Showing posts sorted by date for query succubus. Sort by relevance Show all posts
Showing posts sorted by date for query succubus. Sort by relevance Show all posts

Wednesday, December 17, 2025

Blogsphere Links: Witches on Other Blogs, Part 3

John William Waterhouse - Circe Offering the Cup to Odysseus
 A lot more links today, and some more still to come.

At this point, I am sure I have some links, so let me know if yours should be in this collection.

Halls of the Nephilim

The Mask of Satan
https://punverse.blogspot.com/2013/12/the-mask-of-satan.html

M is for Mask
https://punverse.blogspot.com/2014/04/m-is-for-mask.html

The Cloak of Feathers (DCC)
https://punverse.blogspot.com/2014/05/the-cloak-of-feathers-dcc.html

Kole, Witch of the Wild
http://punverse.blogspot.com/2014/06/kole-witch-of-wild-basic.html

Succubus Sundays
http://punverse.blogspot.com/search/label/Succubus%20Sunday

Scarecrows for D&D 5
http://punverse.blogspot.com/2014/09/autumnal-equinox.html

I Cast Light!

EYE OF NEWT AND A DASH OF STARDUST: Ingredients for Fairy Tale Adventures
https://icastlight.blogspot.com/2025/01/eye-of-newt-and-dash-of-stardust.html

I Don't Remember That Move

The Batterwitch(es)
https://rememberdismove.blogspot.com/2015/02/the-batterwitches.html

Witch Generator
https://rememberdismove.blogspot.com/2015/05/witch-generator.html

a peeper deeper, Ready to Harvest the Witch's Garden
http://rememberdismove.blogspot.com/2019/10/a-peeper-deeper.html

In Place's Deep

Serve the Master!
http://inplacesdeep.blogspot.com/2014/11/serve-master.html

The Witch (Rough Draft)

http://inplacesdeep.blogspot.com/2010/10/witch-rough-draft.html

Internet Sacred Texts Archive

https://www.sacred-texts.com/

Jaron's RANTs and RAVEs

[DND] Character Concept - WAR D&D: Witch Elf
http://jaron95.blogspot.com/2010/03/dnd-character-concept-war-d-witch-elf.html
Based on the WoW Witch Elf, they a close to what I would call a War Witch.

Jeff's Gameblog

The Ink Witches
http://jrients.blogspot.com/2017/08/the-ink-witches.html

Land of Nod

The Old Mage's Almanac - Spells of Voice
http://matt-landofnod.blogspot.com/2015/10/the-old-mages-almanac-spells-of-voice.html

Le Chaudron Chromatique (The chromatic cauldron)

Goblin Enchantress (with shaman and retinue)
http://chaudronchromatique.blogspot.com/2014/10/goblin-enchantress-with-shaman-and.html

The Lizard Man Diaries

Star Witch Class for White Star
http://lizardmandiaries.blogspot.com/2016/02/star-witch-class-white-star.html

Mad Gaming Madness

Fantastic Friday: Witch Class in D&D

Monster Brains

Art site with lots of great old art featuring witches, demons, ghosts, and other monsters.

Witches In Woodcuts
https://monsterbrains.blogspot.com/2007/03/blog-post.html

Rosaleen Norton
https://monsterbrains.blogspot.com/2007/08/rosaleen-norton-australian-occultist.html

Compendium Of Magic And Demonology, 1775
http://monsterbrains.blogspot.com/2014/12/compendium-of-magic-and-demonology-1775.html

Cornelis Saftleven - Drawings of Demons, 17th Century
https://monsterbrains.blogspot.com/2015/01/cornelis-saftleven-drawings-of-demons.html

Leonard Baskin - Imps, Demons, Hobgoblins, Witches, Fairies and Elves, 1984
https://monsterbrains.blogspot.com/2015/01/leonard-baskin-imps-demons-hobgoblins.html

Cornelis van Jacob - Saul and the Witch of Endor, 1526
https://monsterbrains.blogspot.com/2015/01/cornelis-van-jacob-saul-and-witch-of.html

Illustrations from Walt McDougall’s Good Stories for Children, 1902-05
Check out the "carrion crawler" from 1902!
https://monsterbrains.blogspot.com/2015/11/illustrations-from-walt-mcdougalls-good.html

John D Batten
https://monsterbrains.blogspot.com/2016/01/john-d-batten.html

Norman Lindsay (1879 – 1969)
https://monsterbrains.blogspot.com/2016/08/norman-lindsay.html

Paul Ranson (1864-1909)
https://monsterbrains.blogspot.com/2016/12/paul-ranson-1864-1909.html

Frans Francken the Younger (1581 - 1642)
https://monsterbrains.blogspot.com/2017/08/frans-francken-younger-1581-1642.html

Reggie Oliver - The Hauntings at Tankerton Park
https://monsterbrains.blogspot.com/2017/03/reggie-oliver-hauntings-at-tankerton.html

William Mortensen (1897-1965)
https://monsterbrains.blogspot.com/2017/05/william-mortensen-1897-1965.html

Jaroslav Panuska (1872-1958)
https://monsterbrains.blogspot.com/2017/04/jaroslav-panuska-1872-1958.html

Gabriel Ehinger - The Witch of Endor, 1675
https://monsterbrains.blogspot.com/2017/07/gabriel-ehinger-witch-of-endor-1675.html

Heinrich Kley (1863 - 1945)
https://monsterbrains.blogspot.com/2019/12/heinrich-kley-1863-1945.html

Richard Doyle (1824-1883)
https://monsterbrains.blogspot.com/2020/02/richard-doyle-1824-1883.html

Stephen Romano Curator in Residence - Luciana Lupe Vasconcelos
https://monsterbrains.blogspot.com/2020/05/monster-brains-stephen-romano-curator_12.html

