Thursday, January 19, 2012

GM Questionnaire

Notice: I am not taking down this post because I feel it is more important to leave it up, but also update everyone on what is happeing now as February 11, 2019. Please see this newer post first. http://theotherside.timsbrannan.com/2019/02/i-am-going-to-talk-about-zak-today-and.html


Zak posted this GM questionnaire.  Here are my answers.

1. If you had to pick a single invention in a game you were most proud of what would it be?
Depends I guess.  The magic system in Ghosts of Albion is my pride.  The revised horror/fear and insanity system for True 20 that might never see the light of day (NDAs) was also really nice.

2. When was the last time you GMed?
Last weekend, Sunday Jan 15.  D&D 3.x

3. When was the last time you played?
Wow. Been maybe 6 months. Pathfinder.

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Ghosts of Albion: Visit to Castle Dracula

5. What do you do while you wait for players to do things?
If it is truly "free time" I prep for the next adventure/encounter.

6. What, if anything, do you eat while you play?
Maybe chips, trying to cut back on snacks at the game table.

7. Do you find GMing physically exhausting?
No.  Sometimes mentally, but I GM little kids.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
My son figured out a way to immobilize a bunch of monsters and keep them from attacking the party without  killing them.  He played a great Lawful Good Paladin.

9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Sometimes.  I allow jokes to lighten the mood as needed.

10. What do you do with goblins?
Goblins are one of my my most useful races.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Hammer Glamour. I have the best NPCs.

12. What's the funniest table moment you can remember right now?
It happened to me.  We were playtesting some new auto-combat software and the black dragon kept attacking my assassin.  The trouble was the software didn't recognize the fact that my assassin was already dead and at -40 hp.  It knew how to deal with 0 to -10, but beyond that, not so much.  The dragon kept attacking my poor dead character over and over.

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
4e Book of Vile Darkness.  I looked at for a game, but opted not to use it.  I guess purely non-research was the Dresden Files game.

14. Who's your idea of the perfect RPG illustrator?
Wow. No idea to be honest.  I am kind of art blind really.  I can name dozens of designers and scores of authors, but maybe 2-3 artists.  Sorry.

15. Does your game ever make your players genuinely afraid?
Yes.  I can scare anybody and never resort to any blood and gore.

16. What was the best time you ever had running an adventure you didn't write? (If ever)
Running the Gygax classics with my boys.

17. What would be the ideal physical set up to run a game in?
In my game room.  It is very-nearly perfect, I just need a fridge for sodas.

18. If you had to think of the two most disparate games or game products that you like what would they be?
D&D4 and Spellcraft & Swordplay.  I enjoy them both and their common points make them seem even more different.

19. If you had to think of the most disparate influences overall on your game, what would they be?
Led Zeppelin albums, Hammer movies, Shakespeare, "Man and his Symbols" by C.J. Jung, comics and Clark Ashton Smith.

20. As a GM, what kind of player do you want at your table?
Enthusiastic.  I can deal will all sorts of play-styles, but i want people to really want to be there.

21. What's a real life experience you've translated into game terms?
The entire campaign of The Dragon and the Phoenix was inspired by real-life events.  The birth of my children revitalized my desire to play older games.

22. Is there an RPG product that you wish existed but doesn't?
Hmmm.  Not really, everytime I think there is something that needs to be written I find it online somewhere.

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
My wife tends to humor me.  People at work think I mean computer games.  People I went high school and college with I think scratch their heads.
Addendum: Why doesn't my wife play?  She has tried on many occasions in the nearly 2 decades we have been married.  It's just not her thing. She goes to Gen Con with us every year and she has fun, but RPGs just don't click with her, much like card games don't click with me.

WotC to do Old School

Woke up this morning from a crappy night's sleep to find this.


"Wizards of the Coast to produce First Edition Premium AD&D books"
http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_04_17_dd_1stED_Solicitation_en_US.pdf

So not only is WotC re-releasing the the original Gygax trinity of books for sale, they are doing to raise money for the Gygax memorial fund. There will be new covers on these books and they will be limited editions.
I might have to pick up two sets (one for me, one for my kids).

