, briefer, and it makes a lot more sense. All the issues I had with it in the Lester cut are gone. Well, almost, they all still just disappear into Superman's basement.  Ok, in this one, Superman blows up the Fortress. That likely kills them all. 

No "Super kiss" but Superman "rewinds" time again. I guess I shouldn't be irritated by this, I mean this is something the Flash does all the time.  Though I do like Lois and Clark together. It doesn't explain why the guy in the diner ("Rocky") remembered who he was.

Watching this, twice now, I do wish we had had more of Zod and Ursa. They are great villains, really. Non is not that interesting. 

Ursa and Zod
When that European couple starts buying you drinks.

I can't say that the Lester cut is worse; there are places where Lester had the benefit of the Donner scenes to make improvements. Superman "calling out" Zod when he is at the Daily Planet, for example, is better in the Lester cut.  I did miss Lara, Superman's Mom, getting some spotlight. 

Cameos

Again, nothing different here than the Lester cut, at least nothing jumped out at me. Donner is plainly visible smoking a pipe outside the diner again. 

Occult D&D Begins: Witchcraft, Folklore, and Forbidden Magic in Your Game

What if the real treasure at the heart of the dungeon wasn’t gold but knowledge no one was meant to possess?

Welcome to Occult D&D! This is a new series dedicated to the strange, the symbolic, and the spiritual side of Dungeons & Dragons. Over the coming weeks/months, we’re going to crack open the dusty grimoires, draw some chalk circles on the floor, and invite a little witchcraft, ritual, and folklore into our tabletop worlds. Well...more than I typically do every day, that is. 

Why? Because there’s a whole dimension of play that D&D brushes up against, but rarely fully explores. One that I also find rather fun.

Opened grimoire with smoke and candles – perfect witchy vibes](https://images.pexels.com/photos/3050270/pexels-photo-3050270.jpeg) *Photo by Joy Marino via [Pexels](https://www.pexels.com/photo/opened-book-3050270/)

The Occult Thread in D&D

The earliest versions of Dungeons & Dragons were steeped in fantasy literature, pulp horror, and old-school myth. You had demons and devils in the Monster Manual, magic-users who studied arcane formulae, and clerics calling down divine wrath, but precious little that felt like real occultism.

Not real as in "real-world belief," but real as in resonant; rooted in symbolism, ritual, superstition, and the tension between hidden knowledge and spiritual power. The stuff of witches’ charms, cursed bloodlines, forbidden books, and crossroads bargains.

That’s the sweet spot this series wants to hit.

What You Can Expect from This Series

Each Occult D&D post will focus on one of two things:

1. Bringing Occult Themes to the Table

We’ll explore ways to deepen your game’s tone with elements like:

  • Symbolic magic and ritual casting
  • Occult monster design
  • Haunted locations, cursed items, and secret traditions
  • Folkloric mechanics: second sight, lunar phases, witch trials

2. Spotlighting Witchcraft in Your Game

I’ve written a lot about witches over the years, how they work, how they cast, and how they’re more than just “distaff wizards.” I want to integrate them deeper into the game. Taking cues from my "Witches of Appendix N" series on how witches should have been a distinct part of the games we play.  I'll also likely pull in some of the Satanic Panic era notions where D&D was seen as a "gateway to the occult!"

If you've ever wanted your campaign to feel like a midnight séance instead of a tavern brawl, or your dungeon crawl to veer just a little closer to The Witch than The Hobbit, this series is for you.

I am also likely to review various occult-themed RPGs and related products. I'll talk about some of my own books too, but not as a review (that's tacky). 

Let’s Begin...

Next post, we’ll start with a foundational question: What does “occult” even mean in the context of D&D? Is it just another word for “magic,” or something more primal, more forbidden, and more personal?

Let’s peel back the veil and find out. 

Have you used occult themes in your own games? Run a séance in your campaign? Performed a tarot card reading? Designed a cursed grimoire? Used real folklore in your monster design? Tell me about it below, I’d love to hear how the occult has haunted your table.

Drop a comment below, I’d love to hear what haunted your players, and what kind of magic you’ve brought to the table.