Joannès Drevet - The Witch, 1904
https://monsterbrains.blogspot.com/2021/01/joannes-drevet-witch-1904.html

Richard Doyle - Witches and Dragons, late 19th Century
https://monsterbrains.blogspot.com/2021/03/richard-doyle-witches-and-dragons-late.html

Franz von Zülow - The Witch's Kitchen, Early-Mid 20th C
https://monsterbrains.blogspot.com/2021/03/franz-von-zulow-witchs-kitchen-early.html

Valery Slauk (Belarusian, 1947 - )
https://monsterbrains.blogspot.com/2021/11/valery-slauk-belarusian-1947.html

Monsters and Manuals

Witches and Warlocks
http://monstersandmanuals.blogspot.com/2016/03/witches-and-warlocks.html

Mutants & Magic

Web Witch
http://mutantsmagic.blogspot.com/2012/10/new-labyrinth-lord-monster-web-witch.html

Natures Sacred Journey

Bringing the Witch back to D&D
https://www.patheos.com/blogs/naturessacredjourney/2016/08/bringing-the-witch-back-to-dd/

Northport

Demons and Patrons in Basic Era Games
https://gwythaintny.wordpress.com/2020/01/31/demons-and-patrons-in-basic-era-games/

NUELOW Games

The Love Witch has been unleashed!
https://nuelow.blogspot.com/2016/06/the-love-witch-has-been-unleashed.html

Coming Soon: 'Secrets of the Witchkind'
https://nuelow.blogspot.com/2016/10/coming-soon-secrets-of-witchkind.html

Body Wraps of Dimension Travel
https://nuelow.blogspot.com/2017/07/heres-magic-item-for-any-game-system.html

Remains of Atlantis: The Codex of Doom (Part One)
https://nuelow.blogspot.com/2018/04/remains-of-atlantis-codex-of-doom-part.html

More of the links tomorrow.

Monday, October 27, 2025

October Movie Challenge: Deadly Blessing (1981)

Deadly Blessing (1981)
 Another attack of opportunity tonight and another American Horrors pick. Of course I had to chat with my siblings about it.

Deadly Blessing (1981)

Here is my original review from 2018.

A young Sharon Stone forced to eat a spider by an Incubus? Hell yeah! That's nightmare fuel for decades.   And a real spider was dropped into her mouth for this scene.  How's that for dedication?

Ok, where to start on this movie?  Well, it features a young Sharon Stone in one of her very first roles.  It also features Battlestar Galactica's Mara Jensen in her very last role before disappearing from public life.  Also appearing is 80s horror mainstay Michael Berryman, TV star Lisa Hartman, and the last film for Susan Buckner before she left public life as well.

The movie features a group of people called the "Hittites" (no relation to the ancient Mesopotamians) who are supposed to be some sort of ultra-Amish.
Our demon-de-hour is an Incubus, but one that decides to possess women.  I guess "incubus" sounds cooler than "succubus" in this case.

Anyway. Lots of creepy stuff. Murders happen. Mara Jensen takes a famous bath with a snake. And it a fashion that predicts A Nightmare on Elm Street, we think we have the murderer and everyone goes back home.  Except for Martha (Mara Jensen), who pulled into hell by the Incubus in his full demon form.

Ok. Let's be honest. The movie doesn't hold up.  In truth, it wasn't that good to start with, but my memories of it are tied up in watching it with my family.

Sharon Stone is great really.  You get a feeling for the sort of actress she will become later.  Maren Jensen is fine, but I think had she not be diagnosed with Epstein-Barr Syndrome she would have naturally left acting.  She was good, but didn't have a lot of range.

Update: Mara Jensen seemed better to me this time around.  

NIGHT SHIFT & Occult D&D Ideas

Dragging now. What will I do with this? Likely to drop some spiders in my player's mouths. I mean characters. Yeah. Characters.

October Horror Movie Marathon 2025

October Horror Movie Challenge 2025
Viewed: 33
First Time Views: 25

Friday, October 10, 2025

Urban Fantasy Fridays: Monsterhearts

Urban Fantasy Fridays: Monsterhearts
Last week, with Little Fears, we explored childhood monsters. Now this week I want to explore the most horrifying years of all. High School.

Granted I have a lot of games that do this and do this well. Perhaps one of the best urban fantasy / Horror games about high school is the Buffy the Vampire Slayer RPG. BUT I want to cover Buffy when I do Unisystem later on this month. 

Of course, another fantastic example is Dark Places & Demogorgons, a game I have covered often. The biggest reason not to cover it today is that I have said so much about it. 

This leaves one game that fits as well as those two AND it takes such a different approach that I have to try it out. Monsterhearts.

Monsterhearts

Monsterhearts 2 by Avery Alder is one of those games that doesn’t just sit on your shelf, it stares at you. It dares you to pick it up and think about all the messy, complicated, horny, terrifying stuff that made adolescence such a fever dream. Avery Alder’s game is firmly within the Powered by the Apocalypse family, utilizing those mechanics to push hard on narrative, relationships, and the dark hunger lurking within every teenager. I would go as far to say it is one of the best examples of a Powered by the Apocalypse game. Now, normally, I am not a huge fan of the Apocalypse system, but here it works so very well. 

The pitch is simple: you play teenage monsters, or maybe monstrous teenagers, or just regular teenagers. Vampires, witches, werewolves, fae, the usual suspects, but this isn’t about killing things in the night. It’s about identity, sexuality, and the strange alchemy of desire and fear. The “Skins” (playbooks) are equal parts archetype and pressure cooker, designed to push your character into bad decisions that feel achingly real. You’re going to lash out, you’re going to want someone you shouldn’t, and you’re going to hurt the people closest to you. That’s the point. 

Monsters as metaphors for teenage life and feeling a little outside the norm. Not to lay it on too thick, but the monsters are metaphors, but...you actually are a monster. I think it is something everyone can relate to, I think. 

