Day 16
Sparkly d12
Beetlejuice Beetlejuice (2024)
This movie follows Lydia Deetz (Winona Ryder) now the host of a ghost reality show. She is still dealing with her stepmother, Delia (the always amazing Catherine O'Hara who can do no wrong in my mind), and her estranged daughter, Astrid (Jenna Ortega). The death of her father, Charles (formerly played by outcast Jeffrey Jones, now played by a combination of actors, creature effects, and old photos), brings them all back together at their old home.
In the meantime, our old friend Betelgeuse (the still fantastic Michael Keaton) is still in the afterlife, working as a bio-exorcist and still pinning for Lydia. In another part of the afterlife a janitor (Danny DeVito in a surprising cameo) accidentally freeing a soul sucker and Betelgeuse's ex-wife Delores (in another bit of great casting, Monica Bellucci). She sucks out DeVito's soul, making him dead dead, and proceeds to go on the hunt for Betelgeuse.
A lot is going on here, and all of it is fantastic. I loved this movie, and it was a worthy sequel.
I don't want to get too much into it since it is so new, so it has spoilers, but Willem Dafoe (Wolf Jackson actor turned Ghost Detective) and everyone were just great.
I loved seeing Winona Ryder and Jenna Ortega interact. After all, without Winona Ryder, there would not have been Jenna Ortega. How? Well, Christina Ricci was in Mermaids with Winona Ryder. She based her performance of Wednesday Addams on Ryder's Lydia. Ortega, in turn, based her Wednesday on Ricci's. We honestly missed a great opportunity to see all three together.
But still, this movie was a treat. Loved seeing all these characters and actors again.
Featured Monsters: Ghosts, Spectres, Zombies... and maybe a Succubus
Lots of undead here. Betelgeuse himself is described as a "demon," but in AD&D terms, he is more likely something like a Spectre. Bob and the other shrunken heads could be considered Zombies. Monica Bellucci's Delores was a witch in life and seems like a succubus. The line between demon and ghost is a little blurry here.
October Horror Movie Challenge 2024
Viewed: 22
First Time Views: 12
Our hunters arrive in Varna.
Jonathan Harker’s Journal.
15 October, Varna.—We left Charing Cross on the morning of the 12th, got to Paris the same night, and took the places secured for us in the Orient Express. We travelled night and day, arriving here at about five o’clock. Lord Godalming went to the Consulate to see if any telegram had arrived for him, whilst the rest of us came on to this hotel—“the Odessus.” The journey may have had incidents; I was, however, too eager to get on, to care for them. Until the Czarina Catherine comes into port there will be no interest for me in anything in the wide world. Thank God! Mina is well, and looks to be getting stronger; her colour is coming back. She sleeps a great deal; throughout the journey she slept nearly all the time. Before sunrise and sunset, however, she is very wakeful and alert; and it has become a habit for Van Helsing to hypnotise her at such times. At first, some effort was needed, and he had to make many passes; but now, she seems to yield at once, as if by habit, and scarcely any action is needed. He seems to have power at these particular moments to simply will, and her thoughts obey him. He always asks her what she can see and hear. She answers to the first:—
“Nothing; all is dark.” And to the second:—
“I can hear the waves lapping against the ship, and the water rushing by. Canvas and cordage strain and masts and yards creak. The wind is high—I can hear it in the shrouds, and the bow throws back the foam.” It is evident that the Czarina Catherine is still at sea, hastening on her way to Varna. Lord Godalming has just returned. He had four telegrams, one each day since we started, and all to the same effect: that the Czarina Catherine had not been reported to Lloyd’s from anywhere. He had arranged before leaving London that his agent should send him every day a telegram saying if the ship had been reported. He was to have a message even if she were not reported, so that he might be sure that there was a watch being kept at the other end of the wire.