Wednesday, July 2, 2025

Countdown to Superman: Superman II (1980)

Superman II (1980)
Before there was a "Snyderverse," before there was a "Marvel Cinematic Universe," there were the Superman movies.

Superman II (1980) was filmed back to back with Superman (1978) and picks up more or less where the first movie left off.

This movie begins by spending a considerable amount of time revisiting the ground covered in the first movie during the opening credits. 

We get right into it in typical Superman fashion; Lois chasing a story that gets her into trouble, this time some French terrorists with a stolen Hydrogen bomb. 

Superman flies it into space where, even with what was it 27 galaxies, it was near Earth. Maybe it got dragged alone with Kal-El's pod.

Some janky animation when the H-bomb goes off to free Zod, Ursa, and Non.

I have to comment on the Artemis II moon lander. Obvious choice after Apollo, but we won't get a real-world Artemis mission for another few years.

Zod appears to possess some form of telekinesis, and Ursa is remarkably violent.  Zod is just a great villain here, and Terrance Stamp is fantastic, and my love for Sarah Douglas knows no bounds. Interestingly enough, Ursa was almost played by Caroline Munro, a regular of Hammer Films. Instead she took the role of Naomi in the Bond film, The Spy Who Loved Me. I think it all worked out for the best really. 

The third act of this movie is the best, where Superman battles the Kryptonian criminals.

There feels like more silliness in this one. The Superman duplicates (ok in the comics it would have been his robots, or just him moving really fast), and the cellophane "S" symbol is still weird. 

They fight, and Superman tricks them into giving up their powers. Of course, after their powers are taken, what happens to them? They fall into the mists and ... what?

I am disappointed in the "Super kiss." Not just that it was some new weird-ass power Superman never had before, but that he couldn't trust Lois enough to have her keep his secret.  

So I do really enjoy this movie, but I am not immune to it's issues. 

For starters, there was a huge blow-up between Brando and the producers, causing his scenes to be removed. His interactions now fall onto Lara, Kal-El's mother, played by Susannah York. 

The fighting was not limited to Brando. Richard Donner, the director of Superman and the director of this movie had a falling out with the Salkinds. They brought in Richard Lester, who they had worked with before and was a "silent" producer of the first Superman. Donner said that if Lester's name was on it then his wouldn't be and that was that. I am going to cover the Donner cut tomorrow and I'll share thoughts on which is the better version.

Cameos

There are not as many here since it was filmed alongside the first movie. There is an interesting cameo, though, of Director Richard Donner in the scene as de-powered Clark and Lois drive up to the diner. It was one of the scenes he directed that was retained for the Lester-cut of the film. 

Witches of Appendix N: Robert E. Howard, Part 1: Conan

Weird Tales - A Witch Shall Be Born
Cover by Margaret Brundage
 Of all the authors listed in Appendix N, few loom larger than Robert E. Howard, creator of Conan the Cimmerian and father of sword & sorcery as we know it. Howard’s blend of grim heroism, lost civilizations, black magic, and fierce women has shaped the DNA of Dungeons & Dragons more than most give credit for.

So much so that I need to split his contributions into two posts. There may be three by the time I am done. That is how much of a footprint Howard and Conan left in D&D and other RPGs.

Witches were very much part of Conan's Hyborian world. Witches are mentioned and alluded too, but rarely seen, save for the ones mentioned below. 

So today, for the Witches of Appendix N, let’s journey into the Hyborian Age and meet some of the women who wielded magical power in the world of Conan.

Salome: A Witch Shall Be Born

Howard’s most explicitly witch character is Salome, the titular witch of A Witch Shall Be Born (Weird Tales, 1934). A sorceress and twin sister of the noble Queen Taramis, Salome is the archetype of the evil twin usurper. She commands dark forces, imprisons and tortures her sister, and rules in her place through cruelty and bloodshed.

Salome is described as consorting with demons and sorcerers in her youth, and her magical power is seen in how she influences, manipulates, and brings ruin to a kingdom. She is every inch the pulp sorceress, beautiful, deadly, and corrupted by ancient evil. She was promiscuous where her sister Taramis was chaste, moral, and innocent. In the 1930s, this was akin to evil.