Mechanically, it is lean and mean. Strings (the currency of influence and emotional leverage) do a lot of the heavy lifting, ensuring every interaction has bite. Conditions, labels you can slap on characters, make the social world as dangerous as any dungeon. And the sex moves? Well, they’re here to remind you that intimacy is never neutral. It changes the fiction in a big way, sometimes empowering, sometimes wrecking you.

The base mechanic is simple: 2d6 + whatever mods (depending on the game), get higher than 10 for a success, or a 7-9 for something weird.

I did write-ups for Monsterhearts before, and I always wanted to do more. I just got around to it for various reasons. I played it at Gen Con many years ago and had a great time. It is not a game I get to play often, but each time is memorable. 

Larina "Creepy" Nichols at 16
Larina in 1986 and her experiment with bangs
Larina "Creepy" Nichols for Monsterhearts

Larina has gone from the strange little girl who sees ghosts in Little Fears, to the odd girl everyone nicknamed "Creepy" in Dark Places & Demogorgons, to the goth chick people are actually afraid of in Monsterhearts.  Gone are the ripped jeans and Misfits concert t-shirts, she is now in her full young Stevie Nicks meets Elvira stage. Heavy make-up, lots of rings, black everything. 

While there is no time period set for Monsterhearts in the rules, but I am going to set this one in 1986. This means I am going to not use the whole section on "Texting." Sure it is fun, but passing notes is better. 

The underlying tone of Monsterhearts is the queer experience (which I know practically nothing about); I do know the "outsider" experience, and the Satanic Panic helped that. Don't worry, I am not going to "straight-wash" this at all; that would go counter to the game's intended ethos and, honestly, just would not work as well. 

Skin: The Witch (obviously)

Look: Edgy but Attractive
Eyes: Are the brown? Are they blue? No one is sure.
Origin: Heard the call of the Goddess at six and taught by the ghost of her grandmother.

Backstory: Larina began seeing ghosts and other things when she was little. Now she can command some magic, but keeps it hidden because the more she uses it, the more she is also seen by those things.

Stats

Hot 1, Cold -1, Volatile -1, Dark 2 (seductive and spooky)

Sympathetic Tokens: 2 (Mortal and Fae) Tokens count as Strings.
Strings: 2  (Mortal and Fae), Infernal has a string on her.

Darkest Self

The time for subtlety and patience is over. You’re too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.

Sex Move

After sex, you can take a Sympathetic Token from them. They know about it, and it’s cool.

Witch Moves

  • Hex Casting: Binding, Illusions (demonic visages)

  • Sanctuary

So, it's 1986. The Satanic Panic has come to her sleepy little midwestern college town and all eyes are on the girl everyone already suspects is out in the woods sacrificing animals and calling up demons for sex. When in truth she is typically at home in her attic room (she moved up there years ago) and listens to her dad's Yes albums. 

At 16, Larina is very confused about her sexuality. She has heard the joke a few too many times that college Wiccan groups are just lonely heart clubs for new lesbians and bisexuals, but she feels the need to conform somehow.  There is an older metalhead guy she has a crush on (The Mortal), and there is a girl with blonde hair she has been fantasizing about (The Fae); both seem to be mutual.  At the moment, she is still too scared to do anything with either of them, except for a couple of make-out sessions each. 

There is an Infernal foreign exchange student who keeps pursuing her, and Larina isn't sure how much longer she will be able to resist her charms, nor is she sure she really even wants to. The Infernal is based on a character my wife played in a game a while back. A girl named Sasha, who was really a Succubus.

Final Thoughts

I really enjoyed what Little Fears brought to the childhood experiences of characters, and I LOVE what Monsterhearts brings to the teen experiences. 

In reality, you could dual-stat every character you are playing in a teen/high school game. Say Buffy or DP&D and Monsterhearts. Use the more crunchy stats for things like fighting vampires and Monsterhearts for...doing other things with them. It would take a very experienced Game Master (Director and MC) with a very deft hand to do this, but it would be fun. 

Monsterhearts 2 isn’t for everyone. But for the right group, it’s raw and cathartic in a way few RPGs even attempt. It captures the horror of being young and not knowing who you are, except maybe something terrible. And that’s a story worth telling at the table.

Thursday, June 12, 2025

War of the Witch Queens, Wasted Lands Edition

 I have put my massive War of the Witch Queens on pause for a little bit to focus on my 1st Edition Forgotten Realms game. It is fine, since I am using it to build up some of the myths and legends that War of the Witch Queens will rely on. While my current War of the Witch Queens uses Old School Essentials, I have been enjoying it a lot, but...I am running into some issues. Well. Issues of my own creation.

Wasted Lands of the Witch Queens

Limitation #1: Level Caps and Limits

Limits on levels. I love OSE, but one of its selling points/strengths is its limiting issue for me. Sure, 14 levels is a lot, but I am running into ideas that I want to run for characters of 15+ level. 17th level comes up a lot for me. This is also one of the reasons why I dropped Hyperborea early on for this reason too. 

This campaign isn’t just a dungeon crawl or hex-crawl, it's a mythic saga that spans worlds, timelines, and divine destinies. Characters in this game aren't just heroes; they are on the path to becoming legends, saints, or even immortals. And I keep finding myself writing material that expects 15th level and beyond. More and more often, 17th-level content crops up in my outlines. That’s not a comfortable fit for OSE without some heavy modification.

Not to mention level limits on any demi-human species. Of course Hyperborea had not demi-humans at all. 

Limitation #2: Multi-Classing

I love OSE. But one place it really falls down is Multi-classing. Yes, there are some rules, but the elegance of the system is lost when you try to do it. It's not my strongest reason, but it is a reason all the same. 