We had dinner and went to bed early. To-morrow we are to see the Vice-Consul, and to arrange, if we can, about getting on board the ship as soon as she arrives. Van Helsing says that our chance will be to get on the boat between sunrise and sunset. The Count, even if he takes the form of a bat, cannot cross the running water of his own volition, and so cannot leave the ship. As he dare not change to man’s form without suspicion—which he evidently wishes to avoid—he must remain in the box. If, then, we can come on board after sunrise, he is at our mercy; for we can open the box and make sure of him, as we did of poor Lucy, before he wakes. What mercy he shall get from us will not count for much. We think that we shall not have much trouble with officials or the seamen. Thank God! this is the country where bribery can do anything, and we are well supplied with money. We have only to make sure that the ship cannot come into port between sunset and sunrise without our being warned, and we shall be safe. Judge Moneybag will settle this case, I think!
Notes: Moon Phase: Waning Crescent
We are getting nearer to Dracula's home. This is also where we picked up the story, more or less, with Jonathan at the start of our tale.
So we know that our heroes traveled on the Orient Express. We also know that from Thomas Cook European Timetables, that the Orient Express ran from Paris to Varna ONLY till 1894. After 1894 it went from Paris to the Black Sea coast via the Fetești Bridge. But never on to Varna after that. I will add this to the pile of evidence that the events of this novel are to have taken place in 1892, or at least prior to 1894 and not 1897 as so many adaptations claim.
Harker says they left London and arrived in Paris the night of October 12. There they secured their passage on the Orient Express to arrive in Varna on the 15th. According to the same time tables The Orient Express left Paris at approximately 7:08 PM on Tuesdays and Fridays. In 1892, October 12 was a Wednesday. Could they have left at 7:00pm on Friday, October 14, and made it to Varna in 24 hours? Not likely. Even the modern Orient Express takes about 60 hours to make the same trip. So this is evidence against my 1892 date.
1888 could work. October 12 is a Friday, and then they leave on that night's train and arrive late on Monday the 15th. Cutting it close. For similar reasons 1886 also works.
Stoker obviously didn't have access to the same tools that I have at my disposal, but he was a lot closer to the times, and by all accounts, his research notes for Dracula were quite exhaustive and very comprehensive.
One other thing in 1886's and 1888's favors over that of 1892. There is the epilogue at the end that takes place seven years later. If we are to assume the fan theory that Harker told all of this to Stoker and Stoker wrote it all up then he would need time after 1893 and 1895 (respectively) to get the book together for an 1897 date.
I should go back and look at all my data again. There are personal reasons I like 1886 as well.
It's Tuesday and that means time to see what new release has caught my eye, and today's is close to home.
Wasted Lands: The Dreaming Age Fate Deck
Wasted Lands is on its way to becoming my Fantasy RPG of choice. One of the things I love about it is the Fate Point system. Well, Elf Lair Games just released a new set of Fate Cards as a supplement to the game.
From the DriveThruRPG page:
This deck of Tarot-sized cards includes 72 special effect cards designed for the Wasted Lands: The Dreaming Age RPG, but intuitive to use with almost any RPG, especially those designed for OSR or the World's Most Famous RPG. Also included are two double-sided cards with guidelines on using the deck, how it can complement or replace Fate Points or other Player Agency mechanics in your game. Add some dynamic excitement and surprise to your game with the Wasted Lands: The Dreaming Age Fate Deck!
This deck is also 100% compatible with other Powered by O.G.R.E.S. games, including Night Shift: Veterans of the Supernatural Wars and Thirteen Parsecs: Beyond the Solar Frontier!
I can't wait to get these myself!
Today I continue my exploration of Ravenloft's Gothic Earth. But first I want to set the proper stage. These next two products were released in 1995 and 1996, respectively. I had moved to Chicago already and I had gotten married. I moved to the suburb of Mt. Prospect, the point? Well, after years of buying my Ravenloft material from Carbondale's Castle Perilous, I was buying again from Games Plus, a place I had mail-ordered from since the 1980s. I bought my copy of Chill Vampires via mail order from Games Plus, so buying these two from their physical store seemed like a sort of homecoming.