Sarah Douglas (who I'll be talking more about tonight) played the movie version of her, now named Taramis, in Conan the Destroyer. Did all that torture finally break poor Taramis, and she became more like her twin sister? (No, I know the producers didn't want her to be named Salome.)

Salome (and Taramis) have sparked a lot of imaginations, not just the Sarah Douglas movie, but also comics. These two images show the evolving look of Conan from the pulp days to modern comics. 

A Witch Shall be Born by Hugh RankinA Witch Shall Be Born by John Buscema

Honestly, that John Buscema art might be one of the most famous pieces of Conan art ever produced. 

I have even used Salome in my own games, after a fashion, when developing a few of my Witch Queens. 

Tascela: Red Nails

In one of Howard’s best Conan stories, Red Nails (Weird Tales, 1936), we meet Tascela, a woman of ancient Stygian blood, still alive centuries after her time. Like Salome, she is both queen (well...called a "Princess of Tecuhltli") and enchantress. Tascela’s sorcery is tied to life-draining rituals and forbidden rites. She maintains her youth and beauty by absorbing the life force of others, literally sacrificing maidens and children to keep herself young. Valeria is a lot of things, but I never got "maiden" vibes off of her. 

While not explicitly called a witch (except as an exclamation), her power is subtle. She appears regal, composed, but with an air of the perverse and profane. She leers at Valeria throughout the tale. Obviously, in the way a cat does a mouse, but there is a not-so-subtle sexual dimension to it all. Like Salome, Tascela is a witch and morally corrupt. Also, not a very subtle message. 

Tascela’s magic has an Aztec flavor, marked by blood, sacrifice, death, and timeless horror. While "witch" is good, she is more likely some sort of profane necromancer. 

Red Nails Animated
From the unfinished "Red Nails" animation, designs by Jim Stenstrum

Special Mentions

Witches and Wizards: Black Colossus

We meet the wizard Natohk, and "Vampires were abroad that night, witches rode naked on the wind, and werewolves howled across the wilderness."

Zelata and Akivasha: The Hour of the Dragon

Old Zelata admits she is a witch when she first meets King-in-exile Conan.  Unlike many of the other witches, sorceresses, and spellcasters, Zelata actually helps Conan out. She is also helpful in uncovering the Heart of Ahriman. 

Though not called a witch by name, Akivasha, the Stygian princess turned vampire from The Hour of the Dragon (1935–36), is one of the most enduring witch-like figures in Howard’s canon.

Akivasha is undead, beautiful, and incredibly dangerous. Her vampirism is not accidental or cursed; it is the result of necromantic sorcery meant to preserve her youth and power. She resides in the depths of an ancient dungeon and attempts to seduce Conan, not just with charm but with supernatural influence.

“I was a princess in Stygia... more than a thousand years ago... I was beautiful, and I would not fade. So I went into the shadows to cheat age with dark magic. I became... what I am.”

Howard describes her as cold and radiant, her beauty somehow terrible. She evokes the kind of ancient magical evil that remains alluring even as it damns. Or as I always say, "Evil always looks sexy."

An aside. There are lots of Stygian witches here.

Conan's Long Shadow

Without a doubt the Conan stories of Robert E. Howard are fundamental to the foundations of D&D and RPGs in general. Conan is the quintessential adventurer. Penniless one day, rich beyond dreams the next, penniless again. He ranges far and wide, he battles monsters, sorcerers, and entire armies.  He is as much a part of D&D as Gandalf and Bilbo.

It is no shock that there have been so many Conan and Hyborian/Hyperborian RPGs out there. I could talk about them all here, but that is a better topic for my Fantasy Fridays.

Given this, I do find it a little odd that witches were not a more prominent part of D&D. I suppose it has been up to me to fill this gap.

No "Conclusion" today, I have Kull and Solomon Kane to deal with next, and maybe a third post on Howard's contributions to the world of RPGs beyond just witches.