Limitation #3: Multiversal Storytelling

I want to explore various worlds and settings. OSE can do this, it can even do it well, but I want to go a little beyond the norm. 

OSE can absolutely be used to tell stories that span worlds. In fact, it does it better than many modern systems, since its rules are modular and light. But for War of the Witch Queens, I want to go beyond the norm. I’m not just talking about visiting the elemental planes or spending a session in Ravenloft. I’m talking about fully developed worlds with unique metaphysics, rules of magic, and mythic gravity, all of them linked by a larger cosmological mystery, the Witch Queens, their empowered thrones, and the shadow of The One Who Remains.

OSE can be made to do this. But I need a system that does this out of the box.

Solution: Wasted Lands

When I was participating in the 2025 Character Creation Challenge, I was reminded of how flexible Wasted Lands/O.G.R.E.S. really is.  

Wasted Lands is mythic fantasy turned up to eleven. It was designed for heroes who become gods, for magics that shape and warp reality itself, and for worlds so ancient they crumble under the weight of memory. The core assumption of Wasted Lands is that the characters matter in a way that changes the cosmos, which aligns exactly with my vision for War of the Witch Queens.

Why Wasted Lands Works for War of the Witch Queens

No Arbitrary Level Caps

Characters in Wasted Lands are meant to grow in power until they ascend to the ranks of the divine. There’s no artificial ceiling to limit storytelling or advancement. If I want characters to bind a dying god to a black star, I don’t need to “homebrew” Epic Levels; I just use the Divine/Heroic Touchstone system as written.

Built-In Mythic Scope

Wasted Lands expects multiversal and mythological play. Characters can literally change the nature of reality. That’s not just compatible with War of the Witch Queens; that’s the point of the entire campaign.

Flexible Mechanics for Multiple Worlds

O.G.R.E.S. is modular, allowing me to shift between gritty sword-and-sorcery realism, dreamlike metaphysics, or high-magic cosmic horror as needed. That’s ideal when a single session might take place in ancient Atlantis, the post-apocalyptic future, or a faerie world frozen in regret.

Ties to Night Shift and Thirteen Parsecs

Since Wasted Lands is cross-compatible with Night Shift (another system I use for witchy, modern supernatural tales), I can link stories and characters across eras and genres. My witches don’t just belong in this kind of cosmology; they thrive in it.

While the Wasted Lands mythology will certainly be in play here, I may or may not set any of these adventures in the time of The Dreaming Age or even the Earth of the Dreaming Age. I'll use this more as my Rosetta Stone to translate between all the various games I'll be using.

So What Happens Next?

While I’m still using my Forgotten Realms game to build some of the core myths behind War of the Witch Queens, I’ll be shifting the main campaign engine to Wasted Lands going forward. I may still post some OSE conversions or support for it, especially early-level material, but to experience War of the Witch Queens the way I envision it, it will live and breathe in the mythic realms of the Wasted Lands.

This also gives me an instant hook into my multiversal threat, The One Who Remains. I will already be featuring this threat in my Forgotten Realms game, and absolutely for War of the Witch Queen.  

The Witch Queens of the Wasted Lands
The Witch Queens of the Wasted Lands

One of my conceits of the War of the Witch Queens was to "adopt" all sorts of witches from various games, settings, and the like, and bring them into this campaign. Given the Sword & Sorcery roots of Wasted Lands, I wanted to grab some witches from various S&S games. Some of these are familiar to you all here since I have already mentioned them in conjunction with War of the Witch Queens before: Methyn Sarr, Miriam, and newcomer, Tamsin Shalles. I will feature their native games tomorrow. 

Each of these characters is found on different worlds in vastly different times. But the wonderful thing about Wasted Lands: The Dreaming Age is that versions of these characters can exist at the same time and place. Wasted Lands, Barbarians of Lemuria, Hyperborea, and Sword & Sorcery Codex all share enough of the same DNA to be cousins. I will say this: anyone playing one of these games can get a lot out of playing, or at least owning and reading, the other three.

I am also going with a pure D&D feel to these, so humans are humans and not the proto-humans of the Dreaming Age. I have already done Wasted Lands stats for Larina, AradiaDarlessaKersy the Sea WitchSkyllaTanith Winters, and for two of Grenda's Forgotten Realms witches, Rhiannon and Briana Highstar. And of course, the current Big Bad of the War of the Witch Queens, Kelek the Cruel.

Note: The sorcerer of Wasted Lands is mechanically the same as NIGHT SHIFT's witch. But I am going to call them witches here. Also, since I am moving away from Hyperborea and OSE for this, I can go beyond their level limits of 12 and 14, respectively. 

Each also has a homeland in the Wasted Lands that is the closest analogue to their lands in their original games.

Methyn Sarr, Witch Queen of the Fire Coast
From Barbarians of Lemuria

I have mentioned Methyn Sarr here before; she is a great character and one of my favorite things about Barbarians of Lemuria. 

Methyn Sarr, Witch Queen of the Fire Coast
Methyn Sarr
Class: Sorceress (Witch) / Necromancer
Level: 10 / 5
Species: Human
Alignment: Dark Evil
Background: Cult
Homeland: Lemuria (West coast)

Abilities
Strength: 10 (0) 
Agility: 12 (0) 
Toughness: 10 (0) 
Intelligence: 17 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 1d12
Defense Value: 4 (Battle Harness)
Vitality: 55
Degeneracy: 11
Corruption: 2 (Eyes turned yellow, Aura of discomfort)

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +3 (base) 
Ranged Bonus: +3 (base)
Spell Attack: +5
Saves: +3 to Spells and Magical effects (Sorcerer)

Sorcerer Abilities
Arcana, Arcane Powers: Beguile Person, Enhanced Senses, Succubus, Psychic Power: Pyrokinesis 

