Saturday, January 25, 2025

Character Creation Challenge: Eno Nosrep

Eno Nosrep
 I don't know who this character is ("One Person"), but I do know what he is supposed to be. His class is Adept of the Spirit, which was our attempts to bring the Riddlemaster back down to a reasonable class, and use a name that wasn't going to get us into trouble if we had ever decided to publish it. 

We never got it to that point. I had bugged Grenda about it over the years and then again when the OSR scene first started going strong, but he was not interested in doing it then. It was always, "Yeah, I should do that soon." Well. That "soon" never came. I do admit some hesitation in releasing it now; I really don't, to be honest. But intellectually, I wonder how it would work for, say, Old School Essentials or one of the AD&D 1st clones.

For Wasted Lands, though, this is a perfect time for me to try him out as a Mystic Warrior from Thirteen Parsecs.

Eno Nosrep

Class: Mystic Warrior (from Thirteen Parsecs)
Level: 13
Species: Human
Alignment: Neutral
Background: Scholar

Abilities
Strength: 18 (+3) A
Agility: 17 (+2) 
Toughness: 18 (+3) N 
Intelligence: 17 (+2) 
Wits: 14 (+1)
Persona: 16 (+2) N

Fate Points: 1d10
Defense Value: 1
Vitality: 104
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base), +3 (STR)
Ranged Bonus: +5 (base)
Saves: +5 to all Toughness Saves
Number of Attacks: 3

Mystic Warrior Abilities
Combat Mastery, Impossibly Agile, Mysticism, Lightning Fast, Survivor Skills, Free Running, Iron Will, Favored Weapon (+1 damage die), Mind over Body, Instant Kill

Powers
Danger Sense, Enhanced Senses, Supernatural Attacks

Heroic/Divine Touchstones
1st Level: +1 to melee attacks
3rd Level: +1 to Wits Saves
5th Level:  Luck Benefit
7th Level: Psychic Ability: Telepathy
9th Level: +1 level of Sorcerer
11th Level: +1 level of Sorcerer
13th Level: +1 level of Sorcerer

Heroic (Divine) Archetype: Mental Discipline

Gear
Longsword, dagger, short bow

Yes. This works quite nicely, to be honest. Mystic Warriors do make for a good stand-in for Riddlemasters. I am just sad that Grenda didn't get a chance to see this.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Friday, January 24, 2025

Character Creation Challenge: Crystal the Psychic

Crystal the Psychic
 I was going to do a week of all evil characters, but Grenda did not have a lot of them. The ones he did have were fun, but they were the exception rather than the rule. Today's character could have been one of mine, but she isn't. Crystal is a Lawful Good Psionist, and she is giving me New Age hippie vibes. 

I mentioned before that Grenda and I made a lot of character classes. Lots. The Psionist was one of his. I hope there is still some more here to find on it because I would love to read a good psionic/psychic-based class. Especially one Grenda created, he was into psychics the same way I was/am into witches. 

Sadly, there is not a lot to tell here about Crystal. She is a teen (so I think some Teen Titans and X-Men influences are at play here), and she is a short (4'11") blonde girl with green eyes, so I also think she is modeled on a girlfriend I had around then. Kinda weird to see her here, to be honest. 

All of the O.G.R.E.S. games (Wasted Lands, NIGHT SHIFT, Thirteen Parsecs) have psychic classes. So, my cup is full of choices.

Crystal the Psychic

Class: Psychic
Level: 8
Species: Human
Alignment: Light Good
Background: Scholarly

Abilities
Strength: 8 (-1) 
Agility: 16 (+2) 
Toughness: 11 (+0) 
Intelligence: 16 (+2)
Wits: 17 (+2)
Persona: 15 (+1)

Fate Points: 1d8
Defense Value: 5
Vitality: 49
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +3 (base), -1 (STR)
Ranged Bonus: +3 (base)
Saves: +3 to all Wits Saves

Psychic Abilities
Psychic powers (3), Supernatural Attacks, Sixth Sense, Supernatural power.