This is also when I began to feel the shortcomings of the AD&D system. I loved the idea of Gothic Earth, I wanted that to be a world I played in, but that AD&D 2nd Edition rules just didn't quite cut it for me. I began to go back to Chill, this time the 2nd Edition, and most importantly to CJ Carella's WitchCraft RPG. But before I get to that, let me talk about these two products and why I still love them.
For this review, I am considering the PDFs from DriveThruRPG and my originals purchased in the mid-1990s.
The Gothic Earth Gazetteer (2e)
1995. by William W. Connors. Cover art by Robh Ruppel. Interior art from Dover Publications. 64 pages, detached cover and poster map.
I want to state out of the gate that this is an indispensable guide for playing in the 1890s. While some Ravenloft-isms are here, I have used this guide with countless Victorian-era RPGs.
The Gothic Earth Gazetteer goes into greater details than the similarly named sections in the Masque of the Red Death boxed set.
We start with an Introduction and an overview of the 1890s in the form of Headlines. A set of bullet points covering the biggest news items around the world from 1890 to 1899 and The Spanish-American war. Even in the days prior to easy to access resources like Wikipedia (and I practically wore out my copy of Microsoft Encarta Encyclopedia CD-ROM looking all this up back then!) there is enought here in the first 16 or so pages to keep an enterprising Game Master* busy. Sorted by date and then by continent.
I say Game Master instead of the more accepted Dungeon Master here for two reasons. Gothic Earth is really a significant step away from the dungeon-crawling ideas of Dungeons & Dragons. While yes there could be dungeons here, that is not what Gothic Earth does best. The back street of London, Paris, or New York is where this game does well. Also, I have already mentioned that this guyid can be used anywhere. This first section typifies what I mean. You can just as easily use this in Victorian Age Vampire, Cthulhu by Gaslight, or any other later Victorian-era game.
This section is then expanded in the next section with other events more closely tied to the setting. Events of the 1890s covers The Ghost Dancers (and man, did I ever want to make ShadowRun the future of Gothic Earth!), Arctic Exploration, Railroads, Spiritualism, and a lot more. Each section gives a real world background, and then in true Ravenloft fashion some "Forbidden Lore."
We then have a similar section, Who's Who on Gothic Earth, that covers specific people. There are more people covered than events, so the section on each is smaller. Not everyone has a Forbidden Lore section, but enough to keep any Game Master busy. This book + a little research would allow the GM to create even more if they wanted. If there is a figure from the Late Victorian era you can think of, then they are likely covered here. Sadly one of my favorite figures from the time, Harriet Tubman, was not listed. Maybe I could fix that.
Our last section covers various groups and cabals active in the 1890s (and beyond) on the Gothic Earth.
The original print copy has a poster of the calendars for the 1890s, complete with images of ephemera from the time. At the time of publication, it was an amazing resource. The only thing it is missing are moon phases.
There are no AD&D stats or rules in the book at all. It still assumes AD&D and the Ravenloft universe, but the book itself has no "crunch" only "fluff." But it is extremely useful fluff.
While similar details are to be found in other Victorian Era games, I still find myself going back to this one time and time again.
It is a resource I highly recommend.
A Guide to Transylvania (2e)
1996. by Nicky Rea. Developer and Editor Steve Miller. Cover art Dawn Murin, interior art Val Mayerik. 96 pages.
This is another book I have used with many games. For some reason that I can't quite figure out, this one feels more like a Ravenloft core book than the Gothic Earth Gazetteer does. Maybe because Dracula's Transylvania was the model of for Strahd's Barovia and thus the core of the Ravenloft concept. While I stand by my assertions that Barovia is from Mystara, I have entertained the idea that it was really from Gothic Earth.
A little more stage-setting, this was released after the wildly successful and critically acclaimed "Bram Stoker's Dracula (1992)" while the author and developers do a very good job of sticking to the novel and history, the movie still casts a long shadow.