Necromancer Abilities
Channel the Dead (43%), See Dead People, Summon the Dead (65%), Command Spirits, Protection from Spirits, Death Knell, Suggestion (Spirits), Protection from Undead, Taste the Grave

Sorceress Spells
First Level: Arcane Darts, Command, Drain Vitality, Mystical Senses
Second Level: Defile, Eternal Flame, Invoke Fear, Subtle Influence
Third Level: Concussive Blast, Dark Lightning, Globe of Darkness
Fourth Level: Beguile Monster, Kiss of the Succubus, Protection against the Deeper Dark
Fifth Level: Dominate Other, Shadow Armor

Heroic/Divine Touchstones 
1st Level: Unique Mode of Defense (Battle Harness) 
2nd Level: Additional Vitality Points
3rd Level: Charm Creatures
4th Level: Magical Recovery
5th Level: Great Power (Fire)

Heroic (Divine) Archetype: Magic, Evil

Gear
Blood Dagger of Zaggath (adds +1d6 damage due to dripping fire blood), Battle Harness, crown

I gave her levels of Necromancer in this version to replicate her levels of "Druid of Zaggarth" from Barbarians of Lemuria. I figure she gets a Heroic/Divine Touchstone every 3 character levels. 

Miriam, Witch-Queen of Yithorium
From Hyperborea

Miriam is the name I have given to the Witch-Queen of Yithorium from the Hyperborea RPG. Though I view her through the lens of Greyhawk. She is rather great, and I love using her. I have also decided that her loyal Cowan is a mighty warrior (10th level) named Zavoda

Miriam, Witch-Queen of Yithorium
Miriam, Witch-Queen of Yithorium
Class: Sorceress (Witch)
Level: 15
Species: Human
Alignment: Dark Evil
Background: Scholar
Homeland: Hyperborea (Near the Blood Sea)

Abilities
Strength: 12 (0) 
Agility: 12 (0) 
Toughness: 13 (+1) 
Intelligence: 18 (+3) A
Wits: 16 (+2) N
Persona: 18 (+3) N

Fate Points: 1d12
Defense Value: 9
Vitality: 68
Degeneracy: 6
Corruption: 1 (Aura of discomfort)

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +3 (base) 
Ranged Bonus: +3 (base)
Spell Attack: +8
Saves: +4 to Spells and Magical effects (Sorcerer).

Sorcerer Abilities
Arcana, Arcane Powers (5): Astral Projection, Succubus, Psychic Power: ESP, Beguile, Shadow Walking

Sorceress Spells
First Level: Beast Speech, Command, Chill Ray, Night Vision, Drain Vitality
Second Level: Invoke Fear, Animal Summoning, Subtle Influence, Defile, See Invisible
Third Level: Dark Lightning, Curse, Clairvoyance, Globe of Darkness
Fourth Level: Black Tentacles, Protection against the Deeper Dark, Forbearance of Dimensional Travel, Kiss of the Succubus
Fifth Level: Banishment, Create Soul Vessel, Dominate Other, Shadow Armor
Sixth Level: Destroy Undead, Shadow Duplicate, Uluation of the Deeper Dark
Seventh Level: Wave of Mutilation, Widdershins Dance
Eighth Level: Gaze of the Abyss

Heroic/Divine Touchstones
1st Level: Sense the Presence of the Deeper Dark
2nd Level: Luck Benefit
3rd Level: Spirit Guide
4th Level: Magical Recovery
5th Level: Glamour

Heroic (Divine) Archetype: Magic, Evil, Deeper Dark

Gear
Leather Armor, dagger, crown

Miriam has evolved some since I first stated her up. She has been moving to a witch of the Old Ones for some time now. In the Wasted Lands she would likely be that witch trying to bring the Old Ones back. 

Tamsin Shalles
From Sword & Sorcery Codex

Tamsin is a new one for me. I have been playing around with the Sword & Sorcery Codex (see tomorrow), and it is a great system and has a lot to offer in terms of feel and style. It can do about 80% of what I want. She is not as powerful as the other two, not yet anyway. 

Tamsin Shalles
Tamsin Shalles
Class: Sorceress (Witch) / Renegade
Level: 5 / 2
Species: Human
Alignment: Dark Evil
Background: Barbarian
Homeland: Fennokarelia

Abilities
Strength: 11 (0) 
Agility: 13 (+1) N
Toughness: 13 (+1) 
Intelligence: 16 (+2) N
Wits: 14 (+1) 
Persona: 16 (+2) A

Fate Points: 1d8
Defense Value: 8
Vitality: 30
Degeneracy: 2
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +x
Saves: +2 to Spells and Magical effects (Sorcerer).

Sorcerer Abilities
Arcana, Arcane Powers (2): Beguile Person, Succubus

Renegade Abilities
Improved Defense, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-2), Perception, Vital Strike x2

Stealth Skills
Open Locks: 25%
Bypass Traps: 20%
Sleight of Hand: 30%
Sneak: 30%

Sorceress Spells
First Level: Summon Familiar (Imp), Mystical Senses, Armor of Earth
Second Level: Vampiric Augmentation, Eternal Flame
Third Level: Oily Cloud of the Deeper Dark

Heroic/Divine Touchstones
1st Level: Psychic Power: Glamour
2nd Level: Additional use of Beguile

Heroic (Divine) Archetype: Magic, Summoning

Gear
Dagger

She isn't quite there yet, but her specialty will be demon summoning and control. Right now, she relies on her charms (natural and supernatural) along with her renegade skills to cheat and con her way through most situations. 

I gave each of them the Beguile and Succubus powers to cover the levels of "Temptress" both Tamsin and Methyn have, and I assume Miriam would have. Beguile to well...beguile, and succubus to cause the up close damage.

These women are all evil and up to no good and I can't help but love them all. If they could put aside their mutual hate, they could team up and be a force to be reckoned with.