Of course despite all of this I am sure people will complain about what percent will actually be going to the Gygax fund. Or about the price of the books.

The PHB product page is here, http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02410000

So basically WotC out-OSRed the OSR.

Better reserve your copies now.

Wednesday, January 18, 2012

And I am back

Little black out is over.

Of course I shouldn't have to mention what SOPA and PIPA could have potentially done to the OSR.  So I'll leave it at that.

White Dwarf Wednesday is back next week.

Going Black

Instead of turning off my blog today in protest of SOPA I am instead posting this message and not doing my normal posting today.

Until then read this for more details.
http://wikimediafoundation.org/wiki/English_Wikipedia_anti-SOPA_blackout

See you Thursday.

Tuesday, January 17, 2012

The Dragonslayers and the Books of Vile Darkness

The Dragonslayers are currently wandering around the Greater Caverns of Iggwilv's lair (The Lost Caverns of Tsojcanth).

They have been sent to recover the rumored "Golden Treasure of Iggwilv" which of course is Drelzna.  I am of course keeping all the treasure (Demonomicon, the 6 books, Prison and Lanthorn) but I am also throwing in a copy of the Book of Vile Drakness.

I have been using the 3.0 version to expand the monster choices in the dungeon, figuring Iggwilv would have bound some demonic creatures to her lair.  Plus, the original S4 introduced a lot of new demons to the 1st Ed Game and the BoVD added more to the 3rd ed game.

So I picked up the 4th Ed Book of Vile Darkness over the weekend to help buff up what would be in the game world version.

I have to admit, the 4e one does not compare to either the 3.0 version OR the 4e Demonomicon.
The 4e version is fine, don't get me wrong, but it lacks the gravitas the 3.0 version had.

It's not that the 3.0 is more graphic (graphic is not the same thing as useful or good) but it suffers from the basic fact that all the ideas that should be in have already appeared somewhere else.

I'll use the props that came with the 4e version, and I'll expand the 3.0 version to include the 4e (And really converting between the two systems is not that hard).  I'll use the monsters in the lower levels, espcially if I plan to add on the Thaizdun bits.

Plus the Dragonslayers need the book because it has a ritual to summon Tiamat.  They are all god characters, and the ritual requires the sacrifice of a "Rainbow Dragon" which at the moment they think is a Chaotic good faerie dragon.  Have not decided about that one yet.  They are just kids afterall.

Did I get my money's worth for the 4e book?  Yeah, I feel that I did. There are some very neat ideas and some cool things for a 4e game.  Not as much as I would have hoped for though.

Of course if I use the book in 3e, should I turn around and have it reappear in 4e or 5e?  No idea yet.  Let me get done with 3e first.

Oh. And my oldest son wants to go back to Mentzer Basic.  It figures really, I have tried to push Moldvay/Cook Basic D&D on him for so long that naturally he would only be interested in the one box I never really pull out.


Monday, January 16, 2012

Modular D&D? Tell me more Mr. Cook.

Monte Cook has posted a little bit about the latest incarnation of D&D on WotC's site.

http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116

It seems, so far, that they are going to take a modular approach to the game system.  As a game designer and former computer programmer I find this a very interesting take and I am looking forward to more.

Extrapolating on this I can see the following set up:
D&D5 Basic - A basic box with all the rules you need to play. Basic classes, races and magic.
D&D5 Expert/Advanced - an addition to these rules that take the game into all sorts of directions. Added races, classes, prestige classes and the like.  Think of all the cool things from D&D Expert and the AD&D 1st ed DMG.
D&D5 Tactics - a miniature focused set of rules for players/DMs that want more definition in their combats.  Sure it makes the combats take longer, but that is the trade off.

Then splats similar to the current Heroes of the Feywild or Heroes of Shadow that expand certain "campaign free" areas of the world.

While reading the "lists of demands" in the 5e boards left feeling nothing but despair for the next edition, the official word from the actual designers is leaving me with more optimism.

What I Don't Want

I do not want 5e to be like an older edition or a retro-clone.

I own and have played every edition of D&D ever published.  I have (nearly) every retro- and near- clone there is.

5e can support older editions, it can even emulate some of the features of older games, but it should be be it's own game.