The book's dedication is to various noted Dracula scholars; Radu Florescu, Raymond T. McNally (In Search of Dracula: The History of Dracula and Vampires), Dan Richardson, Tim Burford (Guide books), Rosemary Ellen Guiley (various encyclopedias), and Julian Hale (Historical guidebooks).
Chapter One details the history of the lands in and around Transylvania with a bulk of this covering the conflicts between the Roman Catholic people of the area and their struggles against the Ottoman Turks. Special attention is given to the family of Vlad Dracul and Vlad the Impaler. As with previous works the text is largely game-stat free and has only a few mentions of the Red Death and other "Ravenloft" details. More "game" details are given in the Forbidden Lore boxed text.
Chapter Two is a "current" sketch of Transylvania with entries on the geography, cities, and various landmarks such as the various castles. It reads like an 1890s travel guide, with Forbidden Lore boxed text.
Chapter Three covers the peoples of Transylvania. This includes the various native Romanians, Magyars, Szeklers, and Germans as well as the Romanii and Jewish populations. Language is covered a bit which is good since this place really does feel like a crossroads of Eastern Europe just before one enters the East. There is even a bit on vampires in this land.
Chapter Four, Personalities, has the most Game-related information in the book. For example, it has stats for all sorts of highly detailed NPCs. In addition to Gothic Earth's particular flavor of AD&D 2nd ed stats, there is Forbidden Lore boxed text. We learn that Jonathan Harker is a 6th-level Tradesman, Dracula is a 13HD Vampire, and Van Helsing is a 12th-level Metaphysian. Dracula's write-up is similar in feel to the write-up Count Strahd got in Ravenloft I6.
Finally we end with an AD&D 2nd Ed Monstrous compendium style page for the Dhampir.
There are maps throughout the book and on the inside covers.
Both books are still quite serviceable today and work well with any Victorian era game you might want to play.
Starve Acre (2023)
This British folk horror film based on the novel by Andrew Michael Hurley. The story follows Richard (Smith) and Juliette (Clark), a troubled couple who move to Richard's childhood home on the Yorkshire moors. Their idyllic rural life quickly takes a sinister turn when their young son, Owen, begins to act strange. Well, stranger than usual.
As Owen's condition worsens, Richard becomes convinced that a malevolent force is at work, tied to the land and its dark history.
While this is going on, Owen dies from an asthma attack, sending the couple into a deep mourning.
Richard delves into local folklore, uncovering tales of a malevolent entity that haunts the area. The line between reality and the supernatural blurs as Richard and Juliette grapple with the terrifying truth about their son and the ancient evil that threatens to consume them.
Staying with them is Juliette's sister Harriet, played by Gotham's Erin Richards. They are also visited by locals Gordon and his wife. Gordon had told Richard tales of the sprites that lived on the land and told them to Owen as well.
We learn that Richard's father believed in the ancient pagan spirits of the land and tried to sacrifice Richard to them, but failed. When Owen dies, they take him as the sacrifice.
It is a slow-burn folk horror piece, as most are really, and the true horrors don't come in until the end. It has some good tension and couple of good scares, but no monsters to speak of.
So I liked it. I like folk-horror, but not a great fit for this month's theme.
Featured Monster: Sprite??
While no monster is ever seen, the effects or at least the shadow of "Jack Grey" are felt. Was he/it doing all the whistling? Was he/it the rabbit? One thing is certain Richard and Juliette believe in him in the end.
It DOES, however, work in the sense that British folkloric fae creatures used to be a lot darker and lot scarier than they are today or as depicted in the Monster Manual. If a sprite, or a group of them, could cause madness in people then they would seem more of a threat.
Sprites are often used in place of hobgoblins or other faeries*. The Monster Manual might draw very strict lines around these creatures, but folklore did not.
*(Robin Goodfellow of "Midsummer's Night Dream" was called a Spite and a Hobgoblin.)
Maybe we need to make these creatures a bit darker in their outlooks and intent.
October Horror Movie Challenge 2024
Viewed: 21
First Time Views: 11