Powers
Bio-feedback, ESP, Telepathy, Precognition (S), 

Heroic/Divine Touchstones
1st Level: Psychic power: Empathy
3rd Level: +1 to Persona saves
5th Level: Spirit Guide: Kyri (hawk)
7th Level: Psychic Power: Telemagery

Heroic (Divine) Archetype: Mind

Gear
Dagger, bracers of protection

Ok. I like this version. Feels more like a psychic and less like a cleric pretending to be psychic (which is what I think Grenda was doing mechanically). She reminds me of the Psychic Healer class languishing on my "To Do" pile for AGES. I don't think she is in that class, but I am sure that the conversations we had sent me down the path of the class and Grenda to this character. 

Yeah. I would use this class and this character a lot. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Thursday, January 23, 2025

Character Creation Challenge: Savalon Blade

Savalon Blade
Now, here is an interesting one. Savalon Blade was a "failed" Riddlemaster. That is, he did not meet the base requirements (Psionics) to join. He would have been a Shadowmaster, but it didn't work out. If I remember right, he initially started out as a hunter of Riddlemasters, but when I used him in my games, he was something different. He hunted Mind Flayers. I based him loosely on Abslom Daak the Dalek Hunter from Doctor Who Weekly.

Neither are "good" characters and they are not around to be liked. I think "Asshole" was used more than once to describe Savalon. But he was good at doing what he wanted to do, and that was to kill Illithids/Mind Flayers.

Savalon Blade in the Wasted Lands

There are no Illithids in the Wasted Lands. There are, however, the Cthulim and other servants of the Deeper Dark. In this world, he would hunt them down for similar reasons. Also his AD&D stats were designed to help him stand up to a similar level of Riddlemaster; so a multiclass of fighter/mage/thief.  That is fine for Wasted Lands, but I think we can do better. 

I was discussing the Shadowmaster yesterday with Jason Vey. He reminded me there was a class perfect for it concept-wise. It is the web-freebie, The Shade. I think this will do rather nicely.

Savalon Blade

Class: Shade
Level: 13
Species: Half-elf
Alignment: Lawful Evil
Background: Hunter/Gatherer

Abilities
Strength: 17 (+2) N
Agility: 18 (+3) A
Toughness: 17 (+2) 
Intelligence: 19 (+3) N
Wits: 19 (+3)
Persona: 16 (+2)

Fate Points: 1d10
Defense Value: 2
Vitality: 89
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base), +2 (STR)
Ranged Bonus: +2 (base)
Saves: +3 to all Agility Saves

Shade Abilities

Assassination, Improved Defense, Ranged Combat, Stealth Skills, Climbing, Tactical Awareness (1d10), Natural Alchemy, Perception, Skilled (4 skills), Subterfuge, Vital Strike x4 (supernatural)

Heroic/Divine Touchstones
1st Level: +1 to melee attacks 
3rd Level: +1 to Wits saves
5th Level: Unique Defence Mode: Psychic Attacks
7th Level: Boost to Defence Mode
9th Level: Luck benefit
11th Level: Reroll
13th Level: Aspect of Sphere: Skilled hunter

Heroic (Divine) Archetype: Hunter

Gear
Longsword, dagger, short bow

Not at all bad. He's not too crazy overpowered compared to his AD&D counterpart. I'll have to play around with this on a bit more.

I can also see this guy moving through time (maybe a subtle nod to his origins) and have him show up in NIGHT SHIFT and Thirteen Parsecs as well.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Wednesday, January 22, 2025

Character Creation Challenge: Ander

Ander the Shadowmaster
Let's continue with the evil characters today with another of the Riddlemasters, this time a neutral evil "Shadowmaster." 

I don't know much about Ander. He was one of the Post "Dragon War" characters Grenda created. I don't think I ever saw this one in play, and I am sure I never DMed him. Shadowmasters, though, I do know. This class took features from other classes to make them the ultimate thief-assassin type. Thief skills, assassination abilities, magic to aid them, and, of course, a lot of psionics/psychic powers. Grossly overpowered to the point of silliness. 

Still. They were fun to play.

In a Wasted Lands game, they would be some sort of adept or mystic. A character dedicated to ascetic pursuits of mind and body. Again, with the various Riddlemasters I could rebuild them using the point buy system found in NIGHT SHIFT's Night Companion, or via multiclassing, I do have two other options.

The Mystic Martial Artist from the Night Companion is a good fit here, especially for Shadowmasters. The Mystic Warrior from Thirteen Parsecs is also a great fit, but maybe better for Riddlemasters proper. Mind you, this is the great strength of all the O.G.R.E.S. games; their inter-compatibility.  

After going over both classes I am convinced that Mystical Martial Artists are a perfect, and far more reasonable substitute for Shadowmasters. Sorry Grenda.

You will have to excuse the all "18s" in his abilities. I wasn't there when he rolled this guy up, but I am sure those numbers are legit.

Shadowmasters
Ander the Shadowmaster

Class: Mystic Martial Artist
Level: 3
Species: Human
Alignment: Neutral Evil
Background: Warrior 

Abilities
Strength: 18 (+3) N
Agility: 18 (+3) A
Toughness: 18 (+3) 
Intelligence: 18 (+3) N
Wits: 18 (+3)
Persona: 18 (+3)

Fate Points: 1d6
Defense Value: 2
Vitality: 24
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+1/+0
Melee Bonus: +2 (base), +3 (STR)
Ranged Bonus: +2 (base)
Saves: +1 to all Agility and Toughness Saves, +2 to Toughness (Warrior background)

Mystic Martial Artist Abilities
Impossibly Agil, Martial Arts, Martial Arts Mysticism, Lightning Fast, Survivor Skills, 

Mysticism
Enhanced Senses, Innate Magic (Invisibility), Supernatural Attacks (melee)

Heroic/Divine Touchstones
1st Level: Psychic Ability: Bio-feedback
3rd Level: +1 to melee attacks 

Heroic (Divine) Archetype: Shadow

Gear
Longsword, dagger, short bow

Damn. I like this. I want to go back and redo ALL my Riddlemasters and Shadowmasters now. I should poke around and see if there are some more Riddlemasters in this stack and stat them as Mystic Warriors.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Tuesday, January 21, 2025

Character Creation Challenge: Queen Talason

Queen Talason Character Sheet
Evil ruler? Sure why not. I have to admit this sheet jumped out at me for a number of reasons. First, it is a rare evil woman in Grenda's collection. Secondly, she is a Queen, and finally, this sheet looks OLD. I don't know anything about Queen Talason here. She is a fighter, but she also can turn undead and has some spells. She has psionics, like a lot of Grenda's characters. 

Also, I love her character sketch. Grenda was always a good artist, and this one is just fun.

I am not 100% sure what is going on with her. She looks like an anti-paladin but has no thief or assassin abilities. Plus, anti-paladins were all chaotic evil, and she is lawful evil. Her spells are from the Magic-user list and not the Cleric one. I checked the old "Plethora of Paladins" article from Dragon #106. The Lawful Evil "Illrigger" and they do use Magic-user spells, but her spell progression and XP progression do not match our Queen here. 

This sheet is also much older than Dragon #106's Feb 1986 date. This one looks a lot closer to his sheets from the early 1980s; as in 1981-82.

I think re-crafting her as an Anti-Paladin, or at least an evil Divine Warrior, is a fun idea.

Queen Talason
Queen Talason

Class: Divine Warrior
Level: 8
Species: Human
Alignment: Dark Evil*
Background: Warrior 

Abilities
Strength: 17 (+2) N
Agility: 18 (+3) 
Toughness: 16 (+2) 
Intelligence: 16 (0) 
Wits: 17 (+2) N
Persona: 17 (+2) P

Fate Points: 1d8
Defense Value: -2
Vitality: 53 
Degeneracy: 5
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +3 (base), +2 (STR)
Ranged Bonus: +3 (base)
Saves: +3 to all Wits and Persona Saves, +2 to Toughness (Warrior background)

Divine Warrior Abilities
Sixth Sense, Heal Injury and Illness (8d6), Supernatural Attacks, Protection from Evil, Spot Hidden (1-3 on d6).

Heroic/Divine Touchstones
1st Level: Psychic Ability: Telekinesis
3rd Level: +1 to melee attacks 
5th Level: Favored Weapon, Sword
7th Level: 1 level of Sorcerer

Spells
First Level: Arcane Dart

Heroic (Divine) Archetype: Death

Gear
Longsword, Mace, Battle Axe, Spear, Crossbow, Full plate armor, Holy symbol

I imagine that Queen Talason here was a warrior princess, cleaving a bloody path between herself and her goal, the throne. As a Queen, she was no less bloody. In Grenda's games, she worshipped Hades, the god of the Dead. In my revised Wasted Lands games, Hüter is not really the same deadly god. No, in my new campaign, she would worship Helga, the Ghost goddess in her aspect as the Battle Crone. This would also explain her level of Sorcerer as a Heroic/Divine Touchstone. 

I think as a nod to her history and her near miss as an Illrigger, I'll make her birthday February 14th. 

Again, I am loving the Divine Warrior class.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge



Friday, January 17, 2025

Character Creation Challenge: The Ravenloft Weekend

Characters from the The Ravenloft Weekend
Back in 1991, Grenda and I ran a weekend-long game of Ravenloft. We ran it as the "Dreams of Barovia" variant that combined adventure modules I6 and I10. He was the DM for I6 Ravenloft and I was the DM for I11 Ravenloft II: House on Gryphon Hill. It was a lot of fun to be honest, the problem was I forgot to tell my roommates and girlfriend where I was! When I crawled back to my apartment at 2D Lewis Park, I got an earful. The game was fun, but kind of a hazy memory to be honest. We played from Friday afternoon to Sunday evening straight. I remember sleeping in my chair and eating a lot of Quatros pizza

I am presenting all the characters now to cover my next few days (1/17 to 1/21). But more importantly to me, can I use Wasted Lands with NIGHT SHIFT to play a Ravenloft-style game? 

The answer is, absolutely.

Ravenloft is quasi-Gothic horror. As I have mentioned in the past, it is not true Gothic Horror because the characters are still hero types. They have power, they have agency. The heroes of Gothic Horror typically do not have the same level of power D&D characters do. Out Hunters in Dracula only succeed because they have each other and make use of the "technology" of the time. The PCs can go toe to toe with most Gothic literature monsters.

Wasted Lands is Post-Apocalyptic Cosmic Horror. NIGHT SHIFT is Urban survival Horror. BUT that is just what they are on the surface. They are both toolkit games to add or subtract what you want or need from them. 

I would still give the characters some power, but make the setting "Gritty."

That means no Heroic Touchstones. 

Heroic Touchstones are a key feature of the Wasted Lands and will be part of Night Shift 2nd Edition. But for a game like Ravenloft? I would take them out. Well...maybe one at first level. I'll work on the characters to see. Thankfully, none of these characters have psionics or other "kewl powerz," and all the classes are normal ones. 

I would use all the fear and terror effects from NIGHT SHIFT. I'd use Degeneracy and Corruption rules from Wasted Lands. That might feel like I am stacking things against the characters. I am.

Unlike D&D (esp. post 2000+ D&D) Gothic Horror is not about balance, it is exactly the opposite of that. The Big Bad Guy has all the power. 

Characters from the Ravenloft Weekend

The Characters

I only have vague recollections of these characters. I was spending a lot of time trying to get into grad school, and my focus then was largely on that. Plus, these are really just one-shot characters. So while they do have some good background attached, they were only used (to my knowledge) for this adventure.

Sir Beyrn Silverhelm
Sir Beyrn Silverhelm

Class: Divine Warrior (from Night Companion)
Level: 13
Species: Human
Alignment: Light Good
Background: Warrior

Abilities
Strength: 18 (+3) N
Agility: 12 (0) 
Toughness: 18 (+3) 
Intelligence: 12 (0) 
Wits: 15 (+1) N
Persona: 17 (+2) A

Fate Points: 1d10
Defense Value: 0
Vitality: 98 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base), +3 (STR)
Ranged Bonus: +5 (base)
Saves: +5 to all Wits and Persona Saves, +2 to Toughness (Warrior background)

Divine Warrior Abilities
Sixth Sense, Heal Injury and Illness (13d6), Supernatural Attacks, Protection from Evil

Heroic (Divine) Archetype: Protection

Gear
Longsword, Field plate armor, Holy symbol

Sir Beyrn is a quintessential Diving Warrior. His stats on his AD&D sheet look like they might have been cribbed from Johan II to be honest! Which makes sense. Looks like Grenda created all these characters in a couple of weeks while working and going to school.

Hile Augarin
Hile Augarin

Class: Archer (from Wasted Lands)
Level: 12
Species: Half-elf
Alignment: Twilight Good
Background: Elf (Wasted Lands) 

Abilities
Strength: 18 (+3) N
Agility: 16 (+2) A
Toughness: 16 (+2) N
Intelligence: 11 (0) 
Wits: 15 (+1) 
Persona: 12 (0) 

Fate Points: 1d10
Defense Value: 2
Vitality: 92 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base)
Ranged Bonus: +5 (base)
Saves: +6 to agility-based saves

Elf Abilities
Night Shifted

Archer Abilities
Improved Defense, Master Archer, Ranged Combat, Supernatural Attack, Improved Range Damage, Eagle Eye, Incapacitating Shot, Multi Attack x4, Careful Aim, Trick Shot

Heroic (Divine) Archetype: hunter

Gear
Longsword, Longbow, elven chain

I have used Renegades and Warriors in the past for Rangers, in this case Archer is the better choice.

Finneous Sevinhand
Finneous Sevinhand

Class: Renegade (from Wasted Lands)
Level: 12
Species: Half-elf
Alignment: Twilight Good
Background: Elf (Wasted Lands) 

Abilities
Strength: 15 (+1) N
Agility: 17 (+2) A
Toughness: 16 (+2) N
Intelligence: 13 (+1) 
Wits: 11 (0) 
Persona: 10 (0) 

Fate Points: 1d10
Defense Value: 3
Vitality: 87 
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +4 vs Death effects

Elf Abilities
Night Shifted

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-4 d6), Perception, Vital Strike x4, Read Languages, Stealth Skills

Heroic (Divine) Archetype: Thief

Gear
Shortsword, dagger, throwing knife, crossbow

Renegades have a different feel to me than survivors, though both can be used as thieves. 

Meroc Trothgard
Meroc Trothgard

Class: Survivor (from NIGHT SHIFT)
Level: 12
Species: Human
Alignment: Night Good
Background: Hunter/Gatherer

Abilities
Strength: 15 (+1) N
Agility: 17 (+2) A
Toughness: 17 (+2) N
Intelligence: 12 (0) 
Wits: 14 (+1) 
Persona: 13 (+1) 

Fate Points: 1d10
Defense Value: 2
Vitality: 90
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +4 vs Death effects

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-4 d6), Perception, Vital Strike x4, Read Languages, Stealth Skills

Heroic (Divine) Archetype: Hunter

Gear
Longsword ("Trollslayer"), dagger, longbow

Mechanically, the Renegade and the Survivor are the same. But in this case, I add in the backgrounds to give them a different feel. With Meroc here, I also decided not to go with their multi-class Ranger/Thief and stuck with the Survivor.

Aristobulous Declan
Aristobulous Declan

Class: Sorcerer (from Wasted Lands)
Level: 13
Species: Half-elf
Alignment: Night Good
Background: Scholar

Abilities
Strength: 11 (0) 
Agility: 16 (+2) N
Toughness: 15 (+1) 
Intelligence: 17 (+2) A
Wits: 10 (0) 
Persona: 13 (+1) N

Fate Points: 1d10
Defense Value: 3
Vitality: 72
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +4 vs Magic

Elf Abilities
Night Shifted

Sorcerer Abilities
Beguile, Enhanced Senses, Exorcist, Subtle Influence, Telekinesis

Spells
First Level (5): Arcane Darts, Chill Ray, Gout of Flame, Mystical Senses, Sleep, 
Second Level (4): Conjure Flame, Invisibility, Lesser Renewal, See Invisible
Third Level (4): Concussive Blast, Dark Lightning, Dispel Magic, Remove Curse 
Fourth  Level (4): Conjure Fire, Improved Invisibility, Paralyze Undead, Renewal
Fifth Level (3): Banishment, Shadow Armor, Teleport
Sixth Level (2): Destroy Undead, Dispel Evil
Seventh Level (1): Ball of Sunshine

Heroic (Divine) Archetype: Magic

Gear
Quarterstaff, Dagger, dart

Mages are Sorcerers. This one has a lot spells to help survive Castle Ravenloft.

Father Ercon Valeran
Father Ercon Valeran

Class: Theosophist (from NIGHT SHIFT)
Level: 12
Species: Human
Alignment: Light Good
Background: Warrior

Abilities
Strength: 15 (+1) N
Agility: 18 (+3) 
Toughness: 16 (+1) N
Intelligence: 16 (+2) 
Wits: 20 (+4) A 
Persona: 19 (+3) 

Fate Points: 1d10
Defense Value: 3
Vitality: 87
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Saves: +5 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion, Command the Dead

Heroic (Divine) Archetype: Hunter of the Dead

Gear
Mace ("Skullcrusher"), Quarterstaff, shortbow, holy symbol.

I can't help but notice that Father Ercon's Patron Deity is St. Werper. Nice touch Grenda!

I should stat up Strahd sometime as well. But I think he deserves his own post really. 


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Thursday, January 16, 2025

Character Creation Challenge: Molley Hachit

Molley Hachit
Oh, have I got a fun one today! First off, this is not one of Grenda's characters, it actually belongs to my old Jr. High DM Jon Cook. Jon played with us for a while, but he was the first of our group to get a job (he made enough to buy a new car in high school) and the first of us to get a steady girlfriend. Secondly, this isn't the original version of Molley. It is a version I found with versions of a few of my own characters (Phygora, Nigel, Rogue, and Retsam). I seem to recall a "Greatest Hits" game we played in a few years into High School where we played different versions of our favorite characters. This one is special as well because this one of the very few women characters I can remember Jon playing. 

Molley Hachit (and yes that is the proper spelling!) is obviously based on the band Molly Hatchet. In particular their first album. Jon's older sister Mary (who sadly we also lost last year) had EXCELLENT taste in music. She was also a "Killer DM" so I would not be surprised if one version of Molley had not died at her hands. 

Molley is a fighter, and a pretty buff one at that. Of course, she wields a big axe. Hmm, I bet she would have gotten along with Karlach or Hervor. I can't help but think that the song "Bounty Hunter" was the inspiration for her. I can see her jumping into battle screaming "Hell Yeah!"

BUT. I am going to stat her up in Wasted Lands as a Renegade. This fits better with Jon's playstyle, really, and a nod to Mary, who was the biggest Styx fan in the world. 

Molley Hachit

Class: Renegade
Level: 3
Species: Neutral
Alignment: Twilight
Background: Barbarian

Abilities
Strength: 16 (+2) N
Agility: 11 (0) A
Toughness: 15 (+1) N
Intelligence: 12 (0) 
Wits: 13 (+1) 
Persona: 7 (-7)

Fate Points: 1d6
Defense Value: 3
Vitality: 15
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+1/+0
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base) 
Saves: +3 vs Death effects (Renegade)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3), Perception, Vital Strike x3, Read Languages, Stealth Skills

Stealth Skills
Open Locks: 25%
Bypass Traps: 20%
Sleight of Hand: 30%
Sneak: 25%

Heroic/Divine Touchstones 
1st Level: +1 to Melee attacks
3rd Level: Luck Benefit 1d6

Heroic (Divine) Archetype: Warrior

Gear
Big Axe, Dagger, Chain Armor, thieves tools

Ok, so she is not an optimized Renegade, and this character might be better served as a barbarian-like Warrior. But that is not how Jon used to play characters. The concept was key. And the sacrifice of some combat ability for some "thief skills" was always something he liked to do.

In any case. Damn. It sure was fun to see Molley again.  I should make her a member of the Fearless Five, who would then number seven. The Stalwart Seven, perhaps?


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge