Monday, October 28, 2024

Review: Expedition to Castle Ravenloft (3.5)

Expedition to Castle Ravenloft 3.5
Near the end of of the life cycle of D&D 3.5 people were beginning to suspect that a new edition was on the way. They were not wrong, but before that happened we saw some changes in the adventure format from Wizards of the Coast. Certainly a trend to more tactical maps. These last few adventures were all mostly re-visions of some of the classic adventures of old. Castle Greyhawk, Queen of the Demonweb Pits, Undermountain, and of course, Castle Ravenloft.

Expedition to Castle Ravenloft (3.5)

2006. by Bruce R. Cordell and James Wyatt. Based on Ravenloft by Tracy and Laura Hickman. Cover art Kev Walker. Interior art, Dave Allsop, Kalman Andrasofsky, Ralph Horsley, William O’Connor, Lucio Parrillo, Anne Stokes, and Eva Widermann. Cartography Jason Engle, Kyle Hunter. 224 pages.

For this review I am considering my PDF and Print on Demand copies

It is not a new edition of D&D unless we have new take on the classic Ravenloft. This adventure sees Ravenloft back in it's original home; not just in terms of the adventure published by Wizards of the Coast after Sword & Sorcery Studios license, but Castle Ravenloft, divorced from the Demi-Plane of Dread. This is the 3.5 revision of the original adventure.

Like the original I6 Ravenloft adventure, this adventure plunges players into the cursed land of Barovia, a realm dominated by a bleak atmosphere and ruled by the vampire lord Strahd von Zarovich. Adventurers take on the daunting mission of navigating Castle Ravenloft, confronting Strahd, and ending his sinister reign over Barovia once and for all.

The revamped (heh) Expedition to Castle Ravenloft expands on the original with enhanced encounters, new rules, and a more comprehensive campaign that immerses players in Strahd’s haunting domain. The new encounter system of 3.5 takes up the later half of the book, but makes it easy for DMs to plan out how they want to do their encounters. Given we are on the eve of 4e, this means which minis to grab and which maps to use.

The adventure is expanded into a mini-campaign of sorts. And really, that has always been one of the strengths of this adventure; its ability to do more. The adventure can cover 20 sessions, raising characters from 6th level to 10th or broken up into smaller sessions. It can even be run exactly like the original adventure as a straight forward 1 or 2 sessions of "Find the vampire and kill it."

While that is a great bit of flexibility for the adventure, I already did that back in the 1980s. It would be a shame not to use all the new great material here that Cordell and Wyatt (two excellent designers) have done here. There are new antagonists and new locations to explore. 

Barovia itself is a character in this module: a mist-laden, gloomy land filled with mystery, danger, and spectral beauty. Players are encouraged to explore its towns, ruined abbeys, and dense forests, meeting unique NPCs who add depth and lore to the journey. The encounters are varied and challenging, balancing tense dungeon crawls with narrative-driven encounters that test both the characters' skills and the players' wits. And then finally getting to Castle Ravenloft itself. A locale that has lost none of its "charm" over the years. 

We still have the Fortunes of Ravenloft here, among other classic notes expanded for this new adventure. And like the original, Count Strahd von Zarovich is front and center. Not just in the adventure but in the book as well. 

I have played and run the original Ravenloft many, many times. I honestly think this version is rather fun. It stays true to the original while updating the adventure is good AND providing more adventure as well. It is rare when a "remake" can improve, but this one does.

Even if I were to run Ravenloft again under the 1st or 2nd Ed of AD&D, I would still import ideas from this version to those, especially all the locales around the castle and in Barovia. The original adventure kinda just drops you in (not a big deal, works fine) but this one gives you more land to explore, more people to interact with. 

Strahd is still awful, tragic, powerful and one of the more interesting villains in D&D. Castle Ravenloft is still wonderful to explore filled with dangers both obvious and hidden. 

The art is amazing, and really the views of Castle Ravenloft alone in both art and maps makes this must have for any fan of the adventure. 

The adventure/book is divided into five major sections, four chapters and an Appendix.

Chapter 1 covers Adventures in Ravenloft. An overview of what one should expect to see (or do since this is a Dungeon Masters' book) in the area. While the demi-plane of Ravenloft is not used here, there are area affects due to Strahd and his evil.  This also features our first encounter areas.

Chapter 2 the Village of Barovia covers D&D's own "Hammer Hamlet." 

Chapter 3 details the Lands of Barovia. We have more encounter areas here and our "Fortunes of Ravenloft" options.

Chapter 4 is Castle Ravenloft itself.

The Appendix details some new feats, a new spell, and various magical items.

About the Print on Demand

Of all the Print on Demand products I have bought, this one might be one of the very best. It is the "Hardcover, Standard Color Book" option and it compares very well to the off-set printing ones of the same era. 

Expedition to ... PODs

The pages are crisp and easy to read. The binding is solid.

Ravenloft's Strahd


Ravenloft pod

I am pretty sure the idea to divorce Ravenloft: The Adventure from Ravenloft: The Demi Plane was a.) to get a new generation into the adventure in it's "original" form, and b.) maybe part of their larger plans for it moving away from 3.x to 4e. But I have nothing to back that up.

This is a great adventure by all accounts for D&D 3.x. It has everything the original AD&D adventure had and more.Maybe it is my "nostalgia goggles" (as my son would say) but I still prefer I6 Ravenloft.

This adventure also marks the end of the 3.x Ravenloft line. Next time we meet in the Land of the Mists it will be under 4th Edition D&D rules.

Advent-ure Dice: Day 28

  Day 28

Advent-ure Dice Day 28

A purple sparkly d12.


Sunday, October 27, 2024

October Horror Movie Challenge: Ghostbusters

 Got a chance to check out the two new(er) Ghostbusters movies and I had a blast with them. The two questions that come up here are "Are they horror?" and "What do they have to do with D&D?" The first is "who cares, they have the trappings of horror" and the second, "yeah, for me they do."

Given that the two movies have the same cast and are continuations of the original Ghostsbusters (1984, 1989) I will talk about them together.

Ghostbusters: Afterlife (2021)Ghostbusters: Frozen Empire (2024)

Ghostbusters: Afterlife (2021)

This series follows up on the original 1980s with the estranged family (daughter and grandkids) of Egon Spengler (the late Harold Ramis). They move out to Oklahoma, where Egon had been hiding. There is a prophecy about the return of Gozer. The plot is a bit silly to be honest, but the story is a lot of fun.

What really sets this movie apart is the cast. Yes, we get Ray, Peter, Winston, and Janine back, all played by their original actors. Even a bit of CGI and Ivan Reitman playing Harold Ramis as the the now dead Egon. But the real stand outs are the new cast, especially McKenna Gract as Phoebe, the granddaughter of Egon. I have seen her in a lot of movies since Gifted (2017), where she played a seven-year-old math genius.  Here she is not far from that. She is a genius and the spitting image of Egon. 

We also get Finn Wolfhard as her older brother Trevor. He is sorta the comic relief here and that works. Paul Rudd is here playing seismologist turned science teacher. Carrie Coon plays mother (and Egon's daughter) Callie Spengler. New characters include the entertaining Podcast (Logan Kim) and Lucky (Celeste O'Connor). 

They have to battle Gozer again, but that is fine. Gozzer this time is played by Olivia Wilde and her voice is done by Shohreh Aghdashloo. I mean, what a combination. 

The most fun of this movie is watching all the references to the first two movies and other horror movies/shows, including Stranger Things. Lots of cameos; stick around for Sigourney Weaver. And special cameo/casting of  J. K. Simmons plays Ivo Shandor, looking and sounding just like Ketheric Thorm

Ghostbusters: Frozen Empire (2024)

This one is not quite as good, but it has some fun moments. This one expands on the Ghostbuster myths and makes the case for more sequels. Winston Zeddemore, now an entrepreneur, funds all sorts of Ghostbuster related technology and keeps the whole place funded.

The cast is the same with the additions of Kumail Nanjiani and Patton Oswalt. We even get the return of William Atherton as Mayor Walter Peck. For the record I have heard from people I know that William Atherton is actually one of the nicest guys you can ever meet.

There are good moments, the battle at the end is a lot of fun. The big bad, Gahraka is rally scary looking and that is great. Nice to see Dan Ackroyd is still crazy. 

Confession, I thought it was great that McKenna Grace's Phoebe was the hero of both movies. 

The first movie was dedicated to Harold Ramis and this one was dedicated to Ivan Reitman.

Featured Monster: Ghosts and Ghostbusters

These movies, even the originals, had no influence on the D&D books, but they had a huge effect on my games. I loved playing undead hunting clerics and even created special gens to fight and trap ghosts. Yeah, they're not original, but hey, I was 14. 

There are lot of ideas here for a game. Maybe a "Ghost Hunting" game for NIGHT SHIFT! 

October Horror Movie Challenge 2024
Viewed: 39
First Time Views: 19

Monster Movie Marathon



Dracula, The Hunters' Journals: 27 October; Doctor Seward's Diary

More updates from Seward about Mina.

Dracula - The Hunters' Journals

Dr. Seward’s Diary.

27 October, Noon.—Most strange; no news yet of the ship we wait for. Mrs. Harker reported last night and this morning as usual: “lapping waves and rushing water,” though she added that “the waves were very faint.” The telegrams from London have been the same: “no further report.” Van Helsing is terribly anxious, and told me just now that he fears the Count is escaping us. He added significantly:—


“I did not like that lethargy of Madam Mina’s. Souls and memories can do strange things during trance.” I was about to ask him more, but Harker just then came in, and he held up a warning hand. We must try to-night at sunset to make her speak more fully when in her hypnotic state.

Notes: Moon Phase: Waxing Crescent

Mina reports nothing new. I have wondered whether or not the Count could lie to Mina about what he sees and hears. She is getting this information as if it were from a mis-wired wireless set; something used to receive instead of transmit or something like that. 

Obviously our hunters should have seen sight of the ship by now.


Horror Movies will resume...

 Slept through the night last night. 

Yesterday I got up after only a couple of hours of sleep. Voted and my wife said "Hey it is beautiful outside, lets go on a hike."

So six miles later I crashed.

that was a hike!

Slept now, will resume tonight.

Advent-ure Dice: Day 27

  Day 27

Advent-ure Dice Day 27

A purple d8


Saturday, October 26, 2024

Dracula, The Hunters' Journals: 26 October; Doctor Seward's Diary

 Seward gives some more updates.

Dracula - The Hunters' Journals

Dr. Seward’s Diary.

26 October.—Another day and no tidings of the Czarina Catherine. She ought to be here by now. That she is still journeying somewhere is apparent, for Mrs. Harker’s hypnotic report at sunrise was still the same. It is possible that the vessel may be lying by, at times, for fog; some of the steamers which came in last evening reported patches of fog both to north and south of the port. We must continue our watching, as the ship may now be signalled any moment.

Notes: Moon Phase: Waxing Crescent

Not much here.  More examples of the Count controlling the weather. 

Interesting how he was such a presence in the first part of the book and now he has no lines to speak of.