I kinda want a mini-series of War of the Witch Queens now to just cover these three and their drama. They are not responsible for the death of the High Witch Queen, but they are all vying for her throne. 

Doing these reminds me how much fun Wasted Lands really is. 

Monday, April 28, 2025

Monstrous Mondays: Monstrous Maleficarum #4 - Lilith & the Lilim

 Walpurgis Week begins with a preview of sorts of my soon-to-be-released Left Hand Path Witch book. This one began while my oldest was reading through an early draft of the LHP book and decided he wanted some of my demons for his 5th edition game. I had the stats, I had the art. I had material that I had to cut from the final draft of the LHP book. So this one came together rather nicely.

Monstrous Maleficarum #4 - Lilith & the Lilim

Monstrous Maleficarum #4 - Lilith & the Lilim

Since the dawn of humankind, there have been monsters, demons, out there in the dark waiting to steal our most vital resources: our lives, our will, our children.

Monstrous Maleficarum #4 brings these demons, the Lilim, together; a shared story from all over the ancient world, and their dark Mistress Lilith herself.

Herein, you will find nine types of Lilim demons to challenge and terrify your players. The terrifying Mormo and Empusa would live for combat and the flesh of humans. The forsaken Mazziqin. The powerful Lamashtu. The Batibat invader of dreams and her far more powerful cousin, the Mara. The seductive Succubus, and the most powerful of all, the Lilitu.

Also presented is Lilith. Neither god nor demon nor witch nor mortal, but something akin to all four and something unique at the same time.

What is Monstrous Maleficarum?

Monstrous Maleficarum is a series of smaller publications to feature new monsters for the 5th Edition of the World's Greatest Role-Playing game. Sometimes these monsters are from previous editions, brought into the new era via the Open Gaming License. Sometimes they are new takes on classic creatures of myth and legend. And other times they will be brand new creatures.

Each “issue” will feature a theme of related monsters. Every issue will feature 100% Open Gaming Content text.

--

Enjoy!

Monday, April 14, 2025

Monstrous Mondays: Monsters of the Left Hand Path

Monsters of the Left Hand Path
"It is an oft spoken truth that were you find witches you will also find demons."

 Late post today. Doing taxes. Yeah last minute, the Government will get my money when I am ready, not before.

Still doing the layout for The Left Hand Path Witch. I love how it is all coming together. I thought I would share the list of all the demons, devils, and other creatures you will find in this book. My goal here was to have the demons and other creatures I enjoyed from my Advanced books, but play them in Basic games.

While I want to cleave close to the classic roots of the game, I also want to make my own changes. These are changes based on the readings I have done and the way my own games have evolved over the years.

I have used OGC creatures to smooth out the translations, even if the execution ends up a little different (look at you, one-headed Demogorgon).

So here are the creatures to look forward to.

"The Usual Suspects" Demon Line-up JE Shields art
"The Usual Suspects" Demon Line-up JE Shields art

Dæmon

Apollyon, the Oinodæmon
Cacodæmon
Derghodæmon
Guardian Dæmon
Hydrodæmon
Messodæmon
Nyctodæmon
Piscodæmon
Tarwani (Malzeth, etc.)

Demon

Abraxas
Achaierai
Akelarre

Babau
Balor
Baphomet
Camazotz
Cambion
Demogorgon
Dretch
Fly Demon
Fraz-Urb'luu
Gargantua
Glabrezu
Gog and Magog
Hellephant
Herzrou
Incubus
Juiblex
Kostchtchie
Manes
Marilith
Mezzalorn (Wasp Demon)
Nabassu
Nabassu, Mature
Nalfeshnee
Orcus
Ördög
Quasit
Rekhet A'at Khetepu
Reshkanu
Shadow Demon
Shaniezak
Spider, Demonic
Trickster (Imposter Demon)
Vanth
Vrock
Zsusr

Devil

Aamon
Aeshma (Pit Fiend)
Asmodeus
Astaroth
Baalzebul
Barbed
Bartzabel
Belial
Bone
Buer
Cimeris
Dīs Pater
Erinyes
Geryon
Hellcat
Hellhound
Horned
Ice Devil
Imp
Kôkabîêl
Lemure
Malarea
Mammpn
Mephistopheles
Nupperibo
Paimon
Titivilus

Eodemon

Ammit
Apep
Dagon
Drauga
Gallû
Girtablullû
Leviathan
Pazuzu
Tiâmat
Tsathogga
Umu
Utukku

Independent Fiends

Ahriman (Angra Mainyu)
Sons of Ahriman
Iblīs
Nightmare
Rakshasa

Lilim

Batibat
Empusa
Lamashtu
Lamiae (Lamia)
Lilith
Lilitu
Mara (Night Hag)
Mazziqin
Mormo
Succubus

Mephit

Brimstone
Fire
Lava
Smoke
Steam
Water

Tarterian (Demodand)

Shaggy
Slime
Tarry

Yaoguai

Hóu Yaoguai (Monkey)
Hǔ Yaoguai (Tiger)
Niú Yaoguai (Ox)
Shé Yaoguai (Serpent)
Shǔ Yaoguai (Rat)



The Left Hand Path Witch



Wednesday, February 5, 2025

New Release: Dungeons & Dragons 5.5 Monster Manual

 I went to my FLGS yesterday and picked up the last of the new Dungeons & Dragons 5.5 core books, the new Monster Manual.

Dungeons & Dragons Monster Manual

It was the original AD&D Monster Manual that got me into D&D originally, so any new Monster Manual has a long climb to impress me.

Yes, it is true. There are no orcs in this book, nor humans, halflings, elves, dwarves, duergar, dragonborn, or gnomes.

There are goblins, bugbears, and hobgoblins. Also, monsters still have alignments. So the oft repeated rumor that WotC/Hasbro was getting rid of alignments is not true. There are still plenty of purely evil creatures to kill. Note: Goblins are now chaotic neutral. I actually like this, more akin to how I have been playing them.

The art is gorgeous, as expected, and there is art for every monster and then some.

The stat blocks are mostly the same as D&D 5.0 (2014), they are a bit clearer to read. Saving throws are all listed now, even when they are just the same as the ability modifier. 

The new book sits at 384 pages. The 2014 Monster Manual was 352.

Monster Manuals

Following in the footsteps of every major "Even" release (2nd ed, 4th ed, and this as 6th ed) each monster fits on 1, 2, or 4 whole pages. This makes reading the monster stat easy while in game; everything is right there. It also follows the trend established by many OSR and D20 publishers. Lots of monster books have been doing this, going back to the Creature Collection from Sword & Sorcery Studios in 2000. While it does make reading easy, sometimes narrative text and lore takes the hit to make room for stat blocks. I am mixed on that. I love the layout, and I am generally a fan of one-page monsters, but I feel like some monsters get shorted.

My biggest pet peeve, though, is the alphabetical organization. For example, Blue and Black Dragons are listed under "B" right along with Balor. Red Dragons are under "R."  This continues for all groups, including Giants, demons, devils, and everything. 

An interesting little quirk of this and a logical extension from the 2014 MM, Succubi are now an independent fiendish creature and Neutral Evil. They are also distinct from the Incubus. They are no longer separated by gender, but by role. Succubi (male and female) drain life via physical touch and Incubi (male and female) drain via dreams. I like the split in roles and it allows us to have two creatures to fill the role of the mythological succubus.

Succubus

You can see this movement away from "gendered" monsters throughout the book. The art for the dryad is androgynous, which is fine. I have had male and female Ginko Dryads ever since I learned that ginko trees can be male or female. There are female satyrs. Again, there is precedent for that in art.  Sphinxes are no longer Andro- or Gyno- but rather Sphinxes of Wonder, Secrets, Lore, and Valor. Ok, that I actually like.  But, there are no nymphs.  I came to the D&D Monster Manual by way of Greek myths, so this feels a bit odd to me.

Monster Manual 5.5e

Monster Manual 5.5e

Monster Manual 5.5e

Monster Manual 5.5e

Honestly. I have been moving away from Orcs as my big bads for a while now. Goblins have always been too much fun to make completely evil. Give me gnolls, yuan-ti, or beholders as my monsters, and I can slaughter them indiscriminately. 

Even Star Trek made allies out of the Klingons and, eventually, the Romulans, so why can't D&D grow in its nuanced takes as well.

While the book is plenty large, I am disappointed there are no named Demons and Devils here. No Demon Princes, no Lords of the Nine, no Slaad Lords.

Monster Manual

Dungeons & Dragons 5.5 core rules

This book completes the Dungeons & Dragons 5.5 aka 2024 version of the Core Rules. I am not 100% sure I'll get much more of this line. I am not playing D&D 5 in any flavor at the moment. But who knows. 

Monday, February 3, 2025

Monstrous Mondays: Mini Monsters

 I love HeroForge minis. I have made hundreds, but I can't afford to buy all the ones I want. Thankfully, I spent my Christmas break getting our resin 3D printer working. Once I got going, I went nuts.

mini devils and demons

That may not look like a lot, but it takes a while for them to print, and there are many casualties along the way. But I wanted to get all the Archdevils and Demon Lords from the AD&D Monster Manuals.

All of these demons and devils were made with HeroForge, and then I downloaded the STL files.

Geryon, Asmodeus, and Titivillus
Geryon, Asmodeus, and Titivillus


Moloch, Mephistopheles,
Moloch, Mephistopheles, and Beelzebub 

Belial and Fierna
Belial and Glasya (Fierna broke)

Lilith and a succubus
Lilith and a succubus.

Lilith is from the cover of Eldritch Witchery and the Succubus is my version of the Sutherland Succubus

Kelek on a Warg
Kelek on a Warg

Camazotz and Akelarre
Camazotz and Akelarre

Camazotz and Akelarre are two demons from my own games.


Archdevil Zariel
Archdevil Zariel. The only "newer" devil I use.

And I had to do a witch!

Larina

I bought this STL (3d printer file) online from Torrida Minis because I thought it looked like Larina. It is Tasha, from D&D, but she has been looking more and more like Larina over the last few years anyway. I still prefer her 3.x look. I kinda want his BloodRayne one too. My wife painted it for me. She also painted Belial and Akelarre above.  

I am going to try my hand at painting some of the demons and devils here but that is WAY outside my comfort zone. I am not very good at all. I still need to prime them all first. That at least I can do.

These are all resin prints, but Akelarre is from our FDM printer (which I still need to get fixed) and is a lot heavier than the others. 

Still have a few more to print out, but I am having a blast with this.

Friday, January 31, 2025

Character Creation Challenge: Rhiannon

Rhiannon the Witch
Well, here we are at the end of another Character Creation Challenge, and I found a little treat. And I just counted and this will be my 40th character this month. Not too bad really.

Grenda and I shared a love of computers, bad horror and fantasy movies, Dungeons & Dragons, and music. ALL my D&D games had a lot of music associated with them, something my oldest has also picked up. Now, I don't play a lot of music while gaming these days (I get distracted) I used to. So it is no surprise really that we all had characters based on songs or bands (looking at you, "Molley Hachit").  Today's character is no exception.

I have one rule for witch characters in my games. If you play a witch, you are allowed one "Rhiannon." I did mine, this one is Grenda's. 

I know very little about this character. I think she was pre-gen for some game. There are a dozen characters just like her on notebook paper. 

She is AD&D 1st Ee. I do not recognize her god or land, but others I do as his big "rebuild" of all of his lands and gods to divorce them from Greyhawk, Greek and Norse gods. She has "Spell Points" so I am going to say this puts her between the time of 1988 and 1994 or so. Another character in this group is a Dwarven Wayfinder, which was an AD&D 2nd Ed kit, but the character is also an AD&D 1st ed character.

Rhiannon the Witch
Rhiannon

Class: Witch
Level: 8
Species: Human
Alignment: Evil Twilight
Background: Scholar

Abilities
Strength: 11 (+0) 
Agility: 16 (+2) 
Toughness: 15 (+1) 
Intelligence: 17 (+2) A
Wits: 17 (+2) N
Persona: 14 (+1) N

Fate Points: 1d10
Defense Value: 1
Vitality: 36
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Saves: +5 vs spells and magical effects (witch and scholar)

Arcane Abilities
Beguile, Precognition, Shadow Walking

Heroic (Divine) Archetype: Magic

Spells
First Level (4): Black Flames, Chill Ray, Mystical Senses, Read Languages
Second Level (3): Eternal Flame, Invisibility, See Invisible
Third Level (3): Clairvoyance, Dark Lightning, Globe of Darkness
Fourth Level (2): Black Tentacles, Kiss of the Succubus

Gear
Bracers of defense, dagger of venom

If my Rhiannon is based on Stevie Nicks (and maybe then Arnell is my Lindsey Buckingham), then this Rhiannon is someone different. 

I have to admit, I kinda want her as a rival to Larina. They had the same spiritual mentor, my original Rhiannon. When she died, this Rhiannon took her mentor's name. 

I like it and unlike my other characters, Larina never really had a proper antagonist, and Grenda LOVED creating antagonists for my characters. I still can't say the name "Kirkroy" without saying "Fucking Kirkroy!" all the time. 

Wow. That is it. 

I still have another 100 or so more characters in his stack here. I might pull some out for a special occasion or if I need a quick NPC.  I also think I am going to come back to Rhiannon here more often. I think it is a good thing to do more with her. It would have been fun to have had some input on her from Grenda himself.


You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 15, 2025

Character Creation Challenge: Briana Highstar

Briana Highstar
After discovering yesterday's healer, I have to admit I went searching through this large stack of characters looking for a witch. I found one and she was not who I suspected she was going to be. So for this special Witchcraft Wednesday of the Character Creation Challenge, I give you Briana Highstar.

Now that name sticks out. Grenda was very, very careful with his family names. He had (and you have seen here) dynasties of characters. The Addingdales are the prime example. So when he names someone "Highstar" especially at the time when Morgan Highstar was such a prominent character of his, it means something. 

Sadly, there is not much here on Briana Highstar. She is listed as an NPC. She does not show up in our shared timeline, and I have not been able to dig up anything else about her. So, a witch (a class I made) related to his major Riddlemaster (a class he made). There is a story here!

I know she is one of my witches, largely due to the spells. I mean, yeah, he could have been using another witch class and my spells. 1993 is about the time I finished my first big "publication" draft that combined all my notes and handwritten playtest documents. I still have it here, I just printed it out on a "new" type of printer, an inkjet. 

So what can I speculate about Briana Highstar?

Her sheet says that she is a diabolic witch and her patron devil is Mephistopheles. She is Lawful Evil. That's about it.

Given Grenda's frame of mind at the time (2/11/1993) I'll make the following assumptions.

She is the younger half-sister of Morgan Highstar; they share the same father but different mothers.  I'll tear a page from Arthurian legends and have their relationship (at least the antagonism) be the same as Arthur and Morgan le Fey's. The attitude would likely be Briana feels wronged by Morgan and Morgan doesn't even know who she is.

To amp up this antagonism, I'd have Briana look a lot like Morgan; black hair, gray eyes. Hell, she might look a bit like Katie McGrath's Morgana from Merlin. I'll admit it, I am a fan of her's. 

Maybe her motivation is to destroy his School of Riddlemasters. Or maybe she just wants to avenge herself on him. I don't know yet. She is Lawful Evil to his True Neutral, so maybe her plans are more complicated. Maybe "her" plans are not her's but Mephistopheles' instead. Who knows, I would have to put her into play and see what she does.

Briana Highstar, Baldur's Gate 3 version

Briana Highstar

Class: Witch
Level: 8
Species: Human
Alignment: Evil Dark
Background: Cultist

Abilities
Strength: 12 (+0) 
Agility: 16 (+2) 
Toughness: 13 (+1) 
Intelligence: 17 (+2) N
Wits: 17 (+2) A
Persona: 15 (+1) N

Fate Points: 1d10
Defense Value: 1
Vitality: 26
Degeneracy: 32
Corruption: 1 (eyes glow an unnatural way, like a cats)

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Saves: +4 vs spells and magical effects

Arcane Abilities
Beguile, Precognition, Shadow Walking

Heroic/Divine Touchstones 
1st Level: Additional 1st level Spell
3rd Level: Favored Weapon, Whip
5th Level: Spirit Guide: Cat Familiar 
7th Level: Magical Recovery

Heroic (Divine) Archetype: Domination

Spells
First Level (4+1): Armor of Earth, Black Flames, Chill Ray, Phantom Lights, Read Languages
Second Level (3): Eternal Flame, Invisibility, See Invisible
Third Level (3): Animal Summoning 2, Dark Lightning, Globe of Darkness
Fourth Level (2): Black Tentacles, Kiss of the Succubus

Gear
Whip

Briana has a vendetta against all Riddlemasters. She wants to kill them all, but that is an impossible task, so she will settle on doing as much damage to them as she can. Her Patron, Mephistopheles, is using her to strike a blow to Balance, the force that Riddlemasters represent. 

I will certainly be using Briana more in adventures. Don't worry Grenda, I'll take care of her.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge